Difference between revisions of "Module:Infobox Monster"
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Demcookies (talk | contribs) (Fix fetch override info automatically, no need for "override" parameter.) |
Demcookies (talk | contribs) (Fix correct handling of monsters that share an id with other monsters; needs to be included in the table "overrides" key points in the monster's Module:Monsters_stats/data table.) |
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local p = {} | local p = {} | ||
local findId = require("Module:FindId") | local findId = require("Module:FindId") | ||
− | local | + | local lootData = mw.loadData("Module:Loot/data") |
− | + | local itemData = mw.loadData("Module:Items/data") | |
− | local | + | local leagueData = mw.loadData("Module:Leagues/data") |
− | local | ||
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− | -- | + | ---Creates a mw.html 'DIV' element containing an "error" message. |
− | + | ---@param message string Message as wikitext. | |
− | + | ---@return mw.html The message wrapped in a mw.html DIV element as red text. | |
− | + | local function createErrorMessage(message) | |
− | + | local e = mw.html.create("div") | |
− | + | :css("color", "red") | |
− | + | :wikitext(message) | |
− | + | return e | |
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− | return | ||
end | end | ||
− | + | ---Finds the source ID for a given name. | |
− | + | ---@param name string The name of the source. | |
− | + | ---@return number|nil The source ID (monsterID or locationID), or nil if the source is not found. | |
− | + | ---@return string|nil The source type ("monster" or "location"), or nil if the source is not found. | |
− | + | local function findSourceId(name) | |
− | + | for _, source in ipairs({ "monster", "location" }) do | |
− | + | local id = findId._findId({ name, source }) | |
− | + | if id ~= "id not found" then | |
− | + | return id, source | |
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end | end | ||
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end | end | ||
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end | end | ||
− | + | ---@class Item | |
− | + | ---@field allowedLeagues number[]|nil The leagues in which the item can be found. Found in all leagues if nil. | |
− | + | ---@field id integer The item ID. | |
+ | ---@field chance number The base chance of the item being dropped. | ||
+ | ---@field minAmount integer The minimum base amount of the item that can be dropped. | ||
+ | ---@field maxAmount integer The maximum base amount of the item that can be dropped. | ||
− | + | ---Finds the first item in the loot table that matches the given item ID. | |
− | + | ---@param loot table The loot table from Module:Loot/data. | |
− | + | ---@param id string|number The ID of the item to find. | |
− | + | ---@return Item|nil The item data, or nil if the item is not found. | |
− | + | ---@return string|nil The monsterId where the item was found ("-1" for locations), or nil if the item is not found. | |
− | local function | + | ---@return string|nil The locationId where the item was found, or nil if the item is not found. |
− | + | local function getFirstLootMatch(loot, id) | |
− | for | + | id = tostring(id) |
− | + | for locationId, location in pairs(loot) do | |
+ | for sourceId, source in pairs(location) do | ||
+ | for _, item in ipairs(source) do | ||
+ | if item.id == id then | ||
+ | return item, sourceId, locationId | ||
+ | end | ||
+ | end | ||
+ | end | ||
end | end | ||
− | |||
end | end | ||
− | + | ---Finds the first source in the loot table that matches the given sourceId. | |
− | + | ---@param loot table The loot table from Module:Loot/data. | |
− | + | ---@param id string|number The ID of the source to find. | |
− | + | ---@param sourceType string String representing the type of the source ("monster" or "location"). | |
− | + | ---@param locationId string|number|nil Optional ID for the location to find the source from. Use `id` and `sourceType` for location loot. | |
− | + | ---@return Item[]|nil The source data, or nil if the source is not found. | |
− | + | ---@return string|nil The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found. | |
+ | local function getFirstSourceMatch(loot, id, sourceType, locationId) | ||
+ | id = tostring(id) | ||
+ | locationId = locationId and tostring(locationId) or nil | ||
− | local | + | if sourceType == "location" then |
− | + | local location = loot[id] | |
− | + | if not location then | |
− | + | return | |
− | + | end | |
− | + | local source = location["-1"] | |
− | end | + | if not source then |
+ | return | ||
+ | end | ||
+ | return source, id | ||
+ | end | ||
− | local | + | -- Needed for 'override' monsters that share ID with other monsters |
− | + | -- otherwise the loot would be from first matching ID and could be wrong | |
− | + | if locationId then | |
− | + | local location = loot[locationId] | |
− | + | for sourceId, source in pairs(location) do | |
− | + | if sourceId == id then | |
− | end | + | return source, locationId |
+ | end | ||
+ | end | ||
+ | return | ||
+ | end | ||
− | + | for locationId, location in pairs(loot) do | |
− | + | for sourceId, source in pairs(location) do | |
− | + | if sourceId == id then | |
− | + | return source, locationId | |
− | + | end | |
− | + | end | |
+ | end | ||
end | end | ||
− | + | --TODO: Add option to show percentages as fractions | |
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− | local function | + | ---Converts a floating-point number to a approximation of fraction. |
− | local | + | ---@param num number The floating-point number to convert. |
− | + | ---@param maxDenominator number The maximum denominator for the fraction. | |
− | + | ---@return number The numerator of the fraction. | |
+ | ---@return number The denominator of the fraction. | ||
+ | local function floatToFraction(num, maxDenominator) | ||
+ | local sign = num < 0 and -1 or 1 | ||
+ | num = math.abs(num) | ||
− | local | + | local bestNumerator, bestDenominator = 1, 1 |
− | local | + | local minDifference = math.huge |
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− | + | for d = 1, maxDenominator do | |
− | + | local n = math.floor(num * d + 0.5) | |
− | + | local approx = n / d | |
− | local | + | local difference = math.abs(num - approx) |
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− | + | if difference < minDifference then | |
− | + | bestNumerator, bestDenominator = n, d | |
− | + | minDifference = difference | |
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− | if | ||
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end | end | ||
end | end | ||
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− | + | return sign * bestNumerator, bestDenominator | |
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end | end | ||
− | local function | + | ---Converts a floating-point number to a approximation of fraction as string. |
− | local | + | ---@param num number The floating-point number to convert. |
− | if | + | ---@param maxDenominator number The maximum denominator for the fraction. |
− | return | + | ---@return string The fraction as string ('numerator/denominator'). |
− | + | local function floatToFractionString(num, maxDenominator) | |
− | + | local numerator, denominator = floatToFraction(num, maxDenominator) | |
− | + | if denominator == 1 then | |
+ | return tostring(numerator) | ||
end | end | ||
− | + | return string.format("%d/%d", numerator, denominator) | |
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end | end | ||
− | --- Formats a number up to a given number of decimal places, removing trailing zeros. | + | ---Formats a number up to a given number of decimal places, removing trailing zeros. |
− | --- @param num number The number to format. | + | ---@param num number The number to format. |
− | --- @param digits number The number of decimal places to include (must be a non-negative integer). | + | ---@param digits number The number of decimal places to include (must be a non-negative integer). |
− | --- @return string The formatted number as a string. | + | ---@return string The formatted number as a string. |
local function toFixed(num, digits) | local function toFixed(num, digits) | ||
digits = math.max(0, math.floor(digits)) | digits = math.max(0, math.floor(digits)) | ||
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end | end | ||
− | + | ---Finds the ID of a monster that is overridden by another monster with the given name. | |
− | + | ---@param name string The name of the monster that overrides another monster. | |
− | + | ---@return string|nil The ID of the monster that is overridden, or nil if not found. | |
− | + | local function findIdByOverrideName(name) | |
− | + | local monsterStatsData = mw.loadData("Module:Monsters_stats/data") | |
− | + | for id, monster in pairs(monsterStatsData) do | |
− | + | for overrideName, overrideMonster in pairs(monster.overrides or {}) do | |
− | + | if overrideName == name then | |
− | + | return id | |
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− | if | ||
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end | end | ||
end | end | ||
end | end | ||
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end | end | ||
− | + | ||
− | + | function p.lootTable(frame) | |
− | + | local args = frame:getParent().args | |
− | + | return tostring(p._lootTable(args)) | |
− | + | end | |
− | + | ||
− | + | function p._lootTable(args) | |
− | + | local sourceName = args.name or args.title or mw.title.getCurrentTitle().text | |
− | + | --Some monsters use same id as other monsters so we need to specify location for them | |
− | + | local locationId = args["location"] and findSourceId(args["location"]) | |
− | + | local sourceId | |
− | + | local sourceType | |
− | + | if locationId then | |
− | + | sourceId = findIdByOverrideName(sourceName) | |
− | + | sourceType = "monster" | |
− | + | else | |
− | + | sourceId, sourceType = findSourceId(sourceName) | |
− | + | end | |
− | + | if not sourceId then | |
− | + | return locationId and | |
− | + | createErrorMessage( | |
− | + | "Found no monsters overridden by '" .. sourceName .. | |
+ | "'. The Modules: Monsters_stats/data or Loot/data may be outdated." | ||
+ | ) or | ||
+ | createErrorMessage( | ||
+ | "No monster or location named '" .. sourceName .. | ||
+ | "'. The Module:Loot/data may be outdated." | ||
+ | ) | ||
end | end | ||
− | |||
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− | local | + | local loot = getFirstSourceMatch(lootData, sourceId, sourceType, locationId) |
− | + | if not loot then | |
− | if | + | return createErrorMessage( |
− | + | "No loot found for monster or location named '" .. sourceName .. | |
− | + | "' The Module:Loot/data may be outdated." | |
− | + | ) | |
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end | end | ||
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− | + | local lang = mw.language.getContentLanguage() | |
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− | local | ||
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− | --- | + | ---@param name string Wikitext. |
− | ---@ | + | ---@return mw.html mw.html TH element. |
− | + | local function createTh(name) | |
− | + | local th = mw.html.create("th") | |
− | local function | + | :addClass("headerSort") |
− | + | :attr("tabindex", 0) | |
− | + | :attr("title", "Sort ascending") | |
− | + | :wikitext(name) | |
− | + | return th | |
− | + | end | |
− | + | ---@param names string[] Array of wikitext. | |
− | + | ---@return mw.html TR element containing names as TH elements. | |
− | + | local function createThs(names) | |
− | + | local tr = mw.html.create("tr") | |
− | + | for _, name in ipairs(names) do | |
− | + | tr:node(createTh(name)) | |
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end | end | ||
+ | return tr | ||
end | end | ||
− | + | ---Creates a mw.html A element containing an image. | |
− | + | ---@param name string The name of the item. | |
− | + | ---@param src string The URI to the item image. | |
− | --- | + | ---@param width? string|integer The width of the item image as integer. |
− | ---@param | + | ---@param height? string|integer The height of the item image as integer. |
− | ---@ | + | ---@return mw.html mw.html A element containing an image. |
− | + | local function createImg(name, src, alt, width, height) | |
− | + | local e = mw.html.create("a") | |
− | + | :attr("href", tostring(mw.uri.localUrl(name))) | |
− | + | :attr("title", name) | |
− | + | :tag("img") | |
− | local | + | :attr("src", src) |
− | + | :attr("alt", alt) | |
− | + | if width then | |
− | + | e:attr("width", width) | |
− | + | end | |
− | + | if height then | |
− | + | e:attr("height", height) | |
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end | end | ||
+ | return e:done() | ||
end | end | ||
− | local | + | local function createImgText(name, src, alt, width, height) |
− | + | return string.format( | |
− | + | '[[%s|<img src="%s" alt="%s"%s%s>]]', | |
− | + | name, | |
− | + | src, | |
− | + | alt, | |
− | + | width and ' width="' .. width .. '"' or "", | |
− | + | height and ' heigth="' .. height .. '"' or "" | |
− | + | ) | |
end | end | ||
− | local | + | ---Creates an Wikitext link with an image. |
− | + | ---@param title string The title of the link. | |
− | end | + | ---@param imageAttributes table The html attributes for the image. |
+ | ---@return string Wikitext link with the image. | ||
+ | local function createWikitextImage(title, imageAttributes) | ||
+ | local image = mw.html.create("img"):attr(imageAttributes) | ||
+ | return string.format('[[%s|%s]]', title, tostring(image)) | ||
+ | end | ||
− | --- | + | ---Formats the value of an item as string. |
− | ---@param | + | ---@param item table Item table from Module:Items/data |
− | + | ---@return string The formatted value of the item as string, or '-' if no value. | |
− | ---@ | + | local function createValueText(item) |
− | + | if item.id == 1 then -- Gold, has no value in the data | |
− | - | + | return "1" |
− | + | end | |
− | local function | + | return item.value and lang:formatNum(item.value) or "-" |
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end | end | ||
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− | + | ---Formats the Item drop quantities as string. | |
− | if | + | ---@param item Item Item table from Module:Loot/data |
− | + | ---@return string The formatted quantity range as string. | |
+ | local function createQuantityText(item) | ||
+ | if item.minAmount == item.maxAmount then | ||
+ | return tostring(item.minAmount) | ||
end | end | ||
+ | return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount) | ||
end | end | ||
− | + | --TODO: Add option to show percentages as fractions (open options from the gear icon) | |
− | + | -- Saving preferences would require special permissions? MAybe with mw.user or javascript to localStorage? | |
+ | local tableHtml = mw.html.create("table") | ||
+ | :addClass("wikitable sortable jquery-tablesorter") | ||
+ | --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) | ||
+ | :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) | ||
− | -- | + | for _, item in ipairs(loot) do |
− | + | local item2 = itemData[tostring(item.id)] | |
− | --- | + | --IS itemList.ts has some incorrect URIs, e.g. for Feather |
− | - | + | local src = item2.itemImage |
− | + | src = src:sub(1, 1) ~= "/" and "/" .. src or src | |
− | + | local imageHtml = mw.html.create("td") | |
− | for | + | :wikitext(createWikitextImage( |
− | + | item2.name, | |
− | + | { | |
+ | src="https://www.play.idlescape.com" .. src, | ||
+ | alt=item2.name .. (item2.extraTooltip and ".\n" .. item2.extraTooltip or ""), | ||
+ | width=args.width or 30, | ||
+ | heigth=args.height or nil | ||
+ | } | ||
+ | )) | ||
+ | local itemHtml = mw.html.create("td") | ||
+ | :wikitext('[[' .. item2.name .. ']]') | ||
+ | local quantityHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
+ | :wikitext(createQuantityText(item)) | ||
+ | local chanceHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
+ | :wikitext(toFixed(item.chance * 100, 3) .. "%") | ||
+ | local priceHtml = mw.html.create("td") | ||
+ | :css("text-align", "right") | ||
+ | :wikitext(createValueText(item2)) | ||
+ | local tradeableHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
+ | :wikitext(item2.tradeable and "Yes" or "No") | ||
+ | local leagueHtml = mw.html.create("td") | ||
+ | :css("text-align", "center") | ||
+ | --TODO: Add indicator if league is inactive, the field is present in | ||
+ | -- leagueList.ts / Module:Leagues/data but some are incorrect | ||
+ | if item.allowedLeagues then | ||
+ | for _, leagueId in ipairs(item.allowedLeagues) do | ||
+ | local league = leagueData[tostring(leagueId)] | ||
+ | if league then | ||
+ | leagueHtml:wikitext(createWikitextImage( | ||
+ | league.name, | ||
+ | { | ||
+ | src="https://www.play.idlescape.com" .. league.icon, | ||
+ | alt=league.name, | ||
+ | width=args.width or 30, | ||
+ | heigth=args.height or nil | ||
+ | } | ||
+ | )) | ||
+ | else | ||
+ | leagueHtml:wikitext("?") | ||
+ | end | ||
end | end | ||
+ | else | ||
+ | leagueHtml:wikitext("All") | ||
end | end | ||
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− | + | local rowHtml = mw.html.create("tr") | |
− | + | :node(imageHtml) | |
− | + | :node(itemHtml) | |
− | + | :node(quantityHtml) | |
− | + | :node(chanceHtml) | |
− | + | :node(priceHtml) | |
− | + | :node(tradeableHtml) | |
− | + | :node(leagueHtml) | |
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− | + | tableHtml:node(rowHtml) | |
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end | end | ||
− | + | return tableHtml | |
− | return | ||
end | end | ||
return p | return p |
Revision as of 02:38, 10 April 2025
local p = {} local findId = require("Module:FindId") local lootData = mw.loadData("Module:Loot/data") local itemData = mw.loadData("Module:Items/data") local leagueData = mw.loadData("Module:Leagues/data") ---Creates a mw.html 'DIV' element containing an "error" message. ---@param message string Message as wikitext. ---@return mw.html The message wrapped in a mw.html DIV element as red text. local function createErrorMessage(message) local e = mw.html.create("div") :css("color", "red") :wikitext(message) return e end ---Finds the source ID for a given name. ---@param name string The name of the source. ---@return number|nil The source ID (monsterID or locationID), or nil if the source is not found. ---@return string|nil The source type ("monster" or "location"), or nil if the source is not found. local function findSourceId(name) for _, source in ipairs({ "monster", "location" }) do local id = findId._findId({ name, source }) if id ~= "id not found" then return id, source end end end ---@class Item ---@field allowedLeagues number[]|nil The leagues in which the item can be found. Found in all leagues if nil. ---@field id integer The item ID. ---@field chance number The base chance of the item being dropped. ---@field minAmount integer The minimum base amount of the item that can be dropped. ---@field maxAmount integer The maximum base amount of the item that can be dropped. ---Finds the first item in the loot table that matches the given item ID. ---@param loot table The loot table from Module:Loot/data. ---@param id string|number The ID of the item to find. ---@return Item|nil The item data, or nil if the item is not found. ---@return string|nil The monsterId where the item was found ("-1" for locations), or nil if the item is not found. ---@return string|nil The locationId where the item was found, or nil if the item is not found. local function getFirstLootMatch(loot, id) id = tostring(id) for locationId, location in pairs(loot) do for sourceId, source in pairs(location) do for _, item in ipairs(source) do if item.id == id then return item, sourceId, locationId end end end end end ---Finds the first source in the loot table that matches the given sourceId. ---@param loot table The loot table from Module:Loot/data. ---@param id string|number The ID of the source to find. ---@param sourceType string String representing the type of the source ("monster" or "location"). ---@param locationId string|number|nil Optional ID for the location to find the source from. Use `id` and `sourceType` for location loot. ---@return Item[]|nil The source data, or nil if the source is not found. ---@return string|nil The locationId where the source was found (`id` if `sourceType` is "location"), or nil if the source is not found. local function getFirstSourceMatch(loot, id, sourceType, locationId) id = tostring(id) locationId = locationId and tostring(locationId) or nil if sourceType == "location" then local location = loot[id] if not location then return end local source = location["-1"] if not source then return end return source, id end -- Needed for 'override' monsters that share ID with other monsters -- otherwise the loot would be from first matching ID and could be wrong if locationId then local location = loot[locationId] for sourceId, source in pairs(location) do if sourceId == id then return source, locationId end end return end for locationId, location in pairs(loot) do for sourceId, source in pairs(location) do if sourceId == id then return source, locationId end end end end --TODO: Add option to show percentages as fractions ---Converts a floating-point number to a approximation of fraction. ---@param num number The floating-point number to convert. ---@param maxDenominator number The maximum denominator for the fraction. ---@return number The numerator of the fraction. ---@return number The denominator of the fraction. local function floatToFraction(num, maxDenominator) local sign = num < 0 and -1 or 1 num = math.abs(num) local bestNumerator, bestDenominator = 1, 1 local minDifference = math.huge for d = 1, maxDenominator do local n = math.floor(num * d + 0.5) local approx = n / d local difference = math.abs(num - approx) if difference < minDifference then bestNumerator, bestDenominator = n, d minDifference = difference end end return sign * bestNumerator, bestDenominator end ---Converts a floating-point number to a approximation of fraction as string. ---@param num number The floating-point number to convert. ---@param maxDenominator number The maximum denominator for the fraction. ---@return string The fraction as string ('numerator/denominator'). local function floatToFractionString(num, maxDenominator) local numerator, denominator = floatToFraction(num, maxDenominator) if denominator == 1 then return tostring(numerator) end return string.format("%d/%d", numerator, denominator) end ---Formats a number up to a given number of decimal places, removing trailing zeros. ---@param num number The number to format. ---@param digits number The number of decimal places to include (must be a non-negative integer). ---@return string The formatted number as a string. local function toFixed(num, digits) digits = math.max(0, math.floor(digits)) local formatted = string.format("%." .. digits .. "f", num):gsub("%.?0+$", "") return formatted end ---Finds the ID of a monster that is overridden by another monster with the given name. ---@param name string The name of the monster that overrides another monster. ---@return string|nil The ID of the monster that is overridden, or nil if not found. local function findIdByOverrideName(name) local monsterStatsData = mw.loadData("Module:Monsters_stats/data") for id, monster in pairs(monsterStatsData) do for overrideName, overrideMonster in pairs(monster.overrides or {}) do if overrideName == name then return id end end end end function p.lootTable(frame) local args = frame:getParent().args return tostring(p._lootTable(args)) end function p._lootTable(args) local sourceName = args.name or args.title or mw.title.getCurrentTitle().text --Some monsters use same id as other monsters so we need to specify location for them local locationId = args["location"] and findSourceId(args["location"]) local sourceId local sourceType if locationId then sourceId = findIdByOverrideName(sourceName) sourceType = "monster" else sourceId, sourceType = findSourceId(sourceName) end if not sourceId then return locationId and createErrorMessage( "Found no monsters overridden by '" .. sourceName .. "'. The Modules: Monsters_stats/data or Loot/data may be outdated." ) or createErrorMessage( "No monster or location named '" .. sourceName .. "'. The Module:Loot/data may be outdated." ) end local loot = getFirstSourceMatch(lootData, sourceId, sourceType, locationId) if not loot then return createErrorMessage( "No loot found for monster or location named '" .. sourceName .. "' The Module:Loot/data may be outdated." ) end local lang = mw.language.getContentLanguage() ---@param name string Wikitext. ---@return mw.html mw.html TH element. local function createTh(name) local th = mw.html.create("th") :addClass("headerSort") :attr("tabindex", 0) :attr("title", "Sort ascending") :wikitext(name) return th end ---@param names string[] Array of wikitext. ---@return mw.html TR element containing names as TH elements. local function createThs(names) local tr = mw.html.create("tr") for _, name in ipairs(names) do tr:node(createTh(name)) end return tr end ---Creates a mw.html A element containing an image. ---@param name string The name of the item. ---@param src string The URI to the item image. ---@param width? string|integer The width of the item image as integer. ---@param height? string|integer The height of the item image as integer. ---@return mw.html mw.html A element containing an image. local function createImg(name, src, alt, width, height) local e = mw.html.create("a") :attr("href", tostring(mw.uri.localUrl(name))) :attr("title", name) :tag("img") :attr("src", src) :attr("alt", alt) if width then e:attr("width", width) end if height then e:attr("height", height) end return e:done() end local function createImgText(name, src, alt, width, height) return string.format( '[[%s|<img src="%s" alt="%s"%s%s>]]', name, src, alt, width and ' width="' .. width .. '"' or "", height and ' heigth="' .. height .. '"' or "" ) end ---Creates an Wikitext link with an image. ---@param title string The title of the link. ---@param imageAttributes table The html attributes for the image. ---@return string Wikitext link with the image. local function createWikitextImage(title, imageAttributes) local image = mw.html.create("img"):attr(imageAttributes) return string.format('[[%s|%s]]', title, tostring(image)) end ---Formats the value of an item as string. ---@param item table Item table from Module:Items/data ---@return string The formatted value of the item as string, or '-' if no value. local function createValueText(item) if item.id == 1 then -- Gold, has no value in the data return "1" end return item.value and lang:formatNum(item.value) or "-" end ---Formats the Item drop quantities as string. ---@param item Item Item table from Module:Loot/data ---@return string The formatted quantity range as string. local function createQuantityText(item) if item.minAmount == item.maxAmount then return tostring(item.minAmount) end return lang:formatNum(item.minAmount) .. "–" .. lang:formatNum(item.maxAmount) end --TODO: Add option to show percentages as fractions (open options from the gear icon) -- Saving preferences would require special permissions? MAybe with mw.user or javascript to localStorage? local tableHtml = mw.html.create("table") :addClass("wikitable sortable jquery-tablesorter") --:node(createThs({ "⚙️", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) :node(createThs({ " ", "Item", "Quantity", "Rarity", "Value", "Tradeable", "Leagues" })) for _, item in ipairs(loot) do local item2 = itemData[tostring(item.id)] --IS itemList.ts has some incorrect URIs, e.g. for Feather local src = item2.itemImage src = src:sub(1, 1) ~= "/" and "/" .. src or src local imageHtml = mw.html.create("td") :wikitext(createWikitextImage( item2.name, { src="https://www.play.idlescape.com" .. src, alt=item2.name .. (item2.extraTooltip and ".\n" .. item2.extraTooltip or ""), width=args.width or 30, heigth=args.height or nil } )) local itemHtml = mw.html.create("td") :wikitext('[[' .. item2.name .. ']]') local quantityHtml = mw.html.create("td") :css("text-align", "center") :wikitext(createQuantityText(item)) local chanceHtml = mw.html.create("td") :css("text-align", "center") :wikitext(toFixed(item.chance * 100, 3) .. "%") local priceHtml = mw.html.create("td") :css("text-align", "right") :wikitext(createValueText(item2)) local tradeableHtml = mw.html.create("td") :css("text-align", "center") :wikitext(item2.tradeable and "Yes" or "No") local leagueHtml = mw.html.create("td") :css("text-align", "center") --TODO: Add indicator if league is inactive, the field is present in -- leagueList.ts / Module:Leagues/data but some are incorrect if item.allowedLeagues then for _, leagueId in ipairs(item.allowedLeagues) do local league = leagueData[tostring(leagueId)] if league then leagueHtml:wikitext(createWikitextImage( league.name, { src="https://www.play.idlescape.com" .. league.icon, alt=league.name, width=args.width or 30, heigth=args.height or nil } )) else leagueHtml:wikitext("?") end end else leagueHtml:wikitext("All") end local rowHtml = mw.html.create("tr") :node(imageHtml) :node(itemHtml) :node(quantityHtml) :node(chanceHtml) :node(priceHtml) :node(tradeableHtml) :node(leagueHtml) tableHtml:node(rowHtml) end return tableHtml end return p