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The '''Getting Started guide''' is intended to help both new and returning players. The guide covers a wide range of topics including; skills, money making, and some early-game meta in ''Idlescape''. | The '''Getting Started guide''' is intended to help both new and returning players. The guide covers a wide range of topics including; skills, money making, and some early-game meta in ''Idlescape''. | ||
Revision as of 15:53, 27 August 2020
The Getting Started guide is intended to help both new and returning players. The guide covers a wide range of topics including; skills, money making, and some early-game meta in Idlescape.
This guide aims to assist the player from early game to the beginning of midgame. Midgame can loosely be described as the point where the player has:
- A set of rune armour
- Skill levels roughly averaging 50-60
Contents
Things to consider
This section will cover subjects including the player's account and official rules.
Ironmade mode
Soon™.
Game Rules
Main article: Rules
All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:
- Any form of automation or botting is NOT allowed. This applies to both the use and the creation, distribution or conversation on either of a bot or automation device.
- Scripts for quality of life improvements may be allowed but for safety check with Fariel or Boohi through game chat or discord for a timely response and approval.
- Alt-trading specifically having multiple accounts that trade between each other is NOT allowed. But having alts is okay.
- Trading any items from outside of Idlescape for items inside Idlescape is against the rules and will result in a tradeban for both players.
- Follow chat rules!
Admins
Currently there are four admins in Idlescape:
Moderators
Moderators are players chosen specifically by Idlescape admins due to their commitment to the in-game community. They are denoted in-game by a silver chat crown (). These moderators have special privileges, and can mute rule-breakers.
Gameplay
This section covers mechanics and other information relating to the game itself.
Action Queue
Only one action at a time. Exceptions are: Farming, Enchanting, Augmenting and Crafting.
Offline Progression
Offline progression continues for up to 12 hours.
Skills
Players have access to 10 skills, split up into four categories: combat, gathering, production and magic. For more information on each skill see their respective article.
Combat skills | ||
---|---|---|
Attack | Determines how accurate the player is. | |
Strength | Determines how high of a number you can hit. | |
Defense | Allows players to decrease the chance of being hit. | |
Constitution | Allows players to sustain more damage. | |
Gathering skills | ||
Mining | Used to gather ores from different locations. | |
Farming | Used to plant and harvest seeds. | |
Fishing | Allows players to catch fish. | |
Foraging | Allows players to cut down trees to obtain logs, seeds and cooking ingredients. | |
Production skills | ||
Smithing | Allows players to smelt ores into bars. | |
Cooking | Allows players to turn their ingredients into meals with different enchants. | |
Crafting | Allows players to create items. | |
Magic skills | ||
Runecrafting | Allows players to make runes using rune essence. | |
Enchanting | Enchanting is divided into
|
Combat
Combat Experience
Players gain combat skill xp when dealing damage. The normal value is 2 xp in the combat skill used per damage.
Equipment Stats
Equipped gear have bonuses that impact combat, higher-level players have access to better armour with higher bonuses.
- Accuracy bonuses improve the chance of landing a hit.
- Strength bonuses a higher strength bonus increases the max hit.
- Defence bonuses increase the chance to dodge a specific attack.
Death
Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling.
Early Game
This section contains a variety of activities covering a wide range of skills, both for levelling up and making money.
Early game activities normally require no equipment and just a few steps to turn into profit.
Level Foraging
- Why: Foraging is essential for Farming and a good source for Cooking ingredients.
- What you'll need: Nothing.
- Considerations:
- Always use the best hatchet you can for your level.
- The root digging enchant can help a bit with money gain.
Foraging is an essential skill whose drops offer a wide range of uses.
Mining
- Why: Mining is essential for Smithing and can be a good source of money when gains are sold to the market
- What you'll need: Nothing
- Considerations:
- Always use the best pickaxe you can afford.
- Try getting super heating scrolls as that can improve money gain considerably.
- A good beginner zone is the "Village" as it can give a lot of iron ores.
Level Combat
- Why: Combat will be important in the mid and end game as a money making skill and to gain rare items
- What you'll need: Nothing - Bronze set
- Considerations:
- Getting a bronze gear at the start will make increase the AFK time which might make things easier
- Only move to a higher area if your AFK time in the new zone is more than what you want and when you are killing the mobs in your current zone too quickly as that can lower xp gain
- Disadvantages:
- There are almost no gold gain in early combat
- There are a limited AFK time as your character can die making you idle until you go back to combat
Mid Game
Intermediate-level activites may require some monetary wealth or higher account skill levels when compared to beginner activies.
Kill Lesser demons in the Lava Maze
- Why:
- What you'll need:
- Disadvantages:
Using the Marketplace
See also
- FAQ
- Calculators
- Individual Skills page