Modified Diving Gloves
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![]() | 2,120,000 | ||||||||
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![]() | 4,700,000 | ||||||||
Level Required | 55 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 6 | ||||||||
Attack Speed | 2 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 5.5% | ||||||||
Crit Multiplier | 1.75 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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Modified Diving Gloves also known as MDG are a rare pair of gloves that occupy the weapon slot. These gloves with their large spikes and light weight deliver a fast 2 strike punch aptly referred to as The Ol' One-Two and The Ol' One-Two : 2nd with an additional Coral Claw ability.
Acquisition
The gloves may be tradeable at the Marketplace, uncovered from Sunken Treasures or Ancient Treasures, or won in battle:
Source | Quantity | Rarity | CollapseLeagues | |
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![]() | Ancient Ascended | 1 | 0.833% | All |
![]() | Swordfish Champion | 1 | 0.833% | All |
Augmentation and Research
The Modified Diving Gloves has a 0.133% chance of transforming into the Hands of Khaast during Item Research.
Item | XP | Dust | Scrap | Aug. Bonus | Cost | |
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![]() | Modified Diving Gloves | 605 | ![]() | ![]() | Crit Chance +0.01 Crit Mult +0.01 Strength +2.1 Agility +0.4 | 2 ![]() 5 ![]() 2 ![]() |
Enchantments
These gloves have 6 enchantment slots and an addition 3 slots for Affixes. Although they can be disenchanted, doing so may affect their abilities.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
ExpandCombat Equipment |
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