Difference between revisions of "Module:Monsters stats dungeon/data"
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(Added Inferno Giant) |
(added Giant King1 and 2, Corrupted Titan and Corrupted Knight) |
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| Line 914: | Line 914: | ||
}, | }, | ||
species = { "giant", "golem" } | species = { "giant", "golem" } | ||
| + | }, | ||
| + | ["1006"] = { | ||
| + | name = "Giant King", | ||
| + | attack = 410, | ||
| + | strength = 173, | ||
| + | defense = 468, | ||
| + | magic = 181, | ||
| + | range = 144, | ||
| + | constitution = 15000, | ||
| + | tempHealth = 0, | ||
| + | monsterCurrentHealth = 150000, | ||
| + | maxHealth = 150000, | ||
| + | abilities = { { | ||
| + | id = 78 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 6 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 10 | ||
| + | }, { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 6 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 11 | ||
| + | } }, | ||
| + | attackSpeed = 3, | ||
| + | offensiveDamageAffinity = { | ||
| + | Melee = 1.2, | ||
| + | Magic = 1.2, | ||
| + | Blunt = 1.33, | ||
| + | Slashing = 1.33, | ||
| + | Chaos = 1.33 | ||
| + | }, | ||
| + | offensiveAccuracyAffinityRating = { | ||
| + | Melee = 25, | ||
| + | Magic = 25, | ||
| + | Slashing = 100, | ||
| + | Blunt = 100, | ||
| + | Chaos = 50 | ||
| + | }, | ||
| + | offensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 1.1 | ||
| + | }, | ||
| + | weapon = { | ||
| + | strength = 23, | ||
| + | intellect = 23, | ||
| + | dexterity = 23 | ||
| + | }, | ||
| + | hitMults = { | ||
| + | minimum = 0.5, | ||
| + | maximum = 1 | ||
| + | }, | ||
| + | defensiveDamageAffinity = { | ||
| + | Blunt = 0.8, | ||
| + | Slashing = 1.1, | ||
| + | Piercing = 1.1, | ||
| + | Melee = 1.33, | ||
| + | Magic = 1.33, | ||
| + | Range = 1.33, | ||
| + | Chaos = 1.75 | ||
| + | }, | ||
| + | defensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 0.75 | ||
| + | }, | ||
| + | armor = { | ||
| + | protection = 40, | ||
| + | resistance = 20, | ||
| + | agility = 32, | ||
| + | stamina = 0 | ||
| + | }, | ||
| + | species = { "giant" } | ||
| + | }, | ||
| + | ["1007"] = { | ||
| + | name = "Giant King", | ||
| + | attack = 525, | ||
| + | strength = 250, | ||
| + | defense = 384, | ||
| + | magic = 262, | ||
| + | range = 181, | ||
| + | constitution = 3750, | ||
| + | tempHealth = 0, | ||
| + | monsterCurrentHealth = 37500, | ||
| + | maxHealth = 37500, | ||
| + | abilities = { { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 6 | ||
| + | }, { | ||
| + | id = 10 | ||
| + | }, { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 77 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 6 | ||
| + | }, { | ||
| + | id = 11 | ||
| + | } }, | ||
| + | attackSpeed = 2.8, | ||
| + | offensiveDamageAffinity = { | ||
| + | Melee = 1.33, | ||
| + | Magic = 1.33, | ||
| + | Blunt = 1.66, | ||
| + | Slashing = 1.75, | ||
| + | Chaos = 2 | ||
| + | }, | ||
| + | offensiveAccuracyAffinityRating = { | ||
| + | Melee = 25, | ||
| + | Magic = 25, | ||
| + | Slashing = 100, | ||
| + | Blunt = 100, | ||
| + | Chaos = 50 | ||
| + | }, | ||
| + | offensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 1.1 | ||
| + | }, | ||
| + | weapon = { | ||
| + | strength = 23, | ||
| + | intellect = 23, | ||
| + | dexterity = 23 | ||
| + | }, | ||
| + | hitMults = { | ||
| + | minimum = 0.5, | ||
| + | maximum = 1 | ||
| + | }, | ||
| + | defensiveDamageAffinity = { | ||
| + | Blunt = 0.7, | ||
| + | Slashing = 1, | ||
| + | Piercing = 1, | ||
| + | Melee = 0.8, | ||
| + | Magic = 0.8, | ||
| + | Range = 0.8, | ||
| + | Chaos = 1.25 | ||
| + | }, | ||
| + | defensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 0.75 | ||
| + | }, | ||
| + | armor = { | ||
| + | protection = 10, | ||
| + | resistance = 10, | ||
| + | agility = 64, | ||
| + | stamina = 0 | ||
| + | }, | ||
| + | species = { "giant" } | ||
}, | }, | ||
["1008"] = { | ["1008"] = { | ||
| Line 1,959: | Line 2,119: | ||
}, | }, | ||
species = { "goblin" } | species = { "goblin" } | ||
| + | }, | ||
| + | ["1028"] = { | ||
| + | name = "Corrupted Titan", | ||
| + | attack = 410, | ||
| + | strength = 256, | ||
| + | defense = 512, | ||
| + | magic = 150, | ||
| + | range = 150, | ||
| + | constitution = 20000, | ||
| + | tempHealth = 0, | ||
| + | monsterCurrentHealth = 200000, | ||
| + | maxHealth = 200000, | ||
| + | abilities = { { | ||
| + | id = 124 | ||
| + | }, { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 125 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 22 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 15 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 22 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 6 | ||
| + | }, { | ||
| + | id = 22 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | } }, | ||
| + | attackSpeed = 3, | ||
| + | offensiveDamageAffinity = { | ||
| + | Melee = 1.5, | ||
| + | Magic = 1, | ||
| + | Range = 1, | ||
| + | Slashing = 1.5, | ||
| + | Blunt = 1.5, | ||
| + | Piercing = 1.5 | ||
| + | }, | ||
| + | offensiveAccuracyAffinityRating = { | ||
| + | Melee = 33 | ||
| + | }, | ||
| + | offensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 1.1 | ||
| + | }, | ||
| + | weapon = { | ||
| + | strength = 4, | ||
| + | intellect = 0, | ||
| + | dexterity = 4 | ||
| + | }, | ||
| + | hitMults = { | ||
| + | minimum = 0.5, | ||
| + | maximum = 1 | ||
| + | }, | ||
| + | defensiveDamageAffinity = { | ||
| + | Melee = 2.5, | ||
| + | Magic = 0.8, | ||
| + | Range = 1.6, | ||
| + | Blunt = 0.7, | ||
| + | Slashing = 1.25, | ||
| + | Piercing = 1.33, | ||
| + | Fire = 1.1, | ||
| + | Ice = 1.1, | ||
| + | Nature = 1.1, | ||
| + | Chaos = 1.1, | ||
| + | Lightning = 0.5 | ||
| + | }, | ||
| + | defensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 0.9 | ||
| + | }, | ||
| + | armor = { | ||
| + | protection = 336, | ||
| + | resistance = 90, | ||
| + | agility = -256, | ||
| + | stamina = 0 | ||
| + | }, | ||
| + | species = { "giant", "corrupted", "golem" } | ||
}, | }, | ||
["2000"] = { | ["2000"] = { | ||
| Line 2,027: | Line 2,283: | ||
}, | }, | ||
species = { "shrimp" } | species = { "shrimp" } | ||
| + | }, | ||
| + | ["2001"] = { | ||
| + | ignoreWaveKillCount = true, | ||
| + | name = "Corrupted Knight", | ||
| + | attack = 20, | ||
| + | strength = 16, | ||
| + | defense = 38, | ||
| + | magic = 1, | ||
| + | range = 1, | ||
| + | constitution = 45, | ||
| + | tempHealth = 0, | ||
| + | monsterCurrentHealth = 450, | ||
| + | maxHealth = 450, | ||
| + | abilities = { { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 54 | ||
| + | }, { | ||
| + | id = 118 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 5 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 65 | ||
| + | }, { | ||
| + | id = 4 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | }, { | ||
| + | id = 5 | ||
| + | }, { | ||
| + | id = 22 | ||
| + | }, { | ||
| + | id = 1 | ||
| + | } }, | ||
| + | attackSpeed = 5, | ||
| + | offensiveDamageAffinity = { | ||
| + | Melee = 1, | ||
| + | Magic = 1, | ||
| + | Range = 1, | ||
| + | Slashing = 1.15, | ||
| + | Piercing = 1.15 | ||
| + | }, | ||
| + | offensiveAccuracyAffinityRating = { | ||
| + | Slashing = 1.15 | ||
| + | }, | ||
| + | offensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 1.1 | ||
| + | }, | ||
| + | weapon = { | ||
| + | strength = 4, | ||
| + | intellect = 0, | ||
| + | dexterity = 4 | ||
| + | }, | ||
| + | hitMults = { | ||
| + | minimum = 0.5, | ||
| + | maximum = 1 | ||
| + | }, | ||
| + | defensiveDamageAffinity = { | ||
| + | Melee = 1.5, | ||
| + | Magic = 0.75, | ||
| + | Range = 1.2, | ||
| + | Blunt = 0.7, | ||
| + | Slashing = 1.25, | ||
| + | Piercing = 1.33, | ||
| + | Fire = 1.1, | ||
| + | Ice = 1.1, | ||
| + | Nature = 1.1, | ||
| + | Chaos = 1.1 | ||
| + | }, | ||
| + | defensiveCritical = { | ||
| + | chance = 0.05, | ||
| + | damageMultiplier = 0.9 | ||
| + | }, | ||
| + | armor = { | ||
| + | protection = 60, | ||
| + | resistance = 12, | ||
| + | agility = -60, | ||
| + | stamina = 0 | ||
| + | }, | ||
| + | species = { "corrupted", "golem" } | ||
}, | }, | ||
["2002"] = { | ["2002"] = { | ||
Revision as of 03:42, 8 July 2024
return {
["7"] = {
name = "Hobgoblin",
attack = 14,
strength = 6,
defense = 18,
magic = 1,
range = 14,
constitution = 33,
tempHealth = 0,
monsterCurrentHealth = 330,
maxHealth = 330,
abilities = { {
id = 54
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 6
}, {
id = 53
}, {
id = 6
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 6,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 0.9,
Range = 1.2,
Piercing = 0.75,
Blunt = 1.1,
Slashing = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 24,
agility = 4,
stamina = 0
},
species = { "goblin" }
},
["14"] = {
name = "Moss Giant",
attack = 78,
strength = 53,
defense = 203,
magic = 44,
range = 35,
constitution = 225,
tempHealth = 0,
monsterCurrentHealth = 2250,
maxHealth = 2250,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 137
}, {
id = 1
}, {
id = 45
}, {
id = 1
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Nature = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Nature = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 28,
intellect = 16,
dexterity = 16
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.7,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.3,
Range = 1.5,
Chaos = 0.75,
Nature = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 90,
resistance = 70,
agility = -16,
stamina = 0
},
species = { "giant" }
},
["15"] = {
name = "Fire Giant",
attack = 62,
strength = 43,
defense = 173,
magic = 55,
range = 34,
constitution = 195,
tempHealth = 0,
monsterCurrentHealth = 1950,
maxHealth = 1950,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 7
}, {
id = 1
}, {
id = 142
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 25,
Fire = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 28,
intellect = 16,
dexterity = 16
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.7,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.3,
Range = 1.5,
Ice = 0.75,
Fire = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 70,
resistance = 90,
agility = -8,
stamina = 0
},
species = { "giant" }
},
["20"] = {
name = "Chaos Giant",
attack = 112,
strength = 77,
defense = 256,
magic = 70,
range = 54,
constitution = 450,
tempHealth = 0,
monsterCurrentHealth = 4500,
maxHealth = 4500,
abilities = { {
id = 78
}, {
id = 6
}, {
id = 6
}, {
id = 11
}, {
id = 6
}, {
id = 17
}, {
id = 6
}, {
id = 14
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Chaos = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.6,
Magic = 0.9,
Range = 1.6,
Chaos = 2,
Lightning = 0.8,
Nature = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 98,
resistance = 64,
agility = 0,
stamina = 0
},
species = { "giant", "chaotic" }
},
["21"] = {
name = "Chaotic Abomination",
attack = 100,
strength = 90,
defense = 276,
magic = 90,
range = 90,
constitution = 638,
tempHealth = 0,
monsterCurrentHealth = 6380,
maxHealth = 6380,
abilities = { {
id = 78
}, {
id = 1
}, {
id = 14
}, {
id = 17
}, {
id = 1
}, {
id = 11
}, {
id = 1
}, {
id = 10
}, {
id = 1
} },
attackSpeed = 3.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Chaos = 1.5
},
offensiveAccuracyAffinityRating = {
Chaos = 25
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 0.8,
Piercing = 0.8,
Melee = 0.95,
Magic = 0.6,
Range = 0.95,
Chaos = 3,
Lightning = 0.8,
Nature = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 20,
agility = 50,
stamina = 0
},
species = { "chaotic" }
},
["22"] = {
name = "Swordfish",
attack = 70,
strength = 38,
defense = 114,
magic = 24,
range = 14,
constitution = 147,
tempHealth = 0,
monsterCurrentHealth = 1470,
maxHealth = 1470,
abilities = { {
id = 4
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 20,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.8,
Lightning = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 20,
resistance = 20,
agility = 15,
stamina = 0
},
species = { "beast" }
},
["23"] = {
name = "Ascended",
attack = 102,
strength = 50,
defense = 168,
magic = 50,
range = 1,
constitution = 177,
tempHealth = 0,
monsterCurrentHealth = 1770,
maxHealth = 1770,
abilities = { {
id = 31
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.7,
Chaos = 3,
Lightning = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 30,
resistance = 40,
agility = 24,
stamina = 0
},
species = { "shrimp" }
},
["34"] = {
name = "Reanimated Bones",
attack = 38,
strength = 35,
defense = 60,
magic = 1,
range = 1,
constitution = 114,
tempHealth = 0,
monsterCurrentHealth = 1140,
maxHealth = 1140,
abilities = { {
id = 1
} },
attackSpeed = 3.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 1.5,
Range = 1.5,
Blunt = 0.33,
Slashing = 2,
Piercing = 2,
Poison = 3,
Lightning = 0.33
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 66,
agility = -64,
stamina = 0
},
species = { "undead" }
},
["35"] = {
name = "Desiccated Priest",
attack = 92,
strength = 10,
defense = 90,
magic = 70,
range = 10,
constitution = 168,
tempHealth = 0,
monsterCurrentHealth = 1680,
maxHealth = 1680,
abilities = { {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 7
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 8
}, {
id = 2
}, {
id = 76
}, {
id = 2
}, {
id = 78
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.25,
Range = 1,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 15,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 9,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 2,
Range = 1.5,
Blunt = 0.33,
Slashing = 2,
Piercing = 2,
Poison = 3,
Lightning = 0.33
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 44,
resistance = 128,
agility = -12,
stamina = 0
},
species = { "undead" }
},
["515"] = {
name = "Swordfish Champion",
attack = 125,
strength = 102,
defense = 192,
magic = 1,
range = 1,
constitution = 1050,
tempHealth = 0,
monsterCurrentHealth = 10500,
maxHealth = 10500,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 144
}, {
id = 1
}, {
id = 4
}, {
id = 144
}, {
id = 4
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 20
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.05,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 1.5,
Range = 1.5,
Piercing = 0.5,
Lightning = 0.6,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 30,
agility = 25,
stamina = 0
},
species = { "beast" }
},
["516"] = {
name = "Ancient Ascended",
attack = 174,
strength = 142,
defense = 270,
magic = 1,
range = 1,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 76
}, {
id = 1
}, {
id = 4
}, {
id = 76
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 20
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.3,
Magic = 1.3,
Range = 1.3,
Piercing = 0.5,
Lightning = 0.6,
Chaos = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 40,
agility = 60,
stamina = 0
},
species = { "shrimp" }
},
["517"] = {
name = "Voidtouched Giant",
attack = 148,
strength = 180,
defense = 315,
magic = 147,
range = 125,
constitution = 2250,
tempHealth = 0,
monsterCurrentHealth = 22500,
maxHealth = 22500,
abilities = { {
id = 6
}, {
id = 6
}, {
id = 11
}, {
id = 6
}, {
id = 17
}, {
id = 10
}, {
id = 14
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 33,
Chaos = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.75,
Magic = 0.9,
Range = 1.75,
Chaos = 2.5,
Lightning = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 75,
resistance = 100,
agility = -10,
stamina = 0
},
species = { "giant", "chaotic" }
},
["528"] = {
name = "Black Knight Titan",
attack = 68,
strength = 68,
defense = 128,
magic = 1,
range = 1,
constitution = 540,
tempHealth = 0,
monsterCurrentHealth = 5400,
maxHealth = 5400,
abilities = { {
id = 124
}, {
id = 65
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 22
}, {
id = 15
}, {
id = 6
}, {
id = 1
}, {
id = 4
}, {
id = 66
}, {
id = 22
}, {
id = 1
}, {
id = 6
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.05,
Magic = 1,
Range = 1,
Slashing = 1.33,
Blunt = 1.4,
Poison = 0.8
},
offensiveAccuracyAffinityRating = {
Melee = 33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 2,
Magic = 0.8,
Range = 1.6,
Blunt = 0.7,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 164,
resistance = 24,
agility = -64,
stamina = 0
},
species = { "giant", "golem" }
},
["1006"] = {
name = "Giant King",
attack = 410,
strength = 173,
defense = 468,
magic = 181,
range = 144,
constitution = 15000,
tempHealth = 0,
monsterCurrentHealth = 150000,
maxHealth = 150000,
abilities = { {
id = 78
}, {
id = 4
}, {
id = 6
}, {
id = 4
}, {
id = 10
}, {
id = 65
}, {
id = 4
}, {
id = 6
}, {
id = 4
}, {
id = 11
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Blunt = 1.33,
Slashing = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Slashing = 100,
Blunt = 100,
Chaos = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 23,
dexterity = 23
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.33,
Magic = 1.33,
Range = 1.33,
Chaos = 1.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.75
},
armor = {
protection = 40,
resistance = 20,
agility = 32,
stamina = 0
},
species = { "giant" }
},
["1007"] = {
name = "Giant King",
attack = 525,
strength = 250,
defense = 384,
magic = 262,
range = 181,
constitution = 3750,
tempHealth = 0,
monsterCurrentHealth = 37500,
maxHealth = 37500,
abilities = { {
id = 65
}, {
id = 4
}, {
id = 6
}, {
id = 10
}, {
id = 65
}, {
id = 77
}, {
id = 4
}, {
id = 6
}, {
id = 11
} },
attackSpeed = 2.8,
offensiveDamageAffinity = {
Melee = 1.33,
Magic = 1.33,
Blunt = 1.66,
Slashing = 1.75,
Chaos = 2
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Slashing = 100,
Blunt = 100,
Chaos = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 23,
dexterity = 23
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.7,
Slashing = 1,
Piercing = 1,
Melee = 0.8,
Magic = 0.8,
Range = 0.8,
Chaos = 1.25
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.75
},
armor = {
protection = 10,
resistance = 10,
agility = 64,
stamina = 0
},
species = { "giant" }
},
["1008"] = {
name = "Just a Chicken",
smallSplashDisplay = true,
attack = 125,
strength = 146,
defense = 192,
magic = 77,
range = 38,
constitution = 450,
tempHealth = 0,
monsterCurrentHealth = 4500,
maxHealth = 4500,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Range = 0.8,
Magic = 0.8,
Fire = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1009"] = {
name = "Phoenix",
smallSplashDisplay = true,
attack = 149,
strength = 173,
defense = 234,
magic = 77,
range = 38,
constitution = 750,
tempHealth = 0,
monsterCurrentHealth = 7500,
maxHealth = 7500,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.5,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Range = 0.8,
Magic = 0.8,
Fire = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1010"] = {
name = "Phoenix 2",
smallSplashDisplay = true,
attack = 157,
strength = 182,
defense = 252,
magic = 77,
range = 38,
constitution = 1125,
tempHealth = 0,
monsterCurrentHealth = 11250,
maxHealth = 11250,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Range = 0.8,
Magic = 0.8,
Fire = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1011"] = {
name = "Phoenix 3",
smallSplashDisplay = true,
attack = 157,
strength = 205,
defense = 258,
magic = 77,
range = 38,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.3,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.7,
Range = 0.8,
Magic = 0.8,
Fire = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1012"] = {
name = "Phoenix 4",
smallSplashDisplay = true,
attack = 182,
strength = 205,
defense = 318,
magic = 77,
range = 38,
constitution = 1875,
tempHealth = 0,
monsterCurrentHealth = 18750,
maxHealth = 18750,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 36
}, {
id = 75
}, {
id = 135
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 2,
Range = 0.8,
Magic = 0.8,
Fire = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1013"] = {
name = "The Advisor",
attack = 200,
strength = 180,
defense = 333,
magic = 150,
range = 125,
constitution = 20000,
tempHealth = 0,
monsterCurrentHealth = 20000,
maxHealth = 20000,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.2,
Poison = 1.2
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Poison = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 48,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.5,
Magic = 0.8,
Range = 1.5,
Lightning = 0.75,
Poison = 3,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 90,
resistance = 90,
agility = -120,
stamina = 0
},
species = { "giant", "corrupted" }
},
["1014"] = {
name = "Elven King",
attack = 410,
strength = 125,
defense = 384,
magic = 154,
range = 205,
constitution = 11250,
tempHealth = 0,
monsterCurrentHealth = 112500,
maxHealth = 112500,
abilities = { {
id = 3
}, {
id = 134
}, {
id = 3
}, {
id = 42
}, {
id = 3
}, {
id = 23
}, {
id = 21
}, {
id = 134
}, {
id = 32
}, {
id = 134
} },
attackSpeed = 2.8,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Piercing = 1.25,
Nature = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Piercing = 100,
Nature = 75
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 23,
dexterity = 23
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 1.1,
Slashing = 1.1,
Piercing = 0.8,
Melee = 1.6,
Magic = 1.6,
Range = 1,
Nature = 2
},
defensiveCritical = {
chance = 0.15,
damageMultiplier = 0.75
},
armor = {
protection = 40,
resistance = 40,
agility = 128,
stamina = 0
},
species = { "elf" }
},
["1015"] = {
name = "The Regent",
attack = 282,
strength = 173,
defense = 288,
magic = 149,
range = 172,
constitution = 7500,
tempHealth = 0,
monsterCurrentHealth = 75000,
maxHealth = 75000,
abilities = { {
id = 22
}, {
id = 5
}, {
id = 1
}, {
id = 40
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 41
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 36
}, {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 2.5,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Piercing = 1.33,
Nature = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Piercing = 100,
Nature = 75
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 1.1,
Slashing = 1.1,
Piercing = 0.8,
Melee = 1.6,
Magic = 1.6,
Range = 1,
Nature = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 50,
agility = 64,
stamina = 0
},
species = { "beast" }
},
["1016"] = {
name = "ANGY WOLF",
attack = 111,
strength = 122,
defense = 176,
magic = 1,
range = 1,
constitution = 375,
tempHealth = 0,
monsterCurrentHealth = 3750,
maxHealth = 3750,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 40
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 41
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.33,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 11,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1,
Range = 1.5,
Fire = 2,
Ice = 0.75,
Piercing = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 80,
agility = 66,
stamina = 0
},
smallSplashDisplay = true,
species = { "beast" }
},
["1017"] = {
name = "ANGY BOAR",
attack = 99,
strength = 156,
defense = 188,
magic = 1,
range = 1,
constitution = 375,
tempHealth = 0,
monsterCurrentHealth = 3750,
maxHealth = 3750,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 40
}, {
id = 135
}, {
id = 6
}, {
id = 142
}, {
id = 41
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.33,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 11,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1,
Range = 1.5,
Fire = 2,
Ice = 0.75,
Piercing = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 120,
resistance = 80,
agility = 33,
stamina = 0
},
species = { "beast" }
},
["1018"] = {
name = "Storm Watcher",
attack = 375,
strength = 196,
defense = 512,
magic = 256,
range = 172,
constitution = 25000,
tempHealth = 0,
monsterCurrentHealth = 250000,
maxHealth = 250000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Chaos = 6,
Lightning = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 150,
resistance = 150,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1019"] = {
name = "The Shrimp God - Phase 1",
attack = 375,
strength = 196,
defense = 512,
magic = 256,
range = 172,
constitution = 25000,
tempHealth = 0,
monsterCurrentHealth = 250000,
maxHealth = 250000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Lightning = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 200,
resistance = 100,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1020"] = {
name = "The Shrimp God - Phase 2",
attack = 375,
strength = 196,
defense = 512,
magic = 256,
range = 172,
constitution = 25000,
tempHealth = 0,
monsterCurrentHealth = 350000,
maxHealth = 350000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Lightning = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 100,
resistance = 75,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1022"] = {
name = "Goblin Chef",
attack = 88,
strength = 78,
defense = 128,
magic = 1,
range = 1,
constitution = 350,
tempHealth = 0,
monsterCurrentHealth = 3500,
maxHealth = 3500,
abilities = { {
id = 6
}, {
id = 6
}, {
id = 39
}, {
id = 6
}, {
id = 6
}, {
id = 53
}, {
id = 6
}, {
id = 6
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Blunt = 1.33,
Magic = 0.9
},
offensiveAccuracyAffinityRating = {
Melee = 60,
Blunt = 60,
Fire = 30
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 44,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Range = 0.9,
Magic = 0.8
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 48,
resistance = 44,
agility = 16,
stamina = 0
},
species = { "goblin" }
},
["1028"] = {
name = "Corrupted Titan",
attack = 410,
strength = 256,
defense = 512,
magic = 150,
range = 150,
constitution = 20000,
tempHealth = 0,
monsterCurrentHealth = 200000,
maxHealth = 200000,
abilities = { {
id = 124
}, {
id = 65
}, {
id = 125
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 15
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 6
}, {
id = 22
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.5,
Magic = 1,
Range = 1,
Slashing = 1.5,
Blunt = 1.5,
Piercing = 1.5
},
offensiveAccuracyAffinityRating = {
Melee = 33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 2.5,
Magic = 0.8,
Range = 1.6,
Blunt = 0.7,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1,
Lightning = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 336,
resistance = 90,
agility = -256,
stamina = 0
},
species = { "giant", "corrupted", "golem" }
},
["2000"] = {
ignoreWaveKillCount = true,
name = "Summoned Shrimp",
attack = 33,
strength = 12,
defense = 512,
magic = 12,
range = 1,
constitution = 200,
tempHealth = 0,
monsterCurrentHealth = 2000,
maxHealth = 2000,
abilities = { {
id = 65
}, {
id = 54
}, {
id = 118
}, {
id = 1
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 4.5,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.7,
Chaos = 3,
Lightning = 0.3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 200,
resistance = 200,
agility = -360,
stamina = 0
},
species = { "shrimp" }
},
["2001"] = {
ignoreWaveKillCount = true,
name = "Corrupted Knight",
attack = 20,
strength = 16,
defense = 38,
magic = 1,
range = 1,
constitution = 45,
tempHealth = 0,
monsterCurrentHealth = 450,
maxHealth = 450,
abilities = { {
id = 65
}, {
id = 54
}, {
id = 118
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 4
}, {
id = 1
}, {
id = 65
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 22
}, {
id = 1
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.15,
Piercing = 1.15
},
offensiveAccuracyAffinityRating = {
Slashing = 1.15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.2,
Blunt = 0.7,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 12,
agility = -60,
stamina = 0
},
species = { "corrupted", "golem" }
},
["2002"] = {
name = "Flame Demon",
attack = 96,
strength = 128,
defense = 149,
magic = 156,
range = 99,
constitution = 825,
tempHealth = 0,
monsterCurrentHealth = 8250,
maxHealth = 8250,
abilities = { {
id = 2
}, {
id = 142
}, {
id = 18
}, {
id = 7
}, {
id = 2
}, {
id = 142
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 22,
intellect = 33,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.6,
Range = 0.75,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.9,
Ice = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 48,
resistance = 80,
agility = -4,
stamina = 0
},
species = { "demon" }
},
["2003"] = {
name = "Inferno Demon",
attack = 104,
strength = 160,
defense = 165,
magic = 220,
range = 120,
constitution = 1050,
tempHealth = 0,
monsterCurrentHealth = 10500,
maxHealth = 10500,
abilities = { {
id = 125
}, {
id = 2
}, {
id = 30
}, {
id = 2
}, {
id = 7
}, {
id = 2
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Fire = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 3,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.7,
Range = 0.75,
Magic = 1.3,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.9,
Ice = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 66,
resistance = 99,
agility = 8,
stamina = 0
},
species = { "demon" }
},
["2004"] = {
name = "Ember Demon",
attack = 61,
strength = 50,
defense = 122,
magic = 80,
range = 50,
constitution = 134,
tempHealth = 0,
monsterCurrentHealth = 1340,
maxHealth = 1340,
abilities = { {
id = 2
}, {
id = 30
}, {
id = 142
}, {
id = 2
}, {
id = 30
}, {
id = 7
}, {
id = 78
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 10,
intellect = 15,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Magic = 1.6,
Range = 0.75,
Melee = 1.2,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 36,
resistance = 66,
agility = -16,
stamina = 0
},
species = { "demon" }
},
["2005"] = {
name = "Inferno Giant",
attack = 132,
strength = 124,
defense = 293,
magic = 111,
range = 88,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 36
}, {
id = 1
}, {
id = 142
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 33,
Fire = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 40,
intellect = 30,
dexterity = 22
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.5,
Range = 1.75,
Ice = 0.75,
Fire = 2.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 110,
agility = -24,
stamina = 0
},
species = { "giant" }
}
}