Shrimp Tail
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![]() | 12,000,000 | ||||||||
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![]() | 98,000,000 | ||||||||
Level Required | 85 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 2.3 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.5 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Set Bonus | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Shrimp Tail is one of the three Shrimp Weapons that can drop from The Maelstrom dungeon, which is accessible by the Ancient Maelstrom Orb. It may also be found in the Beyond the Edge dungeon, otherwise it is craftable. The Shrimp Tail is the Melee weapon of the Shrimp Weapons set, the other two being the Shrimp Scepter for Magic users and the Shrimp Stinger for Range players. They are often paired with the Mantis Shrimp Armor set consisting of the Mantis Shrimp Helm, Mantis Shrimp Greaves, Mantis Shrimp Carapace, Mantis Shrimp Shell and lastly the Mantis Shrimp Gauntlets.
Contents
Ability
Ability Name/Icon | Style | Description |
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Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. | |
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Whip it Good! |
Acquisition
The Shrimp Tail is a rare drop from The Maelstrom or "Beyond the Edge" dungeon.
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Crafting
Level |
Crafting
Experience |
Materials | Expand |
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Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also
ExpandCombat Equipment |
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