Difference between revisions of "Module:Monsters stats/data"

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m (1010-2000 test)
m (3-37 test)
Line 1: Line 1:
return
+
return {
["1010"] = {
+
  ["3"] = {
     name = "Phoenix",
+
     name = "Goblin",
    smallSplashDisplay = true,
+
     attack = 1,
     attack = 157,
+
     strength = 1,
     strength = 182,
+
     defense = 2,
     defense = 252,
+
     magic = 1,
     magic = 77,
+
     range = 1,
     range = 38,
+
     constitution = 8,
     constitution = 1125,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 11250,
+
     monsterCurrentHealth = 80,
     maxHealth = 11250,
+
     maxHealth = 80,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 6
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 0.9,
 +
      Range = 1.1,
 +
      Ice = 0.75,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = -15,
 +
      resistance = -5,
 +
      agility = -10,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["5"] = {
 +
    name = "Guard",
 +
    attack = 15,
 +
    strength = 14,
 +
    defense = 21,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 33,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 330,
 +
    maxHealth = 330,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 4
 +
    }, {
 +
      id = 124
 +
    }, {
 +
      id = 49
 
     }, {
 
     }, {
       id = 7
+
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 22
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 4
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Slashing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Piercing = 1.05,
 +
      Blunt = 1.1,
 +
      Slashing = 1.25,
 +
      Magic = 0.9,
 +
      Fire = 0.75,
 +
      Ice = 0.75,
 +
      Range = 1.25,
 +
      Melee = 1.1,
 +
      Poison = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 33,
 +
      resistance = 30,
 +
      agility = 3,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["6"] = {
 +
    name = "Militia Crossbowman",
 +
    attack = 14,
 +
    strength = 6,
 +
    defense = 18,
 +
    magic = 1,
 +
    range = 14,
 +
    constitution = 27,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 270,
 +
    maxHealth = 270,
 +
    abilities = { {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    }, {
 +
      id = 123
 +
    }, {
 +
      id = 3
 +
    }, {
 +
      id = 27
 +
    }, {
 +
      id = 21
 +
    }, {
 +
      id = 27
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Piercing = 1.1,
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.9,
 +
      Magic = 0.9,
 +
      Range = 1.4,
 +
      Piercing = 0.75,
 +
      Blunt = 1.05,
 +
      Slashing = 1.1,
 +
      Fire = 0.75,
 +
      Poison = 0.8
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 25,
 +
      resistance = 20,
 +
      agility = 22,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["7"] = {
 +
    name = "Hobgoblin",
 +
    attack = 14,
 +
    strength = 6,
 +
    defense = 18,
 +
    magic = 1,
 +
    range = 14,
 +
    constitution = 33,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 330,
 +
    maxHealth = 330,
 +
    abilities = { {
 +
      id = 54
 +
    }, {
 +
      id = 1
 
     }, {
 
     }, {
       id = 18
+
       id = 6
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 6
 +
    }, {
 +
      id = 53
 
     }, {
 
     }, {
 +
      id = 6
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Blunt = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 6,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 0.9,
 +
      Range = 1.2,
 +
      Piercing = 0.75,
 +
      Blunt = 1.1,
 +
      Slashing = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 24,
 +
      agility = 4,
 +
      stamina = 0
 +
    },
 +
    species = { "goblin" }
 +
  },
 +
  ["8"] = {
 +
    name = "Greater Imp",
 +
    smallSplashDisplay = true,
 +
    attack = 9,
 +
    strength = 8,
 +
    defense = 7,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 23,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 230,
 +
    maxHealth = 230,
 +
    abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 75
+
       id = 5
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 +
    }, {
 +
      id = 30
 
     } },
 
     } },
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Piercing = 1.33,
+
       Magic = 1,
       Fire = 2,
+
      Range = 1,
       Magic = 1
+
       Piercing = 1.1,
 +
       Fire = 1.25
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 60
+
       Fire = 1.33
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 54: Line 302:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 0,
       intellect = 8,
+
       intellect = 0,
       dexterity = 8
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 63: Line 311:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.6,
+
       Melee = 1.2,
       Range = 0.8,
+
      Magic = 1.5,
       Magic = 0.8,
+
       Range = 0.9,
       Fire = 3
+
       Piercing = 0.75,
 +
       Fire = 1.3,
 +
      Ice = 0.75
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 74: Line 324:
 
     armor = {
 
     armor = {
 
       protection = 15,
 
       protection = 15,
       resistance = 15,
+
       resistance = 40,
 +
      agility = 5,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["9"] = {
 +
    name = "Deadly Spider",
 +
    smallSplashDisplay = true,
 +
    attack = 24,
 +
    strength = 14,
 +
    defense = 45,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 53,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 530,
 +
    maxHealth = 530,
 +
    abilities = { {
 +
      id = 1
 +
    }, {
 +
      id = 5
 +
    } },
 +
    attackSpeed = 3.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.1,
 +
      Poison = 1.1
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 0.9,
 +
      Range = 0.75,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 18,
 +
      resistance = 25,
 
       agility = 30,
 
       agility = 30,
 
       stamina = 0
 
       stamina = 0
Line 80: Line 389:
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["1011"] = {
+
   ["10"] = {
     name = "Phoenix",
+
     name = "Deadly Red Spider",
 
     smallSplashDisplay = true,
 
     smallSplashDisplay = true,
     attack = 157,
+
     attack = 26,
     strength = 205,
+
     strength = 18,
     defense = 258,
+
     defense = 50,
     magic = 77,
+
     magic = 1,
     range = 38,
+
     range = 1,
     constitution = 1500,
+
     constitution = 57,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 15000,
+
     monsterCurrentHealth = 570,
     maxHealth = 15000,
+
     maxHealth = 570,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
 +
    }, {
 +
      id = 58
 +
    }, {
 +
      id = 55
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
 
      id = 7
 
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
Line 106: Line 417:
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.25,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = { },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 0.9,
 +
      Range = 0.75,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75,
 +
      Fire = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 22,
 +
      resistance = 25,
 +
      agility = 48,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["11"] = {
 +
    name = "Lesser Demon",
 +
    attack = 54,
 +
    strength = 45,
 +
    defense = 107,
 +
    magic = 56,
 +
    range = 45,
 +
    constitution = 122,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1220,
 +
    maxHealth = 1220,
 +
    abilities = { {
 +
      id = 2
 
     }, {
 
     }, {
       id = 18
+
       id = 30
 
     }, {
 
     }, {
       id = 1
+
       id = 2
 
     }, {
 
     }, {
       id = 5
+
       id = 142
 
     }, {
 
     }, {
       id = 1
+
       id = 30
 
     }, {
 
     }, {
       id = 75
+
       id = 2
 
     }, {
 
     }, {
       id = 1
+
       id = 78
 
     } },
 
     } },
     attackSpeed = 2.3,
+
     attackSpeed = 2.5,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Fire = 1.33
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 20,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 0.9
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Magic = 1.4,
 +
      Range = 0.75,
 
       Melee = 1.2,
 
       Melee = 1.2,
       Piercing = 1.33,
+
       Fire = 1.5,
       Fire = 2,
+
      Blunt = 1.2,
       Magic = 1
+
      Slashing = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 50,
 +
      agility = -12,
 +
      stamina = 0
 +
    },
 +
    species = { "demon" }
 +
  },
 +
  ["12"] = {
 +
    name = "Greater Demon",
 +
    attack = 61,
 +
    strength = 50,
 +
    defense = 122,
 +
    magic = 80,
 +
    range = 50,
 +
    constitution = 134,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1340,
 +
    maxHealth = 1340,
 +
    abilities = { {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 142
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 30
 +
    }, {
 +
      id = 7
 +
    }, {
 +
       id = 78
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
       Magic = 1,
 +
      Range = 1,
 +
      Fire = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 60
+
       Fire = 1.33
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 134: Line 571:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 10,
       intellect = 8,
+
       intellect = 15,
       dexterity = 8
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 143: Line 580:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.7,
+
       Magic = 1.6,
       Range = 0.8,
+
       Range = 0.75,
       Magic = 0.8,
+
       Melee = 1.2,
       Fire = 3
+
       Fire = 1.5,
 +
      Blunt = 1.2,
 +
      Slashing = 0.75
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 153: Line 592:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = 36,
       resistance = 15,
+
       resistance = 66,
       agility = 30,
+
       agility = -16,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "demon" }
 
   },
 
   },
   ["1012"] = {
+
   ["13"] = {
     name = "Phoenix",
+
     name = "Black Knight",
    smallSplashDisplay = true,
+
     attack = 20,
     attack = 182,
+
     strength = 16,
     strength = 205,
+
     defense = 38,
     defense = 318,
+
     magic = 1,
     magic = 77,
+
     range = 1,
     range = 38,
+
     constitution = 63,
     constitution = 1875,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 18750,
+
     monsterCurrentHealth = 630,
     maxHealth = 18750,
+
     maxHealth = 630,
 
     abilities = { {
 
     abilities = { {
 +
      id = 4
 +
    }, {
 
       id = 1
 
       id = 1
 +
    }, {
 +
      id = 125
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
 +
    }, {
 +
      id = 4
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 7
+
       id = 65
 
     }, {
 
     }, {
       id = 5
+
       id = 4
 
     }, {
 
     }, {
       id = 1
+
       id = 22
 
     }, {
 
     }, {
 
       id = 5
 
       id = 5
 
     }, {
 
     }, {
       id = 18
+
       id = 4
 
     }, {
 
     }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.15,
 +
      Piercing = 1.15,
 +
      Poison = 0.8
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 1.15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 4,
 +
      intellect = 0,
 +
      dexterity = 4
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 0.75,
 +
      Range = 1.2,
 +
      Blunt = 0.7,
 +
      Slashing = 1.25,
 +
      Piercing = 1.33,
 +
      Fire = 1.1,
 +
      Ice = 1.1,
 +
      Nature = 1.1,
 +
      Chaos = 1.1
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 12,
 +
      agility = -60,
 +
      stamina = 0
 +
    },
 +
    species = { "golem" }
 +
  },
 +
  ["14"] = {
 +
    name = "Moss Giant",
 +
    attack = 78,
 +
    strength = 53,
 +
    defense = 203,
 +
    magic = 44,
 +
    range = 35,
 +
    constitution = 225,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2250,
 +
    maxHealth = 2250,
 +
    abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 6
 
     }, {
 
     }, {
       id = 36
+
       id = 137
 
     }, {
 
     }, {
       id = 75
+
       id = 1
 
     }, {
 
     }, {
       id = 135
+
       id = 45
 +
    }, {
 +
      id = 1
 
     } },
 
     } },
     attackSpeed = 2.2,
+
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Piercing = 1.33,
+
       Magic = 1,
       Fire = 2,
+
      Range = 1,
       Magic = 1
+
       Blunt = 1.33,
 +
       Nature = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 60
+
       Blunt = 25,
 +
      Nature = 12
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 214: Line 725:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 11,
+
       strength = 28,
       intellect = 8,
+
       intellect = 16,
       dexterity = 8
+
       dexterity = 16
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 223: Line 734:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 2,
+
      Blunt = 0.7,
       Range = 0.8,
+
      Slashing = 1.1,
       Magic = 0.8,
+
      Piercing = 1.1,
       Fire = 3
+
       Melee = 0.95,
 +
      Magic = 1.3,
 +
       Range = 1.5,
 +
       Chaos = 0.75,
 +
       Nature = 2
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 233: Line 748:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 15,
+
       protection = 90,
       resistance = 15,
+
       resistance = 70,
       agility = 30,
+
       agility = -16,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "giant" }
 
   },
 
   },
   ["1013"] = {
+
   ["15"] = {
     name = "The Advisor",
+
     name = "Fire Giant",
     attack = 200,
+
     attack = 62,
     strength = 180,
+
     strength = 43,
     defense = 333,
+
     defense = 173,
     magic = 150,
+
     magic = 55,
     range = 125,
+
     range = 34,
     constitution = 20000,
+
     constitution = 195,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 20000,
+
     monsterCurrentHealth = 1950,
     maxHealth = 20000,
+
     maxHealth = 1950,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 4
 +
    }, {
 +
      id = 7
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 142
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
Line 263: Line 784:
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1,
 
       Range = 1,
       Blunt = 1.2,
+
       Slashing = 1.33,
       Poison = 1.2
+
       Fire = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Blunt = 25,
+
       Slashing = 25,
       Poison = 15
+
       Fire = 12
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 275: Line 796:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 48,
+
       strength = 28,
       intellect = 0,
+
       intellect = 16,
       dexterity = 4
+
       dexterity = 16
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 284: Line 805:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 0.8,
+
       Blunt = 0.7,
 
       Slashing = 1.1,
 
       Slashing = 1.1,
 
       Piercing = 1.1,
 
       Piercing = 1.1,
       Melee = 1.5,
+
       Melee = 0.95,
       Magic = 0.8,
+
       Magic = 1.3,
 
       Range = 1.5,
 
       Range = 1.5,
       Lightning = 0.75,
+
       Ice = 0.75,
       Poison = 3,
+
       Fire = 2
      Chaos = 1.1
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 299: Line 819:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 90,
+
       protection = 70,
 
       resistance = 90,
 
       resistance = 90,
       agility = -120,
+
       agility = -8,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "giant", "corrupted" }
+
     species = { "giant" }
 
   },
 
   },
   ["1014"] = {
+
   ["16"] = {
     name = "Elven King",
+
     name = "Ice Giant",
     attack = 410,
+
     attack = 86,
     strength = 125,
+
     strength = 58,
     defense = 384,
+
     defense = 188,
     magic = 154,
+
     magic = 50,
     range = 205,
+
     range = 38,
     constitution = 11250,
+
     constitution = 240,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 112500,
+
     monsterCurrentHealth = 2400,
     maxHealth = 112500,
+
     maxHealth = 2400,
 
     abilities = { {
 
     abilities = { {
       id = 3
+
       id = 1
 +
    }, {
 +
      id = 5
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 67
 
     }, {
 
     }, {
       id = 134
+
       id = 126
 
     }, {
 
     }, {
       id = 3
+
       id = 1
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Piercing = 1.33,
 +
      Ice = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Piercing = 25,
 +
      Ice = 12
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 28,
 +
      intellect = 16,
 +
      dexterity = 16
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.7,
 +
      Slashing = 1.1,
 +
      Piercing = 1.1,
 +
      Melee = 0.95,
 +
      Magic = 1.3,
 +
      Range = 1.5,
 +
      Fire = 0.75,
 +
      Ice = 2
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 115,
 +
      resistance = 99,
 +
      agility = -20,
 +
      stamina = 0
 +
    },
 +
    species = { "giant" }
 +
  },
 +
  ["20"] = {
 +
    name = "Chaos Giant",
 +
    attack = 112,
 +
    strength = 77,
 +
    defense = 256,
 +
    magic = 70,
 +
    range = 54,
 +
    constitution = 450,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 4500,
 +
    maxHealth = 4500,
 +
    abilities = { {
 +
      id = 78
 
     }, {
 
     }, {
       id = 42
+
       id = 6
 
     }, {
 
     }, {
       id = 3
+
       id = 6
 
     }, {
 
     }, {
       id = 23
+
       id = 11
 
     }, {
 
     }, {
       id = 21
+
       id = 6
 
     }, {
 
     }, {
       id = 134
+
       id = 17
 
     }, {
 
     }, {
       id = 32
+
       id = 6
 
     }, {
 
     }, {
       id = 134
+
       id = 14
 
     } },
 
     } },
     attackSpeed = 2.8,
+
     attackSpeed = 3,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.2,
+
       Melee = 1,
       Magic = 1.2,
+
       Magic = 1,
       Piercing = 1.25,
+
       Range = 1,
       Nature = 1.25
+
      Blunt = 1.33,
 +
       Chaos = 1.33
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 25,
+
       Blunt = 25,
       Magic = 25,
+
       Chaos = 12
      Piercing = 100,
 
      Nature = 75
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 356: Line 942:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 23,
+
       strength = 8,
       intellect = 23,
+
       intellect = 0,
       dexterity = 23
+
       dexterity = 4
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 365: Line 951:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 1.1,
+
       Blunt = 0.8,
 
       Slashing = 1.1,
 
       Slashing = 1.1,
       Piercing = 0.8,
+
       Piercing = 1.1,
 
       Melee = 1.6,
 
       Melee = 1.6,
       Magic = 1.6,
+
       Magic = 0.9,
       Range = 1,
+
      Range = 1.6,
       Nature = 2
+
       Chaos = 2,
 +
      Lightning = 0.8,
 +
       Nature = 0.9
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
       chance = 0.15,
+
       chance = 0.05,
       damageMultiplier = 0.75
+
       damageMultiplier = 0.9
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 40,
+
       protection = 98,
       resistance = 40,
+
       resistance = 64,
       agility = 128,
+
       agility = 0,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "elf" }
+
     species = { "giant", "chaotic" }
 
   },
 
   },
   ["1015"] = {
+
   ["21"] = {
     name = "The Regent",
+
     name = "Chaotic Abomination",
     attack = 282,
+
     attack = 100,
     strength = 173,
+
     strength = 90,
     defense = 288,
+
     defense = 276,
     magic = 149,
+
     magic = 90,
     range = 172,
+
     range = 90,
     constitution = 7500,
+
     constitution = 638,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 75000,
+
     monsterCurrentHealth = 6380,
     maxHealth = 75000,
+
     maxHealth = 6380,
 
     abilities = { {
 
     abilities = { {
       id = 22
+
       id = 78
 +
    }, {
 +
      id = 1
 +
    }, {
 +
      id = 14
 
     }, {
 
     }, {
       id = 5
+
       id = 17
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 40
+
       id = 11
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 10
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 +
    } },
 +
    attackSpeed = 3.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Chaos = 1.5
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Chaos = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 15,
 +
      intellect = 15,
 +
      dexterity = 15
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Blunt = 0.8,
 +
      Slashing = 0.8,
 +
      Piercing = 0.8,
 +
      Melee = 0.95,
 +
      Magic = 0.6,
 +
      Range = 0.95,
 +
      Chaos = 3,
 +
      Lightning = 0.8,
 +
      Nature = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 60,
 +
      resistance = 20,
 +
      agility = 50,
 +
      stamina = 0
 +
    },
 +
    species = { "chaotic" }
 +
  },
 +
  ["22"] = {
 +
    name = "Swordfish",
 +
    attack = 70,
 +
    strength = 38,
 +
    defense = 114,
 +
    magic = 24,
 +
    range = 14,
 +
    constitution = 147,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1470,
 +
    maxHealth = 1470,
 +
    abilities = { {
 +
      id = 4
 +
    } },
 +
    attackSpeed = 2.6,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 20,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Piercing = 0.8,
 +
      Lightning = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 20,
 +
      resistance = 20,
 +
      agility = 15,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["23"] = {
 +
    name = "Ascended",
 +
    attack = 102,
 +
    strength = 50,
 +
    defense = 168,
 +
    magic = 50,
 +
    range = 1,
 +
    constitution = 177,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1770,
 +
    maxHealth = 1770,
 +
    abilities = { {
 +
      id = 31
 +
    } },
 +
    attackSpeed = 2.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1,
 +
      Slashing = 1.33
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Slashing = 15
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.1,
 +
      Magic = 1.1,
 +
      Range = 1.1,
 +
      Piercing = 0.7,
 +
      Chaos = 3,
 +
      Lightning = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 30,
 +
      resistance = 40,
 +
      agility = 24,
 +
      stamina = 0
 +
    },
 +
    species = { "shrimp" }
 +
  },
 +
  ["26"] = {
 +
    name = "Elven Hunter",
 +
    attack = 98,
 +
    strength = 26,
 +
    defense = 50,
 +
    magic = 1,
 +
    range = 53,
 +
    constitution = 200,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2000,
 +
    maxHealth = 2000,
 +
    abilities = { {
 +
      id = 27
 +
    }, {
 +
      id = 3
 
     }, {
 
     }, {
       id = 41
+
       id = 21
 
     }, {
 
     }, {
       id = 1
+
       id = 3
 
     }, {
 
     }, {
       id = 5
+
       id = 3
 
     }, {
 
     }, {
 +
      id = 23
 +
    } },
 +
    attackSpeed = 2.4,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1,
 +
      Range = 1.3
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 25
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 0,
 +
      dexterity = 8
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.5,
 +
      Magic = 1.3,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 44,
 +
      resistance = 44,
 +
      agility = 80,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["27"] = {
 +
    name = "Elven Warrior",
 +
    attack = 92,
 +
    strength = 61,
 +
    defense = 218,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 275,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2750,
 +
    maxHealth = 2750,
 +
    abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 36
+
       id = 6
 +
    } },
 +
    attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1.3,
 +
      Magic = 1,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 10,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 5,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.6,
 +
      Magic = 1.2,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 128,
 +
      resistance = 30,
 +
      agility = 40,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["28"] = {
 +
    name = "Elven Mage",
 +
    attack = 90,
 +
    strength = 24,
 +
    defense = 165,
 +
    magic = 64,
 +
    range = 40,
 +
    constitution = 225,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 2250,
 +
    maxHealth = 2250,
 +
    abilities = { {
 +
      id = 2
 
     }, {
 
     }, {
 +
      id = 32
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.5,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 10,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 6,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.2,
 +
      Magic = 1.6,
 +
      Range = 0.9,
 +
      Nature = 1.5,
 +
      Chaos = 0.7
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 40,
 +
      resistance = 80,
 +
      agility = 30,
 +
      stamina = 0
 +
    },
 +
    species = { "elf" }
 +
  },
 +
  ["29"] = {
 +
    name = "Elven Rider",
 +
    attack = 99,
 +
    strength = 66,
 +
    defense = 180,
 +
    magic = 26,
 +
    range = 26,
 +
    constitution = 300,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 3000,
 +
    maxHealth = 3000,
 +
    abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 5
+
       id = 4
 
     }, {
 
     }, {
       id = 1
+
       id = 32
 
     } },
 
     } },
     attackSpeed = 2.5,
+
     attackSpeed = 3.6,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1.2,
 
       Melee = 1.2,
 
       Magic = 1.2,
 
       Magic = 1.2,
       Piercing = 1.33,
+
       Range = 1.1
      Nature = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 25,
+
       Melee = 5,
       Magic = 25,
+
       Magic = 5,
       Piercing = 100,
+
       Range = 5
      Nature = 75
 
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 454: Line 1,390:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Blunt = 1.1,
+
       Melee = 1.5,
       Slashing = 1.1,
+
       Magic = 1.5,
       Piercing = 0.8,
+
       Range = 0.7,
       Melee = 1.6,
+
       Nature = 1.5,
       Magic = 1.6,
+
       Chaos = 0.7
      Range = 1,
 
      Nature = 2
 
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 467: Line 1,401:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 50,
+
       protection = 20,
       resistance = 50,
+
       resistance = 60,
       agility = 64,
+
       agility = 120,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "beast" }
+
     species = { "elf" }
 
   },
 
   },
   ["1016"] = {
+
   ["30"] = {
     name = "ANGY WOLF",
+
     name = "Wild Boar",
     attack = 111,
+
     attack = 32,
     strength = 122,
+
     strength = 18,
     defense = 176,
+
     defense = 50,
 
     magic = 1,
 
     magic = 1,
 
     range = 1,
 
     range = 1,
     constitution = 375,
+
     constitution = 60,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3750,
+
     monsterCurrentHealth = 600,
     maxHealth = 3750,
+
     maxHealth = 600,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
    }, {
 
      id = 4
 
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
 
      id = 40
 
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
 
       id = 4
 
       id = 4
    }, {
 
      id = 1
 
    }, {
 
      id = 41
 
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.33,
+
       Melee = 1.2,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1
 
       Range = 1
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 11,
+
       Melee = 4,
 
       Magic = 0,
 
       Magic = 0,
 
       Range = 0
 
       Range = 0
Line 518: Line 1,444:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 15,
+
       strength = 8,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
Line 528: Line 1,454:
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
 
       Melee = 0.9,
 
       Melee = 0.9,
       Magic = 1,
+
       Magic = 1.1,
       Range = 1.5,
+
       Range = 1.4,
      Fire = 2,
 
      Ice = 0.75,
 
 
       Piercing = 0.75
 
       Piercing = 0.75
 
     },
 
     },
Line 540: Line 1,464:
 
     armor = {
 
     armor = {
 
       protection = 60,
 
       protection = 60,
       resistance = 80,
+
       resistance = 40,
       agility = 66,
+
       agility = 15,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
    smallSplashDisplay = true,
 
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["1017"] = {
+
   ["31"] = {
     name = "ANGY BOAR",
+
     name = "Wolf",
     attack = 99,
+
     attack = 42,
     strength = 156,
+
     strength = 26,
     defense = 188,
+
     defense = 66,
 
     magic = 1,
 
     magic = 1,
 
     range = 1,
 
     range = 1,
     constitution = 375,
+
     constitution = 75,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3750,
+
     monsterCurrentHealth = 750,
     maxHealth = 3750,
+
     maxHealth = 750,
 
     abilities = { {
 
     abilities = { {
 
       id = 1
 
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 4
 +
    }, {
 +
      id = 4
 
     }, {
 
     }, {
 
       id = 1
 
       id = 1
    }, {
 
      id = 40
 
    }, {
 
      id = 135
 
    }, {
 
      id = 6
 
    }, {
 
      id = 142
 
    }, {
 
      id = 41
 
 
     } },
 
     } },
 
     attackSpeed = 2.4,
 
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.33,
+
       Melee = 1.2,
 
       Magic = 1,
 
       Magic = 1,
 
       Range = 1
 
       Range = 1
Line 591: Line 1,506:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 15,
+
       strength = 5,
 
       intellect = 0,
 
       intellect = 0,
 
       dexterity = 0
 
       dexterity = 0
Line 601: Line 1,516:
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
 
       Melee = 0.9,
 
       Melee = 0.9,
       Magic = 1,
+
       Magic = 1.1,
       Range = 1.5,
+
       Range = 1.4,
      Fire = 2,
 
      Ice = 0.75,
 
 
       Piercing = 0.75
 
       Piercing = 0.75
 
     },
 
     },
Line 612: Line 1,525:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 120,
+
       protection = 40,
       resistance = 80,
+
       resistance = 40,
       agility = 33,
+
       agility = 25,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
 +
    smallSplashDisplay = true,
 
     species = { "beast" }
 
     species = { "beast" }
 
   },
 
   },
   ["1018"] = {
+
   ["32"] = {
     name = "Storm Watcher",
+
     name = "Corpse Eater",
     attack = 375,
+
     attack = 40,
     strength = 196,
+
     strength = 24,
     defense = 512,
+
     defense = 50,
     magic = 256,
+
     magic = 1,
     range = 172,
+
     range = 1,
     constitution = 25000,
+
     constitution = 66,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 250000,
+
     monsterCurrentHealth = 660,
     maxHealth = 250000,
+
     maxHealth = 660,
 
     abilities = { {
 
     abilities = { {
       id = 2
+
       id = 1
 
     }, {
 
     }, {
       id = 17
+
       id = 5
 
     }, {
 
     }, {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.2,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Piercing = 1.25,
 +
      Poison = 1.25
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 1,
 +
      Piercing = 4,
 +
      Poison = 10
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.1,
 +
      damageMultiplier = 1.33
 +
    },
 +
    weapon = {
 +
      strength = 10,
 +
      intellect = 0,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 1
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 1.4,
 +
      Magic = 0.9,
 +
      Range = 0.9,
 +
      Blunt = 0.75,
 +
      Slashing = 1.1,
 +
      Piercing = 0.75
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 24,
 +
      resistance = 40,
 +
      agility = 64,
 +
      stamina = 0
 +
    },
 +
    species = { "beast" }
 +
  },
 +
  ["33"] = {
 +
    name = "Dark Mage",
 +
    attack = 48,
 +
    strength = 10,
 +
    defense = 38,
 +
    magic = 30,
 +
    range = 1,
 +
    constitution = 110,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1100,
 +
    maxHealth = 1100,
 +
    abilities = { {
 
       id = 2
 
       id = 2
    }, {
 
      id = 10
 
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 143
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
    }, {
 
      id = 11
 
    }, {
 
      id = 77
 
 
     } },
 
     } },
     attackSpeed = 2.4,
+
     attackSpeed = 3,
 +
    offensiveDamageAffinity = {
 +
      Melee = 1,
 +
      Magic = 1.05,
 +
      Range = 1
 +
    },
 +
    offensiveAccuracyAffinityRating = {
 +
      Melee = 0,
 +
      Magic = 0,
 +
      Range = 0
 +
    },
 +
    offensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 1.1
 +
    },
 +
    weapon = {
 +
      strength = 0,
 +
      intellect = 5,
 +
      dexterity = 0
 +
    },
 +
    hitMults = {
 +
      minimum = 0.5,
 +
      maximum = 0.7
 +
    },
 +
    defensiveDamageAffinity = {
 +
      Melee = 0.8,
 +
      Magic = 1.4,
 +
      Range = 0.8,
 +
      Slashing = 0.9
 +
    },
 +
    defensiveCritical = {
 +
      chance = 0.05,
 +
      damageMultiplier = 0.9
 +
    },
 +
    armor = {
 +
      protection = 6,
 +
      resistance = 88,
 +
      agility = 2,
 +
      stamina = 0
 +
    },
 +
    species = { "human" }
 +
  },
 +
  ["34"] = {
 +
    name = "Reanimated Bones",
 +
    attack = 38,
 +
    strength = 35,
 +
    defense = 60,
 +
    magic = 1,
 +
    range = 1,
 +
    constitution = 114,
 +
    tempHealth = 0,
 +
    monsterCurrentHealth = 1140,
 +
    maxHealth = 1140,
 +
    abilities = { {
 +
      id = 1
 +
    } },
 +
    attackSpeed = 3.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1.2,
       Magic = 1.25,
+
       Magic = 1,
       Range = 1.25
+
       Range = 1
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 50,
+
       Melee = 5,
       Magic = 100,
+
       Magic = 0,
       Range = 50
+
       Range = 0
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 665: Line 1,687:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 4,
       intellect = 75,
+
       intellect = 0,
       dexterity = 75
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 674: Line 1,696:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
       Melee = 1.5,
       Magic = 1.6,
+
       Magic = 1.5,
       Range = 0.9,
+
       Range = 1.5,
       Chaos = 6,
+
      Blunt = 0.33,
       Lightning = 0.5
+
       Slashing = 2,
 +
      Piercing = 2,
 +
      Poison = 3,
 +
       Lightning = 0.33
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 685: Line 1,710:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 150,
+
       protection = 24,
       resistance = 150,
+
       resistance = 66,
       agility = 0,
+
       agility = -64,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "undead" }
 
   },
 
   },
   ["1019"] = {
+
   ["35"] = {
     name = "The Shrimp God - Phase 1",
+
     name = "Desiccated Priest",
     attack = 375,
+
     attack = 92,
     strength = 196,
+
     strength = 10,
     defense = 512,
+
     defense = 90,
     magic = 256,
+
     magic = 70,
     range = 172,
+
     range = 10,
     constitution = 25000,
+
     constitution = 168,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 250000,
+
     monsterCurrentHealth = 1680,
     maxHealth = 250000,
+
     maxHealth = 1680,
 
     abilities = { {
 
     abilities = { {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 143
 +
    }, {
 +
      id = 2
 +
    }, {
 +
      id = 7
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 10
+
       id = 143
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 8
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 11
+
       id = 76
 +
    }, {
 +
      id = 2
 
     }, {
 
     }, {
       id = 77
+
       id = 78
 
     } },
 
     } },
     attackSpeed = 5,
+
     attackSpeed = 3.2,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1,
 
       Magic = 1.25,
 
       Magic = 1.25,
       Range = 1.25
+
       Range = 1,
 +
      Poison = 1.25
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 50,
+
       Melee = 0,
       Magic = 100,
+
       Magic = 15,
       Range = 50
+
       Range = 0
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 738: Line 1,770:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 0,
       intellect = 75,
+
       intellect = 9,
       dexterity = 75
+
       dexterity = 0
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 747: Line 1,779:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
       Melee = 1.5,
       Magic = 1.6,
+
       Magic = 2,
       Range = 0.9,
+
      Range = 1.5,
       Lightning = 0.5
+
       Blunt = 0.33,
 +
      Slashing = 2,
 +
      Piercing = 2,
 +
      Poison = 3,
 +
       Lightning = 0.33
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 757: Line 1,793:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 200,
+
       protection = 44,
       resistance = 100,
+
       resistance = 128,
       agility = 0,
+
       agility = -12,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "undead" }
 
   },
 
   },
   ["1020"] = {
+
   ["36"] = {
     name = "The Shrimp God - Phase 2",
+
     name = "Glass Mage",
     attack = 375,
+
     attack = 78,
     strength = 196,
+
     strength = 53,
     defense = 512,
+
     defense = 150,
     magic = 256,
+
     magic = 53,
     range = 172,
+
     range = 53,
     constitution = 25000,
+
     constitution = 120,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 350000,
+
     monsterCurrentHealth = 1200,
     maxHealth = 350000,
+
     maxHealth = 1200,
 
     abilities = { {
 
     abilities = { {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 30
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 10
+
       id = 31
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 17
+
       id = 32
 
     }, {
 
     }, {
 
       id = 2
 
       id = 2
 
     }, {
 
     }, {
       id = 11
+
       id = 143
    }, {
 
      id = 77
 
 
     } },
 
     } },
     attackSpeed = 5,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1.25,
+
       Melee = 1,
       Magic = 1.25,
+
       Magic = 1.2,
       Range = 1.25
+
       Range = 1
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 50,
+
       Melee = 10,
       Magic = 100,
+
       Magic = 10,
       Range = 50
+
       Range = 10
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 810: Line 1,844:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 75,
+
       strength = 15,
       intellect = 75,
+
       intellect = 15,
       dexterity = 75
+
       dexterity = 15
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
       minimum = 0.5,
+
       minimum = 0.05,
 
       maximum = 1
 
       maximum = 1
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.35,
+
       Melee = 1.5,
       Magic = 1.6,
+
       Magic = 0.9,
       Range = 0.9,
+
      Range = 1.5,
       Lightning = 0.5
+
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
       Chaos = 0.85,
 +
       Poison = 0.5
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 829: Line 1,867:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 100,
+
       protection = 80,
       resistance = 75,
+
       resistance = 80,
       agility = 0,
+
       agility = -40,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp", "chaotic" }
+
     species = { "golem" }
 
   },
 
   },
   ["1022"] = {
+
   ["37"] = {
     name = "Goblin Chef",
+
     name = "Glass Knight",
     attack = 88,
+
     attack = 78,
     strength = 78,
+
     strength = 53,
     defense = 128,
+
     defense = 150,
     magic = 1,
+
     magic = 53,
     range = 1,
+
     range = 53,
     constitution = 350,
+
     constitution = 120,
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 3500,
+
     monsterCurrentHealth = 1200,
     maxHealth = 3500,
+
     maxHealth = 1200,
 
     abilities = { {
 
     abilities = { {
       id = 6
+
       id = 1
 +
    }, {
 +
      id = 4
 
     }, {
 
     }, {
       id = 6
+
       id = 1
 
     }, {
 
     }, {
       id = 39
+
       id = 5
 
     }, {
 
     }, {
       id = 6
+
       id = 1
 
     }, {
 
     }, {
 
       id = 6
 
       id = 6
 
     }, {
 
     }, {
       id = 53
+
       id = 1
 
     }, {
 
     }, {
       id = 6
+
       id = 22
    }, {
 
      id = 6
 
 
     } },
 
     } },
     attackSpeed = 2.6,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
 
       Melee = 1.2,
 
       Melee = 1.2,
       Blunt = 1.33,
+
       Magic = 1.2,
       Magic = 0.9
+
       Range = 1.1
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Melee = 60,
+
       Melee = 10,
       Blunt = 60,
+
       Magic = 10,
       Fire = 30
+
       Range = 10
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 880: Line 1,918:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 44,
+
       strength = 15,
       intellect = 0,
+
       intellect = 15,
       dexterity = 0
+
       dexterity = 15
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 890: Line 1,928:
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
 
       Melee = 1.5,
 
       Melee = 1.5,
       Range = 0.9,
+
      Magic = 0.9,
       Magic = 0.8
+
       Range = 1.5,
 +
      Blunt = 0.5,
 +
      Slashing = 1.5,
 +
      Piercing = 1.5,
 +
      Chaos = 0.85,
 +
       Poison = 0.5
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 898: Line 1,941:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 48,
+
       protection = 80,
       resistance = 44,
+
       resistance = 80,
       agility = 16,
+
       agility = -40,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "goblin" }
+
     species = { "golem" }
 
   },
 
   },
   ["2000"] = {
+
   ["38"] = {
    ignoreWaveKillCount = true,
+
     name = "Glass Ranger",
     name = "Summoned Shrimp",
+
     attack = 78,
     attack = 33,
+
     strength = 53,
     strength = 12,
+
     defense = 150,
     defense = 512,
+
     magic = 53,
     magic = 12,
+
     range = 53,
     range = 1,
+
     constitution = 120,
     constitution = 200,
 
 
     tempHealth = 0,
 
     tempHealth = 0,
     monsterCurrentHealth = 2000,
+
     monsterCurrentHealth = 1200,
     maxHealth = 2000,
+
     maxHealth = 1200,
 
     abilities = { {
 
     abilities = { {
       id = 65
+
       id = 3
 
     }, {
 
     }, {
       id = 54
+
       id = 29
 
     }, {
 
     }, {
       id = 118
+
       id = 3
 
     }, {
 
     }, {
       id = 1
+
       id = 28
 
     }, {
 
     }, {
       id = 4
+
       id = 3
 
     }, {
 
     }, {
       id = 1
+
       id = 23
 
     } },
 
     } },
     attackSpeed = 4.5,
+
     attackSpeed = 2.4,
 
     offensiveDamageAffinity = {
 
     offensiveDamageAffinity = {
       Melee = 1,
+
       Melee = 1.2,
       Magic = 1,
+
       Magic = 1.2,
       Range = 1,
+
       Range = 1.2
      Slashing = 1.33
 
 
     },
 
     },
 
     offensiveAccuracyAffinityRating = {
 
     offensiveAccuracyAffinityRating = {
       Slashing = 15
+
       Melee = 10,
 +
      Magic = 10,
 +
      Range = 10
 
     },
 
     },
 
     offensiveCritical = {
 
     offensiveCritical = {
Line 945: Line 1,988:
 
     },
 
     },
 
     weapon = {
 
     weapon = {
       strength = 0,
+
       strength = 15,
       intellect = 0,
+
       intellect = 15,
       dexterity = 0
+
       dexterity = 15
 
     },
 
     },
 
     hitMults = {
 
     hitMults = {
Line 954: Line 1,997:
 
     },
 
     },
 
     defensiveDamageAffinity = {
 
     defensiveDamageAffinity = {
       Melee = 1.1,
+
       Melee = 1.5,
       Magic = 1.1,
+
       Magic = 0.9,
       Range = 1.1,
+
       Range = 1.5,
       Piercing = 0.7,
+
      Blunt = 0.5,
       Chaos = 3,
+
      Slashing = 1.5,
       Lightning = 0.3
+
       Piercing = 1.5,
 +
       Chaos = 0.85,
 +
       Poison = 0.5
 
     },
 
     },
 
     defensiveCritical = {
 
     defensiveCritical = {
Line 966: Line 2,011:
 
     },
 
     },
 
     armor = {
 
     armor = {
       protection = 200,
+
       protection = 80,
       resistance = 200,
+
       resistance = 80,
       agility = -360,
+
       agility = -40,
 
       stamina = 0
 
       stamina = 0
 
     },
 
     },
     species = { "shrimp" }
+
     species = { "golem" }
 
   }
 
   }
 
}
 
}

Revision as of 04:13, 25 June 2024

Documentation for this module may be created at Module:Monsters stats/data/doc

return {
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -15,
      resistance = -5,
      agility = -10,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["5"] = {
    name = "Guard",
    attack = 15,
    strength = 14,
    defense = 21,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 124
    }, {
      id = 49
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.9,
      Fire = 0.75,
      Ice = 0.75,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 30,
      agility = 3,
      stamina = 0
    },
    species = { "human" }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = { {
      id = 3
    }, {
      id = 27
    }, {
      id = 123
    }, {
      id = 3
    }, {
      id = 27
    }, {
      id = 21
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.75,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.75,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 20,
      agility = 22,
      stamina = 0
    },
    species = { "human" }
  },
  ["7"] = {
    name = "Hobgoblin",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 54
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.9,
      Range = 1.2,
      Piercing = 0.75,
      Blunt = 1.1,
      Slashing = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 24,
      agility = 4,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 9,
    strength = 8,
    defense = 7,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 30
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.9,
      Piercing = 0.75,
      Fire = 1.3,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = { "demon" }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 24,
    strength = 14,
    defense = 45,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = { {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 26,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = { },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75,
      Fire = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = { "beast" }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 54,
    strength = 45,
    defense = 107,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 142
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = { "demon" }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 61,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 142
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 7
    }, {
      id = 78
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = { "demon" }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = { {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = { "golem" }
  },
  ["14"] = {
    name = "Moss Giant",
    attack = 78,
    strength = 53,
    defense = 203,
    magic = 44,
    range = 35,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 137
    }, {
      id = 1
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Nature = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Chaos = 0.75,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 70,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["15"] = {
    name = "Fire Giant",
    attack = 62,
    strength = 43,
    defense = 173,
    magic = 55,
    range = 34,
    constitution = 195,
    tempHealth = 0,
    monsterCurrentHealth = 1950,
    maxHealth = 1950,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 25,
      Fire = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Ice = 0.75,
      Fire = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 70,
      resistance = 90,
      agility = -8,
      stamina = 0
    },
    species = { "giant" }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 188,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 67
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.75,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = { "giant" }
  },
  ["20"] = {
    name = "Chaos Giant",
    attack = 112,
    strength = 77,
    defense = 256,
    magic = 70,
    range = 54,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = { {
      id = 78
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 11
    }, {
      id = 6
    }, {
      id = 17
    }, {
      id = 6
    }, {
      id = 14
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Chaos = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.6,
      Magic = 0.9,
      Range = 1.6,
      Chaos = 2,
      Lightning = 0.8,
      Nature = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 64,
      agility = 0,
      stamina = 0
    },
    species = { "giant", "chaotic" }
  },
  ["21"] = {
    name = "Chaotic Abomination",
    attack = 100,
    strength = 90,
    defense = 276,
    magic = 90,
    range = 90,
    constitution = 638,
    tempHealth = 0,
    monsterCurrentHealth = 6380,
    maxHealth = 6380,
    abilities = { {
      id = 78
    }, {
      id = 1
    }, {
      id = 14
    }, {
      id = 17
    }, {
      id = 1
    }, {
      id = 11
    }, {
      id = 1
    }, {
      id = 10
    }, {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Chaos = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Chaos = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 0.8,
      Piercing = 0.8,
      Melee = 0.95,
      Magic = 0.6,
      Range = 0.95,
      Chaos = 3,
      Lightning = 0.8,
      Nature = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 20,
      agility = 50,
      stamina = 0
    },
    species = { "chaotic" }
  },
  ["22"] = {
    name = "Swordfish",
    attack = 70,
    strength = 38,
    defense = 114,
    magic = 24,
    range = 14,
    constitution = 147,
    tempHealth = 0,
    monsterCurrentHealth = 1470,
    maxHealth = 1470,
    abilities = { {
      id = 4
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.8,
      Lightning = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 20,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["23"] = {
    name = "Ascended",
    attack = 102,
    strength = 50,
    defense = 168,
    magic = 50,
    range = 1,
    constitution = 177,
    tempHealth = 0,
    monsterCurrentHealth = 1770,
    maxHealth = 1770,
    abilities = { {
      id = 31
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 40,
      agility = 24,
      stamina = 0
    },
    species = { "shrimp" }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 50,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 27
    }, {
      id = 3
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 80,
      stamina = 0
    },
    species = { "elf" }
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 218,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = { {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 40,
      stamina = 0
    },
    species = { "elf" }
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 165,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 2
    }, {
      id = 32
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 30,
      stamina = 0
    },
    species = { "elf" }
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 180,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 32
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = { {
      id = 1
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 66,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 48,
    strength = 10,
    defense = 38,
    magic = 30,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = { {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.4,
      Range = 0.8,
      Slashing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = { "human" }
  },
  ["34"] = {
    name = "Reanimated Bones",
    attack = 38,
    strength = 35,
    defense = 60,
    magic = 1,
    range = 1,
    constitution = 114,
    tempHealth = 0,
    monsterCurrentHealth = 1140,
    maxHealth = 1140,
    abilities = { {
      id = 1
    } },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Blunt = 0.33,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "undead" }
  },
  ["35"] = {
    name = "Desiccated Priest",
    attack = 92,
    strength = 10,
    defense = 90,
    magic = 70,
    range = 10,
    constitution = 168,
    tempHealth = 0,
    monsterCurrentHealth = 1680,
    maxHealth = 1680,
    abilities = { {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 8
    }, {
      id = 2
    }, {
      id = 76
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 15,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 9,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 2,
      Range = 1.5,
      Blunt = 0.33,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 128,
      agility = -12,
      stamina = 0
    },
    species = { "undead" }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.05,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  }
}