Stygian Greatsword

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Stygian Greatsword
Gold4,861,080
MarketYes
Level Required60 strength
Slotweapon
Enchantment Slots6
Attack Speed3.4
Offensive Stats
Crit Chance0.04
Crit Multiplier1.25
StrIntDex
13100
Offensive Affinity
MeleeMagicRange
110%75%75%
PiercingBluntSlashing
66%33%133%
Accuracy
MeleeMagicRange
77-20-20
PiercingBluntSlashing
11044132
Augment
Aug BonusCost
+3.9 Melee
+6.6 strength
1 IchorIchor
1 Stygian BarStygian Bar
Tooltip
A big heavy stygian sword. You could cleave enemies in two with this.

A Stygian Greatsword is a slow type weapon that provides large combat bonuses when in combat. It requires Strength level 60 to be equipped.

Acquisition

A Stygian Greatsword can be bought at the Marketplace or can be crafted:

IconNameSkill: LevelExperienceRecipe
Stygian Greatsword Crafting (Melee): 6545,000Ichor x50, Stygian Bar x150

Augmenting

Augmenting a Stygian Greatsword provides +3.9 Melee and +6.6 Strength per augmentation and costs 1 Stygian Bar and 1 Ichor per counter increase, and a number of Stygian Greatsword base copies when augmenting beyond +5.

Enchanting

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes CollapseEffect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also