Empowered Bestial Dagger |
 | 2,500,000 |
---|
 | 69,999,999 |
---|
Level Required | 70 Strength |
---|
Slot | Weapon |
---|
Enchantment Slots | 7 |
---|
Attack Speed | 2.1 |
---|
|
Crit Chance | 10% |
---|
Crit Multiplier | 2 |
---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Empowered through magic and sheer rage. A light and deadly dagger able to be wielded in one hand to great effect. Channel your inner beast! Other people won't judge you for it, probably... |
|
A Empowered Bestial Dagger is a fast type weapon. It is the empowered version of Bestial Dagger and requires level 70 Strength to equip.
Set Bonuses
Equipping Empowered Bestial Dagger adds one count to the following set bonuses:
- Bestial Dexterity [2|3]: Increases agility and dexterity by [15%|30%]. Gives a [15%|30%] chance to decrease attack delay by 25%.
- Bestial Rage [2|3]: Increases protection and strength by [15%|30%]. Gives a [15%|30%] chance to decrease attack delay by 25%.
Acquisition
Empowered Bestial Daggers are tradable, players can buy and sell them at the Marketplace. They cannot be crafted or be acquired through combat. However, they can be acquired by augmenting a Bestial Dagger to +7, it will then transform into (an unaugmented) Empowered Bestial Dagger.
Augmenting
Augmenting a Empowered Bestial Dagger requires 1 Scale per counter increase. When augmenting beyond +5, a number of base copies of the weapon are also required per level increase (not counter increase).
Enchanting
|
Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
See also