Difference between revisions of "Module:Loot table"
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Demcookies (talk | contribs) (Fix also creates loot tables for locations (dungeons and elite scrolls)) |
Demcookies (talk | contribs) (Update text alignments,) |
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---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text. | ---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text. | ||
local function createErrorMessage(message) | local function createErrorMessage(message) | ||
− | + | local e = mw.html.create("div") | |
− | + | :css("color", "red") | |
− | + | :wikitext(message) | |
− | + | return e | |
end | end | ||
Line 21: | Line 21: | ||
---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found. | ---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found. | ||
local function findSourceId(name) | local function findSourceId(name) | ||
− | + | for _, source in ipairs({ "monster", "location" }) do | |
− | + | local id = findId._findId({ name, source }) | |
− | + | if id ~= "id not found" then | |
− | + | return id, source | |
− | + | end | |
− | + | end | |
− | + | local errorMessage = createErrorMessage("No monster or location named '" .. | |
− | + | name .. "'. The Module:Loot/data may be outdated.") | |
+ | return nil, errorMessage | ||
end | end | ||
Line 45: | Line 46: | ||
---@return string? # The locationId where the item was found, or nil if the item is not found. | ---@return string? # The locationId where the item was found, or nil if the item is not found. | ||
local function getFirstLootMatch(loot, id) | local function getFirstLootMatch(loot, id) | ||
− | + | id = tostring(id) | |
− | + | for locationId, location in pairs(loot) do | |
− | + | for sourceId, source in pairs(location) do | |
− | + | for _, item in ipairs(source) do | |
− | + | if item.id == id then | |
− | + | return item, sourceId, locationId | |
− | + | end | |
− | + | end | |
− | + | end | |
− | + | end | |
end | end | ||
Line 66: | Line 67: | ||
id = tostring(id) | id = tostring(id) | ||
if sourceType == "location" then | if sourceType == "location" then | ||
− | + | local location = loot[id] | |
− | + | if not location then | |
− | + | return | |
− | + | end | |
− | + | local source = location["-1"] | |
− | + | if not source then | |
− | + | return | |
− | + | end | |
− | + | return source, id | |
+ | end | ||
+ | for locationId, location in pairs(loot) do | ||
+ | for sourceId, source in pairs(location) do | ||
+ | if sourceId == id then | ||
+ | return source, locationId | ||
+ | end | ||
+ | end | ||
end | end | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
end | end | ||
Line 100: | Line 101: | ||
for d = 1, maxDenominator do | for d = 1, maxDenominator do | ||
− | local n = math.floor(num*d + 0.5) | + | local n = math.floor(num * d + 0.5) |
local approx = n / d | local approx = n / d | ||
local difference = math.abs(num - approx) | local difference = math.abs(num - approx) | ||
Line 113: | Line 114: | ||
end | end | ||
− | ---Converts a floating-point number to a approximation of fraction as string. | + | ---Converts a floating-point number to a approximation of fraction as string. |
---@param num number # The floating-point number to convert. | ---@param num number # The floating-point number to convert. | ||
---@param maxDenominator number # The maximum denominator for the fraction. | ---@param maxDenominator number # The maximum denominator for the fraction. | ||
Line 130: | Line 131: | ||
---@return string # The formatted number as a string. | ---@return string # The formatted number as a string. | ||
local function toFixed(num, digits) | local function toFixed(num, digits) | ||
− | + | digits = math.max(0, math.floor(digits)) | |
− | + | local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "") | |
− | + | return formatted | |
− | |||
end | end | ||
function p.lootTable(frame) | function p.lootTable(frame) | ||
− | + | local args = frame:getParent().args | |
− | + | return tostring(p._lootTable(args)) | |
end | end | ||
Line 202: | Line 202: | ||
return e:done() | return e:done() | ||
end | end | ||
− | + | ||
local function createImgText(name, src, alt, width, height) | local function createImgText(name, src, alt, width, height) | ||
− | + | return string.format( | |
− | + | '[[%s|<img src="%s" alt="%s"%s%s>]]', | |
− | + | name, | |
− | + | src, | |
− | + | alt, | |
− | + | width and ' width="' .. width .. '"' or "", | |
− | + | height and ' heigth="' .. height .. '"' or "" | |
− | + | ) | |
end | end | ||
Line 218: | Line 218: | ||
---@return string # The formatted value of the item as string, or '-' if no value. | ---@return string # The formatted value of the item as string, or '-' if no value. | ||
local function createValueText(item) | local function createValueText(item) | ||
− | if item.id == 1 then -- Gold | + | if item.id == 1 then -- Gold, has no value in the data |
return "1" | return "1" | ||
end | end | ||
− | + | return item.value and lang:formatNum(item.value) or "-" | |
end | end | ||
− | + | ||
---Formats the Item drop quantities as string. | ---Formats the Item drop quantities as string. | ||
---@param item Item # Item table from Module:Loot/data | ---@param item Item # Item table from Module:Loot/data | ||
---@return string # The formatted quantity range as string. | ---@return string # The formatted quantity range as string. | ||
local function createQuantityText(item) | local function createQuantityText(item) | ||
− | + | if item.minAmount == item.maxAmount then | |
− | + | return tostring(item.minAmount) | |
− | + | end | |
− | + | return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount) | |
end | end | ||
+ | |||
+ | --TODO: Add option to show percentages as fractions (open options from the gear icon) | ||
+ | -- Saving preferences would require permissions to change user preferences | ||
+ | -- which | ||
local tableHtml = mw.html.create("table") | local tableHtml = mw.html.create("table") | ||
:addClass("wikitable sortable jquery-tablesorter") | :addClass("wikitable sortable jquery-tablesorter") | ||
− | :node(createThs({ " | + | --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) |
+ | :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) | ||
for _, item in ipairs(loot) do | for _, item in ipairs(loot) do | ||
Line 244: | Line 249: | ||
src = src:sub(1, 1) ~= "/" and "/" .. src or src | src = src:sub(1, 1) ~= "/" and "/" .. src or src | ||
local imageHtml = mw.html.create("td") | local imageHtml = mw.html.create("td") | ||
− | + | :wikitext(createImgText( | |
− | + | item2.name, | |
− | + | "https://www.play.idlescape.com" .. src, | |
− | + | item2.name .. (item2.extraTooltip and "\n" .. item2.extraTooltip or ""), | |
− | + | args.width or 30, | |
− | + | args.height or nil | |
− | + | )) | |
local itemHtml = mw.html.create("td") | local itemHtml = mw.html.create("td") | ||
− | + | :wikitext('[[' .. item2.name .. ']]') | |
− | |||
− | |||
− | |||
− | |||
− | |||
local quantityHtml = mw.html.create("td") | local quantityHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
:wikitext(createQuantityText(item)) | :wikitext(createQuantityText(item)) | ||
local chanceHtml = mw.html.create("td") | local chanceHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
:wikitext(toFixed(item.chance * 100, 3) .. "%") | :wikitext(toFixed(item.chance * 100, 3) .. "%") | ||
local priceHtml = mw.html.create("td") | local priceHtml = mw.html.create("td") | ||
+ | :css("text-align", "right") | ||
:wikitext(createValueText(item2)) | :wikitext(createValueText(item2)) | ||
local tradeableHtml = mw.html.create("td") | local tradeableHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
:wikitext(item2.tradeable and "Yes" or "No") | :wikitext(item2.tradeable and "Yes" or "No") | ||
local leagueHtml = mw.html.create("td") | local leagueHtml = mw.html.create("td") | ||
− | + | :css("text-align", "center") | |
− | + | --TODO: Add indicator if league is inactive, the field is present in | |
+ | -- leagueList.ts / Module:Leagues/data but some are incorrect | ||
if item.allowedLeagues then | if item.allowedLeagues then | ||
for _, leagueId in ipairs(item.allowedLeagues) do | for _, leagueId in ipairs(item.allowedLeagues) do | ||
local league = leagueData[tostring(leagueId)] | local league = leagueData[tostring(leagueId)] | ||
if league then | if league then | ||
− | + | leagueHtml:wikitext(createImgText( | |
− | + | league.name, | |
− | + | "https://www.play.idlescape.com" .. league.icon, | |
− | + | league.name, | |
− | + | args.width or 30, | |
− | + | args.height or nil | |
− | + | )) | |
else | else | ||
leagueHtml:wikitext("?") | leagueHtml:wikitext("?") | ||
Line 298: | Line 303: | ||
tableHtml:node(rowHtml) | tableHtml:node(rowHtml) | ||
− | + | end | |
− | + | return tableHtml | |
end | end | ||
return p | return p |
Revision as of 00:38, 4 April 2025
local p = {} local findId = require("Module:FindId") local lootData = mw.loadData("Module:Loot/data") local itemData = mw.loadData("Module:Items/data") local leagueData = mw.loadData("Module:Leagues/data") ---Creates a mw.html 'DIV' element containing an "error" message. ---@param message string # Message as wikitext. ---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text. local function createErrorMessage(message) local e = mw.html.create("div") :css("color", "red") :wikitext(message) return e end ---Finds the source ID for a given name. ---@param name string # The name of the source. ---@return number|nil # The source ID (monsterID or locationID), or nil if the source is not found. ---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found. local function findSourceId(name) for _, source in ipairs({ "monster", "location" }) do local id = findId._findId({ name, source }) if id ~= "id not found" then return id, source end end local errorMessage = createErrorMessage("No monster or location named '" .. name .. "'. The Module:Loot/data may be outdated.") return nil, errorMessage end ---@class Item ---@field allowedLeagues? number[] # The leagues in which the item can be found. Found in all leagues if nil. ---@field id integer # The item ID. ---@field chance number # The base chance of the item being dropped. ---@field minAmount integer # The minimum base amount of the item that can be dropped. ---@field maxAmount integer # The maximum base amount of the item that can be dropped. ---Finds the first item in the loot table that matches the given item ID. ---@param loot table # The loot table from Module:Loot/data. ---@param id string|number # The ID of the item to find. ---@return Item? # The item data, or nil if the item is not found. ---@return string? # The monsterId where the item was found ("-1" for locations), or nil if the item is not found. ---@return string? # The locationId where the item was found, or nil if the item is not found. local function getFirstLootMatch(loot, id) id = tostring(id) for locationId, location in pairs(loot) do for sourceId, source in pairs(location) do for _, item in ipairs(source) do if item.id == id then return item, sourceId, locationId end end end end end ---Finds the first source in the loot table that matches the given sourceId. ---@param loot table # The loot table from Module:Loot/data. ---@param id string|number # The ID of the source to find. ---@param sourceType string # String representing the type of the source ("monster" or "location"). ---@return Item[]? # The source data, or nil if the source is not found. ---@return string? # The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found. local function getFirstSourceMatch(loot, id, sourceType) id = tostring(id) if sourceType == "location" then local location = loot[id] if not location then return end local source = location["-1"] if not source then return end return source, id end for locationId, location in pairs(loot) do for sourceId, source in pairs(location) do if sourceId == id then return source, locationId end end end end --TODO: Add option to show percentages as fractions ---Converts a floating-point number to a approximation of fraction. ---@param num number # The floating-point number to convert. ---@param maxDenominator number # The maximum denominator for the fraction. ---@return number # The numerator of the fraction. ---@return number # The denominator of the fraction. local function floatToFraction(num, maxDenominator) local sign = num < 0 and -1 or 1 num = math.abs(num) local bestNumerator, bestDenominator = 1, 1 local minDifference = math.huge for d = 1, maxDenominator do local n = math.floor(num * d + 0.5) local approx = n / d local difference = math.abs(num - approx) if difference < minDifference then bestNumerator, bestDenominator = n, d minDifference = difference end end return sign * bestNumerator, bestDenominator end ---Converts a floating-point number to a approximation of fraction as string. ---@param num number # The floating-point number to convert. ---@param maxDenominator number # The maximum denominator for the fraction. ---@return string # The fraction as string ('numerator/denominator'). local function floatToFractionString(num, maxDenominator) local numerator, denominator = floatToFraction(num, maxDenominator) if denominator == 1 then return tostring(numerator) end return string.format("%d/%d", numerator, denominator) end ---Formats a number up to a given number of decimal places, removing trailing zeros. ---@param num number # The number to format. ---@param digits number # The number of decimal places to include (must be a non-negative integer). ---@return string # The formatted number as a string. local function toFixed(num, digits) digits = math.max(0, math.floor(digits)) local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "") return formatted end function p.lootTable(frame) local args = frame:getParent().args return tostring(p._lootTable(args)) end function p._lootTable(args) local sourceName = args.name or args.title or mw.title.getCurrentTitle().text local sourceId, sourceTypeOrError = findSourceId(sourceName) if not sourceId then return sourceTypeOrError end local loot = getFirstSourceMatch(lootData, sourceId, sourceTypeOrError) if not loot then local div = mw.html.create("div") :css("color", "red") :wikitext("No loot found for monster or location named '" .. sourceName .. "' The Module:Loot/data may be outdated.") return div end local lang = mw.language.getContentLanguage() ---@param name string # Wikitext. ---@return mw.html # 'TH' element. local function createTh(name) local th = mw.html.create("th") :addClass("headerSort") :attr("tabindex", 0) :attr("title", "Sort ascending") :wikitext(name) return th end ---@param names string[] # Array of wikitext. ---@return mw.html # 'TR' element containing names as 'TH' elements. local function createThs(names) local tr = mw.html.create("tr") for _, name in ipairs(names) do tr:node(createTh(name)) end return tr end ---Creates a 'A' element containing an image. ---@param name string # The name of the item. ---@param src string # The URI to the item image. ---@param width? string|integer # The width of the item image as integer. ---@param height? string|integer # The height of the item image as integer. ---@return mw.html # mw.html 'A' element containing an image. local function createImg(name, src, alt, width, height) local e = mw.html.create("a") :attr("href", tostring(mw.uri.localUrl(name))) :attr("title", name) :tag("img") :attr("src", src) :attr("alt", alt) if width then e:attr("width", width) end if height then e:attr("height", height) end return e:done() end local function createImgText(name, src, alt, width, height) return string.format( '[[%s|<img src="%s" alt="%s"%s%s>]]', name, src, alt, width and ' width="' .. width .. '"' or "", height and ' heigth="' .. height .. '"' or "" ) end ---Formats the value of an item as string. ---@param item table # Item table from Module:Items/data ---@return string # The formatted value of the item as string, or '-' if no value. local function createValueText(item) if item.id == 1 then -- Gold, has no value in the data return "1" end return item.value and lang:formatNum(item.value) or "-" end ---Formats the Item drop quantities as string. ---@param item Item # Item table from Module:Loot/data ---@return string # The formatted quantity range as string. local function createQuantityText(item) if item.minAmount == item.maxAmount then return tostring(item.minAmount) end return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount) end --TODO: Add option to show percentages as fractions (open options from the gear icon) -- Saving preferences would require permissions to change user preferences -- which local tableHtml = mw.html.create("table") :addClass("wikitable sortable jquery-tablesorter") --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) for _, item in ipairs(loot) do local item2 = itemData[tostring(item.id)] --IS itemList.ts has some incorrect URIs, e.g. for Feather local src = item2.itemImage src = src:sub(1, 1) ~= "/" and "/" .. src or src local imageHtml = mw.html.create("td") :wikitext(createImgText( item2.name, "https://www.play.idlescape.com" .. src, item2.name .. (item2.extraTooltip and "\n" .. item2.extraTooltip or ""), args.width or 30, args.height or nil )) local itemHtml = mw.html.create("td") :wikitext('[[' .. item2.name .. ']]') local quantityHtml = mw.html.create("td") :css("text-align", "center") :wikitext(createQuantityText(item)) local chanceHtml = mw.html.create("td") :css("text-align", "center") :wikitext(toFixed(item.chance * 100, 3) .. "%") local priceHtml = mw.html.create("td") :css("text-align", "right") :wikitext(createValueText(item2)) local tradeableHtml = mw.html.create("td") :css("text-align", "center") :wikitext(item2.tradeable and "Yes" or "No") local leagueHtml = mw.html.create("td") :css("text-align", "center") --TODO: Add indicator if league is inactive, the field is present in -- leagueList.ts / Module:Leagues/data but some are incorrect if item.allowedLeagues then for _, leagueId in ipairs(item.allowedLeagues) do local league = leagueData[tostring(leagueId)] if league then leagueHtml:wikitext(createImgText( league.name, "https://www.play.idlescape.com" .. league.icon, league.name, args.width or 30, args.height or nil )) else leagueHtml:wikitext("?") end end else leagueHtml:wikitext("All") end local rowHtml = mw.html.create("tr") :node(imageHtml) :node(itemHtml) :node(quantityHtml) :node(chanceHtml) :node(priceHtml) :node(tradeableHtml) :node(leagueHtml) tableHtml:node(rowHtml) end return tableHtml end return p