Difference between revisions of "Combat (Pre-Refactor)"
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Combat is a gameplay option where your character fights enemies located within increasingly difficult zones. | Combat is a gameplay option where your character fights enemies located within increasingly difficult zones. | ||
− | There are | + | There are 4 skills to level in combat. |
− | + | <br /> | |
− | + | == '''Skills''' == | |
+ | === '''Constitution''' === | ||
+ | Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point. | ||
− | '''Attack''' | + | The amount of health left can be seen next to the heart icon in the combat page. |
+ | |||
+ | === '''Attack''' === | ||
+ | Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance. | ||
+ | <br /> | ||
+ | |||
+ | === '''Defense''' === | ||
+ | Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance. | ||
+ | <br /> | ||
+ | |||
+ | === '''Strength''' === | ||
+ | Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance. | ||
<br /> | <br /> | ||
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Rat (2 HP) - No drops | Rat (2 HP) - No drops | ||
− | Cow | + | Cow(8 HP) - Raw Beef, Milk |
− | |||
− | (8 HP) - Raw Beef, Milk | ||
Goblin (5 HP) - Goblin Brain | Goblin (5 HP) - Goblin Brain | ||
Line 39: | Line 50: | ||
|- | |- | ||
|Lava Maze | |Lava Maze | ||
− | |Deadly Red Spider (35 HP) - Spider Legs | + | |Deadly Red Spider (35 HP) - Spider Legs, Gems |
[[Lesser demon]] (81 HP) - Gold ore, Burnt Fish, Ichor, Earth Rune, | [[Lesser demon]] (81 HP) - Gold ore, Burnt Fish, Ichor, Earth Rune, | ||
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|- | |- | ||
|Valley of Giants | |Valley of Giants | ||
− | | | + | |Fire Giant (130 HP) - Burnt Fish, Coal, Fire Orb(Rare), Fire Runes, All Runes(Rare), Fire Talisman(Rare) |
+ | |||
+ | Moss Giant (150 HP) - Nature Rune, All Runes(Rare), Moss Maul(Rare), Earth Talisman(Rare) | ||
+ | |||
+ | Ice Giant (160 HP) - All Raw Fish, Water Rune, All Runes(Rare), Kalanahmatti(Rare), King's Crown(Rare), Water Talisman(Rare) | ||
|} | |} | ||
Special combat areas include [[Foraging]] zone Living Forest, and [[Mining]] zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again. | Special combat areas include [[Foraging]] zone Living Forest, and [[Mining]] zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again. |
Revision as of 08:04, 5 May 2020
Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.
There are 4 skills to level in combat.
Skills
Constitution
Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.
The amount of health left can be seen next to the heart icon in the combat page.
Attack
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Defense
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Strength
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Zones | Mobs and Drops |
---|---|
Farm | Chicken (3 HP) - Raw Chicken, Feather, Egg
Rat (2 HP) - No drops Cow(8 HP) - Raw Beef, Milk Goblin (5 HP) - Goblin Brain |
Caves | Goblin (5 HP) - Gold (currency), Goblin Brain
Imp (10 HP) - Burnt Fish, gold, Ashes Greater Imp (20 HP) - Burnt Fish, Ashes, gold |
City | Guard (22 HP) - Gold
Black Knight (42 HP) - Gold, various pieces of Obsidian armor and weapons |
Lava Maze | Deadly Red Spider (35 HP) - Spider Legs, Gems
Lesser demon (81 HP) - Gold ore, Burnt Fish, Ichor, Earth Rune, Fire Rune, Cosmic Rune, Nature Rune, Mind Rune |
Valley of Giants | Fire Giant (130 HP) - Burnt Fish, Coal, Fire Orb(Rare), Fire Runes, All Runes(Rare), Fire Talisman(Rare)
Moss Giant (150 HP) - Nature Rune, All Runes(Rare), Moss Maul(Rare), Earth Talisman(Rare) Ice Giant (160 HP) - All Raw Fish, Water Rune, All Runes(Rare), Kalanahmatti(Rare), King's Crown(Rare), Water Talisman(Rare) |
Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.