Difference between revisions of "Future Updates"

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*[[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/742203169794424954 Weakening wont be in the rework]</ref>
 
*[[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/742203169794424954 Weakening wont be in the rework]</ref>
 
*Bosses are confirmed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743889233215499 Well you can easily just go do solo bosses.]</ref>
 
*Bosses are confirmed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743889233215499 Well you can easily just go do solo bosses.]</ref>
*[[Satchels]] will be adjusted. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/736261682275418163 On satchels, they will be adjusted in the combat rework.]</ref>
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*[[Satchel|Satchels]] will be adjusted. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/736261682275418163 On satchels, they will be adjusted in the combat rework.]</ref>
 
*Multiplayer is confirmed for group bosses. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743396834377760 Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.]</ref>
 
*Multiplayer is confirmed for group bosses. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743396834377760 Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.]</ref>
 
*Multiplayer loot will not be based on the percentage of damage you deal. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729744263113342987 Hell no. Why would I do something that stupid.]</ref>
 
*Multiplayer loot will not be based on the percentage of damage you deal. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729744263113342987 Hell no. Why would I do something that stupid.]</ref>

Revision as of 20:00, 28 March 2021

This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it.

Schedule [1]

The dates and specific order of the updates are highly speculative and may not be accurate.

Date Update
Combat Rework
Smithing Rework
Marketplace Rework
Possible fishing rework
Monetization Model
Steam and Mobile
LAUNCH


Combat rework

A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it:

  • Rings will be changed and have an effect in combat. [2]
  • New weapons has been mentioned as a possibility, not yet confirmed. [3]
  • Combat skills may or may not be reset, this has yet to be decided. [4]
  • Scroll of Weakening enchant is confirmed to be removed. [5]
  • Bosses are confirmed. [6]
  • Satchels will be adjusted. [7]
  • Multiplayer is confirmed for group bosses. [8]
  • Multiplayer loot will not be based on the percentage of damage you deal. [9]
  • Chickens will keep their current drop table. [10]
  • Trade banned accounts will not be able to participate in multiplayer combat. [11]
  • The source item transformation of the Infernal Lance might be changed. [12]
  • Notifications potentially being added to combat. [13]
  • Different weapon types and roles will play a big part. This will likely be used in multiplayer boss combat. [14]


References