Difference between revisions of "Module:Monsters stats/data"
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(Only has Goblin and Greater Imp) |
m (test) |
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| Line 59: | Line 59: | ||
["8"] = { | ["8"] = { | ||
name = "Greater Imp", | name = "Greater Imp", | ||
| + | smallSplashDisplay = true, | ||
| + | attack = 9, | ||
| + | strength = 8, | ||
| + | defense = 7, | ||
| + | magic = 1, | ||
| + | range = 1, | ||
| + | constitution = 23, | ||
| + | tempHealth = 0, | ||
| + | monsterCurrentHealth = 230, | ||
| + | maxHealth = 230, | ||
| + | abilities = { { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 5 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 30 | ||
| + | } }, | ||
| + | attackSpeed = 2.4, | ||
| + | offensiveDamageAffinity = { | ||
| + | Melee = 1, | ||
| + | Magic = 1, | ||
| + | Range = 1, | ||
| + | Piercing = 1.1, | ||
| + | Fire = 1.25 | ||
| + | }, | ||
| + | offensiveAccuracyAffinityRating = { | ||
| + | Fire = 1.33 | ||
| + | }, | ||
| + | offensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 1.1 | ||
| + | }, | ||
| + | weapon = { | ||
| + | strength = 0, | ||
| + | intellect = 0, | ||
| + | dexterity = 0 | ||
| + | }, | ||
| + | hitMults = { | ||
| + | minimum = 0.5, | ||
| + | maximum = 1 | ||
| + | }, | ||
| + | defensiveDamageAffinity = { | ||
| + | Melee = 1.2, | ||
| + | Magic = 1.5, | ||
| + | Range = 0.9, | ||
| + | Piercing = 0.75, | ||
| + | Fire = 1.3, | ||
| + | Ice = 0.75 | ||
| + | }, | ||
| + | defensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 0.9 | ||
| + | }, | ||
| + | armor = { | ||
| + | protection = 15, | ||
| + | resistance = 40, | ||
| + | agility = 5, | ||
| + | stamina = 0 | ||
| + | }, | ||
| + | species = { "demon" } | ||
| + | }, | ||
| + | ["9"] = { | ||
| + | name = "Test", | ||
smallSplashDisplay = true, | smallSplashDisplay = true, | ||
attack = 9, | attack = 9, | ||
Revision as of 03:10, 25 June 2024
return {
["3"] = {
name = "Goblin",
attack = 1,
strength = 1,
defense = 2,
magic = 1,
range = 1,
constitution = 8,
tempHealth = 0,
monsterCurrentHealth = 80,
maxHealth = 80,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 5,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 0.9,
Range = 1.1,
Ice = 0.75,
Piercing = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -15,
resistance = -5,
agility = -10,
stamina = 0
},
species = { "goblin" }
},
["8"] = {
name = "Greater Imp",
smallSplashDisplay = true,
attack = 9,
strength = 8,
defense = 7,
magic = 1,
range = 1,
constitution = 23,
tempHealth = 0,
monsterCurrentHealth = 230,
maxHealth = 230,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 30
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.1,
Fire = 1.25
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.5,
Range = 0.9,
Piercing = 0.75,
Fire = 1.3,
Ice = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 40,
agility = 5,
stamina = 0
},
species = { "demon" }
},
["9"] = {
name = "Test",
smallSplashDisplay = true,
attack = 9,
strength = 8,
defense = 7,
magic = 1,
range = 1,
constitution = 23,
tempHealth = 0,
monsterCurrentHealth = 230,
maxHealth = 230,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 30
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.1,
Fire = 1.25
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.5,
Range = 0.9,
Piercing = 0.75,
Fire = 1.3,
Ice = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 40,
agility = 5,
stamina = 0
},
species = { "demon" }
}
}