Difference between revisions of "Future Updates"
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− | This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it. | + | {{Incomplete|[[Refactor]] March 02, 2023}}This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it. |
− | == Combat rework == | + | ==Schedule <ref>[https://www.reddit.com/r/Idlescape/comments/jer2y1/idlescape_updated_roadmap_to_v10/ Idlescape - Updated Roadmap to v1.0]</ref>== |
+ | ''The dates and specific order of the updates are highly speculative and may not be accurate.'' | ||
+ | {| class="wikitable" | ||
+ | !Date | ||
+ | !Update | ||
+ | |- | ||
+ | | | ||
+ | |Combat Rework | ||
+ | |- | ||
+ | | | ||
+ | |Smithing Rework | ||
+ | |- | ||
+ | | | ||
+ | |Marketplace Rework | ||
+ | |- | ||
+ | | | ||
+ | |Monetization Model | ||
+ | |- | ||
+ | | | ||
+ | |Steam and Mobile | ||
+ | |- | ||
+ | | | ||
+ | |LAUNCH | ||
+ | |} | ||
+ | |||
+ | ==Combat rework== | ||
A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it: | A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it: | ||
− | * Rings will be changed and have an effect in combat.< | + | *Rings will be changed and have an effect in combat.<ref>[https://discordapp.com/channels/616248556956942336/672461036275761225/746823347412664322 Changes to rings in combat? Confirmed].</ref> |
− | * New weapons has been mentioned as a possibility, not yet confirmed.< | + | *New weapons has been mentioned as a possibility, not yet confirmed.<ref>[https://discordapp.com/channels/616248556956942336/672461036275761225/746823461564973086 Getting new weapons in the combat rework? Not yet confirmed. We've mentioned it as a possibility.]</ref> |
− | * Combat skills may or may not be reset, this has yet to be decided.< | + | *Combat skills may or may not be reset, this has yet to be decided.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/735866158032486400 For the combat reset, if it happens, just constitution/attack/strength/defense would be reset to 0 but all current exp you have would be dumped into mastery.]</ref> |
− | * [[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed.< | + | *[[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/742203169794424954 Weakening wont be in the rework]</ref> |
− | * Bosses are confirmed.< | + | *Bosses are confirmed.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743889233215499 Well you can easily just go do solo bosses.]</ref> |
− | * [[ | + | *[[Satchel]]s will be adjusted.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/736261682275418163 On satchels, they will be adjusted in the combat rework.]</ref> |
− | + | *Multiplayer is confirmed for group bosses.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743396834377760 Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.]</ref> | |
− | * Multiplayer is confirmed for group bosses.< | + | *Multiplayer loot will not be based on the percentage of damage you deal.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729744263113342987 Hell no. Why would I do something that stupid.]</ref> |
− | * Multiplayer loot will not be based on the percentage of damage you deal.< | + | *Chickens will keep their current drop table.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/728620753750065154 I dunno. I haven't done any drops yet. Everything just drops satchels so far minus chicken which kept its drop table.]</ref> |
− | * Chickens will keep their current drop table.< | + | *Trade banned accounts will not be able to participate in multiplayer combat.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/728623707274084472 Nope. No alting. You will be banned from multi-player interactions.]</ref> |
− | * Trade banned accounts will not be able to participate in multiplayer combat.< | + | *The source item transformation of the [[Infernal Lance]] might be changed.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/727900152488263791 I'm pretty sure I'll be able to change the source of the transform in the combat rework and get it pushed out before anyone finds it honestly.]</ref> |
− | * The source item transformation of the [[Infernal Lance]] might be changed.< | + | *Notifications potentially being added to combat.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/726290891773444137 And I just did a thing for potentially adding notifications for the combat rework]</ref> |
− | * Notifications potentially being added to combat.< | + | *Different weapon types and roles will play a big part. This will likely be used in multiplayer boss combat.<ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/747206265637437501 Different weapon types will support different roles which will likely be used in multiplayer boss combat.]</ref> |
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− | + | ==References== | |
− | + | <references /> | |
− | + | [[Category:Game Updates]] | |
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Latest revision as of 02:15, 18 May 2023
This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it.
Schedule [1]
The dates and specific order of the updates are highly speculative and may not be accurate.
Date | Update |
---|---|
Combat Rework | |
Smithing Rework | |
Marketplace Rework | |
Monetization Model | |
Steam and Mobile | |
LAUNCH |
Combat rework
A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it:
- Rings will be changed and have an effect in combat.[2]
- New weapons has been mentioned as a possibility, not yet confirmed.[3]
- Combat skills may or may not be reset, this has yet to be decided.[4]
- Scroll of Weakening enchant is confirmed to be removed.[5]
- Bosses are confirmed.[6]
- Satchels will be adjusted.[7]
- Multiplayer is confirmed for group bosses.[8]
- Multiplayer loot will not be based on the percentage of damage you deal.[9]
- Chickens will keep their current drop table.[10]
- Trade banned accounts will not be able to participate in multiplayer combat.[11]
- The source item transformation of the Infernal Lance might be changed.[12]
- Notifications potentially being added to combat.[13]
- Different weapon types and roles will play a big part. This will likely be used in multiplayer boss combat.[14]
References
- ↑ Idlescape - Updated Roadmap to v1.0
- ↑ Changes to rings in combat? Confirmed.
- ↑ Getting new weapons in the combat rework? Not yet confirmed. We've mentioned it as a possibility.
- ↑ For the combat reset, if it happens, just constitution/attack/strength/defense would be reset to 0 but all current exp you have would be dumped into mastery.
- ↑ Weakening wont be in the rework
- ↑ Well you can easily just go do solo bosses.
- ↑ On satchels, they will be adjusted in the combat rework.
- ↑ Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.
- ↑ Hell no. Why would I do something that stupid.
- ↑ I dunno. I haven't done any drops yet. Everything just drops satchels so far minus chicken which kept its drop table.
- ↑ Nope. No alting. You will be banned from multi-player interactions.
- ↑ I'm pretty sure I'll be able to change the source of the transform in the combat rework and get it pushed out before anyone finds it honestly.
- ↑ And I just did a thing for potentially adding notifications for the combat rework
- ↑ Different weapon types will support different roles which will likely be used in multiplayer boss combat.