Difference between revisions of "Module:Monsters stats dungeon/data"

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(Added Inferno Giant)
(added Giant King1 and 2, Corrupted Titan and Corrupted Knight)
Line 914: Line 914:
 
       },
 
       },
 
       species = { "giant", "golem" }
 
       species = { "giant", "golem" }
 +
    },
 +
    ["1006"] = {
 +
      name = "Giant King",
 +
      attack = 410,
 +
      strength = 173,
 +
      defense = 468,
 +
      magic = 181,
 +
      range = 144,
 +
      constitution = 15000,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 150000,
 +
      maxHealth = 150000,
 +
      abilities = { {
 +
        id = 78
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 10
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 11
 +
      } },
 +
      attackSpeed = 3,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1.2,
 +
        Magic = 1.2,
 +
        Blunt = 1.33,
 +
        Slashing = 1.33,
 +
        Chaos = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Melee = 25,
 +
        Magic = 25,
 +
        Slashing = 100,
 +
        Blunt = 100,
 +
        Chaos = 50
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 23,
 +
        intellect = 23,
 +
        dexterity = 23
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Blunt = 0.8,
 +
        Slashing = 1.1,
 +
        Piercing = 1.1,
 +
        Melee = 1.33,
 +
        Magic = 1.33,
 +
        Range = 1.33,
 +
        Chaos = 1.75
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.75
 +
      },
 +
      armor = {
 +
        protection = 40,
 +
        resistance = 20,
 +
        agility = 32,
 +
        stamina = 0
 +
      },
 +
      species = { "giant" }
 +
    },
 +
    ["1007"] = {
 +
      name = "Giant King",
 +
      attack = 525,
 +
      strength = 250,
 +
      defense = 384,
 +
      magic = 262,
 +
      range = 181,
 +
      constitution = 3750,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 37500,
 +
      maxHealth = 37500,
 +
      abilities = { {
 +
        id = 65
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 10
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 77
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 11
 +
      } },
 +
      attackSpeed = 2.8,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1.33,
 +
        Magic = 1.33,
 +
        Blunt = 1.66,
 +
        Slashing = 1.75,
 +
        Chaos = 2
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Melee = 25,
 +
        Magic = 25,
 +
        Slashing = 100,
 +
        Blunt = 100,
 +
        Chaos = 50
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 23,
 +
        intellect = 23,
 +
        dexterity = 23
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Blunt = 0.7,
 +
        Slashing = 1,
 +
        Piercing = 1,
 +
        Melee = 0.8,
 +
        Magic = 0.8,
 +
        Range = 0.8,
 +
        Chaos = 1.25
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.75
 +
      },
 +
      armor = {
 +
        protection = 10,
 +
        resistance = 10,
 +
        agility = 64,
 +
        stamina = 0
 +
      },
 +
      species = { "giant" }
 
     },
 
     },
 
     ["1008"] = {
 
     ["1008"] = {
Line 1,959: Line 2,119:
 
       },
 
       },
 
       species = { "goblin" }
 
       species = { "goblin" }
 +
    },
 +
    ["1028"] = {
 +
      name = "Corrupted Titan",
 +
      attack = 410,
 +
      strength = 256,
 +
      defense = 512,
 +
      magic = 150,
 +
      range = 150,
 +
      constitution = 20000,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 200000,
 +
      maxHealth = 200000,
 +
      abilities = { {
 +
        id = 124
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 125
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 15
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      } },
 +
      attackSpeed = 3,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1.5,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Slashing = 1.5,
 +
        Blunt = 1.5,
 +
        Piercing = 1.5
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Melee = 33
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 4,
 +
        intellect = 0,
 +
        dexterity = 4
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 2.5,
 +
        Magic = 0.8,
 +
        Range = 1.6,
 +
        Blunt = 0.7,
 +
        Slashing = 1.25,
 +
        Piercing = 1.33,
 +
        Fire = 1.1,
 +
        Ice = 1.1,
 +
        Nature = 1.1,
 +
        Chaos = 1.1,
 +
        Lightning = 0.5
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 336,
 +
        resistance = 90,
 +
        agility = -256,
 +
        stamina = 0
 +
      },
 +
      species = { "giant", "corrupted", "golem" }
 
     },
 
     },
 
     ["2000"] = {
 
     ["2000"] = {
Line 2,027: Line 2,283:
 
       },
 
       },
 
       species = { "shrimp" }
 
       species = { "shrimp" }
 +
    },
 +
    ["2001"] = {
 +
      ignoreWaveKillCount = true,
 +
      name = "Corrupted Knight",
 +
      attack = 20,
 +
      strength = 16,
 +
      defense = 38,
 +
      magic = 1,
 +
      range = 1,
 +
      constitution = 45,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 450,
 +
      maxHealth = 450,
 +
      abilities = { {
 +
        id = 65
 +
      }, {
 +
        id = 54
 +
      }, {
 +
        id = 118
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 5
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 5
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      } },
 +
      attackSpeed = 5,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Slashing = 1.15,
 +
        Piercing = 1.15
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Slashing = 1.15
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 4,
 +
        intellect = 0,
 +
        dexterity = 4
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 1.5,
 +
        Magic = 0.75,
 +
        Range = 1.2,
 +
        Blunt = 0.7,
 +
        Slashing = 1.25,
 +
        Piercing = 1.33,
 +
        Fire = 1.1,
 +
        Ice = 1.1,
 +
        Nature = 1.1,
 +
        Chaos = 1.1
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 60,
 +
        resistance = 12,
 +
        agility = -60,
 +
        stamina = 0
 +
      },
 +
      species = { "corrupted", "golem" }
 
     },
 
     },
 
     ["2002"] = {
 
     ["2002"] = {

Revision as of 03:42, 8 July 2024

Documentation for this module may be created at Module:Monsters stats dungeon/data/doc

return {
    ["7"] = {
      name = "Hobgoblin",
      attack = 14,
      strength = 6,
      defense = 18,
      magic = 1,
      range = 14,
      constitution = 33,
      tempHealth = 0,
      monsterCurrentHealth = 330,
      maxHealth = 330,
      abilities = { {
        id = 54
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 53
      }, {
        id = 6
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 6,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 0.9,
        Range = 1.2,
        Piercing = 0.75,
        Blunt = 1.1,
        Slashing = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 24,
        agility = 4,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["14"] = {
      name = "Moss Giant",
      attack = 78,
      strength = 53,
      defense = 203,
      magic = 44,
      range = 35,
      constitution = 225,
      tempHealth = 0,
      monsterCurrentHealth = 2250,
      maxHealth = 2250,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 137
      }, {
        id = 1
      }, {
        id = 45
      }, {
        id = 1
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Nature = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Nature = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 28,
        intellect = 16,
        dexterity = 16
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.3,
        Range = 1.5,
        Chaos = 0.75,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 90,
        resistance = 70,
        agility = -16,
        stamina = 0
      },
      species = { "giant" }
    },
    ["15"] = {
      name = "Fire Giant",
      attack = 62,
      strength = 43,
      defense = 173,
      magic = 55,
      range = 34,
      constitution = 195,
      tempHealth = 0,
      monsterCurrentHealth = 1950,
      maxHealth = 1950,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 7
      }, {
        id = 1
      }, {
        id = 142
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 25,
        Fire = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 28,
        intellect = 16,
        dexterity = 16
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.3,
        Range = 1.5,
        Ice = 0.75,
        Fire = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 70,
        resistance = 90,
        agility = -8,
        stamina = 0
      },
      species = { "giant" }
    },
    ["20"] = {
      name = "Chaos Giant",
      attack = 112,
      strength = 77,
      defense = 256,
      magic = 70,
      range = 54,
      constitution = 450,
      tempHealth = 0,
      monsterCurrentHealth = 4500,
      maxHealth = 4500,
      abilities = { {
        id = 78
      }, {
        id = 6
      }, {
        id = 6
      }, {
        id = 11
      }, {
        id = 6
      }, {
        id = 17
      }, {
        id = 6
      }, {
        id = 14
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Chaos = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 8,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.6,
        Magic = 0.9,
        Range = 1.6,
        Chaos = 2,
        Lightning = 0.8,
        Nature = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 98,
        resistance = 64,
        agility = 0,
        stamina = 0
      },
      species = { "giant", "chaotic" }
    },
    ["21"] = {
      name = "Chaotic Abomination",
      attack = 100,
      strength = 90,
      defense = 276,
      magic = 90,
      range = 90,
      constitution = 638,
      tempHealth = 0,
      monsterCurrentHealth = 6380,
      maxHealth = 6380,
      abilities = { {
        id = 78
      }, {
        id = 1
      }, {
        id = 14
      }, {
        id = 17
      }, {
        id = 1
      }, {
        id = 11
      }, {
        id = 1
      }, {
        id = 10
      }, {
        id = 1
      } },
      attackSpeed = 3.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Chaos = 1.5
      },
      offensiveAccuracyAffinityRating = {
        Chaos = 25
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 0.8,
        Piercing = 0.8,
        Melee = 0.95,
        Magic = 0.6,
        Range = 0.95,
        Chaos = 3,
        Lightning = 0.8,
        Nature = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 20,
        agility = 50,
        stamina = 0
      },
      species = { "chaotic" }
    },
    ["22"] = {
      name = "Swordfish",
      attack = 70,
      strength = 38,
      defense = 114,
      magic = 24,
      range = 14,
      constitution = 147,
      tempHealth = 0,
      monsterCurrentHealth = 1470,
      maxHealth = 1470,
      abilities = { {
        id = 4
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 20,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.8,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 20,
        resistance = 20,
        agility = 15,
        stamina = 0
      },
      species = { "beast" }
    },
    ["23"] = {
      name = "Ascended",
      attack = 102,
      strength = 50,
      defense = 168,
      magic = 50,
      range = 1,
      constitution = 177,
      tempHealth = 0,
      monsterCurrentHealth = 1770,
      maxHealth = 1770,
      abilities = { {
        id = 31
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.7,
        Chaos = 3,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 30,
        resistance = 40,
        agility = 24,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["34"] = {
      name = "Reanimated Bones",
      attack = 38,
      strength = 35,
      defense = 60,
      magic = 1,
      range = 1,
      constitution = 114,
      tempHealth = 0,
      monsterCurrentHealth = 1140,
      maxHealth = 1140,
      abilities = { {
        id = 1
      } },
      attackSpeed = 3.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 1.5,
        Blunt = 0.33,
        Slashing = 2,
        Piercing = 2,
        Poison = 3,
        Lightning = 0.33
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 66,
        agility = -64,
        stamina = 0
      },
      species = { "undead" }
    },
    ["35"] = {
      name = "Desiccated Priest",
      attack = 92,
      strength = 10,
      defense = 90,
      magic = 70,
      range = 10,
      constitution = 168,
      tempHealth = 0,
      monsterCurrentHealth = 1680,
      maxHealth = 1680,
      abilities = { {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 8
      }, {
        id = 2
      }, {
        id = 76
      }, {
        id = 2
      }, {
        id = 78
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.25,
        Range = 1,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 15,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 9,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 2,
        Range = 1.5,
        Blunt = 0.33,
        Slashing = 2,
        Piercing = 2,
        Poison = 3,
        Lightning = 0.33
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 44,
        resistance = 128,
        agility = -12,
        stamina = 0
      },
      species = { "undead" }
    },
    ["515"] = {
      name = "Swordfish Champion",
      attack = 125,
      strength = 102,
      defense = 192,
      magic = 1,
      range = 1,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 144
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 144
      }, {
        id = 4
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 20
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 30,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.05,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 1.5,
        Piercing = 0.5,
        Lightning = 0.6,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 30,
        agility = 25,
        stamina = 0
      },
      species = { "beast" }
    },
    ["516"] = {
      name = "Ancient Ascended",
      attack = 174,
      strength = 142,
      defense = 270,
      magic = 1,
      range = 1,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 76
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 76
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 20
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 30,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 1.3,
        Range = 1.3,
        Piercing = 0.5,
        Lightning = 0.6,
        Chaos = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 40,
        agility = 60,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["517"] = {
      name = "Voidtouched Giant",
      attack = 148,
      strength = 180,
      defense = 315,
      magic = 147,
      range = 125,
      constitution = 2250,
      tempHealth = 0,
      monsterCurrentHealth = 22500,
      maxHealth = 22500,
      abilities = { {
        id = 6
      }, {
        id = 6
      }, {
        id = 11
      }, {
        id = 6
      }, {
        id = 17
      }, {
        id = 10
      }, {
        id = 14
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 33,
        Chaos = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.75,
        Magic = 0.9,
        Range = 1.75,
        Chaos = 2.5,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 75,
        resistance = 100,
        agility = -10,
        stamina = 0
      },
      species = { "giant", "chaotic" }
    },
    ["528"] = {
      name = "Black Knight Titan",
      attack = 68,
      strength = 68,
      defense = 128,
      magic = 1,
      range = 1,
      constitution = 540,
      tempHealth = 0,
      monsterCurrentHealth = 5400,
      maxHealth = 5400,
      abilities = { {
        id = 124
      }, {
        id = 65
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 15
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 66
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.05,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Blunt = 1.4,
        Poison = 0.8
      },
      offensiveAccuracyAffinityRating = {
        Melee = 33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2,
        Magic = 0.8,
        Range = 1.6,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 164,
        resistance = 24,
        agility = -64,
        stamina = 0
      },
      species = { "giant", "golem" }
    },
    ["1006"] = {
      name = "Giant King",
      attack = 410,
      strength = 173,
      defense = 468,
      magic = 181,
      range = 144,
      constitution = 15000,
      tempHealth = 0,
      monsterCurrentHealth = 150000,
      maxHealth = 150000,
      abilities = { {
        id = 78
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 10
      }, {
        id = 65
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 11
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Blunt = 1.33,
        Slashing = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Slashing = 100,
        Blunt = 100,
        Chaos = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.33,
        Magic = 1.33,
        Range = 1.33,
        Chaos = 1.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 40,
        resistance = 20,
        agility = 32,
        stamina = 0
      },
      species = { "giant" }
    },
    ["1007"] = {
      name = "Giant King",
      attack = 525,
      strength = 250,
      defense = 384,
      magic = 262,
      range = 181,
      constitution = 3750,
      tempHealth = 0,
      monsterCurrentHealth = 37500,
      maxHealth = 37500,
      abilities = { {
        id = 65
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 10
      }, {
        id = 65
      }, {
        id = 77
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 11
      } },
      attackSpeed = 2.8,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1.33,
        Blunt = 1.66,
        Slashing = 1.75,
        Chaos = 2
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Slashing = 100,
        Blunt = 100,
        Chaos = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1,
        Piercing = 1,
        Melee = 0.8,
        Magic = 0.8,
        Range = 0.8,
        Chaos = 1.25
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 10,
        resistance = 10,
        agility = 64,
        stamina = 0
      },
      species = { "giant" }
    },
    ["1008"] = {
      name = "Just a Chicken",
      smallSplashDisplay = true,
      attack = 125,
      strength = 146,
      defense = 192,
      magic = 77,
      range = 38,
      constitution = 450,
      tempHealth = 0,
      monsterCurrentHealth = 4500,
      maxHealth = 4500,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.4,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1009"] = {
      name = "Phoenix",
      smallSplashDisplay = true,
      attack = 149,
      strength = 173,
      defense = 234,
      magic = 77,
      range = 38,
      constitution = 750,
      tempHealth = 0,
      monsterCurrentHealth = 7500,
      maxHealth = 7500,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.5,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1010"] = {
      name = "Phoenix 2",
      smallSplashDisplay = true,
      attack = 157,
      strength = 182,
      defense = 252,
      magic = 77,
      range = 38,
      constitution = 1125,
      tempHealth = 0,
      monsterCurrentHealth = 11250,
      maxHealth = 11250,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.6,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1011"] = {
      name = "Phoenix 3",
      smallSplashDisplay = true,
      attack = 157,
      strength = 205,
      defense = 258,
      magic = 77,
      range = 38,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.3,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.7,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1012"] = {
      name = "Phoenix 4",
      smallSplashDisplay = true,
      attack = 182,
      strength = 205,
      defense = 318,
      magic = 77,
      range = 38,
      constitution = 1875,
      tempHealth = 0,
      monsterCurrentHealth = 18750,
      maxHealth = 18750,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 36
      }, {
        id = 75
      }, {
        id = 135
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1013"] = {
      name = "The Advisor",
      attack = 200,
      strength = 180,
      defense = 333,
      magic = 150,
      range = 125,
      constitution = 20000,
      tempHealth = 0,
      monsterCurrentHealth = 20000,
      maxHealth = 20000,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.2,
        Poison = 1.2
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Poison = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 48,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.5,
        Magic = 0.8,
        Range = 1.5,
        Lightning = 0.75,
        Poison = 3,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 90,
        resistance = 90,
        agility = -120,
        stamina = 0
      },
      species = { "giant", "corrupted" }
    },
    ["1014"] = {
      name = "Elven King",
      attack = 410,
      strength = 125,
      defense = 384,
      magic = 154,
      range = 205,
      constitution = 11250,
      tempHealth = 0,
      monsterCurrentHealth = 112500,
      maxHealth = 112500,
      abilities = { {
        id = 3
      }, {
        id = 134
      }, {
        id = 3
      }, {
        id = 42
      }, {
        id = 3
      }, {
        id = 23
      }, {
        id = 21
      }, {
        id = 134
      }, {
        id = 32
      }, {
        id = 134
      } },
      attackSpeed = 2.8,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Piercing = 1.25,
        Nature = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Piercing = 100,
        Nature = 75
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 1.1,
        Slashing = 1.1,
        Piercing = 0.8,
        Melee = 1.6,
        Magic = 1.6,
        Range = 1,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.15,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 40,
        resistance = 40,
        agility = 128,
        stamina = 0
      },
      species = { "elf" }
    },
    ["1015"] = {
      name = "The Regent",
      attack = 282,
      strength = 173,
      defense = 288,
      magic = 149,
      range = 172,
      constitution = 7500,
      tempHealth = 0,
      monsterCurrentHealth = 75000,
      maxHealth = 75000,
      abilities = { {
        id = 22
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 41
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 36
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      } },
      attackSpeed = 2.5,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Piercing = 1.33,
        Nature = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Piercing = 100,
        Nature = 75
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 1.1,
        Slashing = 1.1,
        Piercing = 0.8,
        Melee = 1.6,
        Magic = 1.6,
        Range = 1,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 50,
        agility = 64,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1016"] = {
      name = "ANGY WOLF",
      attack = 111,
      strength = 122,
      defense = 176,
      magic = 1,
      range = 1,
      constitution = 375,
      tempHealth = 0,
      monsterCurrentHealth = 3750,
      maxHealth = 3750,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 41
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1,
        Range = 1.5,
        Fire = 2,
        Ice = 0.75,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 80,
        agility = 66,
        stamina = 0
      },
      smallSplashDisplay = true,
      species = { "beast" }
    },
    ["1017"] = {
      name = "ANGY BOAR",
      attack = 99,
      strength = 156,
      defense = 188,
      magic = 1,
      range = 1,
      constitution = 375,
      tempHealth = 0,
      monsterCurrentHealth = 3750,
      maxHealth = 3750,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 135
      }, {
        id = 6
      }, {
        id = 142
      }, {
        id = 41
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1,
        Range = 1.5,
        Fire = 2,
        Ice = 0.75,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 120,
        resistance = 80,
        agility = 33,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1018"] = {
      name = "Storm Watcher",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 250000,
      maxHealth = 250000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Chaos = 6,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 150,
        resistance = 150,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1019"] = {
      name = "The Shrimp God - Phase 1",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 250000,
      maxHealth = 250000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 200,
        resistance = 100,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1020"] = {
      name = "The Shrimp God - Phase 2",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 350000,
      maxHealth = 350000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 100,
        resistance = 75,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1022"] = {
      name = "Goblin Chef",
      attack = 88,
      strength = 78,
      defense = 128,
      magic = 1,
      range = 1,
      constitution = 350,
      tempHealth = 0,
      monsterCurrentHealth = 3500,
      maxHealth = 3500,
      abilities = { {
        id = 6
      }, {
        id = 6
      }, {
        id = 39
      }, {
        id = 6
      }, {
        id = 6
      }, {
        id = 53
      }, {
        id = 6
      }, {
        id = 6
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Blunt = 1.33,
        Magic = 0.9
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60,
        Blunt = 60,
        Fire = 30
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 44,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Range = 0.9,
        Magic = 0.8
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 48,
        resistance = 44,
        agility = 16,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["1028"] = {
      name = "Corrupted Titan",
      attack = 410,
      strength = 256,
      defense = 512,
      magic = 150,
      range = 150,
      constitution = 20000,
      tempHealth = 0,
      monsterCurrentHealth = 200000,
      maxHealth = 200000,
      abilities = { {
        id = 124
      }, {
        id = 65
      }, {
        id = 125
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 15
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 22
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1,
        Range = 1,
        Slashing = 1.5,
        Blunt = 1.5,
        Piercing = 1.5
      },
      offensiveAccuracyAffinityRating = {
        Melee = 33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2.5,
        Magic = 0.8,
        Range = 1.6,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 336,
        resistance = 90,
        agility = -256,
        stamina = 0
      },
      species = { "giant", "corrupted", "golem" }
    },
    ["2000"] = {
      ignoreWaveKillCount = true,
      name = "Summoned Shrimp",
      attack = 33,
      strength = 12,
      defense = 512,
      magic = 12,
      range = 1,
      constitution = 200,
      tempHealth = 0,
      monsterCurrentHealth = 2000,
      maxHealth = 2000,
      abilities = { {
        id = 65
      }, {
        id = 54
      }, {
        id = 118
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 4.5,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.7,
        Chaos = 3,
        Lightning = 0.3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 200,
        resistance = 200,
        agility = -360,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["2001"] = {
      ignoreWaveKillCount = true,
      name = "Corrupted Knight",
      attack = 20,
      strength = 16,
      defense = 38,
      magic = 1,
      range = 1,
      constitution = 45,
      tempHealth = 0,
      monsterCurrentHealth = 450,
      maxHealth = 450,
      abilities = { {
        id = 65
      }, {
        id = 54
      }, {
        id = 118
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 65
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 22
      }, {
        id = 1
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.15,
        Piercing = 1.15
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 1.15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.75,
        Range = 1.2,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 12,
        agility = -60,
        stamina = 0
      },
      species = { "corrupted", "golem" }
    },
    ["2002"] = {
      name = "Flame Demon",
      attack = 96,
      strength = 128,
      defense = 149,
      magic = 156,
      range = 99,
      constitution = 825,
      tempHealth = 0,
      monsterCurrentHealth = 8250,
      maxHealth = 8250,
      abilities = { {
        id = 2
      }, {
        id = 142
      }, {
        id = 18
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 142
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 22,
        intellect = 33,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.6,
        Range = 0.75,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 48,
        resistance = 80,
        agility = -4,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2003"] = {
      name = "Inferno Demon",
      attack = 104,
      strength = 160,
      defense = 165,
      magic = 220,
      range = 120,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 125
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Fire = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 3,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.7,
        Range = 0.75,
        Magic = 1.3,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 66,
        resistance = 99,
        agility = 8,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2004"] = {
      name = "Ember Demon",
      attack = 61,
      strength = 50,
      defense = 122,
      magic = 80,
      range = 50,
      constitution = 134,
      tempHealth = 0,
      monsterCurrentHealth = 1340,
      maxHealth = 1340,
      abilities = { {
        id = 2
      }, {
        id = 30
      }, {
        id = 142
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 7
      }, {
        id = 78
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 10,
        intellect = 15,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Magic = 1.6,
        Range = 0.75,
        Melee = 1.2,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 36,
        resistance = 66,
        agility = -16,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2005"] = {
      name = "Inferno Giant",
      attack = 132,
      strength = 124,
      defense = 293,
      magic = 111,
      range = 88,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 36
      }, {
        id = 1
      }, {
        id = 142
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 33,
        Fire = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 40,
        intellect = 30,
        dexterity = 22
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.5,
        Range = 1.75,
        Ice = 0.75,
        Fire = 2.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 110,
        agility = -24,
        stamina = 0
      },
      species = { "giant" }
    }
  }