Difference between revisions of "Cooking"
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<nowiki>*</nowiki>''This is per fish used. IE cooking with 1 Shark and a Tuna results in a 35% chance while cooking with 5 Sharks will be a 100% chance to receive [[Fish Oil]]'' | <nowiki>*</nowiki>''This is per fish used. IE cooking with 1 Shark and a Tuna results in a 35% chance while cooking with 5 Sharks will be a 100% chance to receive [[Fish Oil]]'' | ||
− | == | + | ==Quality== |
− | + | The quality(augment) of your food is based on 2 factors. The first is the base quality of the food based on the recipe and ingredients used. Higher tier ingredient is generally better, however this is not always the case. The second factor is the cooking effective level, which is the level + mastery + ladle buff. Each 30 effective level the quality will be improved by 1. | |
+ | |||
+ | Each quality of food will give additional hp healed based on the base hp of the recipe and 2 additional stack of its buff. | ||
==Buffs== | ==Buffs== | ||
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|- | |- | ||
|'''Grain Cake''' | |'''Grain Cake''' | ||
− | |<img src | + | |<img src="https://idlescape.com/images/cooking/grain_cake.png" alt="" height="56" width="48"> |
|4 hp | |4 hp | ||
|Grain | |Grain |
Revision as of 03:32, 30 October 2020
Cooking is a skill that allows raw ingredients to be combined into an edible food; healing hitpoints when eaten, plus giving various buffs depending on the recipe/combination of ingredients used. To do this, the player can add up to 5 ingredients into the pot by interacting with them in Ingredients Window on the right and then using Heat to cook them.
Depending on the player's Effective Cooking level, food will sometimes burn, giving the player either Burnt Food or Burnt Fish depending on the type of ingredients used. The effective cooking level and amount of ingredients used also effects the level of food produced, which directly effects the amount of buff stacks the food will have. Cooking with raw fish has a chance to produce Fish Oil. By leveling Cooking, the player is able to cook better foods that give increased healing and better buffs.
Cooking goes hand-in-hand with the Fishing, Foraging and Farming, as the player can cook using the ingredients they obtain.
Contents
Uses
- You can place food in your combat inventory to regenerate health during combat
- -Combat buffs are only applied when food in eaten during Combat.
- Can be used to obtain various buffs that are useful for many skills
- Cooking fish has a chance to produce Fish Oil which can be used with the Crafting skill to create pyre logs
Fish Oil Chance
Fish | Chance* |
---|---|
Shrimp | 5% |
Anchovy | 5% |
Trout | 10% |
Salmon | 10% |
Lobster | 15% |
Tuna | 15% |
Shark | 20% |
*This is per fish used. IE cooking with 1 Shark and a Tuna results in a 35% chance while cooking with 5 Sharks will be a 100% chance to receive Fish Oil
Quality
The quality(augment) of your food is based on 2 factors. The first is the base quality of the food based on the recipe and ingredients used. Higher tier ingredient is generally better, however this is not always the case. The second factor is the cooking effective level, which is the level + mastery + ladle buff. Each 30 effective level the quality will be improved by 1.
Each quality of food will give additional hp healed based on the base hp of the recipe and 2 additional stack of its buff.
Buffs
Eating food created with a few specific ingredients (see below) can give various buffs to help actions similar to Enchantments. The amount of stacks given by the buff will be determined by the quality of the food which, in turn, is determined by your Effective Cooking Level which is a combination of your Cooking level and additional modifiers such as using an augmented Ladle.
Food Buffs with an enchant equivalent will still stack with the enchant effect making it useful to have buffs when doing various activities.
- -Example:(If you have a 30% Inferno buff from Scroll of Inferno, and a 10% Inferno Buff from food, you will have a 40% Inferno buff total)
Normal and combat food can both be eaten at any time from the inventory to restore HP, combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be keep upon exiting combat, while skill based buffs can be applied by consuming food directly from the inventory and will remain permanently until used. All non combat buffs will be consumed even when doing unrelated actions except combat actions.
- -Inferno stacks will be used even when not Smithing
Ingredients
Ingredients can be combined to produce food with a desired buff. Neutral ingredients(ingredients without an Enchantment) can be combined with a modifier(ingredient with an Enchantment) ingredient with an Enchantment to make a recipe with a desired buff.
Combat recipes can not have skilling related buffs and vice versa, skilling related recipes can not have combat buffs.
- - Example: To make food with the Inferno buff you need to Pepper to a recipe.
- - 1 Pumpkin and 1 Pepper will result in Grilled Veggies with the Inferno buff. In addition, 4 Pumpkins and 1 Pepper will result in Grilled Veggies but the level of the food will be higher and subsequently have more buff stacks.
Category | Ingredient | Exp | Source | Seed | Buff |
---|---|---|---|---|---|
Dairy | Butter | 15 | Crafting | ||
Milk | 5 | Combat | |||
Egg | Egg | 5 | Combat | ||
Fish | Raw Anchovie | 5 | Fishing | ||
Raw Lobster | 15 | ||||
Raw Salmon | 10 | ||||
Raw Shark | 20 | ||||
Raw Shrimp | 5 | Shrimp Lord | |||
Raw Trout | 10 | ||||
Raw Tuna | 15 | ||||
Fruit | Apple | 5 | Foraging | x | |
Banana | 5 | x | Gathering | ||
Tomato | 10 | x | |||
Wildberry | 10 | x | |||
Sageberry | 25 | Combat | x | Intuition | |
Grain | Rice | 10 | Foraging | x | |
Wheat | 10 | x | |||
Meat | Raw Beef | 5 | Combat | ||
Raw Chicken | 5 | ||||
Monster | Goblin Brain | 10 | Combat | Runecrafting | |
Ichor | 20 | Demon Skin | |||
Spider Legs | 20 | Nimble | |||
Spice | Ashes | 15 | Combat | Pyromancy | |
Honey | 15 | Foraging | Fishing | ||
Pepper | 5 | Farming | x | Inferno | |
Salt | 5 | Mining | Cooking | ||
Sugar | 5 | Foraging | x | Efficiency | |
Vegetable | Carrot | 5 | Foraging | x | |
Chili Pepper | 10 | x | Superheated | ||
Mushroom | 15 | x | Nature | ||
Potato | 10 | x | |||
Pumpkin | 15 | x |
Recipes
Recipe | Image | Base Healing | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|
Questionable Food | ![]() |
1 hp | - | - | - | - |
Monster Surprise | ![]() |
1 hp | Monster | - | - | - |
Seared Steak | ![]() |
1 hp | Beef | - | - | - |
Seared Fish | ![]() |
1 hp | Fish | - | - | - |
Seared Poultry | ![]() |
1 hp | Chicken | - | - | - |
Birdie Pasta | ![]() |
3 hp | Chicken | Grain | - | - |
Spaghetti & Meat | ![]() |
3 hp | Beef | Grain | - | - |
Sushi | ![]() |
3 hp | Fish | Grain | - | - |
Cottage Pie | ![]() |
4 hp | Beef | Grain | Dairy | - |
Fisherman's Pie | ![]() |
4 hp | Fish | Grain | Dairy | - |
Fruit Pie | ![]() |
4 hp | Fruit | Grain | Dairy | - |
Omelette | ![]() |
2 hp | Egg | - | - | - |
Veggie Crepe | ![]() |
3 hp | Egg | Vegetable | - | - |
Eggnog | ![]() |
3 hp | Egg | Dairy | - | - |
Fried Fruit | ![]() |
1 hp | Fruit | - | - | - |
Grilled Veggies | ![]() |
1 hp | Vegetable | - | - | - |
Kebabs | ![]() |
3 hp | Meat | Vegetable | - | - |
Jerky | ![]() |
3 hp | Meat | Salt | - | - |
Beast Curry | ![]() |
4 hp | Beef | Grain | Spice | - |
Monster Gelato | ![]() |
4 hp | Dairy | Egg | Monster | Grain |
Monster Omelette | ![]() |
3 hp | Dairy | Egg | Monster | - |
Candied Fruit | ![]() |
2 hp | Fruit | Spice | - | - |
Milkshake | ![]() |
4 hp | Fruit | Dairy | - | - |
Meaty Stew | ![]() |
3 hp | Meat | Dairy | - | - |
Vegetable Stew | ![]() |
3 hp | Vegetable | Dairy | - | - |
Monster Stew | ![]() |
3 hp | Ichor | Dairy | - | - |
Monster Curry | ![]() |
4 hp | Ichor | Grain | - | - |
Meat Roast | ![]() |
4 hp | Raw Beef | Raw Chicken | Fish | - |
Grain Cake | ![]() |
4 hp | Grain | Sugar or Honey | ||
Cake | ![]() |
4 hp | Grain | Sugar or Honey | Dairy | |
Fruit Cake | ![]() |
4 hp | Grain | Fruit | - | - |
-
Equipment
Equipment that can used to support Cooking.
![]() |
Name | Requirement | Source | Effect | Augmenting Bonus | Enchantment Slots |
---|---|---|---|---|---|---|
![]() |
Lesser Ladle | N/A | Rare Goblin Drop | None | +3 Cooking Level | 5 |
![]() |
Ladle | N/A | Rare Goblin Drop | None | +3 Cooking Level | 5 |
![]() |
Greater Ladle | N/A | Rare Goblin Drop | None | +3 Cooking Level | 5 |
Enchantments
Enchantments that benefit/can be used while Cooking.
![]() |
Scroll | slot | Level | Silver | Rune 1 | Rune 2 | Rune 3 | Rune 4 | Rune 5 | Effect |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Scroll of the Shrimp Lord | Gloves, Boots | 1 | 100 | 10 Air | 10 Water | 10 Chaos | 10 Nature | - | Gain 5% chance to find shrimps in any food you cook. |
![]() |
Scroll of Pyromancy | Ring, Necklace | 7 | 100 | 30 Fire | 30 Water | 30 Nature | - | - | Use 10% less heat when cooking and smithing. |
![]() |
Scroll of Cooking | Gloves, Boots | 40 | 500 | 50 Earth | 50 Fire | 50 Water | - | - | Decreases chance to burn food while cooking by 4%. |
![]() |
Scroll of Prolonging | Gloves, Boots | 58 | 700 | 60 Nature | 60 Mind | - | - | - | Gain 10% more actions from items that grant actions, such as cooked food with buffs. |
Bonus Items
See Shrimp Bauble