Difference between revisions of "Module:Monsters stats/data"

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(Add stats for monsters: Black Knight Titan, Elven King, The Regent, ANGY WOLF & ANGY BOAR)
(Add Ember Demon, Inferno Demon and Flame Demon under 'overrides' key in the object of the monster they share ID with. E.g. Vassal Demon and Flame Demon both use ID 504)
Line 12: Line 12:
 
     monsterCurrentHealth = 50,
 
     monsterCurrentHealth = 50,
 
     maxHealth = 50,
 
     maxHealth = 50,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1}
     } },
+
     },
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 21: Line 21:
 
       Range = 1
 
       Range = 1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 51: Line 51:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["2"] = {
 
   ["2"] = {
Line 64: Line 66:
 
     monsterCurrentHealth = 120,
 
     monsterCurrentHealth = 120,
 
     maxHealth = 120,
 
     maxHealth = 120,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 77: Line 77:
 
       Range = 1
 
       Range = 1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 107: Line 107:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["3"] = {
 
   ["3"] = {
Line 120: Line 122:
 
     monsterCurrentHealth = 80,
 
     monsterCurrentHealth = 80,
 
     maxHealth = 80,
 
     maxHealth = 80,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 133: Line 133:
 
       Range = 1
 
       Range = 1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 164: Line 164:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = {
 +
      "goblin"
 +
    }
 
   },
 
   },
 
   ["4"] = {
 
   ["4"] = {
Line 178: Line 180:
 
     monsterCurrentHealth = 30,
 
     monsterCurrentHealth = 30,
 
     maxHealth = 30,
 
     maxHealth = 30,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 224: Line 224:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["5"] = {
 
   ["5"] = {
Line 237: Line 239:
 
     monsterCurrentHealth = 330,
 
     monsterCurrentHealth = 330,
 
     maxHealth = 330,
 
     maxHealth = 330,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 124},
    }, {
+
       {id = 49},
       id = 124
+
       {id = 1},
    }, {
+
       {id = 22},
       id = 49
+
       {id = 1},
    }, {
+
       {id = 4}
       id = 1
+
     },
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
    }, {
 
       id = 4
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 261: Line 256:
 
       Range = 1
 
       Range = 1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 296: Line 291:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["6"] = {
 
   ["6"] = {
Line 309: Line 306:
 
     monsterCurrentHealth = 270,
 
     monsterCurrentHealth = 270,
 
     maxHealth = 270,
 
     maxHealth = 270,
     abilities = { {
+
     abilities = {
       id = 3
+
       {id = 3},
    }, {
+
       {id = 27},
       id = 27
+
       {id = 123},
    }, {
+
       {id = 3},
       id = 123
+
       {id = 27},
    }, {
+
       {id = 21},
       id = 3
+
       {id = 27}
    }, {
+
     },
       id = 27
 
    }, {
 
       id = 21
 
    }, {
 
       id = 27
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 331: Line 322:
 
       Range = 1
 
       Range = 1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 366: Line 357:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["7"] = {
 
   ["7"] = {
Line 379: Line 372:
 
     monsterCurrentHealth = 330,
 
     monsterCurrentHealth = 330,
 
     maxHealth = 330,
 
     maxHealth = 330,
     abilities = { {
+
     abilities = {
       id = 54
+
       {id = 54},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 6},
    }, {
+
       {id = 1},
       id = 6
+
       {id = 6},
    }, {
+
       {id = 53},
       id = 1
+
       {id = 6}
    }, {
+
     },
       id = 6
 
    }, {
 
       id = 53
 
    }, {
 
       id = 6
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 401: Line 388:
 
       Blunt = 1.1
 
       Blunt = 1.1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 433: Line 420:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = {
 +
      "goblin"
 +
    }
 
   },
 
   },
 
   ["8"] = {
 
   ["8"] = {
Line 447: Line 436:
 
     monsterCurrentHealth = 230,
 
     monsterCurrentHealth = 230,
 
     maxHealth = 230,
 
     maxHealth = 230,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 30}
       id = 1
+
     },
    }, {
 
       id = 30
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 498: Line 484:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = {
 +
      "demon"
 +
    }
 
   },
 
   },
 
   ["9"] = {
 
   ["9"] = {
Line 512: Line 500:
 
     monsterCurrentHealth = 530,
 
     monsterCurrentHealth = 530,
 
     maxHealth = 530,
 
     maxHealth = 530,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5}
       id = 5
+
     },
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 525: Line 512:
 
       Poison = 1.1
 
       Poison = 1.1
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.1,
 
       chance = 0.1,
Line 557: Line 544:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["10"] = {
 
   ["10"] = {
Line 571: Line 560:
 
     monsterCurrentHealth = 570,
 
     monsterCurrentHealth = 570,
 
     maxHealth = 570,
 
     maxHealth = 570,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 58},
    }, {
+
       {id = 55},
       id = 58
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 55
+
       {id = 1},
    }, {
+
       {id = 5}
       id = 1
+
     },
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 596: Line 578:
 
       Poison = 1.25
 
       Poison = 1.25
 
     },
 
     },
     offensiveAccuracyAffinityRating = { },
+
     offensiveAccuracyAffinityRating = {},
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.1,
 
       chance = 0.1,
Line 629: Line 611:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["11"] = {
 
   ["11"] = {
Line 642: Line 626:
 
     monsterCurrentHealth = 1220,
 
     monsterCurrentHealth = 1220,
 
     maxHealth = 1220,
 
     maxHealth = 1220,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 30},
       id = 30
+
       {id = 2},
    }, {
+
       {id = 142},
       id = 2
+
       {id = 30},
    }, {
+
       {id = 2},
       id = 142
+
       {id = 78}
    }, {
+
     },
       id = 30
 
    }, {
 
       id = 2
 
    }, {
 
       id = 78
 
     } },
 
 
     attackSpeed = 2.5,
 
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 698: Line 676:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = {
 +
      "demon"
 +
    }
 
   },
 
   },
 
   ["12"] = {
 
   ["12"] = {
Line 711: Line 691:
 
     monsterCurrentHealth = 1340,
 
     monsterCurrentHealth = 1340,
 
     maxHealth = 1340,
 
     maxHealth = 1340,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 30},
       id = 30
+
       {id = 142},
    }, {
+
       {id = 2},
       id = 142
+
       {id = 30},
    }, {
+
       {id = 7},
       id = 2
+
       {id = 78}
    }, {
+
     },
       id = 30
 
    }, {
 
       id = 7
 
    }, {
 
       id = 78
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 767: Line 741:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = {
 +
      "demon"
 +
    },
 +
    overrides = {
 +
      ["Ember Demon"] = {
 +
        name = "Ember Demon",
 +
        attack = 88,
 +
        strength = 50,
 +
        defense = 122,
 +
        magic = 80,
 +
        range = 50,
 +
        constitution = 134,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 1340,
 +
        maxHealth = 1340,
 +
        abilities = {
 +
          {id = 2},
 +
          {id = 30},
 +
          {id = 142},
 +
          {id = 2},
 +
          {id = 30},
 +
          {id = 7},
 +
          {id = 78}
 +
        },
 +
        attackSpeed = 2.6,
 +
        offensiveDamageAffinity = {
 +
          Melee = 1,
 +
          Magic = 1,
 +
          Range = 1,
 +
          Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
          Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
          strength = 10,
 +
          intellect = 15,
 +
          dexterity = 0
 +
        },
 +
        hitMults = {
 +
          minimum = 0.5,
 +
          maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
          Magic = 1.6,
 +
          Range = 0.7,
 +
          Melee = 1.2,
 +
          Fire = 1.5,
 +
          Blunt = 1.2,
 +
          Slashing = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
          protection = 36,
 +
          resistance = 66,
 +
          agility = -16,
 +
          stamina = 0
 +
        },
 +
        species = {
 +
          "demon"
 +
        },
 +
        imageOverride = "/images/combat/monsters/ember_demon.png"
 +
      }
 +
    }
 
   },
 
   },
 
   ["13"] = {
 
   ["13"] = {
Line 780: Line 824:
 
     monsterCurrentHealth = 630,
 
     monsterCurrentHealth = 630,
 
     maxHealth = 630,
 
     maxHealth = 630,
     abilities = { {
+
     abilities = {
       id = 4
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 125},
    }, {
+
       {id = 5},
       id = 125
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 5
+
       {id = 65},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 22},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 4},
    }, {
+
       {id = 1}
       id = 65
+
     },
    }, {
 
       id = 4
 
    }, {
 
       id = 22
 
    }, {
 
       id = 5
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 854: Line 887:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["14"] = {
 
   ["14"] = {
Line 867: Line 902:
 
     monsterCurrentHealth = 2250,
 
     monsterCurrentHealth = 2250,
 
     maxHealth = 2250,
 
     maxHealth = 2250,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 137},
    }, {
+
       {id = 1},
       id = 137
+
       {id = 45},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 45
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 925: Line 955:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["15"] = {
 
   ["15"] = {
Line 938: Line 970:
 
     monsterCurrentHealth = 1950,
 
     monsterCurrentHealth = 1950,
 
     maxHealth = 1950,
 
     maxHealth = 1950,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 7},
    }, {
+
       {id = 1},
       id = 7
+
       {id = 142},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 142
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 996: Line 1,023:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["16"] = {
 
   ["16"] = {
Line 1,009: Line 1,038:
 
     monsterCurrentHealth = 2400,
 
     monsterCurrentHealth = 2400,
 
     maxHealth = 2400,
 
     maxHealth = 2400,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 67},
       id = 1
+
       {id = 126},
    }, {
+
       {id = 1}
       id = 67
+
     },
    }, {
 
       id = 126
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,067: Line 1,091:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["17"] = {
 
   ["17"] = {
Line 1,080: Line 1,106:
 
     monsterCurrentHealth = 1880,
 
     monsterCurrentHealth = 1880,
 
     maxHealth = 1880,
 
     maxHealth = 1880,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 37}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 37
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,136: Line 1,158:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted" }
+
     species = {
 +
      "giant",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["18"] = {
 
   ["18"] = {
Line 1,149: Line 1,174:
 
     monsterCurrentHealth = 1500,
 
     monsterCurrentHealth = 1500,
 
     maxHealth = 1500,
 
     maxHealth = 1500,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 55},
       id = 55
+
       {id = 4},
    }, {
+
       {id = 76},
       id = 4
+
       {id = 1}
    }, {
+
     },
       id = 76
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,202: Line 1,223:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast", "corrupted" }
+
     species = {
 +
      "beast",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["19"] = {
 
   ["19"] = {
Line 1,215: Line 1,239:
 
     monsterCurrentHealth = 1430,
 
     monsterCurrentHealth = 1430,
 
     maxHealth = 1430,
 
     maxHealth = 1430,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 76},
    }, {
+
       {id = 1}
       id = 76
+
     },
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,268: Line 1,289:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "woodlike", "corrupted" }
+
     species = {
 +
      "woodlike",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["20"] = {
 
   ["20"] = {
Line 1,281: Line 1,305:
 
     monsterCurrentHealth = 4500,
 
     monsterCurrentHealth = 4500,
 
     maxHealth = 4500,
 
     maxHealth = 4500,
     abilities = { {
+
     abilities = {
       id = 78
+
       {id = 78},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 6},
    }, {
+
       {id = 11},
       id = 6
+
       {id = 6},
    }, {
+
       {id = 17},
       id = 11
+
       {id = 6},
    }, {
+
       {id = 14}
       id = 6
+
     },
    }, {
 
       id = 17
 
    }, {
 
       id = 6
 
    }, {
 
       id = 14
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,344: Line 1,361:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "chaotic" }
+
     species = {
 +
      "giant",
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["21"] = {
 
   ["21"] = {
Line 1,357: Line 1,377:
 
     monsterCurrentHealth = 6380,
 
     monsterCurrentHealth = 6380,
 
     maxHealth = 6380,
 
     maxHealth = 6380,
     abilities = { {
+
     abilities = {
       id = 78
+
       {id = 78},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 14},
    }, {
+
       {id = 17},
       id = 14
+
       {id = 1},
    }, {
+
       {id = 11},
       id = 17
+
       {id = 1},
    }, {
+
       {id = 10},
       id = 1
+
       {id = 1}
    }, {
+
     },
       id = 11
 
    }, {
 
       id = 1
 
    }, {
 
       id = 10
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3.4,
 
     attackSpeed = 3.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,420: Line 1,432:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "chaotic" }
+
     species = {
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["22"] = {
 
   ["22"] = {
Line 1,433: Line 1,447:
 
     monsterCurrentHealth = 1470,
 
     monsterCurrentHealth = 1470,
 
     maxHealth = 1470,
 
     maxHealth = 1470,
     abilities = { {
+
     abilities = {
       id = 4
+
       {id = 4}
     } },
+
     },
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,476: Line 1,490:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["23"] = {
 
   ["23"] = {
Line 1,489: Line 1,505:
 
     monsterCurrentHealth = 1770,
 
     monsterCurrentHealth = 1770,
 
     maxHealth = 1770,
 
     maxHealth = 1770,
     abilities = { {
+
     abilities = {
       id = 31
+
       {id = 31}
     } },
+
     },
 
     attackSpeed = 2.2,
 
     attackSpeed = 2.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,536: Line 1,552:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp" }
+
     species = {
 +
      "shrimp"
 +
    }
 
   },
 
   },
 
   ["25"] = {
 
   ["25"] = {
Line 1,549: Line 1,567:
 
     monsterCurrentHealth = 1130,
 
     monsterCurrentHealth = 1130,
 
     maxHealth = 1130,
 
     maxHealth = 1130,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 32},
       id = 32
+
       {id = 2},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 9},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 33},
       id = 9
+
       {id = 2}
    }, {
+
     },
       id = 2
 
    }, {
 
       id = 2
 
    }, {
 
       id = 33
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,610: Line 1,620:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "woodlike" }
+
     species = {
 +
      "woodlike"
 +
    }
 
   },
 
   },
 
   ["26"] = {
 
   ["26"] = {
Line 1,623: Line 1,635:
 
     monsterCurrentHealth = 2000,
 
     monsterCurrentHealth = 2000,
 
     maxHealth = 2000,
 
     maxHealth = 2000,
     abilities = { {
+
     abilities = {
       id = 27
+
       {id = 27},
    }, {
+
       {id = 3},
       id = 3
+
       {id = 21},
    }, {
+
       {id = 3},
       id = 21
+
       {id = 3},
    }, {
+
       {id = 23}
       id = 3
+
     },
    }, {
 
       id = 3
 
    }, {
 
       id = 23
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,680: Line 1,687:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["27"] = {
 
   ["27"] = {
Line 1,693: Line 1,700:
 
     monsterCurrentHealth = 2750,
 
     monsterCurrentHealth = 2750,
 
     maxHealth = 2750,
 
     maxHealth = 2750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6}
       id = 6
+
     },
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,742: Line 1,748:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["28"] = {
 
   ["28"] = {
Line 1,755: Line 1,761:
 
     monsterCurrentHealth = 2250,
 
     monsterCurrentHealth = 2250,
 
     maxHealth = 2250,
 
     maxHealth = 2250,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 32}
       id = 32
+
     },
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,804: Line 1,809:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["29"] = {
 
   ["29"] = {
Line 1,817: Line 1,822:
 
     monsterCurrentHealth = 3000,
 
     monsterCurrentHealth = 3000,
 
     maxHealth = 3000,
 
     maxHealth = 3000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 32}
    }, {
+
     },
       id = 32
 
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,868: Line 1,871:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["30"] = {
 
   ["30"] = {
Line 1,881: Line 1,884:
 
     monsterCurrentHealth = 600,
 
     monsterCurrentHealth = 600,
 
     maxHealth = 600,
 
     maxHealth = 600,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4}
       id = 1
+
     },
    }, {
 
       id = 4
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,930: Line 1,930:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["31"] = {
 
   ["31"] = {
Line 1,943: Line 1,945:
 
     monsterCurrentHealth = 750,
 
     monsterCurrentHealth = 750,
 
     maxHealth = 750,
 
     maxHealth = 750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 4},
    }, {
+
       {id = 1}
       id = 4
+
     },
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 1,993: Line 1,992:
 
     },
 
     },
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["32"] = {
 
   ["32"] = {
Line 2,006: Line 2,007:
 
     monsterCurrentHealth = 660,
 
     monsterCurrentHealth = 660,
 
     maxHealth = 660,
 
     maxHealth = 660,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,055: Line 2,054:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["33"] = {
 
   ["33"] = {
Line 2,068: Line 2,069:
 
     monsterCurrentHealth = 1100,
 
     monsterCurrentHealth = 1100,
 
     maxHealth = 1100,
 
     maxHealth = 1100,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 143},
    }, {
+
       {id = 2}
       id = 143
+
     },
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,117: Line 2,115:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["34"] = {
 
   ["34"] = {
Line 2,130: Line 2,130:
 
     monsterCurrentHealth = 1140,
 
     monsterCurrentHealth = 1140,
 
     maxHealth = 1140,
 
     maxHealth = 1140,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1}
     } },
+
     },
 
     attackSpeed = 3.4,
 
     attackSpeed = 3.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,177: Line 2,177:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "undead" }
+
     species = {
 +
      "undead"
 +
    }
 
   },
 
   },
 
   ["35"] = {
 
   ["35"] = {
Line 2,190: Line 2,192:
 
     monsterCurrentHealth = 1680,
 
     monsterCurrentHealth = 1680,
 
     maxHealth = 1680,
 
     maxHealth = 1680,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 143},
       id = 143
+
       {id = 2},
    }, {
+
       {id = 7},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 143},
       id = 7
+
       {id = 2},
    }, {
+
       {id = 8},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 76},
       id = 143
+
       {id = 2},
    }, {
+
       {id = 78}
       id = 2
+
     },
    }, {
 
       id = 8
 
    }, {
 
       id = 2
 
    }, {
 
       id = 76
 
    }, {
 
       id = 2
 
    }, {
 
       id = 78
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,260: Line 2,251:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "undead" }
+
     species = {
 +
      "undead"
 +
    }
 
   },
 
   },
 
   ["36"] = {
 
   ["36"] = {
Line 2,273: Line 2,266:
 
     monsterCurrentHealth = 1200,
 
     monsterCurrentHealth = 1200,
 
     maxHealth = 1200,
 
     maxHealth = 1200,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 30},
       id = 30
+
       {id = 2},
    }, {
+
       {id = 31},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 32},
       id = 31
+
       {id = 2},
    }, {
+
       {id = 143}
       id = 2
+
     },
    }, {
 
       id = 32
 
    }, {
 
       id = 2
 
    }, {
 
       id = 143
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,334: Line 2,320:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["37"] = {
 
   ["37"] = {
Line 2,347: Line 2,335:
 
     monsterCurrentHealth = 1200,
 
     monsterCurrentHealth = 1200,
 
     maxHealth = 1200,
 
     maxHealth = 1200,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 22}
       id = 1
+
     },
    }, {
 
       id = 6
 
    }, {
 
       id = 1
 
    }, {
 
       id = 22
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,408: Line 2,389:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["38"] = {
 
   ["38"] = {
Line 2,421: Line 2,404:
 
     monsterCurrentHealth = 1200,
 
     monsterCurrentHealth = 1200,
 
     maxHealth = 1200,
 
     maxHealth = 1200,
     abilities = { {
+
     abilities = {
       id = 3
+
       {id = 3},
    }, {
+
       {id = 29},
       id = 29
+
       {id = 3},
    }, {
+
       {id = 28},
       id = 3
+
       {id = 3},
    }, {
+
       {id = 23}
       id = 28
+
     },
    }, {
 
       id = 3
 
    }, {
 
       id = 23
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,478: Line 2,456:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["500"] = {
 
   ["500"] = {
Line 2,491: Line 2,471:
 
     monsterCurrentHealth = 1350,
 
     monsterCurrentHealth = 1350,
 
     maxHealth = 1350,
 
     maxHealth = 1350,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 1.2,
 
     attackSpeed = 1.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,535: Line 2,513:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["501"] = {
 
   ["501"] = {
Line 2,548: Line 2,528:
 
     monsterCurrentHealth = 2400,
 
     monsterCurrentHealth = 2400,
 
     maxHealth = 2400,
 
     maxHealth = 2400,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,593: Line 2,571:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["502"] = {
 
   ["502"] = {
Line 2,606: Line 2,586:
 
     monsterCurrentHealth = 10500,
 
     monsterCurrentHealth = 10500,
 
     maxHealth = 10500,
 
     maxHealth = 10500,
     abilities = { {
+
     abilities = {
       id = 125
+
       {id = 125},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 30},
    }, {
+
       {id = 2},
       id = 30
+
       {id = 7},
    }, {
+
       {id = 2}
       id = 2
+
     },
    }, {
 
       id = 7
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,661: Line 2,636:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = {
 +
      "demon"
 +
    },
 +
    overrides = {
 +
      ["Inferno Demon"] = {
 +
        name = "Inferno Demon",
 +
        attack = 168,
 +
        strength = 220,
 +
        defense = 312,
 +
        magic = 256,
 +
        range = 180,
 +
        constitution = 1050,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 10500,
 +
        maxHealth = 10500,
 +
        abilities = {
 +
          {id = 125},
 +
          {id = 2},
 +
          {id = 30},
 +
          {id = 2},
 +
          {id = 7},
 +
          {id = 2}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
          Melee = 1.2,
 +
          Magic = 1,
 +
          Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
          Melee = 5,
 +
          Fire = 10
 +
        },
 +
        offensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
          strength = 11,
 +
          intellect = 3,
 +
          dexterity = 0
 +
        },
 +
        hitMults = {
 +
          minimum = 0.5,
 +
          maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
          Melee = 1.7,
 +
          Range = 0.7,
 +
          Magic = 1.3,
 +
          Fire = 1.5,
 +
          Blunt = 1.2,
 +
          Slashing = 0.9,
 +
          Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
          protection = 66,
 +
          resistance = 99,
 +
          agility = 8,
 +
          stamina = 0
 +
        },
 +
        species = {
 +
          "demon"
 +
        },
 +
        imageOverride = "/images/combat/monsters/inferno_demon.png"
 +
      }
 +
    }
 
   },
 
   },
 
   ["503"] = {
 
   ["503"] = {
Line 2,674: Line 2,719:
 
     monsterCurrentHealth = 3000,
 
     monsterCurrentHealth = 3000,
 
     maxHealth = 3000,
 
     maxHealth = 3000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 58},
    }, {
+
       {id = 55},
       id = 58
+
       {id = 1},
    }, {
+
       {id = 76},
       id = 55
+
       {id = 1},
    }, {
+
       {id = 5}
       id = 1
+
     },
    }, {
 
       id = 76
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,735: Line 2,773:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["504"] = {
 
   ["504"] = {
Line 2,748: Line 2,788:
 
     monsterCurrentHealth = 8250,
 
     monsterCurrentHealth = 8250,
 
     maxHealth = 8250,
 
     maxHealth = 8250,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 142},
       id = 142
+
       {id = 18},
    }, {
+
       {id = 7},
       id = 18
+
       {id = 2},
    }, {
+
       {id = 142}
       id = 7
+
     },
    }, {
 
       id = 2
 
    }, {
 
       id = 142
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,803: Line 2,838:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = {
 +
      "demon"
 +
    },
 +
    overrides = {
 +
      ["Flame Demon"] = {
 +
        name = "Flame Demon",
 +
        attack = 144,
 +
        strength = 188,
 +
        defense = 268,
 +
        magic = 196,
 +
        range = 128,
 +
        constitution = 825,
 +
        tempHealth = 0,
 +
        monsterCurrentHealth = 8250,
 +
        maxHealth = 8250,
 +
        abilities = {
 +
          {id = 2},
 +
          {id = 142},
 +
          {id = 18},
 +
          {id = 7},
 +
          {id = 2},
 +
          {id = 142}
 +
        },
 +
        attackSpeed = 2.4,
 +
        offensiveDamageAffinity = {
 +
          Melee = 1,
 +
          Magic = 1,
 +
          Range = 1,
 +
          Fire = 1.33
 +
        },
 +
        offensiveAccuracyAffinityRating = {
 +
          Fire = 1.33
 +
        },
 +
        offensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 1.1
 +
        },
 +
        weapon = {
 +
          strength = 22,
 +
          intellect = 33,
 +
          dexterity = 0
 +
        },
 +
        hitMults = {
 +
          minimum = 0.5,
 +
          maximum = 1
 +
        },
 +
        defensiveDamageAffinity = {
 +
          Melee = 1.2,
 +
          Magic = 1.6,
 +
          Range = 0.6666666666666666,
 +
          Fire = 1.5,
 +
          Blunt = 1.2,
 +
          Slashing = 0.9,
 +
          Ice = 0.6666666666666666
 +
        },
 +
        defensiveCritical = {
 +
          chance = 0.05,
 +
          damageMultiplier = 0.9
 +
        },
 +
        armor = {
 +
          protection = 48,
 +
          resistance = 80,
 +
          agility = -4,
 +
          stamina = 0
 +
        },
 +
        species = {
 +
          "demon"
 +
        },
 +
        imageOverride = "/images/combat/monsters/flame_demon.png"
 +
      }
 +
    }
 
   },
 
   },
 
   ["505"] = {
 
   ["505"] = {
Line 2,817: Line 2,922:
 
     monsterCurrentHealth = 900,
 
     monsterCurrentHealth = 900,
 
     maxHealth = 900,
 
     maxHealth = 900,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,866: Line 2,969:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["506"] = {
 
   ["506"] = {
Line 2,880: Line 2,985:
 
     monsterCurrentHealth = 900,
 
     monsterCurrentHealth = 900,
 
     maxHealth = 900,
 
     maxHealth = 900,
     abilities = { {
+
     abilities = {
       id = 3
+
       {id = 3}
     } },
+
     },
 
     attackSpeed = 2.3,
 
     attackSpeed = 2.3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,923: Line 3,028:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["507"] = {
 
   ["507"] = {
Line 2,936: Line 3,043:
 
     monsterCurrentHealth = 2000,
 
     monsterCurrentHealth = 2000,
 
     maxHealth = 2000,
 
     maxHealth = 2000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 53}
       id = 6
+
     },
    }, {
 
       id = 1
 
    }, {
 
       id = 53
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 2,990: Line 3,092:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = {
 +
      "goblin"
 +
    }
 
   },
 
   },
 
   ["508"] = {
 
   ["508"] = {
Line 3,003: Line 3,107:
 
     monsterCurrentHealth = 11250,
 
     monsterCurrentHealth = 11250,
 
     maxHealth = 11250,
 
     maxHealth = 11250,
     abilities = { {
+
     abilities = {
       id = 76
+
       {id = 76},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 32},
    }, {
+
       {id = 2},
       id = 32
+
       {id = 2},
    }, {
+
       {id = 9},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 89},
    }, {
+
       {id = 2}
       id = 9
+
     },
    }, {
 
       id = 2
 
    }, {
 
       id = 2
 
    }, {
 
       id = 89
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,067: Line 3,162:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "woodlike" }
+
     species = {
 +
      "woodlike"
 +
    }
 
   },
 
   },
 
   ["509"] = {
 
   ["509"] = {
Line 3,080: Line 3,177:
 
     monsterCurrentHealth = 18000,
 
     monsterCurrentHealth = 18000,
 
     maxHealth = 18000,
 
     maxHealth = 18000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1},
    }, {
+
       {id = 77},
       id = 1
+
       {id = 137},
    }, {
+
       {id = 45},
       id = 77
+
       {id = 1}
    }, {
+
     },
       id = 137
 
    }, {
 
       id = 45
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,140: Line 3,231:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["510"] = {
 
   ["510"] = {
Line 3,153: Line 3,246:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 36},
    }, {
+
       {id = 1},
       id = 36
+
       {id = 142},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 142
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,211: Line 3,299:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["511"] = {
 
   ["511"] = {
Line 3,224: Line 3,314:
 
     monsterCurrentHealth = 20250,
 
     monsterCurrentHealth = 20250,
 
     maxHealth = 20250,
 
     maxHealth = 20250,
     abilities = { {
+
     abilities = {
       id = 59
+
       {id = 59},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 8},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 126},
       id = 8
+
       {id = 1}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 126
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,284: Line 3,368:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["512"] = {
 
   ["512"] = {
Line 3,297: Line 3,383:
 
     monsterCurrentHealth = 5400,
 
     monsterCurrentHealth = 5400,
 
     maxHealth = 5400,
 
     maxHealth = 5400,
     abilities = { {
+
     abilities = {
       id = 124
+
       {id = 124},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 125},
       id = 1
+
       {id = 66},
    }, {
+
       {id = 4},
       id = 125
+
       {id = 1},
    }, {
+
       {id = 65},
       id = 66
+
       {id = 22},
    }, {
+
       {id = 1},
       id = 4
+
       {id = 5},
    }, {
+
       {id = 4},
       id = 1
+
       {id = 1}
    }, {
+
     },
       id = 65
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,371: Line 3,445:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["513"] = {
 
   ["513"] = {
Line 3,384: Line 3,460:
 
     monsterCurrentHealth = 12750,
 
     monsterCurrentHealth = 12750,
 
     maxHealth = 12750,
 
     maxHealth = 12750,
     abilities = { {
+
     abilities = {
       id = 77
+
       {id = 77},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 6},
    }, {
+
       {id = 1},
       id = 6
+
       {id = 1},
    }, {
+
       {id = 55},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 76},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 55
+
       {id = 1},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 55},
    }, {
+
       {id = 1}
       id = 76
+
     },
    }, {
 
       id = 1
 
    }, {
 
       id = 6
 
    }, {
 
       id = 1
 
    }, {
 
       id = 1
 
    }, {
 
       id = 55
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,458: Line 3,521:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted" }
+
     species = {
 +
      "giant",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["514"] = {
 
   ["514"] = {
Line 3,471: Line 3,537:
 
     monsterCurrentHealth = 10880,
 
     monsterCurrentHealth = 10880,
 
     maxHealth = 10880,
 
     maxHealth = 10880,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 55},
       id = 55
+
       {id = 4},
    }, {
+
       {id = 76},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 55},
       id = 76
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 77}
    }, {
+
     },
       id = 55
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
    }, {
 
       id = 77
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,532: Line 3,590:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast", "corrupted" }
+
     species = {
 +
      "beast",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["515"] = {
 
   ["515"] = {
Line 3,545: Line 3,606:
 
     monsterCurrentHealth = 10500,
 
     monsterCurrentHealth = 10500,
 
     maxHealth = 10500,
 
     maxHealth = 10500,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 144},
    }, {
+
       {id = 1},
       id = 144
+
       {id = 4},
    }, {
+
       {id = 144},
       id = 1
+
       {id = 4}
    }, {
+
     },
       id = 4
 
    }, {
 
       id = 144
 
    }, {
 
       id = 4
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,601: Line 3,656:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["516"] = {
 
   ["516"] = {
Line 3,614: Line 3,671:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 76
+
       {id = 76},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 4},
    }, {
+
       {id = 76}
       id = 4
+
     },
    }, {
 
       id = 76
 
     } },
 
 
     attackSpeed = 2.2,
 
     attackSpeed = 2.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,667: Line 3,721:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp" }
+
     species = {
 +
      "shrimp"
 +
    }
 
   },
 
   },
 
   ["517"] = {
 
   ["517"] = {
Line 3,680: Line 3,736:
 
     monsterCurrentHealth = 22500,
 
     monsterCurrentHealth = 22500,
 
     maxHealth = 22500,
 
     maxHealth = 22500,
     abilities = { {
+
     abilities = {
       id = 6
+
       {id = 6},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 11},
    }, {
+
       {id = 6},
       id = 11
+
       {id = 17},
    }, {
+
       {id = 10},
       id = 6
+
       {id = 14}
    }, {
+
     },
       id = 17
 
    }, {
 
       id = 10
 
    }, {
 
       id = 14
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,740: Line 3,790:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "chaotic" }
+
     species = {
 +
      "giant",
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["518"] = {
 
   ["518"] = {
Line 3,753: Line 3,806:
 
     monsterCurrentHealth = 6000,
 
     monsterCurrentHealth = 6000,
 
     maxHealth = 6000,
 
     maxHealth = 6000,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 77},
       id = 77
+
       {id = 2},
    }, {
+
       {id = 31},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 32},
       id = 31
+
       {id = 2},
    }, {
+
       {id = 143},
       id = 2
+
       {id = 77}
    }, {
+
     },
       id = 32
 
    }, {
 
       id = 2
 
    }, {
 
       id = 143
 
    }, {
 
       id = 77
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,816: Line 3,861:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["519"] = {
 
   ["519"] = {
Line 3,829: Line 3,876:
 
     monsterCurrentHealth = 6000,
 
     monsterCurrentHealth = 6000,
 
     maxHealth = 6000,
 
     maxHealth = 6000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 22}
       id = 5
+
     },
    }, {
 
       id = 1
 
    }, {
 
       id = 22
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,886: Line 3,928:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["520"] = {
 
   ["520"] = {
Line 3,899: Line 3,943:
 
     monsterCurrentHealth = 6000,
 
     monsterCurrentHealth = 6000,
 
     maxHealth = 6000,
 
     maxHealth = 6000,
     abilities = { {
+
     abilities = {
       id = 3
+
       {id = 3},
    }, {
+
       {id = 29},
       id = 29
+
       {id = 3},
    }, {
+
       {id = 28},
       id = 3
+
       {id = 3},
    }, {
+
       {id = 27}
       id = 28
+
     },
    }, {
 
       id = 3
 
    }, {
 
       id = 27
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 3,956: Line 3,995:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["521"] = {
 
   ["521"] = {
Line 3,969: Line 4,010:
 
     monsterCurrentHealth = 5250,
 
     monsterCurrentHealth = 5250,
 
     maxHealth = 5250,
 
     maxHealth = 5250,
     abilities = { {
+
     abilities = {
       id = 77
+
       {id = 77},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 143},
    }, {
+
       {id = 2},
       id = 143
+
       {id = 7},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 143},
    }, {
+
       {id = 2},
       id = 7
+
       {id = 18},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 143},
       id = 143
+
       {id = 2}
    }, {
+
     },
       id = 2
 
    }, {
 
       id = 18
 
    }, {
 
       id = 2
 
    }, {
 
       id = 2
 
    }, {
 
       id = 143
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,037: Line 4,066:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["522"] = {
 
   ["522"] = {
Line 4,050: Line 4,081:
 
     monsterCurrentHealth = 6000,
 
     monsterCurrentHealth = 6000,
 
     maxHealth = 6000,
 
     maxHealth = 6000,
     abilities = { {
+
     abilities = {
       id = 125
+
       {id = 125},
    }, {
+
       {id = 77},
       id = 77
+
       {id = 143},
    }, {
+
       {id = 18},
       id = 143
+
       {id = 143},
    }, {
+
       {id = 122},
       id = 18
+
       {id = 131}
    }, {
+
     },
       id = 143
 
    }, {
 
       id = 122
 
    }, {
 
       id = 131
 
     } },
 
 
     attackSpeed = 2.8,
 
     attackSpeed = 2.8,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,106: Line 4,131:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["523"] = {
 
   ["523"] = {
Line 4,119: Line 4,146:
 
     monsterCurrentHealth = 3750,
 
     monsterCurrentHealth = 3750,
 
     maxHealth = 3750,
 
     maxHealth = 3750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 78},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 22},
       id = 78
+
       {id = 1},
    }, {
+
       {id = 40},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 22},
       id = 22
+
       {id = 1},
    }, {
+
       {id = 41},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 40
+
       {id = 1}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
    }, {
 
       id = 41
 
    }, {
 
       id = 1
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,194: Line 4,207:
 
     },
 
     },
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["524"] = {
 
   ["524"] = {
Line 4,207: Line 4,222:
 
     monsterCurrentHealth = 6900,
 
     monsterCurrentHealth = 6900,
 
     maxHealth = 6900,
 
     maxHealth = 6900,
     abilities = { {
+
     abilities = {
       id = 58
+
       {id = 58},
    }, {
+
       {id = 3},
       id = 3
+
       {id = 134},
    }, {
+
       {id = 21},
       id = 134
+
       {id = 3},
    }, {
+
       {id = 134},
       id = 21
+
       {id = 23},
    }, {
+
       {id = 3},
       id = 3
+
       {id = 3},
    }, {
+
       {id = 47},
       id = 134
+
       {id = 3},
    }, {
+
       {id = 134},
       id = 23
+
       {id = 42},
    }, {
+
       {id = 60}
       id = 3
+
     },
    }, {
 
       id = 3
 
    }, {
 
       id = 47
 
    }, {
 
       id = 3
 
    }, {
 
       id = 134
 
    }, {
 
       id = 42
 
    }, {
 
       id = 60
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,280: Line 4,282:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["525"] = {
 
   ["525"] = {
Line 4,293: Line 4,295:
 
     monsterCurrentHealth = 10130,
 
     monsterCurrentHealth = 10130,
 
     maxHealth = 10130,
 
     maxHealth = 10130,
     abilities = { {
+
     abilities = {
       id = 49
+
       {id = 49},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 5},
    }, {
+
       {id = 6},
       id = 5
+
       {id = 4},
    }, {
+
       {id = 66},
       id = 6
+
       {id = 6},
    }, {
+
       {id = 22},
       id = 4
+
       {id = 5},
    }, {
+
       {id = 6},
       id = 66
+
       {id = 78}
    }, {
+
     },
       id = 6
 
    }, {
 
       id = 22
 
    }, {
 
       id = 5
 
    }, {
 
       id = 6
 
    }, {
 
       id = 78
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,360: Line 4,352:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["526"] = {
 
   ["526"] = {
Line 4,373: Line 4,365:
 
     monsterCurrentHealth = 10500,
 
     monsterCurrentHealth = 10500,
 
     maxHealth = 10500,
 
     maxHealth = 10500,
     abilities = { {
+
     abilities = {
       id = 77
+
       {id = 77},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 32},
    }, {
+
       {id = 80},
       id = 32
+
       {id = 2},
    }, {
+
       {id = 9},
       id = 80
+
       {id = 79},
    }, {
+
       {id = 89},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 47},
       id = 9
+
       {id = 2}
    }, {
+
     },
       id = 79
 
    }, {
 
       id = 89
 
    }, {
 
       id = 2
 
    }, {
 
       id = 47
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,440: Line 4,422:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["527"] = {
 
   ["527"] = {
Line 4,453: Line 4,435:
 
     monsterCurrentHealth = 12750,
 
     monsterCurrentHealth = 12750,
 
     maxHealth = 12750,
 
     maxHealth = 12750,
     abilities = { {
+
     abilities = {
       id = 4
+
       {id = 4},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 6},
    }, {
+
       {id = 66},
       id = 6
+
       {id = 4},
    }, {
+
       {id = 5},
       id = 66
+
       {id = 6},
    }, {
+
       {id = 22},
       id = 4
+
       {id = 5},
    }, {
+
       {id = 6},
       id = 5
+
       {id = 78}
    }, {
+
     },
       id = 6
 
    }, {
 
       id = 22
 
    }, {
 
       id = 5
 
    }, {
 
       id = 6
 
    }, {
 
       id = 78
 
     } },
 
 
     attackSpeed = 3.6,
 
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,520: Line 4,492:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["528"] = {
 
   ["528"] = {
Line 4,533: Line 4,505:
 
     monsterCurrentHealth = 5400,
 
     monsterCurrentHealth = 5400,
 
     maxHealth = 5400,
 
     maxHealth = 5400,
     abilities = { {
+
     abilities = {
       id = 124
+
       {id = 124},
    }, {
+
       {id = 65},
       id = 65
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 22},
       id = 4
+
       {id = 15},
    }, {
+
       {id = 6},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 22
+
       {id = 66},
    }, {
+
       {id = 22},
       id = 15
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 4},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 4
 
    }, {
 
       id = 66
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
    }, {
 
       id = 6
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,613: Line 4,570:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "golem" }
+
     species = {
 +
      "giant",
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["529"] = {
 
   ["529"] = {
Line 4,626: Line 4,586:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 125
+
       {id = 125},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 131},
    }, {
+
       {id = 2},
       id = 131
+
       {id = 143},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 122},
    }, {
+
       {id = 2},
       id = 143
+
       {id = 2},
    }, {
+
       {id = 131},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 143},
       id = 122
+
       {id = 2},
    }, {
+
       {id = 122},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 138},
       id = 2
+
       {id = 2}
    }, {
+
     },
       id = 131
 
    }, {
 
       id = 2
 
    }, {
 
       id = 143
 
    }, {
 
       id = 2
 
    }, {
 
       id = 122
 
    }, {
 
       id = 2
 
    }, {
 
       id = 138
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,704: Line 4,648:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = {
 +
      "human"
 +
    }
 
   },
 
   },
 
   ["530"] = {
 
   ["530"] = {
Line 4,717: Line 4,663:
 
     monsterCurrentHealth = 7500,
 
     monsterCurrentHealth = 7500,
 
     maxHealth = 7500,
 
     maxHealth = 7500,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 76},
    }, {
+
       {id = 1}
       id = 76
+
     },
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2,
 
     attackSpeed = 2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,770: Line 4,713:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "woodlike", "corrupted" }
+
     species = {
 +
      "woodlike",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["1006"] = {
 
   ["1006"] = {
Line 4,783: Line 4,729:
 
     monsterCurrentHealth = 150000,
 
     monsterCurrentHealth = 150000,
 
     maxHealth = 150000,
 
     maxHealth = 150000,
     abilities = { {
+
     abilities = {
       id = 78
+
       {id = 78},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 6},
    }, {
+
       {id = 4},
       id = 6
+
       {id = 10},
    }, {
+
       {id = 65},
       id = 4
+
       {id = 4},
    }, {
+
       {id = 6},
       id = 10
+
       {id = 4},
    }, {
+
       {id = 11}
       id = 65
+
     },
    }, {
 
       id = 4
 
    }, {
 
       id = 6
 
    }, {
 
       id = 4
 
    }, {
 
       id = 11
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,851: Line 4,788:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["1007"] = {
 
   ["1007"] = {
Line 4,864: Line 4,803:
 
     monsterCurrentHealth = 37500,
 
     monsterCurrentHealth = 37500,
 
     maxHealth = 37500,
 
     maxHealth = 37500,
     abilities = { {
+
     abilities = {
       id = 65
+
       {id = 65},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 6},
    }, {
+
       {id = 10},
       id = 6
+
       {id = 65},
    }, {
+
       {id = 77},
       id = 10
+
       {id = 4},
    }, {
+
       {id = 6},
       id = 65
+
       {id = 11}
    }, {
+
     },
       id = 77
 
    }, {
 
       id = 4
 
    }, {
 
       id = 6
 
    }, {
 
       id = 11
 
     } },
 
 
     attackSpeed = 2.8,
 
     attackSpeed = 2.8,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,930: Line 4,861:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = {
 +
      "giant"
 +
    }
 
   },
 
   },
 
   ["1008"] = {
 
   ["1008"] = {
Line 4,944: Line 4,877:
 
     monsterCurrentHealth = 4500,
 
     monsterCurrentHealth = 4500,
 
     maxHealth = 4500,
 
     maxHealth = 4500,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 1
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 4,991: Line 4,922:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1009"] = {
 
   ["1009"] = {
Line 5,005: Line 4,938:
 
     monsterCurrentHealth = 7500,
 
     monsterCurrentHealth = 7500,
 
     maxHealth = 7500,
 
     maxHealth = 7500,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 7},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 7
+
       {id = 5},
    }, {
+
       {id = 18},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 75},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 18
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 75
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.5,
 
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,072: Line 4,993:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1010"] = {
 
   ["1010"] = {
Line 5,086: Line 5,009:
 
     monsterCurrentHealth = 11250,
 
     monsterCurrentHealth = 11250,
 
     maxHealth = 11250,
 
     maxHealth = 11250,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 7},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 7
+
       {id = 5},
    }, {
+
       {id = 18},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 75},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 18
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 75
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,153: Line 5,064:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1011"] = {
 
   ["1011"] = {
Line 5,167: Line 5,080:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 7},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 7
+
       {id = 5},
    }, {
+
       {id = 18},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 75},
       id = 5
+
       {id = 1}
    }, {
+
     },
       id = 18
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 75
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.3,
 
     attackSpeed = 2.3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,234: Line 5,135:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1012"] = {
 
   ["1012"] = {
Line 5,248: Line 5,151:
 
     monsterCurrentHealth = 18750,
 
     monsterCurrentHealth = 18750,
 
     maxHealth = 18750,
 
     maxHealth = 18750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 7},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 7
+
       {id = 5},
    }, {
+
       {id = 18},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 1
+
       {id = 36},
    }, {
+
       {id = 75},
       id = 5
+
       {id = 135}
    }, {
+
     },
       id = 18
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 36
 
    }, {
 
       id = 75
 
    }, {
 
       id = 135
 
     } },
 
 
     attackSpeed = 2.2,
 
     attackSpeed = 2.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,315: Line 5,206:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1013"] = {
 
   ["1013"] = {
Line 5,328: Line 5,221:
 
     monsterCurrentHealth = 20000,
 
     monsterCurrentHealth = 20000,
 
     maxHealth = 20000,
 
     maxHealth = 20000,
     abilities = { {
+
     abilities = {
       id = 76
+
       {id = 76},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 122},
    }, {
+
       {id = 6},
       id = 122
+
       {id = 77},
    }, {
+
       {id = 131},
       id = 6
+
       {id = 143},
    }, {
+
       {id = 1}
       id = 77
+
     },
    }, {
 
       id = 131
 
    }, {
 
       id = 143
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,391: Line 5,277:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted" }
+
     species = {
 +
      "giant",
 +
      "corrupted"
 +
    }
 
   },
 
   },
 
   ["1014"] = {
 
   ["1014"] = {
Line 5,404: Line 5,293:
 
     monsterCurrentHealth = 112500,
 
     monsterCurrentHealth = 112500,
 
     maxHealth = 112500,
 
     maxHealth = 112500,
     abilities = { {
+
     abilities = {
       id = 3
+
       {id = 3},
    }, {
+
       {id = 134},
       id = 134
+
       {id = 3},
    }, {
+
       {id = 42},
       id = 3
+
       {id = 3},
    }, {
+
       {id = 23},
       id = 42
+
       {id = 21},
    }, {
+
       {id = 134},
       id = 3
+
       {id = 32},
    }, {
+
       {id = 134}
       id = 23
+
     },
    }, {
 
       id = 21
 
    }, {
 
       id = 134
 
    }, {
 
       id = 32
 
    }, {
 
       id = 134
 
     } },
 
 
     attackSpeed = 2.8,
 
     attackSpeed = 2.8,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,471: Line 5,351:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = {"elf"}
 
   },
 
   },
 
   ["1015"] = {
 
   ["1015"] = {
Line 5,484: Line 5,364:
 
     monsterCurrentHealth = 75000,
 
     monsterCurrentHealth = 75000,
 
     maxHealth = 75000,
 
     maxHealth = 75000,
     abilities = { {
+
     abilities = {
       id = 22
+
       {id = 22},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 40},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 40
+
       {id = 1},
    }, {
+
       {id = 41},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 36},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 41
+
       {id = 1}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 36
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.5,
 
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,561: Line 5,427:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1016"] = {
 
   ["1016"] = {
Line 5,574: Line 5,442:
 
     monsterCurrentHealth = 3750,
 
     monsterCurrentHealth = 3750,
 
     maxHealth = 3750,
 
     maxHealth = 3750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 4
+
       {id = 1},
    }, {
+
       {id = 40},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 4},
       id = 40
+
       {id = 1},
    }, {
+
       {id = 41}
       id = 1
+
     },
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
    }, {
 
       id = 41
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,635: Line 5,496:
 
     },
 
     },
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1017"] = {
 
   ["1017"] = {
Line 5,648: Line 5,511:
 
     monsterCurrentHealth = 3750,
 
     monsterCurrentHealth = 3750,
 
     maxHealth = 3750,
 
     maxHealth = 3750,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 1},
    }, {
+
       {id = 40},
       id = 1
+
       {id = 135},
    }, {
+
       {id = 6},
       id = 40
+
       {id = 142},
    }, {
+
       {id = 41}
       id = 135
+
     },
    }, {
 
       id = 6
 
    }, {
 
       id = 142
 
    }, {
 
       id = 41
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,708: Line 5,564:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["1018"] = {
 
   ["1018"] = {
Line 5,721: Line 5,579:
 
     monsterCurrentHealth = 250000,
 
     monsterCurrentHealth = 250000,
 
     maxHealth = 250000,
 
     maxHealth = 250000,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 17
+
       {id = 2},
    }, {
+
       {id = 10},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 10
+
       {id = 2},
    }, {
+
       {id = 11},
       id = 2
+
       {id = 77}
    }, {
+
     },
       id = 17
 
    }, {
 
       id = 2
 
    }, {
 
       id = 11
 
    }, {
 
       id = 77
 
     } },
 
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,784: Line 5,634:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = {
 +
      "shrimp",
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["1019"] = {
 
   ["1019"] = {
Line 5,797: Line 5,650:
 
     monsterCurrentHealth = 250000,
 
     monsterCurrentHealth = 250000,
 
     maxHealth = 250000,
 
     maxHealth = 250000,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 17
+
       {id = 2},
    }, {
+
       {id = 10},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 10
+
       {id = 2},
    }, {
+
       {id = 11},
       id = 2
+
       {id = 77}
    }, {
+
     },
       id = 17
 
    }, {
 
       id = 2
 
    }, {
 
       id = 11
 
    }, {
 
       id = 77
 
     } },
 
 
     attackSpeed = 5,
 
     attackSpeed = 5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,859: Line 5,704:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = {
 +
      "shrimp",
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["1020"] = {
 
   ["1020"] = {
Line 5,872: Line 5,720:
 
     monsterCurrentHealth = 350000,
 
     monsterCurrentHealth = 350000,
 
     maxHealth = 350000,
 
     maxHealth = 350000,
     abilities = { {
+
     abilities = {
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 17
+
       {id = 2},
    }, {
+
       {id = 10},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 17},
       id = 10
+
       {id = 2},
    }, {
+
       {id = 11},
       id = 2
+
       {id = 77}
    }, {
+
     },
       id = 17
 
    }, {
 
       id = 2
 
    }, {
 
       id = 11
 
    }, {
 
       id = 77
 
     } },
 
 
     attackSpeed = 5,
 
     attackSpeed = 5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 5,934: Line 5,774:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = {
 +
      "shrimp",
 +
      "chaotic"
 +
    }
 
   },
 
   },
 
   ["1022"] = {
 
   ["1022"] = {
Line 5,947: Line 5,790:
 
     monsterCurrentHealth = 3500,
 
     monsterCurrentHealth = 3500,
 
     maxHealth = 3500,
 
     maxHealth = 3500,
     abilities = { {
+
     abilities = {
       id = 6
+
       {id = 6},
    }, {
+
       {id = 6},
       id = 6
+
       {id = 39},
    }, {
+
       {id = 6},
       id = 39
+
       {id = 6},
    }, {
+
       {id = 53},
       id = 6
+
       {id = 6},
    }, {
+
       {id = 6}
       id = 6
+
     },
    }, {
 
       id = 53
 
    }, {
 
       id = 6
 
    }, {
 
       id = 6
 
     } },
 
 
     attackSpeed = 2.6,
 
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,006: Line 5,842:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = {
 +
      "goblin"
 +
    }
 
   },
 
   },
 
   ["1025"] = {
 
   ["1025"] = {
Line 6,019: Line 5,857:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 65
+
       {id = 65},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 4
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 6},
    }, {
+
       {id = 1},
       id = 5
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 6
+
       {id = 6}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 6
 
     } },
 
 
     attackSpeed = 3.4,
 
     attackSpeed = 3.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,088: Line 5,914:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = {
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["1026"] = {
 
   ["1026"] = {
Line 6,101: Line 5,929:
 
     monsterCurrentHealth = 11250,
 
     monsterCurrentHealth = 11250,
 
     maxHealth = 11250,
 
     maxHealth = 11250,
     abilities = { {
+
     abilities = {
       id = 76
+
       {id = 76},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 32},
    }, {
+
       {id = 2},
       id = 32
+
       {id = 2},
    }, {
+
       {id = 9},
       id = 2
+
       {id = 2},
    }, {
+
       {id = 2},
       id = 2
+
       {id = 33},
    }, {
+
       {id = 2}
       id = 9
+
     },
    }, {
 
       id = 2
 
    }, {
 
       id = 2
 
    }, {
 
       id = 33
 
    }, {
 
       id = 2
 
     } },
 
 
     attackSpeed = 3.2,
 
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,165: Line 5,984:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast", "woodlike" }
+
     species = {
 +
      "beast",
 +
      "woodlike"
 +
    }
 
   },
 
   },
 
   ["1027"] = {
 
   ["1027"] = {
Line 6,178: Line 6,000:
 
     monsterCurrentHealth = 15000,
 
     monsterCurrentHealth = 15000,
 
     maxHealth = 15000,
 
     maxHealth = 15000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 31},
       id = 31
+
       {id = 2},
    }, {
+
       {id = 8},
       id = 2
+
       {id = 1}
    }, {
+
     },
       id = 8
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.8,
 
     attackSpeed = 2.8,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,243: Line 6,061:
 
     monsterCurrentHealth = 200000,
 
     monsterCurrentHealth = 200000,
 
     maxHealth = 200000,
 
     maxHealth = 200000,
     abilities = { {
+
     abilities = {
       id = 124
+
       {id = 124},
    }, {
+
       {id = 65},
       id = 65
+
       {id = 125},
    }, {
+
       {id = 1},
       id = 125
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 22},
    }, {
+
       {id = 1},
       id = 4
+
       {id = 15},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 22
+
       {id = 22},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 6},
    }, {
+
       {id = 22},
       id = 15
+
       {id = 1}
    }, {
+
     },
       id = 1
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
    }, {
 
       id = 6
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 3,
 
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,326: Line 6,128:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted", "golem" }
+
     species = {
 +
      "giant",
 +
      "corrupted",
 +
      "golem"
 +
    }
 
   },
 
   },
 
   ["1031"] = {
 
   ["1031"] = {
Line 6,340: Line 6,146:
 
     monsterCurrentHealth = 7000,
 
     monsterCurrentHealth = 7000,
 
     maxHealth = 7000,
 
     maxHealth = 7000,
     abilities = { {
+
     abilities = {
       id = 1
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 7},
       id = 1
+
       {id = 1},
    }, {
+
       {id = 53},
       id = 7
+
       {id = 5},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 5},
    }, {
+
       {id = 18},
       id = 53
+
       {id = 1}
    }, {
+
     },
       id = 5
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 18
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 2.5,
 
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,403: Line 6,199:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = {
 +
      "beast"
 +
    }
 
   },
 
   },
 
   ["2000"] = {
 
   ["2000"] = {
Line 6,417: Line 6,215:
 
     monsterCurrentHealth = 2000,
 
     monsterCurrentHealth = 2000,
 
     maxHealth = 2000,
 
     maxHealth = 2000,
     abilities = { {
+
     abilities = {
       id = 65
+
       {id = 65},
    }, {
+
       {id = 54},
       id = 54
+
       {id = 118},
    }, {
+
       {id = 1},
       id = 118
+
       {id = 4},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 4.5,
 
     attackSpeed = 4.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,473: Line 6,266:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp" }
+
     species = {
 +
      "shrimp"
 +
    }
 
   },
 
   },
 
   ["2001"] = {
 
   ["2001"] = {
Line 6,487: Line 6,282:
 
     monsterCurrentHealth = 450,
 
     monsterCurrentHealth = 450,
 
     maxHealth = 450,
 
     maxHealth = 450,
     abilities = { {
+
     abilities = {
       id = 65
+
       {id = 65},
    }, {
+
       {id = 54},
       id = 54
+
       {id = 118},
    }, {
+
       {id = 4},
       id = 118
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 4
+
       {id = 4},
    }, {
+
       {id = 1},
       id = 1
+
       {id = 65},
    }, {
+
       {id = 4},
       id = 5
+
       {id = 1},
    }, {
+
       {id = 5},
       id = 4
+
       {id = 22},
    }, {
+
       {id = 1}
       id = 1
+
     },
    }, {
 
       id = 65
 
    }, {
 
       id = 4
 
    }, {
 
       id = 1
 
    }, {
 
       id = 5
 
    }, {
 
       id = 22
 
    }, {
 
       id = 1
 
     } },
 
 
     attackSpeed = 5,
 
     attackSpeed = 5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
Line 6,562: Line 6,344:
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "corrupted", "golem" }
+
     species = {
 +
      "corrupted",
 +
      "golem"
 +
    }
 
   }
 
   }
 
}
 
}

Revision as of 16:01, 9 April 2025


return {
  ["1"] = {
    name = "Chicken",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 5,
    tempHealth = 0,
    monsterCurrentHealth = 50,
    maxHealth = 50,
    abilities = {
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 2,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -35,
      resistance = -5,
      agility = -15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["2"] = {
    name = "Cow",
    attack = 1,
    strength = 1,
    defense = 4,
    magic = 1,
    range = 1,
    constitution = 12,
    tempHealth = 0,
    monsterCurrentHealth = 120,
    maxHealth = 120,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = -3,
      agility = -10,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 5,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -5,
      resistance = 0,
      agility = 0,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["4"] = {
    name = "Rat",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 3,
    magic = 1,
    range = 1,
    constitution = 3,
    tempHealth = 0,
    monsterCurrentHealth = 30,
    maxHealth = 30,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -48,
      resistance = -12,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["5"] = {
    name = "Guard",
    attack = 20,
    strength = 20,
    defense = 28,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 124},
      {id = 49},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 4}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.85,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 27,
      agility = 12,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 20,
    strength = 6,
    defense = 22,
    magic = 1,
    range = 24,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = {
      {id = 3},
      {id = 27},
      {id = 123},
      {id = 3},
      {id = 27},
      {id = 21},
      {id = 27}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.6666666666666666,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["7"] = {
    name = "Hobgoblin",
    attack = 24,
    strength = 14,
    defense = 26,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = {
      {id = 54},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 6},
      {id = 53},
      {id = 6}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.8,
      Range = 1.2,
      Piercing = 0.6666666666666666,
      Blunt = 1.1,
      Slashing = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 24,
      agility = 4,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 13,
    strength = 8,
    defense = 16,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 30}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.8,
      Fire = 1.3,
      Piercing = 0.6666666666666666,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = {
      "demon"
    }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 30,
    strength = 18,
    defense = 48,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = {
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.85,
      Range = 0.7,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 38,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 58},
      {id = 55},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Fire = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 68,
    strength = 45,
    defense = 112,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 142},
      {id = 30},
      {id = 2},
      {id = 78}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.6666666666666666,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = {
      "demon"
    }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 88,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 142},
      {id = 2},
      {id = 30},
      {id = 7},
      {id = 78}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.7,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Ember Demon"] = {
        name = "Ember Demon",
        attack = 88,
        strength = 50,
        defense = 122,
        magic = 80,
        range = 50,
        constitution = 134,
        tempHealth = 0,
        monsterCurrentHealth = 1340,
        maxHealth = 1340,
        abilities = {
          {id = 2},
          {id = 30},
          {id = 142},
          {id = 2},
          {id = 30},
          {id = 7},
          {id = 78}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
          Melee = 1,
          Magic = 1,
          Range = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Fire = 1.33
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 10,
          intellect = 15,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Magic = 1.6,
          Range = 0.7,
          Melee = 1.2,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 36,
          resistance = 66,
          agility = -16,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/ember_demon.png"
      }
    }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 28,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = {
      {id = 4},
      {id = 1},
      {id = 125},
      {id = 5},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 4},
      {id = 22},
      {id = 5},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.6666666666666666,
      Ice = 0.75,
      Fire = 0.75
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 2,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["14"] = {
    name = "Moss Giant",
    attack = 78,
    strength = 53,
    defense = 203,
    magic = 44,
    range = 35,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 137},
      {id = 1},
      {id = 45},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Nature = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Chaos = 0.75,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 70,
      agility = -16,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["15"] = {
    name = "Fire Giant",
    attack = 62,
    strength = 43,
    defense = 173,
    magic = 55,
    range = 34,
    constitution = 195,
    tempHealth = 0,
    monsterCurrentHealth = 1950,
    maxHealth = 1950,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 7},
      {id = 1},
      {id = 142},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 25,
      Fire = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Ice = 0.5,
      Fire = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 70,
      resistance = 90,
      agility = -8,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 218,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 67},
      {id = 126},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.5,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["17"] = {
    name = "Bone Giant",
    attack = 66,
    strength = 45,
    defense = 166,
    magic = 38,
    range = 34,
    constitution = 188,
    tempHealth = 0,
    monsterCurrentHealth = 1880,
    maxHealth = 1880,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 37}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 10,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.2,
      Range = 1.5,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 66,
      agility = -20,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["18"] = {
    name = "Cursed Naga",
    attack = 75,
    strength = 50,
    defense = 135,
    magic = 35,
    range = 30,
    constitution = 150,
    tempHealth = 0,
    monsterCurrentHealth = 1500,
    maxHealth = 1500,
    abilities = {
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.1,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 55,
      agility = 45,
      stamina = 0
    },
    species = {
      "beast",
      "corrupted"
    }
  },
  ["19"] = {
    name = "Corrupted Tree",
    attack = 48,
    strength = 43,
    defense = 134,
    magic = 25,
    range = 20,
    constitution = 143,
    tempHealth = 0,
    monsterCurrentHealth = 1430,
    maxHealth = 1430,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Range = 1.6,
      Blunt = 1.3,
      Slashing = 0.6666666666666666,
      Piercing = 1.1,
      Magic = 0.75,
      Fire = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = -60,
      stamina = 0
    },
    species = {
      "woodlike",
      "corrupted"
    }
  },
  ["20"] = {
    name = "Chaos Giant",
    attack = 112,
    strength = 77,
    defense = 368,
    magic = 70,
    range = 54,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = {
      {id = 78},
      {id = 6},
      {id = 6},
      {id = 11},
      {id = 6},
      {id = 17},
      {id = 6},
      {id = 14}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Chaos = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.6,
      Magic = 0.85,
      Range = 1.6,
      Chaos = 2,
      Lightning = 0.75,
      Nature = 0.85
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 64,
      agility = 0,
      stamina = 0
    },
    species = {
      "giant",
      "chaotic"
    }
  },
  ["21"] = {
    name = "Chaotic Abomination",
    attack = 100,
    strength = 90,
    defense = 468,
    magic = 90,
    range = 90,
    constitution = 638,
    tempHealth = 0,
    monsterCurrentHealth = 6380,
    maxHealth = 6380,
    abilities = {
      {id = 78},
      {id = 1},
      {id = 14},
      {id = 17},
      {id = 1},
      {id = 11},
      {id = 1},
      {id = 10},
      {id = 1}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Chaos = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Chaos = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Melee = 0.95,
      Magic = 0.6,
      Range = 0.95,
      Chaos = 3,
      Lightning = 0.75,
      Nature = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 20,
      agility = 50,
      stamina = 0
    },
    species = {
      "chaotic"
    }
  },
  ["22"] = {
    name = "Swordfish",
    attack = 70,
    strength = 38,
    defense = 126,
    magic = 24,
    range = 14,
    constitution = 147,
    tempHealth = 0,
    monsterCurrentHealth = 1470,
    maxHealth = 1470,
    abilities = {
      {id = 4}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.75,
      Lightning = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 20,
      agility = 15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["23"] = {
    name = "Ascended",
    attack = 102,
    strength = 50,
    defense = 168,
    magic = 50,
    range = 1,
    constitution = 177,
    tempHealth = 0,
    monsterCurrentHealth = 1770,
    maxHealth = 1770,
    abilities = {
      {id = 31}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.6666666666666666,
      Chaos = 3,
      Lightning = 0.7,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 40,
      agility = 24,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["25"] = {
    name = "Spriggan",
    attack = 68,
    strength = 42,
    defense = 165,
    magic = 42,
    range = 1,
    constitution = 113,
    tempHealth = 0,
    monsterCurrentHealth = 1130,
    maxHealth = 1130,
    abilities = {
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 33},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Magic = 5,
      Nature = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.8,
      Range = 0.8,
      Chaos = 0.75,
      Slashing = 0.75,
      Nature = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 40,
      agility = -12,
      stamina = 0
    },
    species = {
      "woodlike"
    }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 108,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 27},
      {id = 3},
      {id = 21},
      {id = 3},
      {id = 3},
      {id = 23}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 40,
      stamina = 0
    },
    species = {"elf"}
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = {
      {id = 1},
      {id = 6}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 10,
      stamina = 0
    },
    species = {"elf"}
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 148,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = {
      {id = 2},
      {id = 32}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 20,
      stamina = 0
    },
    species = {"elf"}
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 168,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 32}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 60,
      stamina = 0
    },
    species = {"elf"}
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = {
      {id = 1},
      {id = 1},
      {id = 1},
      {id = 4}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 70,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.8,
      Range = 0.8,
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 60,
    strength = 10,
    defense = 69,
    magic = 40,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = {
      {id = 2},
      {id = 2},
      {id = 143},
      {id = 2}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.75,
      Magic = 1.4,
      Range = 0.75,
      Slashing = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["34"] = {
    name = "Reanimated Bones",
    attack = 48,
    strength = 64,
    defense = 88,
    magic = 1,
    range = 1,
    constitution = 114,
    tempHealth = 0,
    monsterCurrentHealth = 1140,
    maxHealth = 1140,
    abilities = {
      {id = 1}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = {
      "undead"
    }
  },
  ["35"] = {
    name = "Desiccated Priest",
    attack = 116,
    strength = 10,
    defense = 128,
    magic = 110,
    range = 10,
    constitution = 168,
    tempHealth = 0,
    monsterCurrentHealth = 1680,
    maxHealth = 1680,
    abilities = {
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 7},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 8},
      {id = 2},
      {id = 76},
      {id = 2},
      {id = 78}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 15,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 9,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 2,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 128,
      agility = -12,
      stamina = 0
    },
    species = {
      "undead"
    }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 31},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 143}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 22}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 3},
      {id = 29},
      {id = 3},
      {id = 28},
      {id = 3},
      {id = 23}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["500"] = {
    name = "Ot_to's Prized Hen",
    attack = 66,
    strength = 48,
    defense = 112,
    magic = 1,
    range = 1,
    constitution = 135,
    tempHealth = 0,
    monsterCurrentHealth = 1350,
    maxHealth = 1350,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 1.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["501"] = {
    name = "Chocolate Cow",
    attack = 68,
    strength = 88,
    defense = 188,
    magic = 1,
    range = 1,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Blunt = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 50,
      agility = -11,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 168,
    strength = 220,
    defense = 312,
    magic = 256,
    range = 180,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 125},
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 7},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.7,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Inferno Demon"] = {
        name = "Inferno Demon",
        attack = 168,
        strength = 220,
        defense = 312,
        magic = 256,
        range = 180,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
          {id = 125},
          {id = 2},
          {id = 30},
          {id = 2},
          {id = 7},
          {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
          Melee = 1.2,
          Magic = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Melee = 5,
          Fire = 10
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 11,
          intellect = 3,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Melee = 1.7,
          Range = 0.7,
          Magic = 1.3,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.9,
          Ice = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 66,
          resistance = 99,
          agility = 8,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/inferno_demon.png"
      }
    }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 78,
    strength = 90,
    defense = 164,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 58},
      {id = 55},
      {id = 1},
      {id = 76},
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.6666666666666666,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 144,
    strength = 188,
    defense = 268,
    magic = 196,
    range = 128,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = {
      {id = 2},
      {id = 142},
      {id = 18},
      {id = 7},
      {id = 2},
      {id = 142}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.6666666666666666,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Flame Demon"] = {
        name = "Flame Demon",
        attack = 144,
        strength = 188,
        defense = 268,
        magic = 196,
        range = 128,
        constitution = 825,
        tempHealth = 0,
        monsterCurrentHealth = 8250,
        maxHealth = 8250,
        abilities = {
          {id = 2},
          {id = 142},
          {id = 18},
          {id = 7},
          {id = 2},
          {id = 142}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
          Melee = 1,
          Magic = 1,
          Range = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Fire = 1.33
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 22,
          intellect = 33,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Melee = 1.2,
          Magic = 1.6,
          Range = 0.6666666666666666,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.9,
          Ice = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 48,
          resistance = 80,
          agility = -4,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/flame_demon.png"
      }
    }
  },
  ["505"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 44,
    strength = 44,
    defense = 78,
    magic = 44,
    range = 44,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Magic = 1,
      Range = 1,
      Melee = 1.05,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.9,
      Magic = 0.9,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.75,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["506"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 50,
    strength = 50,
    defense = 80,
    magic = 50,
    range = 50,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = {
      {id = 3}
    },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.05
    },
    offensiveAccuracyAffinityRating = {
      Range = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 9
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 98,
    strength = 144,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 53}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["508"] = {
    name = "Elder Spriggan",
    attack = 164,
    strength = 188,
    defense = 312,
    magic = 188,
    range = 188,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 76},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 89},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 2,
      Range = 0.9,
      Chaos = 0.6666666666666666,
      Slashing = 0.6666666666666666,
      Nature = 2,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 100,
      agility = -100,
      stamina = 0
    },
    species = {
      "woodlike"
    }
  },
  ["509"] = {
    name = "Perennial Giant",
    attack = 216,
    strength = 168,
    defense = 388,
    magic = 128,
    range = 96,
    constitution = 1800,
    tempHealth = 0,
    monsterCurrentHealth = 18000,
    maxHealth = 18000,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 77},
      {id = 137},
      {id = 45},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Nature = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 22,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Chaos = 0.6666666666666666,
      Nature = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 100,
      agility = -16,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 188,
    strength = 168,
    defense = 312,
    magic = 164,
    range = 128,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 36},
      {id = 1},
      {id = 142},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.6666666666666666,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["511"] = {
    name = "Glacial Giant",
    attack = 188,
    strength = 156,
    defense = 336,
    magic = 188,
    range = 128,
    constitution = 2025,
    tempHealth = 0,
    monsterCurrentHealth = 20250,
    maxHealth = 20250,
    abilities = {
      {id = 59},
      {id = 1},
      {id = 5},
      {id = 8},
      {id = 1},
      {id = 126},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 33,
      Ice = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Fire = 0.6666666666666666,
      Ice = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 135,
      resistance = 160,
      agility = -50,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 99,
    strength = 99,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = {
      {id = 124},
      {id = 4},
      {id = 1},
      {id = 125},
      {id = 66},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 22},
      {id = 1},
      {id = 5},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.6666666666666666,
      Range = 1.5,
      Blunt = 0.6666666666666666,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["513"] = {
    name = "Ghastly Giant",
    attack = 148,
    strength = 168,
    defense = 300,
    magic = 118,
    range = 88,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = {
      {id = 77},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 55},
      {id = 1},
      {id = 76},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 55},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 35,
      intellect = 10,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.3,
      Range = 1.6,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 99,
      agility = -60,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["514"] = {
    name = "Corrupted Naga",
    attack = 128,
    strength = 128,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 1088,
    tempHealth = 0,
    monsterCurrentHealth = 10880,
    maxHealth = 10880,
    abilities = {
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 76},
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 1},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.3,
      Range = 1.3,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 66,
      agility = 50,
      stamina = 0
    },
    species = {
      "beast",
      "corrupted"
    }
  },
  ["515"] = {
    name = "Swordfish Champion",
    attack = 188,
    strength = 156,
    defense = 192,
    magic = 1,
    range = 1,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 144},
      {id = 1},
      {id = 4},
      {id = 144},
      {id = 4}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Piercing = 0.3333333333333333,
      Lightning = 0.5,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 30,
      agility = 25,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["516"] = {
    name = "Ancient Ascended",
    attack = 312,
    strength = 256,
    defense = 356,
    magic = 312,
    range = 312,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 76},
      {id = 1},
      {id = 4},
      {id = 76}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1.3,
      Range = 1.3,
      Piercing = 0.4,
      Lightning = 0.5,
      Chaos = 2,
      Fire = 0.67,
      Nature = 0.67,
      Ice = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 60,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["517"] = {
    name = "Voidtouched Giant",
    attack = 268,
    strength = 244,
    defense = 388,
    magic = 266,
    range = 222,
    constitution = 2250,
    tempHealth = 0,
    monsterCurrentHealth = 22500,
    maxHealth = 22500,
    abilities = {
      {id = 6},
      {id = 6},
      {id = 11},
      {id = 6},
      {id = 17},
      {id = 10},
      {id = 14}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Chaos = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.75,
      Magic = 0.75,
      Range = 1.75,
      Chaos = 2.5,
      Lightning = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 100,
      agility = -10,
      stamina = 0
    },
    species = {
      "giant",
      "chaotic"
    }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 2},
      {id = 77},
      {id = 2},
      {id = 31},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 143},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 22}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 3},
      {id = 29},
      {id = 3},
      {id = 28},
      {id = 3},
      {id = 27}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 112,
    strength = 1,
    defense = 128,
    magic = 138,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = {
      {id = 77},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 7},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 18},
      {id = 2},
      {id = 2},
      {id = 143},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["522"] = {
    name = "Pactbound Sorceror",
    attack = 144,
    strength = 10,
    defense = 156,
    magic = 188,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 125},
      {id = 77},
      {id = 143},
      {id = 18},
      {id = 143},
      {id = 122},
      {id = 131}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 99,
    strength = 99,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 78},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 41},
      {id = 1},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 1.2,
      Range = 0.8,
      Piercing = 0.6666666666666666,
      Nature = 0.9,
      Fire = 0.7,
      Ice = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 256,
    strength = 68,
    defense = 228,
    magic = 1,
    range = 168,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = {
      {id = 58},
      {id = 3},
      {id = 134},
      {id = 21},
      {id = 3},
      {id = 134},
      {id = 23},
      {id = 3},
      {id = 3},
      {id = 47},
      {id = 3},
      {id = 134},
      {id = 42},
      {id = 60}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 180,
      stamina = 0
    },
    species = {"elf"}
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 212,
    strength = 180,
    defense = 368,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = {
      {id = 49},
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 4},
      {id = 66},
      {id = 6},
      {id = 22},
      {id = 5},
      {id = 6},
      {id = 78}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = {"elf"}
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 188,
    strength = 48,
    defense = 312,
    magic = 212,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 77},
      {id = 2},
      {id = 32},
      {id = 80},
      {id = 2},
      {id = 9},
      {id = 79},
      {id = 89},
      {id = 2},
      {id = 47},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 80,
      stamina = 0
    },
    species = {"elf"}
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 150,
    strength = 180,
    defense = 400,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = {
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 66},
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 22},
      {id = 5},
      {id = 6},
      {id = 78}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 180,
      stamina = 0
    },
    species = {"elf"}
  },
  ["528"] = {
    name = "Black Knight Titan",
    attack = 128,
    strength = 212,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = {
      {id = 124},
      {id = 65},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 15},
      {id = 6},
      {id = 1},
      {id = 4},
      {id = 66},
      {id = 22},
      {id = 1},
      {id = 6},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.05,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Blunt = 1.4,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Magic = 0.5,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.33,
      Piercing = 1.33,
      Fire = 1.2,
      Ice = 1.2,
      Nature = 1.2,
      Chaos = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 24,
      agility = -64,
      stamina = 0
    },
    species = {
      "giant",
      "golem"
    }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 212,
    strength = 48,
    defense = 368,
    magic = 288,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 125},
      {id = 2},
      {id = 131},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 122},
      {id = 2},
      {id = 2},
      {id = 131},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 122},
      {id = 2},
      {id = 138},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["530"] = {
    name = "Corrupted Elder Tree",
    attack = 99,
    strength = 128,
    defense = 256,
    magic = 35,
    range = 30,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 1.8,
      Blunt = 1.5,
      Slashing = 0.6666666666666666,
      Piercing = 1.2,
      Magic = 1,
      Fire = 0.5,
      Lightning = 0.6666666666666666,
      Poison = 3.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 81,
      resistance = 77,
      agility = -55,
      stamina = 0
    },
    species = {
      "woodlike",
      "corrupted"
    }
  },
  ["1006"] = {
    name = "Giant King",
    attack = 444,
    strength = 256,
    defense = 628,
    magic = 288,
    range = 212,
    constitution = 15000,
    tempHealth = 0,
    monsterCurrentHealth = 150000,
    maxHealth = 150000,
    abilities = {
      {id = 78},
      {id = 4},
      {id = 6},
      {id = 4},
      {id = 10},
      {id = 65},
      {id = 4},
      {id = 6},
      {id = 4},
      {id = 11}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Blunt = 1.33,
      Slashing = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.33,
      Magic = 1.33,
      Range = 1.33,
      Chaos = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 20,
      agility = 32,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["1007"] = {
    name = "Giant King",
    attack = 688,
    strength = 300,
    defense = 424,
    magic = 300,
    range = 300,
    constitution = 3750,
    tempHealth = 0,
    monsterCurrentHealth = 37500,
    maxHealth = 37500,
    abilities = {
      {id = 65},
      {id = 4},
      {id = 6},
      {id = 10},
      {id = 65},
      {id = 77},
      {id = 4},
      {id = 6},
      {id = 11}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1.33,
      Blunt = 1.66,
      Slashing = 1.75,
      Chaos = 2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1,
      Piercing = 1,
      Melee = 0.8,
      Magic = 0.8,
      Range = 0.8,
      Chaos = 1.25
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 10,
      resistance = 10,
      agility = 64,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["1008"] = {
    name = "Just a Chicken",
    smallSplashDisplay = true,
    attack = 140,
    strength = 164,
    defense = 256,
    magic = 99,
    range = 66,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1009"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1010"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1011"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1012"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 212,
    strength = 228,
    defense = 324,
    magic = 156,
    range = 99,
    constitution = 1875,
    tempHealth = 0,
    monsterCurrentHealth = 18750,
    maxHealth = 18750,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 36},
      {id = 75},
      {id = 135}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1013"] = {
    name = "The Advisor",
    attack = 300,
    strength = 260,
    defense = 400,
    magic = 250,
    range = 200,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 20000,
    maxHealth = 20000,
    abilities = {
      {id = 76},
      {id = 1},
      {id = 122},
      {id = 6},
      {id = 77},
      {id = 131},
      {id = 143},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 48,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.5,
      Magic = 0.8,
      Range = 1.5,
      Lightning = 0.25,
      Poison = 3,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 90,
      agility = -120,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["1014"] = {
    name = "Elven King",
    attack = 512,
    strength = 256,
    defense = 456,
    magic = 256,
    range = 256,
    constitution = 11250,
    tempHealth = 0,
    monsterCurrentHealth = 112500,
    maxHealth = 112500,
    abilities = {
      {id = 3},
      {id = 134},
      {id = 3},
      {id = 42},
      {id = 3},
      {id = 23},
      {id = 21},
      {id = 134},
      {id = 32},
      {id = 134}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.25,
      Nature = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 0.9,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.15,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 128,
      stamina = 0
    },
    species = {"elf"}
  },
  ["1015"] = {
    name = "The Regent",
    attack = 356,
    strength = 212,
    defense = 356,
    magic = 212,
    range = 212,
    constitution = 7500,
    tempHealth = 0,
    monsterCurrentHealth = 75000,
    maxHealth = 75000,
    abilities = {
      {id = 22},
      {id = 5},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 41},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 36},
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 50,
      agility = 64,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1016"] = {
    name = "ANGY WOLF",
    attack = 128,
    strength = 188,
    defense = 212,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 41}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Nature = 0.75,
      Fire = 2,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 80,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["1017"] = {
    name = "ANGY BOAR",
    attack = 99,
    strength = 256,
    defense = 190,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 40},
      {id = 135},
      {id = 6},
      {id = 142},
      {id = 41}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Fire = 2,
      Nature = 0.75,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 80,
      agility = 33,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1018"] = {
    name = "Storm Watcher",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 6,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 150,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1019"] = {
    name = "The Shrimp God - Phase 1",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 100,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1020"] = {
    name = "The Shrimp God - Phase 2",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 35000,
    tempHealth = 0,
    monsterCurrentHealth = 350000,
    maxHealth = 350000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 100,
      resistance = 75,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1022"] = {
    name = "Goblin Chef",
    attack = 88,
    strength = 78,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 350,
    tempHealth = 0,
    monsterCurrentHealth = 3500,
    maxHealth = 3500,
    abilities = {
      {id = 6},
      {id = 6},
      {id = 39},
      {id = 6},
      {id = 6},
      {id = 53},
      {id = 6},
      {id = 6}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33,
      Magic = 0.9
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60,
      Blunt = 60,
      Fire = 30
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.9,
      Magic = 0.8,
      Fire = 0.75,
      Ice = 0.75,
      Poison = 1.3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 44,
      agility = 16,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["1025"] = {
    name = "Ancient Dwarven Golem",
    attack = 99,
    strength = 128,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 65},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 1.7,
      Fire = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.9,
      Range = 1.1,
      Blunt = 0.7,
      Fire = 1.5,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.25,
      damageMultiplier = 0.5
    },
    armor = {
      protection = 164,
      resistance = 64,
      agility = -64,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["1026"] = {
    name = "Living Wood Wolf",
    attack = 99,
    strength = 128,
    defense = 248,
    magic = 128,
    range = 128,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 76},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 33},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 0.75,
      Slashing = 0.5,
      Nature = 3,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 75,
      agility = 50,
      stamina = 0
    },
    species = {
      "beast",
      "woodlike"
    }
  },
  ["1027"] = {
    name = "Water Elemental",
    attack = 99,
    strength = 156,
    defense = 128,
    magic = 156,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 31},
      {id = 2},
      {id = 8},
      {id = 1}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Ice = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Ice = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 1,
      Ice = 2,
      Blunt = 1.2,
      Slashing = 0.9,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 128,
      agility = -20,
      stamina = 0
    }
  },
  ["1028"] = {
    name = "Corrupted Titan",
    attack = 410,
    strength = 368,
    defense = 512,
    magic = 150,
    range = 150,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 200000,
    maxHealth = 200000,
    abilities = {
      {id = 124},
      {id = 65},
      {id = 125},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 15},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 6},
      {id = 22},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 1,
      Slashing = 1.5,
      Blunt = 1.5,
      Piercing = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2.5,
      Magic = 0.8,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 336,
      resistance = 90,
      agility = -256,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted",
      "golem"
    }
  },
  ["1031"] = {
    name = "Limpe K. Limpe",
    smallSplashDisplay = true,
    attack = 88,
    strength = 88,
    defense = 88,
    magic = 88,
    range = 88,
    constitution = 7000,
    tempHealth = 0,
    monsterCurrentHealth = 7000,
    maxHealth = 7000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 1},
      {id = 53},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Piercing = 1.2,
      Fire = 1.5,
      Magic = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 10,
      dexterity = 10
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 0.8,
      Magic = 0.8,
      Fire = 1.5,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 45,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["2000"] = {
    ignoreWaveKillCount = true,
    name = "Summoned Shrimp",
    attack = 33,
    strength = 12,
    defense = 512,
    magic = 12,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 65},
      {id = 54},
      {id = 118},
      {id = 1},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 4.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.3,
      Ice = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 200,
      agility = -360,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["2001"] = {
    ignoreWaveKillCount = true,
    name = "Corrupted Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 45,
    tempHealth = 0,
    monsterCurrentHealth = 450,
    maxHealth = 450,
    abilities = {
      {id = 65},
      {id = 54},
      {id = 118},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 22},
      {id = 1}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = {
      "corrupted",
      "golem"
    }
  }
}