Difference between revisions of "User:HeckYea"

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This Combat Guide is written in order to help players travel through combat as optimally as possible. It will be broken into four sections: A guide on how combat works, then guides for each respective combat skill, Melee, Range and Magic.
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{{Infobox Combat Location
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|level = 50+
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|style = Magic
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|nMonster =
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{{img|Black Knight|60|word=1}}
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|eMonster =
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{{img|Imbued Black Knight|60|word=1}}
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|dMonster =
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{{img|The Advisor|60|word=1}}<br>
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{{img|Black Knight Titan|60|word=1}}<br>
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|mDrops =
 +
{{img|Dark Key Piece|35|word=1}}<br>
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{{img|Dark Vault Identification Crystal|35|word=1}}<br>
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{{img|Corrupted Fragment|35|word=1}}<br>
 +
{{img|Black Knight's Trial|35|word=1}}<br>
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[[Obsidian Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/black_med_helm_icon.png" alt="Obsidian Helmet" width="35px" height = "35px"> Obsidian Gear]]<br>
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{{img|Obsidian Glass|35|word=1}}<br>
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{{img|Black Knight Titan's Helm|35|word=1}}<br>
 +
{{img|Chorus of Souls|35|word=1}}<br>
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{{img|Decayed Cloak|35|word=1}}<br>
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|vDrops =
 +
[[Obsidian Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/black_med_helm_icon.png" alt="Obsidian Helmet" width="35px" height = "35px"> Obsidian Gear]]<br>
 +
{{img|Obsidian Glass|35|word=1}}<br>
 +
{{img|Black Knight Titan's Helm|35|word=1}}<br>
 +
{{img|Torn Banner|35|word=1}}<br>
 +
{{img|Blademaster's Memory|35|word=1}}<br>
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{{img|Dark Cache|35|word=1}}<br>
 +
{{img|Lesser Jewelry Cache|35|word=1}}<br>
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[[Ability Books|<img src="https://www.play.idlescape.com/images/combat/ability_book/melee.png" alt="Obsidian Helmet" width="35px" height = "35px"> Ability Books]]<br>
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}}
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'''Dark Fortress''' is the respective [[Combat#Dungeons|dungeon]] for [[City]] and is accessed by {{img|Dark Fortress Key|20|word=1}}. It is the sole source of the {{img|Blademaster's Memory|35|word=1}} and {{img|Torn Banner|35|word=1}} which are required for crafting {{img|Blademaster's Shroud|20|word=1}} and {{img|Royal Banner|20|word=1}} respectively. Up to 3 players/mercenaries can enter Dark Fortress.
  
<br />
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Dark Fortress consists of 4 waves:
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* 40 [[Black Knight]]s
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* 12 [[Imbued Black Knight]]s
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* 6 [[Black Knight Titan]]s
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* 2 [[Black Knight]]s and 1 [[The Advisor]]
  
== How Does Combat Work? ==
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=Recommended Gear=
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers). Ranged makes use of ranged weapons (such as longbows and crossbows). Magic makes use of magic weapons (such as staffs and wands). Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe)
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A party for dungeons usually consists of 2 DPS and a tank.
 +
==DPS==
 +
Two-handed weapons have higher DPS than one-handed ones at cost of lower defense, however since we have a tank we use two-handed weapons for the extra DPS.
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*Level: 50+ in {{img|magic|22|word=1}} and {{img|defense|22|word=1}}.
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*Armor: [[Greater Imbued Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/magic/greater_imbued_robe_hood.png" alt="Elder Robe Hood" width="22" height = "22"> Greater Imbued Gear]] or [[Elder Gear|<img src="https://www.play.idlescape.com/images/combat/equipment/magic/elder_robe_hood.png" alt="Elder Robe Hood" width="22" height = "22"> Elder Gear]].
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*Weapon: {{img|Elder Staff|22|word=1}} or {{img|Sylvan Staff|22|word=1}} paired with {{img|Ancient Nature Amulet|22|word=1}}. {{img|critical strike|22|word=1}} greatly improves DPS.
  
=== Player, Equipment Stats, and Skills ===
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==Tank==
Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts. Combat is broken into six skills, each with their own experience and how to earn it.  
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{{img|Ancient Nature Amulet|22|word=1}} is a good choice for tanks regardless of Nature's Blessing buff, because of the {{img|Fortitude|22|word=1}} enchantment on it.
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*Level: 50+ in {{img|defense|22|word=1}} and {{img|magic|22|word=1}} or {{img|strength|22|word=1}}.
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*Armor: [[Stygian Gear|Stygian]] or [[Runite Gear|Runite]] tank set.
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*Level: 50+ in {{img|magic|22|word=1}}
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*Weapon: {{img|Stygian Battleaxe|22|word=1}} or {{img|Runite Battleaxe|22|word=1}} paired with {{img|Stygian Shield|22|word=1}} or {{img|Runite Shield|22|word=1}} enchanted with {{img|healing|22|word=1}} which greatly increase a mercenary's Health, or {{img|Sylvan Staff|22|word=1}} paired with {{img|Ancient Nature Amulet|22|word=1}} for a more healing/defensive buff focused tank.
  
* Constitution: Earned when other Combat experience is earned.  
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=Monsters=
* Attack: Landing hits in Combat. Defense: Taking, mitigating and dodging damage in Combat.
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All the monsters are weak to {{img|magic|22|word=1}} and [[File:Crush_splash.png|frameless|22px|link=Combat#Affinities]] Crush and resistance to {{img|Melee|22|word=1}} and {{img|range|22|word=1}}. The Advisor has +200% defensive [[File:Poison_splash.png|frameless|22px|link=Combat#Affinities]] poison affinity, so a poison build isn't ideal.
* Strength: Dealing damage with Melee related skills.
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{| class="wikitable"
* Magic: Dealing damage with Magic related skills.
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!colspan="2"|Monster
* Ranged: Dealing damage with Ranged related skills.
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!Threat
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!DPS
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!Weaknesses
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|-
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|{{img|Black Knight|70}}
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|[[Black Knight]]
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|2050
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|9(Melee)
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|{{Affinity|magic|-25}}, {{Affinity|blunt|-30}}
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|-
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|{{img|Imbued Black Knight|70}}
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|[[Imbued Black Knight]]
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|7876
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|28(Melee)
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|{{Affinity|magic|-25}}, {{Affinity|blunt|-30}}
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|-
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|{{img|Black Knight Titan|70}}
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|[[Black Knight Titan]]
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|7580
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|29(Melee)
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|{{Affinity|magic|-20}}, {{Affinity|blunt|-30}}
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|-
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|{{img|The Advisor|90}}
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|[[The Advisor]]
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|8276
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|113(Melee)
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|{{Affinity|magic|-20}}, {{Affinity|blunt|-20}}
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|}
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=Dungeon Victory Drops=
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{| class="wikitable"
 +
!colspan=2|Item
 +
!Rarity
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!Market Price Each
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|-
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|{{img|Dark Cache|35}}
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|[[Dark Cache]]
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|100%
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|Searing Ladle}}/1}}|No price data|{{AddSeparator|{{market|Searing Ladle}}}}}}
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|-
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|{{img|Lesser Jewelry Cache|35}}
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|[[Lesser Jewelry Cache]]
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|{{?}} Common
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|Lesser Jewelry Cache}}/1}}|No price data|{{AddSeparator|{{market|Lesser Jewelry Cache}}}}}}
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|-
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|{{img|Torn Banner|35}}
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|[[Torn Banner]]
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|{{?}} Rare
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|goblin cache}}/1}}|No price data|{{AddSeparator|{{market|goblin cache}}}}}}
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|-
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|{{img|Blademaster's Memory|35}}
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|[[Blademaster's Memory]]
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|{{?}} Rare
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|{{img|gold|20}}{{#iferror: {{#expr:{{market|Chef's hat}}/1}}|No price data|{{AddSeparator|{{market|Chef's hat}}}}}}
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|}
  
Experience for each combat skill is rewarded on monster kill, so dying before defeating a mob will reward no experience.
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[[Category:Combat]]
 
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[[Category:Dungeon]]
=== The Offensive Stats ===
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[[Category:Zones]]
 
 
* '''Strength''' (Melee), '''Dexterity''' (Ranged), and '''Intelligence''' (Magic) are the main offensive stats and modify your overall damage for their respective fields. They are also affected by Combat Skill Levels ('''Strength''', '''Ranged''', and '''Magic''').
 
* '''Crit Chance''' is your chance to hit an enemy for Critical damage, when you do hit a crit, it'll add damage based off your '''Crit Multiplier'''. Having a Crit Chance of 30% and a Crit Mult of 50% means that you have a 30% chance on hit to do 50% more damage.
 
 
 
* '''Accuracy''' is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those. For example the ability 'Fireball' will make use of Magic Accuracy and Fire Accuracy.
 
 
 
=== The Defensive Stats ===
 
 
 
* '''Protection''' is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
 
* '''Resistance''' is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
 
* '''Agility''' is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
 
* '''Stamina''' determines the value of your total health, in addition to your '''Constitution''' level
 
 
 
== Affinities ==
 
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. A good example of this are Breatplates, which give a high amount of negative offensive affinities, but lots of positive defensive affinities in return. This makes them very effective at tanking, but not good at outputting damage. Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%). Affinities can increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.
 
 
 
Player Stats: +50% magic affinity,, +115% fire affinity
 
 
 
Ability Being Used: Fireball (1x Magic, 1.33x Fire) {abilityIcon(abilitiesIds.fire_ball)}
 
 
 
(Magicaffinity x Magicmultiplier1 + Fireaffinity x Firemultiplier2) / 2
 
 
 
↓↓
 
 
 
(1.00 x 1.50 + 1.33 x 2.15) / 2
 
 
 
↓↓
 
 
 
Effectiveness = 2.179
 
 
 
''This guide is featured in-game under the combat information symbol.''
 

Latest revision as of 03:39, 13 June 2024

HeckYea
HeckYea
Recommended Level: 50+
Recommended Style: Magic
Monsters
Normal:Elite:
Black Knight Black KnightImbued Black Knight Imbued Black Knight
Dungeon Exclusive:
The Advisor The Advisor
Black Knight Titan Black Knight Titan
Notable Drops
Monster Drops:Zone Victory Drops:
Dark Key Piece Dark Key Piece

Dark Vault Identification Crystal Dark Vault Identification Crystal
Corrupted Fragment Corrupted Fragment
Black Knight's Trial Black Knight's Trial
Obsidian Helmet Obsidian Gear
Obsidian Glass Obsidian Glass
Black Knight Titan's Helm Black Knight Titan's Helm
Chorus of Souls Chorus of Souls

Decayed Cloak Decayed Cloak
Obsidian Helmet Obsidian Gear

Obsidian Glass Obsidian Glass
Black Knight Titan's Helm Black Knight Titan's Helm
Torn Banner Torn Banner
Blademaster's Memory Blademaster's Memory
Dark Cache Dark Cache
Lesser Jewelry Cache Lesser Jewelry Cache

Obsidian Helmet Ability Books

Dark Fortress is the respective dungeon for City and is accessed by Dark Fortress Key Dark Fortress Key. It is the sole source of the Blademaster's Memory Blademaster's Memory and Torn Banner Torn Banner which are required for crafting Blademaster's Shroud Blademaster's Shroud and Royal Banner Royal Banner respectively. Up to 3 players/mercenaries can enter Dark Fortress.

Dark Fortress consists of 4 waves:

Recommended Gear

A party for dungeons usually consists of 2 DPS and a tank.

DPS

Two-handed weapons have higher DPS than one-handed ones at cost of lower defense, however since we have a tank we use two-handed weapons for the extra DPS.

Tank

Ancient Nature Amulet Ancient Nature Amulet is a good choice for tanks regardless of Nature's Blessing buff, because of the Fortitude Fortitude enchantment on it.

Monsters

All the monsters are weak to Magic Magic and Crush splash.png Crush and resistance to Melee Crafting Icon Melee and Range Range. The Advisor has +200% defensive Poison splash.png poison affinity, so a poison build isn't ideal.

Monster Threat DPS Weaknesses
Black Knight Black Knight 2050 9(Melee)

Magic splash.png(-25%), Crush splash.png(-30%)

Imbued Black Knight Imbued Black Knight 7876 28(Melee)

Magic splash.png(-25%), Crush splash.png(-30%)

Black Knight Titan Black Knight Titan 7580 29(Melee)

Magic splash.png(-20%), Crush splash.png(-30%)

The Advisor The Advisor 8276 113(Melee)

Magic splash.png(-20%), Crush splash.png(-20%)

Dungeon Victory Drops

Item Rarity Market Price Each
Dark Cache Dark Cache 100% Gold19,994,997
Lesser Jewelry Cache Lesser Jewelry Cache [?] Common Gold798,500
Torn Banner Torn Banner [?] Rare Gold9,499,997
Blademaster's Memory Blademaster's Memory [?] Rare Gold277,777,766