Shrimp Tail

From Idlescape Wiki
Jump to navigation Jump to search
Shrimp Tail
Gold12,000,000
Market54,000,000
Level Required85 strength
Slotweapon
Enchantment Slots8
Attack Speed2.3
Offensive Stats
Crit Chance0.05
Crit Multiplier1.5
StrIntDex
12000
Offensive Affinity
MeleeMagicRange
133%95%95%
PiercingBluntSlashingChaos
90%90%150%150%
Accuracy
MeleeMagicRange
1202424
SlashingChaos
15648
Defensive Stats
ProtectionResistanceAgilityStamina
0080
Augment
Aug BonusAug Cost
+6 Melee
+6 strength
33 Chaotic CrystalChaotic Crystal
30 Shrimp ScrapsShrimp Scraps
1 Shrimp EyeShrimp Eye
Tooltip
A whip designed to mimic the devastating power of a Shrimp's tail.

The Shrimp Tail is one of the 3 Shrimp Weapons that can drop from The Maelstrom Dungeon, which can be accessed by the Ancient Maelstrom Orb.

Ability

Ability Name/Icon Style Description
Shrimp Whip Shrimp Whip
Melee
Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
Shrimp Crack Shrimp Crack
Melee
Whip it Good!

How to Acquire

Rare drop from The Maelstrom Dungeon.

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also