Difference between revisions of "Module:Monsters stats/data"

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m (1010-2000 test)
(Add stats for monsters: Black Knight Titan, Elven King, The Regent, ANGY WOLF & ANGY BOAR)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
return
+
return {
["1010"] = {
+
  ["1"] = {
     name = "Phoenix",
+
     name = "Chicken",
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
     attack = 157,
+
     attack = 1,
     strength = 182,
+
     strength = 1,
     defense = 252,
+
     defense = 2,
     magic = 77,
+
     magic = 1,
     range = 38,
+
     range = 1,
     constitution = 1125,
+
     constitution = 5,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 11250,
+
     monsterCurrentHealth = 50,
     maxHealth = 11250,
+
     maxHealth = 50,
 
     abilities = { {
 
     abilities = { {
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
 
       id = 1
 
       id = 1
 
     } },
 
     } },
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Piercing = 1.33,
+
       Magic = 1,
       Fire = 2,
+
       Range = 1
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 54: Line 27:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 2,
       intellect = 8,
+
       intellect = 0,
       dexterity = 8
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 63: Line 36:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.6,
+
       Melee = 1,
       Range = 0.8,
+
       Magic = 1,
       Magic = 0.8,
+
       Range = 1,
       Fire = 3
+
       Blunt = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 73: Line 46:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = -35,
       resistance = 15,
+
       resistance = -5,
       agility = 30,
+
       agility = -15,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["1011"] = {
+
   ["2"] = {
     name = "Phoenix",
+
     name = "Cow",
    smallSplashDisplay = true,
+
     attack = 1,
     attack = 157,
+
     strength = 1,
     strength = 205,
+
     defense = 4,
     defense = 258,
+
     magic = 1,
     magic = 77,
+
     range = 1,
     range = 38,
+
     constitution = 12,
     constitution = 1500,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 15000,
+
     monsterCurrentHealth = 120,
     maxHealth = 15000,
+
     maxHealth = 120,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 6
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
+
     } },
      id = 7
+
     attackSpeed = 2.6,
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
      id = 1
 
     } },
 
     attackSpeed = 2.3,
 
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Piercing = 1.33,
+
       Magic = 1,
       Fire = 2,
+
       Range = 1
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 134: Line 83:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 3,
       intellect = 8,
+
       intellect = 0,
       dexterity = 8
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 143: Line 92:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.7,
+
       Melee = 1,
       Range = 0.8,
+
       Magic = 1,
       Magic = 0.8,
+
       Range = 1,
       Fire = 3
+
       Slashing = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 153: Line 102:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = -10,
       resistance = 15,
+
       resistance = -3,
       agility = 30,
+
       agility = -10,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["1012"] = {
+
   ["3"] = {
     name = "Phoenix",
+
     name = "Goblin",
    smallSplashDisplay = true,
+
     attack = 1,
     attack = 182,
+
     strength = 1,
     strength = 205,
+
     defense = 5,
     defense = 318,
+
     magic = 1,
     magic = 77,
+
     range = 1,
     range = 38,
+
     constitution = 8,
     constitution = 1875,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 18750,
+
     monsterCurrentHealth = 80,
     maxHealth = 18750,
+
     maxHealth = 80,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 6
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
+
     } },
      id = 7
+
     attackSpeed = 3.6,
    }, {
+
     offensiveDamageAffinity = {
      id = 5
+
       Melee = 1,
    }, {
+
       Magic = 1,
      id = 1
+
       Range = 1
    }, {
+
     },
      id = 5
+
     offensiveAccuracyAffinityRating = { },
    }, {
+
     offensiveCritical = {
      id = 18
+
       chance = 0.05,
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 36
 
    }, {
 
      id = 75
 
    }, {
 
      id = 135
 
     } },
 
     attackSpeed = 2.2,
 
     offensiveDamageAffinity = {
 
       Melee = 1.2,
 
       Piercing = 1.33,
 
      Fire = 2,
 
       Magic = 1
 
     },
 
     offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
     offensiveCritical = {
 
       chance = 0.05,
 
 
       damageMultiplier = 1.1
 
       damageMultiplier = 1.1
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 5,
       intellect = 8,
+
       intellect = 0,
       dexterity = 8
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 223: Line 148:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 2,
+
       Melee = 1.1,
       Range = 0.8,
+
      Magic = 0.9,
       Magic = 0.8,
+
       Range = 1.1,
       Fire = 3
+
       Ice = 0.6666666666666666,
 +
       Piercing = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 233: Line 159:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = -5,
       resistance = 15,
+
       resistance = 0,
       agility = 30,
+
       agility = 0,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "goblin" }
 
   },
 
   },
   ["1013"] = {
+
   ["4"] = {
     name = "The Advisor",
+
     name = "Rat",
     attack = 200,
+
    smallSplashDisplay = true,
     strength = 180,
+
     attack = 1,
     defense = 333,
+
     strength = 1,
     magic = 150,
+
     defense = 3,
     range = 125,
+
     magic = 1,
     constitution = 20000,
+
     range = 1,
 +
     constitution = 3,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 20000,
+
     monsterCurrentHealth = 30,
     maxHealth = 20000,
+
     maxHealth = 30,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 5
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     } },
 
     } },
     attackSpeed = 3,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1,
 
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1,
 
       Range = 1,
       Blunt = 1.2,
+
       Piercing = 1.1
      Poison = 1.2
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Blunt = 25,
+
       Piercing = 5
      Poison = 15
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 275: Line 200:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 48,
+
       strength = 3,
 
       intellect = 0,
 
       intellect = 0,
       dexterity = 4
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 284: Line 209:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
      Blunt = 0.8,
+
       Melee = 1,
      Slashing = 1.1,
+
       Magic = 1,
      Piercing = 1.1,
+
       Range = 1,
       Melee = 1.5,
+
       Piercing = 0.6666666666666666
       Magic = 0.8,
+
     },
       Range = 1.5,
 
       Lightning = 0.75,
 
      Poison = 3,
 
      Chaos = 1.1
 
     },
 
 
     defensiveCritical = {
 
     defensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 299: Line 219:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 90,
+
       protection = -48,
       resistance = 90,
+
       resistance = -12,
       agility = -120,
+
       agility = 16,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted" }
+
     species = { "beast" }
 
   },
 
   },
   ["1014"] = {
+
   ["5"] = {
     name = "Elven King",
+
     name = "Guard",
     attack = 410,
+
     attack = 20,
     strength = 125,
+
     strength = 20,
     defense = 384,
+
     defense = 28,
     magic = 154,
+
     magic = 1,
     range = 205,
+
     range = 1,
     constitution = 11250,
+
     constitution = 33,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 112500,
+
     monsterCurrentHealth = 330,
     maxHealth = 112500,
+
     maxHealth = 330,
 
     abilities = { {
 
     abilities = { {
       id = 3
+
       id = 1
 
     }, {
 
     }, {
       id = 134
+
       id = 4
 
     }, {
 
     }, {
       id = 3
+
       id = 124
 
     }, {
 
     }, {
       id = 42
+
       id = 49
 
     }, {
 
     }, {
       id = 3
+
       id = 1
 
     }, {
 
     }, {
       id = 23
+
       id = 22
 
     }, {
 
     }, {
       id = 21
+
       id = 1
 
     }, {
 
     }, {
       id = 134
+
       id = 4
    }, {
 
      id = 32
 
    }, {
 
      id = 134
 
 
     } },
 
     } },
     attackSpeed = 2.8,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Slashing = 1.1,
       Magic = 1.2,
+
       Melee = 1,
       Piercing = 1.25,
+
       Magic = 1,
       Nature = 1.25
+
       Range = 1
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 25,
 
      Magic = 25,
 
      Piercing = 100,
 
      Nature = 75
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 356: Line 267:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 23,
+
       strength = 4,
       intellect = 23,
+
       intellect = 0,
       dexterity = 23
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 365: Line 276:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
 +
      Piercing = 1.05,
 
       Blunt = 1.1,
 
       Blunt = 1.1,
       Slashing = 1.1,
+
       Slashing = 1.25,
       Piercing = 0.8,
+
      Magic = 0.85,
       Melee = 1.6,
+
       Fire = 0.6666666666666666,
       Magic = 1.6,
+
       Ice = 0.6666666666666666,
       Range = 1,
+
       Range = 1.25,
       Nature = 2
+
       Melee = 1.1,
 +
       Poison = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
       chance = 0.15,
+
       chance = 0.05,
       damageMultiplier = 0.75
+
       damageMultiplier = 0.9
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 40,
+
       protection = 33,
       resistance = 40,
+
       resistance = 27,
       agility = 128,
+
       agility = 12,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = { "human" }
 
   },
 
   },
   ["1015"] = {
+
   ["6"] = {
     name = "The Regent",
+
     name = "Militia Crossbowman",
     attack = 282,
+
     attack = 20,
     strength = 173,
+
     strength = 6,
     defense = 288,
+
     defense = 22,
     magic = 149,
+
     magic = 1,
     range = 172,
+
     range = 24,
     constitution = 7500,
+
     constitution = 27,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 75000,
+
     monsterCurrentHealth = 270,
     maxHealth = 75000,
+
     maxHealth = 270,
 
     abilities = { {
 
     abilities = { {
       id = 22
+
       id = 3
 
     }, {
 
     }, {
       id = 5
+
       id = 27
 
     }, {
 
     }, {
       id = 1
+
       id = 123
 
     }, {
 
     }, {
       id = 40
+
       id = 3
 
     }, {
 
     }, {
       id = 1
+
       id = 27
 
     }, {
 
     }, {
       id = 5
+
       id = 21
 
     }, {
 
     }, {
       id = 1
+
       id = 27
    }, {
+
     } },
      id = 41
+
     attackSpeed = 2.4,
    }, {
+
     offensiveDamageAffinity = {
      id = 1
+
       Piercing = 1.1,
    }, {
+
       Melee = 1,
      id = 5
+
       Magic = 1,
    }, {
+
       Range = 1
      id = 1
+
     },
    }, {
+
     offensiveAccuracyAffinityRating = { },
      id = 36
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
     } },
 
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
       Melee = 1.2,
 
       Magic = 1.2,
 
       Piercing = 1.33,
 
       Nature = 1.33
 
     },
 
     offensiveAccuracyAffinityRating = {
 
      Melee = 25,
 
      Magic = 25,
 
      Piercing = 100,
 
      Nature = 75
 
    },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 447: Line 339:
 
       strength = 0,
 
       strength = 0,
 
       intellect = 0,
 
       intellect = 0,
       dexterity = 0
+
       dexterity = 4
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 454: Line 346:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 1.1,
+
      Melee = 0.9,
 +
      Magic = 0.9,
 +
      Range = 1.4,
 +
      Piercing = 0.6666666666666666,
 +
       Blunt = 1.05,
 
       Slashing = 1.1,
 
       Slashing = 1.1,
       Piercing = 0.8,
+
       Fire = 0.6666666666666666,
       Melee = 1.6,
+
       Ice = 0.6666666666666666,
       Magic = 1.6,
+
       Poison = 0.6666666666666666
      Range = 1,
 
      Nature = 2
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 467: Line 361:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 50,
+
       protection = 25,
       resistance = 50,
+
       resistance = 15,
       agility = 64,
+
       agility = 30,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "human" }
 
   },
 
   },
   ["1016"] = {
+
   ["7"] = {
     name = "ANGY WOLF",
+
     name = "Hobgoblin",
     attack = 111,
+
     attack = 24,
     strength = 122,
+
     strength = 14,
     defense = 176,
+
     defense = 26,
 
     magic = 1,
 
     magic = 1,
 
     range = 1,
 
     range = 1,
     constitution = 375,
+
     constitution = 33,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3750,
+
     monsterCurrentHealth = 330,
     maxHealth = 3750,
+
     maxHealth = 330,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 54
    }, {
 
      id = 4
 
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 40
+
       id = 6
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 4
+
       id = 6
 
     }, {
 
     }, {
       id = 1
+
       id = 53
 
     }, {
 
     }, {
       id = 41
+
       id = 6
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.33,
+
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
       Range = 1
+
       Range = 1,
    },
+
       Blunt = 1.1
    offensiveAccuracyAffinityRating = {
 
      Melee = 11,
 
      Magic = 0,
 
       Range = 0
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 518: Line 407:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 15,
+
       strength = 6,
 
       intellect = 0,
 
       intellect = 0,
       dexterity = 0
+
       dexterity = 4
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 527: Line 416:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 0.9,
+
       Melee = 1.2,
       Magic = 1,
+
       Magic = 0.8,
       Range = 1.5,
+
       Range = 1.2,
       Fire = 2,
+
       Piercing = 0.6666666666666666,
       Ice = 0.75,
+
       Blunt = 1.1,
       Piercing = 0.75
+
       Slashing = 1.1
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 539: Line 428:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 60,
+
       protection = 24,
       resistance = 80,
+
       resistance = 24,
       agility = 66,
+
       agility = 4,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 +
    species = { "goblin" }
 +
  },
 +
  ["8"] = {
 +
    name = "Greater Imp",
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
    species = { "beast" }
+
     attack = 13,
  },
+
     strength = 8,
  ["1017"] = {
+
     defense = 16,
    name = "ANGY BOAR",
 
     attack = 99,
 
     strength = 156,
 
     defense = 188,
 
 
     magic = 1,
 
     magic = 1,
 
     range = 1,
 
     range = 1,
     constitution = 375,
+
     constitution = 23,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3750,
+
     monsterCurrentHealth = 230,
     maxHealth = 3750,
+
     maxHealth = 230,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 5
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 40
+
       id = 30
    }, {
 
      id = 135
 
    }, {
 
      id = 6
 
    }, {
 
      id = 142
 
    }, {
 
      id = 41
 
 
     } },
 
     } },
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.33,
+
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
       Range = 1
+
       Range = 1,
 +
      Piercing = 1.1,
 +
      Fire = 1.25
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 11,
+
       Fire = 1.33
      Magic = 0,
 
      Range = 0
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 591: Line 472:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 15,
+
       strength = 0,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
Line 600: Line 481:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 0.9,
+
       Melee = 1.2,
       Magic = 1,
+
       Magic = 1.5,
       Range = 1.5,
+
       Range = 0.8,
       Fire = 2,
+
       Fire = 1.3,
       Ice = 0.75,
+
       Piercing = 0.6666666666666666,
       Piercing = 0.75
+
       Ice = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 612: Line 493:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 120,
+
       protection = 15,
       resistance = 80,
+
       resistance = 40,
       agility = 33,
+
       agility = 5,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "demon" }
 
   },
 
   },
   ["1018"] = {
+
   ["9"] = {
     name = "Storm Watcher",
+
     name = "Deadly Spider",
     attack = 375,
+
    smallSplashDisplay = true,
     strength = 196,
+
     attack = 30,
     defense = 512,
+
     strength = 18,
     magic = 256,
+
     defense = 48,
     range = 172,
+
     magic = 1,
     constitution = 25000,
+
     range = 1,
 +
     constitution = 53,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 250000,
+
     monsterCurrentHealth = 530,
     maxHealth = 250000,
+
     maxHealth = 530,
 
     abilities = { {
 
     abilities = { {
       id = 2
+
       id = 1
 
     }, {
 
     }, {
       id = 17
+
       id = 5
    }, {
 
      id = 2
 
    }, {
 
      id = 10
 
    }, {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 11
 
    }, {
 
      id = 77
 
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1,
       Magic = 1.25,
+
       Magic = 1,
       Range = 1.25
+
       Range = 1,
    },
+
       Piercing = 1.1,
    offensiveAccuracyAffinityRating = {
+
       Poison = 1.1
       Melee = 50,
 
       Magic = 100,
 
      Range = 50
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
       chance = 0.05,
+
       chance = 0.1,
       damageMultiplier = 1.1
+
       damageMultiplier = 1.33
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 15,
       intellect = 75,
+
       intellect = 0,
       dexterity = 75
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 674: Line 540:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
       Melee = 1.3,
       Magic = 1.6,
+
       Magic = 0.85,
       Range = 0.9,
+
       Range = 0.7,
       Chaos = 6,
+
       Slashing = 1.1,
       Lightning = 0.5
+
      Blunt = 0.6666666666666666,
 +
       Piercing = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 685: Line 552:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 150,
+
       protection = 18,
       resistance = 150,
+
       resistance = 25,
       agility = 0,
+
       agility = 30,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "beast" }
 
   },
 
   },
   ["1019"] = {
+
   ["10"] = {
     name = "The Shrimp God - Phase 1",
+
     name = "Deadly Red Spider",
     attack = 375,
+
    smallSplashDisplay = true,
     strength = 196,
+
     attack = 38,
     defense = 512,
+
     strength = 18,
     magic = 256,
+
     defense = 54,
     range = 172,
+
     magic = 1,
     constitution = 25000,
+
     range = 1,
 +
     constitution = 57,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 250000,
+
     monsterCurrentHealth = 570,
     maxHealth = 250000,
+
     maxHealth = 570,
 
     abilities = { {
 
     abilities = { {
       id = 2
+
       id = 1
 
     }, {
 
     }, {
       id = 17
+
       id = 5
 
     }, {
 
     }, {
       id = 2
+
       id = 58
 
     }, {
 
     }, {
       id = 10
+
       id = 55
 
     }, {
 
     }, {
       id = 2
+
       id = 1
 
     }, {
 
     }, {
       id = 17
+
       id = 5
 
     }, {
 
     }, {
       id = 2
+
       id = 1
 
     }, {
 
     }, {
       id = 11
+
       id = 5
    }, {
 
      id = 77
 
 
     } },
 
     } },
     attackSpeed = 5,
+
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1,
       Magic = 1.25,
+
       Magic = 1,
       Range = 1.25
+
       Range = 1,
    },
+
       Piercing = 1.25,
    offensiveAccuracyAffinityRating = {
+
       Poison = 1.25
       Melee = 50,
 
       Magic = 100,
 
      Range = 50
 
 
     },
 
     },
 +
    offensiveAccuracyAffinityRating = { },
 
     offensiveCritical = {
 
     offensiveCritical = {
       chance = 0.05,
+
       chance = 0.1,
       damageMultiplier = 1.1
+
       damageMultiplier = 1.33
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 20,
       intellect = 75,
+
       intellect = 0,
       dexterity = 75
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 747: Line 611:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
       Melee = 1.3,
       Magic = 1.6,
+
       Magic = 0.9,
       Range = 0.9,
+
      Range = 0.75,
       Lightning = 0.5
+
      Slashing = 1.1,
 +
       Blunt = 0.6666666666666666,
 +
      Piercing = 0.6666666666666666,
 +
       Fire = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 757: Line 624:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 200,
+
       protection = 22,
       resistance = 100,
+
       resistance = 25,
       agility = 0,
+
       agility = 48,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "beast" }
 
   },
 
   },
   ["1020"] = {
+
   ["11"] = {
     name = "The Shrimp God - Phase 2",
+
     name = "Lesser Demon",
     attack = 375,
+
     attack = 68,
     strength = 196,
+
     strength = 45,
     defense = 512,
+
     defense = 112,
     magic = 256,
+
     magic = 56,
     range = 172,
+
     range = 45,
     constitution = 25000,
+
     constitution = 122,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 350000,
+
     monsterCurrentHealth = 1220,
     maxHealth = 350000,
+
     maxHealth = 1220,
 
     abilities = { {
 
     abilities = { {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 30
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 10
+
       id = 142
 
     }, {
 
     }, {
       id = 2
+
       id = 30
    }, {
 
      id = 17
 
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 11
+
       id = 78
    }, {
 
      id = 77
 
 
     } },
 
     } },
     attackSpeed = 5,
+
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1,
       Magic = 1.25,
+
       Magic = 1,
       Range = 1.25
+
       Range = 1,
 +
      Fire = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 50,
+
       Fire = 1.33
      Magic = 100,
 
      Range = 50
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 810: Line 672:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 10,
       intellect = 75,
+
       intellect = 20,
       dexterity = 75
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
 
       minimum = 0.5,
 
       minimum = 0.5,
       maximum = 1
+
       maximum = 0.9
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
      Magic = 1.4,
       Magic = 1.6,
+
      Range = 0.6666666666666666,
       Range = 0.9,
+
       Melee = 1.2,
       Lightning = 0.5
+
       Fire = 1.5,
 +
       Blunt = 1.2,
 +
       Slashing = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 829: Line 693:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 100,
+
       protection = 24,
       resistance = 75,
+
       resistance = 50,
       agility = 0,
+
       agility = -12,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "demon" }
 
   },
 
   },
   ["1022"] = {
+
   ["12"] = {
     name = "Goblin Chef",
+
     name = "Greater Demon",
 
     attack = 88,
 
     attack = 88,
     strength = 78,
+
     strength = 50,
     defense = 128,
+
     defense = 122,
     magic = 1,
+
     magic = 80,
     range = 1,
+
     range = 50,
     constitution = 350,
+
     constitution = 134,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3500,
+
     monsterCurrentHealth = 1340,
     maxHealth = 3500,
+
     maxHealth = 1340,
 
     abilities = { {
 
     abilities = { {
       id = 6
+
       id = 2
 
     }, {
 
     }, {
       id = 6
+
       id = 30
 
     }, {
 
     }, {
       id = 39
+
       id = 142
 
     }, {
 
     }, {
       id = 6
+
       id = 2
 
     }, {
 
     }, {
       id = 6
+
       id = 30
 
     }, {
 
     }, {
       id = 53
+
       id = 7
 
     }, {
 
     }, {
       id = 6
+
       id = 78
    }, {
 
      id = 6
 
 
     } },
 
     } },
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Blunt = 1.33,
+
       Magic = 1,
       Magic = 0.9
+
      Range = 1,
 +
       Fire = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
      Melee = 60,
+
       Fire = 1.33
      Blunt = 60,
 
       Fire = 30
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 880: Line 741:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 44,
+
       strength = 10,
       intellect = 0,
+
       intellect = 15,
 
       dexterity = 0
 
       dexterity = 0
 
     },
 
     },
Line 889: Line 750:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.5,
+
      Magic = 1.6,
       Range = 0.9,
+
      Range = 0.7,
       Magic = 0.8
+
       Melee = 1.2,
 +
      Fire = 1.5,
 +
       Blunt = 1.2,
 +
       Slashing = 0.6666666666666666
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 898: Line 762:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 48,
+
       protection = 36,
       resistance = 44,
+
       resistance = 66,
       agility = 16,
+
       agility = -16,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = { "demon" }
 
   },
 
   },
   ["2000"] = {
+
   ["13"] = {
    ignoreWaveKillCount = true,
+
     name = "Black Knight",
     name = "Summoned Shrimp",
+
     attack = 28,
     attack = 33,
+
     strength = 24,
     strength = 12,
+
     defense = 56,
     defense = 512,
+
     magic = 1,
     magic = 12,
 
 
     range = 1,
 
     range = 1,
     constitution = 200,
+
     constitution = 63,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 2000,
+
     monsterCurrentHealth = 630,
     maxHealth = 2000,
+
     maxHealth = 630,
 
     abilities = { {
 
     abilities = { {
       id = 65
+
       id = 4
 
     }, {
 
     }, {
       id = 54
+
       id = 1
 
     }, {
 
     }, {
       id = 118
+
       id = 125
 
     }, {
 
     }, {
       id = 1
+
       id = 5
 
     }, {
 
     }, {
 
       id = 4
 
       id = 4
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
     } },
+
    }, {
     attackSpeed = 4.5,
+
      id = 65
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
     } },
 +
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1,
 
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1,
 
       Range = 1,
       Slashing = 1.33
+
       Slashing = 1.15,
 +
      Piercing = 1.15,
 +
      Poison = 0.6666666666666666,
 +
      Ice = 0.75,
 +
      Fire = 0.75
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Slashing = 15
+
       Slashing = 1.15
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 945: Line 824:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 0,
+
       strength = 4,
 
       intellect = 0,
 
       intellect = 0,
       dexterity = 0
+
       dexterity = 4
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 954: Line 833:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.1,
+
       Melee = 1.5,
       Magic = 1.1,
+
       Magic = 0.75,
       Range = 1.1,
+
      Range = 1.2,
       Piercing = 0.7,
+
      Blunt = 0.7,
       Chaos = 3,
+
      Slashing = 1.25,
       Lightning = 0.3
+
       Piercing = 1.33,
 +
      Fire = 1.1,
 +
       Ice = 1.1,
 +
       Nature = 1.1,
 +
       Chaos = 1.1
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 966: Line 849:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 200,
+
       protection = 98,
       resistance = 200,
+
       resistance = 2,
       agility = -360,
+
       agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["14"] = {
 +
    name = "Moss Giant",
 +
    attack = 78,
 +
    strength = 53,
 +
    defense = 203,
 +
    magic = 44,
 +
    range = 35,
 +
    constitution = 225,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2250,
 +
    maxHealth = 2250,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 137
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 45
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33,
 +
      Nature = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Nature = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 28,
 +
      intellect = 16,
 +
      dexterity = 16
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.9,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Chaos = 0.75,
 +
      Nature = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 90,
 +
      resistance = 70,
 +
      agility = -16,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["15"] = {
 +
    name = "Fire Giant",
 +
    attack = 62,
 +
    strength = 43,
 +
    defense = 173,
 +
    magic = 55,
 +
    range = 34,
 +
    constitution = 195,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1950,
 +
    maxHealth = 1950,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 25,
 +
      Fire = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 28,
 +
      intellect = 16,
 +
      dexterity = 16
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.9,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Ice = 0.5,
 +
      Fire = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 70,
 +
      resistance = 90,
 +
      agility = -8,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["16"] = {
 +
    name = "Ice Giant",
 +
    attack = 86,
 +
    strength = 58,
 +
    defense = 218,
 +
    magic = 50,
 +
    range = 38,
 +
    constitution = 240,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2400,
 +
    maxHealth = 2400,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 67
 +
    }, {
 +
      id = 126
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Ice = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 25,
 +
      Ice = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 28,
 +
      intellect = 16,
 +
      dexterity = 16
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.9,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Fire = 0.5,
 +
      Ice = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 115,
 +
      resistance = 99,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["17"] = {
 +
    name = "Bone Giant",
 +
    attack = 66,
 +
    strength = 45,
 +
    defense = 166,
 +
    magic = 38,
 +
    range = 34,
 +
    constitution = 188,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1880,
 +
    maxHealth = 1880,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 37
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.2,
 +
      Poison = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Poison = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 10,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1.2,
 +
      Range = 1.5,
 +
      Lightning = 0.5,
 +
      Poison = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 35,
 +
      resistance = 66,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "corrupted" }
 +
  },
 +
  ["18"] = {
 +
    name = "Cursed Naga",
 +
    attack = 75,
 +
    strength = 50,
 +
    defense = 135,
 +
    magic = 35,
 +
    range = 30,
 +
    constitution = 150,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1500,
 +
    maxHealth = 1500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Poison = 1.2,
 +
      Slashing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Poison = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Slashing = 0.6666666666666666,
 +
      Lightning = 0.5,
 +
      Poison = 1.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 35,
 +
      resistance = 55,
 +
      agility = 45,
 +
      stamina = 0
 +
    },
 +
    species = { "beast", "corrupted" }
 +
  },
 +
  ["19"] = {
 +
    name = "Corrupted Tree",
 +
    attack = 48,
 +
    strength = 43,
 +
    defense = 134,
 +
    magic = 25,
 +
    range = 20,
 +
    constitution = 143,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1430,
 +
    maxHealth = 1430,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Range = 1.6,
 +
      Blunt = 1.3,
 +
      Slashing = 0.6666666666666666,
 +
      Piercing = 1.1,
 +
      Magic = 0.75,
 +
      Fire = 0.6666666666666666,
 +
      Lightning = 0.5,
 +
      Poison = 3
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 66,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "woodlike", "corrupted" }
 +
  },
 +
  ["20"] = {
 +
    name = "Chaos Giant",
 +
    attack = 112,
 +
    strength = 77,
 +
    defense = 368,
 +
    magic = 70,
 +
    range = 54,
 +
    constitution = 450,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 4500,
 +
    maxHealth = 4500,
 +
    abilities = { {
 +
      id = 78
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 14
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33,
 +
      Chaos = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Chaos = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1.6,
 +
      Magic = 0.85,
 +
      Range = 1.6,
 +
      Chaos = 2,
 +
      Lightning = 0.75,
 +
      Nature = 0.85
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 98,
 +
      resistance = 64,
 +
      agility = 0,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "chaotic" }
 +
  },
 +
  ["21"] = {
 +
    name = "Chaotic Abomination",
 +
    attack = 100,
 +
    strength = 90,
 +
    defense = 468,
 +
    magic = 90,
 +
    range = 90,
 +
    constitution = 638,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6380,
 +
    maxHealth = 6380,
 +
    abilities = { {
 +
      id = 78
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 14
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Chaos = 1.5
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Chaos = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.75,
 +
      Slashing = 0.75,
 +
      Piercing = 0.75,
 +
      Melee = 0.95,
 +
      Magic = 0.6,
 +
      Range = 0.95,
 +
      Chaos = 3,
 +
      Lightning = 0.75,
 +
      Nature = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 20,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "chaotic" }
 +
  },
 +
  ["22"] = {
 +
    name = "Swordfish",
 +
    attack = 70,
 +
    strength = 38,
 +
    defense = 126,
 +
    magic = 24,
 +
    range = 14,
 +
    constitution = 147,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1470,
 +
    maxHealth = 1470,
 +
    abilities = { {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Piercing = 0.75,
 +
      Lightning = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 20,
 +
      resistance = 20,
 +
      agility = 15,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["23"] = {
 +
    name = "Ascended",
 +
    attack = 102,
 +
    strength = 50,
 +
    defense = 168,
 +
    magic = 50,
 +
    range = 1,
 +
    constitution = 177,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1770,
 +
    maxHealth = 1770,
 +
    abilities = { {
 +
      id = 31
 +
    } },
 +
    attackSpeed = 2.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Piercing = 0.6666666666666666,
 +
      Chaos = 3,
 +
      Lightning = 0.7,
 +
      Fire = 0.8,
 +
      Nature = 0.8,
 +
      Ice = 1.2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 30,
 +
      resistance = 40,
 +
      agility = 24,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 
     species = { "shrimp" }
 
     species = { "shrimp" }
 +
  },
 +
  ["25"] = {
 +
    name = "Spriggan",
 +
    attack = 68,
 +
    strength = 42,
 +
    defense = 165,
 +
    magic = 42,
 +
    range = 1,
 +
    constitution = 113,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1130,
 +
    maxHealth = 1130,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 9
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 33
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.2,
 +
      Range = 1,
 +
      Nature = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Magic = 5,
 +
      Nature = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.8,
 +
      Range = 0.8,
 +
      Chaos = 0.75,
 +
      Slashing = 0.75,
 +
      Nature = 1.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 20,
 +
      resistance = 40,
 +
      agility = -12,
 +
      stamina = 0
 +
    },
 +
    species = { "woodlike" }
 +
  },
 +
  ["26"] = {
 +
    name = "Elven Hunter",
 +
    attack = 98,
 +
    strength = 26,
 +
    defense = 108,
 +
    magic = 1,
 +
    range = 53,
 +
    constitution = 200,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2000,
 +
    maxHealth = 2000,
 +
    abilities = { {
 +
      id = 27
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Nature = 1.2,
 +
      Chaos = 0.6666666666666666,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 44,
 +
      resistance = 44,
 +
      agility = 40,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["27"] = {
 +
    name = "Elven Warrior",
 +
    attack = 92,
 +
    strength = 61,
 +
    defense = 168,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2750,
 +
    maxHealth = 2750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.2,
 +
      Range = 1.6,
 +
      Nature = 1.1,
 +
      Chaos = 0.6666666666666666,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 128,
 +
      resistance = 30,
 +
      agility = 10,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["28"] = {
 +
    name = "Elven Mage",
 +
    attack = 90,
 +
    strength = 24,
 +
    defense = 148,
 +
    magic = 64,
 +
    range = 40,
 +
    constitution = 225,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2250,
 +
    maxHealth = 2250,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.5,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 10,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 6,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.6,
 +
      Range = 1.2,
 +
      Nature = 1.3,
 +
      Chaos = 0.6666666666666666,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 80,
 +
      agility = 20,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["29"] = {
 +
    name = "Elven Rider",
 +
    attack = 99,
 +
    strength = 66,
 +
    defense = 168,
 +
    magic = 26,
 +
    range = 26,
 +
    constitution = 300,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3000,
 +
    maxHealth = 3000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 32
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Magic = 5,
 +
      Range = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.7,
 +
      Magic = 1.5,
 +
      Range = 1.5,
 +
      Nature = 1.1,
 +
      Chaos = 0.6666666666666666,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 20,
 +
      resistance = 60,
 +
      agility = 60,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["30"] = {
 +
    name = "Wild Boar",
 +
    attack = 32,
 +
    strength = 18,
 +
    defense = 54,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 60,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 600,
 +
    maxHealth = 600,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 4,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.1,
 +
      Range = 0.8,
 +
      Piercing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 40,
 +
      agility = 15,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["31"] = {
 +
    name = "Wolf",
 +
    attack = 42,
 +
    strength = 26,
 +
    defense = 70,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 75,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 750,
 +
    maxHealth = 750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.1,
 +
      Range = 0.8,
 +
      Piercing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 40,
 +
      agility = 25,
 +
      stamina = 0
 +
    },
 +
    smallSplashDisplay = true,
 +
    species = { "beast" }
 +
  },
 +
  ["32"] = {
 +
    name = "Corpse Eater",
 +
    attack = 40,
 +
    strength = 24,
 +
    defense = 56,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 66,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 660,
 +
    maxHealth = 660,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Piercing = 1.25,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 1,
 +
      Piercing = 4,
 +
      Poison = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Magic = 0.8,
 +
      Range = 0.8,
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 40,
 +
      agility = 64,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["33"] = {
 +
    name = "Dark Mage",
 +
    attack = 60,
 +
    strength = 10,
 +
    defense = 69,
 +
    magic = 40,
 +
    range = 1,
 +
    constitution = 110,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1100,
 +
    maxHealth = 1100,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.05,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 5,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 0.7
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.75,
 +
      Magic = 1.4,
 +
      Range = 0.75,
 +
      Slashing = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 6,
 +
      resistance = 88,
 +
      agility = 2,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["34"] = {
 +
    name = "Reanimated Bones",
 +
    attack = 48,
 +
    strength = 64,
 +
    defense = 88,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 114,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1140,
 +
    maxHealth = 1140,
 +
    abilities = { {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.5,
 +
      Range = 1.5,
 +
      Blunt = 0.1,
 +
      Slashing = 2,
 +
      Piercing = 2,
 +
      Poison = 3,
 +
      Lightning = 0.33
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 66,
 +
      agility = -64,
 +
      stamina = 0
 +
    },
 +
    species = { "undead" }
 +
  },
 +
  ["35"] = {
 +
    name = "Desiccated Priest",
 +
    attack = 116,
 +
    strength = 10,
 +
    defense = 128,
 +
    magic = 110,
 +
    range = 10,
 +
    constitution = 168,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1680,
 +
    maxHealth = 1680,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 8
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.25,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 15,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 9,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 2,
 +
      Range = 1.5,
 +
      Blunt = 0.1,
 +
      Slashing = 2,
 +
      Piercing = 2,
 +
      Poison = 3,
 +
      Lightning = 0.33
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 44,
 +
      resistance = 128,
 +
      agility = -12,
 +
      stamina = 0
 +
    },
 +
    species = { "undead" }
 +
  },
 +
  ["36"] = {
 +
    name = "Glass Mage",
 +
    attack = 90,
 +
    strength = 80,
 +
    defense = 180,
 +
    magic = 80,
 +
    range = 80,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 31
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.2,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["37"] = {
 +
    name = "Glass Knight",
 +
    attack = 90,
 +
    strength = 80,
 +
    defense = 180,
 +
    magic = 80,
 +
    range = 80,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["38"] = {
 +
    name = "Glass Ranger",
 +
    attack = 90,
 +
    strength = 80,
 +
    defense = 180,
 +
    magic = 80,
 +
    range = 80,
 +
    constitution = 120,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1200,
 +
    maxHealth = 1200,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 29
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 28
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Range = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 80,
 +
      agility = -40,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["500"] = {
 +
    name = "Ot_to's Prized Hen",
 +
    attack = 66,
 +
    strength = 48,
 +
    defense = 112,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 135,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1350,
 +
    maxHealth = 1350,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 1.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Blunt = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 40,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["501"] = {
 +
    name = "Chocolate Cow",
 +
    attack = 68,
 +
    strength = 88,
 +
    defense = 188,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 240,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2400,
 +
    maxHealth = 2400,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Blunt = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Blunt = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Slashing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 30,
 +
      resistance = 50,
 +
      agility = -11,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["502"] = {
 +
    name = "Overseer Demon",
 +
    attack = 168,
 +
    strength = 220,
 +
    defense = 312,
 +
    magic = 256,
 +
    range = 180,
 +
    constitution = 1050,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10500,
 +
    maxHealth = 10500,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Fire = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 3,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.7,
 +
      Range = 0.7,
 +
      Magic = 1.3,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.9,
 +
      Ice = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 99,
 +
      agility = 8,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["503"] = {
 +
    name = "Blood Spider",
 +
    attack = 78,
 +
    strength = 90,
 +
    defense = 164,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 300,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3000,
 +
    maxHealth = 3000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 58
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Poison = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 15,
 +
      Poison = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.5
 +
    },
 +
    weapon = {
 +
      strength = 12,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Magic = 1.15,
 +
      Range = 0.6666666666666666,
 +
      Blunt = 0.9,
 +
      Slashing = 1.1,
 +
      Piercing = 0.9,
 +
      Ice = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 33,
 +
      resistance = 44,
 +
      agility = 90,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["504"] = {
 +
    name = "Vassal Demon",
 +
    attack = 144,
 +
    strength = 188,
 +
    defense = 268,
 +
    magic = 196,
 +
    range = 128,
 +
    constitution = 825,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 8250,
 +
    maxHealth = 8250,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 142
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 22,
 +
      intellect = 33,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.6,
 +
      Range = 0.6666666666666666,
 +
      Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.9,
 +
      Ice = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 48,
 +
      resistance = 80,
 +
      agility = -4,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["505"] = {
 +
    name = "Marshall the Town Rat",
 +
    smallSplashDisplay = true,
 +
    attack = 44,
 +
    strength = 44,
 +
    defense = 78,
 +
    magic = 44,
 +
    range = 44,
 +
    constitution = 90,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 900,
 +
    maxHealth = 900,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Magic = 1,
 +
      Range = 1,
 +
      Melee = 1.05,
 +
      Piercing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Piercing = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.15,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 6,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.9,
 +
      Magic = 0.9,
 +
      Blunt = 0.8,
 +
      Piercing = 0.8,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.75,
 +
      damageMultiplier = 0.6
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 40,
 +
      agility = 16,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["506"] = {
 +
    name = "Marshall the Town Rat",
 +
    smallSplashDisplay = true,
 +
    attack = 50,
 +
    strength = 50,
 +
    defense = 80,
 +
    magic = 50,
 +
    range = 50,
 +
    constitution = 90,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 900,
 +
    maxHealth = 900,
 +
    abilities = { {
 +
      id = 3
 +
    } },
 +
    attackSpeed = 2.3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.05
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Range = 5
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.15,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 6,
 +
      intellect = 0,
 +
      dexterity = 9
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Blunt = 0.8,
 +
      Piercing = 0.8,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.6
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 40,
 +
      agility = 16,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["507"] = {
 +
    name = "Big Gobbo",
 +
    attack = 98,
 +
    strength = 144,
 +
    defense = 128,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 200,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2000,
 +
    maxHealth = 2000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 53
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 30,
 +
      Blunt = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 32,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Range = 1.2,
 +
      Magic = 0.8,
 +
      Ice = 0.9,
 +
      Piercing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 32,
 +
      resistance = 40,
 +
      agility = 8,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["508"] = {
 +
    name = "Elder Spriggan",
 +
    attack = 164,
 +
    strength = 188,
 +
    defense = 312,
 +
    magic = 188,
 +
    range = 188,
 +
    constitution = 1125,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 11250,
 +
    maxHealth = 11250,
 +
    abilities = { {
 +
      id = 76
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 9
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 89
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Blunt = 20
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.025,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 25,
 +
      intellect = 25,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 2,
 +
      Range = 0.9,
 +
      Chaos = 0.6666666666666666,
 +
      Slashing = 0.6666666666666666,
 +
      Nature = 2,
 +
      Poison = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.9,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 150,
 +
      resistance = 100,
 +
      agility = -100,
 +
      stamina = 0
 +
    },
 +
    species = { "woodlike" }
 +
  },
 +
  ["509"] = {
 +
    name = "Perennial Giant",
 +
    attack = 216,
 +
    strength = 168,
 +
    defense = 388,
 +
    magic = 128,
 +
    range = 96,
 +
    constitution = 1800,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 18000,
 +
    maxHealth = 18000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 137
 +
    }, {
 +
      id = 45
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33,
 +
      Nature = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 33,
 +
      Nature = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 44,
 +
      intellect = 22,
 +
      dexterity = 22
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Chaos = 0.6666666666666666,
 +
      Nature = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 100,
 +
      agility = -16,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["510"] = {
 +
    name = "Volcanic Giant",
 +
    attack = 188,
 +
    strength = 168,
 +
    defense = 312,
 +
    magic = 164,
 +
    range = 128,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 36
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 33,
 +
      Fire = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 40,
 +
      intellect = 30,
 +
      dexterity = 22
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Ice = 0.6666666666666666,
 +
      Fire = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 110,
 +
      agility = -24,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["511"] = {
 +
    name = "Glacial Giant",
 +
    attack = 188,
 +
    strength = 156,
 +
    defense = 336,
 +
    magic = 188,
 +
    range = 128,
 +
    constitution = 2025,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 20250,
 +
    maxHealth = 20250,
 +
    abilities = { {
 +
      id = 59
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 8
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 126
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Ice = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 33,
 +
      Ice = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.5,
 +
      Range = 1.75,
 +
      Fire = 0.6666666666666666,
 +
      Ice = 2.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 135,
 +
      resistance = 160,
 +
      agility = -50,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["512"] = {
 +
    name = "Imbued Black Knight",
 +
    attack = 99,
 +
    strength = 99,
 +
    defense = 216,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 540,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 5400,
 +
    maxHealth = 5400,
 +
    abilities = { {
 +
      id = 124
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 125
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.15,
 +
      Piercing = 1.15,
 +
      Poison = 0.8
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 20
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 16,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.6666666666666666,
 +
      Range = 1.5,
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.25,
 +
      Piercing = 1.33,
 +
      Fire = 1.1,
 +
      Ice = 1.1,
 +
      Nature = 1.1,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 164,
 +
      resistance = 66,
 +
      agility = -64,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["513"] = {
 +
    name = "Ghastly Giant",
 +
    attack = 148,
 +
    strength = 168,
 +
    defense = 300,
 +
    magic = 118,
 +
    range = 88,
 +
    constitution = 1275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 12750,
 +
    maxHealth = 12750,
 +
    abilities = { {
 +
      id = 77
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.2,
 +
      Poison = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Poison = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 35,
 +
      intellect = 10,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1.3,
 +
      Range = 1.6,
 +
      Lightning = 0.5,
 +
      Poison = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 99,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "corrupted" }
 +
  },
 +
  ["514"] = {
 +
    name = "Corrupted Naga",
 +
    attack = 128,
 +
    strength = 128,
 +
    defense = 256,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 1088,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10880,
 +
    maxHealth = 10880,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 55
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Poison = 1.2,
 +
      Slashing = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Poison = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 30,
 +
      intellect = 20,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.3,
 +
      Range = 1.3,
 +
      Slashing = 0.6666666666666666,
 +
      Lightning = 0.5,
 +
      Poison = 1.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 66,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "beast", "corrupted" }
 +
  },
 +
  ["515"] = {
 +
    name = "Swordfish Champion",
 +
    attack = 188,
 +
    strength = 156,
 +
    defense = 192,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 1050,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10500,
 +
    maxHealth = 10500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 144
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 144
 +
    }, {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 20
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 30,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.5,
 +
      Range = 1.5,
 +
      Piercing = 0.3333333333333333,
 +
      Lightning = 0.5,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 80,
 +
      resistance = 30,
 +
      agility = 25,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["516"] = {
 +
    name = "Ancient Ascended",
 +
    attack = 312,
 +
    strength = 256,
 +
    defense = 356,
 +
    magic = 312,
 +
    range = 312,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 76
 +
    } },
 +
    attackSpeed = 2.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 20
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 30,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1.3,
 +
      Range = 1.3,
 +
      Piercing = 0.4,
 +
      Lightning = 0.5,
 +
      Chaos = 2,
 +
      Fire = 0.67,
 +
      Nature = 0.67,
 +
      Ice = 1.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 40,
 +
      agility = 60,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp" }
 +
  },
 +
  ["517"] = {
 +
    name = "Voidtouched Giant",
 +
    attack = 268,
 +
    strength = 244,
 +
    defense = 388,
 +
    magic = 266,
 +
    range = 222,
 +
    constitution = 2250,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 22500,
 +
    maxHealth = 22500,
 +
    abilities = { {
 +
      id = 6
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 14
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33,
 +
      Chaos = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 33,
 +
      Chaos = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 23,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1.75,
 +
      Magic = 0.75,
 +
      Range = 1.75,
 +
      Chaos = 2.5,
 +
      Lightning = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 75,
 +
      resistance = 100,
 +
      agility = -10,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "chaotic" }
 +
  },
 +
  ["518"] = {
 +
    name = "Obsidian Mage",
 +
    attack = 150,
 +
    strength = 135,
 +
    defense = 300,
 +
    magic = 135,
 +
    range = 135,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 31
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 33,
 +
      intellect = 33,
 +
      dexterity = 33
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["519"] = {
 +
    name = "Obsidian Knight",
 +
    attack = 150,
 +
    strength = 135,
 +
    defense = 300,
 +
    magic = 135,
 +
    range = 135,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 33,
 +
      intellect = 33,
 +
      dexterity = 33
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["520"] = {
 +
    name = "Obsidian Ranger",
 +
    attack = 150,
 +
    strength = 135,
 +
    defense = 300,
 +
    magic = 135,
 +
    range = 135,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 29
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 28
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
      Poison = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 120,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["521"] = {
 +
    name = "Possessed Mage",
 +
    attack = 112,
 +
    strength = 1,
 +
    defense = 128,
 +
    magic = 138,
 +
    range = 1,
 +
    constitution = 525,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 5250,
 +
    maxHealth = 5250,
 +
    abilities = { {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.1,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 15,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Slashing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -10,
 +
      resistance = 128,
 +
      agility = 16,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["522"] = {
 +
    name = "Pactbound Sorceror",
 +
    attack = 144,
 +
    strength = 10,
 +
    defense = 156,
 +
    magic = 188,
 +
    range = 1,
 +
    constitution = 600,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6000,
 +
    maxHealth = 6000,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 131
 +
    } },
 +
    attackSpeed = 2.8,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.25,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 19,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 0.75,
 +
      Slashing = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -10,
 +
      resistance = 180,
 +
      agility = 32,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["523"] = {
 +
    name = "Nox Wolf",
 +
    attack = 99,
 +
    strength = 99,
 +
    defense = 168,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 375,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3750,
 +
    maxHealth = 3750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 78
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 41
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Magic = 1.2,
 +
      Range = 0.8,
 +
      Piercing = 0.6666666666666666,
 +
      Nature = 0.9,
 +
      Fire = 0.7,
 +
      Ice = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 40,
 +
      agility = 66,
 +
      stamina = 0
 +
    },
 +
    smallSplashDisplay = true,
 +
    species = { "beast" }
 +
  },
 +
  ["524"] = {
 +
    name = "Royal Elven Hunter",
 +
    attack = 256,
 +
    strength = 68,
 +
    defense = 228,
 +
    magic = 1,
 +
    range = 168,
 +
    constitution = 690,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 6900,
 +
    maxHealth = 6900,
 +
    abilities = { {
 +
      id = 58
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 23
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 47
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 42
 +
    }, {
 +
      id = 60
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Magic = 0,
 +
      Range = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 25
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Nature = 1.2,
 +
      Chaos = 0.7,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 66,
 +
      resistance = 66,
 +
      agility = 180,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["525"] = {
 +
    name = "Royal Elven Warrior",
 +
    attack = 212,
 +
    strength = 180,
 +
    defense = 368,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 1013,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10130,
 +
    maxHealth = 10130,
 +
    abilities = { {
 +
      id = 49
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.2,
 +
      Range = 1.6,
 +
      Nature = 1.1,
 +
      Chaos = 0.7,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 164,
 +
      resistance = 55,
 +
      agility = 120,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["526"] = {
 +
    name = "Royal Elven Mage",
 +
    attack = 188,
 +
    strength = 48,
 +
    defense = 312,
 +
    magic = 212,
 +
    range = 79,
 +
    constitution = 1050,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 10500,
 +
    maxHealth = 10500,
 +
    abilities = { {
 +
      id = 77
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 80
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 9
 +
    }, {
 +
      id = 79
 +
    }, {
 +
      id = 89
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 47
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.5,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 15,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 1.2,
 +
      Nature = 1.3,
 +
      Chaos = 0.7,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 150,
 +
      agility = 80,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["527"] = {
 +
    name = "Royal Elven Rider",
 +
    attack = 150,
 +
    strength = 180,
 +
    defense = 400,
 +
    magic = 26,
 +
    range = 26,
 +
    constitution = 1275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 12750,
 +
    maxHealth = 12750,
 +
    abilities = { {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 78
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Magic = 15,
 +
      Range = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 8,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.7,
 +
      Magic = 1.5,
 +
      Range = 1.5,
 +
      Nature = 1.1,
 +
      Chaos = 0.7,
 +
      Blunt = 1.2,
 +
      Slashing = 0.8,
 +
      Piercing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 55,
 +
      agility = 180,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["528"] = {
 +
    name = "Black Knight Titan",
 +
    attack = 128,
 +
    strength = 212,
 +
    defense = 256,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 540,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 5400,
 +
    maxHealth = 5400,
 +
    abilities = { {
 +
      id = 124
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 15
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 66
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.05,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33,
 +
      Blunt = 1.4,
 +
      Poison = 0.8
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 2,
 +
      Magic = 0.5,
 +
      Range = 1.6,
 +
      Blunt = 0.5,
 +
      Slashing = 1.33,
 +
      Piercing = 1.33,
 +
      Fire = 1.2,
 +
      Ice = 1.2,
 +
      Nature = 1.2,
 +
      Chaos = 1.2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 164,
 +
      resistance = 24,
 +
      agility = -64,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "golem" }
 +
  },
 +
  ["529"] = {
 +
    name = "Exiled Preceptor",
 +
    attack = 212,
 +
    strength = 48,
 +
    defense = 368,
 +
    magic = 288,
 +
    range = 1,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 125
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 131
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 131
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 138
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.25,
 +
      Range = 1,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 20,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 32,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.5,
 +
      Magic = 2,
 +
      Range = 0.75,
 +
      Slashing = 0.6666666666666666,
 +
      Piercing = 0.6666666666666666,
 +
      Blunt = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 228,
 +
      agility = 32,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["530"] = {
 +
    name = "Corrupted Elder Tree",
 +
    attack = 99,
 +
    strength = 128,
 +
    defense = 256,
 +
    magic = 35,
 +
    range = 30,
 +
    constitution = 750,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 7500,
 +
    maxHealth = 7500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 30,
 +
      intellect = 20,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Range = 1.8,
 +
      Blunt = 1.5,
 +
      Slashing = 0.6666666666666666,
 +
      Piercing = 1.2,
 +
      Magic = 1,
 +
      Fire = 0.5,
 +
      Lightning = 0.6666666666666666,
 +
      Poison = 3.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 81,
 +
      resistance = 77,
 +
      agility = -55,
 +
      stamina = 0
 +
    },
 +
    species = { "woodlike", "corrupted" }
 +
  },
 +
  ["1006"] = {
 +
    name = "Giant King",
 +
    attack = 444,
 +
    strength = 256,
 +
    defense = 628,
 +
    magic = 288,
 +
    range = 212,
 +
    constitution = 15000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 150000,
 +
    maxHealth = 150000,
 +
    abilities = { {
 +
      id = 78
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 11
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Blunt = 1.33,
 +
      Slashing = 1.33,
 +
      Chaos = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 25,
 +
      Magic = 25,
 +
      Slashing = 100,
 +
      Blunt = 100,
 +
      Chaos = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 23,
 +
      intellect = 23,
 +
      dexterity = 23
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.8,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1.33,
 +
      Magic = 1.33,
 +
      Range = 1.33,
 +
      Chaos = 1.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.75
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 20,
 +
      agility = 32,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["1007"] = {
 +
    name = "Giant King",
 +
    attack = 688,
 +
    strength = 300,
 +
    defense = 424,
 +
    magic = 300,
 +
    range = 300,
 +
    constitution = 3750,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 37500,
 +
    maxHealth = 37500,
 +
    abilities = { {
 +
      id = 65
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 11
 +
    } },
 +
    attackSpeed = 2.8,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.33,
 +
      Magic = 1.33,
 +
      Blunt = 1.66,
 +
      Slashing = 1.75,
 +
      Chaos = 2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 25,
 +
      Magic = 25,
 +
      Slashing = 100,
 +
      Blunt = 100,
 +
      Chaos = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 23,
 +
      intellect = 23,
 +
      dexterity = 23
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.7,
 +
      Slashing = 1,
 +
      Piercing = 1,
 +
      Melee = 0.8,
 +
      Magic = 0.8,
 +
      Range = 0.8,
 +
      Chaos = 1.25
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.75
 +
    },
 +
    armor = {
 +
      protection = 10,
 +
      resistance = 10,
 +
      agility = 64,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["1008"] = {
 +
    name = "Just a Chicken",
 +
    smallSplashDisplay = true,
 +
    attack = 140,
 +
    strength = 164,
 +
    defense = 256,
 +
    magic = 99,
 +
    range = 66,
 +
    constitution = 450,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 4500,
 +
    maxHealth = 4500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1009"] = {
 +
    name = "Phoenix",
 +
    smallSplashDisplay = true,
 +
    attack = 166,
 +
    strength = 188,
 +
    defense = 256,
 +
    magic = 99,
 +
    range = 99,
 +
    constitution = 750,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 7500,
 +
    maxHealth = 7500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 75
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 8,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1010"] = {
 +
    name = "Phoenix",
 +
    smallSplashDisplay = true,
 +
    attack = 166,
 +
    strength = 188,
 +
    defense = 256,
 +
    magic = 99,
 +
    range = 99,
 +
    constitution = 1125,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 11250,
 +
    maxHealth = 11250,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 75
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 8,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1011"] = {
 +
    name = "Phoenix",
 +
    smallSplashDisplay = true,
 +
    attack = 166,
 +
    strength = 188,
 +
    defense = 256,
 +
    magic = 99,
 +
    range = 99,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 75
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 8,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.7,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1012"] = {
 +
    name = "Phoenix",
 +
    smallSplashDisplay = true,
 +
    attack = 212,
 +
    strength = 228,
 +
    defense = 324,
 +
    magic = 156,
 +
    range = 99,
 +
    constitution = 1875,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 18750,
 +
    maxHealth = 18750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 36
 +
    }, {
 +
      id = 75
 +
    }, {
 +
      id = 135
 +
    } },
 +
    attackSpeed = 2.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 8,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 2,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1013"] = {
 +
    name = "The Advisor",
 +
    attack = 300,
 +
    strength = 260,
 +
    defense = 400,
 +
    magic = 250,
 +
    range = 200,
 +
    constitution = 20000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 20000,
 +
    maxHealth = 20000,
 +
    abilities = { {
 +
      id = 76
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 122
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 77
 +
    }, {
 +
      id = 131
 +
    }, {
 +
      id = 143
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.2,
 +
      Poison = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Poison = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 48,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.6666666666666666,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 1.5,
 +
      Magic = 0.8,
 +
      Range = 1.5,
 +
      Lightning = 0.25,
 +
      Poison = 3,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 90,
 +
      resistance = 90,
 +
      agility = -120,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "corrupted" }
 +
  },
 +
  ["1014"] = {
 +
    name = "Elven King",
 +
    attack = 512,
 +
    strength = 256,
 +
    defense = 456,
 +
    magic = 256,
 +
    range = 256,
 +
    constitution = 11250,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 112500,
 +
    maxHealth = 112500,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 42
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 134
 +
    } },
 +
    attackSpeed = 2.8,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Piercing = 1.25,
 +
      Nature = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 25,
 +
      Magic = 25,
 +
      Piercing = 100,
 +
      Nature = 75
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 23,
 +
      intellect = 23,
 +
      dexterity = 23
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 1.1,
 +
      Slashing = 0.9,
 +
      Piercing = 0.8,
 +
      Melee = 1,
 +
      Magic = 1.6,
 +
      Range = 1.6,
 +
      Nature = 2,
 +
      Fire = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.15,
 +
      damageMultiplier = 0.75
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 40,
 +
      agility = 128,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["1015"] = {
 +
    name = "The Regent",
 +
    attack = 356,
 +
    strength = 212,
 +
    defense = 356,
 +
    magic = 212,
 +
    range = 212,
 +
    constitution = 7500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 75000,
 +
    maxHealth = 75000,
 +
    abilities = { {
 +
      id = 22
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 41
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 36
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Piercing = 1.33,
 +
      Nature = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 25,
 +
      Magic = 25,
 +
      Piercing = 100,
 +
      Nature = 75
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 1.1,
 +
      Slashing = 1.1,
 +
      Piercing = 0.8,
 +
      Melee = 1,
 +
      Magic = 1.6,
 +
      Range = 1.6,
 +
      Nature = 2,
 +
      Fire = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 50,
 +
      resistance = 50,
 +
      agility = 64,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1016"] = {
 +
    name = "ANGY WOLF",
 +
    attack = 128,
 +
    strength = 188,
 +
    defense = 212,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 375,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3750,
 +
    maxHealth = 3750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 41
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.33,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1,
 +
      Range = 0.9,
 +
      Nature = 0.75,
 +
      Fire = 2,
 +
      Ice = 0.5,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 80,
 +
      agility = 66,
 +
      stamina = 0
 +
    },
 +
    smallSplashDisplay = true,
 +
    species = { "beast" }
 +
  },
 +
  ["1017"] = {
 +
    name = "ANGY BOAR",
 +
    attack = 99,
 +
    strength = 256,
 +
    defense = 190,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 375,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3750,
 +
    maxHealth = 3750,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 135
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 41
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.33,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1,
 +
      Range = 0.9,
 +
      Fire = 2,
 +
      Nature = 0.75,
 +
      Ice = 0.5,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 120,
 +
      resistance = 80,
 +
      agility = 33,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["1018"] = {
 +
    name = "Storm Watcher",
 +
    attack = 478,
 +
    strength = 256,
 +
    defense = 512,
 +
    magic = 312,
 +
    range = 256,
 +
    constitution = 25000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 250000,
 +
    maxHealth = 250000,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.25,
 +
      Magic = 1.25,
 +
      Range = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 50,
 +
      Magic = 100,
 +
      Range = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 75,
 +
      intellect = 75,
 +
      dexterity = 75
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.35,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Chaos = 6,
 +
      Lightning = 0.5,
 +
      Fire = 0.8,
 +
      Nature = 0.8,
 +
      Ice = 1.2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 150,
 +
      resistance = 150,
 +
      agility = 0,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp", "chaotic" }
 +
  },
 +
  ["1019"] = {
 +
    name = "The Shrimp God - Phase 1",
 +
    attack = 478,
 +
    strength = 256,
 +
    defense = 512,
 +
    magic = 312,
 +
    range = 256,
 +
    constitution = 25000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 250000,
 +
    maxHealth = 250000,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.25,
 +
      Magic = 1.25,
 +
      Range = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 50,
 +
      Magic = 100,
 +
      Range = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 75,
 +
      intellect = 75,
 +
      dexterity = 75
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.35,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Lightning = 0.5,
 +
      Fire = 0.8,
 +
      Nature = 0.8,
 +
      Ice = 1.2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 200,
 +
      resistance = 100,
 +
      agility = 0,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp", "chaotic" }
 +
  },
 +
  ["1020"] = {
 +
    name = "The Shrimp God - Phase 2",
 +
    attack = 478,
 +
    strength = 256,
 +
    defense = 512,
 +
    magic = 312,
 +
    range = 256,
 +
    constitution = 35000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 350000,
 +
    maxHealth = 350000,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 17
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 11
 +
    }, {
 +
      id = 77
 +
    } },
 +
    attackSpeed = 5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.25,
 +
      Magic = 1.25,
 +
      Range = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 50,
 +
      Magic = 100,
 +
      Range = 50
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 75,
 +
      intellect = 75,
 +
      dexterity = 75
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.35,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Lightning = 0.5,
 +
      Fire = 0.8,
 +
      Nature = 0.8,
 +
      Ice = 1.2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 100,
 +
      resistance = 75,
 +
      agility = 0,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp", "chaotic" }
 +
  },
 +
  ["1022"] = {
 +
    name = "Goblin Chef",
 +
    attack = 88,
 +
    strength = 78,
 +
    defense = 128,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 350,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3500,
 +
    maxHealth = 3500,
 +
    abilities = { {
 +
      id = 6
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 39
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 53
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 6
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Blunt = 1.33,
 +
      Magic = 0.9
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60,
 +
      Blunt = 60,
 +
      Fire = 30
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 44,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Range = 0.9,
 +
      Magic = 0.8,
 +
      Fire = 0.75,
 +
      Ice = 0.75,
 +
      Poison = 1.3
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 48,
 +
      resistance = 44,
 +
      agility = 16,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["1025"] = {
 +
    name = "Ancient Dwarven Golem",
 +
    attack = 99,
 +
    strength = 128,
 +
    defense = 216,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 65
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    } },
 +
    attackSpeed = 3.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 0.9,
 +
      Range = 0.9,
 +
      Blunt = 1.7,
 +
      Fire = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 0.9,
 +
      Range = 1.1,
 +
      Blunt = 0.7,
 +
      Fire = 1.5,
 +
      Ice = 0.6666666666666666
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.25,
 +
      damageMultiplier = 0.5
 +
    },
 +
    armor = {
 +
      protection = 164,
 +
      resistance = 64,
 +
      agility = -64,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["1026"] = {
 +
    name = "Living Wood Wolf",
 +
    attack = 99,
 +
    strength = 128,
 +
    defense = 248,
 +
    magic = 128,
 +
    range = 128,
 +
    constitution = 1125,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 11250,
 +
    maxHealth = 11250,
 +
    abilities = { {
 +
      id = 76
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 32
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 9
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 33
 +
    }, {
 +
      id = 2
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 15,
 +
      Blunt = 20
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.025,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 25,
 +
      intellect = 25,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Chaos = 0.75,
 +
      Slashing = 0.5,
 +
      Nature = 3,
 +
      Fire = 0.33
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.9,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 75,
 +
      resistance = 75,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "beast", "woodlike" }
 +
  },
 +
  ["1027"] = {
 +
    name = "Water Elemental",
 +
    attack = 99,
 +
    strength = 156,
 +
    defense = 128,
 +
    magic = 156,
 +
    range = 99,
 +
    constitution = 1500,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 15000,
 +
    maxHealth = 15000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 31
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 8
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.8,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.2,
 +
      Ice = 1.5
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 5,
 +
      Ice = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 11,
 +
      intellect = 3,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Range = 0.8,
 +
      Magic = 1,
 +
      Ice = 2,
 +
      Blunt = 1.2,
 +
      Slashing = 0.9,
 +
      Fire = 0.33
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 48,
 +
      resistance = 128,
 +
      agility = -20,
 +
      stamina = 0
 +
    }
 +
  },
 +
  ["1028"] = {
 +
    name = "Corrupted Titan",
 +
    attack = 410,
 +
    strength = 368,
 +
    defense = 512,
 +
    magic = 150,
 +
    range = 150,
 +
    constitution = 20000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 200000,
 +
    maxHealth = 200000,
 +
    abilities = { {
 +
      id = 124
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 125
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 15
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.5,
 +
      Blunt = 1.5,
 +
      Piercing = 1.5
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 2.5,
 +
      Magic = 0.8,
 +
      Range = 1.6,
 +
      Blunt = 0.5,
 +
      Slashing = 1.25,
 +
      Piercing = 1.33,
 +
      Fire = 1.1,
 +
      Ice = 1.1,
 +
      Nature = 1.1,
 +
      Chaos = 1.1,
 +
      Lightning = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 336,
 +
      resistance = 90,
 +
      agility = -256,
 +
      stamina = 0
 +
    },
 +
    species = { "giant", "corrupted", "golem" }
 +
  },
 +
  ["1031"] = {
 +
    name = "Limpe K. Limpe",
 +
    smallSplashDisplay = true,
 +
    attack = 88,
 +
    strength = 88,
 +
    defense = 88,
 +
    magic = 88,
 +
    range = 88,
 +
    constitution = 7000,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 7000,
 +
    maxHealth = 7000,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 53
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Piercing = 1.2,
 +
      Fire = 1.5,
 +
      Magic = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 10,
 +
      dexterity = 10
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 1.5,
 +
      Ice = 0.5
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 45,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["2000"] = {
 +
    ignoreWaveKillCount = true,
 +
    name = "Summoned Shrimp",
 +
    attack = 33,
 +
    strength = 12,
 +
    defense = 512,
 +
    magic = 12,
 +
    range = 1,
 +
    constitution = 200,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2000,
 +
    maxHealth = 2000,
 +
    abilities = { {
 +
      id = 65
 +
    }, {
 +
      id = 54
 +
    }, {
 +
      id = 118
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 4.5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Piercing = 0.7,
 +
      Chaos = 3,
 +
      Lightning = 0.3,
 +
      Ice = 1.1,
 +
      Fire = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 200,
 +
      resistance = 200,
 +
      agility = -360,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp" }
 +
  },
 +
  ["2001"] = {
 +
    ignoreWaveKillCount = true,
 +
    name = "Corrupted Knight",
 +
    attack = 20,
 +
    strength = 16,
 +
    defense = 38,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 45,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 450,
 +
    maxHealth = 450,
 +
    abilities = { {
 +
      id = 65
 +
    }, {
 +
      id = 54
 +
    }, {
 +
      id = 118
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 65
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 22
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 5,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.15,
 +
      Piercing = 1.15
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 1.15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.2,
 +
      Blunt = 0.7,
 +
      Slashing = 1.25,
 +
      Piercing = 1.33,
 +
      Fire = 1.1,
 +
      Ice = 1.1,
 +
      Nature = 1.1,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 12,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "corrupted", "golem" }
 
   }
 
   }
 
}
 
}

Latest revision as of 22:07, 31 March 2025

Documentation for this module may be created at Module:Monsters stats/data/doc

return {
  ["1"] = {
    name = "Chicken",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 5,
    tempHealth = 0,
    monsterCurrentHealth = 50,
    maxHealth = 50,
    abilities = { {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 2,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -35,
      resistance = -5,
      agility = -15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["2"] = {
    name = "Cow",
    attack = 1,
    strength = 1,
    defense = 4,
    magic = 1,
    range = 1,
    constitution = 12,
    tempHealth = 0,
    monsterCurrentHealth = 120,
    maxHealth = 120,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = -3,
      agility = -10,
      stamina = 0
    },
    species = { "beast" }
  },
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 5,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -5,
      resistance = 0,
      agility = 0,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["4"] = {
    name = "Rat",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 3,
    magic = 1,
    range = 1,
    constitution = 3,
    tempHealth = 0,
    monsterCurrentHealth = 30,
    maxHealth = 30,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -48,
      resistance = -12,
      agility = 16,
      stamina = 0
    },
    species = { "beast" }
  },
  ["5"] = {
    name = "Guard",
    attack = 20,
    strength = 20,
    defense = 28,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 124
    }, {
      id = 49
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.85,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 27,
      agility = 12,
      stamina = 0
    },
    species = { "human" }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 20,
    strength = 6,
    defense = 22,
    magic = 1,
    range = 24,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = { {
      id = 3
    }, {
      id = 27
    }, {
      id = 123
    }, {
      id = 3
    }, {
      id = 27
    }, {
      id = 21
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.6666666666666666,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "human" }
  },
  ["7"] = {
    name = "Hobgoblin",
    attack = 24,
    strength = 14,
    defense = 26,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 54
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.8,
      Range = 1.2,
      Piercing = 0.6666666666666666,
      Blunt = 1.1,
      Slashing = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 24,
      agility = 4,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 13,
    strength = 8,
    defense = 16,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 30
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.8,
      Fire = 1.3,
      Piercing = 0.6666666666666666,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = { "demon" }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 30,
    strength = 18,
    defense = 48,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = { {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.85,
      Range = 0.7,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 38,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Fire = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = { "beast" }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 68,
    strength = 45,
    defense = 112,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 142
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.6666666666666666,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = { "demon" }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 88,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 142
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 7
    }, {
      id = 78
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.7,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = { "demon" }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 28,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = { {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.6666666666666666,
      Ice = 0.75,
      Fire = 0.75
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 2,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["14"] = {
    name = "Moss Giant",
    attack = 78,
    strength = 53,
    defense = 203,
    magic = 44,
    range = 35,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 137
    }, {
      id = 1
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Nature = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Chaos = 0.75,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 70,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["15"] = {
    name = "Fire Giant",
    attack = 62,
    strength = 43,
    defense = 173,
    magic = 55,
    range = 34,
    constitution = 195,
    tempHealth = 0,
    monsterCurrentHealth = 1950,
    maxHealth = 1950,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 25,
      Fire = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Ice = 0.5,
      Fire = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 70,
      resistance = 90,
      agility = -8,
      stamina = 0
    },
    species = { "giant" }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 218,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 67
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.5,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = { "giant" }
  },
  ["17"] = {
    name = "Bone Giant",
    attack = 66,
    strength = 45,
    defense = 166,
    magic = 38,
    range = 34,
    constitution = 188,
    tempHealth = 0,
    monsterCurrentHealth = 1880,
    maxHealth = 1880,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 37
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 10,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.2,
      Range = 1.5,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 66,
      agility = -20,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["18"] = {
    name = "Cursed Naga",
    attack = 75,
    strength = 50,
    defense = 135,
    magic = 35,
    range = 30,
    constitution = 150,
    tempHealth = 0,
    monsterCurrentHealth = 1500,
    maxHealth = 1500,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.1,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 55,
      agility = 45,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["19"] = {
    name = "Corrupted Tree",
    attack = 48,
    strength = 43,
    defense = 134,
    magic = 25,
    range = 20,
    constitution = 143,
    tempHealth = 0,
    monsterCurrentHealth = 1430,
    maxHealth = 1430,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Range = 1.6,
      Blunt = 1.3,
      Slashing = 0.6666666666666666,
      Piercing = 1.1,
      Magic = 0.75,
      Fire = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = -60,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["20"] = {
    name = "Chaos Giant",
    attack = 112,
    strength = 77,
    defense = 368,
    magic = 70,
    range = 54,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = { {
      id = 78
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 11
    }, {
      id = 6
    }, {
      id = 17
    }, {
      id = 6
    }, {
      id = 14
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Chaos = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.6,
      Magic = 0.85,
      Range = 1.6,
      Chaos = 2,
      Lightning = 0.75,
      Nature = 0.85
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 64,
      agility = 0,
      stamina = 0
    },
    species = { "giant", "chaotic" }
  },
  ["21"] = {
    name = "Chaotic Abomination",
    attack = 100,
    strength = 90,
    defense = 468,
    magic = 90,
    range = 90,
    constitution = 638,
    tempHealth = 0,
    monsterCurrentHealth = 6380,
    maxHealth = 6380,
    abilities = { {
      id = 78
    }, {
      id = 1
    }, {
      id = 14
    }, {
      id = 17
    }, {
      id = 1
    }, {
      id = 11
    }, {
      id = 1
    }, {
      id = 10
    }, {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Chaos = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Chaos = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Melee = 0.95,
      Magic = 0.6,
      Range = 0.95,
      Chaos = 3,
      Lightning = 0.75,
      Nature = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 20,
      agility = 50,
      stamina = 0
    },
    species = { "chaotic" }
  },
  ["22"] = {
    name = "Swordfish",
    attack = 70,
    strength = 38,
    defense = 126,
    magic = 24,
    range = 14,
    constitution = 147,
    tempHealth = 0,
    monsterCurrentHealth = 1470,
    maxHealth = 1470,
    abilities = { {
      id = 4
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.75,
      Lightning = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 20,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["23"] = {
    name = "Ascended",
    attack = 102,
    strength = 50,
    defense = 168,
    magic = 50,
    range = 1,
    constitution = 177,
    tempHealth = 0,
    monsterCurrentHealth = 1770,
    maxHealth = 1770,
    abilities = { {
      id = 31
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.6666666666666666,
      Chaos = 3,
      Lightning = 0.7,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 40,
      agility = 24,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["25"] = {
    name = "Spriggan",
    attack = 68,
    strength = 42,
    defense = 165,
    magic = 42,
    range = 1,
    constitution = 113,
    tempHealth = 0,
    monsterCurrentHealth = 1130,
    maxHealth = 1130,
    abilities = { {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 33
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Magic = 5,
      Nature = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.8,
      Range = 0.8,
      Chaos = 0.75,
      Slashing = 0.75,
      Nature = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 40,
      agility = -12,
      stamina = 0
    },
    species = { "woodlike" }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 108,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 27
    }, {
      id = 3
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 40,
      stamina = 0
    },
    species = { "elf" }
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = { {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 10,
      stamina = 0
    },
    species = { "elf" }
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 148,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 2
    }, {
      id = 32
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 20,
      stamina = 0
    },
    species = { "elf" }
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 168,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 32
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 60,
      stamina = 0
    },
    species = { "elf" }
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = { {
      id = 1
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 70,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.8,
      Range = 0.8,
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 60,
    strength = 10,
    defense = 69,
    magic = 40,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = { {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.75,
      Magic = 1.4,
      Range = 0.75,
      Slashing = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = { "human" }
  },
  ["34"] = {
    name = "Reanimated Bones",
    attack = 48,
    strength = 64,
    defense = 88,
    magic = 1,
    range = 1,
    constitution = 114,
    tempHealth = 0,
    monsterCurrentHealth = 1140,
    maxHealth = 1140,
    abilities = { {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "undead" }
  },
  ["35"] = {
    name = "Desiccated Priest",
    attack = 116,
    strength = 10,
    defense = 128,
    magic = 110,
    range = 10,
    constitution = 168,
    tempHealth = 0,
    monsterCurrentHealth = 1680,
    maxHealth = 1680,
    abilities = { {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 8
    }, {
      id = 2
    }, {
      id = 76
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 15,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 9,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 2,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 128,
      agility = -12,
      stamina = 0
    },
    species = { "undead" }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["500"] = {
    name = "Ot_to's Prized Hen",
    attack = 66,
    strength = 48,
    defense = 112,
    magic = 1,
    range = 1,
    constitution = 135,
    tempHealth = 0,
    monsterCurrentHealth = 1350,
    maxHealth = 1350,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 1.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["501"] = {
    name = "Chocolate Cow",
    attack = 68,
    strength = 88,
    defense = 188,
    magic = 1,
    range = 1,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Blunt = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 50,
      agility = -11,
      stamina = 0
    },
    species = { "beast" }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 168,
    strength = 220,
    defense = 312,
    magic = 256,
    range = 180,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.7,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = { "demon" }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 78,
    strength = 90,
    defense = 164,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.6666666666666666,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = { "beast" }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 144,
    strength = 188,
    defense = 268,
    magic = 196,
    range = 128,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = { {
      id = 2
    }, {
      id = 142
    }, {
      id = 18
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 142
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.6666666666666666,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = { "demon" }
  },
  ["505"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 44,
    strength = 44,
    defense = 78,
    magic = 44,
    range = 44,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Magic = 1,
      Range = 1,
      Melee = 1.05,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.9,
      Magic = 0.9,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.75,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = { "beast" }
  },
  ["506"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 50,
    strength = 50,
    defense = 80,
    magic = 50,
    range = 50,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = { {
      id = 3
    } },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.05
    },
    offensiveAccuracyAffinityRating = {
      Range = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 9
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = { "beast" }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 98,
    strength = 144,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 53
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["508"] = {
    name = "Elder Spriggan",
    attack = 164,
    strength = 188,
    defense = 312,
    magic = 188,
    range = 188,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = { {
      id = 76
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 89
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 2,
      Range = 0.9,
      Chaos = 0.6666666666666666,
      Slashing = 0.6666666666666666,
      Nature = 2,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 100,
      agility = -100,
      stamina = 0
    },
    species = { "woodlike" }
  },
  ["509"] = {
    name = "Perennial Giant",
    attack = 216,
    strength = 168,
    defense = 388,
    magic = 128,
    range = 96,
    constitution = 1800,
    tempHealth = 0,
    monsterCurrentHealth = 18000,
    maxHealth = 18000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 77
    }, {
      id = 137
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Nature = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 22,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Chaos = 0.6666666666666666,
      Nature = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 100,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 188,
    strength = 168,
    defense = 312,
    magic = 164,
    range = 128,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.6666666666666666,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = { "giant" }
  },
  ["511"] = {
    name = "Glacial Giant",
    attack = 188,
    strength = 156,
    defense = 336,
    magic = 188,
    range = 128,
    constitution = 2025,
    tempHealth = 0,
    monsterCurrentHealth = 20250,
    maxHealth = 20250,
    abilities = { {
      id = 59
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 8
    }, {
      id = 1
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 33,
      Ice = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Fire = 0.6666666666666666,
      Ice = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 135,
      resistance = 160,
      agility = -50,
      stamina = 0
    },
    species = { "giant" }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 99,
    strength = 99,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.6666666666666666,
      Range = 1.5,
      Blunt = 0.6666666666666666,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "golem" }
  },
  ["513"] = {
    name = "Ghastly Giant",
    attack = 148,
    strength = 168,
    defense = 300,
    magic = 118,
    range = 88,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 77
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 35,
      intellect = 10,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.3,
      Range = 1.6,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 99,
      agility = -60,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["514"] = {
    name = "Corrupted Naga",
    attack = 128,
    strength = 128,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 1088,
    tempHealth = 0,
    monsterCurrentHealth = 10880,
    maxHealth = 10880,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.3,
      Range = 1.3,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 66,
      agility = 50,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["515"] = {
    name = "Swordfish Champion",
    attack = 188,
    strength = 156,
    defense = 192,
    magic = 1,
    range = 1,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 144
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 144
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Piercing = 0.3333333333333333,
      Lightning = 0.5,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 30,
      agility = 25,
      stamina = 0
    },
    species = { "beast" }
  },
  ["516"] = {
    name = "Ancient Ascended",
    attack = 312,
    strength = 256,
    defense = 356,
    magic = 312,
    range = 312,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 76
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 76
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1.3,
      Range = 1.3,
      Piercing = 0.4,
      Lightning = 0.5,
      Chaos = 2,
      Fire = 0.67,
      Nature = 0.67,
      Ice = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 60,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["517"] = {
    name = "Voidtouched Giant",
    attack = 268,
    strength = 244,
    defense = 388,
    magic = 266,
    range = 222,
    constitution = 2250,
    tempHealth = 0,
    monsterCurrentHealth = 22500,
    maxHealth = 22500,
    abilities = { {
      id = 6
    }, {
      id = 6
    }, {
      id = 11
    }, {
      id = 6
    }, {
      id = 17
    }, {
      id = 10
    }, {
      id = 14
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Chaos = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.75,
      Magic = 0.75,
      Range = 1.75,
      Chaos = 2.5,
      Lightning = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 100,
      agility = -10,
      stamina = 0
    },
    species = { "giant", "chaotic" }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 2
    }, {
      id = 77
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 112,
    strength = 1,
    defense = 128,
    magic = 138,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 18
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = { "human" }
  },
  ["522"] = {
    name = "Pactbound Sorceror",
    attack = 144,
    strength = 10,
    defense = 156,
    magic = 188,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 125
    }, {
      id = 77
    }, {
      id = 143
    }, {
      id = 18
    }, {
      id = 143
    }, {
      id = 122
    }, {
      id = 131
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 99,
    strength = 99,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 78
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 1.2,
      Range = 0.8,
      Piercing = 0.6666666666666666,
      Nature = 0.9,
      Fire = 0.7,
      Ice = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 256,
    strength = 68,
    defense = 228,
    magic = 1,
    range = 168,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = { {
      id = 58
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 23
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 47
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 42
    }, {
      id = 60
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 180,
      stamina = 0
    },
    species = { "elf" }
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 212,
    strength = 180,
    defense = 368,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = { {
      id = 49
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 188,
    strength = 48,
    defense = 312,
    magic = 212,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 80
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 79
    }, {
      id = 89
    }, {
      id = 2
    }, {
      id = 47
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 80,
      stamina = 0
    },
    species = { "elf" }
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 150,
    strength = 180,
    defense = 400,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 180,
      stamina = 0
    },
    species = { "elf" }
  },
  ["528"] = {
    name = "Black Knight Titan",
    attack = 128,
    strength = 212,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 65
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 15
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.05,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Blunt = 1.4,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Magic = 0.5,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.33,
      Piercing = 1.33,
      Fire = 1.2,
      Ice = 1.2,
      Nature = 1.2,
      Chaos = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 24,
      agility = -64,
      stamina = 0
    },
    species = { "giant", "golem" }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 212,
    strength = 48,
    defense = 368,
    magic = 288,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 138
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["530"] = {
    name = "Corrupted Elder Tree",
    attack = 99,
    strength = 128,
    defense = 256,
    magic = 35,
    range = 30,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 1.8,
      Blunt = 1.5,
      Slashing = 0.6666666666666666,
      Piercing = 1.2,
      Magic = 1,
      Fire = 0.5,
      Lightning = 0.6666666666666666,
      Poison = 3.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 81,
      resistance = 77,
      agility = -55,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["1006"] = {
    name = "Giant King",
    attack = 444,
    strength = 256,
    defense = 628,
    magic = 288,
    range = 212,
    constitution = 15000,
    tempHealth = 0,
    monsterCurrentHealth = 150000,
    maxHealth = 150000,
    abilities = { {
      id = 78
    }, {
      id = 4
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 10
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 11
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Blunt = 1.33,
      Slashing = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.33,
      Magic = 1.33,
      Range = 1.33,
      Chaos = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 20,
      agility = 32,
      stamina = 0
    },
    species = { "giant" }
  },
  ["1007"] = {
    name = "Giant King",
    attack = 688,
    strength = 300,
    defense = 424,
    magic = 300,
    range = 300,
    constitution = 3750,
    tempHealth = 0,
    monsterCurrentHealth = 37500,
    maxHealth = 37500,
    abilities = { {
      id = 65
    }, {
      id = 4
    }, {
      id = 6
    }, {
      id = 10
    }, {
      id = 65
    }, {
      id = 77
    }, {
      id = 4
    }, {
      id = 6
    }, {
      id = 11
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1.33,
      Blunt = 1.66,
      Slashing = 1.75,
      Chaos = 2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1,
      Piercing = 1,
      Melee = 0.8,
      Magic = 0.8,
      Range = 0.8,
      Chaos = 1.25
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 10,
      resistance = 10,
      agility = 64,
      stamina = 0
    },
    species = { "giant" }
  },
  ["1008"] = {
    name = "Just a Chicken",
    smallSplashDisplay = true,
    attack = 140,
    strength = 164,
    defense = 256,
    magic = 99,
    range = 66,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1009"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1010"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1011"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1012"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 212,
    strength = 228,
    defense = 324,
    magic = 156,
    range = 99,
    constitution = 1875,
    tempHealth = 0,
    monsterCurrentHealth = 18750,
    maxHealth = 18750,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 36
    }, {
      id = 75
    }, {
      id = 135
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1013"] = {
    name = "The Advisor",
    attack = 300,
    strength = 260,
    defense = 400,
    magic = 250,
    range = 200,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 20000,
    maxHealth = 20000,
    abilities = { {
      id = 76
    }, {
      id = 1
    }, {
      id = 122
    }, {
      id = 6
    }, {
      id = 77
    }, {
      id = 131
    }, {
      id = 143
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 48,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.5,
      Magic = 0.8,
      Range = 1.5,
      Lightning = 0.25,
      Poison = 3,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 90,
      agility = -120,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["1014"] = {
    name = "Elven King",
    attack = 512,
    strength = 256,
    defense = 456,
    magic = 256,
    range = 256,
    constitution = 11250,
    tempHealth = 0,
    monsterCurrentHealth = 112500,
    maxHealth = 112500,
    abilities = { {
      id = 3
    }, {
      id = 134
    }, {
      id = 3
    }, {
      id = 42
    }, {
      id = 3
    }, {
      id = 23
    }, {
      id = 21
    }, {
      id = 134
    }, {
      id = 32
    }, {
      id = 134
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.25,
      Nature = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 0.9,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.15,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 128,
      stamina = 0
    },
    species = { "elf" }
  },
  ["1015"] = {
    name = "The Regent",
    attack = 356,
    strength = 212,
    defense = 356,
    magic = 212,
    range = 212,
    constitution = 7500,
    tempHealth = 0,
    monsterCurrentHealth = 75000,
    maxHealth = 75000,
    abilities = { {
      id = 22
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 50,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1016"] = {
    name = "ANGY WOLF",
    attack = 128,
    strength = 188,
    defense = 212,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Nature = 0.75,
      Fire = 2,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 80,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["1017"] = {
    name = "ANGY BOAR",
    attack = 99,
    strength = 256,
    defense = 190,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 135
    }, {
      id = 6
    }, {
      id = 142
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Fire = 2,
      Nature = 0.75,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 80,
      agility = 33,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1018"] = {
    name = "Storm Watcher",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 6,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 150,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1019"] = {
    name = "The Shrimp God - Phase 1",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 100,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1020"] = {
    name = "The Shrimp God - Phase 2",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 35000,
    tempHealth = 0,
    monsterCurrentHealth = 350000,
    maxHealth = 350000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 100,
      resistance = 75,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1022"] = {
    name = "Goblin Chef",
    attack = 88,
    strength = 78,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 350,
    tempHealth = 0,
    monsterCurrentHealth = 3500,
    maxHealth = 3500,
    abilities = { {
      id = 6
    }, {
      id = 6
    }, {
      id = 39
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    }, {
      id = 6
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33,
      Magic = 0.9
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60,
      Blunt = 60,
      Fire = 30
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.9,
      Magic = 0.8,
      Fire = 0.75,
      Ice = 0.75,
      Poison = 1.3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 44,
      agility = 16,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["1025"] = {
    name = "Ancient Dwarven Golem",
    attack = 99,
    strength = 128,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 65
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 1.7,
      Fire = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.9,
      Range = 1.1,
      Blunt = 0.7,
      Fire = 1.5,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.25,
      damageMultiplier = 0.5
    },
    armor = {
      protection = 164,
      resistance = 64,
      agility = -64,
      stamina = 0
    },
    species = { "golem" }
  },
  ["1026"] = {
    name = "Living Wood Wolf",
    attack = 99,
    strength = 128,
    defense = 248,
    magic = 128,
    range = 128,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = { {
      id = 76
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 33
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 0.75,
      Slashing = 0.5,
      Nature = 3,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 75,
      agility = 50,
      stamina = 0
    },
    species = { "beast", "woodlike" }
  },
  ["1027"] = {
    name = "Water Elemental",
    attack = 99,
    strength = 156,
    defense = 128,
    magic = 156,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 8
    }, {
      id = 1
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Ice = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Ice = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 1,
      Ice = 2,
      Blunt = 1.2,
      Slashing = 0.9,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 128,
      agility = -20,
      stamina = 0
    }
  },
  ["1028"] = {
    name = "Corrupted Titan",
    attack = 410,
    strength = 368,
    defense = 512,
    magic = 150,
    range = 150,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 200000,
    maxHealth = 200000,
    abilities = { {
      id = 124
    }, {
      id = 65
    }, {
      id = 125
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 15
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 1,
      Slashing = 1.5,
      Blunt = 1.5,
      Piercing = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2.5,
      Magic = 0.8,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 336,
      resistance = 90,
      agility = -256,
      stamina = 0
    },
    species = { "giant", "corrupted", "golem" }
  },
  ["1031"] = {
    name = "Limpe K. Limpe",
    smallSplashDisplay = true,
    attack = 88,
    strength = 88,
    defense = 88,
    magic = 88,
    range = 88,
    constitution = 7000,
    tempHealth = 0,
    monsterCurrentHealth = 7000,
    maxHealth = 7000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 53
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Piercing = 1.2,
      Fire = 1.5,
      Magic = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 10,
      dexterity = 10
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 0.8,
      Magic = 0.8,
      Fire = 1.5,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 45,
      stamina = 0
    },
    species = { "beast" }
  },
  ["2000"] = {
    ignoreWaveKillCount = true,
    name = "Summoned Shrimp",
    attack = 33,
    strength = 12,
    defense = 512,
    magic = 12,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 65
    }, {
      id = 54
    }, {
      id = 118
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 4.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.3,
      Ice = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 200,
      agility = -360,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["2001"] = {
    ignoreWaveKillCount = true,
    name = "Corrupted Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 45,
    tempHealth = 0,
    monsterCurrentHealth = 450,
    maxHealth = 450,
    abilities = { {
      id = 65
    }, {
      id = 54
    }, {
      id = 118
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 22
    }, {
      id = 1
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = { "corrupted", "golem" }
  }
}