Difference between revisions of "Future Updates"
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*[[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/742203169794424954 Weakening wont be in the rework]</ref> | *[[Enchanting#List of Enchantments|Scroll of Weakening]] enchant is confirmed to be removed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/742203169794424954 Weakening wont be in the rework]</ref> | ||
*Bosses are confirmed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743889233215499 Well you can easily just go do solo bosses.]</ref> | *Bosses are confirmed. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743889233215499 Well you can easily just go do solo bosses.]</ref> | ||
− | *[[Satchels]] will be adjusted. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/736261682275418163 On satchels, they will be adjusted in the combat rework.]</ref> | + | *[[Satchel|Satchels]] will be adjusted. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/736261682275418163 On satchels, they will be adjusted in the combat rework.]</ref> |
*Multiplayer is confirmed for group bosses. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743396834377760 Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.]</ref> | *Multiplayer is confirmed for group bosses. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729743396834377760 Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.]</ref> | ||
*Multiplayer loot will not be based on the percentage of damage you deal. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729744263113342987 Hell no. Why would I do something that stupid.]</ref> | *Multiplayer loot will not be based on the percentage of damage you deal. <ref>[https://discordapp.com/channels/616248556956942336/648915149826031617/729744263113342987 Hell no. Why would I do something that stupid.]</ref> |
Revision as of 20:00, 28 March 2021
This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it.
Schedule [1]
The dates and specific order of the updates are highly speculative and may not be accurate.
Date | Update |
---|---|
Combat Rework | |
Smithing Rework | |
Marketplace Rework | |
Possible fishing rework | |
Monetization Model | |
Steam and Mobile | |
LAUNCH |
Combat rework
A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it:
- Rings will be changed and have an effect in combat. [2]
- New weapons has been mentioned as a possibility, not yet confirmed. [3]
- Combat skills may or may not be reset, this has yet to be decided. [4]
- Scroll of Weakening enchant is confirmed to be removed. [5]
- Bosses are confirmed. [6]
- Satchels will be adjusted. [7]
- Multiplayer is confirmed for group bosses. [8]
- Multiplayer loot will not be based on the percentage of damage you deal. [9]
- Chickens will keep their current drop table. [10]
- Trade banned accounts will not be able to participate in multiplayer combat. [11]
- The source item transformation of the Infernal Lance might be changed. [12]
- Notifications potentially being added to combat. [13]
- Different weapon types and roles will play a big part. This will likely be used in multiplayer boss combat. [14]
References
- ↑ Idlescape - Updated Roadmap to v1.0
- ↑ Changes to rings in combat? Confirmed.
- ↑ Getting new weapons in the combat rework? Not yet confirmed. We've mentioned it as a possibility.
- ↑ For the combat reset, if it happens, just constitution/attack/strength/defense would be reset to 0 but all current exp you have would be dumped into mastery.
- ↑ Weakening wont be in the rework
- ↑ Well you can easily just go do solo bosses.
- ↑ On satchels, they will be adjusted in the combat rework.
- ↑ Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.
- ↑ Hell no. Why would I do something that stupid.
- ↑ I dunno. I haven't done any drops yet. Everything just drops satchels so far minus chicken which kept its drop table.
- ↑ Nope. No alting. You will be banned from multi-player interactions.
- ↑ I'm pretty sure I'll be able to change the source of the transform in the combat rework and get it pushed out before anyone finds it honestly.
- ↑ And I just did a thing for potentially adding notifications for the combat rework
- ↑ Different weapon types will support different roles which will likely be used in multiplayer boss combat.