Difference between revisions of "Module:Infobox Item"
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(Show aug bonuses) |
(Add aug cost) |
||
| Line 4: | Line 4: | ||
item = 'Module:Items/data', | item = 'Module:Items/data', | ||
enchantment = 'Module:Enchantment/data', | enchantment = 'Module:Enchantment/data', | ||
| − | location = 'Module:Location/data' | + | location = 'Module:Location/data', |
| + | craftaug = 'Module:CraftingAugmenting/data' | ||
} | } | ||
| Line 70: | Line 71: | ||
lname = lname:gsub('^%s*(.-)%s*$', '%1') | lname = lname:gsub('^%s*(.-)%s*$', '%1') | ||
for key, item in pairs(p.loadData("item")) do | for key, item in pairs(p.loadData("item")) do | ||
| − | if lname == item | + | if lname == item.name:lower() then |
return item | return item | ||
end | end | ||
| Line 82: | Line 83: | ||
local function getEnchantmentName(id) | local function getEnchantmentName(id) | ||
| − | return p.loadData("enchantment")[tostring(id)] | + | return p.loadData("enchantment")[tostring(id)].name |
end | end | ||
local function getItemName(id) | local function getItemName(id) | ||
| − | return p.loadData("item")[tostring(id)][ | + | return p.loadData("item")[tostring(id)].name |
| + | end | ||
| + | |||
| + | local function getCraftAug(id) | ||
| + | return p.loadData("craftaug")[tostring(id)] | ||
end | end | ||
| Line 117: | Line 122: | ||
local item = p.loadData("item")[tostring(id)] | local item = p.loadData("item")[tostring(id)] | ||
local url = "" | local url = "" | ||
| − | if item | + | if item.itemIcon then |
| − | url = item | + | url = item.itemIcon |
else | else | ||
| − | url = item | + | url = item.itemImage |
end | end | ||
| − | return icon(item | + | return icon(item.name, url, word) |
end | end | ||
| Line 128: | Line 133: | ||
local loc = p.loadData("location")[tostring(id)] | local loc = p.loadData("location")[tostring(id)] | ||
local url = "" | local url = "" | ||
| − | if loc | + | if loc.locationImage then |
| − | url = loc | + | url = loc.locationImage |
else | else | ||
| − | return "[[" .. loc | + | return "[[" .. loc.name .. "]]" |
end | end | ||
| − | return icon(loc | + | return icon(loc.name, url, word) |
end | end | ||
local function img(id) | local function img(id) | ||
local url = "" | local url = "" | ||
| − | if item | + | if item.itemIcon then |
| − | url = item | + | url = item.itemIcon |
else | else | ||
| − | url = item | + | url = item.itemImage |
end | end | ||
return fullUrl(url) | return fullUrl(url) | ||
| Line 153: | Line 158: | ||
local s = "" | local s = "" | ||
for key, loc in pairs(p.loadData('location')) do | for key, loc in pairs(p.loadData('location')) do | ||
| − | if loc | + | if loc.loot then |
| − | for key2, loot in pairs(loc | + | for key2, loot in pairs(loc.loot) do |
| − | if id == loot | + | if id == loot.id then |
| − | s = s .. locationImage(loc | + | s = s .. locationImage(loc.locID, true) |
s = s .. "<br>" | s = s .. "<br>" | ||
end | end | ||
| Line 169: | Line 174: | ||
-- for key, item in pairs(p.loadData('item')) do | -- for key, item in pairs(p.loadData('item')) do | ||
| − | -- if item | + | -- if item.farmingStats then |
| − | -- for key2, yield in pairs(item | + | -- for key2, yield in pairs(item.farmingStats.yield) do |
| − | -- if id == yield | + | -- if id == yield.id then |
| − | -- s = s .. itemImage(item | + | -- s = s .. itemImage(item.id, true) |
-- s = s .. "<br>" | -- s = s .. "<br>" | ||
-- end | -- end | ||
| Line 184: | Line 189: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
| − | if item | + | if item.skill == "smithing" and item.name ~= 'Ichor' then |
s = '[[Smithing]]<br>' | s = '[[Smithing]]<br>' | ||
end | end | ||
| Line 193: | Line 198: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
| − | if (item | + | if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then |
s = '[[Cooking]]<br>' | s = '[[Cooking]]<br>' | ||
end | end | ||
| Line 202: | Line 207: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
| − | if item | + | if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then |
s = '[[Runecrafting]]<br>' | s = '[[Runecrafting]]<br>' | ||
end | end | ||
| Line 211: | Line 216: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
| − | if item | + | if item.class == "enchanted-scroll" and item.level < 100 then |
s = '[[Scrollcrafting]]<br>' | s = '[[Scrollcrafting]]<br>' | ||
end | end | ||
| Line 221: | Line 226: | ||
local s = "" | local s = "" | ||
local item = getItem(id) | local item = getItem(id) | ||
| − | if item | + | if item.craftable then |
s = '[[Crafting]]<br>' | s = '[[Crafting]]<br>' | ||
end | end | ||
| Line 246: | Line 251: | ||
local url = "" | local url = "" | ||
local s = "" | local s = "" | ||
| − | args | + | args.autoheaders = "y" |
| − | args | + | args.subbox = "no" |
| − | args | + | args.bodystyle = " " |
| − | args | + | args.title = item.name |
| − | if item | + | if item.itemIcon then |
| − | url = item | + | url = item.itemIcon |
else | else | ||
| − | url = item | + | url = item.itemImage |
end | end | ||
| − | args | + | args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">" |
| − | if item | + | if item.value then |
args[l()] = icon('Gold', "/images/gold_coin.png") | args[l()] = icon('Gold', "/images/gold_coin.png") | ||
| − | args[d()] = addSeparator(item | + | args[d()] = addSeparator(item.value) |
end | end | ||
| − | if item | + | if item.tradeable then |
args[l()] = icon('Market', "/images/ui/marketplace_icon.png") | args[l()] = icon('Market', "/images/ui/marketplace_icon.png") | ||
| − | local market = require("Module:Market")["_price"]({item | + | local market = require("Module:Market")["_price"]({item.name, 1, 1}) |
if market then | if market then | ||
args[d()] = addSeparator(market) | args[d()] = addSeparator(market) | ||
| Line 273: | Line 278: | ||
end | end | ||
| − | if item | + | if item.requiredLevel then |
s = "" | s = "" | ||
| − | for skill, level in pairs(item | + | for skill, level in pairs(item.requiredLevel) do |
s = s .. level .. " " .. skill .. "<br>" | s = s .. level .. " " .. skill .. "<br>" | ||
end | end | ||
| Line 284: | Line 289: | ||
args[l()] = "Source" | args[l()] = "Source" | ||
| − | args[d()] = findSource(item | + | args[d()] = findSource(item.id) |
| − | if item | + | if item.heat then |
args[l()] = itemImage(2) | args[l()] = itemImage(2) | ||
| − | args[d()] = addSeparator(item | + | args[d()] = addSeparator(item.heat) |
end | end | ||
| − | local stats = item | + | local stats = item.equipmentStats |
if stats then | if stats then | ||
args[l()] = "Slot" | args[l()] = "Slot" | ||
| − | args[d()] = stats | + | args[d()] = stats.slot |
| − | if item | + | if item.enchantmentTier then |
args[l()] = "Enchantment Slots" | args[l()] = "Enchantment Slots" | ||
| − | args[d()] = item | + | args[d()] = item.enchantmentTier |
end | end | ||
| − | if item | + | if item.forcedEnchant then |
args[l()] = "Enchantments" | args[l()] = "Enchantments" | ||
| − | args[d()] = "[[" .. getEnchantmentName(item | + | args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]" |
end | end | ||
| − | if stats | + | if stats.toolBoost then |
s = "" | s = "" | ||
| − | for key, stat in pairs(stats | + | for key, stat in pairs(stats.toolBoost) do |
s = s .. stat.boost .. " " | s = s .. stat.boost .. " " | ||
s = s .. stat.skill .. "<br>" | s = s .. stat.skill .. "<br>" | ||
| Line 317: | Line 322: | ||
end | end | ||
| − | if stats | + | if stats.oneHanded == false then |
args[l()] = "Two-handed" | args[l()] = "Two-handed" | ||
args[d()] = "Yes" | args[d()] = "Yes" | ||
end | end | ||
| − | if stats | + | if stats.attackSpeed then |
args[l()] = "Attack Speed" | args[l()] = "Attack Speed" | ||
| − | args[d()] = stats | + | args[d()] = stats.attackSpeed |
end | end | ||
| Line 330: | Line 335: | ||
args[h()] = "Offensive Stats" | args[h()] = "Offensive Stats" | ||
| − | local stat = stats | + | local stat = stats.offensiveCritical |
if stat then | if stat then | ||
args[l()] = "Crit Chance" | args[l()] = "Crit Chance" | ||
| − | args[d()] = stat | + | args[d()] = stat.chance |
args[l()] = "Crit Multiplier" | args[l()] = "Crit Multiplier" | ||
| − | args[d()] = stat | + | args[d()] = stat.damageMultiplier |
end | end | ||
| − | stat = stats | + | stat = stats.weaponBonus |
if stat then | if stat then | ||
args[sl()] = "Str" | args[sl()] = "Str" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.strength |
args[sl()] = "Int" | args[sl()] = "Int" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.intellect |
args[sl()] = "Dex" | args[sl()] = "Dex" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.dexterity |
end | end | ||
args[h()] = "Offensive Affinity" | args[h()] = "Offensive Affinity" | ||
| − | stat = stats | + | stat = stats.offensiveDamageAffinity |
if stat then | if stat then | ||
args[sl()] = "Melee" | args[sl()] = "Melee" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Melee and stat.Melee * 100 .. "%" |
args[sl()] = "Magic" | args[sl()] = "Magic" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Magic and stat.Magic * 100 .. "%" |
args[sl()] = "Range" | args[sl()] = "Range" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Range and stat.Range * 100 .. "%" |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
args[sl()] = "Piercing" | args[sl()] = "Piercing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%" |
args[sl()] = "Blunt" | args[sl()] = "Blunt" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%" |
args[sl()] = "Slashing" | args[sl()] = "Slashing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%" |
args[sl()] = "Fire" | args[sl()] = "Fire" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Fire and stat.Fire * 100 .. "%" |
args[sl()] = "Ice" | args[sl()] = "Ice" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Ice and stat.Ice * 100 .. "%" |
args[sl()] = "Nature" | args[sl()] = "Nature" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Nature and stat.Nature * 100 .. "%" |
args[sl()] = "Chaos" | args[sl()] = "Chaos" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%" |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
end | end | ||
args[h()] = "Accuracy" | args[h()] = "Accuracy" | ||
| − | stat = stats | + | stat = stats.offensiveAccuracyAffinityRating |
if stat then | if stat then | ||
args[sl()] = "Melee" | args[sl()] = "Melee" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Melee |
args[sl()] = "Magic" | args[sl()] = "Magic" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Magic |
args[sl()] = "Range" | args[sl()] = "Range" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Range |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
args[sl()] = "Piercing" | args[sl()] = "Piercing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Piercing |
args[sl()] = "Blunt" | args[sl()] = "Blunt" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Blunt |
args[sl()] = "Slashing" | args[sl()] = "Slashing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Slashing |
args[sl()] = "Fire" | args[sl()] = "Fire" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Fire |
args[sl()] = "Ice" | args[sl()] = "Ice" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Ice |
args[sl()] = "Nature" | args[sl()] = "Nature" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Nature |
args[sl()] = "Chaos" | args[sl()] = "Chaos" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Chaos |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
end | end | ||
| Line 406: | Line 411: | ||
args[h()] = "Defensive Stats" | args[h()] = "Defensive Stats" | ||
| − | local stat = stats | + | local stat = stats.defensiveCritical |
if stat then | if stat then | ||
args[l()] = "Crit Avoidance" | args[l()] = "Crit Avoidance" | ||
| − | args[d()] = stat | + | args[d()] = stat.chance |
args[l()] = "Crit Reduction" | args[l()] = "Crit Reduction" | ||
| − | args[d()] = stat | + | args[d()] = stat.damageMultiplier |
end | end | ||
| − | stat = stats | + | stat = stats.armorBonus |
if stat then | if stat then | ||
args[sl()] = "Protection" | args[sl()] = "Protection" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.protection |
args[sl()] = "Resistance" | args[sl()] = "Resistance" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.resistance |
args[sl()] = "Agility" | args[sl()] = "Agility" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.agility |
args[sl()] = "Stamina" | args[sl()] = "Stamina" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.stamina |
end | end | ||
args[h()] = "Defensive Affinity" | args[h()] = "Defensive Affinity" | ||
| − | stat = stats | + | stat = stats.defensiveDamageAffinity |
if stat then | if stat then | ||
args[sl()] = "Melee" | args[sl()] = "Melee" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Melee and stat.Melee * 100 .. "%" |
args[sl()] = "Magic" | args[sl()] = "Magic" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Magic and stat.Magic * 100 .. "%" |
args[sl()] = "Range" | args[sl()] = "Range" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Range and stat.Range * 100 .. "%" |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
args[sl()] = "Piercing" | args[sl()] = "Piercing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%" |
args[sl()] = "Blunt" | args[sl()] = "Blunt" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%" |
args[sl()] = "Slashing" | args[sl()] = "Slashing" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%" |
args[sl()] = "Fire" | args[sl()] = "Fire" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Fire and stat.Fire * 100 .. "%" |
args[sl()] = "Ice" | args[sl()] = "Ice" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Ice and stat.Ice * 100 .. "%" |
args[sl()] = "Nature" | args[sl()] = "Nature" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Nature and stat.Nature * 100 .. "%" |
args[sl()] = "Chaos" | args[sl()] = "Chaos" | ||
| − | args[sd()] = stat | + | args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%" |
args[sbreak()] = "yes" | args[sbreak()] = "yes" | ||
end | end | ||
| Line 456: | Line 461: | ||
args[h()] = "Augment" | args[h()] = "Augment" | ||
| + | local craftAug = getCraftAug(item.id) | ||
| − | if | + | if craftAug.augmenting then |
s = "" | s = "" | ||
| − | for key, bonus in pairs(item | + | for key, bonus in pairs(item.equipmentStats.augmentationBonus) do |
s = s .. "+" .. bonus.value .. " " | s = s .. "+" .. bonus.value .. " " | ||
s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" | s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" | ||
| Line 468: | Line 474: | ||
s = "" | s = "" | ||
| − | + | for key, cost in pairs(craftAug.augmenting) do | |
| − | + | s = s .. cost .. " " | |
| − | + | s = s .. itemImage(key, true) .. "<br>" | |
| − | + | end | |
| − | + | s = s:sub(1,s:len()-4) | |
| − | + | args[sl()] = "Aug Cost" | |
| − | + | args[sd()] = s | |
end | end | ||
args[h()] = "Cooking" | args[h()] = "Cooking" | ||
| − | if item | + | if item.size then |
args[l()] = "Size" | args[l()] = "Size" | ||
| − | args[d()] = item | + | args[d()] = item.size |
end | end | ||
| − | if item | + | if item.difficulty then |
args[l()] = "Difficulty" | args[l()] = "Difficulty" | ||
| − | args[d()] = item | + | args[d()] = item.difficulty |
end | end | ||
| − | if item | + | if item.ingredientTags then |
s = "" | s = "" | ||
| − | for key, tag in pairs(item | + | for key, tag in pairs(item.ingredientTags) do |
s = s .. tag .. "<br>" | s = s .. tag .. "<br>" | ||
end | end | ||
| Line 499: | Line 505: | ||
end | end | ||
| − | if item | + | if item.cookingEnchantment then |
args[l()] = "Buff" | args[l()] = "Buff" | ||
| − | args[d()] = getEnchantmentName(item | + | args[d()] = getEnchantmentName(item.cookingEnchantment) |
end | end | ||
args[h()] = "Seeds" | args[h()] = "Seeds" | ||
| − | -- local farming = item | + | -- local farming = item.farmingStats |
-- if farming then | -- if farming then | ||
-- s = "" | -- s = "" | ||
| − | -- for key, yield in pairs(farming | + | -- for key, yield in pairs(farming.yield) do |
| − | -- s = s .. yield | + | -- s = s .. yield.min .. "-" .. yield.max .. " " |
| − | -- s = s .. itemImage(yield | + | -- s = s .. itemImage(yield.id, true) |
| − | -- if yield | + | -- if yield.chance ~= 1 then |
| − | -- s = s .. " " .. tonumber(string.format('%.2f', yield | + | -- s = s .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" |
-- end | -- end | ||
-- s = s .. "<br>" | -- s = s .. "<br>" | ||
| Line 519: | Line 525: | ||
-- s = s:sub(1,s:len()-4) | -- s = s:sub(1,s:len()-4) | ||
-- args[l()] = "Level Required" | -- args[l()] = "Level Required" | ||
| − | -- args[d()] = farming | + | -- args[d()] = farming.requiredLevel |
-- args[l()] = "Experience" | -- args[l()] = "Experience" | ||
| − | -- args[d()] = addSeparator(farming | + | -- args[d()] = addSeparator(farming.experience) |
-- args[l()] = "Plot Size" | -- args[l()] = "Plot Size" | ||
| − | -- args[d()] = farming | + | -- args[d()] = farming.height .. "x" .. farming.width |
-- args[l()] = "Harvest Time" | -- args[l()] = "Harvest Time" | ||
| − | -- args[d()] = farming | + | -- args[d()] = farming.time .. " minutes" |
-- args[l()] = "Yield" | -- args[l()] = "Yield" | ||
-- args[d()] = s | -- args[d()] = s | ||
| Line 532: | Line 538: | ||
local args2 = {} | local args2 = {} | ||
| − | args2 | + | args2.subbox = "yes" |
| − | args2 | + | args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center" |
| − | args2 | + | args2.data1 = item.extraTooltipInfo |
args[h()] = "Tooltip" | args[h()] = "Tooltip" | ||
| − | args[d()] = require('Module:Infobox') | + | args[d()] = require('Module:Infobox').infobox(args2) |
for key, data in pairs(args) do | for key, data in pairs(args) do | ||
| Line 544: | Line 550: | ||
end | end | ||
| − | return require('Module:Infobox') | + | return require('Module:Infobox').infobox(args) |
end | end | ||
Revision as of 20:19, 27 May 2024
local p = {}
local data_module_names = {
item = 'Module:Items/data',
enchantment = 'Module:Enchantment/data',
location = 'Module:Location/data',
craftaug = 'Module:CraftingAugmenting/data'
}
local loaded_data_modules = {}
local headerCount = 1
local labelCount = 1
local dataCount = 1
local function h()
local s = "header" .. headerCount
headerCount = headerCount + 1
labelCount = headerCount
dataCount = headerCount
return s
end
local function sbreak()
local s = "sbreak" .. headerCount
headerCount = headerCount + 1
labelCount = headerCount
dataCount = headerCount
return s
end
local function l()
local s = "label" .. labelCount
dataCount = labelCount
labelCount = labelCount + 1
headerCount = labelCount
return s
end
local function d()
local s = "data" .. dataCount
dataCount = dataCount + 1
headerCount = dataCount
labelCount = dataCount
return s
end
local function sl()
local s = "s" .. l{}
return s
end
local function sd()
local s = "s" .. d{}
return s
end
function p.loadData(data_type)
local module_name = data_module_names[data_type]
if loaded_data_modules[module_name] == nil then
loaded_data_modules[module_name] = mw.loadData(module_name)
end
return loaded_data_modules[module_name]
end
local function findItem(name)
local lname = name:lower()
--Remove leading and trailing spaces.
lname = lname:gsub('^%s*(.-)%s*$', '%1')
for key, item in pairs(p.loadData("item")) do
if lname == item.name:lower() then
return item
end
end
return 0
end
local function getItem(id)
return p.loadData("item")[tostring(id)]
end
local function getEnchantmentName(id)
return p.loadData("enchantment")[tostring(id)].name
end
local function getItemName(id)
return p.loadData("item")[tostring(id)].name
end
local function getCraftAug(id)
return p.loadData("craftaug")[tostring(id)]
end
local function fullUrl(url)
local newUrl = url
if url:sub(1,5) == "https" then
return newUrl
end
if url:sub(1,1) ~= "/" then
newUrl = "/" .. newUrl
end
newUrl = "https://www.play.idlescape.com" .. newUrl
return newUrl
end
local function icon(name, url, word)
local s = fullUrl(url)
s = "[[" .. name .. "|<img src=\"" .. s
s = s .. "\" alt=\"" .. name .. "\" width=\"20\">"
if word then
s = s .. name
end
s = s .. "]]"
return s
end
local function itemImage(id, word)
local item = p.loadData("item")[tostring(id)]
local url = ""
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
return icon(item.name, url, word)
end
local function locationImage(id, word)
local loc = p.loadData("location")[tostring(id)]
local url = ""
if loc.locationImage then
url = loc.locationImage
else
return "[[" .. loc.name .. "]]"
end
return icon(loc.name, url, word)
end
local function img(id)
local url = ""
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
return fullUrl(url)
end
local function addSeparator(num)
return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse()
end
local function gatheringSource(id)
local s = ""
for key, loc in pairs(p.loadData('location')) do
if loc.loot then
for key2, loot in pairs(loc.loot) do
if id == loot.id then
s = s .. locationImage(loc.locID, true)
s = s .. "<br>"
end
end
end
end
return s
end
-- local function farmingSource(id)
-- local s = ""
-- for key, item in pairs(p.loadData('item')) do
-- if item.farmingStats then
-- for key2, yield in pairs(item.farmingStats.yield) do
-- if id == yield.id then
-- s = s .. itemImage(item.id, true)
-- s = s .. "<br>"
-- end
-- end
-- end
-- end
-- return s
-- end
local function smithingSource(id)
local s = ""
local item = getItem(id)
if item.skill == "smithing" and item.name ~= 'Ichor' then
s = '[[Smithing]]<br>'
end
return s
end
local function cookingSource(id)
local s = ""
local item = getItem(id)
if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then
s = '[[Cooking]]<br>'
end
return s
end
local function runecraftingSource(id)
local s = ""
local item = getItem(id)
if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then
s = '[[Runecrafting]]<br>'
end
return s
end
local function scrollcraftingSource(id)
local s = ""
local item = getItem(id)
if item.class == "enchanted-scroll" and item.level < 100 then
s = '[[Scrollcrafting]]<br>'
end
return s
end
local function craftingSource(id)
local s = ""
local item = getItem(id)
if item.craftable then
s = '[[Crafting]]<br>'
end
return s
end
local function findSource(id)
local s = ""
s = s .. gatheringSource(id)
-- s = s .. farmingSource(id)
s = s .. scrollcraftingSource(id)
s = s .. runecraftingSource(id)
s = s .. smithingSource(id)
s = s .. craftingSource(id)
s = s .. cookingSource(id)
if s:len() > 4 then
s = s:sub(1,s:len()-4)
end
return s
end
local function createInfobox(item)
local args = {}
local url = ""
local s = ""
args.autoheaders = "y"
args.subbox = "no"
args.bodystyle = " "
args.title = item.name
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">"
if item.value then
args[l()] = icon('Gold', "/images/gold_coin.png")
args[d()] = addSeparator(item.value)
end
if item.tradeable then
args[l()] = icon('Market', "/images/ui/marketplace_icon.png")
local market = require("Module:Market")["_price"]({item.name, 1, 1})
if market then
args[d()] = addSeparator(market)
else
args[d()] = "Yes"
end
end
if item.requiredLevel then
s = ""
for skill, level in pairs(item.requiredLevel) do
s = s .. level .. " " .. skill .. "<br>"
end
s = s:sub(1,s:len()-4)
args[l()] = "Level Required"
args[d()] = s
end
args[l()] = "Source"
args[d()] = findSource(item.id)
if item.heat then
args[l()] = itemImage(2)
args[d()] = addSeparator(item.heat)
end
local stats = item.equipmentStats
if stats then
args[l()] = "Slot"
args[d()] = stats.slot
if item.enchantmentTier then
args[l()] = "Enchantment Slots"
args[d()] = item.enchantmentTier
end
if item.forcedEnchant then
args[l()] = "Enchantments"
args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]"
end
if stats.toolBoost then
s = ""
for key, stat in pairs(stats.toolBoost) do
s = s .. stat.boost .. " "
s = s .. stat.skill .. "<br>"
end
s = s:sub(1,s:len()-4)
args[l()] = "Stats"
args[d()] = s
end
if stats.oneHanded == false then
args[l()] = "Two-handed"
args[d()] = "Yes"
end
if stats.attackSpeed then
args[l()] = "Attack Speed"
args[d()] = stats.attackSpeed
end
args[h()] = "Offensive Stats"
local stat = stats.offensiveCritical
if stat then
args[l()] = "Crit Chance"
args[d()] = stat.chance
args[l()] = "Crit Multiplier"
args[d()] = stat.damageMultiplier
end
stat = stats.weaponBonus
if stat then
args[sl()] = "Str"
args[sd()] = stat.strength
args[sl()] = "Int"
args[sd()] = stat.intellect
args[sl()] = "Dex"
args[sd()] = stat.dexterity
end
args[h()] = "Offensive Affinity"
stat = stats.offensiveDamageAffinity
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee and stat.Melee * 100 .. "%"
args[sl()] = "Magic"
args[sd()] = stat.Magic and stat.Magic * 100 .. "%"
args[sl()] = "Range"
args[sd()] = stat.Range and stat.Range * 100 .. "%"
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%"
args[sl()] = "Blunt"
args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%"
args[sl()] = "Slashing"
args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%"
args[sl()] = "Fire"
args[sd()] = stat.Fire and stat.Fire * 100 .. "%"
args[sl()] = "Ice"
args[sd()] = stat.Ice and stat.Ice * 100 .. "%"
args[sl()] = "Nature"
args[sd()] = stat.Nature and stat.Nature * 100 .. "%"
args[sl()] = "Chaos"
args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%"
args[sbreak()] = "yes"
end
args[h()] = "Accuracy"
stat = stats.offensiveAccuracyAffinityRating
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee
args[sl()] = "Magic"
args[sd()] = stat.Magic
args[sl()] = "Range"
args[sd()] = stat.Range
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing
args[sl()] = "Blunt"
args[sd()] = stat.Blunt
args[sl()] = "Slashing"
args[sd()] = stat.Slashing
args[sl()] = "Fire"
args[sd()] = stat.Fire
args[sl()] = "Ice"
args[sd()] = stat.Ice
args[sl()] = "Nature"
args[sd()] = stat.Nature
args[sl()] = "Chaos"
args[sd()] = stat.Chaos
args[sbreak()] = "yes"
end
args[h()] = "Defensive Stats"
local stat = stats.defensiveCritical
if stat then
args[l()] = "Crit Avoidance"
args[d()] = stat.chance
args[l()] = "Crit Reduction"
args[d()] = stat.damageMultiplier
end
stat = stats.armorBonus
if stat then
args[sl()] = "Protection"
args[sd()] = stat.protection
args[sl()] = "Resistance"
args[sd()] = stat.resistance
args[sl()] = "Agility"
args[sd()] = stat.agility
args[sl()] = "Stamina"
args[sd()] = stat.stamina
end
args[h()] = "Defensive Affinity"
stat = stats.defensiveDamageAffinity
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee and stat.Melee * 100 .. "%"
args[sl()] = "Magic"
args[sd()] = stat.Magic and stat.Magic * 100 .. "%"
args[sl()] = "Range"
args[sd()] = stat.Range and stat.Range * 100 .. "%"
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing and stat.Piercing * 100 .. "%"
args[sl()] = "Blunt"
args[sd()] = stat.Blunt and stat.Blunt * 100 .. "%"
args[sl()] = "Slashing"
args[sd()] = stat.Slashing and stat.Slashing * 100 .. "%"
args[sl()] = "Fire"
args[sd()] = stat.Fire and stat.Fire * 100 .. "%"
args[sl()] = "Ice"
args[sd()] = stat.Ice and stat.Ice * 100 .. "%"
args[sl()] = "Nature"
args[sd()] = stat.Nature and stat.Nature * 100 .. "%"
args[sl()] = "Chaos"
args[sd()] = stat.Chaos and stat.Chaos * 100 .. "%"
args[sbreak()] = "yes"
end
end
args[h()] = "Augment"
local craftAug = getCraftAug(item.id)
if craftAug.augmenting then
s = ""
for key, bonus in pairs(item.equipmentStats.augmentationBonus) do
s = s .. "+" .. bonus.value .. " "
s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>"
end
s = s:sub(1,s:len()-4)
args[sl()] = "Aug Bonus"
args[sd()] = s
s = ""
for key, cost in pairs(craftAug.augmenting) do
s = s .. cost .. " "
s = s .. itemImage(key, true) .. "<br>"
end
s = s:sub(1,s:len()-4)
args[sl()] = "Aug Cost"
args[sd()] = s
end
args[h()] = "Cooking"
if item.size then
args[l()] = "Size"
args[d()] = item.size
end
if item.difficulty then
args[l()] = "Difficulty"
args[d()] = item.difficulty
end
if item.ingredientTags then
s = ""
for key, tag in pairs(item.ingredientTags) do
s = s .. tag .. "<br>"
end
s = s:sub(1,s:len()-4)
args[l()] = "Category"
args[d()] = s
end
if item.cookingEnchantment then
args[l()] = "Buff"
args[d()] = getEnchantmentName(item.cookingEnchantment)
end
args[h()] = "Seeds"
-- local farming = item.farmingStats
-- if farming then
-- s = ""
-- for key, yield in pairs(farming.yield) do
-- s = s .. yield.min .. "-" .. yield.max .. " "
-- s = s .. itemImage(yield.id, true)
-- if yield.chance ~= 1 then
-- s = s .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%"
-- end
-- s = s .. "<br>"
-- end
-- s = s:sub(1,s:len()-4)
-- args[l()] = "Level Required"
-- args[d()] = farming.requiredLevel
-- args[l()] = "Experience"
-- args[d()] = addSeparator(farming.experience)
-- args[l()] = "Plot Size"
-- args[d()] = farming.height .. "x" .. farming.width
-- args[l()] = "Harvest Time"
-- args[d()] = farming.time .. " minutes"
-- args[l()] = "Yield"
-- args[d()] = s
-- end
local args2 = {}
args2.subbox = "yes"
args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center"
args2.data1 = item.extraTooltipInfo
args[h()] = "Tooltip"
args[d()] = require('Module:Infobox').infobox(args2)
for key, data in pairs(args) do
if string.find(key, "data") then
args[key] = tostring(data)
end
end
return require('Module:Infobox').infobox(args)
end
function p.item(frame)
local args = frame:getParent().args
return p._item(args)
end
function p._item(args)
local name = ""
local item = 0
local infobox = ""
if args[1] then
name = args[1]
else
name = mw.title.getCurrentTitle().text
end
item = findItem(name)
if item == 0 then
return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated."
end
infobox = createInfobox(item)
return infobox
end
return p