Difference between revisions of "Module:Infobox Item"
Jump to navigation
Jump to search
(Add aug cost) |
(Scroll fix) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
enchantment = 'Module:Enchantment/data', | enchantment = 'Module:Enchantment/data', | ||
location = 'Module:Location/data', | location = 'Module:Location/data', | ||
− | craftaug = 'Module:CraftingAugmenting/data' | + | craftaug = 'Module:CraftingAugmenting/data', |
+ | farming = 'Module:Farming/data' | ||
} | } | ||
Line 216: | Line 217: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
− | if item.class == "enchanted-scroll" and item.level < 100 then | + | if item.class == "enchanted-scroll" and item.level and item.level < 100 then |
s = '[[Scrollcrafting]]<br>' | s = '[[Scrollcrafting]]<br>' | ||
end | end | ||
Line 335: | Line 336: | ||
args[h()] = "Offensive Stats" | args[h()] = "Offensive Stats" | ||
− | + | stat = stats.offensiveCritical | |
if stat then | if stat then | ||
args[l()] = "Crit Chance" | args[l()] = "Crit Chance" | ||
Line 411: | Line 412: | ||
args[h()] = "Defensive Stats" | args[h()] = "Defensive Stats" | ||
− | + | stat = stats.defensiveCritical | |
if stat then | if stat then | ||
args[l()] = "Crit Avoidance" | args[l()] = "Crit Avoidance" | ||
Line 458: | Line 459: | ||
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
end | end | ||
+ | end | ||
+ | |||
+ | local ammoStat = item.ammunitionMults | ||
+ | |||
+ | if ammoStat then | ||
+ | args[h()] = "Ammo Stats" | ||
+ | args[sl()] = 'Type' | ||
+ | args[sd()] = ammoStat.style | ||
+ | args[sl()] = 'Damage' | ||
+ | args[sd()] = ammoStat.damageMult .. 'x' | ||
+ | args[sl()] = 'Accuracy' | ||
+ | args[sd()] = ammoStat.accuracyMult .. 'x' | ||
end | end | ||
Line 463: | Line 476: | ||
local craftAug = getCraftAug(item.id) | local craftAug = getCraftAug(item.id) | ||
− | if craftAug.augmenting then | + | if craftAug and craftAug.augmenting then |
− | s = "" | + | if item.equipmentStats then |
− | + | s = "" | |
− | + | for key, bonus in pairs(item.equipmentStats.augmentationBonus) do | |
− | + | s = s .. "+" .. bonus.value .. " " | |
+ | s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" | ||
+ | end | ||
+ | s = s:sub(1,s:len()-4) | ||
+ | args[sl()] = "Aug Bonus" | ||
+ | args[sd()] = s | ||
end | end | ||
− | + | ||
− | + | s = "" | |
− | |||
− | |||
− | |||
for key, cost in pairs(craftAug.augmenting) do | for key, cost in pairs(craftAug.augmenting) do | ||
s = s .. cost .. " " | s = s .. cost .. " " | ||
Line 512: | Line 527: | ||
args[h()] = "Seeds" | args[h()] = "Seeds" | ||
− | + | local farming = item.farmingStats | |
− | + | if farming then | |
− | + | local farmingData = p.loadData('farming') | |
− | + | local seedData = farmingData[item.id] | |
− | + | if seedData then | |
− | + | s = "" | |
− | + | for key, yield in pairs(seedData) do | |
− | + | s = s .. yield.min .. "-" .. yield.max .. " " | |
− | + | s = s .. itemImage(yield.id, true) | |
− | + | if yield.chance ~= 1 then | |
− | + | s = s .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" | |
− | + | end | |
− | + | s = s .. "<br>" | |
− | + | end | |
− | + | s = s:sub(1,s:len()-4) | |
− | + | args[l()] = "Level Required" | |
− | + | args[d()] = farming.requiredLevel | |
− | + | args[l()] = "Experience" | |
− | + | args[d()] = addSeparator(farming.experience) | |
− | + | args[l()] = "Plot Size" | |
− | + | args[d()] = farming.height .. "x" .. farming.width | |
− | + | args[l()] = "Harvest Time" | |
− | + | args[d()] = farming.time .. " minutes" | |
+ | args[l()] = "Yield" | ||
+ | args[d()] = s | ||
+ | end | ||
+ | end | ||
local args2 = {} | local args2 = {} |
Latest revision as of 02:33, 5 July 2024
local p = {} local data_module_names = { item = 'Module:Items/data', enchantment = 'Module:Enchantment/data', location = 'Module:Location/data', craftaug = 'Module:CraftingAugmenting/data', farming = 'Module:Farming/data' } local loaded_data_modules = {} local headerCount = 1 local labelCount = 1 local dataCount = 1 local function h() local s = "header" .. headerCount headerCount = headerCount + 1 labelCount = headerCount dataCount = headerCount return s end local function sbreak() local s = "sbreak" .. headerCount headerCount = headerCount + 1 labelCount = headerCount dataCount = headerCount return s end local function l() local s = "label" .. labelCount dataCount = labelCount labelCount = labelCount + 1 headerCount = labelCount return s end local function d() local s = "data" .. dataCount dataCount = dataCount + 1 headerCount = dataCount labelCount = dataCount return s end local function sl() local s = "s" .. l{} return s end local function sd() local s = "s" .. d{} return s end function p.loadData(data_type) local module_name = data_module_names[data_type] if loaded_data_modules[module_name] == nil then loaded_data_modules[module_name] = mw.loadData(module_name) end return loaded_data_modules[module_name] end local function findItem(name) local lname = name:lower() --Remove leading and trailing spaces. lname = lname:gsub('^%s*(.-)%s*$', '%1') for key, item in pairs(p.loadData("item")) do if lname == item.name:lower() then return item end end return 0 end local function getItem(id) return p.loadData("item")[tostring(id)] end local function getEnchantmentName(id) return p.loadData("enchantment")[tostring(id)].name end local function getItemName(id) return p.loadData("item")[tostring(id)].name end local function getCraftAug(id) return p.loadData("craftaug")[tostring(id)] end local function fullUrl(url) local newUrl = url if url:sub(1,5) == "https" then return newUrl end if url:sub(1,1) ~= "/" then newUrl = "/" .. newUrl end newUrl = "https://www.play.idlescape.com" .. newUrl return newUrl end local function icon(name, url, word) local s = fullUrl(url) s = "[[" .. name .. "|<img src=\"" .. s s = s .. "\" alt=\"" .. name .. "\" width=\"20\">" if word then s = s .. name end s = s .. "]]" return s end local function itemImage(id, word) local item = p.loadData("item")[tostring(id)] local url = "" if item.itemIcon then url = item.itemIcon else url = item.itemImage end return icon(item.name, url, word) end local function locationImage(id, word) local loc = p.loadData("location")[tostring(id)] local url = "" if loc.locationImage then url = loc.locationImage else return "[[" .. loc.name .. "]]" end return icon(loc.name, url, word) end local function img(id) local url = "" if item.itemIcon then url = item.itemIcon else url = item.itemImage end return fullUrl(url) end local function addSeparator(num) return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse() end local function gatheringSource(id) local s = "" for key, loc in pairs(p.loadData('location')) do if loc.loot then for key2, loot in pairs(loc.loot) do if id == loot.id then s = s .. locationImage(loc.locID, true) s = s .. "<br>" end end end end return s end -- local function farmingSource(id) -- local s = "" -- for key, item in pairs(p.loadData('item')) do -- if item.farmingStats then -- for key2, yield in pairs(item.farmingStats.yield) do -- if id == yield.id then -- s = s .. itemImage(item.id, true) -- s = s .. "<br>" -- end -- end -- end -- end -- return s -- end local function smithingSource(id) local s = "" local item = getItem(id) if item.skill == "smithing" and item.name ~= 'Ichor' then s = '[[Smithing]]<br>' end return s end local function cookingSource(id) local s = "" local item = getItem(id) if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then s = '[[Cooking]]<br>' end return s end local function runecraftingSource(id) local s = "" local item = getItem(id) if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then s = '[[Runecrafting]]<br>' end return s end local function scrollcraftingSource(id) local s = "" local item = getItem(id) if item.class == "enchanted-scroll" and item.level and item.level < 100 then s = '[[Scrollcrafting]]<br>' end return s end local function craftingSource(id) local s = "" local item = getItem(id) if item.craftable then s = '[[Crafting]]<br>' end return s end local function findSource(id) local s = "" s = s .. gatheringSource(id) -- s = s .. farmingSource(id) s = s .. scrollcraftingSource(id) s = s .. runecraftingSource(id) s = s .. smithingSource(id) s = s .. craftingSource(id) s = s .. cookingSource(id) if s:len() > 4 then s = s:sub(1,s:len()-4) end return s end local function createInfobox(item) local args = {} local url = "" local s = "" args.autoheaders = "y" args.subbox = "no" args.bodystyle = " " args.title = item.name if item.itemIcon then url = item.itemIcon else url = item.itemImage end args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">" if item.value then args[l()] = icon('Gold', "/images/gold_coin.png") args[d()] = addSeparator(item.value) end if item.tradeable then args[l()] = icon('Market', "/images/ui/marketplace_icon.png") local market = require("Module:Market")["_price"]({item.name, 1, 1}) if market then args[d()] = addSeparator(market) else args[d()] = "Yes" end end if item.requiredLevel then s = "" for skill, level in pairs(item.requiredLevel) do s = s .. level .. " " .. skill .. "<br>" end s = s:sub(1,s:len()-4) args[l()] = "Level Required" args[d()] = s end args[l()] = "Source" args[d()] = findSource(item.id) if item.heat then args[l()] = itemImage(2) args[d()] = addSeparator(item.heat) end local stats = item.equipmentStats if stats then args[l()] = "Slot" args[d()] = stats.slot if item.enchantmentTier then args[l()] = "Enchantment Slots" args[d()] = item.enchantmentTier end if item.forcedEnchant then args[l()] = "Enchantments" args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]" end if stats.toolBoost then s = "" for key, stat in pairs(stats.toolBoost) do s = s .. stat.boost .. " " s = s .. stat.skill .. "<br>" end s = s:sub(1,s:len()-4) args[l()] = "Stats" args[d()] = s end if stats.oneHanded == false then args[l()] = "Two-handed" args[d()] = "Yes" end if stats.attackSpeed then args[l()] = "Attack Speed" args[d()] = stats.attackSpeed end args[h()] = "Offensive Stats" stat = stats.offensiveCritical if stat then args[l()] = "Crit Chance" args[d()] = stat.chance args[l()] = "Crit Multiplier" args[d()] = stat.damageMultiplier end stat = stats.weaponBonus if stat then args[sl()] = "Str" args[sd()] = stat.strength args[sl()] = "Int" args[sd()] = stat.intellect args[sl()] = "Dex" args[sd()] = stat.dexterity end args[h()] = "Offensive Affinity" stat = stats.offensiveDamageAffinity if stat then args[sl()] = "Melee" args[sd()] = stat.Melee and stat.Melee * 100 .. "%" args[sl()] = "Magic" args[sd()] = stat.Magic and stat.Magic * 100 .. "%" args[sl()] = "Range" args[sd()] = stat.Range and stat.Range * 100 .. "%" args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%" args[sl()] = "Blunt" args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%" args[sl()] = "Slashing" args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%" args[sl()] = "Fire" args[sd()] = stat.Fire and stat.Fire * 100 .. "%" args[sl()] = "Ice" args[sd()] = stat.Ice and stat.Ice * 100 .. "%" args[sl()] = "Nature" args[sd()] = stat.Nature and stat.Nature * 100 .. "%" args[sl()] = "Chaos" args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%" args[sbreak()] = "yes" end args[h()] = "Accuracy" stat = stats.offensiveAccuracyAffinityRating if stat then args[sl()] = "Melee" args[sd()] = stat.Melee args[sl()] = "Magic" args[sd()] = stat.Magic args[sl()] = "Range" args[sd()] = stat.Range args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing args[sl()] = "Blunt" args[sd()] = stat.Blunt args[sl()] = "Slashing" args[sd()] = stat.Slashing args[sl()] = "Fire" args[sd()] = stat.Fire args[sl()] = "Ice" args[sd()] = stat.Ice args[sl()] = "Nature" args[sd()] = stat.Nature args[sl()] = "Chaos" args[sd()] = stat.Chaos args[sbreak()] = "yes" end args[h()] = "Defensive Stats" stat = stats.defensiveCritical if stat then args[l()] = "Crit Avoidance" args[d()] = stat.chance args[l()] = "Crit Reduction" args[d()] = stat.damageMultiplier end stat = stats.armorBonus if stat then args[sl()] = "Protection" args[sd()] = stat.protection args[sl()] = "Resistance" args[sd()] = stat.resistance args[sl()] = "Agility" args[sd()] = stat.agility args[sl()] = "Stamina" args[sd()] = stat.stamina end args[h()] = "Defensive Affinity" stat = stats.defensiveDamageAffinity if stat then args[sl()] = "Melee" args[sd()] = stat.Melee and stat.Melee * 100 .. "%" args[sl()] = "Magic" args[sd()] = stat.Magic and stat.Magic * 100 .. "%" args[sl()] = "Range" args[sd()] = stat.Range and stat.Range * 100 .. "%" args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%" args[sl()] = "Blunt" args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%" args[sl()] = "Slashing" args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%" args[sl()] = "Fire" args[sd()] = stat.Fire and stat.Fire * 100 .. "%" args[sl()] = "Ice" args[sd()] = stat.Ice and stat.Ice * 100 .. "%" args[sl()] = "Nature" args[sd()] = stat.Nature and stat.Nature * 100 .. "%" args[sl()] = "Chaos" args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%" args[sbreak()] = "yes" end end local ammoStat = item.ammunitionMults if ammoStat then args[h()] = "Ammo Stats" args[sl()] = 'Type' args[sd()] = ammoStat.style args[sl()] = 'Damage' args[sd()] = ammoStat.damageMult .. 'x' args[sl()] = 'Accuracy' args[sd()] = ammoStat.accuracyMult .. 'x' end args[h()] = "Augment" local craftAug = getCraftAug(item.id) if craftAug and craftAug.augmenting then if item.equipmentStats then s = "" for key, bonus in pairs(item.equipmentStats.augmentationBonus) do s = s .. "+" .. bonus.value .. " " s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" end s = s:sub(1,s:len()-4) args[sl()] = "Aug Bonus" args[sd()] = s end s = "" for key, cost in pairs(craftAug.augmenting) do s = s .. cost .. " " s = s .. itemImage(key, true) .. "<br>" end s = s:sub(1,s:len()-4) args[sl()] = "Aug Cost" args[sd()] = s end args[h()] = "Cooking" if item.size then args[l()] = "Size" args[d()] = item.size end if item.difficulty then args[l()] = "Difficulty" args[d()] = item.difficulty end if item.ingredientTags then s = "" for key, tag in pairs(item.ingredientTags) do s = s .. tag .. "<br>" end s = s:sub(1,s:len()-4) args[l()] = "Category" args[d()] = s end if item.cookingEnchantment then args[l()] = "Buff" args[d()] = getEnchantmentName(item.cookingEnchantment) end args[h()] = "Seeds" local farming = item.farmingStats if farming then local farmingData = p.loadData('farming') local seedData = farmingData[item.id] if seedData then s = "" for key, yield in pairs(seedData) do s = s .. yield.min .. "-" .. yield.max .. " " s = s .. itemImage(yield.id, true) if yield.chance ~= 1 then s = s .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" end s = s .. "<br>" end s = s:sub(1,s:len()-4) args[l()] = "Level Required" args[d()] = farming.requiredLevel args[l()] = "Experience" args[d()] = addSeparator(farming.experience) args[l()] = "Plot Size" args[d()] = farming.height .. "x" .. farming.width args[l()] = "Harvest Time" args[d()] = farming.time .. " minutes" args[l()] = "Yield" args[d()] = s end end local args2 = {} args2.subbox = "yes" args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center" args2.data1 = item.extraTooltipInfo args[h()] = "Tooltip" args[d()] = require('Module:Infobox').infobox(args2) for key, data in pairs(args) do if string.find(key, "data") then args[key] = tostring(data) end end return require('Module:Infobox').infobox(args) end function p.item(frame) local args = frame:getParent().args return p._item(args) end function p._item(args) local name = "" local item = 0 local infobox = "" if args[1] then name = args[1] else name = mw.title.getCurrentTitle().text end item = findItem(name) if item == 0 then return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated." end infobox = createInfobox(item) return infobox end return p