Difference between revisions of "Module:Loot table"
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Demcookies (talk | contribs) m (Fix make Gold tradeable) |
Demcookies (talk | contribs) (Fix correct handling of monsters that share an id with other monsters; needs a manual parameter "zone" with the name of the location the monster is found at as a value; needs to be included in the table "overrides" key points in the monster's Module:Monsters_stats/data table.) |
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| Line 7: | Line 7: | ||
---Creates a mw.html 'DIV' element containing an "error" message. | ---Creates a mw.html 'DIV' element containing an "error" message. | ||
| − | ---@param message string | + | ---@param message string Message as wikitext. |
| − | ---@return mw.html | + | ---@return mw.html The message wrapped in a mw.html DIV element as red text. |
local function createErrorMessage(message) | local function createErrorMessage(message) | ||
local e = mw.html.create("div") | local e = mw.html.create("div") | ||
| Line 17: | Line 17: | ||
---Finds the source ID for a given name. | ---Finds the source ID for a given name. | ||
| − | ---@param name string | + | ---@param name string The name of the source. |
| − | ---@return number|nil | + | ---@return number|nil The source ID (monsterID or locationID), or nil if the source is not found. |
| − | ---@return string| | + | ---@return string|nil The source type ("monster" or "location"), or nil if the source is not found. |
local function findSourceId(name) | local function findSourceId(name) | ||
for _, source in ipairs({ "monster", "location" }) do | for _, source in ipairs({ "monster", "location" }) do | ||
| Line 27: | Line 27: | ||
end | end | ||
end | end | ||
| − | |||
| − | |||
| − | |||
end | end | ||
---@class Item | ---@class Item | ||
| − | ---@field allowedLeagues | + | ---@field allowedLeagues number[]|nil The leagues in which the item can be found. Found in all leagues if nil. |
| − | ---@field id integer | + | ---@field id integer The item ID. |
| − | ---@field chance number | + | ---@field chance number The base chance of the item being dropped. |
| − | ---@field minAmount integer | + | ---@field minAmount integer The minimum base amount of the item that can be dropped. |
| − | ---@field maxAmount integer | + | ---@field maxAmount integer The maximum base amount of the item that can be dropped. |
---Finds the first item in the loot table that matches the given item ID. | ---Finds the first item in the loot table that matches the given item ID. | ||
| − | ---@param loot table | + | ---@param loot table The loot table from Module:Loot/data. |
| − | ---@param id string|number | + | ---@param id string|number The ID of the item to find. |
| − | ---@return Item | + | ---@return Item|nil The item data, or nil if the item is not found. |
| − | ---@return string | + | ---@return string|nil The monsterId where the item was found ("-1" for locations), or nil if the item is not found. |
| − | ---@return string | + | ---@return string|nil The locationId where the item was found, or nil if the item is not found. |
local function getFirstLootMatch(loot, id) | local function getFirstLootMatch(loot, id) | ||
id = tostring(id) | id = tostring(id) | ||
| Line 59: | Line 56: | ||
---Finds the first source in the loot table that matches the given sourceId. | ---Finds the first source in the loot table that matches the given sourceId. | ||
| − | ---@param loot table | + | ---@param loot table The loot table from Module:Loot/data. |
| − | ---@param id string|number | + | ---@param id string|number The ID of the source to find. |
| − | ---@param sourceType string | + | ---@param sourceType string String representing the type of the source ("monster" or "location"). |
| − | ---@return Item[] | + | ---@param locationId string|number|nil Optional ID for the location to find the source from. Use `id` and `sourceType` for location loot. |
| − | ---@return string | + | ---@return Item[]|nil The source data, or nil if the source is not found. |
| − | local function getFirstSourceMatch(loot, id, sourceType) | + | ---@return string|nil The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found. |
| + | local function getFirstSourceMatch(loot, id, sourceType, locationId) | ||
id = tostring(id) | id = tostring(id) | ||
| + | locationId = locationId and tostring(locationId) or nil | ||
| + | |||
if sourceType == "location" then | if sourceType == "location" then | ||
local location = loot[id] | local location = loot[id] | ||
| Line 77: | Line 77: | ||
return source, id | return source, id | ||
end | end | ||
| + | |||
| + | --Needed for 'override' monsters that share ID with other monsters | ||
| + | -- otherwise the loot would be from first matching ID and could be wrong | ||
| + | if locationId then | ||
| + | local location = loot[locationId] | ||
| + | for sourceId, source in pairs(location) do | ||
| + | if sourceId == id then | ||
| + | return source, locationId | ||
| + | end | ||
| + | end | ||
| + | return | ||
| + | end | ||
| + | |||
for locationId, location in pairs(loot) do | for locationId, location in pairs(loot) do | ||
for sourceId, source in pairs(location) do | for sourceId, source in pairs(location) do | ||
| Line 89: | Line 102: | ||
---Converts a floating-point number to a approximation of fraction. | ---Converts a floating-point number to a approximation of fraction. | ||
| − | ---@param num number | + | ---@param num number The floating-point number to convert. |
| − | ---@param maxDenominator number | + | ---@param maxDenominator number The maximum denominator for the fraction. |
| − | ---@return number | + | ---@return number The numerator of the fraction. |
| − | ---@return number | + | ---@return number The denominator of the fraction. |
local function floatToFraction(num, maxDenominator) | local function floatToFraction(num, maxDenominator) | ||
local sign = num < 0 and -1 or 1 | local sign = num < 0 and -1 or 1 | ||
| Line 115: | Line 128: | ||
---Converts a floating-point number to a approximation of fraction as string. | ---Converts a floating-point number to a approximation of fraction as string. | ||
| − | ---@param num number | + | ---@param num number The floating-point number to convert. |
| − | ---@param maxDenominator number | + | ---@param maxDenominator number The maximum denominator for the fraction. |
| − | ---@return string | + | ---@return string The fraction as string ('numerator/denominator'). |
local function floatToFractionString(num, maxDenominator) | local function floatToFractionString(num, maxDenominator) | ||
local numerator, denominator = floatToFraction(num, maxDenominator) | local numerator, denominator = floatToFraction(num, maxDenominator) | ||
| Line 127: | Line 140: | ||
---Formats a number up to a given number of decimal places, removing trailing zeros. | ---Formats a number up to a given number of decimal places, removing trailing zeros. | ||
| − | ---@param num number | + | ---@param num number The number to format. |
| − | ---@param digits number | + | ---@param digits number The number of decimal places to include (must be a non-negative integer). |
| − | ---@return string | + | ---@return string The formatted number as a string. |
local function toFixed(num, digits) | local function toFixed(num, digits) | ||
digits = math.max(0, math.floor(digits)) | digits = math.max(0, math.floor(digits)) | ||
local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "") | local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "") | ||
return formatted | return formatted | ||
| + | end | ||
| + | |||
| + | ---Finds the ID of a monster that is overridden by another monster with the given name. | ||
| + | ---@param name string The name of the monster that overrides another monster. | ||
| + | ---@return string|nil The ID of the monster that is overridden, or nil if not found. | ||
| + | local function findIdByOverrideName(name) | ||
| + | local monsterStatsData = mw.loadData("Module:Monsters_stats/data") | ||
| + | for id, monster in pairs(monsterStatsData) do | ||
| + | for overrideName, overrideMonster in pairs(monster.overrides or {}) do | ||
| + | if overrideName == name then | ||
| + | return id | ||
| + | end | ||
| + | end | ||
| + | end | ||
end | end | ||
| Line 144: | Line 171: | ||
function p._lootTable(args) | function p._lootTable(args) | ||
local sourceName = args.name or args.title or mw.title.getCurrentTitle().text | local sourceName = args.name or args.title or mw.title.getCurrentTitle().text | ||
| − | local sourceId, | + | --Some monsters use same id as other monsters so we need to specify location for them |
| + | local locationId = args["zone"] and findSourceId(args["zone"]) | ||
| + | local sourceId | ||
| + | local sourceType | ||
| + | if locationId then | ||
| + | sourceId = findIdByOverrideName(sourceName) | ||
| + | sourceType = "monster" | ||
| + | else | ||
| + | sourceId, sourceType = findSourceId(sourceName) | ||
| + | end | ||
if not sourceId then | if not sourceId then | ||
| − | return | + | return locationId and |
| + | createErrorMessage( | ||
| + | "Found no monsters overridden by '" .. sourceName .. | ||
| + | "'. The Modules: Monsters_stats/data or Loot/data may be outdated." | ||
| + | ) or | ||
| + | createErrorMessage( | ||
| + | "No monster or location named '" .. sourceName .. | ||
| + | "'. The Module:Loot/data may be outdated. <br>Try adding parameter 'location' to the template, e.g.:" .. | ||
| + | "<br><code>{{Loot_table|location=Palace of Flame}}</code>." | ||
| + | ) | ||
end | end | ||
| − | local loot = getFirstSourceMatch(lootData, sourceId, | + | local loot = getFirstSourceMatch(lootData, sourceId, sourceType, locationId) |
if not loot then | if not loot then | ||
| − | + | return createErrorMessage( | |
| − | + | "No loot found for monster or location named '" .. sourceName .. | |
| − | + | "' The Module:Loot/data may be outdated." | |
| − | + | ) | |
| − | |||
end | end | ||
local lang = mw.language.getContentLanguage() | local lang = mw.language.getContentLanguage() | ||
| − | ---@param name string | + | ---@param name string Wikitext. |
| − | ---@return mw.html | + | ---@return mw.html mw.html TH element. |
local function createTh(name) | local function createTh(name) | ||
local th = mw.html.create("th") | local th = mw.html.create("th") | ||
| Line 171: | Line 215: | ||
end | end | ||
| − | ---@param names string[] | + | ---@param names string[] Array of wikitext. |
| − | ---@return mw.html | + | ---@return mw.html TR element containing names as TH elements. |
local function createThs(names) | local function createThs(names) | ||
local tr = mw.html.create("tr") | local tr = mw.html.create("tr") | ||
| Line 181: | Line 225: | ||
end | end | ||
| − | ---Creates a | + | ---Creates a mw.html A element containing an image. |
| − | ---@param name string | + | ---@param name string The name of the item. |
| − | ---@param src string | + | ---@param src string The URI to the item image. |
| − | ---@param width? string|integer | + | ---@param width? string|integer The width of the item image as integer. |
| − | ---@param height? string|integer | + | ---@param height? string|integer The height of the item image as integer. |
| − | ---@return mw.html | + | ---@return mw.html mw.html A element containing an image. |
local function createImg(name, src, alt, width, height) | local function createImg(name, src, alt, width, height) | ||
local e = mw.html.create("a") | local e = mw.html.create("a") | ||
| Line 212: | Line 256: | ||
height and ' heigth="' .. height .. '"' or "" | height and ' heigth="' .. height .. '"' or "" | ||
) | ) | ||
| + | end | ||
| + | |||
| + | ---Creates an Wikitext link with an image. | ||
| + | ---@param title string The title of the link. | ||
| + | ---@param imageAttributes table The html attributes for the image. | ||
| + | ---@return string Wikitext link with the image. | ||
| + | local function createWikitextImage(title, imageAttributes) | ||
| + | local image = mw.html.create("img"):attr(imageAttributes) | ||
| + | return string.format('[[%s|%s]]', title, tostring(image)) | ||
end | end | ||
---Formats the value of an item as string. | ---Formats the value of an item as string. | ||
| − | ---@param item table | + | ---@param item table Item table from Module:Items/data |
| − | ---@return string | + | ---@return string The formatted value of the item as string, or '-' if no value. |
local function createValueText(item) | local function createValueText(item) | ||
if item.id == 1 then -- Gold, has no value in the data | if item.id == 1 then -- Gold, has no value in the data | ||
| Line 225: | Line 278: | ||
---Formats the Item drop quantities as string. | ---Formats the Item drop quantities as string. | ||
| − | ---@param item Item | + | ---@param item Item Item table from Module:Loot/data |
| − | ---@return string | + | ---@return string The formatted quantity range as string. |
local function createQuantityText(item) | local function createQuantityText(item) | ||
if item.minAmount == item.maxAmount then | if item.minAmount == item.maxAmount then | ||
| Line 235: | Line 288: | ||
--TODO: Add option to show percentages as fractions (open options from the gear icon) | --TODO: Add option to show percentages as fractions (open options from the gear icon) | ||
| − | -- Saving preferences would require permissions to | + | -- Saving preferences would require special permissions? MAybe with mw.user or javascript to localStorage? |
| − | |||
| − | |||
local tableHtml = mw.html.create("table") | local tableHtml = mw.html.create("table") | ||
:addClass("wikitable sortable jquery-tablesorter") | :addClass("wikitable sortable jquery-tablesorter") | ||
| Line 249: | Line 300: | ||
src = src:sub(1, 1) ~= "/" and "/" .. src or src | src = src:sub(1, 1) ~= "/" and "/" .. src or src | ||
local imageHtml = mw.html.create("td") | local imageHtml = mw.html.create("td") | ||
| − | :wikitext( | + | :wikitext(createWikitextImage( |
| − | item2.name, | + | item2.name, |
| − | "https://www.play.idlescape.com" .. src, | + | { |
| − | + | src="https://www.play.idlescape.com" .. src, | |
| − | + | alt=item2.name .. (item2.extraTooltip and ". " .. item2.extraTooltip or ""), | |
| − | + | width=args.width or 30, | |
| + | heigth=args.height or nil | ||
| + | } | ||
)) | )) | ||
local itemHtml = mw.html.create("td") | local itemHtml = mw.html.create("td") | ||
| Line 278: | Line 331: | ||
local league = leagueData[tostring(leagueId)] | local league = leagueData[tostring(leagueId)] | ||
if league then | if league then | ||
| − | leagueHtml:wikitext( | + | leagueHtml:wikitext(createWikitextImage( |
| − | |||
| − | |||
league.name, | league.name, | ||
| − | args.width or 30, | + | { |
| − | + | src="https://www.play.idlescape.com" .. league.icon, | |
| + | alt=league.name, | ||
| + | width=args.width or 30, | ||
| + | heigth=args.height or nil | ||
| + | } | ||
)) | )) | ||
else | else | ||
Revision as of 03:14, 10 April 2025
local p = {}
local findId = require("Module:FindId")
local lootData = mw.loadData("Module:Loot/data")
local itemData = mw.loadData("Module:Items/data")
local leagueData = mw.loadData("Module:Leagues/data")
---Creates a mw.html 'DIV' element containing an "error" message.
---@param message string Message as wikitext.
---@return mw.html The message wrapped in a mw.html DIV element as red text.
local function createErrorMessage(message)
local e = mw.html.create("div")
:css("color", "red")
:wikitext(message)
return e
end
---Finds the source ID for a given name.
---@param name string The name of the source.
---@return number|nil The source ID (monsterID or locationID), or nil if the source is not found.
---@return string|nil The source type ("monster" or "location"), or nil if the source is not found.
local function findSourceId(name)
for _, source in ipairs({ "monster", "location" }) do
local id = findId._findId({ name, source })
if id ~= "id not found" then
return id, source
end
end
end
---@class Item
---@field allowedLeagues number[]|nil The leagues in which the item can be found. Found in all leagues if nil.
---@field id integer The item ID.
---@field chance number The base chance of the item being dropped.
---@field minAmount integer The minimum base amount of the item that can be dropped.
---@field maxAmount integer The maximum base amount of the item that can be dropped.
---Finds the first item in the loot table that matches the given item ID.
---@param loot table The loot table from Module:Loot/data.
---@param id string|number The ID of the item to find.
---@return Item|nil The item data, or nil if the item is not found.
---@return string|nil The monsterId where the item was found ("-1" for locations), or nil if the item is not found.
---@return string|nil The locationId where the item was found, or nil if the item is not found.
local function getFirstLootMatch(loot, id)
id = tostring(id)
for locationId, location in pairs(loot) do
for sourceId, source in pairs(location) do
for _, item in ipairs(source) do
if item.id == id then
return item, sourceId, locationId
end
end
end
end
end
---Finds the first source in the loot table that matches the given sourceId.
---@param loot table The loot table from Module:Loot/data.
---@param id string|number The ID of the source to find.
---@param sourceType string String representing the type of the source ("monster" or "location").
---@param locationId string|number|nil Optional ID for the location to find the source from. Use `id` and `sourceType` for location loot.
---@return Item[]|nil The source data, or nil if the source is not found.
---@return string|nil The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found.
local function getFirstSourceMatch(loot, id, sourceType, locationId)
id = tostring(id)
locationId = locationId and tostring(locationId) or nil
if sourceType == "location" then
local location = loot[id]
if not location then
return
end
local source = location["-1"]
if not source then
return
end
return source, id
end
--Needed for 'override' monsters that share ID with other monsters
-- otherwise the loot would be from first matching ID and could be wrong
if locationId then
local location = loot[locationId]
for sourceId, source in pairs(location) do
if sourceId == id then
return source, locationId
end
end
return
end
for locationId, location in pairs(loot) do
for sourceId, source in pairs(location) do
if sourceId == id then
return source, locationId
end
end
end
end
--TODO: Add option to show percentages as fractions
---Converts a floating-point number to a approximation of fraction.
---@param num number The floating-point number to convert.
---@param maxDenominator number The maximum denominator for the fraction.
---@return number The numerator of the fraction.
---@return number The denominator of the fraction.
local function floatToFraction(num, maxDenominator)
local sign = num < 0 and -1 or 1
num = math.abs(num)
local bestNumerator, bestDenominator = 1, 1
local minDifference = math.huge
for d = 1, maxDenominator do
local n = math.floor(num * d + 0.5)
local approx = n / d
local difference = math.abs(num - approx)
if difference < minDifference then
bestNumerator, bestDenominator = n, d
minDifference = difference
end
end
return sign * bestNumerator, bestDenominator
end
---Converts a floating-point number to a approximation of fraction as string.
---@param num number The floating-point number to convert.
---@param maxDenominator number The maximum denominator for the fraction.
---@return string The fraction as string ('numerator/denominator').
local function floatToFractionString(num, maxDenominator)
local numerator, denominator = floatToFraction(num, maxDenominator)
if denominator == 1 then
return tostring(numerator)
end
return string.format("%d/%d", numerator, denominator)
end
---Formats a number up to a given number of decimal places, removing trailing zeros.
---@param num number The number to format.
---@param digits number The number of decimal places to include (must be a non-negative integer).
---@return string The formatted number as a string.
local function toFixed(num, digits)
digits = math.max(0, math.floor(digits))
local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "")
return formatted
end
---Finds the ID of a monster that is overridden by another monster with the given name.
---@param name string The name of the monster that overrides another monster.
---@return string|nil The ID of the monster that is overridden, or nil if not found.
local function findIdByOverrideName(name)
local monsterStatsData = mw.loadData("Module:Monsters_stats/data")
for id, monster in pairs(monsterStatsData) do
for overrideName, overrideMonster in pairs(monster.overrides or {}) do
if overrideName == name then
return id
end
end
end
end
function p.lootTable(frame)
local args = frame:getParent().args
return tostring(p._lootTable(args))
end
function p._lootTable(args)
local sourceName = args.name or args.title or mw.title.getCurrentTitle().text
--Some monsters use same id as other monsters so we need to specify location for them
local locationId = args["zone"] and findSourceId(args["zone"])
local sourceId
local sourceType
if locationId then
sourceId = findIdByOverrideName(sourceName)
sourceType = "monster"
else
sourceId, sourceType = findSourceId(sourceName)
end
if not sourceId then
return locationId and
createErrorMessage(
"Found no monsters overridden by '" .. sourceName ..
"'. The Modules: Monsters_stats/data or Loot/data may be outdated."
) or
createErrorMessage(
"No monster or location named '" .. sourceName ..
"'. The Module:Loot/data may be outdated. <br>Try adding parameter 'location' to the template, e.g.:" ..
"<br><code>{{Loot_table|location=Palace of Flame}}</code>."
)
end
local loot = getFirstSourceMatch(lootData, sourceId, sourceType, locationId)
if not loot then
return createErrorMessage(
"No loot found for monster or location named '" .. sourceName ..
"' The Module:Loot/data may be outdated."
)
end
local lang = mw.language.getContentLanguage()
---@param name string Wikitext.
---@return mw.html mw.html TH element.
local function createTh(name)
local th = mw.html.create("th")
:addClass("headerSort")
:attr("tabindex", 0)
:attr("title", "Sort ascending")
:wikitext(name)
return th
end
---@param names string[] Array of wikitext.
---@return mw.html TR element containing names as TH elements.
local function createThs(names)
local tr = mw.html.create("tr")
for _, name in ipairs(names) do
tr:node(createTh(name))
end
return tr
end
---Creates a mw.html A element containing an image.
---@param name string The name of the item.
---@param src string The URI to the item image.
---@param width? string|integer The width of the item image as integer.
---@param height? string|integer The height of the item image as integer.
---@return mw.html mw.html A element containing an image.
local function createImg(name, src, alt, width, height)
local e = mw.html.create("a")
:attr("href", tostring(mw.uri.localUrl(name)))
:attr("title", name)
:tag("img")
:attr("src", src)
:attr("alt", alt)
if width then
e:attr("width", width)
end
if height then
e:attr("height", height)
end
return e:done()
end
local function createImgText(name, src, alt, width, height)
return string.format(
'[[%s|<img src="%s" alt="%s"%s%s>]]',
name,
src,
alt,
width and ' width="' .. width .. '"' or "",
height and ' heigth="' .. height .. '"' or ""
)
end
---Creates an Wikitext link with an image.
---@param title string The title of the link.
---@param imageAttributes table The html attributes for the image.
---@return string Wikitext link with the image.
local function createWikitextImage(title, imageAttributes)
local image = mw.html.create("img"):attr(imageAttributes)
return string.format('[[%s|%s]]', title, tostring(image))
end
---Formats the value of an item as string.
---@param item table Item table from Module:Items/data
---@return string The formatted value of the item as string, or '-' if no value.
local function createValueText(item)
if item.id == 1 then -- Gold, has no value in the data
return "1"
end
return item.value and lang:formatNum(item.value) or "-"
end
---Formats the Item drop quantities as string.
---@param item Item Item table from Module:Loot/data
---@return string The formatted quantity range as string.
local function createQuantityText(item)
if item.minAmount == item.maxAmount then
return tostring(item.minAmount)
end
return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount)
end
--TODO: Add option to show percentages as fractions (open options from the gear icon)
-- Saving preferences would require special permissions? MAybe with mw.user or javascript to localStorage?
local tableHtml = mw.html.create("table")
:addClass("wikitable sortable jquery-tablesorter")
--:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
:node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" }))
for _, item in ipairs(loot) do
local item2 = itemData[tostring(item.id)]
--IS itemList.ts has some incorrect URIs, e.g. for Feather
local src = item2.itemImage
src = src:sub(1, 1) ~= "/" and "/" .. src or src
local imageHtml = mw.html.create("td")
:wikitext(createWikitextImage(
item2.name,
{
src="https://www.play.idlescape.com" .. src,
alt=item2.name .. (item2.extraTooltip and ". " .. item2.extraTooltip or ""),
width=args.width or 30,
heigth=args.height or nil
}
))
local itemHtml = mw.html.create("td")
:wikitext('[[' .. item2.name .. ']]')
local quantityHtml = mw.html.create("td")
:css("text-align", "center")
:wikitext(createQuantityText(item))
local chanceHtml = mw.html.create("td")
:css("text-align", "center")
:wikitext(toFixed(item.chance * 100, 3) .. "%")
local priceHtml = mw.html.create("td")
:css("text-align", "right")
:wikitext(createValueText(item2))
local tradeableHtml = mw.html.create("td")
:css("text-align", "center")
:wikitext((item2.id == 1 or item2.tradeable) and "Yes" or "No") --Gold is tradeable
local leagueHtml = mw.html.create("td")
:css("text-align", "center")
--TODO: Add indicator if league is inactive, the field is present in
-- leagueList.ts / Module:Leagues/data but some are incorrect
if item.allowedLeagues then
for _, leagueId in ipairs(item.allowedLeagues) do
local league = leagueData[tostring(leagueId)]
if league then
leagueHtml:wikitext(createWikitextImage(
league.name,
{
src="https://www.play.idlescape.com" .. league.icon,
alt=league.name,
width=args.width or 30,
heigth=args.height or nil
}
))
else
leagueHtml:wikitext("?")
end
end
else
leagueHtml:wikitext("All")
end
local rowHtml = mw.html.create("tr")
:node(imageHtml)
:node(itemHtml)
:node(quantityHtml)
:node(chanceHtml)
:node(priceHtml)
:node(tradeableHtml)
:node(leagueHtml)
tableHtml:node(rowHtml)
end
return tableHtml
end
return p