Difference between revisions of "Module:Monsters stats/data"

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(Updated exsisting monster stats to the latest data. Added stats for missing monsters.)
(Add stump /comatinfo data for Shrimp God Tentacle)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
return {
 
return {
  ["1"] = {
+
    ["1"] = {
    name = "Chicken",
+
        name = "Chicken",
    smallSplashDisplay = true,
+
        smallSplashDisplay = true,
    attack = 1,
+
        attack = 1,
    strength = 1,
+
        strength = 1,
    defense = 2,
+
        defense = 2,
    magic = 1,
+
        magic = 1,
    range = 1,
+
        range = 1,
    constitution = 5,
+
        constitution = 5,
    tempHealth = 0,
+
        tempHealth = 0,
    monsterCurrentHealth = 50,
+
        monsterCurrentHealth = 50,
    maxHealth = 50,
+
        maxHealth = 50,
    abilities = { {
+
        abilities = {
      id = 1
+
            {id = 1}
    } },
+
        },
    attackSpeed = 2.4,
+
        attackSpeed = 2.4,
    offensiveDamageAffinity = {
+
        offensiveDamageAffinity = {
      Melee = 1,
+
            Melee = 1,
      Magic = 1,
+
            Magic = 1,
      Range = 1
+
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 2,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -35,
 +
            resistance = -5,
 +
            agility = -15,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["2"] = {
    offensiveCritical = {
+
        name = "Cow",
      chance = 0.05,
+
        attack = 1,
      damageMultiplier = 1.1
+
        strength = 1,
 +
        defense = 4,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 12,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 120,
 +
        maxHealth = 120,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 3,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -10,
 +
            resistance = -3,
 +
            agility = -10,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["3"] = {
      strength = 2,
+
        name = "Goblin",
      intellect = 0,
+
        attack = 1,
      dexterity = 0
+
        strength = 1,
 +
        defense = 5,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 8,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 80,
 +
        maxHealth = 80,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 5,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 0.9,
 +
            Range = 1.1,
 +
            Ice = 0.6666666666666666,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -5,
 +
            resistance = 0,
 +
            agility = 0,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "goblin"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["4"] = {
      minimum = 0.5,
+
        name = "Rat",
      maximum = 1
+
        smallSplashDisplay = true,
 +
        attack = 1,
 +
        strength = 1,
 +
        defense = 3,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 3,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 30,
 +
        maxHealth = 30,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Piercing = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 3,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -48,
 +
            resistance = -12,
 +
            agility = 16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["5"] = {
      Melee = 1,
+
        name = "Guard",
      Magic = 1,
+
        attack = 20,
      Range = 1,
+
        strength = 20,
      Blunt = 0.6666666666666666
+
        defense = 28,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 33,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 330,
 +
        maxHealth = 330,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 124},
 +
            {id = 49},
 +
            {id = 1},
 +
            {id = 22},
 +
            {id = 1},
 +
            {id = 4}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Slashing = 1.1,
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Piercing = 1.05,
 +
            Blunt = 1.1,
 +
            Slashing = 1.25,
 +
            Magic = 0.85,
 +
            Fire = 0.6666666666666666,
 +
            Ice = 0.6666666666666666,
 +
            Range = 1.25,
 +
            Melee = 1.1,
 +
            Poison = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 33,
 +
            resistance = 27,
 +
            agility = 12,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["6"] = {
      chance = 0.05,
+
        name = "Militia Crossbowman",
      damageMultiplier = 0.9
+
        attack = 20,
 +
        strength = 6,
 +
        defense = 22,
 +
        magic = 1,
 +
        range = 24,
 +
        constitution = 27,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 270,
 +
        maxHealth = 270,
 +
        abilities = {
 +
            {id = 3},
 +
            {id = 27},
 +
            {id = 123},
 +
            {id = 3},
 +
            {id = 27},
 +
            {id = 21},
 +
            {id = 27}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Piercing = 1.1,
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 0.9,
 +
            Range = 1.4,
 +
            Piercing = 0.6666666666666666,
 +
            Blunt = 1.05,
 +
            Slashing = 1.1,
 +
            Fire = 0.6666666666666666,
 +
            Ice = 0.6666666666666666,
 +
            Poison = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 25,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     armor = {
+
     ["7"] = {
      protection = -35,
+
        name = "Hobgoblin",
      resistance = -5,
+
        attack = 24,
      agility = -15,
+
        strength = 14,
      stamina = 0
+
        defense = 26,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 33,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 330,
 +
        maxHealth = 330,
 +
        abilities = {
 +
            {id = 54},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 53},
 +
            {id = 6}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 6,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 0.8,
 +
            Range = 1.2,
 +
            Piercing = 0.6666666666666666,
 +
            Blunt = 1.1,
 +
            Slashing = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 24,
 +
            resistance = 24,
 +
            agility = 4,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "goblin"
 +
        }
 
     },
 
     },
     species = { "beast" }
+
     ["8"] = {
  },
+
        name = "Greater Imp",
  ["2"] = {
+
        smallSplashDisplay = true,
    name = "Cow",
+
        attack = 13,
    attack = 1,
+
        strength = 8,
    strength = 1,
+
        defense = 16,
    defense = 4,
+
        magic = 1,
    magic = 1,
+
        range = 1,
    range = 1,
+
        constitution = 23,
    constitution = 12,
+
        tempHealth = 0,
    tempHealth = 0,
+
        monsterCurrentHealth = 230,
    monsterCurrentHealth = 120,
+
        maxHealth = 230,
    maxHealth = 120,
+
        abilities = {
    abilities = { {
+
            {id = 1},
      id = 1
+
            {id = 5},
    }, {
+
            {id = 1},
      id = 6
+
            {id = 30}
    }, {
+
        },
      id = 1
+
        attackSpeed = 2.4,
    } },
+
        offensiveDamageAffinity = {
    attackSpeed = 2.6,
+
            Melee = 1,
    offensiveDamageAffinity = {
+
            Magic = 1,
      Melee = 1,
+
            Range = 1,
      Magic = 1,
+
            Piercing = 1.1,
      Range = 1
+
            Fire = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.5,
 +
            Range = 0.8,
 +
            Fire = 1.3,
 +
            Piercing = 0.6666666666666666,
 +
            Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 40,
 +
            agility = 5,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "demon"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["9"] = {
    offensiveCritical = {
+
        name = "Deadly Spider",
      chance = 0.05,
+
        smallSplashDisplay = true,
      damageMultiplier = 1.1
+
        attack = 30,
 +
        strength = 18,
 +
        defense = 48,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 53,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 530,
 +
        maxHealth = 530,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5}
 +
        },
 +
        attackSpeed = 3.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.1,
 +
            Poison = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.1,
 +
            damageMultiplier = 1.33
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 0.85,
 +
            Range = 0.7,
 +
            Slashing = 1.1,
 +
            Blunt = 0.6666666666666666,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 18,
 +
            resistance = 25,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["10"] = {
      strength = 3,
+
        name = "Deadly Red Spider",
      intellect = 0,
+
        smallSplashDisplay = true,
      dexterity = 0
+
        attack = 38,
 +
        strength = 18,
 +
        defense = 54,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 57,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 570,
 +
        maxHealth = 570,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 58},
 +
            {id = 55},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 5}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.25,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {},
 +
        offensiveCritical = {
 +
            chance = 0.1,
 +
            damageMultiplier = 1.33
 +
        },
 +
        weapon = {
 +
            strength = 20,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 0.9,
 +
            Range = 0.75,
 +
            Slashing = 1.1,
 +
            Blunt = 0.6666666666666666,
 +
            Piercing = 0.6666666666666666,
 +
            Fire = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 22,
 +
            resistance = 25,
 +
            agility = 48,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["11"] = {
      minimum = 0.5,
+
        name = "Lesser Demon",
      maximum = 1
+
        attack = 68,
 +
        strength = 45,
 +
        defense = 112,
 +
        magic = 56,
 +
        range = 45,
 +
        constitution = 122,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1220,
 +
        maxHealth = 1220,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 30},
 +
            {id = 2},
 +
            {id = 142},
 +
            {id = 30},
 +
            {id = 2},
 +
            {id = 78}
 +
        },
 +
        attackSpeed = 2.5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 10,
 +
            intellect = 20,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 0.9
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Magic = 1.4,
 +
            Range = 0.6666666666666666,
 +
            Melee = 1.2,
 +
            Fire = 1.5,
 +
            Blunt = 1.2,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 24,
 +
            resistance = 50,
 +
            agility = -12,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "demon"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["12"] = {
      Melee = 1,
+
        name = "Greater Demon",
      Magic = 1,
+
        attack = 88,
      Range = 1,
+
        strength = 50,
      Slashing = 0.6666666666666666
+
        defense = 122,
 +
        magic = 80,
 +
        range = 50,
 +
        constitution = 134,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1340,
 +
        maxHealth = 1340,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 30},
 +
            {id = 142},
 +
            {id = 2},
 +
            {id = 30},
 +
            {id = 7},
 +
            {id = 78}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 10,
 +
            intellect = 15,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Magic = 1.6,
 +
            Range = 0.7,
 +
            Melee = 1.2,
 +
            Fire = 1.5,
 +
            Blunt = 1.2,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 36,
 +
            resistance = 66,
 +
            agility = -16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "demon"
 +
        },
 +
        overrides = {
 +
            ["Ember Demon"] = {
 +
                name = "Ember Demon",
 +
                attack = 88,
 +
                strength = 50,
 +
                defense = 122,
 +
                magic = 80,
 +
                range = 50,
 +
                constitution = 134,
 +
                tempHealth = 0,
 +
                monsterCurrentHealth = 1340,
 +
                maxHealth = 1340,
 +
                abilities = {
 +
                    {id = 2},
 +
                    {id = 30},
 +
                    {id = 142},
 +
                    {id = 2},
 +
                    {id = 30},
 +
                    {id = 7},
 +
                    {id = 78}
 +
                },
 +
                attackSpeed = 2.6,
 +
                offensiveDamageAffinity = {
 +
                    Melee = 1,
 +
                    Magic = 1,
 +
                    Range = 1,
 +
                    Fire = 1.33
 +
                },
 +
                offensiveAccuracyAffinityRating = {
 +
                    Fire = 1.33
 +
                },
 +
                offensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 1.1
 +
                },
 +
                weapon = {
 +
                    strength = 10,
 +
                    intellect = 15,
 +
                    dexterity = 0
 +
                },
 +
                hitMults = {
 +
                    minimum = 0.5,
 +
                    maximum = 1
 +
                },
 +
                defensiveDamageAffinity = {
 +
                    Magic = 1.6,
 +
                    Range = 0.7,
 +
                    Melee = 1.2,
 +
                    Fire = 1.5,
 +
                    Blunt = 1.2,
 +
                    Slashing = 0.6666666666666666
 +
                },
 +
                defensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 0.9
 +
                },
 +
                armor = {
 +
                    protection = 36,
 +
                    resistance = 66,
 +
                    agility = -16,
 +
                    stamina = 0
 +
                },
 +
                species = {
 +
                    "demon"
 +
                },
 +
                imageOverride = "/images/combat/monsters/ember_demon.png"
 +
            }
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["13"] = {
      chance = 0.05,
+
        name = "Black Knight",
      damageMultiplier = 0.9
+
        attack = 28,
 +
        strength = 24,
 +
        defense = 56,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 63,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 630,
 +
        maxHealth = 630,
 +
        abilities = {
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 125},
 +
            {id = 5},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 65},
 +
            {id = 4},
 +
            {id = 22},
 +
            {id = 5},
 +
            {id = 4},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.15,
 +
            Piercing = 1.15,
 +
            Poison = 0.6666666666666666,
 +
            Ice = 0.75,
 +
            Fire = 0.75
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 1.15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.2,
 +
            Blunt = 0.7,
 +
            Slashing = 1.25,
 +
            Piercing = 1.33,
 +
            Fire = 1.1,
 +
            Ice = 1.1,
 +
            Nature = 1.1,
 +
            Chaos = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 98,
 +
            resistance = 2,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     armor = {
+
     ["14"] = {
      protection = -10,
+
        name = "Moss Giant",
      resistance = -3,
+
        attack = 78,
      agility = -10,
+
        strength = 53,
      stamina = 0
+
        defense = 203,
 +
        magic = 44,
 +
        range = 35,
 +
        constitution = 225,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2250,
 +
        maxHealth = 2250,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 137},
 +
            {id = 1},
 +
            {id = 45},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33,
 +
            Nature = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25,
 +
            Nature = 12
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 28,
 +
            intellect = 16,
 +
            dexterity = 16
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.9,
 +
            Magic = 1.3,
 +
            Range = 1.5,
 +
            Chaos = 0.75,
 +
            Nature = 2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 90,
 +
            resistance = 70,
 +
            agility = -16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     species = { "beast" }
+
     ["15"] = {
  },
+
        name = "Fire Giant",
  ["3"] = {
+
        attack = 62,
    name = "Goblin",
+
        strength = 43,
    attack = 1,
+
        defense = 173,
    strength = 1,
+
        magic = 55,
    defense = 5,
+
        range = 34,
    magic = 1,
+
        constitution = 195,
    range = 1,
+
        tempHealth = 0,
    constitution = 8,
+
        monsterCurrentHealth = 1950,
    tempHealth = 0,
+
        maxHealth = 1950,
    monsterCurrentHealth = 80,
+
        abilities = {
    maxHealth = 80,
+
            {id = 1},
    abilities = { {
+
            {id = 4},
      id = 1
+
            {id = 7},
    }, {
+
            {id = 1},
      id = 6
+
            {id = 142},
    }, {
+
            {id = 1}
      id = 1
+
        },
    } },
+
        attackSpeed = 3,
    attackSpeed = 3.6,
+
        offensiveDamageAffinity = {
    offensiveDamageAffinity = {
+
            Melee = 1,
      Melee = 1,
+
            Magic = 1,
      Magic = 1,
+
            Range = 1,
      Range = 1
+
            Slashing = 1.33,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 25,
 +
            Fire = 12
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 28,
 +
            intellect = 16,
 +
            dexterity = 16
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.9,
 +
            Magic = 1.3,
 +
            Range = 1.5,
 +
            Ice = 0.5,
 +
            Fire = 2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 70,
 +
            resistance = 90,
 +
            agility = -8,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["16"] = {
    offensiveCritical = {
+
        name = "Ice Giant",
      chance = 0.05,
+
        attack = 86,
      damageMultiplier = 1.1
+
        strength = 58,
 +
        defense = 218,
 +
        magic = 50,
 +
        range = 38,
 +
        constitution = 240,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2400,
 +
        maxHealth = 2400,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 67},
 +
            {id = 126},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.33,
 +
            Ice = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Piercing = 25,
 +
            Ice = 12
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 28,
 +
            intellect = 16,
 +
            dexterity = 16
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.9,
 +
            Magic = 1.3,
 +
            Range = 1.5,
 +
            Fire = 0.5,
 +
            Ice = 2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 115,
 +
            resistance = 99,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["17"] = {
      strength = 5,
+
        name = "Bone Giant",
      intellect = 0,
+
        attack = 66,
      dexterity = 0
+
        strength = 45,
 +
        defense = 166,
 +
        magic = 38,
 +
        range = 34,
 +
        constitution = 188,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1880,
 +
        maxHealth = 1880,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 1},
 +
            {id = 37}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.2,
 +
            Poison = 1.2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25,
 +
            Poison = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 20,
 +
            intellect = 10,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1,
 +
            Magic = 1.2,
 +
            Range = 1.5,
 +
            Lightning = 0.5,
 +
            Poison = 2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 35,
 +
            resistance = 66,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["18"] = {
      minimum = 0.5,
+
        name = "Cursed Naga",
      maximum = 1
+
        attack = 75,
 +
        strength = 50,
 +
        defense = 135,
 +
        magic = 35,
 +
        range = 30,
 +
        constitution = 150,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1500,
 +
        maxHealth = 1500,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 55},
 +
            {id = 4},
 +
            {id = 76},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Poison = 1.2,
 +
            Slashing = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Poison = 25
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 8,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.1,
 +
            Range = 1.1,
 +
            Slashing = 0.6666666666666666,
 +
            Lightning = 0.5,
 +
            Poison = 1.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 35,
 +
            resistance = 55,
 +
            agility = 45,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["19"] = {
      Melee = 1.1,
+
        name = "Corrupted Tree",
      Magic = 0.9,
+
        attack = 48,
      Range = 1.1,
+
        strength = 43,
      Ice = 0.6666666666666666,
+
        defense = 134,
      Piercing = 0.6666666666666666
+
        magic = 25,
 +
        range = 20,
 +
        constitution = 143,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1430,
 +
        maxHealth = 1430,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 76},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 8,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Range = 1.6,
 +
            Blunt = 1.3,
 +
            Slashing = 0.6666666666666666,
 +
            Piercing = 1.1,
 +
            Magic = 0.75,
 +
            Fire = 0.6666666666666666,
 +
            Lightning = 0.5,
 +
            Poison = 3
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 66,
 +
            resistance = 66,
 +
            agility = -60,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "woodlike",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["20"] = {
      chance = 0.05,
+
        name = "Chaos Giant",
      damageMultiplier = 0.9
+
        attack = 112,
 +
        strength = 77,
 +
        defense = 368,
 +
        magic = 70,
 +
        range = 54,
 +
        constitution = 450,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 4500,
 +
        maxHealth = 4500,
 +
        abilities = {
 +
            {id = 78},
 +
            {id = 6},
 +
            {id = 6},
 +
            {id = 11},
 +
            {id = 6},
 +
            {id = 17},
 +
            {id = 6},
 +
            {id = 14}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33,
 +
            Chaos = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25,
 +
            Chaos = 12
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 8,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.75,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1.6,
 +
            Magic = 0.85,
 +
            Range = 1.6,
 +
            Chaos = 2,
 +
            Lightning = 0.75,
 +
            Nature = 0.85
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 98,
 +
            resistance = 64,
 +
            agility = 0,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "chaotic"
 +
        }
 
     },
 
     },
     armor = {
+
     ["21"] = {
      protection = -5,
+
        name = "Chaotic Abomination",
      resistance = 0,
+
        attack = 100,
      agility = 0,
+
        strength = 90,
      stamina = 0
+
        defense = 468,
 +
        magic = 90,
 +
        range = 90,
 +
        constitution = 638,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 6380,
 +
        maxHealth = 6380,
 +
        abilities = {
 +
            {id = 78},
 +
            {id = 1},
 +
            {id = 14},
 +
            {id = 17},
 +
            {id = 1},
 +
            {id = 11},
 +
            {id = 1},
 +
            {id = 10},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Chaos = 1.5
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Chaos = 25
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 15,
 +
            dexterity = 15
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.75,
 +
            Slashing = 0.75,
 +
            Piercing = 0.75,
 +
            Melee = 0.95,
 +
            Magic = 0.6,
 +
            Range = 0.95,
 +
            Chaos = 3,
 +
            Lightning = 0.75,
 +
            Nature = 0.8
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 60,
 +
            resistance = 20,
 +
            agility = 50,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "chaotic"
 +
        }
 
     },
 
     },
     species = { "goblin" }
+
     ["22"] = {
  },
+
        name = "Swordfish",
  ["4"] = {
+
        attack = 70,
    name = "Rat",
+
        strength = 38,
    smallSplashDisplay = true,
+
        defense = 126,
    attack = 1,
+
        magic = 24,
    strength = 1,
+
        range = 14,
    defense = 3,
+
        constitution = 147,
    magic = 1,
+
        tempHealth = 0,
    range = 1,
+
        monsterCurrentHealth = 1470,
    constitution = 3,
+
        maxHealth = 1470,
    tempHealth = 0,
+
        abilities = {
    monsterCurrentHealth = 30,
+
            {id = 4}
    maxHealth = 30,
+
        },
    abilities = { {
+
        attackSpeed = 2.6,
      id = 1
+
        offensiveDamageAffinity = {
    }, {
+
            Melee = 1,
      id = 5
+
            Magic = 1,
    }, {
+
            Range = 1,
      id = 1
+
            Slashing = 1.33
    } },
+
        },
    attackSpeed = 2.4,
+
        offensiveAccuracyAffinityRating = {
    offensiveDamageAffinity = {
+
            Slashing = 15
      Melee = 1,
+
        },
      Magic = 1,
+
        offensiveCritical = {
      Range = 1,
+
            chance = 0.05,
      Piercing = 1.1
+
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 20,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1,
 +
            Piercing = 0.75,
 +
            Lightning = 0.8
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 20,
 +
            resistance = 20,
 +
            agility = 15,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = {
+
     ["23"] = {
      Piercing = 5
+
        name = "Ascended",
 +
        attack = 102,
 +
        strength = 50,
 +
        defense = 168,
 +
        magic = 50,
 +
        range = 1,
 +
        constitution = 177,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1770,
 +
        maxHealth = 1770,
 +
        abilities = {
 +
            {id = 31}
 +
        },
 +
        attackSpeed = 2.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1,
 +
            Piercing = 0.6666666666666666,
 +
            Chaos = 3,
 +
            Lightning = 0.7,
 +
            Fire = 0.8,
 +
            Nature = 0.8,
 +
            Ice = 1.2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 30,
 +
            resistance = 40,
 +
            agility = 24,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp"
 +
        }
 
     },
 
     },
     offensiveCritical = {
+
     ["24"] = {
      chance = 0.05,
+
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
      damageMultiplier = 1.1
+
        name = "Aberrant Shrimp",
 +
        maxHealth = 4500,
 +
        attackSpeed = 2.4,
 +
        attack = 64,
 +
        defense = 45,
 +
        strength = 40,
 +
        range = 1,
 +
        magic = 40,
 +
        armor = {
 +
            protection = 75,
 +
            resistance = 60,
 +
            agility = 12,
 +
            stamina = 0
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.33,
 +
            Chaos = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Piercing = 25,
 +
            Chaos = 10
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1,
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.25,
 +
            Piercing = 1.1,
 +
            Chaos = 1.75,
 +
            Lightning = 0.7,
 +
            Fire = 0.8,
 +
            Nature = 0.8,
 +
            Ice = 1.2
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        species = {
 +
            "shrimp"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["25"] = {
      strength = 3,
+
        name = "Spriggan",
      intellect = 0,
+
        attack = 68,
      dexterity = 0
+
        strength = 42,
 +
        defense = 165,
 +
        magic = 42,
 +
        range = 1,
 +
        constitution = 113,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1130,
 +
        maxHealth = 1130,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 9},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 33},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.2,
 +
            Range = 1,
 +
            Nature = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Magic = 5,
 +
            Nature = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.8,
 +
            Magic = 1.8,
 +
            Range = 0.8,
 +
            Chaos = 0.75,
 +
            Slashing = 0.75,
 +
            Nature = 1.75
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 20,
 +
            resistance = 40,
 +
            agility = -12,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "woodlike"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["26"] = {
      minimum = 0.5,
+
        name = "Elven Hunter",
      maximum = 1
+
        attack = 98,
 +
        strength = 26,
 +
        defense = 108,
 +
        magic = 1,
 +
        range = 53,
 +
        constitution = 200,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2000,
 +
        maxHealth = 2000,
 +
        abilities = {
 +
            {id = 27},
 +
            {id = 3},
 +
            {id = 21},
 +
            {id = 3},
 +
            {id = 3},
 +
            {id = 23}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1.3
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 0,
 +
            Range = 25
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.8,
 +
            Magic = 1.3,
 +
            Range = 1.5,
 +
            Nature = 1.2,
 +
            Chaos = 0.6666666666666666,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 44,
 +
            resistance = 44,
 +
            agility = 40,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["27"] = {
      Melee = 1,
+
        name = "Elven Warrior",
      Magic = 1,
+
        attack = 92,
      Range = 1,
+
        strength = 61,
      Piercing = 0.6666666666666666
+
        defense = 168,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 275,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2750,
 +
        maxHealth = 2750,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 5,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.2,
 +
            Range = 1.6,
 +
            Nature = 1.1,
 +
            Chaos = 0.6666666666666666,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 128,
 +
            resistance = 30,
 +
            agility = 10,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     defensiveCritical = {
+
     ["28"] = {
      chance = 0.05,
+
        name = "Elven Mage",
      damageMultiplier = 0.9
+
        attack = 90,
 +
        strength = 24,
 +
        defense = 148,
 +
        magic = 64,
 +
        range = 40,
 +
        constitution = 225,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2250,
 +
        maxHealth = 2250,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 32}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.5,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 10,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 6,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.8,
 +
            Magic = 1.6,
 +
            Range = 1.2,
 +
            Nature = 1.3,
 +
            Chaos = 0.6666666666666666,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 80,
 +
            agility = 20,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     armor = {
+
     ["29"] = {
      protection = -48,
+
        name = "Elven Rider",
      resistance = -12,
+
        attack = 99,
      agility = 16,
+
        strength = 66,
      stamina = 0
+
        defense = 168,
 +
        magic = 26,
 +
        range = 26,
 +
        constitution = 300,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 3000,
 +
        maxHealth = 3000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 32}
 +
        },
 +
        attackSpeed = 3.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Range = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5,
 +
            Magic = 5,
 +
            Range = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.7,
 +
            Magic = 1.5,
 +
            Range = 1.5,
 +
            Nature = 1.1,
 +
            Chaos = 0.6666666666666666,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 20,
 +
            resistance = 60,
 +
            agility = 60,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     species = { "beast" }
+
     ["30"] = {
  },
+
        name = "Wild Boar",
  ["5"] = {
+
        attack = 32,
    name = "Guard",
+
        strength = 18,
    attack = 20,
+
        defense = 54,
    strength = 20,
+
        magic = 1,
    defense = 28,
+
        range = 1,
    magic = 1,
+
        constitution = 60,
    range = 1,
+
        tempHealth = 0,
    constitution = 33,
+
        monsterCurrentHealth = 600,
    tempHealth = 0,
+
        maxHealth = 600,
    monsterCurrentHealth = 330,
+
        abilities = {
    maxHealth = 330,
+
            {id = 1},
    abilities = { {
+
            {id = 1},
      id = 1
+
            {id = 1},
    }, {
+
            {id = 4}
      id = 4
+
        },
    }, {
+
        attackSpeed = 3.2,
      id = 124
+
        offensiveDamageAffinity = {
    }, {
+
            Melee = 1.2,
      id = 49
+
            Magic = 1,
    }, {
+
            Range = 1
      id = 1
+
        },
    }, {
+
        offensiveAccuracyAffinityRating = {
      id = 22
+
            Melee = 4,
    }, {
+
            Magic = 0,
      id = 1
+
            Range = 0
    }, {
+
        },
      id = 4
+
        offensiveCritical = {
    } },
+
            chance = 0.05,
    attackSpeed = 2.4,
+
            damageMultiplier = 1.1
    offensiveDamageAffinity = {
+
        },
      Slashing = 1.1,
+
        weapon = {
      Melee = 1,
+
            strength = 8,
      Magic = 1,
+
            intellect = 0,
      Range = 1
+
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.1,
 +
            Range = 0.8,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 60,
 +
            resistance = 40,
 +
            agility = 15,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["31"] = {
    offensiveCritical = {
+
        name = "Wolf",
      chance = 0.05,
+
        attack = 42,
      damageMultiplier = 1.1
+
        strength = 26,
 +
        defense = 70,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 75,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 750,
 +
        maxHealth = 750,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 4},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 11,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 5,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.1,
 +
            Range = 0.8,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 40,
 +
            agility = 25,
 +
            stamina = 0
 +
        },
 +
        smallSplashDisplay = true,
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["32"] = {
      strength = 4,
+
        name = "Corpse Eater",
      intellect = 0,
+
        attack = 40,
      dexterity = 0
+
        strength = 24,
 +
        defense = 56,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 66,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 660,
 +
        maxHealth = 660,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Piercing = 1.25,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 1,
 +
            Piercing = 4,
 +
            Poison = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.1,
 +
            damageMultiplier = 1.33
 +
        },
 +
        weapon = {
 +
            strength = 10,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.4,
 +
            Magic = 0.8,
 +
            Range = 0.8,
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 24,
 +
            resistance = 40,
 +
            agility = 64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["33"] = {
      minimum = 0.5,
+
        name = "Dark Mage",
      maximum = 1
+
        attack = 60,
 +
        strength = 10,
 +
        defense = 69,
 +
        magic = 40,
 +
        range = 1,
 +
        constitution = 110,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1100,
 +
        maxHealth = 1100,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.05,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 5,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 0.7
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.75,
 +
            Magic = 1.4,
 +
            Range = 0.75,
 +
            Slashing = 0.8
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 6,
 +
            resistance = 88,
 +
            agility = 2,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["34"] = {
      Piercing = 1.05,
+
        name = "Reanimated Bones",
      Blunt = 1.1,
+
        attack = 48,
      Slashing = 1.25,
+
        strength = 64,
      Magic = 0.85,
+
        defense = 88,
      Fire = 0.6666666666666666,
+
        magic = 1,
      Ice = 0.6666666666666666,
+
        range = 1,
      Range = 1.25,
+
        constitution = 114,
      Melee = 1.1,
+
        tempHealth = 0,
      Poison = 0.6666666666666666
+
        monsterCurrentHealth = 1140,
 +
        maxHealth = 1140,
 +
        abilities = {
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 1.5,
 +
            Range = 1.5,
 +
            Blunt = 0.1,
 +
            Slashing = 2,
 +
            Piercing = 2,
 +
            Poison = 3,
 +
            Lightning = 0.33
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 24,
 +
            resistance = 66,
 +
            agility = -64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "undead"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["35"] = {
      chance = 0.05,
+
        name = "Desiccated Priest",
      damageMultiplier = 0.9
+
        attack = 116,
 +
        strength = 10,
 +
        defense = 128,
 +
        magic = 110,
 +
        range = 10,
 +
        constitution = 168,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1680,
 +
        maxHealth = 1680,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 7},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 8},
 +
            {id = 2},
 +
            {id = 76},
 +
            {id = 2},
 +
            {id = 78}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.25,
 +
            Range = 1,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 15,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 9,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 2,
 +
            Range = 1.5,
 +
            Blunt = 0.1,
 +
            Slashing = 2,
 +
            Piercing = 2,
 +
            Poison = 3,
 +
            Lightning = 0.33
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 44,
 +
            resistance = 128,
 +
            agility = -12,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "undead"
 +
        }
 
     },
 
     },
     armor = {
+
     ["36"] = {
      protection = 33,
+
        name = "Glass Mage",
      resistance = 27,
+
        attack = 90,
      agility = 12,
+
        strength = 80,
      stamina = 0
+
        defense = 180,
 +
        magic = 80,
 +
        range = 80,
 +
        constitution = 120,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1200,
 +
        maxHealth = 1200,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 30},
 +
            {id = 2},
 +
            {id = 31},
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 2},
 +
            {id = 143}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.2,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 10,
 +
            Range = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 15,
 +
            dexterity = 15
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 80,
 +
            agility = -40,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     species = { "human" }
+
     ["37"] = {
  },
+
        name = "Glass Knight",
  ["6"] = {
+
        attack = 90,
    name = "Militia Crossbowman",
+
        strength = 80,
    attack = 20,
+
        defense = 180,
    strength = 6,
+
        magic = 80,
    defense = 22,
+
        range = 80,
    magic = 1,
+
        constitution = 120,
    range = 24,
+
        tempHealth = 0,
    constitution = 27,
+
        monsterCurrentHealth = 1200,
    tempHealth = 0,
+
        maxHealth = 1200,
    monsterCurrentHealth = 270,
+
        abilities = {
    maxHealth = 270,
+
            {id = 1},
    abilities = { {
+
            {id = 4},
      id = 3
+
            {id = 1},
    }, {
+
            {id = 5},
      id = 27
+
            {id = 1},
    }, {
+
            {id = 6},
      id = 123
+
            {id = 1},
    }, {
+
            {id = 22}
      id = 3
+
        },
    }, {
+
        attackSpeed = 2.4,
      id = 27
+
        offensiveDamageAffinity = {
    }, {
+
            Melee = 1.2,
      id = 21
+
            Magic = 1.2,
    }, {
+
            Range = 1.1
      id = 27
+
        },
    } },
+
        offensiveAccuracyAffinityRating = {
    attackSpeed = 2.4,
+
            Melee = 10,
    offensiveDamageAffinity = {
+
            Magic = 10,
      Piercing = 1.1,
+
            Range = 10
      Melee = 1,
+
        },
      Magic = 1,
+
        offensiveCritical = {
      Range = 1
+
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 15,
 +
            dexterity = 15
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 80,
 +
            agility = -40,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["38"] = {
    offensiveCritical = {
+
        name = "Glass Ranger",
      chance = 0.05,
+
        attack = 90,
      damageMultiplier = 1.1
+
        strength = 80,
 +
        defense = 180,
 +
        magic = 80,
 +
        range = 80,
 +
        constitution = 120,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1200,
 +
        maxHealth = 1200,
 +
        abilities = {
 +
            {id = 3},
 +
            {id = 29},
 +
            {id = 3},
 +
            {id = 28},
 +
            {id = 3},
 +
            {id = 23}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Range = 1.2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 10,
 +
            Range = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 15,
 +
            dexterity = 15
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 80,
 +
            agility = -40,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["500"] = {
      strength = 0,
+
        name = "Ot_to's Prized Hen",
      intellect = 0,
+
        attack = 66,
      dexterity = 4
+
        strength = 48,
 +
        defense = 112,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 135,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1350,
 +
        maxHealth = 1350,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 1.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Piercing = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.6,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Blunt = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 40,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["501"] = {
      minimum = 0.5,
+
        name = "Chocolate Cow",
      maximum = 1
+
        attack = 68,
 +
        strength = 88,
 +
        defense = 188,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 240,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2400,
 +
        maxHealth = 2400,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Blunt = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Blunt = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 8,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.6,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 30,
 +
            resistance = 50,
 +
            agility = -11,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["502"] = {
      Melee = 0.9,
+
        name = "Overseer Demon",
      Magic = 0.9,
+
        attack = 168,
      Range = 1.4,
+
        strength = 220,
      Piercing = 0.6666666666666666,
+
        defense = 312,
      Blunt = 1.05,
+
        magic = 256,
      Slashing = 1.1,
+
        range = 180,
      Fire = 0.6666666666666666,
+
        constitution = 1050,
      Ice = 0.6666666666666666,
+
        tempHealth = 0,
      Poison = 0.6666666666666666
+
        monsterCurrentHealth = 10500,
 +
        maxHealth = 10500,
 +
        abilities = {
 +
            {id = 125},
 +
            {id = 2},
 +
            {id = 30},
 +
            {id = 2},
 +
            {id = 7},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5,
 +
            Fire = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 3,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.7,
 +
            Range = 0.7,
 +
            Magic = 1.3,
 +
            Fire = 1.5,
 +
            Blunt = 1.2,
 +
            Slashing = 0.9,
 +
            Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 66,
 +
            resistance = 99,
 +
            agility = 8,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "demon"
 +
        },
 +
        overrides = {
 +
            ["Inferno Demon"] = {
 +
                name = "Inferno Demon",
 +
                attack = 168,
 +
                strength = 220,
 +
                defense = 312,
 +
                magic = 256,
 +
                range = 180,
 +
                constitution = 1050,
 +
                tempHealth = 0,
 +
                monsterCurrentHealth = 10500,
 +
                maxHealth = 10500,
 +
                abilities = {
 +
                    {id = 125},
 +
                    {id = 2},
 +
                    {id = 30},
 +
                    {id = 2},
 +
                    {id = 7},
 +
                    {id = 2}
 +
                },
 +
                attackSpeed = 2.4,
 +
                offensiveDamageAffinity = {
 +
                    Melee = 1.2,
 +
                    Magic = 1,
 +
                    Fire = 1.33
 +
                },
 +
                offensiveAccuracyAffinityRating = {
 +
                    Melee = 5,
 +
                    Fire = 10
 +
                },
 +
                offensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 1.1
 +
                },
 +
                weapon = {
 +
                    strength = 11,
 +
                    intellect = 3,
 +
                    dexterity = 0
 +
                },
 +
                hitMults = {
 +
                    minimum = 0.5,
 +
                    maximum = 1
 +
                },
 +
                defensiveDamageAffinity = {
 +
                    Melee = 1.7,
 +
                    Range = 0.7,
 +
                    Magic = 1.3,
 +
                    Fire = 1.5,
 +
                    Blunt = 1.2,
 +
                    Slashing = 0.9,
 +
                    Ice = 0.6666666666666666
 +
                },
 +
                defensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 0.9
 +
                },
 +
                armor = {
 +
                    protection = 66,
 +
                    resistance = 99,
 +
                    agility = 8,
 +
                    stamina = 0
 +
                },
 +
                species = {
 +
                    "demon"
 +
                },
 +
                imageOverride = "/images/combat/monsters/inferno_demon.png"
 +
            }
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["503"] = {
      chance = 0.05,
+
        name = "Blood Spider",
      damageMultiplier = 0.9
+
        attack = 78,
 +
        strength = 90,
 +
        defense = 164,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 300,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 3000,
 +
        maxHealth = 3000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 58},
 +
            {id = 55},
 +
            {id = 1},
 +
            {id = 76},
 +
            {id = 1},
 +
            {id = 5}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.33,
 +
            Poison = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Piercing = 15,
 +
            Poison = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.1,
 +
            damageMultiplier = 1.5
 +
        },
 +
        weapon = {
 +
            strength = 12,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.6,
 +
            Magic = 1.15,
 +
            Range = 0.6666666666666666,
 +
            Blunt = 0.9,
 +
            Slashing = 1.1,
 +
            Piercing = 0.9,
 +
            Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 33,
 +
            resistance = 44,
 +
            agility = 90,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     armor = {
+
     ["504"] = {
      protection = 25,
+
        name = "Vassal Demon",
      resistance = 15,
+
        attack = 144,
      agility = 30,
+
        strength = 188,
      stamina = 0
+
        defense = 268,
 +
        magic = 196,
 +
        range = 128,
 +
        constitution = 825,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 8250,
 +
        maxHealth = 8250,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 142},
 +
            {id = 18},
 +
            {id = 7},
 +
            {id = 2},
 +
            {id = 142}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 22,
 +
            intellect = 33,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.6,
 +
            Range = 0.6666666666666666,
 +
            Fire = 1.5,
 +
            Blunt = 1.2,
 +
            Slashing = 0.9,
 +
            Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 48,
 +
            resistance = 80,
 +
            agility = -4,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "demon"
 +
        },
 +
        overrides = {
 +
            ["Flame Demon"] = {
 +
                name = "Flame Demon",
 +
                attack = 144,
 +
                strength = 188,
 +
                defense = 268,
 +
                magic = 196,
 +
                range = 128,
 +
                constitution = 825,
 +
                tempHealth = 0,
 +
                monsterCurrentHealth = 8250,
 +
                maxHealth = 8250,
 +
                abilities = {
 +
                    {id = 2},
 +
                    {id = 142},
 +
                    {id = 18},
 +
                    {id = 7},
 +
                    {id = 2},
 +
                    {id = 142}
 +
                },
 +
                attackSpeed = 2.4,
 +
                offensiveDamageAffinity = {
 +
                    Melee = 1,
 +
                    Magic = 1,
 +
                    Range = 1,
 +
                    Fire = 1.33
 +
                },
 +
                offensiveAccuracyAffinityRating = {
 +
                    Fire = 1.33
 +
                },
 +
                offensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 1.1
 +
                },
 +
                weapon = {
 +
                    strength = 22,
 +
                    intellect = 33,
 +
                    dexterity = 0
 +
                },
 +
                hitMults = {
 +
                    minimum = 0.5,
 +
                    maximum = 1
 +
                },
 +
                defensiveDamageAffinity = {
 +
                    Melee = 1.2,
 +
                    Magic = 1.6,
 +
                    Range = 0.6666666666666666,
 +
                    Fire = 1.5,
 +
                    Blunt = 1.2,
 +
                    Slashing = 0.9,
 +
                    Ice = 0.6666666666666666
 +
                },
 +
                defensiveCritical = {
 +
                    chance = 0.05,
 +
                    damageMultiplier = 0.9
 +
                },
 +
                armor = {
 +
                    protection = 48,
 +
                    resistance = 80,
 +
                    agility = -4,
 +
                    stamina = 0
 +
                },
 +
                species = {
 +
                    "demon"
 +
                },
 +
                imageOverride = "/images/combat/monsters/flame_demon.png"
 +
            }
 +
        }
 
     },
 
     },
     species = { "human" }
+
     ["505"] = {
  },
+
        name = "Marshall the Town Rat",
  ["7"] = {
+
        smallSplashDisplay = true,
    name = "Hobgoblin",
+
        attack = 44,
    attack = 24,
+
        strength = 44,
    strength = 14,
+
        defense = 78,
    defense = 26,
+
        magic = 44,
    magic = 1,
+
        range = 44,
    range = 1,
+
        constitution = 90,
    constitution = 33,
+
        tempHealth = 0,
    tempHealth = 0,
+
        monsterCurrentHealth = 900,
    monsterCurrentHealth = 330,
+
        maxHealth = 900,
    maxHealth = 330,
+
        abilities = {
    abilities = { {
+
            {id = 1},
      id = 54
+
            {id = 5},
    }, {
+
            {id = 1}
      id = 1
+
        },
    }, {
+
        attackSpeed = 2.4,
      id = 6
+
        offensiveDamageAffinity = {
    }, {
+
            Magic = 1,
      id = 1
+
            Range = 1,
    }, {
+
            Melee = 1.05,
      id = 6
+
            Piercing = 1.1
    }, {
+
        },
      id = 53
+
        offensiveAccuracyAffinityRating = {
    }, {
+
            Melee = 5,
      id = 6
+
            Piercing = 5
    } },
+
        },
    attackSpeed = 3.2,
+
        offensiveCritical = {
    offensiveDamageAffinity = {
+
            chance = 0.15,
      Melee = 1,
+
            damageMultiplier = 1.33
      Magic = 1,
+
        },
      Range = 1,
+
        weapon = {
      Blunt = 1.1
+
            strength = 6,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.6,
 +
            Range = 0.9,
 +
            Magic = 0.9,
 +
            Blunt = 0.8,
 +
            Piercing = 0.8,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.75,
 +
            damageMultiplier = 0.6
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 40,
 +
            agility = 16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["506"] = {
    offensiveCritical = {
+
        name = "Marshall the Town Rat",
      chance = 0.05,
+
        smallSplashDisplay = true,
      damageMultiplier = 1.1
+
        attack = 50,
 +
        strength = 50,
 +
        defense = 80,
 +
        magic = 50,
 +
        range = 50,
 +
        constitution = 90,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 900,
 +
        maxHealth = 900,
 +
        abilities = {
 +
            {id = 3}
 +
        },
 +
        attackSpeed = 2.3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1.05
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Range = 5
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.15,
 +
            damageMultiplier = 1.33
 +
        },
 +
        weapon = {
 +
            strength = 6,
 +
            intellect = 0,
 +
            dexterity = 9
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.8,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Blunt = 0.8,
 +
            Piercing = 0.8,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.6
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 40,
 +
            agility = 16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["507"] = {
      strength = 6,
+
        name = "Big Gobbo",
      intellect = 0,
+
        attack = 98,
      dexterity = 4
+
        strength = 144,
 +
        defense = 128,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 200,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2000,
 +
        maxHealth = 2000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 53}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 30,
 +
            Blunt = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 32,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.4,
 +
            Range = 1.2,
 +
            Magic = 0.8,
 +
            Ice = 0.9,
 +
            Piercing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 32,
 +
            resistance = 40,
 +
            agility = 8,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "goblin"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["508"] = {
      minimum = 0.5,
+
        name = "Elder Spriggan",
      maximum = 1
+
        attack = 164,
 +
        strength = 188,
 +
        defense = 312,
 +
        magic = 188,
 +
        range = 188,
 +
        constitution = 1125,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 11250,
 +
        maxHealth = 11250,
 +
        abilities = {
 +
            {id = 76},
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 9},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 89},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 15,
 +
            Blunt = 20
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.025,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 25,
 +
            intellect = 25,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 2,
 +
            Range = 0.9,
 +
            Chaos = 0.6666666666666666,
 +
            Slashing = 0.6666666666666666,
 +
            Nature = 2,
 +
            Poison = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.9,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 150,
 +
            resistance = 100,
 +
            agility = -100,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "woodlike"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["509"] = {
      Melee = 1.2,
+
        name = "Perennial Giant",
      Magic = 0.8,
+
        attack = 216,
      Range = 1.2,
+
        strength = 168,
      Piercing = 0.6666666666666666,
+
        defense = 388,
      Blunt = 1.1,
+
        magic = 128,
      Slashing = 1.1
+
        range = 96,
 +
        constitution = 1800,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 18000,
 +
        maxHealth = 18000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 77},
 +
            {id = 137},
 +
            {id = 45},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33,
 +
            Nature = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 33,
 +
            Nature = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 44,
 +
            intellect = 22,
 +
            dexterity = 22
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.95,
 +
            Magic = 1.5,
 +
            Range = 1.75,
 +
            Chaos = 0.6666666666666666,
 +
            Nature = 2.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 120,
 +
            resistance = 100,
 +
            agility = -16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["510"] = {
      chance = 0.05,
+
        name = "Volcanic Giant",
      damageMultiplier = 0.9
+
        attack = 188,
 +
        strength = 168,
 +
        defense = 312,
 +
        magic = 164,
 +
        range = 128,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 36},
 +
            {id = 1},
 +
            {id = 142},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33,
 +
            Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 33,
 +
            Fire = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 40,
 +
            intellect = 30,
 +
            dexterity = 22
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.95,
 +
            Magic = 1.5,
 +
            Range = 1.75,
 +
            Ice = 0.6666666666666666,
 +
            Fire = 2.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 110,
 +
            agility = -24,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        },
 +
        overrides = {
 +
            ["Inferno Giant"] = {
 +
                name = "Inferno Giant",
 +
                attack = 188,
 +
                strength = 168,
 +
                defense = 312,
 +
                magic = 164,
 +
                range = 128,
 +
                constitution = 1500,
 +
                tempHealth = 0,
 +
                monsterCurrentHealth = 15000,
 +
                maxHealth = 15000,
 +
                abilities = {
 +
                    {id = 1},
 +
                    {id = 4},
 +
                    {id = 36},
 +
                    {id = 1},
 +
                    {id = 142},
 +
                    {id = 1}
 +
                },
 +
                attackSpeed = 3,
 +
                offensiveDamageAffinity = {
 +
                  Melee = 1,
 +
                  Magic = 1,
 +
                  Range = 1,
 +
                  Slashing = 1.33,
 +
                  Fire = 1.33
 +
                },
 +
                offensiveAccuracyAffinityRating = {
 +
                  Slashing = 33,
 +
                  Fire = 15
 +
                },
 +
                offensiveCritical = {
 +
                  chance = 0.05,
 +
                  damageMultiplier = 1.1
 +
                },
 +
                weapon = {
 +
                  strength = 40,
 +
                  intellect = 30,
 +
                  dexterity = 22
 +
                },
 +
                hitMults = {
 +
                  minimum = 0.5,
 +
                  maximum = 1
 +
                },
 +
                defensiveDamageAffinity = {
 +
                  Blunt = 0.6666666666666666,
 +
                  Slashing = 1.1,
 +
                  Piercing = 1.1,
 +
                  Melee = 0.95,
 +
                  Magic = 1.5,
 +
                  Range = 1.75,
 +
                  Ice = 0.6666666666666666,
 +
                  Fire = 2.5
 +
                },
 +
                defensiveCritical = {
 +
                  chance = 0.05,
 +
                  damageMultiplier = 0.9
 +
                },
 +
                armor = {
 +
                  protection = 80,
 +
                  resistance = 110,
 +
                  agility = -24,
 +
                  stamina = 0
 +
                },
 +
                species = { "giant" },
 +
                imageOverride = "/images/combat/monsters/elite/fire_giant_elite.png"
 +
              }
 +
        }
 
     },
 
     },
     armor = {
+
     ["511"] = {
      protection = 24,
+
        name = "Glacial Giant",
      resistance = 24,
+
        attack = 188,
      agility = 4,
+
        strength = 156,
      stamina = 0
+
        defense = 336,
 +
        magic = 188,
 +
        range = 128,
 +
        constitution = 2025,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 20250,
 +
        maxHealth = 20250,
 +
        abilities = {
 +
            {id = 59},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 8},
 +
            {id = 1},
 +
            {id = 126},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Piercing = 1.33,
 +
            Ice = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Piercing = 33,
 +
            Ice = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 0.95,
 +
            Magic = 1.5,
 +
            Range = 1.75,
 +
            Fire = 0.6666666666666666,
 +
            Ice = 2.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 135,
 +
            resistance = 160,
 +
            agility = -50,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     species = { "goblin" }
+
     ["512"] = {
  },
+
        name = "Imbued Black Knight",
  ["8"] = {
+
        attack = 99,
    name = "Greater Imp",
+
        strength = 99,
    smallSplashDisplay = true,
+
        defense = 216,
    attack = 13,
+
        magic = 1,
    strength = 8,
+
        range = 1,
    defense = 16,
+
        constitution = 540,
    magic = 1,
+
        tempHealth = 0,
    range = 1,
+
        monsterCurrentHealth = 5400,
    constitution = 23,
+
        maxHealth = 5400,
    tempHealth = 0,
+
        abilities = {
    monsterCurrentHealth = 230,
+
            {id = 124},
    maxHealth = 230,
+
            {id = 4},
    abilities = { {
+
            {id = 1},
      id = 1
+
            {id = 125},
    }, {
+
            {id = 66},
      id = 5
+
            {id = 4},
    }, {
+
            {id = 1},
      id = 1
+
            {id = 65},
    }, {
+
            {id = 22},
      id = 30
+
            {id = 1},
    } },
+
            {id = 5},
    attackSpeed = 2.4,
+
            {id = 4},
    offensiveDamageAffinity = {
+
            {id = 1}
      Melee = 1,
+
        },
      Magic = 1,
+
        attackSpeed = 3,
      Range = 1,
+
        offensiveDamageAffinity = {
      Piercing = 1.1,
+
            Melee = 1,
      Fire = 1.25
+
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.15,
 +
            Piercing = 1.15,
 +
            Poison = 0.8
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 20
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 16,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.6666666666666666,
 +
            Range = 1.5,
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.25,
 +
            Piercing = 1.33,
 +
            Fire = 1.1,
 +
            Ice = 1.1,
 +
            Nature = 1.1,
 +
            Chaos = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 164,
 +
            resistance = 66,
 +
            agility = -64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = {
+
     ["513"] = {
      Fire = 1.33
+
        name = "Ghastly Giant",
 +
        attack = 148,
 +
        strength = 168,
 +
        defense = 300,
 +
        magic = 118,
 +
        range = 88,
 +
        constitution = 1275,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 12750,
 +
        maxHealth = 12750,
 +
        abilities = {
 +
            {id = 77},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 1},
 +
            {id = 55},
 +
            {id = 1},
 +
            {id = 76},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 1},
 +
            {id = 55},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.2,
 +
            Poison = 1.2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25,
 +
            Poison = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 35,
 +
            intellect = 10,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1,
 +
            Magic = 1.3,
 +
            Range = 1.6,
 +
            Lightning = 0.5,
 +
            Poison = 2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 99,
 +
            agility = -60,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     offensiveCritical = {
+
     ["514"] = {
      chance = 0.05,
+
        name = "Corrupted Naga",
      damageMultiplier = 1.1
+
        attack = 128,
 +
        strength = 128,
 +
        defense = 256,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 1088,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 10880,
 +
        maxHealth = 10880,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 55},
 +
            {id = 4},
 +
            {id = 76},
 +
            {id = 1},
 +
            {id = 55},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 77}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Poison = 1.2,
 +
            Slashing = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Poison = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 30,
 +
            intellect = 20,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.3,
 +
            Range = 1.3,
 +
            Slashing = 0.6666666666666666,
 +
            Lightning = 0.5,
 +
            Poison = 1.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 50,
 +
            resistance = 66,
 +
            agility = 50,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["515"] = {
      strength = 0,
+
        name = "Swordfish Champion",
      intellect = 0,
+
        attack = 188,
      dexterity = 0
+
        strength = 156,
 +
        defense = 192,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 1050,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 10500,
 +
        maxHealth = 10500,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 144},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 144},
 +
            {id = 4}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 20
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 30,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 1.5,
 +
            Range = 1.5,
 +
            Piercing = 0.3333333333333333,
 +
            Lightning = 0.5,
 +
            Chaos = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 80,
 +
            resistance = 30,
 +
            agility = 25,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["516"] = {
      minimum = 0.5,
+
        name = "Ancient Ascended",
      maximum = 1
+
        attack = 312,
 +
        strength = 256,
 +
        defense = 356,
 +
        magic = 312,
 +
        range = 312,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 76},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 76}
 +
        },
 +
        attackSpeed = 2.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 20
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 30,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 1.3,
 +
            Range = 1.3,
 +
            Piercing = 0.4,
 +
            Lightning = 0.5,
 +
            Chaos = 2,
 +
            Fire = 0.67,
 +
            Nature = 0.67,
 +
            Ice = 1.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 50,
 +
            resistance = 40,
 +
            agility = 60,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["517"] = {
      Melee = 1.2,
+
        name = "Voidtouched Giant",
      Magic = 1.5,
+
        attack = 268,
      Range = 0.8,
+
        strength = 244,
      Fire = 1.3,
+
        defense = 388,
      Piercing = 0.6666666666666666,
+
        magic = 266,
      Ice = 0.6666666666666666
+
        range = 222,
 +
        constitution = 2250,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 22500,
 +
        maxHealth = 22500,
 +
        abilities = {
 +
            {id = 6},
 +
            {id = 6},
 +
            {id = 11},
 +
            {id = 6},
 +
            {id = 17},
 +
            {id = 10},
 +
            {id = 14}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33,
 +
            Chaos = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 33,
 +
            Chaos = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 23,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1.75,
 +
            Magic = 0.75,
 +
            Range = 1.75,
 +
            Chaos = 2.5,
 +
            Lightning = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 75,
 +
            resistance = 100,
 +
            agility = -10,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "chaotic"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["518"] = {
      chance = 0.05,
+
        name = "Obsidian Mage",
      damageMultiplier = 0.9
+
        attack = 150,
 +
        strength = 135,
 +
        defense = 300,
 +
        magic = 135,
 +
        range = 135,
 +
        constitution = 600,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 6000,
 +
        maxHealth = 6000,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 77},
 +
            {id = 2},
 +
            {id = 31},
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 77}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 10,
 +
            Range = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 33,
 +
            intellect = 33,
 +
            dexterity = 33
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 120,
 +
            resistance = 120,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     armor = {
+
     ["519"] = {
      protection = 15,
+
        name = "Obsidian Knight",
      resistance = 40,
+
        attack = 150,
      agility = 5,
+
        strength = 135,
      stamina = 0
+
        defense = 300,
 +
        magic = 135,
 +
        range = 135,
 +
        constitution = 600,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 6000,
 +
        maxHealth = 6000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 22}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 10,
 +
            Range = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 33,
 +
            intellect = 33,
 +
            dexterity = 33
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 120,
 +
            resistance = 120,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     species = { "demon" }
+
     ["520"] = {
  },
+
        name = "Obsidian Ranger",
  ["9"] = {
+
        attack = 150,
    name = "Deadly Spider",
+
        strength = 135,
    smallSplashDisplay = true,
+
        defense = 300,
    attack = 30,
+
        magic = 135,
    strength = 18,
+
        range = 135,
    defense = 48,
+
        constitution = 600,
    magic = 1,
+
        tempHealth = 0,
    range = 1,
+
        monsterCurrentHealth = 6000,
    constitution = 53,
+
        maxHealth = 6000,
    tempHealth = 0,
+
        abilities = {
    monsterCurrentHealth = 530,
+
            {id = 3},
    maxHealth = 530,
+
            {id = 29},
    abilities = { {
+
            {id = 3},
      id = 1
+
            {id = 28},
    }, {
+
            {id = 3},
      id = 5
+
            {id = 27}
    } },
+
        },
    attackSpeed = 3.6,
+
        attackSpeed = 2.4,
    offensiveDamageAffinity = {
+
        offensiveDamageAffinity = {
      Melee = 1,
+
            Melee = 1.1,
      Magic = 1,
+
            Magic = 1.1,
      Range = 1,
+
            Range = 1.1
      Piercing = 1.1,
+
        },
      Poison = 1.1
+
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10,
 +
            Magic = 10,
 +
            Range = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 15,
 +
            dexterity = 15
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.5,
 +
            Blunt = 0.5,
 +
            Slashing = 1.5,
 +
            Piercing = 1.5,
 +
            Chaos = 0.85,
 +
            Poison = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 120,
 +
            resistance = 120,
 +
            agility = -20,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["521"] = {
    offensiveCritical = {
+
        name = "Possessed Mage",
      chance = 0.1,
+
        attack = 112,
      damageMultiplier = 1.33
+
        strength = 1,
 +
        defense = 128,
 +
        magic = 138,
 +
        range = 1,
 +
        constitution = 525,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 5250,
 +
        maxHealth = 5250,
 +
        abilities = {
 +
            {id = 77},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 7},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 18},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.1,
 +
            Range = 1,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 20,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 15,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.6,
 +
            Range = 0.75,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -10,
 +
            resistance = 128,
 +
            agility = 16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["522"] = {
      strength = 15,
+
        name = "Pactbound Sorceror",
      intellect = 0,
+
        attack = 144,
      dexterity = 0
+
        strength = 10,
 +
        defense = 156,
 +
        magic = 188,
 +
        range = 1,
 +
        constitution = 600,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 6000,
 +
        maxHealth = 6000,
 +
        abilities = {
 +
            {id = 125},
 +
            {id = 77},
 +
            {id = 143},
 +
            {id = 18},
 +
            {id = 143},
 +
            {id = 122},
 +
            {id = 131}
 +
        },
 +
        attackSpeed = 2.8,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.25,
 +
            Range = 1,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 20,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 19,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.6,
 +
            Range = 0.75,
 +
            Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = -10,
 +
            resistance = 180,
 +
            agility = 32,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["523"] = {
      minimum = 0.5,
+
        name = "Nox Wolf",
      maximum = 1
+
        attack = 99,
 +
        strength = 99,
 +
        defense = 168,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 375,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 3750,
 +
        maxHealth = 3750,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 78},
 +
            {id = 1},
 +
            {id = 22},
 +
            {id = 1},
 +
            {id = 40},
 +
            {id = 1},
 +
            {id = 22},
 +
            {id = 1},
 +
            {id = 41},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 11,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.4,
 +
            Magic = 1.2,
 +
            Range = 0.8,
 +
            Piercing = 0.6666666666666666,
 +
            Nature = 0.9,
 +
            Fire = 0.7,
 +
            Ice = 0.7
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 50,
 +
            resistance = 40,
 +
            agility = 66,
 +
            stamina = 0
 +
        },
 +
        smallSplashDisplay = true,
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["524"] = {
      Melee = 1.3,
+
        name = "Royal Elven Hunter",
      Magic = 0.85,
+
        attack = 256,
      Range = 0.7,
+
        strength = 68,
      Slashing = 1.1,
+
        defense = 228,
      Blunt = 0.6666666666666666,
+
        magic = 1,
      Piercing = 0.6666666666666666
+
        range = 168,
 +
        constitution = 690,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 6900,
 +
        maxHealth = 6900,
 +
        abilities = {
 +
            {id = 58},
 +
            {id = 3},
 +
            {id = 134},
 +
            {id = 21},
 +
            {id = 3},
 +
            {id = 134},
 +
            {id = 23},
 +
            {id = 3},
 +
            {id = 3},
 +
            {id = 47},
 +
            {id = 3},
 +
            {id = 134},
 +
            {id = 42},
 +
            {id = 60}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1.3
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5,
 +
            Magic = 0,
 +
            Range = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 25
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.3,
 +
            Range = 1.5,
 +
            Nature = 1.2,
 +
            Chaos = 0.7,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 66,
 +
            resistance = 66,
 +
            agility = 180,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     defensiveCritical = {
+
     ["525"] = {
      chance = 0.05,
+
        name = "Royal Elven Warrior",
      damageMultiplier = 0.9
+
        attack = 212,
 +
        strength = 180,
 +
        defense = 368,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 1013,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 10130,
 +
        maxHealth = 10130,
 +
        abilities = {
 +
            {id = 49},
 +
            {id = 4},
 +
            {id = 5},
 +
            {id = 6},
 +
            {id = 4},
 +
            {id = 66},
 +
            {id = 6},
 +
            {id = 22},
 +
            {id = 5},
 +
            {id = 6},
 +
            {id = 78}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 15,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.2,
 +
            Range = 1.6,
 +
            Nature = 1.1,
 +
            Chaos = 0.7,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 164,
 +
            resistance = 55,
 +
            agility = 120,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     armor = {
+
     ["526"] = {
      protection = 18,
+
        name = "Royal Elven Mage",
      resistance = 25,
+
        attack = 188,
      agility = 30,
+
        strength = 48,
      stamina = 0
+
        defense = 312,
 +
        magic = 212,
 +
        range = 79,
 +
        constitution = 1050,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 10500,
 +
        maxHealth = 10500,
 +
        abilities = {
 +
            {id = 77},
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 80},
 +
            {id = 2},
 +
            {id = 9},
 +
            {id = 79},
 +
            {id = 89},
 +
            {id = 2},
 +
            {id = 47},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.5,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 20,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 15,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.6,
 +
            Range = 1.2,
 +
            Nature = 1.3,
 +
            Chaos = 0.7,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 50,
 +
            resistance = 150,
 +
            agility = 80,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     species = { "beast" }
+
     ["527"] = {
  },
+
        name = "Royal Elven Rider",
  ["10"] = {
+
        attack = 150,
    name = "Deadly Red Spider",
+
        strength = 180,
    smallSplashDisplay = true,
+
        defense = 400,
    attack = 38,
+
        magic = 26,
    strength = 18,
+
        range = 26,
    defense = 54,
+
        constitution = 1275,
    magic = 1,
+
        tempHealth = 0,
    range = 1,
+
        monsterCurrentHealth = 12750,
    constitution = 57,
+
        maxHealth = 12750,
    tempHealth = 0,
+
        abilities = {
    monsterCurrentHealth = 570,
+
            {id = 4},
    maxHealth = 570,
+
            {id = 5},
    abilities = { {
+
            {id = 6},
      id = 1
+
            {id = 66},
    }, {
+
            {id = 4},
      id = 5
+
            {id = 5},
    }, {
+
            {id = 6},
      id = 58
+
            {id = 22},
    }, {
+
            {id = 5},
      id = 55
+
            {id = 6},
    }, {
+
            {id = 78}
      id = 1
+
        },
    }, {
+
        attackSpeed = 3.6,
      id = 5
+
        offensiveDamageAffinity = {
    }, {
+
            Melee = 1.1,
      id = 1
+
            Magic = 1.1,
    }, {
+
            Range = 1.1
      id = 5
+
        },
    } },
+
        offensiveAccuracyAffinityRating = {
    attackSpeed = 3.2,
+
            Melee = 15,
    offensiveDamageAffinity = {
+
            Magic = 15,
      Melee = 1,
+
            Range = 15
      Magic = 1,
+
        },
      Range = 1,
+
        offensiveCritical = {
      Piercing = 1.25,
+
            chance = 0.05,
      Poison = 1.25
+
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 8,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.7,
 +
            Magic = 1.5,
 +
            Range = 1.5,
 +
            Nature = 1.1,
 +
            Chaos = 0.7,
 +
            Blunt = 1.2,
 +
            Slashing = 0.8,
 +
            Piercing = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 55,
 +
            agility = 180,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     ["528"] = {
    offensiveCritical = {
+
        name = "Black Knight Titan",
      chance = 0.1,
+
        attack = 128,
      damageMultiplier = 1.33
+
        strength = 212,
 +
        defense = 256,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 540,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 5400,
 +
        maxHealth = 5400,
 +
        abilities = {
 +
            {id = 124},
 +
            {id = 65},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 22},
 +
            {id = 15},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 66},
 +
            {id = 22},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 4},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.05,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33,
 +
            Blunt = 1.4,
 +
            Poison = 0.8
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 2,
 +
            Magic = 0.5,
 +
            Range = 1.6,
 +
            Blunt = 0.5,
 +
            Slashing = 1.33,
 +
            Piercing = 1.33,
 +
            Fire = 1.2,
 +
            Ice = 1.2,
 +
            Nature = 1.2,
 +
            Chaos = 1.2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 164,
 +
            resistance = 24,
 +
            agility = -64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "golem"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["529"] = {
      strength = 20,
+
        name = "Exiled Preceptor",
      intellect = 0,
+
        attack = 212,
      dexterity = 0
+
        strength = 48,
 +
        defense = 368,
 +
        magic = 288,
 +
        range = 1,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 125},
 +
            {id = 2},
 +
            {id = 131},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 122},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 131},
 +
            {id = 2},
 +
            {id = 143},
 +
            {id = 2},
 +
            {id = 122},
 +
            {id = 2},
 +
            {id = 138},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1.25,
 +
            Range = 1,
 +
            Poison = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 0,
 +
            Magic = 20,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 32,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.5,
 +
            Magic = 2,
 +
            Range = 0.75,
 +
            Slashing = 0.6666666666666666,
 +
            Piercing = 0.6666666666666666,
 +
            Blunt = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 24,
 +
            resistance = 228,
 +
            agility = 32,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "human"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["530"] = {
      minimum = 0.5,
+
        name = "Corrupted Elder Tree",
      maximum = 1
+
        attack = 99,
 +
        strength = 128,
 +
        defense = 256,
 +
        magic = 35,
 +
        range = 30,
 +
        constitution = 750,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 7500,
 +
        maxHealth = 7500,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 76},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 30,
 +
            intellect = 20,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Range = 1.8,
 +
            Blunt = 1.5,
 +
            Slashing = 0.6666666666666666,
 +
            Piercing = 1.2,
 +
            Magic = 1,
 +
            Fire = 0.5,
 +
            Lightning = 0.6666666666666666,
 +
            Poison = 3.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 81,
 +
            resistance = 77,
 +
            agility = -55,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "woodlike",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["1006"] = {
      Melee = 1.3,
+
        name = "Giant King",
      Magic = 0.9,
+
        attack = 444,
      Range = 0.75,
+
        strength = 256,
      Slashing = 1.1,
+
        defense = 628,
      Blunt = 0.6666666666666666,
+
        magic = 288,
      Piercing = 0.6666666666666666,
+
        range = 212,
      Fire = 0.6666666666666666
+
        constitution = 15000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 150000,
 +
        maxHealth = 150000,
 +
        abilities = {
 +
            {id = 78},
 +
            {id = 4},
 +
            {id = 6},
 +
            {id = 4},
 +
            {id = 10},
 +
            {id = 65},
 +
            {id = 4},
 +
            {id = 6},
 +
            {id = 4},
 +
            {id = 11}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Blunt = 1.33,
 +
            Slashing = 1.33,
 +
            Chaos = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 25,
 +
            Magic = 25,
 +
            Slashing = 100,
 +
            Blunt = 100,
 +
            Chaos = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 23,
 +
            intellect = 23,
 +
            dexterity = 23
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.8,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1.33,
 +
            Magic = 1.33,
 +
            Range = 1.33,
 +
            Chaos = 1.75
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.75
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 20,
 +
            agility = 32,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["1007"] = {
      chance = 0.05,
+
        name = "Giant King",
      damageMultiplier = 0.9
+
        attack = 688,
 +
        strength = 300,
 +
        defense = 424,
 +
        magic = 300,
 +
        range = 300,
 +
        constitution = 3750,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 37500,
 +
        maxHealth = 37500,
 +
        abilities = {
 +
            {id = 65},
 +
            {id = 4},
 +
            {id = 6},
 +
            {id = 10},
 +
            {id = 65},
 +
            {id = 77},
 +
            {id = 4},
 +
            {id = 6},
 +
            {id = 11}
 +
        },
 +
        attackSpeed = 2.8,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.33,
 +
            Magic = 1.33,
 +
            Blunt = 1.66,
 +
            Slashing = 1.75,
 +
            Chaos = 2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 25,
 +
            Magic = 25,
 +
            Slashing = 100,
 +
            Blunt = 100,
 +
            Chaos = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 23,
 +
            intellect = 23,
 +
            dexterity = 23
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.7,
 +
            Slashing = 1,
 +
            Piercing = 1,
 +
            Melee = 0.8,
 +
            Magic = 0.8,
 +
            Range = 0.8,
 +
            Chaos = 1.25
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.75
 +
        },
 +
        armor = {
 +
            protection = 10,
 +
            resistance = 10,
 +
            agility = 64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant"
 +
        }
 
     },
 
     },
     armor = {
+
     ["1008"] = {
      protection = 22,
+
        name = "Just a Chicken",
      resistance = 25,
+
        smallSplashDisplay = true,
      agility = 48,
+
        attack = 140,
      stamina = 0
+
        strength = 164,
 +
        defense = 256,
 +
        magic = 99,
 +
        range = 66,
 +
        constitution = 450,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 4500,
 +
        maxHealth = 4500,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Piercing = 1.33,
 +
            Fire = 2,
 +
            Magic = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.4,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 3,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     species = { "beast" }
+
     ["1009"] = {
  },
+
        name = "Phoenix",
  ["11"] = {
+
        smallSplashDisplay = true,
    name = "Lesser Demon",
+
        attack = 166,
    attack = 68,
+
        strength = 188,
    strength = 45,
+
        defense = 256,
    defense = 112,
+
        magic = 99,
    magic = 56,
+
        range = 99,
    range = 45,
+
        constitution = 750,
    constitution = 122,
+
        tempHealth = 0,
    tempHealth = 0,
+
        monsterCurrentHealth = 7500,
    monsterCurrentHealth = 1220,
+
        maxHealth = 7500,
    maxHealth = 1220,
+
        abilities = {
    abilities = { {
+
            {id = 1},
      id = 2
+
            {id = 5},
    }, {
+
            {id = 1},
      id = 30
+
            {id = 7},
    }, {
+
            {id = 5},
      id = 2
+
            {id = 1},
    }, {
+
            {id = 5},
      id = 142
+
            {id = 18},
    }, {
+
            {id = 1},
      id = 30
+
            {id = 5},
    }, {
+
            {id = 1},
      id = 2
+
            {id = 75},
    }, {
+
            {id = 1}
      id = 78
+
        },
    } },
+
        attackSpeed = 2.5,
    attackSpeed = 2.5,
+
        offensiveDamageAffinity = {
    offensiveDamageAffinity = {
+
            Melee = 1.2,
      Melee = 1,
+
            Piercing = 1.33,
      Magic = 1,
+
            Fire = 2,
      Range = 1,
+
            Magic = 1
      Fire = 1.33
+
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 8,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 3,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = {
+
     ["1010"] = {
      Fire = 1.33
+
        name = "Phoenix",
 +
        smallSplashDisplay = true,
 +
        attack = 166,
 +
        strength = 188,
 +
        defense = 256,
 +
        magic = 99,
 +
        range = 99,
 +
        constitution = 1125,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 11250,
 +
        maxHealth = 11250,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 7},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 18},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 75},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Piercing = 1.33,
 +
            Fire = 2,
 +
            Magic = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 8,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.6,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 3,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveCritical = {
+
     ["1011"] = {
      chance = 0.05,
+
        name = "Phoenix",
      damageMultiplier = 1.1
+
        smallSplashDisplay = true,
 +
        attack = 166,
 +
        strength = 188,
 +
        defense = 256,
 +
        magic = 99,
 +
        range = 99,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 7},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 18},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 75},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Piercing = 1.33,
 +
            Fire = 2,
 +
            Magic = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 8,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.7,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 3,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["1012"] = {
      strength = 10,
+
        name = "Phoenix",
      intellect = 20,
+
        smallSplashDisplay = true,
      dexterity = 0
+
        attack = 212,
 +
        strength = 228,
 +
        defense = 324,
 +
        magic = 156,
 +
        range = 99,
 +
        constitution = 1875,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 18750,
 +
        maxHealth = 18750,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 7},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 18},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 36},
 +
            {id = 75},
 +
            {id = 135}
 +
        },
 +
        attackSpeed = 2.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Piercing = 1.33,
 +
            Fire = 2,
 +
            Magic = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 8,
 +
            dexterity = 8
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 2,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 3,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 30,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["1013"] = {
      minimum = 0.5,
+
        name = "The Advisor",
      maximum = 0.9
+
        attack = 300,
 +
        strength = 260,
 +
        defense = 400,
 +
        magic = 250,
 +
        range = 200,
 +
        constitution = 20000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 20000,
 +
        maxHealth = 20000,
 +
        abilities = {
 +
            {id = 76},
 +
            {id = 1},
 +
            {id = 122},
 +
            {id = 6},
 +
            {id = 77},
 +
            {id = 131},
 +
            {id = 143},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 3,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.2,
 +
            Poison = 1.2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Blunt = 25,
 +
            Poison = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 48,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 0.6666666666666666,
 +
            Slashing = 1.1,
 +
            Piercing = 1.1,
 +
            Melee = 1.5,
 +
            Magic = 0.8,
 +
            Range = 1.5,
 +
            Lightning = 0.25,
 +
            Poison = 3,
 +
            Chaos = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 90,
 +
            resistance = 90,
 +
            agility = -120,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "corrupted"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["1014"] = {
      Magic = 1.4,
+
        name = "Elven King",
      Range = 0.6666666666666666,
+
        attack = 512,
      Melee = 1.2,
+
        strength = 256,
      Fire = 1.5,
+
        defense = 456,
      Blunt = 1.2,
+
        magic = 256,
      Slashing = 0.6666666666666666
+
        range = 256,
 +
        constitution = 11250,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 112500,
 +
        maxHealth = 112500,
 +
        abilities = {
 +
            {id = 3},
 +
            {id = 134},
 +
            {id = 3},
 +
            {id = 42},
 +
            {id = 3},
 +
            {id = 23},
 +
            {id = 21},
 +
            {id = 134},
 +
            {id = 32},
 +
            {id = 134}
 +
        },
 +
        attackSpeed = 2.8,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Piercing = 1.25,
 +
            Nature = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 25,
 +
            Magic = 25,
 +
            Piercing = 100,
 +
            Nature = 75
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 23,
 +
            intellect = 23,
 +
            dexterity = 23
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 1.1,
 +
            Slashing = 0.9,
 +
            Piercing = 0.8,
 +
            Melee = 1,
 +
            Magic = 1.6,
 +
            Range = 1.6,
 +
            Nature = 2,
 +
            Fire = 0.8
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.15,
 +
            damageMultiplier = 0.75
 +
        },
 +
        armor = {
 +
            protection = 40,
 +
            resistance = 40,
 +
            agility = 128,
 +
            stamina = 0
 +
        },
 +
        species = {"elf"}
 
     },
 
     },
     defensiveCritical = {
+
     ["1015"] = {
      chance = 0.05,
+
        name = "The Regent",
      damageMultiplier = 0.9
+
        attack = 356,
 +
        strength = 212,
 +
        defense = 356,
 +
        magic = 212,
 +
        range = 212,
 +
        constitution = 7500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 75000,
 +
        maxHealth = 75000,
 +
        abilities = {
 +
            {id = 22},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 40},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 41},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 36},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Piercing = 1.33,
 +
            Nature = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 25,
 +
            Magic = 25,
 +
            Piercing = 100,
 +
            Nature = 75
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Blunt = 1.1,
 +
            Slashing = 1.1,
 +
            Piercing = 0.8,
 +
            Melee = 1,
 +
            Magic = 1.6,
 +
            Range = 1.6,
 +
            Nature = 2,
 +
            Fire = 0.8
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 50,
 +
            resistance = 50,
 +
            agility = 64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     armor = {
+
     ["1016"] = {
      protection = 24,
+
        name = "ANGY WOLF",
      resistance = 50,
+
        attack = 128,
      agility = -12,
+
        strength = 188,
      stamina = 0
+
        defense = 212,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 375,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 3750,
 +
        maxHealth = 3750,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 40},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 41}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.33,
 +
            Magic = 1,
 +
            Range = 1
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 11,
 +
            Magic = 0,
 +
            Range = 0
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 1,
 +
            Range = 0.9,
 +
            Nature = 0.75,
 +
            Fire = 2,
 +
            Ice = 0.5,
 +
            Piercing = 0.75
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 60,
 +
            resistance = 80,
 +
            agility = 66,
 +
            stamina = 0
 +
        },
 +
        smallSplashDisplay = true,
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     species = { "demon" }
+
     ["1017"] = {
  },
+
        name = "ANGY BOAR",
  ["12"] = {
+
        attack = 99,
    name = "Greater Demon",
+
        strength = 256,
    attack = 88,
+
        defense = 190,
    strength = 50,
+
        magic = 1,
    defense = 122,
+
        range = 1,
    magic = 80,
+
        constitution = 375,
    range = 50,
+
        tempHealth = 0,
    constitution = 134,
+
        monsterCurrentHealth = 3750,
    tempHealth = 0,
+
        maxHealth = 3750,
    monsterCurrentHealth = 1340,
+
        abilities = {
    maxHealth = 1340,
+
            {id = 1},
    abilities = { {
+
            {id = 6},
      id = 2
+
            {id = 1},
    }, {
+
            {id = 40},
      id = 30
+
            {id = 135},
    }, {
+
            {id = 6},
      id = 142
+
            {id = 142},
    }, {
+
            {id = 41}
      id = 2
+
        },
    }, {
+
        attackSpeed = 2.4,
      id = 30
+
        offensiveDamageAffinity = {
    }, {
+
            Melee = 1.33,
      id = 7
+
            Magic = 1,
    }, {
+
            Range = 1
      id = 78
+
        },
    } },
+
        offensiveAccuracyAffinityRating = {
    attackSpeed = 2.6,
+
            Melee = 11,
    offensiveDamageAffinity = {
+
            Magic = 0,
      Melee = 1,
+
            Range = 0
      Magic = 1,
+
        },
      Range = 1,
+
        offensiveCritical = {
      Fire = 1.33
+
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 15,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 1,
 +
            Range = 0.9,
 +
            Fire = 2,
 +
            Nature = 0.75,
 +
            Ice = 0.5,
 +
            Piercing = 0.75
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 120,
 +
            resistance = 80,
 +
            agility = 33,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = {
+
     ["1018"] = {
      Fire = 1.33
+
        name = "Storm Watcher",
 +
        attack = 478,
 +
        strength = 256,
 +
        defense = 512,
 +
        magic = 312,
 +
        range = 256,
 +
        constitution = 25000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 250000,
 +
        maxHealth = 250000,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 10},
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 11},
 +
            {id = 77}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.25,
 +
            Magic = 1.25,
 +
            Range = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 50,
 +
            Magic = 100,
 +
            Range = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 75,
 +
            intellect = 75,
 +
            dexterity = 75
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.35,
 +
            Magic = 1.6,
 +
            Range = 0.9,
 +
            Chaos = 6,
 +
            Lightning = 0.5,
 +
            Fire = 0.8,
 +
            Nature = 0.8,
 +
            Ice = 1.2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 150,
 +
            resistance = 150,
 +
            agility = 0,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp",
 +
            "chaotic"
 +
        }
 
     },
 
     },
     offensiveCritical = {
+
     ["1019"] = {
      chance = 0.05,
+
        name = "The Shrimp God - Phase 1",
      damageMultiplier = 1.1
+
        attack = 478,
 +
        strength = 256,
 +
        defense = 512,
 +
        magic = 312,
 +
        range = 256,
 +
        constitution = 25000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 250000,
 +
        maxHealth = 250000,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 10},
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 11},
 +
            {id = 77}
 +
        },
 +
        attackSpeed = 5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.25,
 +
            Magic = 1.25,
 +
            Range = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 50,
 +
            Magic = 100,
 +
            Range = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 75,
 +
            intellect = 75,
 +
            dexterity = 75
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.35,
 +
            Magic = 1.6,
 +
            Range = 0.9,
 +
            Lightning = 0.5,
 +
            Fire = 0.8,
 +
            Nature = 0.8,
 +
            Ice = 1.2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 200,
 +
            resistance = 100,
 +
            agility = 0,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp",
 +
            "chaotic"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["1020"] = {
      strength = 10,
+
        name = "The Shrimp God - Phase 2",
      intellect = 15,
+
        attack = 478,
      dexterity = 0
+
        strength = 256,
 +
        defense = 512,
 +
        magic = 312,
 +
        range = 256,
 +
        constitution = 35000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 350000,
 +
        maxHealth = 350000,
 +
        abilities = {
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 10},
 +
            {id = 2},
 +
            {id = 17},
 +
            {id = 2},
 +
            {id = 11},
 +
            {id = 77}
 +
        },
 +
        attackSpeed = 5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.25,
 +
            Magic = 1.25,
 +
            Range = 1.25
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 50,
 +
            Magic = 100,
 +
            Range = 50
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 75,
 +
            intellect = 75,
 +
            dexterity = 75
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.35,
 +
            Magic = 1.6,
 +
            Range = 0.9,
 +
            Lightning = 0.5,
 +
            Fire = 0.8,
 +
            Nature = 0.8,
 +
            Ice = 1.2
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 100,
 +
            resistance = 75,
 +
            agility = 0,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp",
 +
            "chaotic"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["1022"] = {
      minimum = 0.5,
+
        name = "Goblin Chef",
      maximum = 1
+
        attack = 88,
 +
        strength = 78,
 +
        defense = 128,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 350,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 3500,
 +
        maxHealth = 3500,
 +
        abilities = {
 +
            {id = 6},
 +
            {id = 6},
 +
            {id = 39},
 +
            {id = 6},
 +
            {id = 6},
 +
            {id = 53},
 +
            {id = 6},
 +
            {id = 6}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Blunt = 1.33,
 +
            Magic = 0.9
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 60,
 +
            Blunt = 60,
 +
            Fire = 30
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 44,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Range = 0.9,
 +
            Magic = 0.8,
 +
            Fire = 0.75,
 +
            Ice = 0.75,
 +
            Poison = 1.3
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 48,
 +
            resistance = 44,
 +
            agility = 16,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "goblin"
 +
        }
 
     },
 
     },
     defensiveDamageAffinity = {
+
     ["1025"] = {
      Magic = 1.6,
+
        name = "Ancient Dwarven Golem",
      Range = 0.7,
+
        attack = 99,
      Melee = 1.2,
+
        strength = 128,
      Fire = 1.5,
+
        defense = 216,
      Blunt = 1.2,
+
        magic = 1,
      Slashing = 0.6666666666666666
+
        range = 1,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 65},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 6},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 6}
 +
        },
 +
        attackSpeed = 3.4,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.3,
 +
            Magic = 0.9,
 +
            Range = 0.9,
 +
            Blunt = 1.7,
 +
            Fire = 1.3
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 33
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 0.9,
 +
            Range = 1.1,
 +
            Blunt = 0.7,
 +
            Fire = 1.5,
 +
            Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.25,
 +
            damageMultiplier = 0.5
 +
        },
 +
        armor = {
 +
            protection = 164,
 +
            resistance = 64,
 +
            agility = -64,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "golem"
 +
        }
 
     },
 
     },
     defensiveCritical = {
+
     ["1026"] = {
      chance = 0.05,
+
        name = "Living Wood Wolf",
      damageMultiplier = 0.9
+
        attack = 99,
 +
        strength = 128,
 +
        defense = 248,
 +
        magic = 128,
 +
        range = 128,
 +
        constitution = 1125,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 11250,
 +
        maxHealth = 11250,
 +
        abilities = {
 +
            {id = 76},
 +
            {id = 2},
 +
            {id = 32},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 9},
 +
            {id = 2},
 +
            {id = 2},
 +
            {id = 33},
 +
            {id = 2}
 +
        },
 +
        attackSpeed = 3.2,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Blunt = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 15,
 +
            Blunt = 20
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.025,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 25,
 +
            intellect = 25,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 0.9,
 +
            Magic = 1.6,
 +
            Range = 0.9,
 +
            Chaos = 0.75,
 +
            Slashing = 0.5,
 +
            Nature = 3,
 +
            Fire = 0.33
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.9,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 75,
 +
            resistance = 75,
 +
            agility = 50,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast",
 +
            "woodlike"
 +
        }
 
     },
 
     },
     armor = {
+
     ["1027"] = {
      protection = 36,
+
        name = "Water Elemental",
      resistance = 66,
+
        attack = 99,
      agility = -16,
+
        strength = 156,
      stamina = 0
+
        defense = 128,
 +
        magic = 156,
 +
        range = 99,
 +
        constitution = 1500,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 15000,
 +
        maxHealth = 15000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 31},
 +
            {id = 2},
 +
            {id = 8},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.8,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.2,
 +
            Magic = 1.2,
 +
            Ice = 1.5
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 5,
 +
            Ice = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 11,
 +
            intellect = 3,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.4,
 +
            Range = 0.8,
 +
            Magic = 1,
 +
            Ice = 2,
 +
            Blunt = 1.2,
 +
            Slashing = 0.9,
 +
            Fire = 0.33
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 48,
 +
            resistance = 128,
 +
            agility = -20,
 +
            stamina = 0
 +
        }
 
     },
 
     },
     species = { "demon" }
+
     ["1028"] = {
  },
+
        name = "Corrupted Titan",
  ["13"] = {
+
        attack = 410,
    name = "Black Knight",
+
        strength = 368,
    attack = 28,
+
        defense = 512,
    strength = 24,
+
        magic = 150,
    defense = 56,
+
        range = 150,
    magic = 1,
+
        constitution = 20000,
    range = 1,
+
        tempHealth = 0,
    constitution = 63,
+
        monsterCurrentHealth = 200000,
    tempHealth = 0,
+
        maxHealth = 200000,
    monsterCurrentHealth = 630,
+
        abilities = {
    maxHealth = 630,
+
            {id = 124},
    abilities = { {
+
            {id = 65},
      id = 4
+
            {id = 125},
    }, {
+
            {id = 1},
      id = 1
+
            {id = 4},
    }, {
+
            {id = 1},
      id = 125
+
            {id = 22},
    }, {
+
            {id = 1},
      id = 5
+
            {id = 15},
    }, {
+
            {id = 1},
      id = 4
+
            {id = 4},
    }, {
+
            {id = 1},
      id = 1
+
            {id = 22},
    }, {
+
            {id = 1},
      id = 65
+
            {id = 6},
    }, {
+
            {id = 22},
      id = 4
+
            {id = 1}
    }, {
+
        },
      id = 22
+
        attackSpeed = 3,
    }, {
+
        offensiveDamageAffinity = {
      id = 5
+
            Melee = 1.5,
    }, {
+
            Magic = 1,
      id = 4
+
            Range = 1,
    }, {
+
            Slashing = 1.5,
      id = 1
+
            Blunt = 1.5,
    } },
+
            Piercing = 1.5
    attackSpeed = 3,
+
        },
    offensiveDamageAffinity = {
+
        offensiveAccuracyAffinityRating = {
      Melee = 1,
+
            Melee = 33
      Magic = 1,
+
        },
      Range = 1,
+
        offensiveCritical = {
      Slashing = 1.15,
+
            chance = 0.05,
      Piercing = 1.15,
+
            damageMultiplier = 1.1
      Poison = 0.6666666666666666,
+
        },
      Ice = 0.75,
+
        weapon = {
      Fire = 0.75
+
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 2.5,
 +
            Magic = 0.8,
 +
            Range = 1.6,
 +
            Blunt = 0.5,
 +
            Slashing = 1.25,
 +
            Piercing = 1.33,
 +
            Fire = 1.1,
 +
            Ice = 1.1,
 +
            Nature = 1.1,
 +
            Chaos = 1.1,
 +
            Lightning = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 336,
 +
            resistance = 90,
 +
            agility = -256,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "giant",
 +
            "corrupted",
 +
            "golem"
 +
        }
 
     },
 
     },
     offensiveAccuracyAffinityRating = {
+
     ["1031"] = {
      Slashing = 1.15
+
        name = "Limpe K. Limpe",
 +
        smallSplashDisplay = true,
 +
        attack = 88,
 +
        strength = 88,
 +
        defense = 88,
 +
        magic = 88,
 +
        range = 88,
 +
        constitution = 7000,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 7000,
 +
        maxHealth = 7000,
 +
        abilities = {
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 7},
 +
            {id = 1},
 +
            {id = 53},
 +
            {id = 5},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 18},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 2.5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Piercing = 1.2,
 +
            Fire = 1.5,
 +
            Magic = 1.2
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Melee = 10
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 10,
 +
            intellect = 10,
 +
            dexterity = 10
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Range = 0.8,
 +
            Magic = 0.8,
 +
            Fire = 1.5,
 +
            Ice = 0.5
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 15,
 +
            resistance = 15,
 +
            agility = 45,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "beast"
 +
        }
 
     },
 
     },
     offensiveCritical = {
+
     ["2000"] = {
      chance = 0.05,
+
        ignoreWaveKillCount = true,
      damageMultiplier = 1.1
+
        name = "Summoned Shrimp",
 +
        attack = 33,
 +
        strength = 12,
 +
        defense = 512,
 +
        magic = 12,
 +
        range = 1,
 +
        constitution = 200,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 2000,
 +
        maxHealth = 2000,
 +
        abilities = {
 +
            {id = 65},
 +
            {id = 54},
 +
            {id = 118},
 +
            {id = 1},
 +
            {id = 4},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 4.5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 0,
 +
            intellect = 0,
 +
            dexterity = 0
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.1,
 +
            Magic = 1.1,
 +
            Range = 1.1,
 +
            Piercing = 0.7,
 +
            Chaos = 3,
 +
            Lightning = 0.3,
 +
            Ice = 1.1,
 +
            Fire = 0.9
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 200,
 +
            resistance = 200,
 +
            agility = -360,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "shrimp"
 +
        }
 
     },
 
     },
     weapon = {
+
     ["2001"] = {
      strength = 4,
+
        ignoreWaveKillCount = true,
      intellect = 0,
+
        name = "Corrupted Knight",
      dexterity = 4
+
        attack = 20,
 +
        strength = 16,
 +
        defense = 38,
 +
        magic = 1,
 +
        range = 1,
 +
        constitution = 45,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 450,
 +
        maxHealth = 450,
 +
        abilities = {
 +
            {id = 65},
 +
            {id = 54},
 +
            {id = 118},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 65},
 +
            {id = 4},
 +
            {id = 1},
 +
            {id = 5},
 +
            {id = 22},
 +
            {id = 1}
 +
        },
 +
        attackSpeed = 5,
 +
        offensiveDamageAffinity = {
 +
            Melee = 1,
 +
            Magic = 1,
 +
            Range = 1,
 +
            Slashing = 1.15,
 +
            Piercing = 1.15
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
            Slashing = 1.15
 +
        },
 +
        offensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
            strength = 4,
 +
            intellect = 0,
 +
            dexterity = 4
 +
        },
 +
        hitMults = {
 +
            minimum = 0.5,
 +
            maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
            Melee = 1.5,
 +
            Magic = 0.75,
 +
            Range = 1.2,
 +
            Blunt = 0.7,
 +
            Slashing = 1.25,
 +
            Piercing = 1.33,
 +
            Fire = 1.1,
 +
            Ice = 1.1,
 +
            Nature = 1.1,
 +
            Chaos = 1.1
 +
        },
 +
        defensiveCritical = {
 +
            chance = 0.05,
 +
            damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
            protection = 60,
 +
            resistance = 12,
 +
            agility = -60,
 +
            stamina = 0
 +
        },
 +
        species = {
 +
            "corrupted",
 +
            "golem"
 +
        }
 
     },
 
     },
     hitMults = {
+
     ["2002"] = {
      minimum = 0.5,
+
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
      maximum = 1
+
        name = "Shrimp God Tentacle",
    },
+
        maxHealth = 50000,
    defensiveDamageAffinity = {
+
        attackSpeed = 4.5,
      Melee = 1.5,
+
        attack = 99,
      Magic = 0.75,
+
        defense = 256,
      Range = 1.2,
+
        strength = 99,
      Blunt = 0.7,
+
        range = 99,
      Slashing = 1.25,
+
        magic = 99,
      Piercing = 1.33,
+
        armor = {
      Fire = 1.1,
+
            protection = 200,
      Ice = 1.1,
+
            resistance = 200,
      Nature = 1.1,
+
            agility = -360,
      Chaos = 1.1
+
            stamina = 0
    },
+
        },
    defensiveCritical = {
+
        weapon = {
      chance = 0.05,
+
            strength = 0,
      damageMultiplier = 0.9
+
            intellect = 0,
    },
+
            dexterity = 0
    armor = {
+
        },
      protection = 98,
+
        offensiveDamageAffinity = {
      resistance = 2,
+
            Melee = 1.5,
      agility = -20,
+
            Magic = 1.5,
      stamina = 0
+
            Range = 1.5,
    },
+
            Poison = 2,
    species = { "golem" }
+
            Chaos = 2
  },
+
        },
  ["14"] = {
+
        offensiveAccuracyAffinityRating = {
    name = "Moss Giant",
+
            Slashing = 15
    attack = 78,
+
        },
    strength = 53,
+
        defensiveDamageAffinity = {
    defense = 203,
+
            Melee = 1.1,
    magic = 44,
+
            Magic = 1.1,
    range = 35,
+
            Range = 1.1,
    constitution = 225,
+
            Piercing = 0.7,
    tempHealth = 0,
+
            Chaos = 3,
    monsterCurrentHealth = 2250,
+
            Lightning = 0.3
    maxHealth = 2250,
+
        },
    abilities = { {
+
        offensiveCritical = {
      id = 1
+
            chance = 0.05,
    }, {
+
            damageMultiplier = 1.1
      id = 6
+
        },
    }, {
+
        defensiveCritical = {
      id = 137
+
            chance = 0.05,
    }, {
+
            damageMultiplier = 0.9
      id = 1
+
        },
    }, {
+
        hitMults = {
      id = 45
+
            minimum = 0.5,
    }, {
+
            maximum = 1
      id = 1
+
        }
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Nature = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Nature = 12
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 28,
 
      intellect = 16,
 
      dexterity = 16
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.9,
 
      Magic = 1.3,
 
      Range = 1.5,
 
      Chaos = 0.75,
 
      Nature = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 90,
 
      resistance = 70,
 
      agility = -16,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["15"] = {
 
    name = "Fire Giant",
 
    attack = 62,
 
    strength = 43,
 
    defense = 173,
 
    magic = 55,
 
    range = 34,
 
    constitution = 195,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1950,
 
    maxHealth = 1950,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 7
 
    }, {
 
      id = 1
 
    }, {
 
      id = 142
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 25,
 
      Fire = 12
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 28,
 
      intellect = 16,
 
      dexterity = 16
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.9,
 
      Magic = 1.3,
 
      Range = 1.5,
 
      Ice = 0.5,
 
      Fire = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 70,
 
      resistance = 90,
 
      agility = -8,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["16"] = {
 
    name = "Ice Giant",
 
    attack = 86,
 
    strength = 58,
 
    defense = 218,
 
    magic = 50,
 
    range = 38,
 
    constitution = 240,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2400,
 
    maxHealth = 2400,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 67
 
    }, {
 
      id = 126
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Piercing = 1.33,
 
      Ice = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Piercing = 25,
 
      Ice = 12
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 28,
 
      intellect = 16,
 
      dexterity = 16
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.9,
 
      Magic = 1.3,
 
      Range = 1.5,
 
      Fire = 0.5,
 
      Ice = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 115,
 
      resistance = 99,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["17"] = {
 
    name = "Bone Giant",
 
    attack = 66,
 
    strength = 45,
 
    defense = 166,
 
    magic = 38,
 
    range = 34,
 
    constitution = 188,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1880,
 
    maxHealth = 1880,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 37
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.2,
 
      Poison = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Poison = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 20,
 
      intellect = 10,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1,
 
      Magic = 1.2,
 
      Range = 1.5,
 
      Lightning = 0.5,
 
      Poison = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 35,
 
      resistance = 66,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "giant", "corrupted" }
 
  },
 
  ["18"] = {
 
    name = "Cursed Naga",
 
    attack = 75,
 
    strength = 50,
 
    defense = 135,
 
    magic = 35,
 
    range = 30,
 
    constitution = 150,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1500,
 
    maxHealth = 1500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 55
 
    }, {
 
      id = 4
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Poison = 1.2,
 
      Slashing = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Poison = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Slashing = 0.6666666666666666,
 
      Lightning = 0.5,
 
      Poison = 1.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 35,
 
      resistance = 55,
 
      agility = 45,
 
      stamina = 0
 
    },
 
    species = { "beast", "corrupted" }
 
  },
 
  ["19"] = {
 
    name = "Corrupted Tree",
 
    attack = 48,
 
    strength = 43,
 
    defense = 134,
 
    magic = 25,
 
    range = 20,
 
    constitution = 143,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1430,
 
    maxHealth = 1430,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Range = 1.6,
 
      Blunt = 1.3,
 
      Slashing = 0.6666666666666666,
 
      Piercing = 1.1,
 
      Magic = 0.75,
 
      Fire = 0.6666666666666666,
 
      Lightning = 0.5,
 
      Poison = 3
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 66,
 
      resistance = 66,
 
      agility = -60,
 
      stamina = 0
 
    },
 
    species = { "woodlike", "corrupted" }
 
  },
 
  ["20"] = {
 
    name = "Chaos Giant",
 
    attack = 112,
 
    strength = 77,
 
    defense = 368,
 
    magic = 70,
 
    range = 54,
 
    constitution = 450,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 4500,
 
    maxHealth = 4500,
 
    abilities = { {
 
      id = 78
 
    }, {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 11
 
    }, {
 
      id = 6
 
    }, {
 
      id = 17
 
    }, {
 
      id = 6
 
    }, {
 
      id = 14
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Chaos = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Chaos = 12
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.75,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.6,
 
      Magic = 0.85,
 
      Range = 1.6,
 
      Chaos = 2,
 
      Lightning = 0.75,
 
      Nature = 0.85
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 98,
 
      resistance = 64,
 
      agility = 0,
 
      stamina = 0
 
    },
 
    species = { "giant", "chaotic" }
 
  },
 
  ["21"] = {
 
    name = "Chaotic Abomination",
 
    attack = 100,
 
    strength = 90,
 
    defense = 468,
 
    magic = 90,
 
    range = 90,
 
    constitution = 638,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6380,
 
    maxHealth = 6380,
 
    abilities = { {
 
      id = 78
 
    }, {
 
      id = 1
 
    }, {
 
      id = 14
 
    }, {
 
      id = 17
 
    }, {
 
      id = 1
 
    }, {
 
      id = 11
 
    }, {
 
      id = 1
 
    }, {
 
      id = 10
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Chaos = 1.5
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Chaos = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.75,
 
      Slashing = 0.75,
 
      Piercing = 0.75,
 
      Melee = 0.95,
 
      Magic = 0.6,
 
      Range = 0.95,
 
      Chaos = 3,
 
      Lightning = 0.75,
 
      Nature = 0.8
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 60,
 
      resistance = 20,
 
      agility = 50,
 
      stamina = 0
 
    },
 
    species = { "chaotic" }
 
  },
 
  ["22"] = {
 
    name = "Swordfish",
 
    attack = 70,
 
    strength = 38,
 
    defense = 126,
 
    magic = 24,
 
    range = 14,
 
    constitution = 147,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1470,
 
    maxHealth = 1470,
 
    abilities = { {
 
      id = 4
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 20,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Piercing = 0.75,
 
      Lightning = 0.8
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 20,
 
      resistance = 20,
 
      agility = 15,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["23"] = {
 
    name = "Ascended",
 
    attack = 102,
 
    strength = 50,
 
    defense = 168,
 
    magic = 50,
 
    range = 1,
 
    constitution = 177,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1770,
 
    maxHealth = 1770,
 
    abilities = { {
 
      id = 31
 
    } },
 
    attackSpeed = 2.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Piercing = 0.6666666666666666,
 
      Chaos = 3,
 
      Lightning = 0.7,
 
      Fire = 0.8,
 
      Nature = 0.8,
 
      Ice = 1.2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 30,
 
      resistance = 40,
 
      agility = 24,
 
      stamina = 0
 
    },
 
    species = { "shrimp" }
 
  },
 
  ["25"] = {
 
    name = "Spriggan",
 
    attack = 68,
 
    strength = 42,
 
    defense = 165,
 
    magic = 42,
 
    range = 1,
 
    constitution = 113,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1130,
 
    maxHealth = 1130,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 9
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 33
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.2,
 
      Range = 1,
 
      Nature = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Magic = 5,
 
      Nature = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Magic = 1.8,
 
      Range = 0.8,
 
      Chaos = 0.75,
 
      Slashing = 0.75,
 
      Nature = 1.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 20,
 
      resistance = 40,
 
      agility = -12,
 
      stamina = 0
 
    },
 
    species = { "woodlike" }
 
  },
 
  ["26"] = {
 
    name = "Elven Hunter",
 
    attack = 98,
 
    strength = 26,
 
    defense = 108,
 
    magic = 1,
 
    range = 53,
 
    constitution = 200,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2000,
 
    maxHealth = 2000,
 
    abilities = { {
 
      id = 27
 
    }, {
 
      id = 3
 
    }, {
 
      id = 21
 
    }, {
 
      id = 3
 
    }, {
 
      id = 3
 
    }, {
 
      id = 23
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1.3
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 0,
 
      Range = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Magic = 1.3,
 
      Range = 1.5,
 
      Nature = 1.2,
 
      Chaos = 0.6666666666666666,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 44,
 
      resistance = 44,
 
      agility = 40,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["27"] = {
 
    name = "Elven Warrior",
 
    attack = 92,
 
    strength = 61,
 
    defense = 168,
 
    magic = 1,
 
    range = 1,
 
    constitution = 275,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2750,
 
    maxHealth = 2750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 5,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.2,
 
      Range = 1.6,
 
      Nature = 1.1,
 
      Chaos = 0.6666666666666666,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 128,
 
      resistance = 30,
 
      agility = 10,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["28"] = {
 
    name = "Elven Mage",
 
    attack = 90,
 
    strength = 24,
 
    defense = 148,
 
    magic = 64,
 
    range = 40,
 
    constitution = 225,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2250,
 
    maxHealth = 2250,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 32
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.5,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 10,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 6,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Magic = 1.6,
 
      Range = 1.2,
 
      Nature = 1.3,
 
      Chaos = 0.6666666666666666,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 80,
 
      agility = 20,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["29"] = {
 
    name = "Elven Rider",
 
    attack = 99,
 
    strength = 66,
 
    defense = 168,
 
    magic = 26,
 
    range = 26,
 
    constitution = 300,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3000,
 
    maxHealth = 3000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 32
 
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 5,
 
      Range = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.7,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Nature = 1.1,
 
      Chaos = 0.6666666666666666,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 20,
 
      resistance = 60,
 
      agility = 60,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["30"] = {
 
    name = "Wild Boar",
 
    attack = 32,
 
    strength = 18,
 
    defense = 54,
 
    magic = 1,
 
    range = 1,
 
    constitution = 60,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 600,
 
    maxHealth = 600,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 4,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.1,
 
      Range = 0.8,
 
      Piercing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 60,
 
      resistance = 40,
 
      agility = 15,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["31"] = {
 
    name = "Wolf",
 
    attack = 42,
 
    strength = 26,
 
    defense = 70,
 
    magic = 1,
 
    range = 1,
 
    constitution = 75,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 750,
 
    maxHealth = 750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 11,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 5,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.1,
 
      Range = 0.8,
 
      Piercing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 40,
 
      agility = 25,
 
      stamina = 0
 
    },
 
    smallSplashDisplay = true,
 
    species = { "beast" }
 
  },
 
  ["32"] = {
 
    name = "Corpse Eater",
 
    attack = 40,
 
    strength = 24,
 
    defense = 56,
 
    magic = 1,
 
    range = 1,
 
    constitution = 66,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 660,
 
    maxHealth = 660,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Piercing = 1.25,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 1,
 
      Piercing = 4,
 
      Poison = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.1,
 
      damageMultiplier = 1.33
 
    },
 
    weapon = {
 
      strength = 10,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Magic = 0.8,
 
      Range = 0.8,
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 40,
 
      agility = 64,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["33"] = {
 
    name = "Dark Mage",
 
    attack = 60,
 
    strength = 10,
 
    defense = 69,
 
    magic = 40,
 
    range = 1,
 
    constitution = 110,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1100,
 
    maxHealth = 1100,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.05,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 5,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 0.7
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.75,
 
      Magic = 1.4,
 
      Range = 0.75,
 
      Slashing = 0.8
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 6,
 
      resistance = 88,
 
      agility = 2,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["34"] = {
 
    name = "Reanimated Bones",
 
    attack = 48,
 
    strength = 64,
 
    defense = 88,
 
    magic = 1,
 
    range = 1,
 
    constitution = 114,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1140,
 
    maxHealth = 1140,
 
    abilities = { {
 
      id = 1
 
    } },
 
    attackSpeed = 3.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Blunt = 0.1,
 
      Slashing = 2,
 
      Piercing = 2,
 
      Poison = 3,
 
      Lightning = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 66,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "undead" }
 
  },
 
  ["35"] = {
 
    name = "Desiccated Priest",
 
    attack = 116,
 
    strength = 10,
 
    defense = 128,
 
    magic = 110,
 
    range = 10,
 
    constitution = 168,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1680,
 
    maxHealth = 1680,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 8
 
    }, {
 
      id = 2
 
    }, {
 
      id = 76
 
    }, {
 
      id = 2
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 15,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 9,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 2,
 
      Range = 1.5,
 
      Blunt = 0.1,
 
      Slashing = 2,
 
      Piercing = 2,
 
      Poison = 3,
 
      Lightning = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 44,
 
      resistance = 128,
 
      agility = -12,
 
      stamina = 0
 
    },
 
    species = { "undead" }
 
  },
 
  ["36"] = {
 
    name = "Glass Mage",
 
    attack = 90,
 
    strength = 80,
 
    defense = 180,
 
    magic = 80,
 
    range = 80,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 30
 
    }, {
 
      id = 2
 
    }, {
 
      id = 31
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.2,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["37"] = {
 
    name = "Glass Knight",
 
    attack = 90,
 
    strength = 80,
 
    defense = 180,
 
    magic = 80,
 
    range = 80,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["38"] = {
 
    name = "Glass Ranger",
 
    attack = 90,
 
    strength = 80,
 
    defense = 180,
 
    magic = 80,
 
    range = 80,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 3
 
    }, {
 
      id = 29
 
    }, {
 
      id = 3
 
    }, {
 
      id = 28
 
    }, {
 
      id = 3
 
    }, {
 
      id = 23
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["500"] = {
 
    name = "Ot_to's Prized Hen",
 
    attack = 66,
 
    strength = 48,
 
    defense = 112,
 
    magic = 1,
 
    range = 1,
 
    constitution = 135,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1350,
 
    maxHealth = 1350,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 1.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Blunt = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 40,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["501"] = {
 
    name = "Chocolate Cow",
 
    attack = 68,
 
    strength = 88,
 
    defense = 188,
 
    magic = 1,
 
    range = 1,
 
    constitution = 240,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2400,
 
    maxHealth = 2400,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Blunt = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Blunt = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Slashing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 30,
 
      resistance = 50,
 
      agility = -11,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["502"] = {
 
    name = "Overseer Demon",
 
    attack = 168,
 
    strength = 220,
 
    defense = 312,
 
    magic = 256,
 
    range = 180,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 2
 
    }, {
 
      id = 30
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Fire = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 3,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.7,
 
      Range = 0.7,
 
      Magic = 1.3,
 
      Fire = 1.5,
 
      Blunt = 1.2,
 
      Slashing = 0.9,
 
      Ice = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 66,
 
      resistance = 99,
 
      agility = 8,
 
      stamina = 0
 
    },
 
    species = { "demon" }
 
  },
 
  ["503"] = {
 
    name = "Blood Spider",
 
    attack = 78,
 
    strength = 90,
 
    defense = 164,
 
    magic = 1,
 
    range = 1,
 
    constitution = 300,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3000,
 
    maxHealth = 3000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 58
 
    }, {
 
      id = 55
 
    }, {
 
      id = 1
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Piercing = 1.33,
 
      Poison = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Piercing = 15,
 
      Poison = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.1,
 
      damageMultiplier = 1.5
 
    },
 
    weapon = {
 
      strength = 12,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Magic = 1.15,
 
      Range = 0.6666666666666666,
 
      Blunt = 0.9,
 
      Slashing = 1.1,
 
      Piercing = 0.9,
 
      Ice = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 33,
 
      resistance = 44,
 
      agility = 90,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["504"] = {
 
    name = "Vassal Demon",
 
    attack = 144,
 
    strength = 188,
 
    defense = 268,
 
    magic = 196,
 
    range = 128,
 
    constitution = 825,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 8250,
 
    maxHealth = 8250,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 142
 
    }, {
 
      id = 18
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 142
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Fire = 1.33
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 22,
 
      intellect = 33,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.6,
 
      Range = 0.6666666666666666,
 
      Fire = 1.5,
 
      Blunt = 1.2,
 
      Slashing = 0.9,
 
      Ice = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 48,
 
      resistance = 80,
 
      agility = -4,
 
      stamina = 0
 
    },
 
    species = { "demon" }
 
  },
 
  ["505"] = {
 
    name = "Marshall the Town Rat",
 
    smallSplashDisplay = true,
 
    attack = 44,
 
    strength = 44,
 
    defense = 78,
 
    magic = 44,
 
    range = 44,
 
    constitution = 90,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 900,
 
    maxHealth = 900,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Magic = 1,
 
      Range = 1,
 
      Melee = 1.05,
 
      Piercing = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Piercing = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.15,
 
      damageMultiplier = 1.33
 
    },
 
    weapon = {
 
      strength = 6,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Range = 0.9,
 
      Magic = 0.9,
 
      Blunt = 0.8,
 
      Piercing = 0.8,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.75,
 
      damageMultiplier = 0.6
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 40,
 
      agility = 16,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["506"] = {
 
    name = "Marshall the Town Rat",
 
    smallSplashDisplay = true,
 
    attack = 50,
 
    strength = 50,
 
    defense = 80,
 
    magic = 50,
 
    range = 50,
 
    constitution = 90,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 900,
 
    maxHealth = 900,
 
    abilities = { {
 
      id = 3
 
    } },
 
    attackSpeed = 2.3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1.05
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Range = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.15,
 
      damageMultiplier = 1.33
 
    },
 
    weapon = {
 
      strength = 6,
 
      intellect = 0,
 
      dexterity = 9
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Blunt = 0.8,
 
      Piercing = 0.8,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.6
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 40,
 
      agility = 16,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["507"] = {
 
    name = "Big Gobbo",
 
    attack = 98,
 
    strength = 144,
 
    defense = 128,
 
    magic = 1,
 
    range = 1,
 
    constitution = 200,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2000,
 
    maxHealth = 2000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 53
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 30,
 
      Blunt = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 32,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Range = 1.2,
 
      Magic = 0.8,
 
      Ice = 0.9,
 
      Piercing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 32,
 
      resistance = 40,
 
      agility = 8,
 
      stamina = 0
 
    },
 
    species = { "goblin" }
 
  },
 
  ["508"] = {
 
    name = "Elder Spriggan",
 
    attack = 164,
 
    strength = 188,
 
    defense = 312,
 
    magic = 188,
 
    range = 188,
 
    constitution = 1125,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 11250,
 
    maxHealth = 11250,
 
    abilities = { {
 
      id = 76
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 9
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 89
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Blunt = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.025,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 25,
 
      intellect = 25,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 2,
 
      Range = 0.9,
 
      Chaos = 0.6666666666666666,
 
      Slashing = 0.6666666666666666,
 
      Nature = 2,
 
      Poison = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.9,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 150,
 
      resistance = 100,
 
      agility = -100,
 
      stamina = 0
 
    },
 
    species = { "woodlike" }
 
  },
 
  ["509"] = {
 
    name = "Perennial Giant",
 
    attack = 216,
 
    strength = 168,
 
    defense = 388,
 
    magic = 128,
 
    range = 96,
 
    constitution = 1800,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 18000,
 
    maxHealth = 18000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 77
 
    }, {
 
      id = 137
 
    }, {
 
      id = 45
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Nature = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 33,
 
      Nature = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 44,
 
      intellect = 22,
 
      dexterity = 22
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.95,
 
      Magic = 1.5,
 
      Range = 1.75,
 
      Chaos = 0.6666666666666666,
 
      Nature = 2.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 100,
 
      agility = -16,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["510"] = {
 
    name = "Volcanic Giant",
 
    attack = 188,
 
    strength = 168,
 
    defense = 312,
 
    magic = 164,
 
    range = 128,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 36
 
    }, {
 
      id = 1
 
    }, {
 
      id = 142
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 33,
 
      Fire = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 40,
 
      intellect = 30,
 
      dexterity = 22
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.95,
 
      Magic = 1.5,
 
      Range = 1.75,
 
      Ice = 0.6666666666666666,
 
      Fire = 2.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 110,
 
      agility = -24,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["511"] = {
 
    name = "Glacial Giant",
 
    attack = 188,
 
    strength = 156,
 
    defense = 336,
 
    magic = 188,
 
    range = 128,
 
    constitution = 2025,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 20250,
 
    maxHealth = 20250,
 
    abilities = { {
 
      id = 59
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 8
 
    }, {
 
      id = 1
 
    }, {
 
      id = 126
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Piercing = 1.33,
 
      Ice = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Piercing = 33,
 
      Ice = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.95,
 
      Magic = 1.5,
 
      Range = 1.75,
 
      Fire = 0.6666666666666666,
 
      Ice = 2.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 135,
 
      resistance = 160,
 
      agility = -50,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["512"] = {
 
    name = "Imbued Black Knight",
 
    attack = 99,
 
    strength = 99,
 
    defense = 216,
 
    magic = 1,
 
    range = 1,
 
    constitution = 540,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 5400,
 
    maxHealth = 5400,
 
    abilities = { {
 
      id = 124
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 125
 
    }, {
 
      id = 66
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 65
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.15,
 
      Piercing = 1.15,
 
      Poison = 0.8
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 16,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.6666666666666666,
 
      Range = 1.5,
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 66,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["513"] = {
 
    name = "Ghastly Giant",
 
    attack = 148,
 
    strength = 168,
 
    defense = 300,
 
    magic = 118,
 
    range = 88,
 
    constitution = 1275,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 12750,
 
    maxHealth = 12750,
 
    abilities = { {
 
      id = 77
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 55
 
    }, {
 
      id = 1
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 55
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.2,
 
      Poison = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Poison = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 35,
 
      intellect = 10,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1,
 
      Magic = 1.3,
 
      Range = 1.6,
 
      Lightning = 0.5,
 
      Poison = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 99,
 
      agility = -60,
 
      stamina = 0
 
    },
 
    species = { "giant", "corrupted" }
 
  },
 
  ["514"] = {
 
    name = "Corrupted Naga",
 
    attack = 128,
 
    strength = 128,
 
    defense = 256,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1088,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10880,
 
    maxHealth = 10880,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 55
 
    }, {
 
      id = 4
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 55
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Poison = 1.2,
 
      Slashing = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Poison = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 20,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.3,
 
      Range = 1.3,
 
      Slashing = 0.6666666666666666,
 
      Lightning = 0.5,
 
      Poison = 1.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 66,
 
      agility = 50,
 
      stamina = 0
 
    },
 
    species = { "beast", "corrupted" }
 
  },
 
  ["515"] = {
 
    name = "Swordfish Champion",
 
    attack = 188,
 
    strength = 156,
 
    defense = 192,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 144
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 144
 
    }, {
 
      id = 4
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Piercing = 0.3333333333333333,
 
      Lightning = 0.5,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 30,
 
      agility = 25,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["516"] = {
 
    name = "Ancient Ascended",
 
    attack = 312,
 
    strength = 256,
 
    defense = 356,
 
    magic = 312,
 
    range = 312,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 76
 
    } },
 
    attackSpeed = 2.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1.3,
 
      Range = 1.3,
 
      Piercing = 0.4,
 
      Lightning = 0.5,
 
      Chaos = 2,
 
      Fire = 0.67,
 
      Nature = 0.67,
 
      Ice = 1.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 40,
 
      agility = 60,
 
      stamina = 0
 
    },
 
    species = { "shrimp" }
 
  },
 
  ["517"] = {
 
    name = "Voidtouched Giant",
 
    attack = 268,
 
    strength = 244,
 
    defense = 388,
 
    magic = 266,
 
    range = 222,
 
    constitution = 2250,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 22500,
 
    maxHealth = 22500,
 
    abilities = { {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 11
 
    }, {
 
      id = 6
 
    }, {
 
      id = 17
 
    }, {
 
      id = 10
 
    }, {
 
      id = 14
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Chaos = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 33,
 
      Chaos = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 23,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.75,
 
      Magic = 0.75,
 
      Range = 1.75,
 
      Chaos = 2.5,
 
      Lightning = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 75,
 
      resistance = 100,
 
      agility = -10,
 
      stamina = 0
 
    },
 
    species = { "giant", "chaotic" }
 
  },
 
  ["518"] = {
 
    name = "Obsidian Mage",
 
    attack = 150,
 
    strength = 135,
 
    defense = 300,
 
    magic = 135,
 
    range = 135,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 31
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 33,
 
      intellect = 33,
 
      dexterity = 33
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["519"] = {
 
    name = "Obsidian Knight",
 
    attack = 150,
 
    strength = 135,
 
    defense = 300,
 
    magic = 135,
 
    range = 135,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 33,
 
      intellect = 33,
 
      dexterity = 33
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["520"] = {
 
    name = "Obsidian Ranger",
 
    attack = 150,
 
    strength = 135,
 
    defense = 300,
 
    magic = 135,
 
    range = 135,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 3
 
    }, {
 
      id = 29
 
    }, {
 
      id = 3
 
    }, {
 
      id = 28
 
    }, {
 
      id = 3
 
    }, {
 
      id = 27
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["521"] = {
 
    name = "Possessed Mage",
 
    attack = 112,
 
    strength = 1,
 
    defense = 128,
 
    magic = 138,
 
    range = 1,
 
    constitution = 525,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 5250,
 
    maxHealth = 5250,
 
    abilities = { {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 18
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.1,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 15,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 0.75,
 
      Slashing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = -10,
 
      resistance = 128,
 
      agility = 16,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["522"] = {
 
    name = "Pactbound Sorceror",
 
    attack = 144,
 
    strength = 10,
 
    defense = 156,
 
    magic = 188,
 
    range = 1,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 77
 
    }, {
 
      id = 143
 
    }, {
 
      id = 18
 
    }, {
 
      id = 143
 
    }, {
 
      id = 122
 
    }, {
 
      id = 131
 
    } },
 
    attackSpeed = 2.8,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 19,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 0.75,
 
      Slashing = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = -10,
 
      resistance = 180,
 
      agility = 32,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["523"] = {
 
    name = "Nox Wolf",
 
    attack = 99,
 
    strength = 99,
 
    defense = 168,
 
    magic = 1,
 
    range = 1,
 
    constitution = 375,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3750,
 
    maxHealth = 3750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 78
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 40
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 41
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 11,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Magic = 1.2,
 
      Range = 0.8,
 
      Piercing = 0.6666666666666666,
 
      Nature = 0.9,
 
      Fire = 0.7,
 
      Ice = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 40,
 
      agility = 66,
 
      stamina = 0
 
    },
 
    smallSplashDisplay = true,
 
    species = { "beast" }
 
  },
 
  ["524"] = {
 
    name = "Royal Elven Hunter",
 
    attack = 256,
 
    strength = 68,
 
    defense = 228,
 
    magic = 1,
 
    range = 168,
 
    constitution = 690,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6900,
 
    maxHealth = 6900,
 
    abilities = { {
 
      id = 58
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 21
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 23
 
    }, {
 
      id = 3
 
    }, {
 
      id = 3
 
    }, {
 
      id = 47
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 42
 
    }, {
 
      id = 60
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1.3
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 0,
 
      Range = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 25
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.3,
 
      Range = 1.5,
 
      Nature = 1.2,
 
      Chaos = 0.7,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 66,
 
      resistance = 66,
 
      agility = 180,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["525"] = {
 
    name = "Royal Elven Warrior",
 
    attack = 212,
 
    strength = 180,
 
    defense = 368,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1013,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10130,
 
    maxHealth = 10130,
 
    abilities = { {
 
      id = 49
 
    }, {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 4
 
    }, {
 
      id = 66
 
    }, {
 
      id = 6
 
    }, {
 
      id = 22
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.2,
 
      Range = 1.6,
 
      Nature = 1.1,
 
      Chaos = 0.7,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 55,
 
      agility = 120,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["526"] = {
 
    name = "Royal Elven Mage",
 
    attack = 188,
 
    strength = 48,
 
    defense = 312,
 
    magic = 212,
 
    range = 79,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 80
 
    }, {
 
      id = 2
 
    }, {
 
      id = 9
 
    }, {
 
      id = 79
 
    }, {
 
      id = 89
 
    }, {
 
      id = 2
 
    }, {
 
      id = 47
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.5,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 15,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 1.2,
 
      Nature = 1.3,
 
      Chaos = 0.7,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 150,
 
      agility = 80,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["527"] = {
 
    name = "Royal Elven Rider",
 
    attack = 150,
 
    strength = 180,
 
    defense = 400,
 
    magic = 26,
 
    range = 26,
 
    constitution = 1275,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 12750,
 
    maxHealth = 12750,
 
    abilities = { {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 66
 
    }, {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 22
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Magic = 15,
 
      Range = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.7,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Nature = 1.1,
 
      Chaos = 0.7,
 
      Blunt = 1.2,
 
      Slashing = 0.8,
 
      Piercing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 55,
 
      agility = 180,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["529"] = {
 
    name = "Exiled Preceptor",
 
    attack = 212,
 
    strength = 48,
 
    defense = 368,
 
    magic = 288,
 
    range = 1,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 2
 
    }, {
 
      id = 131
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 122
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 131
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 122
 
    }, {
 
      id = 2
 
    }, {
 
      id = 138
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 32,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.5,
 
      Magic = 2,
 
      Range = 0.75,
 
      Slashing = 0.6666666666666666,
 
      Piercing = 0.6666666666666666,
 
      Blunt = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 228,
 
      agility = 32,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["530"] = {
 
    name = "Corrupted Elder Tree",
 
    attack = 99,
 
    strength = 128,
 
    defense = 256,
 
    magic = 35,
 
    range = 30,
 
    constitution = 750,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 7500,
 
    maxHealth = 7500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 20,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1,
 
      Range = 1.8,
 
      Blunt = 1.5,
 
      Slashing = 0.6666666666666666,
 
      Piercing = 1.2,
 
      Magic = 1,
 
      Fire = 0.5,
 
      Lightning = 0.6666666666666666,
 
      Poison = 3.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 81,
 
      resistance = 77,
 
      agility = -55,
 
      stamina = 0
 
    },
 
    species = { "woodlike", "corrupted" }
 
  },
 
  ["1006"] = {
 
    name = "Giant King",
 
    attack = 444,
 
    strength = 256,
 
    defense = 628,
 
    magic = 288,
 
    range = 212,
 
    constitution = 15000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 150000,
 
    maxHealth = 150000,
 
    abilities = { {
 
      id = 78
 
    }, {
 
      id = 4
 
    }, {
 
      id = 6
 
    }, {
 
      id = 4
 
    }, {
 
      id = 10
 
    }, {
 
      id = 65
 
    }, {
 
      id = 4
 
    }, {
 
      id = 6
 
    }, {
 
      id = 4
 
    }, {
 
      id = 11
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Blunt = 1.33,
 
      Slashing = 1.33,
 
      Chaos = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 25,
 
      Magic = 25,
 
      Slashing = 100,
 
      Blunt = 100,
 
      Chaos = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 23,
 
      intellect = 23,
 
      dexterity = 23
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.8,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.33,
 
      Magic = 1.33,
 
      Range = 1.33,
 
      Chaos = 1.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.75
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 20,
 
      agility = 32,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["1007"] = {
 
    name = "Giant King",
 
    attack = 688,
 
    strength = 300,
 
    defense = 424,
 
    magic = 300,
 
    range = 300,
 
    constitution = 3750,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 37500,
 
    maxHealth = 37500,
 
    abilities = { {
 
      id = 65
 
    }, {
 
      id = 4
 
    }, {
 
      id = 6
 
    }, {
 
      id = 10
 
    }, {
 
      id = 65
 
    }, {
 
      id = 77
 
    }, {
 
      id = 4
 
    }, {
 
      id = 6
 
    }, {
 
      id = 11
 
    } },
 
    attackSpeed = 2.8,
 
    offensiveDamageAffinity = {
 
      Melee = 1.33,
 
      Magic = 1.33,
 
      Blunt = 1.66,
 
      Slashing = 1.75,
 
      Chaos = 2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 25,
 
      Magic = 25,
 
      Slashing = 100,
 
      Blunt = 100,
 
      Chaos = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 23,
 
      intellect = 23,
 
      dexterity = 23
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.7,
 
      Slashing = 1,
 
      Piercing = 1,
 
      Melee = 0.8,
 
      Magic = 0.8,
 
      Range = 0.8,
 
      Chaos = 1.25
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.75
 
    },
 
    armor = {
 
      protection = 10,
 
      resistance = 10,
 
      agility = 64,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["1008"] = {
 
    name = "Just a Chicken",
 
    smallSplashDisplay = true,
 
    attack = 140,
 
    strength = 164,
 
    defense = 256,
 
    magic = 99,
 
    range = 66,
 
    constitution = 450,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 4500,
 
    maxHealth = 4500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1009"] = {
 
    name = "Phoenix",
 
    smallSplashDisplay = true,
 
    attack = 166,
 
    strength = 188,
 
    defense = 256,
 
    magic = 99,
 
    range = 99,
 
    constitution = 750,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 7500,
 
    maxHealth = 7500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.5,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 8,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1010"] = {
 
    name = "Phoenix",
 
    smallSplashDisplay = true,
 
    attack = 166,
 
    strength = 188,
 
    defense = 256,
 
    magic = 99,
 
    range = 99,
 
    constitution = 1125,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 11250,
 
    maxHealth = 11250,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 8,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1011"] = {
 
    name = "Phoenix",
 
    smallSplashDisplay = true,
 
    attack = 166,
 
    strength = 188,
 
    defense = 256,
 
    magic = 99,
 
    range = 99,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 8,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.7,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1012"] = {
 
    name = "Phoenix",
 
    smallSplashDisplay = true,
 
    attack = 212,
 
    strength = 228,
 
    defense = 324,
 
    magic = 156,
 
    range = 99,
 
    constitution = 1875,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 18750,
 
    maxHealth = 18750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 36
 
    }, {
 
      id = 75
 
    }, {
 
      id = 135
 
    } },
 
    attackSpeed = 2.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 8,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 2,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1013"] = {
 
    name = "The Advisor",
 
    attack = 300,
 
    strength = 260,
 
    defense = 400,
 
    magic = 250,
 
    range = 200,
 
    constitution = 20000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 20000,
 
    maxHealth = 20000,
 
    abilities = { {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 122
 
    }, {
 
      id = 6
 
    }, {
 
      id = 77
 
    }, {
 
      id = 131
 
    }, {
 
      id = 143
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.2,
 
      Poison = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Poison = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 48,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.6666666666666666,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.5,
 
      Magic = 0.8,
 
      Range = 1.5,
 
      Lightning = 0.25,
 
      Poison = 3,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 90,
 
      resistance = 90,
 
      agility = -120,
 
      stamina = 0
 
    },
 
    species = { "giant", "corrupted" }
 
  },
 
  ["1018"] = {
 
    name = "Storm Watcher",
 
    attack = 478,
 
    strength = 256,
 
    defense = 512,
 
    magic = 312,
 
    range = 256,
 
    constitution = 25000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 250000,
 
    maxHealth = 250000,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 10
 
    }, {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 11
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.25,
 
      Magic = 1.25,
 
      Range = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 50,
 
      Magic = 100,
 
      Range = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 75,
 
      intellect = 75,
 
      dexterity = 75
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.35,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Chaos = 6,
 
      Lightning = 0.5,
 
      Fire = 0.8,
 
      Nature = 0.8,
 
      Ice = 1.2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 150,
 
      resistance = 150,
 
      agility = 0,
 
      stamina = 0
 
    },
 
    species = { "shrimp", "chaotic" }
 
  },
 
  ["1019"] = {
 
    name = "The Shrimp God - Phase 1",
 
    attack = 478,
 
    strength = 256,
 
    defense = 512,
 
    magic = 312,
 
    range = 256,
 
    constitution = 25000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 250000,
 
    maxHealth = 250000,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 10
 
    }, {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 11
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 5,
 
    offensiveDamageAffinity = {
 
      Melee = 1.25,
 
      Magic = 1.25,
 
      Range = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 50,
 
      Magic = 100,
 
      Range = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 75,
 
      intellect = 75,
 
      dexterity = 75
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.35,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Lightning = 0.5,
 
      Fire = 0.8,
 
      Nature = 0.8,
 
      Ice = 1.2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 200,
 
      resistance = 100,
 
      agility = 0,
 
      stamina = 0
 
    },
 
    species = { "shrimp", "chaotic" }
 
  },
 
  ["1020"] = {
 
    name = "The Shrimp God - Phase 2",
 
    attack = 478,
 
    strength = 256,
 
    defense = 512,
 
    magic = 312,
 
    range = 256,
 
    constitution = 35000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 350000,
 
    maxHealth = 350000,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 10
 
    }, {
 
      id = 2
 
    }, {
 
      id = 17
 
    }, {
 
      id = 2
 
    }, {
 
      id = 11
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 5,
 
    offensiveDamageAffinity = {
 
      Melee = 1.25,
 
      Magic = 1.25,
 
      Range = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 50,
 
      Magic = 100,
 
      Range = 50
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 75,
 
      intellect = 75,
 
      dexterity = 75
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.35,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Lightning = 0.5,
 
      Fire = 0.8,
 
      Nature = 0.8,
 
      Ice = 1.2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 100,
 
      resistance = 75,
 
      agility = 0,
 
      stamina = 0
 
    },
 
    species = { "shrimp", "chaotic" }
 
  },
 
  ["1022"] = {
 
    name = "Goblin Chef",
 
    attack = 88,
 
    strength = 78,
 
    defense = 128,
 
    magic = 1,
 
    range = 1,
 
    constitution = 350,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3500,
 
    maxHealth = 3500,
 
    abilities = { {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 39
 
    }, {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 53
 
    }, {
 
      id = 6
 
    }, {
 
      id = 6
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Blunt = 1.33,
 
      Magic = 0.9
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60,
 
      Blunt = 60,
 
      Fire = 30
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 44,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Range = 0.9,
 
      Magic = 0.8,
 
      Fire = 0.75,
 
      Ice = 0.75,
 
      Poison = 1.3
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 48,
 
      resistance = 44,
 
      agility = 16,
 
      stamina = 0
 
    },
 
    species = { "goblin" }
 
  },
 
  ["1025"] = {
 
    name = "Ancient Dwarven Golem",
 
    attack = 99,
 
    strength = 128,
 
    defense = 216,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 65
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    } },
 
    attackSpeed = 3.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 0.9,
 
      Range = 0.9,
 
      Blunt = 1.7,
 
      Fire = 1.3
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 33
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 0.9,
 
      Range = 1.1,
 
      Blunt = 0.7,
 
      Fire = 1.5,
 
      Ice = 0.6666666666666666
 
    },
 
    defensiveCritical = {
 
      chance = 0.25,
 
      damageMultiplier = 0.5
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 64,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["1026"] = {
 
    name = "Living Wood Wolf",
 
    attack = 99,
 
    strength = 128,
 
    defense = 248,
 
    magic = 128,
 
    range = 128,
 
    constitution = 1125,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 11250,
 
    maxHealth = 11250,
 
    abilities = { {
 
      id = 76
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 9
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 33
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Blunt = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.025,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 25,
 
      intellect = 25,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Chaos = 0.75,
 
      Slashing = 0.5,
 
      Nature = 3,
 
      Fire = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.9,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 75,
 
      resistance = 75,
 
      agility = 50,
 
      stamina = 0
 
    },
 
    species = { "beast", "woodlike" }
 
  },
 
  ["1027"] = {
 
    name = "Water Elemental",
 
    attack = 99,
 
    strength = 156,
 
    defense = 128,
 
    magic = 156,
 
    range = 99,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 31
 
    }, {
 
      id = 2
 
    }, {
 
      id = 8
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.8,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Ice = 1.5
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Ice = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 3,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Range = 0.8,
 
      Magic = 1,
 
      Ice = 2,
 
      Blunt = 1.2,
 
      Slashing = 0.9,
 
      Fire = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 48,
 
      resistance = 128,
 
      agility = -20,
 
      stamina = 0
 
 
     }
 
     }
  },
 
  ["1028"] = {
 
    name = "Corrupted Titan",
 
    attack = 410,
 
    strength = 368,
 
    defense = 512,
 
    magic = 150,
 
    range = 150,
 
    constitution = 20000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 200000,
 
    maxHealth = 200000,
 
    abilities = { {
 
      id = 124
 
    }, {
 
      id = 65
 
    }, {
 
      id = 125
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 15
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.5,
 
      Blunt = 1.5,
 
      Piercing = 1.5
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 33
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 2.5,
 
      Magic = 0.8,
 
      Range = 1.6,
 
      Blunt = 0.5,
 
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1,
 
      Lightning = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 336,
 
      resistance = 90,
 
      agility = -256,
 
      stamina = 0
 
    },
 
    species = { "giant", "corrupted", "golem" }
 
  },
 
  ["1031"] = {
 
    name = "Limpe K. Limpe",
 
    smallSplashDisplay = true,
 
    attack = 88,
 
    strength = 88,
 
    defense = 88,
 
    magic = 88,
 
    range = 88,
 
    constitution = 7000,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 7000,
 
    maxHealth = 7000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 1
 
    }, {
 
      id = 53
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.5,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Piercing = 1.2,
 
      Fire = 1.5,
 
      Magic = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 10,
 
      intellect = 10,
 
      dexterity = 10
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 1.5,
 
      Ice = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 45,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["2000"] = {
 
    ignoreWaveKillCount = true,
 
    name = "Summoned Shrimp",
 
    attack = 33,
 
    strength = 12,
 
    defense = 512,
 
    magic = 12,
 
    range = 1,
 
    constitution = 200,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2000,
 
    maxHealth = 2000,
 
    abilities = { {
 
      id = 65
 
    }, {
 
      id = 54
 
    }, {
 
      id = 118
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 4.5,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Piercing = 0.7,
 
      Chaos = 3,
 
      Lightning = 0.3,
 
      Ice = 1.1,
 
      Fire = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 200,
 
      resistance = 200,
 
      agility = -360,
 
      stamina = 0
 
    },
 
    species = { "shrimp" }
 
  },
 
  ["2001"] = {
 
    ignoreWaveKillCount = true,
 
    name = "Corrupted Knight",
 
    attack = 20,
 
    strength = 16,
 
    defense = 38,
 
    magic = 1,
 
    range = 1,
 
    constitution = 45,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 450,
 
    maxHealth = 450,
 
    abilities = { {
 
      id = 65
 
    }, {
 
      id = 54
 
    }, {
 
      id = 118
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 65
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 5,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.15,
 
      Piercing = 1.15
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 1.15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.2,
 
      Blunt = 0.7,
 
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 60,
 
      resistance = 12,
 
      agility = -60,
 
      stamina = 0
 
    },
 
    species = { "corrupted", "golem" }
 
  }
 
 
}
 
}

Latest revision as of 10:27, 12 April 2025

Documentation for this module may be created at Module:Monsters stats/data/doc

return {
    ["1"] = {
        name = "Chicken",
        smallSplashDisplay = true,
        attack = 1,
        strength = 1,
        defense = 2,
        magic = 1,
        range = 1,
        constitution = 5,
        tempHealth = 0,
        monsterCurrentHealth = 50,
        maxHealth = 50,
        abilities = {
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 2,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -35,
            resistance = -5,
            agility = -15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["2"] = {
        name = "Cow",
        attack = 1,
        strength = 1,
        defense = 4,
        magic = 1,
        range = 1,
        constitution = 12,
        tempHealth = 0,
        monsterCurrentHealth = 120,
        maxHealth = 120,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 3,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -10,
            resistance = -3,
            agility = -10,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["3"] = {
        name = "Goblin",
        attack = 1,
        strength = 1,
        defense = 5,
        magic = 1,
        range = 1,
        constitution = 8,
        tempHealth = 0,
        monsterCurrentHealth = 80,
        maxHealth = 80,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 0.9,
            Range = 1.1,
            Ice = 0.6666666666666666,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -5,
            resistance = 0,
            agility = 0,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["4"] = {
        name = "Rat",
        smallSplashDisplay = true,
        attack = 1,
        strength = 1,
        defense = 3,
        magic = 1,
        range = 1,
        constitution = 3,
        tempHealth = 0,
        monsterCurrentHealth = 30,
        maxHealth = 30,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 3,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -48,
            resistance = -12,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["5"] = {
        name = "Guard",
        attack = 20,
        strength = 20,
        defense = 28,
        magic = 1,
        range = 1,
        constitution = 33,
        tempHealth = 0,
        monsterCurrentHealth = 330,
        maxHealth = 330,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 124},
            {id = 49},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 4}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Slashing = 1.1,
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Piercing = 1.05,
            Blunt = 1.1,
            Slashing = 1.25,
            Magic = 0.85,
            Fire = 0.6666666666666666,
            Ice = 0.6666666666666666,
            Range = 1.25,
            Melee = 1.1,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 33,
            resistance = 27,
            agility = 12,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["6"] = {
        name = "Militia Crossbowman",
        attack = 20,
        strength = 6,
        defense = 22,
        magic = 1,
        range = 24,
        constitution = 27,
        tempHealth = 0,
        monsterCurrentHealth = 270,
        maxHealth = 270,
        abilities = {
            {id = 3},
            {id = 27},
            {id = 123},
            {id = 3},
            {id = 27},
            {id = 21},
            {id = 27}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Piercing = 1.1,
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 0.9,
            Range = 1.4,
            Piercing = 0.6666666666666666,
            Blunt = 1.05,
            Slashing = 1.1,
            Fire = 0.6666666666666666,
            Ice = 0.6666666666666666,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 25,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["7"] = {
        name = "Hobgoblin",
        attack = 24,
        strength = 14,
        defense = 26,
        magic = 1,
        range = 1,
        constitution = 33,
        tempHealth = 0,
        monsterCurrentHealth = 330,
        maxHealth = 330,
        abilities = {
            {id = 54},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 6},
            {id = 53},
            {id = 6}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 0.8,
            Range = 1.2,
            Piercing = 0.6666666666666666,
            Blunt = 1.1,
            Slashing = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 24,
            agility = 4,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["8"] = {
        name = "Greater Imp",
        smallSplashDisplay = true,
        attack = 13,
        strength = 8,
        defense = 16,
        magic = 1,
        range = 1,
        constitution = 23,
        tempHealth = 0,
        monsterCurrentHealth = 230,
        maxHealth = 230,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 30}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1,
            Fire = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.5,
            Range = 0.8,
            Fire = 1.3,
            Piercing = 0.6666666666666666,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 5,
            stamina = 0
        },
        species = {
            "demon"
        }
    },
    ["9"] = {
        name = "Deadly Spider",
        smallSplashDisplay = true,
        attack = 30,
        strength = 18,
        defense = 48,
        magic = 1,
        range = 1,
        constitution = 53,
        tempHealth = 0,
        monsterCurrentHealth = 530,
        maxHealth = 530,
        abilities = {
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1,
            Poison = 1.1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.85,
            Range = 0.7,
            Slashing = 1.1,
            Blunt = 0.6666666666666666,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 18,
            resistance = 25,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["10"] = {
        name = "Deadly Red Spider",
        smallSplashDisplay = true,
        attack = 38,
        strength = 18,
        defense = 54,
        magic = 1,
        range = 1,
        constitution = 57,
        tempHealth = 0,
        monsterCurrentHealth = 570,
        maxHealth = 570,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 58},
            {id = 55},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.25,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 20,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.9,
            Range = 0.75,
            Slashing = 1.1,
            Blunt = 0.6666666666666666,
            Piercing = 0.6666666666666666,
            Fire = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 22,
            resistance = 25,
            agility = 48,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["11"] = {
        name = "Lesser Demon",
        attack = 68,
        strength = 45,
        defense = 112,
        magic = 56,
        range = 45,
        constitution = 122,
        tempHealth = 0,
        monsterCurrentHealth = 1220,
        maxHealth = 1220,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 142},
            {id = 30},
            {id = 2},
            {id = 78}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 20,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 0.9
        },
        defensiveDamageAffinity = {
            Magic = 1.4,
            Range = 0.6666666666666666,
            Melee = 1.2,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 50,
            agility = -12,
            stamina = 0
        },
        species = {
            "demon"
        }
    },
    ["12"] = {
        name = "Greater Demon",
        attack = 88,
        strength = 50,
        defense = 122,
        magic = 80,
        range = 50,
        constitution = 134,
        tempHealth = 0,
        monsterCurrentHealth = 1340,
        maxHealth = 1340,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 142},
            {id = 2},
            {id = 30},
            {id = 7},
            {id = 78}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 15,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Magic = 1.6,
            Range = 0.7,
            Melee = 1.2,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 36,
            resistance = 66,
            agility = -16,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Ember Demon"] = {
                name = "Ember Demon",
                attack = 88,
                strength = 50,
                defense = 122,
                magic = 80,
                range = 50,
                constitution = 134,
                tempHealth = 0,
                monsterCurrentHealth = 1340,
                maxHealth = 1340,
                abilities = {
                    {id = 2},
                    {id = 30},
                    {id = 142},
                    {id = 2},
                    {id = 30},
                    {id = 7},
                    {id = 78}
                },
                attackSpeed = 2.6,
                offensiveDamageAffinity = {
                    Melee = 1,
                    Magic = 1,
                    Range = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Fire = 1.33
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 10,
                    intellect = 15,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Magic = 1.6,
                    Range = 0.7,
                    Melee = 1.2,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 36,
                    resistance = 66,
                    agility = -16,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/ember_demon.png"
            }
        }
    },
    ["13"] = {
        name = "Black Knight",
        attack = 28,
        strength = 24,
        defense = 56,
        magic = 1,
        range = 1,
        constitution = 63,
        tempHealth = 0,
        monsterCurrentHealth = 630,
        maxHealth = 630,
        abilities = {
            {id = 4},
            {id = 1},
            {id = 125},
            {id = 5},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 4},
            {id = 22},
            {id = 5},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15,
            Poison = 0.6666666666666666,
            Ice = 0.75,
            Fire = 0.75
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 1.15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.2,
            Blunt = 0.7,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 98,
            resistance = 2,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["14"] = {
        name = "Moss Giant",
        attack = 78,
        strength = 53,
        defense = 203,
        magic = 44,
        range = 35,
        constitution = 225,
        tempHealth = 0,
        monsterCurrentHealth = 2250,
        maxHealth = 2250,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 137},
            {id = 1},
            {id = 45},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Nature = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Chaos = 0.75,
            Nature = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 90,
            resistance = 70,
            agility = -16,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["15"] = {
        name = "Fire Giant",
        attack = 62,
        strength = 43,
        defense = 173,
        magic = 55,
        range = 34,
        constitution = 195,
        tempHealth = 0,
        monsterCurrentHealth = 1950,
        maxHealth = 1950,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 7},
            {id = 1},
            {id = 142},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 25,
            Fire = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Ice = 0.5,
            Fire = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 70,
            resistance = 90,
            agility = -8,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["16"] = {
        name = "Ice Giant",
        attack = 86,
        strength = 58,
        defense = 218,
        magic = 50,
        range = 38,
        constitution = 240,
        tempHealth = 0,
        monsterCurrentHealth = 2400,
        maxHealth = 2400,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 67},
            {id = 126},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Ice = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 25,
            Ice = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Fire = 0.5,
            Ice = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 115,
            resistance = 99,
            agility = -20,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["17"] = {
        name = "Bone Giant",
        attack = 66,
        strength = 45,
        defense = 166,
        magic = 38,
        range = 34,
        constitution = 188,
        tempHealth = 0,
        monsterCurrentHealth = 1880,
        maxHealth = 1880,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 37}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 20,
            intellect = 10,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1,
            Magic = 1.2,
            Range = 1.5,
            Lightning = 0.5,
            Poison = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 35,
            resistance = 66,
            agility = -20,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted"
        }
    },
    ["18"] = {
        name = "Cursed Naga",
        attack = 75,
        strength = 50,
        defense = 135,
        magic = 35,
        range = 30,
        constitution = 150,
        tempHealth = 0,
        monsterCurrentHealth = 1500,
        maxHealth = 1500,
        abilities = {
            {id = 1},
            {id = 55},
            {id = 4},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Poison = 1.2,
            Slashing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Poison = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.1,
            Range = 1.1,
            Slashing = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 1.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 35,
            resistance = 55,
            agility = 45,
            stamina = 0
        },
        species = {
            "beast",
            "corrupted"
        }
    },
    ["19"] = {
        name = "Corrupted Tree",
        attack = 48,
        strength = 43,
        defense = 134,
        magic = 25,
        range = 20,
        constitution = 143,
        tempHealth = 0,
        monsterCurrentHealth = 1430,
        maxHealth = 1430,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Range = 1.6,
            Blunt = 1.3,
            Slashing = 0.6666666666666666,
            Piercing = 1.1,
            Magic = 0.75,
            Fire = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 3
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 66,
            resistance = 66,
            agility = -60,
            stamina = 0
        },
        species = {
            "woodlike",
            "corrupted"
        }
    },
    ["20"] = {
        name = "Chaos Giant",
        attack = 112,
        strength = 77,
        defense = 368,
        magic = 70,
        range = 54,
        constitution = 450,
        tempHealth = 0,
        monsterCurrentHealth = 4500,
        maxHealth = 4500,
        abilities = {
            {id = 78},
            {id = 6},
            {id = 6},
            {id = 11},
            {id = 6},
            {id = 17},
            {id = 6},
            {id = 14}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Chaos = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.75,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.6,
            Magic = 0.85,
            Range = 1.6,
            Chaos = 2,
            Lightning = 0.75,
            Nature = 0.85
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 98,
            resistance = 64,
            agility = 0,
            stamina = 0
        },
        species = {
            "giant",
            "chaotic"
        }
    },
    ["21"] = {
        name = "Chaotic Abomination",
        attack = 100,
        strength = 90,
        defense = 468,
        magic = 90,
        range = 90,
        constitution = 638,
        tempHealth = 0,
        monsterCurrentHealth = 6380,
        maxHealth = 6380,
        abilities = {
            {id = 78},
            {id = 1},
            {id = 14},
            {id = 17},
            {id = 1},
            {id = 11},
            {id = 1},
            {id = 10},
            {id = 1}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Chaos = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Chaos = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.75,
            Slashing = 0.75,
            Piercing = 0.75,
            Melee = 0.95,
            Magic = 0.6,
            Range = 0.95,
            Chaos = 3,
            Lightning = 0.75,
            Nature = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 20,
            agility = 50,
            stamina = 0
        },
        species = {
            "chaotic"
        }
    },
    ["22"] = {
        name = "Swordfish",
        attack = 70,
        strength = 38,
        defense = 126,
        magic = 24,
        range = 14,
        constitution = 147,
        tempHealth = 0,
        monsterCurrentHealth = 1470,
        maxHealth = 1470,
        abilities = {
            {id = 4}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 20,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.75,
            Lightning = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 20,
            agility = 15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["23"] = {
        name = "Ascended",
        attack = 102,
        strength = 50,
        defense = 168,
        magic = 50,
        range = 1,
        constitution = 177,
        tempHealth = 0,
        monsterCurrentHealth = 1770,
        maxHealth = 1770,
        abilities = {
            {id = 31}
        },
        attackSpeed = 2.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.6666666666666666,
            Chaos = 3,
            Lightning = 0.7,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 30,
            resistance = 40,
            agility = 24,
            stamina = 0
        },
        species = {
            "shrimp"
        }
    },
    ["24"] = {
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
        name = "Aberrant Shrimp",
        maxHealth = 4500,
        attackSpeed = 2.4,
        attack = 64,
        defense = 45,
        strength = 40,
        range = 1,
        magic = 40,
        armor = {
            protection = 75,
            resistance = 60,
            agility = 12,
            stamina = 0
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 25,
            Chaos = 10
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Blunt = 0.6666666666666666,
            Slashing = 1.25,
            Piercing = 1.1,
            Chaos = 1.75,
            Lightning = 0.7,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        species = {
            "shrimp"
        }
    },
    ["25"] = {
        name = "Spriggan",
        attack = 68,
        strength = 42,
        defense = 165,
        magic = 42,
        range = 1,
        constitution = 113,
        tempHealth = 0,
        monsterCurrentHealth = 1130,
        maxHealth = 1130,
        abilities = {
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 33},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.2,
            Range = 1,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Magic = 5,
            Nature = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.8,
            Range = 0.8,
            Chaos = 0.75,
            Slashing = 0.75,
            Nature = 1.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 40,
            agility = -12,
            stamina = 0
        },
        species = {
            "woodlike"
        }
    },
    ["26"] = {
        name = "Elven Hunter",
        attack = 98,
        strength = 26,
        defense = 108,
        magic = 1,
        range = 53,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 27},
            {id = 3},
            {id = 21},
            {id = 3},
            {id = 3},
            {id = 23}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1.3
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 0,
            Range = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.3,
            Range = 1.5,
            Nature = 1.2,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 44,
            resistance = 44,
            agility = 40,
            stamina = 0
        },
        species = {"elf"}
    },
    ["27"] = {
        name = "Elven Warrior",
        attack = 92,
        strength = 61,
        defense = 168,
        magic = 1,
        range = 1,
        constitution = 275,
        tempHealth = 0,
        monsterCurrentHealth = 2750,
        maxHealth = 2750,
        abilities = {
            {id = 1},
            {id = 6}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.2,
            Range = 1.6,
            Nature = 1.1,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 128,
            resistance = 30,
            agility = 10,
            stamina = 0
        },
        species = {"elf"}
    },
    ["28"] = {
        name = "Elven Mage",
        attack = 90,
        strength = 24,
        defense = 148,
        magic = 64,
        range = 40,
        constitution = 225,
        tempHealth = 0,
        monsterCurrentHealth = 2250,
        maxHealth = 2250,
        abilities = {
            {id = 2},
            {id = 32}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.5,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 10,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 6,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.6,
            Range = 1.2,
            Nature = 1.3,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 80,
            agility = 20,
            stamina = 0
        },
        species = {"elf"}
    },
    ["29"] = {
        name = "Elven Rider",
        attack = 99,
        strength = 66,
        defense = 168,
        magic = 26,
        range = 26,
        constitution = 300,
        tempHealth = 0,
        monsterCurrentHealth = 3000,
        maxHealth = 3000,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 32}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Magic = 5,
            Range = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.7,
            Magic = 1.5,
            Range = 1.5,
            Nature = 1.1,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 60,
            agility = 60,
            stamina = 0
        },
        species = {"elf"}
    },
    ["30"] = {
        name = "Wild Boar",
        attack = 32,
        strength = 18,
        defense = 54,
        magic = 1,
        range = 1,
        constitution = 60,
        tempHealth = 0,
        monsterCurrentHealth = 600,
        maxHealth = 600,
        abilities = {
            {id = 1},
            {id = 1},
            {id = 1},
            {id = 4}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 4,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.1,
            Range = 0.8,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 40,
            agility = 15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["31"] = {
        name = "Wolf",
        attack = 42,
        strength = 26,
        defense = 70,
        magic = 1,
        range = 1,
        constitution = 75,
        tempHealth = 0,
        monsterCurrentHealth = 750,
        maxHealth = 750,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.1,
            Range = 0.8,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 25,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["32"] = {
        name = "Corpse Eater",
        attack = 40,
        strength = 24,
        defense = 56,
        magic = 1,
        range = 1,
        constitution = 66,
        tempHealth = 0,
        monsterCurrentHealth = 660,
        maxHealth = 660,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Piercing = 1.25,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 1,
            Piercing = 4,
            Poison = 10
        },
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 10,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Magic = 0.8,
            Range = 0.8,
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 40,
            agility = 64,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["33"] = {
        name = "Dark Mage",
        attack = 60,
        strength = 10,
        defense = 69,
        magic = 40,
        range = 1,
        constitution = 110,
        tempHealth = 0,
        monsterCurrentHealth = 1100,
        maxHealth = 1100,
        abilities = {
            {id = 2},
            {id = 2},
            {id = 143},
            {id = 2}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.05,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 5,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 0.7
        },
        defensiveDamageAffinity = {
            Melee = 0.75,
            Magic = 1.4,
            Range = 0.75,
            Slashing = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 6,
            resistance = 88,
            agility = 2,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["34"] = {
        name = "Reanimated Bones",
        attack = 48,
        strength = 64,
        defense = 88,
        magic = 1,
        range = 1,
        constitution = 114,
        tempHealth = 0,
        monsterCurrentHealth = 1140,
        maxHealth = 1140,
        abilities = {
            {id = 1}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1.5,
            Range = 1.5,
            Blunt = 0.1,
            Slashing = 2,
            Piercing = 2,
            Poison = 3,
            Lightning = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 66,
            agility = -64,
            stamina = 0
        },
        species = {
            "undead"
        }
    },
    ["35"] = {
        name = "Desiccated Priest",
        attack = 116,
        strength = 10,
        defense = 128,
        magic = 110,
        range = 10,
        constitution = 168,
        tempHealth = 0,
        monsterCurrentHealth = 1680,
        maxHealth = 1680,
        abilities = {
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 7},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 8},
            {id = 2},
            {id = 76},
            {id = 2},
            {id = 78}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 15,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 9,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 2,
            Range = 1.5,
            Blunt = 0.1,
            Slashing = 2,
            Piercing = 2,
            Poison = 3,
            Lightning = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 44,
            resistance = 128,
            agility = -12,
            stamina = 0
        },
        species = {
            "undead"
        }
    },
    ["36"] = {
        name = "Glass Mage",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 31},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 143}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.2,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["37"] = {
        name = "Glass Knight",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 22}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["38"] = {
        name = "Glass Ranger",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 3},
            {id = 29},
            {id = 3},
            {id = 28},
            {id = 3},
            {id = 23}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["500"] = {
        name = "Ot_to's Prized Hen",
        attack = 66,
        strength = 48,
        defense = 112,
        magic = 1,
        range = 1,
        constitution = 135,
        tempHealth = 0,
        monsterCurrentHealth = 1350,
        maxHealth = 1350,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 1.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["501"] = {
        name = "Chocolate Cow",
        attack = 68,
        strength = 88,
        defense = 188,
        magic = 1,
        range = 1,
        constitution = 240,
        tempHealth = 0,
        monsterCurrentHealth = 2400,
        maxHealth = 2400,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Blunt = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 30,
            resistance = 50,
            agility = -11,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["502"] = {
        name = "Overseer Demon",
        attack = 168,
        strength = 220,
        defense = 312,
        magic = 256,
        range = 180,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
            {id = 125},
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 7},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Fire = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 3,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.7,
            Range = 0.7,
            Magic = 1.3,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 66,
            resistance = 99,
            agility = 8,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Inferno Demon"] = {
                name = "Inferno Demon",
                attack = 168,
                strength = 220,
                defense = 312,
                magic = 256,
                range = 180,
                constitution = 1050,
                tempHealth = 0,
                monsterCurrentHealth = 10500,
                maxHealth = 10500,
                abilities = {
                    {id = 125},
                    {id = 2},
                    {id = 30},
                    {id = 2},
                    {id = 7},
                    {id = 2}
                },
                attackSpeed = 2.4,
                offensiveDamageAffinity = {
                    Melee = 1.2,
                    Magic = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Melee = 5,
                    Fire = 10
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 11,
                    intellect = 3,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Melee = 1.7,
                    Range = 0.7,
                    Magic = 1.3,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.9,
                    Ice = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 66,
                    resistance = 99,
                    agility = 8,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/inferno_demon.png"
            }
        }
    },
    ["503"] = {
        name = "Blood Spider",
        attack = 78,
        strength = 90,
        defense = 164,
        magic = 1,
        range = 1,
        constitution = 300,
        tempHealth = 0,
        monsterCurrentHealth = 3000,
        maxHealth = 3000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 58},
            {id = 55},
            {id = 1},
            {id = 76},
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Poison = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 15,
            Poison = 5
        },
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.5
        },
        weapon = {
            strength = 12,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Magic = 1.15,
            Range = 0.6666666666666666,
            Blunt = 0.9,
            Slashing = 1.1,
            Piercing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 33,
            resistance = 44,
            agility = 90,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["504"] = {
        name = "Vassal Demon",
        attack = 144,
        strength = 188,
        defense = 268,
        magic = 196,
        range = 128,
        constitution = 825,
        tempHealth = 0,
        monsterCurrentHealth = 8250,
        maxHealth = 8250,
        abilities = {
            {id = 2},
            {id = 142},
            {id = 18},
            {id = 7},
            {id = 2},
            {id = 142}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 22,
            intellect = 33,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.6,
            Range = 0.6666666666666666,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 80,
            agility = -4,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Flame Demon"] = {
                name = "Flame Demon",
                attack = 144,
                strength = 188,
                defense = 268,
                magic = 196,
                range = 128,
                constitution = 825,
                tempHealth = 0,
                monsterCurrentHealth = 8250,
                maxHealth = 8250,
                abilities = {
                    {id = 2},
                    {id = 142},
                    {id = 18},
                    {id = 7},
                    {id = 2},
                    {id = 142}
                },
                attackSpeed = 2.4,
                offensiveDamageAffinity = {
                    Melee = 1,
                    Magic = 1,
                    Range = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Fire = 1.33
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 22,
                    intellect = 33,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Melee = 1.2,
                    Magic = 1.6,
                    Range = 0.6666666666666666,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.9,
                    Ice = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 48,
                    resistance = 80,
                    agility = -4,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/flame_demon.png"
            }
        }
    },
    ["505"] = {
        name = "Marshall the Town Rat",
        smallSplashDisplay = true,
        attack = 44,
        strength = 44,
        defense = 78,
        magic = 44,
        range = 44,
        constitution = 90,
        tempHealth = 0,
        monsterCurrentHealth = 900,
        maxHealth = 900,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Magic = 1,
            Range = 1,
            Melee = 1.05,
            Piercing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Piercing = 5
        },
        offensiveCritical = {
            chance = 0.15,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.9,
            Magic = 0.9,
            Blunt = 0.8,
            Piercing = 0.8,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.75,
            damageMultiplier = 0.6
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["506"] = {
        name = "Marshall the Town Rat",
        smallSplashDisplay = true,
        attack = 50,
        strength = 50,
        defense = 80,
        magic = 50,
        range = 50,
        constitution = 90,
        tempHealth = 0,
        monsterCurrentHealth = 900,
        maxHealth = 900,
        abilities = {
            {id = 3}
        },
        attackSpeed = 2.3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1.05
        },
        offensiveAccuracyAffinityRating = {
            Range = 5
        },
        offensiveCritical = {
            chance = 0.15,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Range = 0.8,
            Magic = 0.8,
            Blunt = 0.8,
            Piercing = 0.8,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.6
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["507"] = {
        name = "Big Gobbo",
        attack = 98,
        strength = 144,
        defense = 128,
        magic = 1,
        range = 1,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 53}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 30,
            Blunt = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 32,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 1.2,
            Magic = 0.8,
            Ice = 0.9,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 32,
            resistance = 40,
            agility = 8,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["508"] = {
        name = "Elder Spriggan",
        attack = 164,
        strength = 188,
        defense = 312,
        magic = 188,
        range = 188,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 76},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 89},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Blunt = 20
        },
        offensiveCritical = {
            chance = 0.025,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 25,
            intellect = 25,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 2,
            Range = 0.9,
            Chaos = 0.6666666666666666,
            Slashing = 0.6666666666666666,
            Nature = 2,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.9,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 150,
            resistance = 100,
            agility = -100,
            stamina = 0
        },
        species = {
            "woodlike"
        }
    },
    ["509"] = {
        name = "Perennial Giant",
        attack = 216,
        strength = 168,
        defense = 388,
        magic = 128,
        range = 96,
        constitution = 1800,
        tempHealth = 0,
        monsterCurrentHealth = 18000,
        maxHealth = 18000,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 77},
            {id = 137},
            {id = 45},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 33,
            Nature = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 44,
            intellect = 22,
            dexterity = 22
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Chaos = 0.6666666666666666,
            Nature = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 100,
            agility = -16,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["510"] = {
        name = "Volcanic Giant",
        attack = 188,
        strength = 168,
        defense = 312,
        magic = 164,
        range = 128,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 36},
            {id = 1},
            {id = 142},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 33,
            Fire = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 40,
            intellect = 30,
            dexterity = 22
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Ice = 0.6666666666666666,
            Fire = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 110,
            agility = -24,
            stamina = 0
        },
        species = {
            "giant"
        },
        overrides = {
            ["Inferno Giant"] = {
                name = "Inferno Giant",
                attack = 188,
                strength = 168,
                defense = 312,
                magic = 164,
                range = 128,
                constitution = 1500,
                tempHealth = 0,
                monsterCurrentHealth = 15000,
                maxHealth = 15000,
                abilities = {
                    {id = 1},
                    {id = 4},
                    {id = 36},
                    {id = 1},
                    {id = 142},
                    {id = 1}
                },
                attackSpeed = 3,
                offensiveDamageAffinity = {
                  Melee = 1,
                  Magic = 1,
                  Range = 1,
                  Slashing = 1.33,
                  Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                  Slashing = 33,
                  Fire = 15
                },
                offensiveCritical = {
                  chance = 0.05,
                  damageMultiplier = 1.1
                },
                weapon = {
                  strength = 40,
                  intellect = 30,
                  dexterity = 22
                },
                hitMults = {
                  minimum = 0.5,
                  maximum = 1
                },
                defensiveDamageAffinity = {
                  Blunt = 0.6666666666666666,
                  Slashing = 1.1,
                  Piercing = 1.1,
                  Melee = 0.95,
                  Magic = 1.5,
                  Range = 1.75,
                  Ice = 0.6666666666666666,
                  Fire = 2.5
                },
                defensiveCritical = {
                  chance = 0.05,
                  damageMultiplier = 0.9
                },
                armor = {
                  protection = 80,
                  resistance = 110,
                  agility = -24,
                  stamina = 0
                },
                species = { "giant" },
                imageOverride = "/images/combat/monsters/elite/fire_giant_elite.png"
              }
        }
    },
    ["511"] = {
        name = "Glacial Giant",
        attack = 188,
        strength = 156,
        defense = 336,
        magic = 188,
        range = 128,
        constitution = 2025,
        tempHealth = 0,
        monsterCurrentHealth = 20250,
        maxHealth = 20250,
        abilities = {
            {id = 59},
            {id = 1},
            {id = 5},
            {id = 8},
            {id = 1},
            {id = 126},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Ice = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 33,
            Ice = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Fire = 0.6666666666666666,
            Ice = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 135,
            resistance = 160,
            agility = -50,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["512"] = {
        name = "Imbued Black Knight",
        attack = 99,
        strength = 99,
        defense = 216,
        magic = 1,
        range = 1,
        constitution = 540,
        tempHealth = 0,
        monsterCurrentHealth = 5400,
        maxHealth = 5400,
        abilities = {
            {id = 124},
            {id = 4},
            {id = 1},
            {id = 125},
            {id = 66},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 22},
            {id = 1},
            {id = 5},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15,
            Poison = 0.8
        },
        offensiveAccuracyAffinityRating = {
            Melee = 20
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 16,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.6666666666666666,
            Range = 1.5,
            Blunt = 0.6666666666666666,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 164,
            resistance = 66,
            agility = -64,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["513"] = {
        name = "Ghastly Giant",
        attack = 148,
        strength = 168,
        defense = 300,
        magic = 118,
        range = 88,
        constitution = 1275,
        tempHealth = 0,
        monsterCurrentHealth = 12750,
        maxHealth = 12750,
        abilities = {
            {id = 77},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 55},
            {id = 1},
            {id = 76},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 55},
            {id = 1}
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        attackSpeed = 3,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
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        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 15
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
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            intellect = 10,
            dexterity = 4
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        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
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            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1,
            Magic = 1.3,
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            Lightning = 0.5,
            Poison = 2
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
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        armor = {
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            resistance = 99,
            agility = -60,
            stamina = 0
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        species = {
            "giant",
            "corrupted"
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    },
    ["514"] = {
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        attack = 128,
        strength = 128,
        defense = 256,
        magic = 1,
        range = 1,
        constitution = 1088,
        tempHealth = 0,
        monsterCurrentHealth = 10880,
        maxHealth = 10880,
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            {id = 55},
            {id = 4},
            {id = 76},
            {id = 1},
            {id = 55},
            {id = 4},
            {id = 1},
            {id = 77}
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        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1,
            Poison = 1.2,
            Slashing = 1.1
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        offensiveAccuracyAffinityRating = {
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        offensiveCritical = {
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            damageMultiplier = 1.1
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        weapon = {
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            intellect = 20,
            dexterity = 4
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        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
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            Magic = 1.3,
            Range = 1.3,
            Slashing = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 1.5
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        defensiveCritical = {
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            damageMultiplier = 0.9
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        armor = {
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            resistance = 66,
            agility = 50,
            stamina = 0
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        species = {
            "beast",
            "corrupted"
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    },
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        strength = 156,
        defense = 192,
        magic = 1,
        range = 1,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
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            {id = 4},
            {id = 144},
            {id = 1},
            {id = 4},
            {id = 144},
            {id = 4}
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        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1,
            Slashing = 1.33
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        offensiveAccuracyAffinityRating = {
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        offensiveCritical = {
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            damageMultiplier = 1.1
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        weapon = {
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            intellect = 0,
            dexterity = 0
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        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
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            Magic = 1.5,
            Range = 1.5,
            Piercing = 0.3333333333333333,
            Lightning = 0.5,
            Chaos = 1.1
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        defensiveCritical = {
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            damageMultiplier = 0.9
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        armor = {
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            resistance = 30,
            agility = 25,
            stamina = 0
        },
        species = {
            "beast"
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    },
    ["516"] = {
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        strength = 256,
        defense = 356,
        magic = 312,
        range = 312,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
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            {id = 1},
            {id = 4},
            {id = 76}
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        attackSpeed = 2.2,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1,
            Slashing = 1.33
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        offensiveAccuracyAffinityRating = {
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        offensiveCritical = {
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            damageMultiplier = 1.1
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        weapon = {
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            intellect = 0,
            dexterity = 0
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        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
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            Magic = 1.3,
            Range = 1.3,
            Piercing = 0.4,
            Lightning = 0.5,
            Chaos = 2,
            Fire = 0.67,
            Nature = 0.67,
            Ice = 1.5
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        defensiveCritical = {
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            damageMultiplier = 0.9
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        armor = {
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            resistance = 40,
            agility = 60,
            stamina = 0
        },
        species = {
            "shrimp"
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    },
    ["517"] = {
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        attack = 268,
        strength = 244,
        defense = 388,
        magic = 266,
        range = 222,
        constitution = 2250,
        tempHealth = 0,
        monsterCurrentHealth = 22500,
        maxHealth = 22500,
        abilities = {
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            {id = 6},
            {id = 11},
            {id = 6},
            {id = 17},
            {id = 10},
            {id = 14}
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        attackSpeed = 3,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Chaos = 1.33
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        offensiveAccuracyAffinityRating = {
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            Chaos = 15
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 0,
            dexterity = 4
        },
        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.75,
            Magic = 0.75,
            Range = 1.75,
            Chaos = 2.5,
            Lightning = 0.6666666666666666
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        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 100,
            agility = -10,
            stamina = 0
        },
        species = {
            "giant",
            "chaotic"
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    },
    ["518"] = {
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        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
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            {id = 77},
            {id = 2},
            {id = 31},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 143},
            {id = 77}
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        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1.1,
            Range = 1.1
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        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 33,
            dexterity = 33
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
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        defensiveDamageAffinity = {
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            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
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        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
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    },
    ["519"] = {
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        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
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            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 22}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 33,
            dexterity = 33
        },
        hitMults = {
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            maximum = 1
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        defensiveDamageAffinity = {
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            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
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    },
    ["520"] = {
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        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
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            {id = 29},
            {id = 3},
            {id = 28},
            {id = 3},
            {id = 27}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 15,
            dexterity = 15
        },
        hitMults = {
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            maximum = 1
        },
        defensiveDamageAffinity = {
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            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["521"] = {
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        strength = 1,
        defense = 128,
        magic = 138,
        range = 1,
        constitution = 525,
        tempHealth = 0,
        monsterCurrentHealth = 5250,
        maxHealth = 5250,
        abilities = {
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            {id = 2},
            {id = 143},
            {id = 2},
            {id = 7},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 18},
            {id = 2},
            {id = 2},
            {id = 143},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1.1,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 15,
            dexterity = 0
        },
        hitMults = {
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            maximum = 1
        },
        defensiveDamageAffinity = {
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            Magic = 1.6,
            Range = 0.75,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 128,
            agility = 16,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["522"] = {
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        strength = 10,
        defense = 156,
        magic = 188,
        range = 1,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
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            {id = 77},
            {id = 143},
            {id = 18},
            {id = 143},
            {id = 122},
            {id = 131}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
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            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 19,
            dexterity = 0
        },
        hitMults = {
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            maximum = 1
        },
        defensiveDamageAffinity = {
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            Magic = 1.6,
            Range = 0.75,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 180,
            agility = 32,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["523"] = {
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        attack = 99,
        strength = 99,
        defense = 168,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
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            {id = 4},
            {id = 1},
            {id = 78},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 41},
            {id = 1},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Magic = 1.2,
            Range = 0.8,
            Piercing = 0.6666666666666666,
            Nature = 0.9,
            Fire = 0.7,
            Ice = 0.7
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 40,
            agility = 66,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["524"] = {
        name = "Royal Elven Hunter",
        attack = 256,
        strength = 68,
        defense = 228,
        magic = 1,
        range = 168,
        constitution = 690,
        tempHealth = 0,
        monsterCurrentHealth = 6900,
        maxHealth = 6900,
        abilities = {
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            {id = 3},
            {id = 134},
            {id = 21},
            {id = 3},
            {id = 134},
            {id = 23},
            {id = 3},
            {id = 3},
            {id = 47},
            {id = 3},
            {id = 134},
            {id = 42},
            {id = 60}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1.3
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 0,
            Range = 15
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 0,
            dexterity = 25
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
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            Magic = 1.3,
            Range = 1.5,
            Nature = 1.2,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
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            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 66,
            agility = 180,
            stamina = 0
        },
        species = {"elf"}
    },
    ["525"] = {
        name = "Royal Elven Warrior",
        attack = 212,
        strength = 180,
        defense = 368,
        magic = 1,
        range = 1,
        constitution = 1013,
        tempHealth = 0,
        monsterCurrentHealth = 10130,
        maxHealth = 10130,
        abilities = {
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            {id = 4},
            {id = 5},
            {id = 6},
            {id = 4},
            {id = 66},
            {id = 6},
            {id = 22},
            {id = 5},
            {id = 6},
            {id = 78}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
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            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.2,
            Range = 1.6,
            Nature = 1.1,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 55,
            agility = 120,
            stamina = 0
        },
        species = {"elf"}
    },
    ["526"] = {
        name = "Royal Elven Mage",
        attack = 188,
        strength = 48,
        defense = 312,
        magic = 212,
        range = 79,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
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            {id = 2},
            {id = 32},
            {id = 80},
            {id = 2},
            {id = 9},
            {id = 79},
            {id = 89},
            {id = 2},
            {id = 47},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
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            Magic = 1.5,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 15,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 1.2,
            Nature = 1.3,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 150,
            agility = 80,
            stamina = 0
        },
        species = {"elf"}
    },
    ["527"] = {
        name = "Royal Elven Rider",
        attack = 150,
        strength = 180,
        defense = 400,
        magic = 26,
        range = 26,
        constitution = 1275,
        tempHealth = 0,
        monsterCurrentHealth = 12750,
        maxHealth = 12750,
        abilities = {
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            {id = 5},
            {id = 6},
            {id = 66},
            {id = 4},
            {id = 5},
            {id = 6},
            {id = 22},
            {id = 5},
            {id = 6},
            {id = 78}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
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            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
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            Magic = 15,
            Range = 15
        },
        offensiveCritical = {
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            damageMultiplier = 1.1
        },
        weapon = {
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            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.7,
            Magic = 1.5,
            Range = 1.5,
            Nature = 1.1,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
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            resistance = 55,
            agility = 180,
            stamina = 0
        },
        species = {"elf"}
    },
    ["528"] = {
        name = "Black Knight Titan",
        attack = 128,
        strength = 212,
        defense = 256,
        magic = 1,
        range = 1,
        constitution = 540,
        tempHealth = 0,
        monsterCurrentHealth = 5400,
        maxHealth = 5400,
        abilities = {
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            {id = 65},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 15},
            {id = 6},
            {id = 1},
            {id = 4},
            {id = 66},
            {id = 22},
            {id = 1},
            {id = 6},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.05,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Blunt = 1.4,
            Poison = 0.8
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2,
            Magic = 0.5,
            Range = 1.6,
            Blunt = 0.5,
            Slashing = 1.33,
            Piercing = 1.33,
            Fire = 1.2,
            Ice = 1.2,
            Nature = 1.2,
            Chaos = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 164,
            resistance = 24,
            agility = -64,
            stamina = 0
        },
        species = {
            "giant",
            "golem"
        }
    },
    ["529"] = {
        name = "Exiled Preceptor",
        attack = 212,
        strength = 48,
        defense = 368,
        magic = 288,
        range = 1,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 125},
            {id = 2},
            {id = 131},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 122},
            {id = 2},
            {id = 2},
            {id = 131},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 122},
            {id = 2},
            {id = 138},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 32,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.5,
            Magic = 2,
            Range = 0.75,
            Slashing = 0.6666666666666666,
            Piercing = 0.6666666666666666,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 228,
            agility = 32,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["530"] = {
        name = "Corrupted Elder Tree",
        attack = 99,
        strength = 128,
        defense = 256,
        magic = 35,
        range = 30,
        constitution = 750,
        tempHealth = 0,
        monsterCurrentHealth = 7500,
        maxHealth = 7500,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 30,
            intellect = 20,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Range = 1.8,
            Blunt = 1.5,
            Slashing = 0.6666666666666666,
            Piercing = 1.2,
            Magic = 1,
            Fire = 0.5,
            Lightning = 0.6666666666666666,
            Poison = 3.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 81,
            resistance = 77,
            agility = -55,
            stamina = 0
        },
        species = {
            "woodlike",
            "corrupted"
        }
    },
    ["1006"] = {
        name = "Giant King",
        attack = 444,
        strength = 256,
        defense = 628,
        magic = 288,
        range = 212,
        constitution = 15000,
        tempHealth = 0,
        monsterCurrentHealth = 150000,
        maxHealth = 150000,
        abilities = {
            {id = 78},
            {id = 4},
            {id = 6},
            {id = 4},
            {id = 10},
            {id = 65},
            {id = 4},
            {id = 6},
            {id = 4},
            {id = 11}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Blunt = 1.33,
            Slashing = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Slashing = 100,
            Blunt = 100,
            Chaos = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.8,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.33,
            Magic = 1.33,
            Range = 1.33,
            Chaos = 1.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 40,
            resistance = 20,
            agility = 32,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["1007"] = {
        name = "Giant King",
        attack = 688,
        strength = 300,
        defense = 424,
        magic = 300,
        range = 300,
        constitution = 3750,
        tempHealth = 0,
        monsterCurrentHealth = 37500,
        maxHealth = 37500,
        abilities = {
            {id = 65},
            {id = 4},
            {id = 6},
            {id = 10},
            {id = 65},
            {id = 77},
            {id = 4},
            {id = 6},
            {id = 11}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1.33,
            Blunt = 1.66,
            Slashing = 1.75,
            Chaos = 2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Slashing = 100,
            Blunt = 100,
            Chaos = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.7,
            Slashing = 1,
            Piercing = 1,
            Melee = 0.8,
            Magic = 0.8,
            Range = 0.8,
            Chaos = 1.25
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 10,
            resistance = 10,
            agility = 64,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["1008"] = {
        name = "Just a Chicken",
        smallSplashDisplay = true,
        attack = 140,
        strength = 164,
        defense = 256,
        magic = 99,
        range = 66,
        constitution = 450,
        tempHealth = 0,
        monsterCurrentHealth = 4500,
        maxHealth = 4500,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1009"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 750,
        tempHealth = 0,
        monsterCurrentHealth = 7500,
        maxHealth = 7500,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1010"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1011"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.3,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.7,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1012"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 212,
        strength = 228,
        defense = 324,
        magic = 156,
        range = 99,
        constitution = 1875,
        tempHealth = 0,
        monsterCurrentHealth = 18750,
        maxHealth = 18750,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 36},
            {id = 75},
            {id = 135}
        },
        attackSpeed = 2.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1013"] = {
        name = "The Advisor",
        attack = 300,
        strength = 260,
        defense = 400,
        magic = 250,
        range = 200,
        constitution = 20000,
        tempHealth = 0,
        monsterCurrentHealth = 20000,
        maxHealth = 20000,
        abilities = {
            {id = 76},
            {id = 1},
            {id = 122},
            {id = 6},
            {id = 77},
            {id = 131},
            {id = 143},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 48,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.5,
            Magic = 0.8,
            Range = 1.5,
            Lightning = 0.25,
            Poison = 3,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 90,
            resistance = 90,
            agility = -120,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted"
        }
    },
    ["1014"] = {
        name = "Elven King",
        attack = 512,
        strength = 256,
        defense = 456,
        magic = 256,
        range = 256,
        constitution = 11250,
        tempHealth = 0,
        monsterCurrentHealth = 112500,
        maxHealth = 112500,
        abilities = {
            {id = 3},
            {id = 134},
            {id = 3},
            {id = 42},
            {id = 3},
            {id = 23},
            {id = 21},
            {id = 134},
            {id = 32},
            {id = 134}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Piercing = 1.25,
            Nature = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Piercing = 100,
            Nature = 75
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 1.1,
            Slashing = 0.9,
            Piercing = 0.8,
            Melee = 1,
            Magic = 1.6,
            Range = 1.6,
            Nature = 2,
            Fire = 0.8
        },
        defensiveCritical = {
            chance = 0.15,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 128,
            stamina = 0
        },
        species = {"elf"}
    },
    ["1015"] = {
        name = "The Regent",
        attack = 356,
        strength = 212,
        defense = 356,
        magic = 212,
        range = 212,
        constitution = 7500,
        tempHealth = 0,
        monsterCurrentHealth = 75000,
        maxHealth = 75000,
        abilities = {
            {id = 22},
            {id = 5},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 41},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 36},
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Piercing = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Piercing = 100,
            Nature = 75
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 1.1,
            Slashing = 1.1,
            Piercing = 0.8,
            Melee = 1,
            Magic = 1.6,
            Range = 1.6,
            Nature = 2,
            Fire = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 50,
            agility = 64,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1016"] = {
        name = "ANGY WOLF",
        attack = 128,
        strength = 188,
        defense = 212,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 41}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 0.9,
            Nature = 0.75,
            Fire = 2,
            Ice = 0.5,
            Piercing = 0.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 80,
            agility = 66,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["1017"] = {
        name = "ANGY BOAR",
        attack = 99,
        strength = 256,
        defense = 190,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 40},
            {id = 135},
            {id = 6},
            {id = 142},
            {id = 41}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 0.9,
            Fire = 2,
            Nature = 0.75,
            Ice = 0.5,
            Piercing = 0.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 80,
            agility = 33,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1018"] = {
        name = "Storm Watcher",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 25000,
        tempHealth = 0,
        monsterCurrentHealth = 250000,
        maxHealth = 250000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Chaos = 6,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 150,
            resistance = 150,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1019"] = {
        name = "The Shrimp God - Phase 1",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 25000,
        tempHealth = 0,
        monsterCurrentHealth = 250000,
        maxHealth = 250000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 200,
            resistance = 100,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1020"] = {
        name = "The Shrimp God - Phase 2",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 35000,
        tempHealth = 0,
        monsterCurrentHealth = 350000,
        maxHealth = 350000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 100,
            resistance = 75,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1022"] = {
        name = "Goblin Chef",
        attack = 88,
        strength = 78,
        defense = 128,
        magic = 1,
        range = 1,
        constitution = 350,
        tempHealth = 0,
        monsterCurrentHealth = 3500,
        maxHealth = 3500,
        abilities = {
            {id = 6},
            {id = 6},
            {id = 39},
            {id = 6},
            {id = 6},
            {id = 53},
            {id = 6},
            {id = 6}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Blunt = 1.33,
            Magic = 0.9
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60,
            Blunt = 60,
            Fire = 30
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 44,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Range = 0.9,
            Magic = 0.8,
            Fire = 0.75,
            Ice = 0.75,
            Poison = 1.3
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 44,
            agility = 16,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["1025"] = {
        name = "Ancient Dwarven Golem",
        attack = 99,
        strength = 128,
        defense = 216,
        magic = 1,
        range = 1,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 65},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.9,
            Range = 0.9,
            Blunt = 1.7,
            Fire = 1.3
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 0.9,
            Range = 1.1,
            Blunt = 0.7,
            Fire = 1.5,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.25,
            damageMultiplier = 0.5
        },
        armor = {
            protection = 164,
            resistance = 64,
            agility = -64,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["1026"] = {
        name = "Living Wood Wolf",
        attack = 99,
        strength = 128,
        defense = 248,
        magic = 128,
        range = 128,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 76},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 33},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Blunt = 20
        },
        offensiveCritical = {
            chance = 0.025,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 25,
            intellect = 25,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 0.9,
            Chaos = 0.75,
            Slashing = 0.5,
            Nature = 3,
            Fire = 0.33
        },
        defensiveCritical = {
            chance = 0.9,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 75,
            resistance = 75,
            agility = 50,
            stamina = 0
        },
        species = {
            "beast",
            "woodlike"
        }
    },
    ["1027"] = {
        name = "Water Elemental",
        attack = 99,
        strength = 156,
        defense = 128,
        magic = 156,
        range = 99,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 31},
            {id = 2},
            {id = 8},
            {id = 1}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Ice = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Ice = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 3,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 0.8,
            Magic = 1,
            Ice = 2,
            Blunt = 1.2,
            Slashing = 0.9,
            Fire = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 128,
            agility = -20,
            stamina = 0
        }
    },
    ["1028"] = {
        name = "Corrupted Titan",
        attack = 410,
        strength = 368,
        defense = 512,
        magic = 150,
        range = 150,
        constitution = 20000,
        tempHealth = 0,
        monsterCurrentHealth = 200000,
        maxHealth = 200000,
        abilities = {
            {id = 124},
            {id = 65},
            {id = 125},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 15},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 6},
            {id = 22},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 1,
            Slashing = 1.5,
            Blunt = 1.5,
            Piercing = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2.5,
            Magic = 0.8,
            Range = 1.6,
            Blunt = 0.5,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1,
            Lightning = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 336,
            resistance = 90,
            agility = -256,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted",
            "golem"
        }
    },
    ["1031"] = {
        name = "Limpe K. Limpe",
        smallSplashDisplay = true,
        attack = 88,
        strength = 88,
        defense = 88,
        magic = 88,
        range = 88,
        constitution = 7000,
        tempHealth = 0,
        monsterCurrentHealth = 7000,
        maxHealth = 7000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 1},
            {id = 53},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Piercing = 1.2,
            Fire = 1.5,
            Magic = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 10,
            dexterity = 10
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Range = 0.8,
            Magic = 0.8,
            Fire = 1.5,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 45,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["2000"] = {
        ignoreWaveKillCount = true,
        name = "Summoned Shrimp",
        attack = 33,
        strength = 12,
        defense = 512,
        magic = 12,
        range = 1,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 65},
            {id = 54},
            {id = 118},
            {id = 1},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 4.5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.7,
            Chaos = 3,
            Lightning = 0.3,
            Ice = 1.1,
            Fire = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 200,
            resistance = 200,
            agility = -360,
            stamina = 0
        },
        species = {
            "shrimp"
        }
    },
    ["2001"] = {
        ignoreWaveKillCount = true,
        name = "Corrupted Knight",
        attack = 20,
        strength = 16,
        defense = 38,
        magic = 1,
        range = 1,
        constitution = 45,
        tempHealth = 0,
        monsterCurrentHealth = 450,
        maxHealth = 450,
        abilities = {
            {id = 65},
            {id = 54},
            {id = 118},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 22},
            {id = 1}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 1.15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.2,
            Blunt = 0.7,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 12,
            agility = -60,
            stamina = 0
        },
        species = {
            "corrupted",
            "golem"
        }
    },
    ["2002"] = {
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
        name = "Shrimp God Tentacle",
        maxHealth = 50000,
        attackSpeed = 4.5,
        attack = 99,
        defense = 256,
        strength = 99,
        range = 99,
        magic = 99,
        armor = {
            protection = 200,
            resistance = 200,
            agility = -360,
            stamina = 0
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        offensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1.5,
            Range = 1.5,
            Poison = 2,
            Chaos = 2
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.7,
            Chaos = 3,
            Lightning = 0.3
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        }
    }
}