Difference between revisions of "Module:Loot table"

From Idlescape Wiki
Jump to navigation Jump to search
(Fix also creates loot tables for locations (dungeons and elite scrolls))
(Update text alignments,)
Line 10: Line 10:
 
---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text.
 
---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text.
 
local function createErrorMessage(message)
 
local function createErrorMessage(message)
local e = mw.html.create("div")
+
    local e = mw.html.create("div")
:css("color", "red")
+
        :css("color", "red")
:wikitext(message)
+
        :wikitext(message)
return e
+
    return e
 
end
 
end
  
Line 21: Line 21:
 
---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found.
 
---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found.
 
local function findSourceId(name)
 
local function findSourceId(name)
for _, source in ipairs({ "monster", "location" }) do
+
    for _, source in ipairs({ "monster", "location" }) do
local id = findId._findId({ name, source })
+
        local id = findId._findId({ name, source })
if id ~= "id not found" then
+
        if id ~= "id not found" then
return id, source
+
            return id, source
end
+
        end
end
+
    end
local errorMessage = createErrorMessage("No monster or location named '" .. name .. "'. The Module:Loot/data may be outdated.")
+
    local errorMessage = createErrorMessage("No monster or location named '" ..
return nil, errorMessage
+
        name .. "'. The Module:Loot/data may be outdated.")
 +
    return nil, errorMessage
 
end
 
end
  
Line 45: Line 46:
 
---@return string? # The locationId where the item was found, or nil if the item is not found.
 
---@return string? # The locationId where the item was found, or nil if the item is not found.
 
local function getFirstLootMatch(loot, id)
 
local function getFirstLootMatch(loot, id)
id = tostring(id)
+
    id = tostring(id)
for locationId, location in pairs(loot) do
+
    for locationId, location in pairs(loot) do
for sourceId, source in pairs(location) do
+
        for sourceId, source in pairs(location) do
for _, item in ipairs(source) do
+
            for _, item in ipairs(source) do
if item.id == id then
+
                if item.id == id then
return item, sourceId, locationId
+
                    return item, sourceId, locationId
end
+
                end
end
+
            end
end
+
        end
end
+
    end
 
end
 
end
  
Line 66: Line 67:
 
     id = tostring(id)
 
     id = tostring(id)
 
     if sourceType == "location" then
 
     if sourceType == "location" then
    local location = loot[id]
+
        local location = loot[id]
    if not location then
+
        if not location then
    return
+
            return
    end
+
        end
    local source = location["-1"]
+
        local source = location["-1"]
    if not source then
+
        if not source then
    return
+
            return
    end
+
        end
    return source, id
+
        return source, id
 +
    end
 +
    for locationId, location in pairs(loot) do
 +
        for sourceId, source in pairs(location) do
 +
            if sourceId == id then
 +
                return source, locationId
 +
            end
 +
        end
 
     end
 
     end
for locationId, location in pairs(loot) do
 
for sourceId, source in pairs(location) do
 
if sourceId == id then
 
return source, locationId
 
end
 
end
 
end
 
 
end
 
end
  
Line 100: Line 101:
  
 
     for d = 1, maxDenominator do
 
     for d = 1, maxDenominator do
         local n = math.floor(num*d + 0.5)
+
         local n = math.floor(num * d + 0.5)
 
         local approx = n / d
 
         local approx = n / d
 
         local difference = math.abs(num - approx)
 
         local difference = math.abs(num - approx)
Line 113: Line 114:
 
end
 
end
  
---Converts a floating-point number to a approximation of fraction as string.  
+
---Converts a floating-point number to a approximation of fraction as string.
 
---@param num number # The floating-point number to convert.
 
---@param num number # The floating-point number to convert.
 
---@param maxDenominator number # The maximum denominator for the fraction.
 
---@param maxDenominator number # The maximum denominator for the fraction.
Line 130: Line 131:
 
---@return string # The formatted number as a string.
 
---@return string # The formatted number as a string.
 
local function toFixed(num, digits)
 
local function toFixed(num, digits)
digits = math.max(0, math.floor(digits))
+
    digits = math.max(0, math.floor(digits))
local formatted = string.format("%." .. digits .. "f", num)
+
    local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "")
formatted = formatted:gsub("%.?0+$", "")
+
    return formatted
return formatted
 
 
end
 
end
  
  
 
function p.lootTable(frame)
 
function p.lootTable(frame)
local args = frame:getParent().args
+
    local args = frame:getParent().args
return tostring(p._lootTable(args))
+
    return tostring(p._lootTable(args))
 
end
 
end
  
Line 202: Line 202:
 
         return e:done()
 
         return e:done()
 
     end
 
     end
   
+
 
 
     local function createImgText(name, src, alt, width, height)
 
     local function createImgText(name, src, alt, width, height)
    return string.format(
+
        return string.format(
    '[[%s|<img src="%s" alt="%s"%s%s>]]',
+
            '[[%s|<img src="%s" alt="%s"%s%s>]]',
    name,
+
            name,
    src,
+
            src,
    alt,
+
            alt,
    width and ' width="' .. width .. '"' or "",
+
            width and ' width="' .. width .. '"' or "",
    height and ' heigth="' .. heigth .. '"' or ""
+
            height and ' heigth="' .. height .. '"' or ""
    )
+
        )
 
     end
 
     end
  
Line 218: Line 218:
 
     ---@return string # The formatted value of the item as string, or '-' if no value.
 
     ---@return string # The formatted value of the item as string, or '-' if no value.
 
     local function createValueText(item)
 
     local function createValueText(item)
         if item.id == 1 then -- Gold
+
         if item.id == 1 then -- Gold, has no value in the data
 
             return "1"
 
             return "1"
 
         end
 
         end
    return item.value and lang:formatNum(item.value) or "-"
+
        return item.value and lang:formatNum(item.value) or "-"
 
     end
 
     end
   
+
 
 
     ---Formats the Item drop quantities as string.
 
     ---Formats the Item drop quantities as string.
 
     ---@param item Item # Item table from Module:Loot/data
 
     ---@param item Item # Item table from Module:Loot/data
 
     ---@return string # The formatted quantity range as string.
 
     ---@return string # The formatted quantity range as string.
 
     local function createQuantityText(item)
 
     local function createQuantityText(item)
    if item.minAmount == item.maxAmount then
+
        if item.minAmount == item.maxAmount then
    return tostring(item.minAmount)
+
            return tostring(item.minAmount)
    end
+
        end
    return lang:formatNum(item.minAmount) .. " - " .. lang:formatNum(item.maxAmount)
+
        return lang:formatNum(item.minAmount) .. "" .. lang:formatNum(item.maxAmount)
 
     end
 
     end
 +
 +
    --TODO: Add option to show percentages as fractions (open options from the gear icon)
 +
    --      Saving preferences would require permissions to change user preferences
 +
    --      which
  
 
     local tableHtml = mw.html.create("table")
 
     local tableHtml = mw.html.create("table")
 
         :addClass("wikitable sortable jquery-tablesorter")
 
         :addClass("wikitable sortable jquery-tablesorter")
         :node(createThs({ "Image", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
+
        --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
 +
         :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
  
 
     for _, item in ipairs(loot) do
 
     for _, item in ipairs(loot) do
Line 244: Line 249:
 
         src = src:sub(1, 1) ~= "/" and "/" .. src or src
 
         src = src:sub(1, 1) ~= "/" and "/" .. src or src
 
         local imageHtml = mw.html.create("td")
 
         local imageHtml = mw.html.create("td")
:wikitext(createImgText(
+
            :wikitext(createImgText(
item2.name,
+
                item2.name,
"https://www.play.idlescape.com" .. src,
+
                "https://www.play.idlescape.com" .. src,
item2.name .. (item2.extraTooltip and "\n" .. item2.extraTooltip or ""),
+
                item2.name .. (item2.extraTooltip and "\n" .. item2.extraTooltip or ""),
args.width or 45,
+
                args.width or 30,
args.height or nil
+
                args.height or nil
))
+
            ))
 
         local itemHtml = mw.html.create("td")
 
         local itemHtml = mw.html.create("td")
        :wikitext('[[' .. item2.name .. ']]')
+
            :wikitext('[[' .. item2.name .. ']]')
            --[[:tag("a")
 
            :attr("href", tostring(mw.uri.localUrl(item2.name)))
 
            :attr("title", item2.name)
 
            :wikitext(item2.name)
 
            :done()]]
 
 
         local quantityHtml = mw.html.create("td")
 
         local quantityHtml = mw.html.create("td")
 +
            :css("text-align", "center")
 
             :wikitext(createQuantityText(item))
 
             :wikitext(createQuantityText(item))
 
         local chanceHtml = mw.html.create("td")
 
         local chanceHtml = mw.html.create("td")
 +
            :css("text-align", "center")
 
             :wikitext(toFixed(item.chance * 100, 3) .. "%")
 
             :wikitext(toFixed(item.chance * 100, 3) .. "%")
 
         local priceHtml = mw.html.create("td")
 
         local priceHtml = mw.html.create("td")
 +
            :css("text-align", "right")
 
             :wikitext(createValueText(item2))
 
             :wikitext(createValueText(item2))
 
         local tradeableHtml = mw.html.create("td")
 
         local tradeableHtml = mw.html.create("td")
 +
            :css("text-align", "center")
 
             :wikitext(item2.tradeable and "Yes" or "No")
 
             :wikitext(item2.tradeable and "Yes" or "No")
 
         local leagueHtml = mw.html.create("td")
 
         local leagueHtml = mw.html.create("td")
--TODO: Add indicator if league is inactive, the field is present in
+
            :css("text-align", "center")
--      leagueList.ts / Module:Leagues/data but some are incorrect
+
        --TODO: Add indicator if league is inactive, the field is present in
 +
        --      leagueList.ts / Module:Leagues/data but some are incorrect
 
         if item.allowedLeagues then
 
         if item.allowedLeagues then
 
             for _, leagueId in ipairs(item.allowedLeagues) do
 
             for _, leagueId in ipairs(item.allowedLeagues) do
 
                 local league = leagueData[tostring(leagueId)]
 
                 local league = leagueData[tostring(leagueId)]
 
                 if league then
 
                 if league then
                leagueHtml:wikitext(createImgText(
+
                    leagueHtml:wikitext(createImgText(
league.name,
+
                        league.name,
"https://www.play.idlescape.com" .. league.icon,
+
                        "https://www.play.idlescape.com" .. league.icon,
league.name,
+
                        league.name,
args.width or 45,
+
                        args.width or 30,
args.height or nil
+
                        args.height or nil
))
+
                    ))
 
                 else
 
                 else
 
                     leagueHtml:wikitext("?")
 
                     leagueHtml:wikitext("?")
Line 298: Line 303:
  
 
         tableHtml:node(rowHtml)
 
         tableHtml:node(rowHtml)
end
+
    end
  
return tableHtml
+
    return tableHtml
 
end
 
end
  
 
return p
 
return p

Revision as of 00:38, 4 April 2025


local p = {}
local findId = require("Module:FindId")
local lootData = mw.loadData("Module:Loot/data")
local itemData = mw.loadData("Module:Items/data")
local leagueData = mw.loadData("Module:Leagues/data")


---Creates a mw.html 'DIV' element containing an "error" message.
---@param message string # Message as wikitext.
---@return mw.html # The message wrapped in a mw.html 'DIV' element as red text.
local function createErrorMessage(message)
    local e = mw.html.create("div")
        :css("color", "red")
        :wikitext(message)
    return e
end

---Finds the source ID for a given name.
---@param name string # The name of the source.
---@return number|nil # The source ID (monsterID or locationID), or nil if the source is not found.
---@return string|mw.html # The source type ("monster" or "location"), or mw.html element with error message if the source is not found.
local function findSourceId(name)
    for _, source in ipairs({ "monster", "location" }) do
        local id = findId._findId({ name, source })
        if id ~= "id not found" then
            return id, source
        end
    end
    local errorMessage = createErrorMessage("No monster or location named '" ..
        name .. "'. The Module:Loot/data may be outdated.")
    return nil, errorMessage
end

---@class Item
---@field allowedLeagues? number[] # The leagues in which the item can be found. Found in all leagues if nil.
---@field id integer # The item ID.
---@field chance number # The base chance of the item being dropped.
---@field minAmount integer # The minimum base amount of the item that can be dropped.
---@field maxAmount integer # The maximum base amount of the item that can be dropped.

---Finds the first item in the loot table that matches the given item ID.
---@param loot table # The loot table from Module:Loot/data.
---@param id string|number # The ID of the item to find.
---@return Item? # The item data, or nil if the item is not found.
---@return string? # The monsterId where the item was found ("-1" for locations), or nil if the item is not found.
---@return string? # The locationId where the item was found, or nil if the item is not found.
local function getFirstLootMatch(loot, id)
    id = tostring(id)
    for locationId, location in pairs(loot) do
        for sourceId, source in pairs(location) do
            for _, item in ipairs(source) do
                if item.id == id then
                    return item, sourceId, locationId
                end
            end
        end
    end
end

---Finds the first source in the loot table that matches the given sourceId.
---@param loot table # The loot table from Module:Loot/data.
---@param id string|number # The ID of the source to find.
---@param sourceType string # String representing the type of the source ("monster" or "location").
---@return Item[]? # The source data, or nil if the source is not found.
---@return string? # The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found.
local function getFirstSourceMatch(loot, id, sourceType)
    id = tostring(id)
    if sourceType == "location" then
        local location = loot[id]
        if not location then
            return
        end
        local source = location["-1"]
        if not source then
            return
        end
        return source, id
    end
    for locationId, location in pairs(loot) do
        for sourceId, source in pairs(location) do
            if sourceId == id then
                return source, locationId
            end
        end
    end
end

--TODO: Add option to show percentages as fractions

---Converts a floating-point number to a approximation of fraction.
---@param num number # The floating-point number to convert.
---@param maxDenominator number # The maximum denominator for the fraction.
---@return number # The numerator of the fraction.
---@return number # The denominator of the fraction.
local function floatToFraction(num, maxDenominator)
    local sign = num < 0 and -1 or 1
    num = math.abs(num)

    local bestNumerator, bestDenominator = 1, 1
    local minDifference = math.huge

    for d = 1, maxDenominator do
        local n = math.floor(num * d + 0.5)
        local approx = n / d
        local difference = math.abs(num - approx)

        if difference < minDifference then
            bestNumerator, bestDenominator = n, d
            minDifference = difference
        end
    end

    return sign * bestNumerator, bestDenominator
end

---Converts a floating-point number to a approximation of fraction as string.
---@param num number # The floating-point number to convert.
---@param maxDenominator number # The maximum denominator for the fraction.
---@return string # The fraction as string ('numerator/denominator').
local function floatToFractionString(num, maxDenominator)
    local numerator, denominator = floatToFraction(num, maxDenominator)
    if denominator == 1 then
        return tostring(numerator)
    end
    return string.format("%d/%d", numerator, denominator)
end

---Formats a number up to a given number of decimal places, removing trailing zeros.
---@param num number # The number to format.
---@param digits number # The number of decimal places to include (must be a non-negative integer).
---@return string # The formatted number as a string.
local function toFixed(num, digits)
    digits = math.max(0, math.floor(digits))
    local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "")
    return formatted
end


function p.lootTable(frame)
    local args = frame:getParent().args
    return tostring(p._lootTable(args))
end

function p._lootTable(args)
    local sourceName = args.name or args.title or mw.title.getCurrentTitle().text
    local sourceId, sourceTypeOrError = findSourceId(sourceName)
    if not sourceId then
        return sourceTypeOrError
    end

    local loot = getFirstSourceMatch(lootData, sourceId, sourceTypeOrError)
    if not loot then
        local div = mw.html.create("div")
            :css("color", "red")
            :wikitext("No loot found for monster or location named '" .. sourceName ..
                "' The Module:Loot/data may be outdated.")
        return div
    end

    local lang = mw.language.getContentLanguage()

    ---@param name string # Wikitext.
    ---@return mw.html # 'TH' element.
    local function createTh(name)
        local th = mw.html.create("th")
            :addClass("headerSort")
            :attr("tabindex", 0)
            :attr("title", "Sort ascending")
            :wikitext(name)
        return th
    end

    ---@param names string[] # Array of wikitext.
    ---@return mw.html # 'TR' element containing names as 'TH' elements.
    local function createThs(names)
        local tr = mw.html.create("tr")
        for _, name in ipairs(names) do
            tr:node(createTh(name))
        end
        return tr
    end

    ---Creates a 'A' element containing an image.
    ---@param name string # The name of the item.
    ---@param src string # The URI to the item image.
    ---@param width? string|integer # The width of the item image as integer.
    ---@param height? string|integer # The height of the item image as integer.
    ---@return mw.html # mw.html 'A' element containing an image.
    local function createImg(name, src, alt, width, height)
        local e = mw.html.create("a")
            :attr("href", tostring(mw.uri.localUrl(name)))
            :attr("title", name)
            :tag("img")
            :attr("src", src)
            :attr("alt", alt)
        if width then
            e:attr("width", width)
        end
        if height then
            e:attr("height", height)
        end
        return e:done()
    end

    local function createImgText(name, src, alt, width, height)
        return string.format(
            '[[%s|<img src="%s" alt="%s"%s%s>]]',
            name,
            src,
            alt,
            width and ' width="' .. width .. '"' or "",
            height and ' heigth="' .. height .. '"' or ""
        )
    end

    ---Formats the value of an item as string.
    ---@param item table # Item table from Module:Items/data
    ---@return string # The formatted value of the item as string, or '-' if no value.
    local function createValueText(item)
        if item.id == 1 then -- Gold, has no value in the data
            return "1"
        end
        return item.value and lang:formatNum(item.value) or "-"
    end

    ---Formats the Item drop quantities as string.
    ---@param item Item # Item table from Module:Loot/data
    ---@return string # The formatted quantity range as string.
    local function createQuantityText(item)
        if item.minAmount == item.maxAmount then
            return tostring(item.minAmount)
        end
        return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount)
    end

    --TODO: Add option to show percentages as fractions (open options from the gear icon)
    --      Saving preferences would require permissions to change user preferences
    --      which

    local tableHtml = mw.html.create("table")
        :addClass("wikitable sortable jquery-tablesorter")
        --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
        :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))

    for _, item in ipairs(loot) do
        local item2 = itemData[tostring(item.id)]
        --IS itemList.ts has some incorrect URIs, e.g. for Feather
        local src = item2.itemImage
        src = src:sub(1, 1) ~= "/" and "/" .. src or src
        local imageHtml = mw.html.create("td")
            :wikitext(createImgText(
                item2.name,
                "https://www.play.idlescape.com" .. src,
                item2.name .. (item2.extraTooltip and "\n" .. item2.extraTooltip or ""),
                args.width or 30,
                args.height or nil
            ))
        local itemHtml = mw.html.create("td")
            :wikitext('[[' .. item2.name .. ']]')
        local quantityHtml = mw.html.create("td")
            :css("text-align", "center")
            :wikitext(createQuantityText(item))
        local chanceHtml = mw.html.create("td")
            :css("text-align", "center")
            :wikitext(toFixed(item.chance * 100, 3) .. "%")
        local priceHtml = mw.html.create("td")
            :css("text-align", "right")
            :wikitext(createValueText(item2))
        local tradeableHtml = mw.html.create("td")
            :css("text-align", "center")
            :wikitext(item2.tradeable and "Yes" or "No")
        local leagueHtml = mw.html.create("td")
            :css("text-align", "center")
        --TODO: Add indicator if league is inactive, the field is present in
        --      leagueList.ts / Module:Leagues/data but some are incorrect
        if item.allowedLeagues then
            for _, leagueId in ipairs(item.allowedLeagues) do
                local league = leagueData[tostring(leagueId)]
                if league then
                    leagueHtml:wikitext(createImgText(
                        league.name,
                        "https://www.play.idlescape.com" .. league.icon,
                        league.name,
                        args.width or 30,
                        args.height or nil
                    ))
                else
                    leagueHtml:wikitext("?")
                end
            end
        else
            leagueHtml:wikitext("All")
        end

        local rowHtml = mw.html.create("tr")
            :node(imageHtml)
            :node(itemHtml)
            :node(quantityHtml)
            :node(chanceHtml)
            :node(priceHtml)
            :node(tradeableHtml)
            :node(leagueHtml)

        tableHtml:node(rowHtml)
    end

    return tableHtml
end

return p