Difference between revisions of "Module:Monsters stats/data"

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Line 3,608: Line 3,608:
 
     },
 
     },
 
     species = { "human" }
 
     species = { "human" }
 +
  },
 +
  ["1008"] = {
 +
    name = "Just a Chicken",
 +
    smallSplashDisplay = true,
 +
    attack = 125,
 +
    strength = 146,
 +
    defense = 192,
 +
    magic = 77,
 +
    range = 38,
 +
    constitution = 450,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 4500,
 +
    maxHealth = 4500,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Piercing = 1.33,
 +
      Fire = 2,
 +
      Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 60
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Range = 0.8,
 +
      Magic = 0.8,
 +
      Fire = 3
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 15,
 +
      resistance = 15,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 
   }
 
   }
 
}
 
}

Revision as of 03:53, 25 June 2024

Documentation for this module may be created at Module:Monsters stats/data/doc

return {
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -15,
      resistance = -5,
      agility = -10,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["5"] = {
    name = "Guard",
    attack = 15,
    strength = 14,
    defense = 21,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 124
    }, {
      id = 49
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.9,
      Fire = 0.75,
      Ice = 0.75,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 30,
      agility = 3,
      stamina = 0
    },
    species = { "human" }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = { {
      id = 3
    }, {
      id = 27
    }, {
      id = 123
    }, {
      id = 3
    }, {
      id = 27
    }, {
      id = 21
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.75,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.75,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 20,
      agility = 22,
      stamina = 0
    },
    species = { "human" }
  },
  ["7"] = {
    name = "Hobgoblin",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 54
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.9,
      Range = 1.2,
      Piercing = 0.75,
      Blunt = 1.1,
      Slashing = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 24,
      agility = 4,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 9,
    strength = 8,
    defense = 7,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 30
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.9,
      Piercing = 0.75,
      Fire = 1.3,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = { "demon" }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 24,
    strength = 14,
    defense = 45,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = { {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 26,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75,
      Fire = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = { "beast" }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 54,
    strength = 45,
    defense = 107,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 142
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = { "demon" }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 61,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 142
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 7
    }, {
      id = 78
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = { "demon" }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = { {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = { "golem" }
  },
  ["14"] = {
    name = "Moss Giant",
    attack = 78,
    strength = 53,
    defense = 203,
    magic = 44,
    range = 35,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 137
    }, {
      id = 1
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Nature = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Chaos = 0.75,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 70,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["15"] = {
    name = "Fire Giant",
    attack = 62,
    strength = 43,
    defense = 173,
    magic = 55,
    range = 34,
    constitution = 195,
    tempHealth = 0,
    monsterCurrentHealth = 1950,
    maxHealth = 1950,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 25,
      Fire = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Ice = 0.75,
      Fire = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 70,
      resistance = 90,
      agility = -8,
      stamina = 0
    },
    species = { "giant" }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 188,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 67
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.75,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = { "giant" }
  },
  ["20"] = {
    name = "Chaos Giant",
    attack = 112,
    strength = 77,
    defense = 256,
    magic = 70,
    range = 54,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = { {
      id = 78
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 11
    }, {
      id = 6
    }, {
      id = 17
    }, {
      id = 6
    }, {
      id = 14
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Chaos = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.6,
      Magic = 0.9,
      Range = 1.6,
      Chaos = 2,
      Lightning = 0.8,
      Nature = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 64,
      agility = 0,
      stamina = 0
    },
    species = { "giant", "chaotic" }
  },
  ["21"] = {
    name = "Chaotic Abomination",
    attack = 100,
    strength = 90,
    defense = 276,
    magic = 90,
    range = 90,
    constitution = 638,
    tempHealth = 0,
    monsterCurrentHealth = 6380,
    maxHealth = 6380,
    abilities = { {
      id = 78
    }, {
      id = 1
    }, {
      id = 14
    }, {
      id = 17
    }, {
      id = 1
    }, {
      id = 11
    }, {
      id = 1
    }, {
      id = 10
    }, {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Chaos = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Chaos = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 0.8,
      Piercing = 0.8,
      Melee = 0.95,
      Magic = 0.6,
      Range = 0.95,
      Chaos = 3,
      Lightning = 0.8,
      Nature = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 20,
      agility = 50,
      stamina = 0
    },
    species = { "chaotic" }
  },
  ["22"] = {
    name = "Swordfish",
    attack = 70,
    strength = 38,
    defense = 114,
    magic = 24,
    range = 14,
    constitution = 147,
    tempHealth = 0,
    monsterCurrentHealth = 1470,
    maxHealth = 1470,
    abilities = { {
      id = 4
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.8,
      Lightning = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 20,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["23"] = {
    name = "Ascended",
    attack = 102,
    strength = 50,
    defense = 168,
    magic = 50,
    range = 1,
    constitution = 177,
    tempHealth = 0,
    monsterCurrentHealth = 1770,
    maxHealth = 1770,
    abilities = { {
      id = 31
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 40,
      agility = 24,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 50,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 27
    }, {
      id = 3
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 80,
      stamina = 0
    },
    species = { "elf" }
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 218,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = { {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 40,
      stamina = 0
    },
    species = { "elf" }
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 165,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 2
    }, {
      id = 32
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 30,
      stamina = 0
    },
    species = { "elf" }
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 180,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 32
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = { {
      id = 1
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 66,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 48,
    strength = 10,
    defense = 38,
    magic = 30,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = { {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.4,
      Range = 0.8,
      Slashing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = { "human" }
  },
  ["34"] = {
    name = "Reanimated Bones",
    attack = 38,
    strength = 35,
    defense = 60,
    magic = 1,
    range = 1,
    constitution = 114,
    tempHealth = 0,
    monsterCurrentHealth = 1140,
    maxHealth = 1140,
    abilities = { {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Blunt = 0.33,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "undead" }
  },
  ["35"] = {
    name = "Desiccated Priest",
    attack = 92,
    strength = 10,
    defense = 90,
    magic = 70,
    range = 10,
    constitution = 168,
    tempHealth = 0,
    monsterCurrentHealth = 1680,
    maxHealth = 1680,
    abilities = { {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 8
    }, {
      id = 2
    }, {
      id = 76
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 15,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 9,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 2,
      Range = 1.5,
      Blunt = 0.33,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 128,
      agility = -12,
      stamina = 0
    },
    species = { "undead" }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.05,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 104,
    strength = 160,
    defense = 165,
    magic = 220,
    range = 120,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.75,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = { "demon" }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 53,
    strength = 45,
    defense = 99,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.7,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = { "beast" }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 96,
    strength = 128,
    defense = 149,
    magic = 156,
    range = 99,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = { {
      id = 2
    }, {
      id = 142
    }, {
      id = 18
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 142
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.75,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = { "demon" }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 68,
    strength = 72,
    defense = 98,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 53
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 132,
    strength = 124,
    defense = 293,
    magic = 111,
    range = 88,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.75,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = { "giant" }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 68,
    strength = 68,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "golem" }
  },
  ["515"] = {
    name = "Swordfish Champion",
    attack = 125,
    strength = 102,
    defense = 192,
    magic = 1,
    range = 1,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 144
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 144
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.05,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Piercing = 0.5,
      Lightning = 0.6,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 30,
      agility = 25,
      stamina = 0
    },
    species = { "beast" }
  },
  ["516"] = {
    name = "Ancient Ascended",
    attack = 174,
    strength = 142,
    defense = 270,
    magic = 1,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 76
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 76
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1.3,
      Range = 1.3,
      Piercing = 0.5,
      Lightning = 0.6,
      Chaos = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 60,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["517"] = {
    name = "Voidtouched Giant",
    attack = 148,
    strength = 180,
    defense = 315,
    magic = 147,
    range = 125,
    constitution = 2250,
    tempHealth = 0,
    monsterCurrentHealth = 22500,
    maxHealth = 22500,
    abilities = { {
      id = 6
    }, {
      id = 6
    }, {
      id = 11
    }, {
      id = 6
    }, {
      id = 17
    }, {
      id = 10
    }, {
      id = 14
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Chaos = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.75,
      Magic = 0.9,
      Range = 1.75,
      Chaos = 2.5,
      Lightning = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 100,
      agility = -10,
      stamina = 0
    },
    species = { "giant", "chaotic" }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 2
    }, {
      id = 77
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 96,
    strength = 10,
    defense = 90,
    magic = 79,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 18
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = { "human" }
  },
  ["522"] = {
    name = "Pactbound Sorceror",
    attack = 125,
    strength = 10,
    defense = 120,
    magic = 102,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 125
    }, {
      id = 77
    }, {
      id = 143
    }, {
      id = 18
    }, {
      id = 143
    }, {
      id = 122
    }, {
      id = 131
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 70,
    strength = 56,
    defense = 114,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 78
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.2,
      Range = 1.4,
      Piercing = 0.75,
      Nature = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 125,
    strength = 53,
    defense = 99,
    magic = 1,
    range = 131,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = { {
      id = 58
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 23
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 47
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 42
    }, {
      id = 60
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 150,
      stamina = 0
    },
    species = { "elf" }
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 144,
    strength = 131,
    defense = 323,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = { {
      id = 49
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 60,
      stamina = 0
    },
    species = { "elf" }
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 131,
    strength = 48,
    defense = 282,
    magic = 168,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 80
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 79
    }, {
      id = 89
    }, {
      id = 2
    }, {
      id = 47
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 50,
      stamina = 0
    },
    species = { "elf" }
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 133,
    strength = 152,
    defense = 300,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["528"] = {
    name = "Black Knight Titan",
    attack = 68,
    strength = 68,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 65
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 15
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.05,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Blunt = 1.4,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Magic = 0.8,
      Range = 1.6,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 24,
      agility = -64,
      stamina = 0
    },
    species = { "giant", "golem" }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 156,
    strength = 48,
    defense = 188,
    magic = 164,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 138
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["1008"] = {
    name = "Just a Chicken",
    smallSplashDisplay = true,
    attack = 125,
    strength = 146,
    defense = 192,
    magic = 77,
    range = 38,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  }
}