Moss Maul
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Vendor Value | 6,360,000 ![]() | ||||||||
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Rarity | Epic | ||||||||
Level | 85 Strength | ||||||||
Enchantment Slots | 8 | ||||||||
Slot | Weapon | ||||||||
Attack Speed | 3.6s | ||||||||
Offensive Stats | |||||||||
Crit Chance | 2.5% | ||||||||
Crit Multiplier | 1.33x | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Abilities | |||||||||
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Set Bonus | |||||||||
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Enchanting | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Crafting | |||||||||
Category | Melee | ||||||||
Level | 85 | ||||||||
Experience | 233,500 | ||||||||
Tooltip | |||||||||
A hulking mass of moss covered material; requires a giant's strength to wield properly! |
A Moss Maul is an epic two-handed end-game weapon. It requires level 85 strength to equip and possesses some offensive and accuracy affinities for Nature and blunt attacks.
Abilities
The Moss Maul possesses the following abilities:
- Shatter Strike has increased affinities for Blunt damage and accuracy.
- Lesser Earth Strike has increased affinities for Blunt damage and accuracy.
- Gaia Strike has increased affinities for Nature, Blunt and Melee damage and accuracy.
- Earthquake has increased affinities for Blunt and Melee damage and accuracy.
- Mauling Blow has increased affinities for Blunt, Nature and Melee damage and accuracy.
Acquisition
A Moss Maul is tradeable at the Marketplace or created through crafting:
Icon | Name | Skill: Level | Experience | Recipe |
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![]() | Moss Maul | ![]() | 233,500 | ![]() ![]() ![]() ![]() |
Additionally it can be earned in combat:
Source | Quantity | Rarity | Leagues | |
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![]() | Perennial Giant | 1 | 0.625% | All |
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |