Difference between revisions of "Levels"

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====Levels====
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{{Incomplete|[[Refactor]] March 02, 2023}}'''Levels''' track a player's progress in a skill. Performing an action grants experience in a skill, and with [[Experience Table|enough experience]] gained, the player will level up in that skill. The maximum level is 99, with mastery levels after that.
  
The game keeps track of a players progress using levels. Performing an action grants experience in a skill, and with enough experience gained the player will level-up in that skill.
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If a player's level is boosted (e.g. with equipment or mastery levels), the '''effective level''' is usually used to calculate the effects of a player's level, except for [[combat]] skills, scrollcrafting, etc.
The current maximum level is 99.<br/>
 
See  also: [[Experience Table]]
 
  
====Effective levels====
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==Effect==
after level 99 a player can still increase in effective level, through equipable items such as rings, weapons or tools and through
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Levels can affect a skill in many different ways depending on the skill.
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* In [[foraging]], [[mining]], and [[smithing]], the higher the level, the lower the action time.
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* In [[fishing]], [[enchanting]], and [[cooking]], the higher the level, the higher the success chance for each action.
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* In [[farming]] and [[runecrafting]], the higher the level, the greater the yield for each action.
  
====mastery levels====
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==Mastery Levels==
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'''Mastery levels''' track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels. The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.
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==See also==
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*[[Experience Table]]
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[[Category:Mechanics]]

Latest revision as of 02:20, 18 May 2023

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This page or section is incomplete and could use improvement.
Reason: Refactor March 02, 2023
You can discuss this issue on the talk page or edit this page to improve it.

Levels track a player's progress in a skill. Performing an action grants experience in a skill, and with enough experience gained, the player will level up in that skill. The maximum level is 99, with mastery levels after that.

If a player's level is boosted (e.g. with equipment or mastery levels), the effective level is usually used to calculate the effects of a player's level, except for combat skills, scrollcrafting, etc.

Effect

Levels can affect a skill in many different ways depending on the skill.

Mastery Levels

Mastery levels track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels. The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.

See also