Difference between revisions of "Module:Monsters stats/data"

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m
m (1010-2000 test)
Line 1: Line 1:
return {
+
return
  ["3"] = {
+
{ ["1010"] = {
     name = "Goblin",
+
     name = "Phoenix",
     attack = 1,
+
    smallSplashDisplay = true,
     strength = 1,
+
     attack = 157,
     defense = 2,
+
     strength = 182,
     magic = 1,
+
     defense = 252,
     range = 1,
+
     magic = 77,
     constitution = 8,
+
     range = 38,
 +
     constitution = 1125,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 80,
+
     monsterCurrentHealth = 11250,
     maxHealth = 80,
+
     maxHealth = 11250,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 18
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 75
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     } },
 
     } },
     attackSpeed = 3.6,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.2,
       Magic = 1,
+
      Piercing = 1.33,
       Range = 1
+
      Fire = 2,
 +
       Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
       Melee = 60
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 30: Line 54:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 5,
+
       strength = 11,
       intellect = 0,
+
       intellect = 8,
       dexterity = 0
+
       dexterity = 8
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 39: Line 63:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.1,
+
       Melee = 1.6,
       Magic = 0.9,
+
       Range = 0.8,
       Range = 1.1,
+
       Magic = 0.8,
      Ice = 0.75,
+
       Fire = 3
       Piercing = 0.75
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 50: Line 73:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = -15,
+
       protection = 15,
       resistance = -5,
+
       resistance = 15,
       agility = -10,
+
       agility = 30,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = { "beast" }
 
   },
 
   },
   ["5"] = {
+
   ["1011"] = {
     name = "Guard",
+
     name = "Phoenix",
     attack = 15,
+
    smallSplashDisplay = true,
     strength = 14,
+
     attack = 157,
     defense = 21,
+
     strength = 205,
     magic = 1,
+
     defense = 258,
     range = 1,
+
     magic = 77,
     constitution = 33,
+
     range = 38,
 +
     constitution = 1500,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 330,
+
     monsterCurrentHealth = 15000,
     maxHealth = 330,
+
     maxHealth = 15000,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 4
+
       id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 
     }, {
 
     }, {
       id = 124
+
       id = 5
 
     }, {
 
     }, {
       id = 49
+
       id = 18
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 22
+
       id = 5
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 4
+
       id = 75
 +
    }, {
 +
      id = 1
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 2.3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Slashing = 1.1,
+
       Melee = 1.2,
       Melee = 1,
+
      Piercing = 1.33,
       Magic = 1,
+
       Fire = 2,
       Range = 1
+
       Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
       Melee = 60
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 98: Line 134:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 4,
+
       strength = 11,
       intellect = 0,
+
       intellect = 8,
       dexterity = 0
+
       dexterity = 8
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 107: Line 143:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Piercing = 1.05,
+
       Melee = 1.7,
       Blunt = 1.1,
+
       Range = 0.8,
      Slashing = 1.25,
+
       Magic = 0.8,
       Magic = 0.9,
+
       Fire = 3
       Fire = 0.75,
 
      Ice = 0.75,
 
      Range = 1.25,
 
      Melee = 1.1,
 
      Poison = 0.8
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 122: Line 153:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 33,
+
       protection = 15,
       resistance = 30,
+
       resistance = 15,
       agility = 3,
+
       agility = 30,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = { "beast" }
 
   },
 
   },
   ["6"] = {
+
   ["1012"] = {
     name = "Militia Crossbowman",
+
     name = "Phoenix",
     attack = 14,
+
    smallSplashDisplay = true,
     strength = 6,
+
     attack = 182,
     defense = 18,
+
     strength = 205,
     magic = 1,
+
     defense = 318,
     range = 14,
+
     magic = 77,
     constitution = 27,
+
     range = 38,
 +
     constitution = 1875,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 270,
+
     monsterCurrentHealth = 18750,
     maxHealth = 270,
+
     maxHealth = 18750,
 
     abilities = { {
 
     abilities = { {
       id = 3
+
       id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 
     }, {
 
     }, {
       id = 27
+
       id = 18
 
     }, {
 
     }, {
       id = 123
+
       id = 1
 
     }, {
 
     }, {
       id = 3
+
       id = 5
 
     }, {
 
     }, {
       id = 27
+
       id = 36
 
     }, {
 
     }, {
       id = 21
+
       id = 75
 
     }, {
 
     }, {
       id = 27
+
       id = 135
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 2.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Piercing = 1.1,
+
      Melee = 1.2,
       Melee = 1,
+
       Piercing = 1.33,
       Magic = 1,
+
       Fire = 2,
       Range = 1
+
       Magic = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
       Melee = 60
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 168: Line 214:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 0,
+
       strength = 11,
       intellect = 0,
+
       intellect = 8,
       dexterity = 4
+
       dexterity = 8
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 177: Line 223:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 0.9,
+
       Melee = 2,
       Magic = 0.9,
+
       Range = 0.8,
       Range = 1.4,
+
       Magic = 0.8,
      Piercing = 0.75,
+
       Fire = 3
      Blunt = 1.05,
 
      Slashing = 1.1,
 
       Fire = 0.75,
 
      Poison = 0.8
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 191: Line 233:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 25,
+
       protection = 15,
       resistance = 20,
+
       resistance = 15,
       agility = 22,
+
       agility = 30,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "human" }
+
     species = { "beast" }
 
   },
 
   },
   ["7"] = {
+
   ["1013"] = {
     name = "Hobgoblin",
+
     name = "The Advisor",
     attack = 14,
+
     attack = 200,
     strength = 6,
+
     strength = 180,
     defense = 18,
+
     defense = 333,
     magic = 1,
+
     magic = 150,
     range = 14,
+
     range = 125,
     constitution = 33,
+
     constitution = 20000,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 330,
+
     monsterCurrentHealth = 20000,
     maxHealth = 330,
+
     maxHealth = 20000,
 
     abilities = { {
 
     abilities = { {
      id = 54
 
    }, {
 
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
Line 217: Line 257:
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
 
      id = 6
 
    }, {
 
      id = 53
 
    }, {
 
      id = 6
 
 
     } },
 
     } },
     attackSpeed = 3.2,
+
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1,
 
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1,
 
       Range = 1,
       Blunt = 1.1
+
       Blunt = 1.2,
 +
      Poison = 1.2
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Blunt = 25,
 +
      Poison = 15
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
 
       chance = 0.05,
 
       chance = 0.05,
Line 237: Line 275:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 6,
+
       strength = 48,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 4
 
       dexterity = 4
Line 246: Line 284:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.2,
+
      Blunt = 0.8,
       Magic = 0.9,
+
      Slashing = 1.1,
       Range = 1.2,
+
      Piercing = 1.1,
       Piercing = 0.75,
+
       Melee = 1.5,
       Blunt = 1.1,
+
       Magic = 0.8,
       Slashing = 1.1
+
       Range = 1.5,
 +
       Lightning = 0.75,
 +
       Poison = 3,
 +
       Chaos = 1.1
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 258: Line 299:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 24,
+
       protection = 90,
       resistance = 24,
+
       resistance = 90,
       agility = 4,
+
       agility = -120,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = { "giant", "corrupted" }
 
   },
 
   },
   ["8"] = {
+
   ["1014"] = {
     name = "Greater Imp",
+
     name = "Elven King",
    smallSplashDisplay = true,
+
     attack = 410,
     attack = 9,
+
     strength = 125,
     strength = 8,
+
     defense = 384,
     defense = 7,
+
     magic = 154,
     magic = 1,
+
     range = 205,
     range = 1,
+
     constitution = 11250,
     constitution = 23,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 230,
+
     monsterCurrentHealth = 112500,
     maxHealth = 230,
+
     maxHealth = 112500,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 3
 +
    }, {
 +
      id = 134
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 42
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 23
 +
    }, {
 +
      id = 21
 
     }, {
 
     }, {
       id = 5
+
       id = 134
 
     }, {
 
     }, {
       id = 1
+
       id = 32
 
     }, {
 
     }, {
       id = 30
+
       id = 134
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 2.8,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.2,
       Magic = 1,
+
       Magic = 1.2,
      Range = 1,
+
       Piercing = 1.25,
       Piercing = 1.1,
+
       Nature = 1.25
       Fire = 1.25
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Fire = 1.33
+
       Melee = 25,
 +
      Magic = 25,
 +
      Piercing = 100,
 +
      Nature = 75
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 302: Line 356:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 0,
+
       strength = 23,
       intellect = 0,
+
       intellect = 23,
       dexterity = 0
+
       dexterity = 23
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 311: Line 365:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.2,
+
       Blunt = 1.1,
       Magic = 1.5,
+
       Slashing = 1.1,
       Range = 0.9,
+
       Piercing = 0.8,
       Piercing = 0.75,
+
       Melee = 1.6,
       Fire = 1.3,
+
       Magic = 1.6,
       Ice = 0.75
+
      Range = 1,
 +
       Nature = 2
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
       chance = 0.05,
+
       chance = 0.15,
       damageMultiplier = 0.9
+
       damageMultiplier = 0.75
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = 40,
 
       resistance = 40,
 
       resistance = 40,
       agility = 5,
+
       agility = 128,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = { "elf" }
 
   },
 
   },
   ["9"] = {
+
   ["1015"] = {
     name = "Deadly Spider",
+
     name = "The Regent",
    smallSplashDisplay = true,
+
     attack = 282,
     attack = 24,
+
     strength = 173,
     strength = 14,
+
     defense = 288,
     defense = 45,
+
     magic = 149,
     magic = 1,
+
     range = 172,
     range = 1,
+
     constitution = 7500,
     constitution = 53,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 530,
+
     monsterCurrentHealth = 75000,
     maxHealth = 530,
+
     maxHealth = 75000,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 22
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 40
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 41
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 36
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 
     } },
 
     } },
     attackSpeed = 3.6,
+
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.2,
       Magic = 1,
+
       Magic = 1.2,
       Range = 1,
+
       Piercing = 1.33,
       Piercing = 1.1,
+
       Nature = 1.33
       Poison = 1.1
+
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 25,
 +
      Magic = 25,
 +
      Piercing = 100,
 +
       Nature = 75
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
       chance = 0.1,
+
       chance = 0.05,
       damageMultiplier = 1.33
+
       damageMultiplier = 1.1
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 15,
+
       strength = 0,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
Line 370: Line 454:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.3,
+
       Blunt = 1.1,
      Magic = 0.9,
 
      Range = 0.75,
 
      Blunt = 0.75,
 
 
       Slashing = 1.1,
 
       Slashing = 1.1,
       Piercing = 0.75
+
       Piercing = 0.8,
 +
      Melee = 1.6,
 +
      Magic = 1.6,
 +
      Range = 1,
 +
      Nature = 2
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 382: Line 467:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 18,
+
       protection = 50,
       resistance = 25,
+
       resistance = 50,
       agility = 30,
+
       agility = 64,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["10"] = {
+
   ["1016"] = {
     name = "Deadly Red Spider",
+
     name = "ANGY WOLF",
    smallSplashDisplay = true,
+
     attack = 111,
     attack = 26,
+
     strength = 122,
     strength = 18,
+
     defense = 176,
     defense = 50,
 
 
     magic = 1,
 
     magic = 1,
 
     range = 1,
 
     range = 1,
     constitution = 57,
+
     constitution = 375,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 570,
+
     monsterCurrentHealth = 3750,
     maxHealth = 570,
+
     maxHealth = 3750,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 4
 
     }, {
 
     }, {
       id = 58
+
       id = 1
 
     }, {
 
     }, {
       id = 55
+
       id = 40
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 4
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 41
 
     } },
 
     } },
     attackSpeed = 3.2,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.33,
 
       Magic = 1,
 
       Magic = 1,
       Range = 1,
+
       Range = 1
       Piercing = 1.25,
+
    },
       Poison = 1.25
+
    offensiveAccuracyAffinityRating = {
 +
      Melee = 11,
 +
       Magic = 0,
 +
       Range = 0
 
     },
 
     },
    offensiveAccuracyAffinityRating = { },
 
 
     offensiveCritical = {
 
     offensiveCritical = {
       chance = 0.1,
+
       chance = 0.05,
       damageMultiplier = 1.33
+
       damageMultiplier = 1.1
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 20,
+
       strength = 15,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
Line 441: Line 527:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.3,
+
       Melee = 0.9,
       Magic = 0.9,
+
       Magic = 1,
       Range = 0.75,
+
       Range = 1.5,
       Blunt = 0.75,
+
       Fire = 2,
      Slashing = 1.1,
+
       Ice = 0.75,
       Piercing = 0.75,
+
       Piercing = 0.75
       Fire = 0.75
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 454: Line 539:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 22,
+
       protection = 60,
       resistance = 25,
+
       resistance = 80,
       agility = 48,
+
       agility = 66,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 +
    smallSplashDisplay = true,
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["11"] = {
+
   ["1017"] = {
     name = "Lesser Demon",
+
     name = "ANGY BOAR",
     attack = 54,
+
     attack = 99,
     strength = 45,
+
     strength = 156,
     defense = 107,
+
     defense = 188,
     magic = 56,
+
     magic = 1,
     range = 45,
+
     range = 1,
     constitution = 122,
+
     constitution = 375,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 1220,
+
     monsterCurrentHealth = 3750,
     maxHealth = 1220,
+
     maxHealth = 3750,
 
     abilities = { {
 
     abilities = { {
       id = 2
+
       id = 1
 +
    }, {
 +
      id = 6
 
     }, {
 
     }, {
       id = 30
+
       id = 1
 
     }, {
 
     }, {
       id = 2
+
       id = 40
 
     }, {
 
     }, {
       id = 142
+
       id = 135
 
     }, {
 
     }, {
       id = 30
+
       id = 6
 
     }, {
 
     }, {
       id = 2
+
       id = 142
 
     }, {
 
     }, {
       id = 78
+
       id = 41
 
     } },
 
     } },
     attackSpeed = 2.5,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.33,
 
       Magic = 1,
 
       Magic = 1,
       Range = 1,
+
       Range = 1
      Fire = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Fire = 1.33
+
       Melee = 11,
 +
      Magic = 0,
 +
      Range = 0
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 502: Line 591:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 10,
+
       strength = 15,
       intellect = 20,
+
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
 
       minimum = 0.5,
 
       minimum = 0.5,
       maximum = 0.9
+
       maximum = 1
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Magic = 1.4,
+
       Melee = 0.9,
       Range = 0.75,
+
       Magic = 1,
       Melee = 1.2,
+
       Range = 1.5,
       Fire = 1.5,
+
       Fire = 2,
       Blunt = 1.2,
+
       Ice = 0.75,
       Slashing = 0.7
+
       Piercing = 0.75
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 523: Line 612:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 24,
+
       protection = 120,
       resistance = 50,
+
       resistance = 80,
       agility = -12,
+
       agility = 33,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = { "beast" }
 
   },
 
   },
   ["12"] = {
+
   ["1018"] = {
     name = "Greater Demon",
+
     name = "Storm Watcher",
     attack = 61,
+
     attack = 375,
     strength = 50,
+
     strength = 196,
     defense = 122,
+
     defense = 512,
     magic = 80,
+
     magic = 256,
     range = 50,
+
     range = 172,
     constitution = 134,
+
     constitution = 25000,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 1340,
+
     monsterCurrentHealth = 250000,
     maxHealth = 1340,
+
     maxHealth = 250000,
 
     abilities = { {
 
     abilities = { {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 30
+
       id = 17
 
     }, {
 
     }, {
       id = 142
+
       id = 2
 +
    }, {
 +
      id = 10
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 30
+
       id = 17
 +
    }, {
 +
      id = 2
 
     }, {
 
     }, {
       id = 7
+
       id = 11
 
     }, {
 
     }, {
       id = 78
+
       id = 77
 
     } },
 
     } },
     attackSpeed = 2.6,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.25,
       Magic = 1,
+
       Magic = 1.25,
       Range = 1,
+
       Range = 1.25
      Fire = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Fire = 1.33
+
       Melee = 50,
 +
      Magic = 100,
 +
      Range = 50
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 571: Line 665:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 10,
+
       strength = 75,
       intellect = 15,
+
       intellect = 75,
       dexterity = 0
+
       dexterity = 75
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 580: Line 674:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
 +
      Melee = 1.35,
 
       Magic = 1.6,
 
       Magic = 1.6,
       Range = 0.75,
+
       Range = 0.9,
       Melee = 1.2,
+
       Chaos = 6,
       Fire = 1.5,
+
       Lightning = 0.5
      Blunt = 1.2,
 
      Slashing = 0.75
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 592: Line 685:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 36,
+
       protection = 150,
       resistance = 66,
+
       resistance = 150,
       agility = -16,
+
       agility = 0,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "demon" }
+
     species = { "shrimp", "chaotic" }
 
   },
 
   },
   ["13"] = {
+
   ["1019"] = {
     name = "Black Knight",
+
     name = "The Shrimp God - Phase 1",
     attack = 20,
+
     attack = 375,
     strength = 16,
+
     strength = 196,
     defense = 38,
+
     defense = 512,
     magic = 1,
+
     magic = 256,
     range = 1,
+
     range = 172,
     constitution = 63,
+
     constitution = 25000,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 630,
+
     monsterCurrentHealth = 250000,
     maxHealth = 630,
+
     maxHealth = 250000,
 
     abilities = { {
 
     abilities = { {
       id = 4
+
       id = 2
 
     }, {
 
     }, {
       id = 1
+
       id = 17
 
     }, {
 
     }, {
       id = 125
+
       id = 2
 
     }, {
 
     }, {
       id = 5
+
       id = 10
 
     }, {
 
     }, {
       id = 4
+
       id = 2
 
     }, {
 
     }, {
       id = 1
+
       id = 17
 
     }, {
 
     }, {
       id = 65
+
       id = 2
 
     }, {
 
     }, {
       id = 4
+
       id = 11
 
     }, {
 
     }, {
       id = 22
+
       id = 77
    }, {
 
      id = 5
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
 
     } },
 
     } },
     attackSpeed = 3,
+
     attackSpeed = 5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.25,
       Magic = 1,
+
       Magic = 1.25,
       Range = 1,
+
       Range = 1.25
      Slashing = 1.15,
 
      Piercing = 1.15,
 
      Poison = 0.8
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Slashing = 1.15
+
       Melee = 50,
 +
      Magic = 100,
 +
      Range = 50
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 652: Line 738:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 4,
+
       strength = 75,
       intellect = 0,
+
       intellect = 75,
       dexterity = 4
+
       dexterity = 75
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 661: Line 747:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.5,
+
       Melee = 1.35,
       Magic = 0.75,
+
       Magic = 1.6,
       Range = 1.2,
+
       Range = 0.9,
       Blunt = 0.7,
+
       Lightning = 0.5
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 677: Line 757:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 60,
+
       protection = 200,
       resistance = 12,
+
       resistance = 100,
       agility = -60,
+
       agility = 0,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "golem" }
+
     species = { "shrimp", "chaotic" }
 
   },
 
   },
   ["14"] = {
+
   ["1020"] = {
     name = "Moss Giant",
+
     name = "The Shrimp God - Phase 2",
     attack = 78,
+
     attack = 375,
     strength = 53,
+
     strength = 196,
     defense = 203,
+
     defense = 512,
     magic = 44,
+
     magic = 256,
     range = 35,
+
     range = 172,
     constitution = 225,
+
     constitution = 25000,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 2250,
+
     monsterCurrentHealth = 350000,
     maxHealth = 2250,
+
     maxHealth = 350000,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 2
 
     }, {
 
     }, {
       id = 6
+
       id = 17
 
     }, {
 
     }, {
       id = 137
+
       id = 2
 +
    }, {
 +
      id = 10
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 17
 
     }, {
 
     }, {
       id = 1
+
       id = 2
 
     }, {
 
     }, {
       id = 45
+
       id = 11
 
     }, {
 
     }, {
       id = 1
+
       id = 77
 
     } },
 
     } },
     attackSpeed = 3.6,
+
     attackSpeed = 5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.25,
       Magic = 1,
+
       Magic = 1.25,
       Range = 1,
+
       Range = 1.25
      Blunt = 1.33,
 
      Nature = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Blunt = 25,
+
       Melee = 50,
       Nature = 12
+
       Magic = 100,
 +
      Range = 50
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 725: Line 810:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 28,
+
       strength = 75,
       intellect = 16,
+
       intellect = 75,
       dexterity = 16
+
       dexterity = 75
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 734: Line 819:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 0.7,
+
       Melee = 1.35,
      Slashing = 1.1,
+
       Magic = 1.6,
      Piercing = 1.1,
+
       Range = 0.9,
      Melee = 0.95,
+
       Lightning = 0.5
       Magic = 1.3,
 
       Range = 1.5,
 
       Chaos = 0.75,
 
      Nature = 2
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 748: Line 829:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 90,
+
       protection = 100,
       resistance = 70,
+
       resistance = 75,
       agility = -16,
+
       agility = 0,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = { "shrimp", "chaotic" }
 
   },
 
   },
   ["15"] = {
+
   ["1022"] = {
     name = "Fire Giant",
+
     name = "Goblin Chef",
     attack = 62,
+
     attack = 88,
     strength = 43,
+
     strength = 78,
     defense = 173,
+
     defense = 128,
     magic = 55,
+
     magic = 1,
     range = 34,
+
     range = 1,
     constitution = 195,
+
     constitution = 350,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 1950,
+
     monsterCurrentHealth = 3500,
     maxHealth = 1950,
+
     maxHealth = 3500,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 6
 +
    }, {
 +
      id = 6
 +
    }, {
 +
      id = 39
 
     }, {
 
     }, {
       id = 4
+
       id = 6
 
     }, {
 
     }, {
       id = 7
+
       id = 6
 
     }, {
 
     }, {
       id = 1
+
       id = 53
 
     }, {
 
     }, {
       id = 142
+
       id = 6
 
     }, {
 
     }, {
       id = 1
+
       id = 6
 
     } },
 
     } },
     attackSpeed = 3,
+
     attackSpeed = 2.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.2,
       Magic = 1,
+
       Blunt = 1.33,
      Range = 1,
+
       Magic = 0.9
      Slashing = 1.33,
 
       Fire = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Slashing = 25,
+
       Melee = 60,
       Fire = 12
+
      Blunt = 60,
 +
       Fire = 30
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 796: Line 880:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 28,
+
       strength = 44,
       intellect = 16,
+
       intellect = 0,
       dexterity = 16
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 805: Line 889:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 0.7,
+
       Melee = 1.5,
      Slashing = 1.1,
+
       Range = 0.9,
       Piercing = 1.1,
+
       Magic = 0.8
      Melee = 0.95,
 
       Magic = 1.3,
 
      Range = 1.5,
 
      Ice = 0.75,
 
      Fire = 2
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 819: Line 898:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 70,
+
       protection = 48,
       resistance = 90,
+
       resistance = 44,
       agility = -8,
+
       agility = 16,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant" }
+
     species = { "goblin" }
 
   },
 
   },
   ["16"] = {
+
   ["2000"] = {
     name = "Ice Giant",
+
    ignoreWaveKillCount = true,
     attack = 86,
+
     name = "Summoned Shrimp",
     strength = 58,
+
     attack = 33,
     defense = 188,
+
     strength = 12,
     magic = 50,
+
     defense = 512,
     range = 38,
+
     magic = 12,
     constitution = 240,
+
     range = 1,
 +
     constitution = 200,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 2400,
+
     monsterCurrentHealth = 2000,
     maxHealth = 2400,
+
     maxHealth = 2000,
 
     abilities = { {
 
     abilities = { {
       id = 1
+
       id = 65
 +
    }, {
 +
      id = 54
 
     }, {
 
     }, {
       id = 5
+
       id = 118
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 67
+
       id = 4
    }, {
 
      id = 126
 
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     } },
 
     } },
     attackSpeed = 3,
+
     attackSpeed = 4.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1,
 
       Melee = 1,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1,
 
       Range = 1,
       Piercing = 1.33,
+
       Slashing = 1.33
      Ice = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Piercing = 25,
+
       Slashing = 15
      Ice = 12
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 867: Line 945:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 28,
+
       strength = 0,
       intellect = 16,
+
       intellect = 0,
       dexterity = 16
+
       dexterity = 0
     },
+
     },
 
     hitMults = {
 
     hitMults = {
 
       minimum = 0.5,
 
       minimum = 0.5,
Line 876: Line 954:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 0.7,
+
       Melee = 1.1,
       Slashing = 1.1,
+
       Magic = 1.1,
       Piercing = 1.1,
+
       Range = 1.1,
       Melee = 0.95,
+
       Piercing = 0.7,
       Magic = 1.3,
+
       Chaos = 3,
       Range = 1.5,
+
       Lightning = 0.3
      Fire = 0.75,
 
      Ice = 2
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 890: Line 966:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 115,
+
       protection = 200,
       resistance = 99,
+
       resistance = 200,
       agility = -20,
+
       agility = -360,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
    species = { "giant" }
+
     species = { "shrimp" }
  },
 
  ["20"] = {
 
    name = "Chaos Giant",
 
    attack = 112,
 
    strength = 77,
 
    defense = 256,
 
    magic = 70,
 
    range = 54,
 
    constitution = 450,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 4500,
 
    maxHealth = 4500,
 
    abilities = { {
 
      id = 78
 
    }, {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 11
 
    }, {
 
      id = 6
 
    }, {
 
      id = 17
 
    }, {
 
      id = 6
 
    }, {
 
      id = 14
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Chaos = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 25,
 
      Chaos = 12
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.8,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.6,
 
      Magic = 0.9,
 
      Range = 1.6,
 
      Chaos = 2,
 
      Lightning = 0.8,
 
      Nature = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 98,
 
      resistance = 64,
 
      agility = 0,
 
      stamina = 0
 
    },
 
    species = { "giant", "chaotic" }
 
  },
 
  ["21"] = {
 
    name = "Chaotic Abomination",
 
    attack = 100,
 
    strength = 90,
 
    defense = 276,
 
    magic = 90,
 
    range = 90,
 
    constitution = 638,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6380,
 
    maxHealth = 6380,
 
    abilities = { {
 
      id = 78
 
    }, {
 
      id = 1
 
    }, {
 
      id = 14
 
    }, {
 
      id = 17
 
    }, {
 
      id = 1
 
    }, {
 
      id = 11
 
    }, {
 
      id = 1
 
    }, {
 
      id = 10
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Chaos = 1.5
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Chaos = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.8,
 
      Slashing = 0.8,
 
      Piercing = 0.8,
 
      Melee = 0.95,
 
      Magic = 0.6,
 
      Range = 0.95,
 
      Chaos = 3,
 
      Lightning = 0.8,
 
      Nature = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 60,
 
      resistance = 20,
 
      agility = 50,
 
      stamina = 0
 
    },
 
    species = { "chaotic" }
 
  },
 
  ["22"] = {
 
    name = "Swordfish",
 
    attack = 70,
 
    strength = 38,
 
    defense = 114,
 
    magic = 24,
 
    range = 14,
 
    constitution = 147,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1470,
 
    maxHealth = 1470,
 
    abilities = { {
 
      id = 4
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 20,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Piercing = 0.8,
 
      Lightning = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 20,
 
      resistance = 20,
 
      agility = 15,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["23"] = {
 
    name = "Ascended",
 
    attack = 102,
 
    strength = 50,
 
    defense = 168,
 
    magic = 50,
 
    range = 1,
 
    constitution = 177,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1770,
 
    maxHealth = 1770,
 
    abilities = { {
 
      id = 31
 
    } },
 
    attackSpeed = 2.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1,
 
      Piercing = 0.7,
 
      Chaos = 3,
 
      Lightning = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 30,
 
      resistance = 40,
 
      agility = 24,
 
      stamina = 0
 
    },
 
     species = { "shrimp" }
 
  },
 
  ["26"] = {
 
    name = "Elven Hunter",
 
    attack = 98,
 
    strength = 26,
 
    defense = 50,
 
    magic = 1,
 
    range = 53,
 
    constitution = 200,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2000,
 
    maxHealth = 2000,
 
    abilities = { {
 
      id = 27
 
    }, {
 
      id = 3
 
    }, {
 
      id = 21
 
    }, {
 
      id = 3
 
    }, {
 
      id = 3
 
    }, {
 
      id = 23
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1.3
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 0,
 
      Range = 25
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 8
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.3,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 44,
 
      resistance = 44,
 
      agility = 80,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["27"] = {
 
    name = "Elven Warrior",
 
    attack = 92,
 
    strength = 61,
 
    defense = 218,
 
    magic = 1,
 
    range = 1,
 
    constitution = 275,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2750,
 
    maxHealth = 2750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 5,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Magic = 1.2,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 128,
 
      resistance = 30,
 
      agility = 40,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["28"] = {
 
    name = "Elven Mage",
 
    attack = 90,
 
    strength = 24,
 
    defense = 165,
 
    magic = 64,
 
    range = 40,
 
    constitution = 225,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2250,
 
    maxHealth = 2250,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 32
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.5,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 10,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 6,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 80,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["29"] = {
 
    name = "Elven Rider",
 
    attack = 99,
 
    strength = 66,
 
    defense = 180,
 
    magic = 26,
 
    range = 26,
 
    constitution = 300,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3000,
 
    maxHealth = 3000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 32
 
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 5,
 
      Range = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 0.7,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 20,
 
      resistance = 60,
 
      agility = 120,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["30"] = {
 
    name = "Wild Boar",
 
    attack = 32,
 
    strength = 18,
 
    defense = 50,
 
    magic = 1,
 
    range = 1,
 
    constitution = 60,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 600,
 
    maxHealth = 600,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 4,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.1,
 
      Range = 1.4,
 
      Piercing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 60,
 
      resistance = 40,
 
      agility = 15,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["31"] = {
 
    name = "Wolf",
 
    attack = 42,
 
    strength = 26,
 
    defense = 66,
 
    magic = 1,
 
    range = 1,
 
    constitution = 75,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 750,
 
    maxHealth = 750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 11,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 5,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.1,
 
      Range = 1.4,
 
      Piercing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 40,
 
      agility = 25,
 
      stamina = 0
 
    },
 
    smallSplashDisplay = true,
 
    species = { "beast" }
 
  },
 
  ["32"] = {
 
    name = "Corpse Eater",
 
    attack = 40,
 
    strength = 24,
 
    defense = 50,
 
    magic = 1,
 
    range = 1,
 
    constitution = 66,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 660,
 
    maxHealth = 660,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Piercing = 1.25,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 1,
 
      Piercing = 4,
 
      Poison = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.1,
 
      damageMultiplier = 1.33
 
    },
 
    weapon = {
 
      strength = 10,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Magic = 0.9,
 
      Range = 0.9,
 
      Blunt = 0.75,
 
      Slashing = 1.1,
 
      Piercing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 40,
 
      agility = 64,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["33"] = {
 
    name = "Dark Mage",
 
    attack = 48,
 
    strength = 10,
 
    defense = 38,
 
    magic = 30,
 
    range = 1,
 
    constitution = 110,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1100,
 
    maxHealth = 1100,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.05,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 5,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 0.7
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Magic = 1.4,
 
      Range = 0.8,
 
      Slashing = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 6,
 
      resistance = 88,
 
      agility = 2,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["34"] = {
 
    name = "Reanimated Bones",
 
    attack = 38,
 
    strength = 35,
 
    defense = 60,
 
    magic = 1,
 
    range = 1,
 
    constitution = 114,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1140,
 
    maxHealth = 1140,
 
    abilities = { {
 
      id = 1
 
    } },
 
    attackSpeed = 3.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Blunt = 0.33,
 
      Slashing = 2,
 
      Piercing = 2,
 
      Poison = 3,
 
      Lightning = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 66,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "undead" }
 
  },
 
  ["35"] = {
 
    name = "Desiccated Priest",
 
    attack = 92,
 
    strength = 10,
 
    defense = 90,
 
    magic = 70,
 
    range = 10,
 
    constitution = 168,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1680,
 
    maxHealth = 1680,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 8
 
    }, {
 
      id = 2
 
    }, {
 
      id = 76
 
    }, {
 
      id = 2
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 15,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 9,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 2,
 
      Range = 1.5,
 
      Blunt = 0.33,
 
      Slashing = 2,
 
      Piercing = 2,
 
      Poison = 3,
 
      Lightning = 0.33
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 44,
 
      resistance = 128,
 
      agility = -12,
 
      stamina = 0
 
    },
 
    species = { "undead" }
 
  },
 
  ["36"] = {
 
    name = "Glass Mage",
 
    attack = 78,
 
    strength = 53,
 
    defense = 150,
 
    magic = 53,
 
    range = 53,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 30
 
    }, {
 
      id = 2
 
    }, {
 
      id = 31
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.2,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.05,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["37"] = {
 
    name = "Glass Knight",
 
    attack = 78,
 
    strength = 53,
 
    defense = 150,
 
    magic = 53,
 
    range = 53,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["38"] = {
 
    name = "Glass Ranger",
 
    attack = 78,
 
    strength = 53,
 
    defense = 150,
 
    magic = 53,
 
    range = 53,
 
    constitution = 120,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 1200,
 
    maxHealth = 1200,
 
    abilities = { {
 
      id = 3
 
    }, {
 
      id = 29
 
    }, {
 
      id = 3
 
    }, {
 
      id = 28
 
    }, {
 
      id = 3
 
    }, {
 
      id = 23
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.2,
 
      Range = 1.2
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 80,
 
      agility = -40,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["502"] = {
 
    name = "Overseer Demon",
 
    attack = 104,
 
    strength = 160,
 
    defense = 165,
 
    magic = 220,
 
    range = 120,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 2
 
    }, {
 
      id = 30
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Fire = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 3,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.7,
 
      Range = 0.75,
 
      Magic = 1.3,
 
      Fire = 1.5,
 
      Blunt = 1.2,
 
      Slashing = 0.9,
 
      Ice = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 66,
 
      resistance = 99,
 
      agility = 8,
 
      stamina = 0
 
    },
 
    species = { "demon" }
 
  },
 
  ["503"] = {
 
    name = "Blood Spider",
 
    attack = 53,
 
    strength = 45,
 
    defense = 99,
 
    magic = 1,
 
    range = 1,
 
    constitution = 300,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3000,
 
    maxHealth = 3000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 58
 
    }, {
 
      id = 55
 
    }, {
 
      id = 1
 
    }, {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Piercing = 1.33,
 
      Poison = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Piercing = 15,
 
      Poison = 5
 
    },
 
    offensiveCritical = {
 
      chance = 0.1,
 
      damageMultiplier = 1.5
 
    },
 
    weapon = {
 
      strength = 12,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Magic = 1.15,
 
      Range = 0.7,
 
      Blunt = 0.9,
 
      Slashing = 1.1,
 
      Piercing = 0.9,
 
      Ice = 0.8
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 33,
 
      resistance = 44,
 
      agility = 90,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["504"] = {
 
    name = "Vassal Demon",
 
    attack = 96,
 
    strength = 128,
 
    defense = 149,
 
    magic = 156,
 
    range = 99,
 
    constitution = 825,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 8250,
 
    maxHealth = 8250,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 142
 
    }, {
 
      id = 18
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 142
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Fire = 1.33
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 22,
 
      intellect = 33,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.6,
 
      Range = 0.75,
 
      Fire = 1.5,
 
      Blunt = 1.2,
 
      Slashing = 0.9,
 
      Ice = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 48,
 
      resistance = 80,
 
      agility = -4,
 
      stamina = 0
 
    },
 
    species = { "demon" }
 
  },
 
  ["507"] = {
 
    name = "Big Gobbo",
 
    attack = 68,
 
    strength = 72,
 
    defense = 98,
 
    magic = 1,
 
    range = 1,
 
    constitution = 200,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 2000,
 
    maxHealth = 2000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 53
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 30,
 
      Blunt = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 32,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Range = 1.2,
 
      Magic = 0.8,
 
      Ice = 0.9,
 
      Piercing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 32,
 
      resistance = 40,
 
      agility = 8,
 
      stamina = 0
 
    },
 
    species = { "goblin" }
 
  },
 
  ["510"] = {
 
    name = "Volcanic Giant",
 
    attack = 132,
 
    strength = 124,
 
    defense = 293,
 
    magic = 111,
 
    range = 88,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 36
 
    }, {
 
      id = 1
 
    }, {
 
      id = 142
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33,
 
      Fire = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 33,
 
      Fire = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 40,
 
      intellect = 30,
 
      dexterity = 22
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.8,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 0.95,
 
      Magic = 1.5,
 
      Range = 1.75,
 
      Ice = 0.75,
 
      Fire = 2.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 110,
 
      agility = -24,
 
      stamina = 0
 
    },
 
    species = { "giant" }
 
  },
 
  ["512"] = {
 
    name = "Imbued Black Knight",
 
    attack = 68,
 
    strength = 68,
 
    defense = 128,
 
    magic = 1,
 
    range = 1,
 
    constitution = 540,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 5400,
 
    maxHealth = 5400,
 
    abilities = { {
 
      id = 124
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 125
 
    }, {
 
      id = 66
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 65
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.15,
 
      Piercing = 1.15,
 
      Poison = 0.8
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 16,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.75,
 
      Range = 1.5,
 
      Blunt = 0.7,
 
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 66,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["515"] = {
 
    name = "Swordfish Champion",
 
    attack = 125,
 
    strength = 102,
 
    defense = 192,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 144
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 144
 
    }, {
 
      id = 4
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.05,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 1.5,
 
      Piercing = 0.5,
 
      Lightning = 0.6,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 80,
 
      resistance = 30,
 
      agility = 25,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["516"] = {
 
    name = "Ancient Ascended",
 
    attack = 174,
 
    strength = 142,
 
    defense = 270,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 76
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 76
 
    } },
 
    attackSpeed = 2.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Slashing = 20
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 30,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1.3,
 
      Range = 1.3,
 
      Piercing = 0.5,
 
      Lightning = 0.6,
 
      Chaos = 2
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 40,
 
      agility = 60,
 
      stamina = 0
 
    },
 
    species = { "shrimp" }
 
  },
 
  ["517"] = {
 
    name = "Voidtouched Giant",
 
    attack = 148,
 
    strength = 180,
 
    defense = 315,
 
    magic = 147,
 
    range = 125,
 
    constitution = 2250,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 22500,
 
    maxHealth = 22500,
 
    abilities = { {
 
      id = 6
 
    }, {
 
      id = 6
 
    }, {
 
      id = 11
 
    }, {
 
      id = 6
 
    }, {
 
      id = 17
 
    }, {
 
      id = 10
 
    }, {
 
      id = 14
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1,
 
      Blunt = 1.33,
 
      Chaos = 1.33
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Blunt = 33,
 
      Chaos = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 23,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Blunt = 0.8,
 
      Slashing = 1.1,
 
      Piercing = 1.1,
 
      Melee = 1.75,
 
      Magic = 0.9,
 
      Range = 1.75,
 
      Chaos = 2.5,
 
      Lightning = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 75,
 
      resistance = 100,
 
      agility = -10,
 
      stamina = 0
 
    },
 
    species = { "giant", "chaotic" }
 
  },
 
  ["518"] = {
 
    name = "Obsidian Mage",
 
    attack = 112,
 
    strength = 112,
 
    defense = 210,
 
    magic = 112,
 
    range = 112,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 2
 
    }, {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 31
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 77
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 33,
 
      intellect = 33,
 
      dexterity = 33
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["519"] = {
 
    name = "Obsidian Knight",
 
    attack = 112,
 
    strength = 112,
 
    defense = 210,
 
    magic = 112,
 
    range = 112,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 33,
 
      intellect = 33,
 
      dexterity = 33
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["520"] = {
 
    name = "Obsidian Ranger",
 
    attack = 112,
 
    strength = 112,
 
    defense = 210,
 
    magic = 112,
 
    range = 112,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 3
 
    }, {
 
      id = 29
 
    }, {
 
      id = 3
 
    }, {
 
      id = 28
 
    }, {
 
      id = 3
 
    }, {
 
      id = 27
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 10,
 
      Magic = 10,
 
      Range = 10
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 15,
 
      dexterity = 15
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 0.9,
 
      Range = 1.5,
 
      Blunt = 0.5,
 
      Slashing = 1.5,
 
      Piercing = 1.5,
 
      Chaos = 0.85,
 
      Poison = 0.5
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 120,
 
      resistance = 120,
 
      agility = -20,
 
      stamina = 0
 
    },
 
    species = { "golem" }
 
  },
 
  ["521"] = {
 
    name = "Possessed Mage",
 
    attack = 96,
 
    strength = 10,
 
    defense = 90,
 
    magic = 79,
 
    range = 1,
 
    constitution = 525,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 5250,
 
    maxHealth = 5250,
 
    abilities = { {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 7
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 18
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.1,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 15,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 0.75,
 
      Slashing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = -10,
 
      resistance = 128,
 
      agility = 16,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["522"] = {
 
    name = "Pactbound Sorceror",
 
    attack = 125,
 
    strength = 10,
 
    defense = 120,
 
    magic = 102,
 
    range = 1,
 
    constitution = 600,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6000,
 
    maxHealth = 6000,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 77
 
    }, {
 
      id = 143
 
    }, {
 
      id = 18
 
    }, {
 
      id = 143
 
    }, {
 
      id = 122
 
    }, {
 
      id = 131
 
    } },
 
    attackSpeed = 2.8,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 19,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.9,
 
      Magic = 1.6,
 
      Range = 0.75,
 
      Slashing = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = -10,
 
      resistance = 180,
 
      agility = 32,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["523"] = {
 
    name = "Nox Wolf",
 
    attack = 70,
 
    strength = 56,
 
    defense = 114,
 
    magic = 1,
 
    range = 1,
 
    constitution = 375,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 3750,
 
    maxHealth = 3750,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 78
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 40
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 41
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 11,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.8,
 
      Magic = 1.2,
 
      Range = 1.4,
 
      Piercing = 0.75,
 
      Nature = 1.1,
 
      Fire = 0.9
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 40,
 
      agility = 66,
 
      stamina = 0
 
    },
 
    smallSplashDisplay = true,
 
    species = { "beast" }
 
  },
 
  ["524"] = {
 
    name = "Royal Elven Hunter",
 
    attack = 125,
 
    strength = 53,
 
    defense = 99,
 
    magic = 1,
 
    range = 131,
 
    constitution = 690,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 6900,
 
    maxHealth = 6900,
 
    abilities = { {
 
      id = 58
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 21
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 23
 
    }, {
 
      id = 3
 
    }, {
 
      id = 3
 
    }, {
 
      id = 47
 
    }, {
 
      id = 3
 
    }, {
 
      id = 134
 
    }, {
 
      id = 42
 
    }, {
 
      id = 60
 
    } },
 
    attackSpeed = 2.4,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1,
 
      Range = 1.3
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 5,
 
      Magic = 0,
 
      Range = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 0,
 
      dexterity = 25
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.3,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 66,
 
      resistance = 66,
 
      agility = 150,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["525"] = {
 
    name = "Royal Elven Warrior",
 
    attack = 144,
 
    strength = 131,
 
    defense = 323,
 
    magic = 1,
 
    range = 1,
 
    constitution = 1013,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10130,
 
    maxHealth = 10130,
 
    abilities = { {
 
      id = 49
 
    }, {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 4
 
    }, {
 
      id = 66
 
    }, {
 
      id = 6
 
    }, {
 
      id = 22
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.3,
 
      Magic = 1,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Magic = 0,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 15,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.6,
 
      Magic = 1.2,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 55,
 
      agility = 60,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["526"] = {
 
    name = "Royal Elven Mage",
 
    attack = 131,
 
    strength = 48,
 
    defense = 282,
 
    magic = 168,
 
    range = 79,
 
    constitution = 1050,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 10500,
 
    maxHealth = 10500,
 
    abilities = { {
 
      id = 77
 
    }, {
 
      id = 2
 
    }, {
 
      id = 32
 
    }, {
 
      id = 80
 
    }, {
 
      id = 2
 
    }, {
 
      id = 9
 
    }, {
 
      id = 79
 
    }, {
 
      id = 89
 
    }, {
 
      id = 2
 
    }, {
 
      id = 47
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.5,
 
      Range = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 15,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Magic = 1.6,
 
      Range = 0.9,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 50,
 
      resistance = 150,
 
      agility = 50,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["527"] = {
 
    name = "Royal Elven Rider",
 
    attack = 133,
 
    strength = 152,
 
    defense = 300,
 
    magic = 26,
 
    range = 26,
 
    constitution = 1275,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 12750,
 
    maxHealth = 12750,
 
    abilities = { {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 66
 
    }, {
 
      id = 4
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 22
 
    }, {
 
      id = 5
 
    }, {
 
      id = 6
 
    }, {
 
      id = 78
 
    } },
 
    attackSpeed = 3.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.1,
 
      Magic = 1.1,
 
      Range = 1.1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 15,
 
      Magic = 15,
 
      Range = 15
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 8,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.5,
 
      Magic = 1.5,
 
      Range = 0.7,
 
      Nature = 1.5,
 
      Chaos = 0.7
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 40,
 
      resistance = 55,
 
      agility = 120,
 
      stamina = 0
 
    },
 
    species = { "elf" }
 
  },
 
  ["528"] = {
 
    name = "Black Knight Titan",
 
    attack = 68,
 
    strength = 68,
 
    defense = 128,
 
    magic = 1,
 
    range = 1,
 
    constitution = 540,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 5400,
 
    maxHealth = 5400,
 
    abilities = { {
 
      id = 124
 
    }, {
 
      id = 65
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    }, {
 
      id = 22
 
    }, {
 
      id = 15
 
    }, {
 
      id = 6
 
    }, {
 
      id = 1
 
    }, {
 
      id = 4
 
    }, {
 
      id = 66
 
    }, {
 
      id = 22
 
    }, {
 
      id = 1
 
    }, {
 
      id = 6
 
    }, {
 
      id = 4
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 3,
 
    offensiveDamageAffinity = {
 
      Melee = 1.05,
 
      Magic = 1,
 
      Range = 1,
 
      Slashing = 1.33,
 
      Blunt = 1.4,
 
      Poison = 0.8
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 33
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 4
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 2,
 
      Magic = 0.8,
 
      Range = 1.6,
 
      Blunt = 0.7,
 
      Slashing = 1.25,
 
      Piercing = 1.33,
 
      Fire = 1.1,
 
      Ice = 1.1,
 
      Nature = 1.1,
 
      Chaos = 1.1
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 164,
 
      resistance = 24,
 
      agility = -64,
 
      stamina = 0
 
    },
 
    species = { "giant", "golem" }
 
  },
 
  ["529"] = {
 
    name = "Exiled Preceptor",
 
    attack = 156,
 
    strength = 48,
 
    defense = 188,
 
    magic = 164,
 
    range = 1,
 
    constitution = 1500,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 15000,
 
    maxHealth = 15000,
 
    abilities = { {
 
      id = 125
 
    }, {
 
      id = 2
 
    }, {
 
      id = 131
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 122
 
    }, {
 
      id = 2
 
    }, {
 
      id = 2
 
    }, {
 
      id = 131
 
    }, {
 
      id = 2
 
    }, {
 
      id = 143
 
    }, {
 
      id = 2
 
    }, {
 
      id = 122
 
    }, {
 
      id = 2
 
    }, {
 
      id = 138
 
    }, {
 
      id = 2
 
    } },
 
    attackSpeed = 3.2,
 
    offensiveDamageAffinity = {
 
      Melee = 1,
 
      Magic = 1.25,
 
      Range = 1,
 
      Poison = 1.25
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 0,
 
      Magic = 20,
 
      Range = 0
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 0,
 
      intellect = 32,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 0.5,
 
      Magic = 2,
 
      Range = 0.75,
 
      Slashing = 0.75,
 
      Piercing = 0.75,
 
      Blunt = 0.75
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 24,
 
      resistance = 228,
 
      agility = 32,
 
      stamina = 0
 
    },
 
    species = { "human" }
 
  },
 
  ["1008"] = {
 
    name = "Just a Chicken",
 
    smallSplashDisplay = true,
 
    attack = 125,
 
    strength = 146,
 
    defense = 192,
 
    magic = 77,
 
    range = 38,
 
    constitution = 450,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 4500,
 
    maxHealth = 4500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.6,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 4,
 
      intellect = 0,
 
      dexterity = 0
 
    },
 
    hitMults = {
 
      minimum = 0.5,
 
      maximum = 1
 
    },
 
    defensiveDamageAffinity = {
 
      Melee = 1.4,
 
      Range = 0.8,
 
      Magic = 0.8,
 
      Fire = 3
 
    },
 
    defensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 0.9
 
    },
 
    armor = {
 
      protection = 15,
 
      resistance = 15,
 
      agility = 30,
 
      stamina = 0
 
    },
 
    species = { "beast" }
 
  },
 
  ["1009"] = {
 
    name = "Phoenix",
 
    smallSplashDisplay = true,
 
    attack = 149,
 
    strength = 173,
 
    defense = 234,
 
    magic = 77,
 
    range = 38,
 
    constitution = 750,
 
    tempHealth = 0,
 
    monsterCurrentHealth = 7500,
 
    maxHealth = 7500,
 
    abilities = { {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 7
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 18
 
    }, {
 
      id = 1
 
    }, {
 
      id = 5
 
    }, {
 
      id = 1
 
    }, {
 
      id = 75
 
    }, {
 
      id = 1
 
    } },
 
    attackSpeed = 2.5,
 
    offensiveDamageAffinity = {
 
      Melee = 1.2,
 
      Piercing = 1.33,
 
      Fire = 2,
 
      Magic = 1
 
    },
 
    offensiveAccuracyAffinityRating = {
 
      Melee = 60
 
    },
 
    offensiveCritical = {
 
      chance = 0.05,
 
      damageMultiplier = 1.1
 
    },
 
    weapon = {
 
      strength = 11,
 
      intellect = 8,
 
      dexterity = 8
 
    }
 
 
   }
 
   }
 
}
 
}

Revision as of 04:09, 25 June 2024

Documentation for this module may be created at Module:Monsters stats/data/doc

return
{  ["1010"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 157,
    strength = 182,
    defense = 252,
    magic = 77,
    range = 38,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1011"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 157,
    strength = 205,
    defense = 258,
    magic = 77,
    range = 38,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1012"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 182,
    strength = 205,
    defense = 318,
    magic = 77,
    range = 38,
    constitution = 1875,
    tempHealth = 0,
    monsterCurrentHealth = 18750,
    maxHealth = 18750,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 36
    }, {
      id = 75
    }, {
      id = 135
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1013"] = {
    name = "The Advisor",
    attack = 200,
    strength = 180,
    defense = 333,
    magic = 150,
    range = 125,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 20000,
    maxHealth = 20000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 48,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.5,
      Magic = 0.8,
      Range = 1.5,
      Lightning = 0.75,
      Poison = 3,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 90,
      agility = -120,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["1014"] = {
    name = "Elven King",
    attack = 410,
    strength = 125,
    defense = 384,
    magic = 154,
    range = 205,
    constitution = 11250,
    tempHealth = 0,
    monsterCurrentHealth = 112500,
    maxHealth = 112500,
    abilities = { {
      id = 3
    }, {
      id = 134
    }, {
      id = 3
    }, {
      id = 42
    }, {
      id = 3
    }, {
      id = 23
    }, {
      id = 21
    }, {
      id = 134
    }, {
      id = 32
    }, {
      id = 134
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.25,
      Nature = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1.6,
      Magic = 1.6,
      Range = 1,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.15,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 128,
      stamina = 0
    },
    species = { "elf" }
  },
  ["1015"] = {
    name = "The Regent",
    attack = 282,
    strength = 173,
    defense = 288,
    magic = 149,
    range = 172,
    constitution = 7500,
    tempHealth = 0,
    monsterCurrentHealth = 75000,
    maxHealth = 75000,
    abilities = { {
      id = 22
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1.6,
      Magic = 1.6,
      Range = 1,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 50,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1016"] = {
    name = "ANGY WOLF",
    attack = 111,
    strength = 122,
    defense = 176,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1,
      Range = 1.5,
      Fire = 2,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 80,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["1017"] = {
    name = "ANGY BOAR",
    attack = 99,
    strength = 156,
    defense = 188,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 135
    }, {
      id = 6
    }, {
      id = 142
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1,
      Range = 1.5,
      Fire = 2,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 80,
      agility = 33,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1018"] = {
    name = "Storm Watcher",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 6,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 150,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1019"] = {
    name = "The Shrimp God - Phase 1",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 100,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1020"] = {
    name = "The Shrimp God - Phase 2",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 350000,
    maxHealth = 350000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 100,
      resistance = 75,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1022"] = {
    name = "Goblin Chef",
    attack = 88,
    strength = 78,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 350,
    tempHealth = 0,
    monsterCurrentHealth = 3500,
    maxHealth = 3500,
    abilities = { {
      id = 6
    }, {
      id = 6
    }, {
      id = 39
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    }, {
      id = 6
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33,
      Magic = 0.9
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60,
      Blunt = 60,
      Fire = 30
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.9,
      Magic = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 44,
      agility = 16,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["2000"] = {
    ignoreWaveKillCount = true,
    name = "Summoned Shrimp",
    attack = 33,
    strength = 12,
    defense = 512,
    magic = 12,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 65
    }, {
      id = 54
    }, {
      id = 118
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 4.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 200,
      agility = -360,
      stamina = 0
    },
    species = { "shrimp" }
  }
}