Shrimp Tail
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![]() | 12,000,000 | ||||||||
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![]() | 54,000,000 | ||||||||
Level Required | 85 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 2.3 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.5 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Shrimp Tail is one of the 3 Shrimp Weapons that can drop from The Maelstrom Dungeon, which can be accessed by the Ancient Maelstrom Orb.
Contents
Ability
Ability Name/Icon | Style | Description |
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Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. | |
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Whip it Good! |
How to Acquire
Rare drop from The Maelstrom Dungeon.
Enchanting
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also