Shrimp Tail |
 | 12,000,000 |
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 | 54,000,000 |
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Level Required | 85 strength |
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Slot | weapon |
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Enchantment Slots | 8 |
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Attack Speed | 2.3 |
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Crit Chance | 0.05 |
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Crit Multiplier | 1.5 |
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A whip designed to mimic the devastating power of a Shrimp's tail. |
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The Shrimp Tail is one of the 3 Shrimp Weapons that can drop from The Maelstrom Dungeon, which can be accessed by the Ancient Maelstrom Orb. As of 0.20.9, you can now get it from the dungeon Beyond the Edge or craft it. It is the Melee version of the Shrimp weapons, the other two being Shrimp Scepter for Magic and Shrimp Stinger for Range. They are also used with shrimp armor that being Mantis shrimp helm, Mantis Shrimp Greaves, Mantis Shrimp Carapace, Mantis Shrimp Shell and finally Mantis Shrimp Gauntlets
Ability
Ability Name/Icon
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Style
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Description
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Shrimp Whip
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Melee
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Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
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Shrimp Crack
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Melee
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Whip it Good!
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How to Acquire
Rare drop from The Maelstrom Dungeon. As of 0.20.9, you can now get it from the dungeon "Beyond the Edge" and craft it with 300 Chaotic Crystals, a Void-Blessed Shrimp, 150 Shrimp scraps and a Shrimp eye.
Enchanting
List of useful Enchantments.
CollapseEffect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also