Difference between revisions of "Module:Monsters stats normal/data"

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(Normal zones enemies)
 
(Add Limpe K. Limpe)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
return {
 
return {
    ["3"] = {
+
  ["1"] = {
      name = "Goblin",
+
    name = "Chicken",
      attack = 1,
+
    smallSplashDisplay = true,
      strength = 1,
+
    attack = 1,
      defense = 2,
+
    strength = 1,
      magic = 1,
+
    defense = 2,
      range = 1,
+
    magic = 1,
      constitution = 8,
+
    range = 1,
      tempHealth = 0,
+
    constitution = 5,
      monsterCurrentHealth = 80,
+
    tempHealth = 0,
      maxHealth = 80,
+
    monsterCurrentHealth = 50,
      abilities = { {
+
    maxHealth = 50,
        id = 1
+
    abilities = { {
       }, {
+
       id = 1
        id = 6
+
    } },
      }, {
+
    attackSpeed = 2.4,
        id = 1
+
    offensiveDamageAffinity = {
      } },
+
      Melee = 1,
      attackSpeed = 3.6,
+
      Magic = 1,
      offensiveDamageAffinity = {
+
       Range = 1
        Melee = 1,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = { },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 5,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
       defensiveDamageAffinity = {
 
        Melee = 1.1,
 
        Magic = 0.9,
 
        Range = 1.1,
 
        Ice = 0.75,
 
        Piercing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = -15,
 
        resistance = -5,
 
        agility = -10,
 
        stamina = 0
 
      },
 
      species = { "goblin" }
 
 
     },
 
     },
     ["5"] = {
+
     offensiveAccuracyAffinityRating = {},
      name = "Guard",
+
    offensiveCritical = {
      attack = 15,
+
      chance = 0.05,
      strength = 14,
+
      damageMultiplier = 1.1
      defense = 21,
 
      magic = 1,
 
      range = 1,
 
      constitution = 33,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 330,
 
      maxHealth = 330,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 4
 
      }, {
 
        id = 124
 
      }, {
 
        id = 49
 
      }, {
 
        id = 1
 
      }, {
 
        id = 22
 
      }, {
 
        id = 1
 
      }, {
 
        id = 4
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Slashing = 1.1,
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = { },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 4,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Piercing = 1.05,
 
        Blunt = 1.1,
 
        Slashing = 1.25,
 
        Magic = 0.9,
 
        Fire = 0.75,
 
        Ice = 0.75,
 
        Range = 1.25,
 
        Melee = 1.1,
 
        Poison = 0.8
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 33,
 
        resistance = 30,
 
        agility = 3,
 
        stamina = 0
 
      },
 
      species = { "human" }
 
 
     },
 
     },
     ["6"] = {
+
     weapon = {
       name = "Militia Crossbowman",
+
      strength = 2,
       attack = 14,
+
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -45,
 +
      resistance = -15,
 +
      agility = -35,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["2"] = {
 +
    name = "Cow",
 +
    attack = 1,
 +
    strength = 1,
 +
    defense = 2,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 12,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 120,
 +
    maxHealth = 120,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 3,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -21,
 +
      resistance = -3,
 +
      agility = -21,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["4"] = {
 +
    name = "Rat",
 +
    smallSplashDisplay = true,
 +
    attack = 1,
 +
    strength = 1,
 +
    defense = 2,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 3,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 30,
 +
    maxHealth = 30,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 3,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -42,
 +
      resistance = -11,
 +
      agility = 8,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["3"] = {
 +
    name = "Goblin",
 +
    attack = 1,
 +
    strength = 1,
 +
    defense = 2,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 8,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 80,
 +
    maxHealth = 80,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 0.9,
 +
      Range = 1.1,
 +
      Ice = 0.75,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -15,
 +
      resistance = -5,
 +
      agility = -10,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["5"] = {
 +
    name = "Guard",
 +
    attack = 15,
 +
    strength = 14,
 +
    defense = 21,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 33,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 330,
 +
    maxHealth = 330,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 124
 +
    }, {
 +
      id = 49
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Slashing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Piercing = 1.05,
 +
      Blunt = 1.1,
 +
      Slashing = 1.25,
 +
      Magic = 0.9,
 +
      Fire = 0.75,
 +
      Ice = 0.75,
 +
      Range = 1.25,
 +
      Melee = 1.1,
 +
      Poison = 0.8
 +
    },
 +
    defensiveCritical = {
 +
       chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 33,
 +
      resistance = 30,
 +
      agility = 3,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["6"] = {
 +
    name = "Militia Crossbowman",
 +
    attack = 14,
 +
    strength = 6,
 +
    defense = 18,
 +
    magic = 1,
 +
    range = 14,
 +
    constitution = 27,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 270,
 +
    maxHealth = 270,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    }, {
 +
      id = 123
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 27
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Piercing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 0.9,
 +
      Range = 1.4,
 +
       Piercing = 0.75,
 +
      Blunt = 1.05,
 +
      Slashing = 1.1,
 +
      Fire = 0.75,
 +
      Poison = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 25,
 +
      resistance = 20,
 +
      agility = 22,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["8"] = {
 +
    name = "Greater Imp",
 +
    smallSplashDisplay = true,
 +
    attack = 9,
 +
    strength = 8,
 +
    defense = 7,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 23,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 230,
 +
    maxHealth = 230,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 30
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.1,
 +
      Fire = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.5,
 +
      Range = 0.9,
 +
      Piercing = 0.75,
 +
      Fire = 1.3,
 +
      Ice = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 40,
 +
      agility = 5,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["9"] = {
 +
    name = "Deadly Spider",
 +
    smallSplashDisplay = true,
 +
    attack = 24,
 +
    strength = 14,
 +
    defense = 45,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 53,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 530,
 +
    maxHealth = 530,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.1,
 +
      Poison = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 0.9,
 +
      Range = 0.75,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 18,
 +
      resistance = 25,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["10"] = {
 +
    name = "Deadly Red Spider",
 +
    smallSplashDisplay = true,
 +
    attack = 26,
 +
    strength = 18,
 +
    defense = 50,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 57,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 570,
 +
    maxHealth = 570,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 58
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.25,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {},
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 0.9,
 +
      Range = 0.75,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75,
 +
      Fire = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 22,
 +
      resistance = 25,
 +
      agility = 48,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["11"] = {
 +
    name = "Lesser Demon",
 +
    attack = 54,
 +
    strength = 45,
 +
    defense = 107,
 +
    magic = 56,
 +
    range = 45,
 +
    constitution = 122,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1220,
 +
    maxHealth = 1220,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 2.5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 20,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 0.9
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Magic = 1.4,
 +
      Range = 0.75,
 +
      Melee = 1.2,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 50,
 +
      agility = -12,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["12"] = {
 +
    name = "Greater Demon",
 +
    attack = 61,
 +
    strength = 50,
 +
    defense = 122,
 +
    magic = 80,
 +
    range = 50,
 +
    constitution = 134,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1340,
 +
    maxHealth = 1340,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 15,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Melee = 1.2,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 36,
 +
      resistance = 66,
 +
      agility = -16,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["13"] = {
 +
    name = "Black Knight",
 +
    attack = 20,
 +
    strength = 16,
 +
    defense = 38,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 63,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 630,
 +
    maxHealth = 630,
 +
    abilities = { {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 125
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.15,
 +
      Piercing = 1.15,
 +
      Poison = 0.8
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 1.15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.2,
 +
      Blunt = 0.7,
 +
      Slashing = 1.25,
 +
      Piercing = 1.33,
 +
      Fire = 1.1,
 +
      Ice = 1.1,
 +
      Nature = 1.1,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 12,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["17"] = {
 +
    name = "Bone Giant",
 +
    attack = 66,
 +
    strength = 45,
 +
    defense = 150,
 +
    magic = 38,
 +
    range = 34,
 +
    constitution = 188,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1880,
 +
    maxHealth = 1880,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 37
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.2,
 +
      Poison = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Poison = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 10,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.7,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1.2,
 +
      Range = 1.5,
 +
      Lightning = 0.66,
 +
      Poison = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 35,
 +
      resistance = 66,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "corrupted" }
 +
  },
 +
  ["18"] = {
 +
    name = "Cursed Naga",
 +
    attack = 75,
 +
    strength = 50,
 +
    defense = 120,
 +
    magic = 35,
 +
    range = 30,
 +
    constitution = 150,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1500,
 +
    maxHealth = 1500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Poison = 1.2,
 +
      Slashing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Poison = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Slashing = 0.7,
 +
      Lightning = 0.66,
 +
      Poison = 1.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 35,
 +
      resistance = 55,
 +
      agility = 45,
 +
      stamina = 0
 +
    },
 +
    species = { "beast", "corrupted" }
 +
  },
 +
  ["19"] = {
 +
    name = "Corrupted Tree",
 +
    attack = 48,
 +
    strength = 43,
 +
    defense = 133,
 +
    magic = 25,
 +
    range = 20,
 +
    constitution = 143,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1430,
 +
    maxHealth = 1430,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Range = 1.6,
 +
      Blunt = 1.3,
 +
      Slashing = 0.75,
 +
      Piercing = 1.1,
 +
      Magic = 0.8,
 +
      Fire = 0.7,
 +
      Lightning = 0.66,
 +
      Poison = 3
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 66,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "woodlike", "corrupted" }
 +
  },
 +
  ["26"] = {
 +
    name = "Elven Hunter",
 +
    attack = 98,
 +
    strength = 26,
 +
    defense = 50,
 +
    magic = 1,
 +
    range = 53,
 +
    constitution = 200,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2000,
 +
    maxHealth = 2000,
 +
    abilities = { {
 +
      id = 27
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.3,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 44,
 +
      resistance = 44,
 +
      agility = 80,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["27"] = {
 +
    name = "Elven Warrior",
 +
    attack = 92,
 +
    strength = 61,
 +
    defense = 218,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2750,
 +
    maxHealth = 2750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Magic = 1.2,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 128,
 +
      resistance = 30,
 +
      agility = 40,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["28"] = {
 +
    name = "Elven Mage",
 +
    attack = 90,
 +
    strength = 24,
 +
    defense = 165,
 +
    magic = 64,
 +
    range = 40,
 +
    constitution = 225,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2250,
 +
    maxHealth = 2250,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.5,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 10,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 6,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 80,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["29"] = {
 +
    name = "Elven Rider",
 +
    attack = 99,
 +
    strength = 66,
 +
    defense = 180,
 +
    magic = 26,
 +
    range = 26,
 +
    constitution = 300,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3000,
 +
    maxHealth = 3000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 32
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Magic = 5,
 +
      Range = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.5,
 +
      Range = 0.7,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 20,
 +
      resistance = 60,
 +
      agility = 120,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["30"] = {
 +
    name = "Wild Boar",
 +
    attack = 32,
 +
    strength = 18,
 +
    defense = 50,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 60,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 600,
 +
    maxHealth = 600,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 4,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.1,
 +
      Range = 1.4,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 40,
 +
      agility = 15,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["31"] = {
 +
    name = "Wolf",
 +
    attack = 42,
 +
    strength = 26,
 +
    defense = 66,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 75,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 750,
 +
    maxHealth = 750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.1,
 +
      Range = 1.4,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 40,
 +
      agility = 25,
 +
      stamina = 0
 +
    },
 +
    smallSplashDisplay = true,
 +
    species = { "beast" }
 +
  },
 +
  ["32"] = {
 +
    name = "Corpse Eater",
 +
    attack = 40,
 +
    strength = 24,
 +
    defense = 50,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 66,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 660,
 +
    maxHealth = 660,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Piercing = 1.25,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 1,
 +
      Piercing = 4,
 +
      Poison = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Magic = 0.9,
 +
      Range = 0.9,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 40,
 +
      agility = 64,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["33"] = {
 +
    name = "Dark Mage",
 +
    attack = 48,
 +
    strength = 10,
 +
    defense = 38,
 +
    magic = 30,
 +
    range = 1,
 +
    constitution = 110,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1100,
 +
    maxHealth = 1100,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.05,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 5,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 0.7
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.4,
 +
      Range = 0.8,
 +
      Slashing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 6,
 +
      resistance = 88,
 +
      agility = 2,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["36"] = {
 +
    name = "Glass Mage",
 +
    attack = 78,
 +
    strength = 53,
 +
    defense = 150,
 +
    magic = 53,
 +
    range = 53,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 31
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.2,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.05,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["37"] = {
 +
    name = "Glass Knight",
 +
    attack = 78,
 +
    strength = 53,
 +
    defense = 150,
 +
    magic = 53,
 +
    range = 53,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["38"] = {
 +
    name = "Glass Ranger",
 +
    attack = 78,
 +
    strength = 53,
 +
    defense = 150,
 +
    magic = 53,
 +
    range = 53,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 29
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 28
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["500"] = {
 +
    name = "Ot_to's Prized Hen",
 +
    attack = 48,
 +
    strength = 48,
 +
    defense = 90,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 135,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1350,
 +
    maxHealth = 1350,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 1.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Blunt = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 40,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["501"] = {
 +
    name = "Chocolate Cow",
 +
    attack = 36,
 +
    strength = 72,
 +
    defense = 135,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 240,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2400,
 +
    maxHealth = 2400,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Blunt = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Blunt = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Slashing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 30,
 +
      resistance = 50,
 +
      agility = -11,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["502"] = {
 +
    name = "Overseer Demon",
 +
    attack = 104,
 +
    strength = 160,
 +
    defense = 165,
 +
    magic = 220,
 +
    range = 120,
 +
    constitution = 1050,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10500,
 +
    maxHealth = 10500,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Fire = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 3,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.7,
 +
      Range = 0.75,
 +
      Magic = 1.3,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.9,
 +
      Ice = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 99,
 +
      agility = 8,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["503"] = {
 +
    name = "Blood Spider",
 +
    attack = 53,
 +
    strength = 45,
 +
    defense = 99,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 300,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3000,
 +
    maxHealth = 3000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 58
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Poison = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 15,
 +
      Poison = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.5
 +
    },
 +
    weapon = {
 +
      strength = 12,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Magic = 1.15,
 +
      Range = 0.7,
 +
      Blunt = 0.9,
 +
      Slashing = 1.1,
 +
      Piercing = 0.9,
 +
      Ice = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 33,
 +
      resistance = 44,
 +
      agility = 90,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["504"] = {
 +
    name = "Vassal Demon",
 +
    attack = 96,
 +
    strength = 128,
 +
    defense = 149,
 +
    magic = 156,
 +
    range = 99,
 +
    constitution = 825,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 8250,
 +
    maxHealth = 8250,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 142
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 22,
 +
      intellect = 33,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.9,
 +
      Ice = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 48,
 +
      resistance = 80,
 +
      agility = -4,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["505"] = {
 +
    name = "Marshall the Town Rat",
 +
    smallSplashDisplay = true,
 +
    attack = 36,
 +
    strength = 36,
 +
    defense = 68,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 90,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 900,
 +
    maxHealth = 900,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Magic = 1,
 +
      Range = 1,
 +
      Melee = 1.05,
 +
      Piercing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Piercing = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.15,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 
       strength = 6,
 
       strength = 6,
       defense = 18,
+
       intellect = 0,
      magic = 1,
+
       dexterity = 0
      range = 14,
+
    },
      constitution = 27,
+
    hitMults = {
      tempHealth = 0,
+
       minimum = 0.5,
       monsterCurrentHealth = 270,
+
      maximum = 1
      maxHealth = 270,
+
    },
      abilities = { {
+
    defensiveDamageAffinity = {
        id = 3
+
      Melee = 1.6,
      }, {
+
      Range = 0.9,
        id = 27
+
      Magic = 0.9,
      }, {
+
      Blunt = 0.8,
        id = 123
+
      Piercing = 0.8,
      }, {
+
       Poison = 0.5
        id = 3
 
      }, {
 
        id = 27
 
      }, {
 
        id = 21
 
      }, {
 
        id = 27
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Piercing = 1.1,
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = { },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 0,
 
        dexterity = 4
 
      },
 
       hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.9,
 
        Magic = 0.9,
 
        Range = 1.4,
 
        Piercing = 0.75,
 
        Blunt = 1.05,
 
        Slashing = 1.1,
 
        Fire = 0.75,
 
        Poison = 0.8
 
      },
 
       defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 25,
 
        resistance = 20,
 
        agility = 22,
 
        stamina = 0
 
      },
 
      species = { "human" }
 
 
     },
 
     },
     ["8"] = {
+
     defensiveCritical = {
      name = "Greater Imp",
+
      chance = 0.75,
       smallSplashDisplay = true,
+
      damageMultiplier = 0.6
       attack = 9,
+
    },
       strength = 8,
+
    armor = {
       defense = 7,
+
      protection = 15,
       magic = 1,
+
      resistance = 40,
       range = 1,
+
      agility = 16,
       constitution = 23,
+
      stamina = 0
      tempHealth = 0,
+
    },
      monsterCurrentHealth = 230,
+
    species = { "beast" }
      maxHealth = 230,
+
  },
      abilities = { {
+
  ["507"] = {
        id = 1
+
    name = "Big Gobbo",
      }, {
+
    attack = 68,
        id = 5
+
    strength = 72,
      }, {
+
    defense = 98,
        id = 1
+
    magic = 1,
       }, {
+
    range = 1,
        id = 30
+
    constitution = 200,
       } },
+
    tempHealth = 0,
      attackSpeed = 2.4,
+
    monsterCurrentHealth = 2000,
      offensiveDamageAffinity = {
+
    maxHealth = 2000,
        Melee = 1,
+
    abilities = { {
        Magic = 1,
+
      id = 1
        Range = 1,
+
    }, {
        Piercing = 1.1,
+
      id = 6
        Fire = 1.25
+
    }, {
       },
+
      id = 1
       offensiveAccuracyAffinityRating = {
+
    }, {
        Fire = 1.33
+
      id = 6
       },
+
    }, {
       offensiveCritical = {
+
      id = 1
        chance = 0.05,
+
    }, {
        damageMultiplier = 1.1
+
      id = 53
      },
+
    } },
      weapon = {
+
    attackSpeed = 2.6,
        strength = 0,
+
    offensiveDamageAffinity = {
        intellect = 0,
+
      Melee = 1.2,
        dexterity = 0
+
      Magic = 1,
      },
+
      Range = 1,
      hitMults = {
+
      Blunt = 1.33
        minimum = 0.5,
+
    },
        maximum = 1
+
    offensiveAccuracyAffinityRating = {
      },
+
       Melee = 30,
      defensiveDamageAffinity = {
+
       Blunt = 15
        Melee = 1.2,
+
    },
        Magic = 1.5,
+
    offensiveCritical = {
        Range = 0.9,
+
      chance = 0.05,
        Piercing = 0.75,
+
      damageMultiplier = 1.1
        Fire = 1.3,
+
    },
        Ice = 0.75
+
    weapon = {
       },
+
       strength = 32,
      defensiveCritical = {
+
      intellect = 0,
        chance = 0.05,
+
      dexterity = 0
        damageMultiplier = 0.9
+
    },
      },
+
    hitMults = {
      armor = {
+
      minimum = 0.5,
        protection = 15,
+
       maximum = 1
        resistance = 40,
+
    },
        agility = 5,
+
    defensiveDamageAffinity = {
        stamina = 0
+
       Melee = 1.4,
      },
+
       Range = 1.2,
      species = { "demon" }
+
      Magic = 0.8,
 +
      Ice = 0.9,
 +
       Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 32,
 +
      resistance = 40,
 +
      agility = 8,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["16"] = {
 +
    name = "Ice Giant",
 +
    attack = 86,
 +
    strength = 58,
 +
    defense = 188,
 +
    magic = 50,
 +
    range = 38,
 +
    constitution = 240,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2400,
 +
    maxHealth = 2400,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
       id = 67
 +
    }, {
 +
      id = 126
 +
    }, {
 +
       id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Ice = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 25,
 +
      Ice = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 28,
 +
      intellect = 16,
 +
       dexterity = 16
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
       maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.7,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Fire = 0.75,
 +
      Ice = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 115,
 +
      resistance = 99,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["509"] = {
 +
    name = "Perennial Giant",
 +
    attack = 152,
 +
    strength = 136,
 +
    defense = 345,
 +
    magic = 98,
 +
    range = 56,
 +
    constitution = 1800,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 18000,
 +
    maxHealth = 18000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 137
 +
    }, {
 +
      id = 45
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33,
 +
       Nature = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 33,
 +
       Nature = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 44,
 +
      intellect = 22,
 +
      dexterity = 22
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.8,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Chaos = 0.75,
 +
      Nature = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 100,
 +
      agility = -16,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["510"] = {
 +
    name = "Volcanic Giant",
 +
    attack = 132,
 +
    strength = 124,
 +
    defense = 293,
 +
    magic = 111,
 +
    range = 88,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 36
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 33,
 +
      Fire = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 40,
 +
      intellect = 30,
 +
      dexterity = 22
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.8,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Ice = 0.75,
 +
       Fire = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 110,
 +
      agility = -24,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["511"] = {
 +
    name = "Glacial Giant",
 +
    attack = 160,
 +
    strength = 144,
 +
    defense = 330,
 +
    magic = 120,
 +
    range = 88,
 +
    constitution = 2025,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 20250,
 +
    maxHealth = 20250,
 +
    abilities = { {
 +
      id = 59
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 8
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 126
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Ice = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 33,
 +
      Ice = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.8,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Fire = 0.75,
 +
      Ice = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 
     },
 
     },
     ["9"] = {
+
     armor = {
       name = "Deadly Spider",
+
       protection = 135,
       smallSplashDisplay = true,
+
       resistance = 160,
       attack = 24,
+
       agility = -50,
      strength = 14,
+
       stamina = 0
      defense = 45,
 
      magic = 1,
 
      range = 1,
 
      constitution = 53,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 530,
 
      maxHealth = 530,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 5
 
      } },
 
      attackSpeed = 3.6,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Piercing = 1.1,
 
        Poison = 1.1
 
      },
 
      offensiveAccuracyAffinityRating = { },
 
      offensiveCritical = {
 
        chance = 0.1,
 
        damageMultiplier = 1.33
 
      },
 
       weapon = {
 
        strength = 15,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.3,
 
        Magic = 0.9,
 
        Range = 0.75,
 
        Blunt = 0.75,
 
        Slashing = 1.1,
 
        Piercing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 18,
 
        resistance = 25,
 
        agility = 30,
 
        stamina = 0
 
      },
 
      species = { "beast" }
 
 
     },
 
     },
     ["10"] = {
+
     species = { "giant" }
      name = "Deadly Red Spider",
+
  },
      smallSplashDisplay = true,
+
  ["512"] = {
      attack = 26,
+
    name = "Imbued Black Knight",
      strength = 18,
+
    attack = 68,
      defense = 50,
+
    strength = 68,
      magic = 1,
+
    defense = 128,
      range = 1,
+
    magic = 1,
      constitution = 57,
+
    range = 1,
      tempHealth = 0,
+
    constitution = 540,
      monsterCurrentHealth = 570,
+
    tempHealth = 0,
      maxHealth = 570,
+
    monsterCurrentHealth = 5400,
      abilities = { {
+
    maxHealth = 5400,
        id = 1
+
    abilities = { {
      }, {
+
      id = 124
        id = 5
+
    }, {
      }, {
+
      id = 4
        id = 58
+
    }, {
      }, {
+
      id = 1
        id = 55
+
    }, {
      }, {
+
      id = 125
        id = 1
+
    }, {
      }, {
+
      id = 66
        id = 5
+
    }, {
      }, {
+
      id = 4
        id = 1
+
    }, {
      }, {
+
      id = 1
        id = 5
+
    }, {
      } },
+
      id = 65
       attackSpeed = 3.2,
+
    }, {
       offensiveDamageAffinity = {
+
       id = 22
        Melee = 1,
+
    }, {
        Magic = 1,
+
       id = 1
        Range = 1,
+
    }, {
        Piercing = 1.25,
+
       id = 5
        Poison = 1.25
+
    }, {
      },
+
       id = 4
      offensiveAccuracyAffinityRating = { },
+
    }, {
       offensiveCritical = {
+
       id = 1
        chance = 0.1,
+
    } },
        damageMultiplier = 1.33
+
    attackSpeed = 3,
      },
+
    offensiveDamageAffinity = {
       weapon = {
+
      Melee = 1,
        strength = 20,
+
      Magic = 1,
        intellect = 0,
+
      Range = 1,
        dexterity = 0
+
      Slashing = 1.15,
      },
+
      Piercing = 1.15,
       hitMults = {
+
       Poison = 0.8
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.3,
 
        Magic = 0.9,
 
        Range = 0.75,
 
        Blunt = 0.75,
 
        Slashing = 1.1,
 
        Piercing = 0.75,
 
        Fire = 0.75
 
       },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 22,
 
        resistance = 25,
 
        agility = 48,
 
        stamina = 0
 
      },
 
      species = { "beast" }
 
 
     },
 
     },
     ["11"] = {
+
     offensiveAccuracyAffinityRating = {
      name = "Lesser Demon",
+
       Melee = 20
      attack = 54,
 
      strength = 45,
 
      defense = 107,
 
      magic = 56,
 
      range = 45,
 
      constitution = 122,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 1220,
 
      maxHealth = 1220,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 30
 
      }, {
 
        id = 2
 
      }, {
 
        id = 142
 
      }, {
 
        id = 30
 
       }, {
 
        id = 2
 
      }, {
 
        id = 78
 
      } },
 
      attackSpeed = 2.5,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Fire = 1.33
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Fire = 1.33
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 10,
 
        intellect = 20,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 0.9
 
      },
 
      defensiveDamageAffinity = {
 
        Magic = 1.4,
 
        Range = 0.75,
 
        Melee = 1.2,
 
        Fire = 1.5,
 
        Blunt = 1.2,
 
        Slashing = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 24,
 
        resistance = 50,
 
        agility = -12,
 
        stamina = 0
 
      },
 
      species = { "demon" }
 
 
     },
 
     },
     ["12"] = {
+
     offensiveCritical = {
      name = "Greater Demon",
+
       chance = 0.05,
      attack = 61,
+
      damageMultiplier = 1.1
      strength = 50,
 
      defense = 122,
 
      magic = 80,
 
      range = 50,
 
      constitution = 134,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 1340,
 
      maxHealth = 1340,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 30
 
      }, {
 
        id = 142
 
      }, {
 
        id = 2
 
      }, {
 
        id = 30
 
      }, {
 
        id = 7
 
      }, {
 
        id = 78
 
      } },
 
      attackSpeed = 2.6,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Fire = 1.33
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Fire = 1.33
 
      },
 
       offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 10,
 
        intellect = 15,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Magic = 1.6,
 
        Range = 0.75,
 
        Melee = 1.2,
 
        Fire = 1.5,
 
        Blunt = 1.2,
 
        Slashing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 36,
 
        resistance = 66,
 
        agility = -16,
 
        stamina = 0
 
      },
 
      species = { "demon" }
 
 
     },
 
     },
     ["13"] = {
+
     weapon = {
      name = "Black Knight",
 
      attack = 20,
 
 
       strength = 16,
 
       strength = 16,
       defense = 38,
+
       intellect = 0,
      magic = 1,
+
       dexterity = 4
      range = 1,
+
    },
      constitution = 63,
+
    hitMults = {
      tempHealth = 0,
+
      minimum = 0.5,
      monsterCurrentHealth = 630,
+
      maximum = 1
      maxHealth = 630,
+
    },
      abilities = { {
+
    defensiveDamageAffinity = {
        id = 4
+
      Melee = 1.5,
      }, {
+
      Magic = 0.75,
        id = 1
+
      Range = 1.5,
      }, {
+
      Blunt = 0.7,
        id = 125
+
      Slashing = 1.25,
      }, {
+
      Piercing = 1.33,
        id = 5
+
      Fire = 1.1,
      }, {
+
      Ice = 1.1,
        id = 4
+
      Nature = 1.1,
      }, {
+
      Chaos = 1.1
        id = 1
+
    },
      }, {
+
    defensiveCritical = {
        id = 65
+
      chance = 0.05,
      }, {
+
      damageMultiplier = 0.9
        id = 4
 
      }, {
 
        id = 22
 
      }, {
 
        id = 5
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      } },
 
      attackSpeed = 3,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Slashing = 1.15,
 
        Piercing = 1.15,
 
        Poison = 0.8
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Slashing = 1.15
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 4,
 
        intellect = 0,
 
        dexterity = 4
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.75,
 
        Range = 1.2,
 
        Blunt = 0.7,
 
        Slashing = 1.25,
 
        Piercing = 1.33,
 
        Fire = 1.1,
 
        Ice = 1.1,
 
        Nature = 1.1,
 
        Chaos = 1.1
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 60,
 
        resistance = 12,
 
        agility = -60,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["26"] = {
+
     armor = {
       name = "Elven Hunter",
+
       protection = 164,
       attack = 98,
+
       resistance = 66,
       strength = 26,
+
       agility = -64,
      defense = 50,
+
       stamina = 0
      magic = 1,
 
      range = 53,
 
      constitution = 200,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 2000,
 
      maxHealth = 2000,
 
      abilities = { {
 
        id = 27
 
      }, {
 
        id = 3
 
      }, {
 
        id = 21
 
      }, {
 
        id = 3
 
      }, {
 
        id = 3
 
       }, {
 
        id = 23
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1.3
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 0,
 
        Range = 25
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 0,
 
        dexterity = 8
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 1.3,
 
        Range = 0.9,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 44,
 
        resistance = 44,
 
        agility = 80,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["27"] = {
+
     species = { "golem" }
      name = "Elven Warrior",
+
  },
      attack = 92,
+
  ["513"] = {
      strength = 61,
+
    name = "Ghastly Giant",
      defense = 218,
+
    attack = 120,
      magic = 1,
+
    strength = 124,
      range = 1,
+
    defense = 263,
      constitution = 275,
+
    magic = 96,
      tempHealth = 0,
+
    range = 72,
      monsterCurrentHealth = 2750,
+
    constitution = 1275,
      maxHealth = 2750,
+
    tempHealth = 0,
      abilities = { {
+
    monsterCurrentHealth = 12750,
        id = 1
+
    maxHealth = 12750,
      }, {
+
    abilities = { {
        id = 6
+
      id = 77
      } },
+
    }, {
       attackSpeed = 3,
+
      id = 1
       offensiveDamageAffinity = {
+
    }, {
        Melee = 1.3,
+
       id = 6
        Magic = 1,
+
    }, {
        Range = 1
+
       id = 1
      },
+
    }, {
       offensiveAccuracyAffinityRating = {
+
      id = 1
        Melee = 10,
+
    }, {
        Magic = 0,
+
       id = 55
        Range = 0
+
    }, {
      },
+
      id = 1
       offensiveCritical = {
+
    }, {
        chance = 0.05,
+
       id = 76
        damageMultiplier = 1.1
+
    }, {
      },
+
      id = 1
       weapon = {
+
    }, {
        strength = 5,
+
       id = 6
        intellect = 0,
+
    }, {
        dexterity = 0
+
      id = 1
      },
+
    }, {
       hitMults = {
+
      id = 1
        minimum = 0.5,
+
    }, {
        maximum = 1
+
       id = 55
      },
+
    }, {
      defensiveDamageAffinity = {
+
      id = 1
        Melee = 1.6,
+
    } },
        Magic = 1.2,
+
    attackSpeed = 3,
        Range = 0.9,
+
    offensiveDamageAffinity = {
        Nature = 1.5,
+
      Melee = 1,
        Chaos = 0.7
+
      Magic = 1,
       },
+
      Range = 1,
      defensiveCritical = {
+
      Blunt = 1.2,
        chance = 0.05,
+
       Poison = 1.2
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 128,
 
        resistance = 30,
 
        agility = 40,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["28"] = {
+
     offensiveAccuracyAffinityRating = {
      name = "Elven Mage",
+
       Blunt = 25,
      attack = 90,
+
       Poison = 15
      strength = 24,
 
      defense = 165,
 
      magic = 64,
 
      range = 40,
 
      constitution = 225,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 2250,
 
      maxHealth = 2250,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 32
 
      } },
 
      attackSpeed = 3.2,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.5,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 0,
 
        Magic = 10,
 
        Range = 0
 
       },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 6,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.6,
 
        Range = 0.9,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 40,
 
        resistance = 80,
 
        agility = 30,
 
        stamina = 0
 
       },
 
      species = { "elf" }
 
 
     },
 
     },
     ["29"] = {
+
     offensiveCritical = {
      name = "Elven Rider",
+
       chance = 0.05,
      attack = 99,
+
      damageMultiplier = 1.1
      strength = 66,
 
      defense = 180,
 
      magic = 26,
 
      range = 26,
 
      constitution = 300,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 3000,
 
      maxHealth = 3000,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 4
 
       }, {
 
        id = 32
 
      } },
 
      attackSpeed = 3.6,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.2,
 
        Range = 1.1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 5,
 
        Magic = 5,
 
        Range = 5
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 1.5,
 
        Range = 0.7,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 20,
 
        resistance = 60,
 
        agility = 120,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["30"] = {
+
     weapon = {
      name = "Wild Boar",
+
       strength = 35,
      attack = 32,
+
       intellect = 10,
       strength = 18,
+
       dexterity = 4
       defense = 50,
 
      magic = 1,
 
      range = 1,
 
      constitution = 60,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 600,
 
      maxHealth = 600,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 1
 
       }, {
 
        id = 1
 
      }, {
 
        id = 4
 
      } },
 
      attackSpeed = 3.2,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 4,
 
        Magic = 0,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 8,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.9,
 
        Magic = 1.1,
 
        Range = 1.4,
 
        Piercing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 60,
 
        resistance = 40,
 
        agility = 15,
 
        stamina = 0
 
      },
 
      species = { "beast" }
 
 
     },
 
     },
     ["31"] = {
+
     hitMults = {
       name = "Wolf",
+
       minimum = 0.5,
      attack = 42,
+
       maximum = 1
      strength = 26,
 
      defense = 66,
 
      magic = 1,
 
      range = 1,
 
      constitution = 75,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 750,
 
      maxHealth = 750,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 4
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 11,
 
        Magic = 0,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 5,
 
        intellect = 0,
 
        dexterity = 0
 
       },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.9,
 
        Magic = 1.1,
 
        Range = 1.4,
 
        Piercing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 40,
 
        resistance = 40,
 
        agility = 25,
 
        stamina = 0
 
      },
 
      smallSplashDisplay = true,
 
      species = { "beast" }
 
 
     },
 
     },
     ["32"] = {
+
     defensiveDamageAffinity = {
       name = "Corpse Eater",
+
       Blunt = 0.8,
      attack = 40,
+
       Slashing = 1.1,
      strength = 24,
+
       Piercing = 1.1,
      defense = 50,
+
       Melee = 1,
      magic = 1,
+
       Magic = 1.3,
      range = 1,
+
       Range = 1.6,
      constitution = 66,
+
       Lightning = 0.66,
      tempHealth = 0,
+
       Poison = 2
       monsterCurrentHealth = 660,
 
      maxHealth = 660,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 5
 
      }, {
 
        id = 1
 
      } },
 
       attackSpeed = 3.2,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Piercing = 1.25,
 
        Poison = 1.25
 
      },
 
       offensiveAccuracyAffinityRating = {
 
        Melee = 1,
 
        Piercing = 4,
 
        Poison = 10
 
      },
 
       offensiveCritical = {
 
        chance = 0.1,
 
        damageMultiplier = 1.33
 
      },
 
       weapon = {
 
        strength = 10,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.4,
 
        Magic = 0.9,
 
        Range = 0.9,
 
        Blunt = 0.75,
 
        Slashing = 1.1,
 
        Piercing = 0.75
 
       },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
       },
 
      armor = {
 
        protection = 24,
 
        resistance = 40,
 
        agility = 64,
 
        stamina = 0
 
      },
 
      species = { "beast" }
 
 
     },
 
     },
     ["33"] = {
+
     defensiveCritical = {
       name = "Dark Mage",
+
      chance = 0.05,
       attack = 48,
+
      damageMultiplier = 0.9
       strength = 10,
+
    },
       defense = 38,
+
    armor = {
      magic = 30,
+
      protection = 80,
      range = 1,
+
      resistance = 99,
      constitution = 110,
+
      agility = -60,
      tempHealth = 0,
+
      stamina = 0
      monsterCurrentHealth = 1100,
+
    },
      maxHealth = 1100,
+
    species = { "giant", "corrupted" }
      abilities = { {
+
  },
        id = 2
+
  ["514"] = {
       }, {
+
    name = "Corrupted Naga",
        id = 2
+
    attack = 96,
       }, {
+
    strength = 96,
        id = 143
+
    defense = 195,
       }, {
+
    magic = 1,
        id = 2
+
    range = 1,
       } },
+
    constitution = 1088,
       attackSpeed = 3,
+
    tempHealth = 0,
      offensiveDamageAffinity = {
+
    monsterCurrentHealth = 10880,
        Melee = 1,
+
    maxHealth = 10880,
        Magic = 1.05,
+
    abilities = { {
        Range = 1
+
      id = 1
       },
+
    }, {
       offensiveAccuracyAffinityRating = {
+
      id = 55
        Melee = 0,
+
    }, {
        Magic = 0,
+
       id = 4
        Range = 0
+
    }, {
       },
+
      id = 76
       offensiveCritical = {
+
    }, {
        chance = 0.05,
+
      id = 1
        damageMultiplier = 1.1
+
    }, {
       },
+
      id = 55
       weapon = {
+
    }, {
        strength = 0,
+
      id = 4
        intellect = 5,
+
    }, {
        dexterity = 0
+
      id = 1
       },
+
    }, {
       hitMults = {
+
      id = 77
        minimum = 0.5,
+
    } },
        maximum = 0.7
+
    attackSpeed = 2.4,
       },
+
    offensiveDamageAffinity = {
       defensiveDamageAffinity = {
+
      Melee = 1,
        Melee = 0.8,
+
      Magic = 1,
        Magic = 1.4,
+
      Range = 1,
        Range = 0.8,
+
      Poison = 1.2,
        Slashing = 0.9
+
      Slashing = 1.1
       },
+
    },
       defensiveCritical = {
+
    offensiveAccuracyAffinityRating = {
        chance = 0.05,
+
      Poison = 50
        damageMultiplier = 0.9
+
    },
      },
+
    offensiveCritical = {
      armor = {
+
      chance = 0.05,
        protection = 6,
+
      damageMultiplier = 1.1
        resistance = 88,
+
    },
        agility = 2,
+
    weapon = {
        stamina = 0
+
      strength = 30,
      },
+
      intellect = 20,
      species = { "human" }
+
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.3,
 +
      Range = 1.3,
 +
      Slashing = 0.75,
 +
      Lightning = 0.66,
 +
      Poison = 1.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 66,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "beast", "corrupted" }
 +
  },
 +
  ["518"] = {
 +
    name = "Obsidian Mage",
 +
    attack = 112,
 +
    strength = 112,
 +
    defense = 210,
 +
    magic = 112,
 +
    range = 112,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
       id = 2
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 31
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 33,
 +
      intellect = 33,
 +
      dexterity = 33
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["519"] = {
 +
    name = "Obsidian Knight",
 +
    attack = 112,
 +
    strength = 112,
 +
    defense = 210,
 +
    magic = 112,
 +
    range = 112,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 33,
 +
      intellect = 33,
 +
      dexterity = 33
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
       stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["520"] = {
 +
    name = "Obsidian Ranger",
 +
    attack = 112,
 +
    strength = 112,
 +
    defense = 210,
 +
    magic = 112,
 +
    range = 112,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 29
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 28
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
       Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.9,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["521"] = {
 +
    name = "Possessed Mage",
 +
    attack = 96,
 +
    strength = 10,
 +
    defense = 90,
 +
    magic = 79,
 +
    range = 1,
 +
    constitution = 525,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 5250,
 +
    maxHealth = 5250,
 +
    abilities = { {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
       id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
       id = 7
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
       id = 18
 +
    }, {
 +
      id = 2
 +
    }, {
 +
       id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
       id = 2
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.1,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 15,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Slashing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -10,
 +
      resistance = 128,
 +
      agility = 16,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["522"] = {
 +
    name = "Pactbound Sorcerer",
 +
    attack = 125,
 +
    strength = 10,
 +
    defense = 120,
 +
    magic = 102,
 +
    range = 1,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 143
 +
    }, {
 +
       id = 122
 +
    }, {
 +
      id = 131
 +
    } },
 +
    attackSpeed = 2.8,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.25,
 +
       Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 19,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Slashing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -10,
 +
      resistance = 180,
 +
      agility = 32,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["523"] = {
 +
    name = "Nox Wolf",
 +
    attack = 70,
 +
    strength = 56,
 +
    defense = 114,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 375,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3750,
 +
    maxHealth = 3750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 78
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 41
 +
    }, {
 +
       id = 1
 +
    }, {
 +
       id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
       dexterity = 0
 +
    },
 +
    hitMults = {
 +
       minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.2,
 +
      Range = 1.4,
 +
      Piercing = 0.75,
 +
      Nature = 1.1,
 +
      Fire = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 40,
 +
      agility = 66,
 +
      stamina = 0
 +
    },
 +
    smallSplashDisplay = true,
 +
    species = { "beast" }
 +
  },
 +
  ["524"] = {
 +
    name = "Royal Elven Hunter",
 +
    attack = 125,
 +
    strength = 53,
 +
    defense = 99,
 +
    magic = 1,
 +
    range = 131,
 +
    constitution = 690,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6900,
 +
    maxHealth = 6900,
 +
    abilities = { {
 +
      id = 58
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 23
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 47
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 42
 +
    }, {
 +
      id = 60
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Magic = 0,
 +
      Range = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 25
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.3,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 66,
 +
      agility = 150,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["525"] = {
 +
    name = "Royal Elven Warrior",
 +
    attack = 144,
 +
    strength = 131,
 +
    defense = 323,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 1013,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10130,
 +
    maxHealth = 10130,
 +
    abilities = { {
 +
      id = 49
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
       damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
       intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Magic = 1.2,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
       chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
       protection = 164,
 +
      resistance = 55,
 +
      agility = 60,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["526"] = {
 +
    name = "Royal Elven Mage",
 +
    attack = 131,
 +
    strength = 48,
 +
    defense = 282,
 +
    magic = 168,
 +
    range = 79,
 +
    constitution = 1050,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10500,
 +
    maxHealth = 10500,
 +
    abilities = { {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 80
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 9
 +
    }, {
 +
      id = 79
 +
    }, {
 +
      id = 89
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 47
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.5,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 15,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 150,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["527"] = {
 +
    name = "Royal Elven Rider",
 +
    attack = 133,
 +
    strength = 152,
 +
    defense = 300,
 +
    magic = 26,
 +
    range = 26,
 +
    constitution = 1275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 12750,
 +
    maxHealth = 12750,
 +
    abilities = { {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Magic = 15,
 +
      Range = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
       maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
       Melee = 1.5,
 +
      Magic = 1.5,
 +
      Range = 0.7,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 55,
 +
      agility = 120,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["529"] = {
 +
    name = "Exiled Preceptor",
 +
    attack = 156,
 +
    strength = 48,
 +
    defense = 188,
 +
    magic = 164,
 +
    range = 1,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 131
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 131
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 138
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.25,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 32,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.5,
 +
      Magic = 2,
 +
      Range = 0.75,
 +
      Slashing = 0.75,
 +
      Piercing = 0.75,
 +
      Blunt = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 
     },
 
     },
     ["36"] = {
+
     armor = {
       name = "Glass Mage",
+
       protection = 24,
       attack = 78,
+
       resistance = 228,
       strength = 53,
+
       agility = 32,
      defense = 150,
+
       stamina = 0
      magic = 53,
 
      range = 53,
 
      constitution = 120,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 1200,
 
      maxHealth = 1200,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 30
 
      }, {
 
        id = 2
 
      }, {
 
        id = 31
 
      }, {
 
        id = 2
 
      }, {
 
        id = 32
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      } },
 
      attackSpeed = 2.4,
 
       offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.2,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 10,
 
        Range = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 15,
 
        intellect = 15,
 
        dexterity = 15
 
      },
 
      hitMults = {
 
        minimum = 0.05,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 80,
 
        resistance = 80,
 
        agility = -40,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["37"] = {
+
     species = { "human" }
      name = "Glass Knight",
+
  },
      attack = 78,
+
  ["530"] = {
      strength = 53,
+
    name = "Corrupted Elder Tree",
      defense = 150,
+
    attack = 69,
      magic = 53,
+
    strength = 69,
      range = 53,
+
    defense = 208,
      constitution = 120,
+
    magic = 35,
      tempHealth = 0,
+
    range = 30,
      monsterCurrentHealth = 1200,
+
    constitution = 750,
      maxHealth = 1200,
+
    tempHealth = 0,
      abilities = { {
+
    monsterCurrentHealth = 7500,
        id = 1
+
    maxHealth = 7500,
      }, {
+
    abilities = { {
        id = 4
+
      id = 1
       }, {
+
    }, {
        id = 1
+
       id = 6
      }, {
+
    }, {
        id = 5
+
       id = 76
       }, {
+
    }, {
        id = 1
+
       id = 1
      }, {
+
    } },
        id = 6
+
    attackSpeed = 2,
       }, {
+
    offensiveDamageAffinity = {
        id = 1
+
      Melee = 1,
      }, {
+
      Magic = 1,
        id = 22
+
       Range = 1,
      } },
+
       Blunt = 1.1
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.2,
 
        Range = 1.1
 
       },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 10,
 
        Range = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 15,
 
        intellect = 15,
 
        dexterity = 15
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 80,
 
        resistance = 80,
 
        agility = -40,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["38"] = {
+
     offensiveAccuracyAffinityRating = {
      name = "Glass Ranger",
+
       Blunt = 50
      attack = 78,
 
      strength = 53,
 
      defense = 150,
 
      magic = 53,
 
      range = 53,
 
      constitution = 120,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 1200,
 
      maxHealth = 1200,
 
      abilities = { {
 
        id = 3
 
      }, {
 
        id = 29
 
      }, {
 
        id = 3
 
      }, {
 
        id = 28
 
      }, {
 
        id = 3
 
      }, {
 
        id = 23
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.2,
 
        Range = 1.2
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 10,
 
        Range = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 15,
 
        intellect = 15,
 
        dexterity = 15
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 80,
 
        resistance = 80,
 
        agility = -40,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["502"] = {
+
     offensiveCritical = {
       name = "Overseer Demon",
+
       chance = 0.05,
      attack = 104,
+
      damageMultiplier = 1.1
      strength = 160,
 
      defense = 165,
 
      magic = 220,
 
      range = 120,
 
      constitution = 1050,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 10500,
 
      maxHealth = 10500,
 
      abilities = { {
 
        id = 125
 
      }, {
 
        id = 2
 
      }, {
 
        id = 30
 
      }, {
 
        id = 2
 
      }, {
 
        id = 7
 
      }, {
 
        id = 2
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1,
 
        Fire = 1.33
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 5,
 
        Fire = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 11,
 
        intellect = 3,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.7,
 
        Range = 0.75,
 
        Magic = 1.3,
 
        Fire = 1.5,
 
        Blunt = 1.2,
 
        Slashing = 0.9,
 
        Ice = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 66,
 
        resistance = 99,
 
        agility = 8,
 
        stamina = 0
 
      },
 
      species = { "demon" }
 
 
     },
 
     },
     ["503"] = {
+
     weapon = {
      name = "Blood Spider",
+
       strength = 30,
      attack = 53,
+
       intellect = 20,
       strength = 45,
+
       dexterity = 4
       defense = 99,
 
      magic = 1,
 
      range = 1,
 
      constitution = 300,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 3000,
 
      maxHealth = 3000,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 5
 
      }, {
 
        id = 58
 
      }, {
 
        id = 55
 
      }, {
 
        id = 1
 
      }, {
 
        id = 76
 
      }, {
 
        id = 1
 
      }, {
 
        id = 5
 
      } },
 
      attackSpeed = 3,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Piercing = 1.33,
 
        Poison = 1.33
 
       },
 
      offensiveAccuracyAffinityRating = {
 
        Piercing = 15,
 
        Poison = 5
 
      },
 
      offensiveCritical = {
 
        chance = 0.1,
 
        damageMultiplier = 1.5
 
      },
 
      weapon = {
 
        strength = 12,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.6,
 
        Magic = 1.15,
 
        Range = 0.7,
 
        Blunt = 0.9,
 
        Slashing = 1.1,
 
        Piercing = 0.9,
 
        Ice = 0.8
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 33,
 
        resistance = 44,
 
        agility = 90,
 
        stamina = 0
 
      },
 
      species = { "beast" }
 
 
     },
 
     },
     ["504"] = {
+
     hitMults = {
      name = "Vassal Demon",
+
       minimum = 0.5,
      attack = 96,
+
      maximum = 1
      strength = 128,
 
      defense = 149,
 
      magic = 156,
 
      range = 99,
 
      constitution = 825,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 8250,
 
      maxHealth = 8250,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 142
 
      }, {
 
        id = 18
 
      }, {
 
        id = 7
 
      }, {
 
        id = 2
 
       }, {
 
        id = 142
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Fire = 1.33
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Fire = 1.33
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 22,
 
        intellect = 33,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.6,
 
        Range = 0.75,
 
        Fire = 1.5,
 
        Blunt = 1.2,
 
        Slashing = 0.9,
 
        Ice = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 48,
 
        resistance = 80,
 
        agility = -4,
 
        stamina = 0
 
      },
 
      species = { "demon" }
 
 
     },
 
     },
     ["507"] = {
+
     defensiveDamageAffinity = {
       name = "Big Gobbo",
+
       Melee = 1,
      attack = 68,
+
       Range = 1.8,
      strength = 72,
+
       Blunt = 1.5,
      defense = 98,
+
       Slashing = 0.75,
      magic = 1,
+
       Piercing = 1.2,
      range = 1,
+
      Magic = 1,
       constitution = 200,
+
      Fire = 0.9,
      tempHealth = 0,
+
      Lightning = 0.77,
      monsterCurrentHealth = 2000,
+
       Poison = 3.5
      maxHealth = 2000,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 6
 
      }, {
 
        id = 1
 
      }, {
 
        id = 6
 
      }, {
 
        id = 1
 
      }, {
 
        id = 53
 
      } },
 
      attackSpeed = 2.6,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1,
 
        Range = 1,
 
        Blunt = 1.33
 
      },
 
       offensiveAccuracyAffinityRating = {
 
        Melee = 30,
 
        Blunt = 15
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 32,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
       },
 
      defensiveDamageAffinity = {
 
        Melee = 1.4,
 
        Range = 1.2,
 
        Magic = 0.8,
 
        Ice = 0.9,
 
        Piercing = 0.75
 
      },
 
       defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 32,
 
        resistance = 40,
 
        agility = 8,
 
        stamina = 0
 
      },
 
      species = { "goblin" }
 
 
     },
 
     },
     ["512"] = {
+
     defensiveCritical = {
      name = "Imbued Black Knight",
+
       chance = 0.05,
      attack = 68,
+
       damageMultiplier = 0.9
      strength = 68,
 
      defense = 128,
 
      magic = 1,
 
      range = 1,
 
      constitution = 540,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 5400,
 
      maxHealth = 5400,
 
      abilities = { {
 
        id = 124
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      }, {
 
        id = 125
 
      }, {
 
        id = 66
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      }, {
 
        id = 65
 
      }, {
 
        id = 22
 
      }, {
 
        id = 1
 
      }, {
 
        id = 5
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      } },
 
      attackSpeed = 3,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1,
 
        Slashing = 1.15,
 
        Piercing = 1.15,
 
        Poison = 0.8
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 20
 
       },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 16,
 
        intellect = 0,
 
        dexterity = 4
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.75,
 
        Range = 1.5,
 
        Blunt = 0.7,
 
        Slashing = 1.25,
 
        Piercing = 1.33,
 
        Fire = 1.1,
 
        Ice = 1.1,
 
        Nature = 1.1,
 
        Chaos = 1.1
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 164,
 
        resistance = 66,
 
        agility = -64,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["518"] = {
+
     armor = {
       name = "Obsidian Mage",
+
       protection = 81,
       attack = 112,
+
       resistance = 77,
      strength = 112,
+
       agility = -55,
      defense = 210,
+
      stamina = 0
      magic = 112,
 
      range = 112,
 
      constitution = 600,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 6000,
 
      maxHealth = 6000,
 
      abilities = { {
 
        id = 2
 
      }, {
 
        id = 77
 
      }, {
 
        id = 2
 
      }, {
 
        id = 31
 
      }, {
 
        id = 2
 
      }, {
 
        id = 32
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 77
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.1,
 
        Magic = 1.1,
 
        Range = 1.1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 10,
 
        Range = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 33,
 
        intellect = 33,
 
        dexterity = 33
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
       defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 120,
 
        resistance = 120,
 
        agility = -20,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["519"] = {
+
     species = { "woodlike", "corrupted" }
      name = "Obsidian Knight",
+
  },
      attack = 112,
+
  ["1031"] = {
      strength = 112,
+
    name = "Limpe K. Limpe",
      defense = 210,
+
    smallSplashDisplay = true,
      magic = 112,
+
    attack = 88,
      range = 112,
+
    strength = 88,
      constitution = 600,
+
    defense = 88,
      tempHealth = 0,
+
    magic = 88,
      monsterCurrentHealth = 6000,
+
    range = 88,
      maxHealth = 6000,
+
    constitution = 7000,
      abilities = { {
+
    tempHealth = 0,
        id = 1
+
    monsterCurrentHealth = 7000,
      }, {
+
    maxHealth = 7000,
        id = 4
+
    abilities = { {
      }, {
+
      id = 1
        id = 1
+
    }, {
      }, {
+
      id = 5
        id = 5
+
    }, {
      }, {
+
      id = 1
        id = 1
+
    }, {
      }, {
+
      id = 7
        id = 22
+
    }, {
      } },
+
      id = 1
       attackSpeed = 2.4,
+
    }, {
       offensiveDamageAffinity = {
+
      id = 53
        Melee = 1.1,
+
    }, {
        Magic = 1.1,
+
       id = 5
        Range = 1.1
+
    }, {
      },
+
       id = 1
       offensiveAccuracyAffinityRating = {
+
    }, {
        Melee = 10,
+
      id = 5
        Magic = 10,
+
    }, {
        Range = 10
+
       id = 18
      },
+
    }, {
       offensiveCritical = {
+
       id = 1
        chance = 0.05,
+
    } },
        damageMultiplier = 1.1
+
    attackSpeed = 2.5,
      },
+
    offensiveDamageAffinity = {
      weapon = {
+
       Melee = 1.1,
        strength = 33,
+
      Piercing = 1.2,
        intellect = 33,
+
      Fire = 1.5,
        dexterity = 33
+
       Magic = 1.2
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
       },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
       defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 120,
 
        resistance = 120,
 
        agility = -20,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["520"] = {
+
     offensiveAccuracyAffinityRating = {
      name = "Obsidian Ranger",
+
       Melee = 10
      attack = 112,
 
      strength = 112,
 
      defense = 210,
 
      magic = 112,
 
      range = 112,
 
      constitution = 600,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 6000,
 
      maxHealth = 6000,
 
      abilities = { {
 
        id = 3
 
      }, {
 
        id = 29
 
      }, {
 
        id = 3
 
      }, {
 
        id = 28
 
      }, {
 
        id = 3
 
      }, {
 
        id = 27
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.1,
 
        Magic = 1.1,
 
        Range = 1.1
 
      },
 
       offensiveAccuracyAffinityRating = {
 
        Melee = 10,
 
        Magic = 10,
 
        Range = 10
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 15,
 
        intellect = 15,
 
        dexterity = 15
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 0.9,
 
        Range = 1.5,
 
        Blunt = 0.5,
 
        Slashing = 1.5,
 
        Piercing = 1.5,
 
        Chaos = 0.85,
 
        Poison = 0.5
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 120,
 
        resistance = 120,
 
        agility = -20,
 
        stamina = 0
 
      },
 
      species = { "golem" }
 
 
     },
 
     },
     ["521"] = {
+
     offensiveCritical = {
      name = "Possessed Mage",
+
       chance = 0.05,
      attack = 96,
+
      damageMultiplier = 1.1
      strength = 10,
 
      defense = 90,
 
      magic = 79,
 
      range = 1,
 
      constitution = 525,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 5250,
 
      maxHealth = 5250,
 
      abilities = { {
 
        id = 77
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 2
 
      }, {
 
        id = 7
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 2
 
      }, {
 
        id = 18
 
      }, {
 
        id = 2
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 2
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.1,
 
        Range = 1,
 
        Poison = 1.25
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 0,
 
        Magic = 20,
 
        Range = 0
 
      },
 
       offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 15,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.9,
 
        Magic = 1.6,
 
        Range = 0.75,
 
        Slashing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = -10,
 
        resistance = 128,
 
        agility = 16,
 
        stamina = 0
 
      },
 
      species = { "human" }
 
 
     },
 
     },
     ["522"] = {
+
     weapon = {
      name = "Pactbound Sorceror",
 
      attack = 125,
 
 
       strength = 10,
 
       strength = 10,
       defense = 120,
+
       intellect = 10,
      magic = 102,
+
       dexterity = 10
      range = 1,
 
      constitution = 600,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 6000,
 
      maxHealth = 6000,
 
      abilities = { {
 
        id = 125
 
      }, {
 
        id = 77
 
      }, {
 
        id = 143
 
      }, {
 
        id = 18
 
      }, {
 
        id = 143
 
      }, {
 
        id = 122
 
      }, {
 
        id = 131
 
      } },
 
      attackSpeed = 2.8,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.25,
 
        Range = 1,
 
        Poison = 1.25
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 0,
 
        Magic = 20,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 19,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.9,
 
        Magic = 1.6,
 
        Range = 0.75,
 
        Slashing = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = -10,
 
        resistance = 180,
 
        agility = 32,
 
        stamina = 0
 
       },
 
      species = { "human" }
 
    },
 
    ["523"] = {
 
      name = "Nox Wolf",
 
      attack = 70,
 
      strength = 56,
 
      defense = 114,
 
      magic = 1,
 
      range = 1,
 
      constitution = 375,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 3750,
 
      maxHealth = 3750,
 
      abilities = { {
 
        id = 1
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      }, {
 
        id = 78
 
      }, {
 
        id = 1
 
      }, {
 
        id = 22
 
      }, {
 
        id = 1
 
      }, {
 
        id = 40
 
      }, {
 
        id = 1
 
      }, {
 
        id = 22
 
      }, {
 
        id = 1
 
      }, {
 
        id = 41
 
      }, {
 
        id = 1
 
      }, {
 
        id = 4
 
      }, {
 
        id = 1
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 11,
 
        Magic = 0,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 15,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.8,
 
        Magic = 1.2,
 
        Range = 1.4,
 
        Piercing = 0.75,
 
        Nature = 1.1,
 
        Fire = 0.9
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 50,
 
        resistance = 40,
 
        agility = 66,
 
        stamina = 0
 
      },
 
      smallSplashDisplay = true,
 
      species = { "beast" }
 
 
     },
 
     },
     ["524"] = {
+
     hitMults = {
       name = "Royal Elven Hunter",
+
       minimum = 0.5,
      attack = 125,
+
       maximum = 1
      strength = 53,
 
      defense = 99,
 
      magic = 1,
 
      range = 131,
 
      constitution = 690,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 6900,
 
      maxHealth = 6900,
 
      abilities = { {
 
        id = 58
 
      }, {
 
        id = 3
 
      }, {
 
        id = 134
 
      }, {
 
        id = 21
 
      }, {
 
        id = 3
 
      }, {
 
        id = 134
 
      }, {
 
        id = 23
 
      }, {
 
        id = 3
 
      }, {
 
        id = 3
 
      }, {
 
        id = 47
 
      }, {
 
        id = 3
 
      }, {
 
        id = 134
 
      }, {
 
        id = 42
 
      }, {
 
        id = 60
 
      } },
 
      attackSpeed = 2.4,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1,
 
        Range = 1.3
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 5,
 
        Magic = 0,
 
        Range = 15
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 0,
 
        dexterity = 25
 
      },
 
       hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 1.3,
 
        Range = 0.9,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 66,
 
        resistance = 66,
 
        agility = 150,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["525"] = {
+
     defensiveDamageAffinity = {
       name = "Royal Elven Warrior",
+
       Melee = 1,
      attack = 144,
+
       Range = 0.8,
      strength = 131,
+
       Magic = 0.8,
      defense = 323,
+
       Fire = 1.5,
      magic = 1,
+
       Ice = 0.5
      range = 1,
 
      constitution = 1013,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 10130,
 
      maxHealth = 10130,
 
      abilities = { {
 
        id = 49
 
      }, {
 
        id = 4
 
      }, {
 
        id = 5
 
      }, {
 
        id = 6
 
      }, {
 
        id = 4
 
      }, {
 
        id = 66
 
      }, {
 
        id = 6
 
      }, {
 
        id = 22
 
      }, {
 
        id = 5
 
      }, {
 
        id = 6
 
      }, {
 
        id = 78
 
      } },
 
      attackSpeed = 3,
 
      offensiveDamageAffinity = {
 
        Melee = 1.3,
 
        Magic = 1,
 
        Range = 1
 
       },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 15,
 
        Magic = 0,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
       },
 
      weapon = {
 
        strength = 15,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
       defensiveDamageAffinity = {
 
        Melee = 1.6,
 
        Magic = 1.2,
 
        Range = 0.9,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
       defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 164,
 
        resistance = 55,
 
        agility = 60,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["526"] = {
+
     defensiveCritical = {
      name = "Royal Elven Mage",
+
       chance = 0.05,
      attack = 131,
+
       damageMultiplier = 0.9
      strength = 48,
 
      defense = 282,
 
      magic = 168,
 
      range = 79,
 
      constitution = 1050,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 10500,
 
      maxHealth = 10500,
 
      abilities = { {
 
        id = 77
 
      }, {
 
        id = 2
 
      }, {
 
        id = 32
 
      }, {
 
        id = 80
 
      }, {
 
        id = 2
 
      }, {
 
        id = 9
 
      }, {
 
        id = 79
 
      }, {
 
        id = 89
 
      }, {
 
        id = 2
 
      }, {
 
        id = 47
 
      }, {
 
        id = 2
 
      } },
 
      attackSpeed = 3.2,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.5,
 
        Range = 1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 0,
 
        Magic = 20,
 
        Range = 0
 
      },
 
       offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
       weapon = {
 
        strength = 0,
 
        intellect = 15,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.2,
 
        Magic = 1.6,
 
        Range = 0.9,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 50,
 
        resistance = 150,
 
        agility = 50,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["527"] = {
+
     armor = {
       name = "Royal Elven Rider",
+
       protection = 15,
       attack = 133,
+
       resistance = 15,
      strength = 152,
+
       agility = 45,
      defense = 300,
+
       stamina = 0
      magic = 26,
 
      range = 26,
 
      constitution = 1275,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 12750,
 
      maxHealth = 12750,
 
      abilities = { {
 
        id = 4
 
      }, {
 
        id = 5
 
      }, {
 
        id = 6
 
      }, {
 
        id = 66
 
      }, {
 
        id = 4
 
      }, {
 
        id = 5
 
      }, {
 
        id = 6
 
      }, {
 
        id = 22
 
      }, {
 
        id = 5
 
      }, {
 
        id = 6
 
      }, {
 
        id = 78
 
      } },
 
      attackSpeed = 3.6,
 
      offensiveDamageAffinity = {
 
        Melee = 1.1,
 
        Magic = 1.1,
 
        Range = 1.1
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 15,
 
        Magic = 15,
 
        Range = 15
 
       },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
       },
 
      weapon = {
 
        strength = 8,
 
        intellect = 0,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 1.5,
 
        Magic = 1.5,
 
        Range = 0.7,
 
        Nature = 1.5,
 
        Chaos = 0.7
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 40,
 
        resistance = 55,
 
        agility = 120,
 
        stamina = 0
 
      },
 
      species = { "elf" }
 
 
     },
 
     },
     ["529"] = {
+
     species = { "beast" }
      name = "Exiled Preceptor",
 
      attack = 156,
 
      strength = 48,
 
      defense = 188,
 
      magic = 164,
 
      range = 1,
 
      constitution = 1500,
 
      tempHealth = 0,
 
      monsterCurrentHealth = 15000,
 
      maxHealth = 15000,
 
      abilities = { {
 
        id = 125
 
      }, {
 
        id = 2
 
      }, {
 
        id = 131
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 2
 
      }, {
 
        id = 122
 
      }, {
 
        id = 2
 
      }, {
 
        id = 2
 
      }, {
 
        id = 131
 
      }, {
 
        id = 2
 
      }, {
 
        id = 143
 
      }, {
 
        id = 2
 
      }, {
 
        id = 122
 
      }, {
 
        id = 2
 
      }, {
 
        id = 138
 
      }, {
 
        id = 2
 
      } },
 
      attackSpeed = 3.2,
 
      offensiveDamageAffinity = {
 
        Melee = 1,
 
        Magic = 1.25,
 
        Range = 1,
 
        Poison = 1.25
 
      },
 
      offensiveAccuracyAffinityRating = {
 
        Melee = 0,
 
        Magic = 20,
 
        Range = 0
 
      },
 
      offensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 1.1
 
      },
 
      weapon = {
 
        strength = 0,
 
        intellect = 32,
 
        dexterity = 0
 
      },
 
      hitMults = {
 
        minimum = 0.5,
 
        maximum = 1
 
      },
 
      defensiveDamageAffinity = {
 
        Melee = 0.5,
 
        Magic = 2,
 
        Range = 0.75,
 
        Slashing = 0.75,
 
        Piercing = 0.75,
 
        Blunt = 0.75
 
      },
 
      defensiveCritical = {
 
        chance = 0.05,
 
        damageMultiplier = 0.9
 
      },
 
      armor = {
 
        protection = 24,
 
        resistance = 228,
 
        agility = 32,
 
        stamina = 0
 
      },
 
      species = { "human" }
 
    }
 
 
   }
 
   }
 +
}

Latest revision as of 02:44, 15 December 2024

Documentation for this module may be created at Module:Monsters stats normal/data/doc

return {
  ["1"] = {
    name = "Chicken",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 5,
    tempHealth = 0,
    monsterCurrentHealth = 50,
    maxHealth = 50,
    abilities = { {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 2,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -45,
      resistance = -15,
      agility = -35,
      stamina = 0
    },
    species = { "beast" }
  },
  ["2"] = {
    name = "Cow",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 12,
    tempHealth = 0,
    monsterCurrentHealth = 120,
    maxHealth = 120,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -21,
      resistance = -3,
      agility = -21,
      stamina = 0
    },
    species = { "beast" }
  },
  ["4"] = {
    name = "Rat",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 3,
    tempHealth = 0,
    monsterCurrentHealth = 30,
    maxHealth = 30,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -42,
      resistance = -11,
      agility = 8,
      stamina = 0
    },
    species = { "beast" }
  },
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -15,
      resistance = -5,
      agility = -10,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["5"] = {
    name = "Guard",
    attack = 15,
    strength = 14,
    defense = 21,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 124
    }, {
      id = 49
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.9,
      Fire = 0.75,
      Ice = 0.75,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 30,
      agility = 3,
      stamina = 0
    },
    species = { "human" }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = { {
      id = 3
    }, {
      id = 27
    }, {
      id = 123
    }, {
      id = 3
    }, {
      id = 27
    }, {
      id = 21
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.75,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.75,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 20,
      agility = 22,
      stamina = 0
    },
    species = { "human" }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 9,
    strength = 8,
    defense = 7,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 30
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.9,
      Piercing = 0.75,
      Fire = 1.3,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = { "demon" }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 24,
    strength = 14,
    defense = 45,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = { {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 26,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75,
      Fire = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = { "beast" }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 54,
    strength = 45,
    defense = 107,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 142
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = { "demon" }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 61,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 142
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 7
    }, {
      id = 78
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = { "demon" }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = { {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = { "golem" }
  },
  ["17"] = {
    name = "Bone Giant",
    attack = 66,
    strength = 45,
    defense = 150,
    magic = 38,
    range = 34,
    constitution = 188,
    tempHealth = 0,
    monsterCurrentHealth = 1880,
    maxHealth = 1880,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 37
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 10,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.2,
      Range = 1.5,
      Lightning = 0.66,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 66,
      agility = -20,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["18"] = {
    name = "Cursed Naga",
    attack = 75,
    strength = 50,
    defense = 120,
    magic = 35,
    range = 30,
    constitution = 150,
    tempHealth = 0,
    monsterCurrentHealth = 1500,
    maxHealth = 1500,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.1,
      Slashing = 0.7,
      Lightning = 0.66,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 55,
      agility = 45,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["19"] = {
    name = "Corrupted Tree",
    attack = 48,
    strength = 43,
    defense = 133,
    magic = 25,
    range = 20,
    constitution = 143,
    tempHealth = 0,
    monsterCurrentHealth = 1430,
    maxHealth = 1430,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Range = 1.6,
      Blunt = 1.3,
      Slashing = 0.75,
      Piercing = 1.1,
      Magic = 0.8,
      Fire = 0.7,
      Lightning = 0.66,
      Poison = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = -60,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 50,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 27
    }, {
      id = 3
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 80,
      stamina = 0
    },
    species = { "elf" }
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 218,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = { {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 40,
      stamina = 0
    },
    species = { "elf" }
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 165,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 2
    }, {
      id = 32
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 30,
      stamina = 0
    },
    species = { "elf" }
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 180,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 32
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = { {
      id = 1
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 66,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 48,
    strength = 10,
    defense = 38,
    magic = 30,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = { {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.4,
      Range = 0.8,
      Slashing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = { "human" }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.05,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["500"] = {
    name = "Ot_to's Prized Hen",
    attack = 48,
    strength = 48,
    defense = 90,
    magic = 1,
    range = 1,
    constitution = 135,
    tempHealth = 0,
    monsterCurrentHealth = 1350,
    maxHealth = 1350,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 1.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["501"] = {
    name = "Chocolate Cow",
    attack = 36,
    strength = 72,
    defense = 135,
    magic = 1,
    range = 1,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Blunt = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 50,
      agility = -11,
      stamina = 0
    },
    species = { "beast" }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 104,
    strength = 160,
    defense = 165,
    magic = 220,
    range = 120,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.75,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = { "demon" }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 53,
    strength = 45,
    defense = 99,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.7,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = { "beast" }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 96,
    strength = 128,
    defense = 149,
    magic = 156,
    range = 99,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = { {
      id = 2
    }, {
      id = 142
    }, {
      id = 18
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 142
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.75,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = { "demon" }
  },
  ["505"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 36,
    strength = 36,
    defense = 68,
    magic = 1,
    range = 1,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Magic = 1,
      Range = 1,
      Melee = 1.05,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.9,
      Magic = 0.9,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.75,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = { "beast" }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 68,
    strength = 72,
    defense = 98,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 53
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 188,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 67
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.75,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = { "giant" }
  },
  ["509"] = {
    name = "Perennial Giant",
    attack = 152,
    strength = 136,
    defense = 345,
    magic = 98,
    range = 56,
    constitution = 1800,
    tempHealth = 0,
    monsterCurrentHealth = 18000,
    maxHealth = 18000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 77
    }, {
      id = 137
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Nature = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 22,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Chaos = 0.75,
      Nature = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 100,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 132,
    strength = 124,
    defense = 293,
    magic = 111,
    range = 88,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.75,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = { "giant" }
  },
  ["511"] = {
    name = "Glacial Giant",
    attack = 160,
    strength = 144,
    defense = 330,
    magic = 120,
    range = 88,
    constitution = 2025,
    tempHealth = 0,
    monsterCurrentHealth = 20250,
    maxHealth = 20250,
    abilities = { {
      id = 59
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 8
    }, {
      id = 1
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 33,
      Ice = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Fire = 0.75,
      Ice = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 135,
      resistance = 160,
      agility = -50,
      stamina = 0
    },
    species = { "giant" }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 68,
    strength = 68,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "golem" }
  },
  ["513"] = {
    name = "Ghastly Giant",
    attack = 120,
    strength = 124,
    defense = 263,
    magic = 96,
    range = 72,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 77
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 35,
      intellect = 10,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.3,
      Range = 1.6,
      Lightning = 0.66,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 99,
      agility = -60,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["514"] = {
    name = "Corrupted Naga",
    attack = 96,
    strength = 96,
    defense = 195,
    magic = 1,
    range = 1,
    constitution = 1088,
    tempHealth = 0,
    monsterCurrentHealth = 10880,
    maxHealth = 10880,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.3,
      Range = 1.3,
      Slashing = 0.75,
      Lightning = 0.66,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 66,
      agility = 50,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 2
    }, {
      id = 77
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 96,
    strength = 10,
    defense = 90,
    magic = 79,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 18
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = { "human" }
  },
  ["522"] = {
    name = "Pactbound Sorcerer",
    attack = 125,
    strength = 10,
    defense = 120,
    magic = 102,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 125
    }, {
      id = 77
    }, {
      id = 143
    }, {
      id = 18
    }, {
      id = 143
    }, {
      id = 122
    }, {
      id = 131
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 70,
    strength = 56,
    defense = 114,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 78
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.2,
      Range = 1.4,
      Piercing = 0.75,
      Nature = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 125,
    strength = 53,
    defense = 99,
    magic = 1,
    range = 131,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = { {
      id = 58
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 23
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 47
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 42
    }, {
      id = 60
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 150,
      stamina = 0
    },
    species = { "elf" }
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 144,
    strength = 131,
    defense = 323,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = { {
      id = 49
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 60,
      stamina = 0
    },
    species = { "elf" }
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 131,
    strength = 48,
    defense = 282,
    magic = 168,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 80
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 79
    }, {
      id = 89
    }, {
      id = 2
    }, {
      id = 47
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 50,
      stamina = 0
    },
    species = { "elf" }
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 133,
    strength = 152,
    defense = 300,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 156,
    strength = 48,
    defense = 188,
    magic = 164,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 138
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["530"] = {
    name = "Corrupted Elder Tree",
    attack = 69,
    strength = 69,
    defense = 208,
    magic = 35,
    range = 30,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 1.8,
      Blunt = 1.5,
      Slashing = 0.75,
      Piercing = 1.2,
      Magic = 1,
      Fire = 0.9,
      Lightning = 0.77,
      Poison = 3.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 81,
      resistance = 77,
      agility = -55,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["1031"] = {
    name = "Limpe K. Limpe",
    smallSplashDisplay = true,
    attack = 88,
    strength = 88,
    defense = 88,
    magic = 88,
    range = 88,
    constitution = 7000,
    tempHealth = 0,
    monsterCurrentHealth = 7000,
    maxHealth = 7000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 53
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Piercing = 1.2,
      Fire = 1.5,
      Magic = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 10,
      dexterity = 10
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 0.8,
      Magic = 0.8,
      Fire = 1.5,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 45,
      stamina = 0
    },
    species = { "beast" }
  }
}