Difference between revisions of "Module:Infobox Item"
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(Crit chance %, base affinity to 0%) |
Demcookies (talk | contribs) (Feature add research success and failure outputs and item transforms to both research and augmentation) |
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local data_module_names = { | local data_module_names = { | ||
| − | + | item = 'Module:Items/data', | |
| − | + | enchantment = 'Module:Enchantment/data', | |
| − | + | location = 'Module:Location/data', | |
| − | + | craftaug = 'Module:CraftingAugmenting/data', | |
| − | + | farming = 'Module:Farming/data', | |
| + | augloot = 'Module:Augmenting loot/data', | ||
} | } | ||
| Line 16: | Line 17: | ||
local function h() | local function h() | ||
| − | + | local s = "header" .. headerCount | |
| − | + | headerCount = headerCount + 1 | |
| − | + | labelCount = headerCount | |
| − | + | dataCount = headerCount | |
| − | + | return s | |
end | end | ||
local function sbreak() | local function sbreak() | ||
| − | + | local s = "sbreak" .. headerCount | |
| − | + | headerCount = headerCount + 1 | |
| − | + | labelCount = headerCount | |
| − | + | dataCount = headerCount | |
| − | + | return s | |
end | end | ||
local function l() | local function l() | ||
| − | + | local s = "label" .. labelCount | |
| − | + | dataCount = labelCount | |
| − | + | labelCount = labelCount + 1 | |
| − | + | headerCount = labelCount | |
| − | + | return s | |
end | end | ||
| − | local function d() | + | local function d() |
| − | + | local s = "data" .. dataCount | |
| − | + | dataCount = dataCount + 1 | |
| − | + | headerCount = dataCount | |
| − | + | labelCount = dataCount | |
| − | + | return s | |
end | end | ||
local function sl() | local function sl() | ||
| − | + | local s = "s" .. l{} | |
| − | + | return s | |
end | end | ||
local function sd() | local function sd() | ||
| − | + | local s = "s" .. d{} | |
| − | + | return s | |
end | end | ||
| − | function p.loadData(data_type) | + | function p.loadData(data_type) |
| − | + | local module_name = data_module_names[data_type] | |
| − | + | if loaded_data_modules[module_name] == nil then | |
| − | + | loaded_data_modules[module_name] = mw.loadData(module_name) | |
| − | + | end | |
| − | + | ||
| − | + | return loaded_data_modules[module_name] | |
end | end | ||
local function findItem(name) | local function findItem(name) | ||
| − | + | local lname = name:lower() | |
| − | + | ||
| − | + | --Remove leading and trailing spaces. | |
| − | + | lname = lname:gsub('^%s*(.-)%s*$', '%1') | |
| − | + | for key, item in pairs(p.loadData("item")) do | |
| − | + | if lname == item.name:lower() then | |
| − | + | return item | |
| − | + | end | |
| − | + | end | |
| − | + | return 0 | |
end | end | ||
local function getItem(id) | local function getItem(id) | ||
| − | + | return p.loadData("item")[tostring(id)] | |
end | end | ||
local function getEnchantmentName(id) | local function getEnchantmentName(id) | ||
| − | + | return p.loadData("enchantment")[tostring(id)].name | |
end | end | ||
local function getEnchantment(id) | local function getEnchantment(id) | ||
| − | + | return p.loadData("enchantment")[tostring(id)] | |
end | end | ||
local function getItemName(id) | local function getItemName(id) | ||
| − | + | return p.loadData("item")[tostring(id)].name | |
end | end | ||
local function getCraftAug(id) | local function getCraftAug(id) | ||
| − | + | return p.loadData("craftaug")[tostring(id)] | |
| + | end | ||
| + | |||
| + | |||
| + | ---@param id string|number | ||
| + | ---@return AugmentingLoot|nil | ||
| + | local function getAugLoot(id) | ||
| + | return p.loadData("augloot")[tostring(id)] | ||
end | end | ||
local function fullUrl(url) | local function fullUrl(url) | ||
| − | + | local newUrl = url | |
| − | + | if url:sub(1,5) == "https" then | |
| − | + | return newUrl | |
| − | + | end | |
| − | + | ||
| − | + | if url:sub(1,1) ~= "/" then | |
| − | + | newUrl = "/" .. newUrl | |
| − | + | end | |
| − | + | ||
| − | + | newUrl = "https://www.play.idlescape.com" .. newUrl | |
| − | + | return newUrl | |
end | end | ||
local function icon(name, url, word) | local function icon(name, url, word) | ||
| − | + | local s = fullUrl(url) | |
| − | + | s = "[[" .. name .. "|<img src=\"" .. s | |
| − | + | s = s .. "\" alt=\"" .. name .. "\" width=\"20\">" | |
| − | + | if word then | |
| − | + | s = s .. name | |
| − | + | end | |
| − | + | s = s .. "]]" | |
| − | + | return s | |
end | end | ||
local function itemImage(id, word) | local function itemImage(id, word) | ||
| − | + | local item = p.loadData("item")[tostring(id)] | |
| − | + | local url = "" | |
| − | + | if item.itemIcon then | |
| − | + | url = item.itemIcon | |
| − | + | else | |
| − | + | url = item.itemImage | |
| − | + | end | |
| − | + | return icon(item.name, url, word) | |
end | end | ||
local function locationImage(id, word) | local function locationImage(id, word) | ||
| − | + | local loc = p.loadData("location")[tostring(id)] | |
| − | + | local url = "" | |
| − | + | if loc.locationImage then | |
| − | + | url = loc.locationImage | |
| − | + | else | |
| − | + | return "[[" .. loc.name .. "]]" | |
| − | + | end | |
| − | + | return icon(loc.name, url, word) | |
end | end | ||
local function img(id) | local function img(id) | ||
| − | + | local url = "" | |
| − | + | if item.itemIcon then | |
| − | + | url = item.itemIcon | |
| − | + | else | |
| − | + | url = item.itemImage | |
| − | + | end | |
| − | + | return fullUrl(url) | |
end | end | ||
local function addSeparator(num) | local function addSeparator(num) | ||
| − | + | return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse() | |
end | end | ||
local function gatheringSource(id) | local function gatheringSource(id) | ||
| − | + | local s = "" | |
| − | + | for key, loc in pairs(p.loadData('location')) do | |
| − | + | if loc.loot then | |
| − | + | for key2, loot in pairs(loc.loot) do | |
| − | + | if id == loot.id then | |
| − | + | s = s .. locationImage(loc.locID, true) | |
| − | + | s = s .. "<br>" | |
| − | + | end | |
| − | + | end | |
| − | + | end | |
| − | + | end | |
| − | + | return s | |
end | end | ||
-- local function farmingSource(id) | -- local function farmingSource(id) | ||
-- local s = "" | -- local s = "" | ||
| − | + | ||
-- for key, item in pairs(p.loadData('item')) do | -- for key, item in pairs(p.loadData('item')) do | ||
-- if item.farmingStats then | -- if item.farmingStats then | ||
| Line 192: | Line 200: | ||
local function smithingSource(id) | local function smithingSource(id) | ||
| − | + | local s = "" | |
| − | + | local item = getItem(id) | |
| − | + | if item.skill == "smithing" and item.name ~= 'Ichor' then | |
| − | + | s = '[[Smithing]]<br>' | |
| − | + | end | |
| − | + | return s | |
end | end | ||
local function cookingSource(id) | local function cookingSource(id) | ||
| − | + | local s = "" | |
| − | + | local item = getItem(id) | |
| − | + | if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then | |
| − | + | s = '[[Cooking]]<br>' | |
| − | + | end | |
| − | + | return s | |
end | end | ||
local function runecraftingSource(id) | local function runecraftingSource(id) | ||
| − | + | local s = "" | |
| − | + | local item = getItem(id) | |
| − | + | if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then | |
| − | + | s = '[[Runecrafting]]<br>' | |
| − | + | end | |
| − | + | return s | |
end | end | ||
local function scrollcraftingSource(id) | local function scrollcraftingSource(id) | ||
| − | + | local s = "" | |
| − | + | local item = getItem(id) | |
| − | + | if item.class == "enchanted-scroll" and item.level and item.level < 100 then | |
| − | + | s = '[[Scrollcrafting]]<br>' | |
| − | + | end | |
| − | + | return s | |
end | end | ||
local function craftingSource(id) | local function craftingSource(id) | ||
| − | + | local s = "" | |
| − | + | local item = getItem(id) | |
| − | + | if item.craftable then | |
| − | + | s = '[[Crafting]]<br>' | |
| − | + | end | |
| − | + | return s | |
end | end | ||
local function findSource(id) | local function findSource(id) | ||
| − | + | local s = "" | |
| − | + | s = s .. gatheringSource(id) | |
| − | + | -- s = s .. farmingSource(id) | |
| − | + | s = s .. scrollcraftingSource(id) | |
| − | + | s = s .. runecraftingSource(id) | |
| − | + | s = s .. smithingSource(id) | |
| − | + | s = s .. craftingSource(id) | |
| − | + | s = s .. cookingSource(id) | |
| − | + | if s:len() > 4 then | |
| − | + | s = s:sub(1,s:len()-4) | |
| − | + | end | |
| − | + | return s | |
| + | end | ||
| + | |||
| + | ---@param item Item | ||
| + | ---@return integer | ||
| + | local function getItemTier(item) | ||
| + | local maxRequiredLevel | ||
| + | if item.requiredLevel then | ||
| + | for _, level in pairs(item.requiredLevel) do | ||
| + | if maxRequiredLevel == nil or maxRequiredLevel < level then | ||
| + | maxRequiredLevel = level | ||
| + | end | ||
| + | end | ||
| + | maxRequiredLevel = math.floor(math.floor(maxRequiredLevel / 10)) | ||
| + | end | ||
| + | return item.overrideItemTier or maxRequiredLevel or item.enchantmentTier or 1 | ||
| + | end | ||
| + | |||
| + | local function getDustId(tier) | ||
| + | local AFFIX_DUST_PER_ITEM_TIER = { | ||
| + | 550, | ||
| + | 550, | ||
| + | 550, | ||
| + | 551, | ||
| + | 552, | ||
| + | 553, | ||
| + | 554, | ||
| + | 554, | ||
| + | 554, | ||
| + | } | ||
| + | tier = (tonumber(tier) or 0) + 1 -- +1 for lua indexing | ||
| + | tier = math.floor(tier) | ||
| + | tier = math.min(math.max(tier, 1), 9) | ||
| + | return AFFIX_DUST_PER_ITEM_TIER[tier] | ||
| + | end | ||
| + | |||
| + | ---@param rarity string|nil | ||
| + | ---@return integer | ||
| + | local function getScrapId(rarity) | ||
| + | rarity = rarity or "common" | ||
| + | local scrapIds = { | ||
| + | common = 555, | ||
| + | uncommon = 556, | ||
| + | rare = 557, | ||
| + | epic = 558, | ||
| + | legendary = 559 | ||
| + | } | ||
| + | return scrapIds[rarity] | ||
| + | end | ||
| + | |||
| + | ---@param args table | ||
| + | ---@param title string | ||
| + | ---@param id string|number | ||
| + | ---@param scrapping table|nil # data.chance, data.itemID (AugmentingLoot scrappingSuccess or scrappingFail) | ||
| + | local function addScrapping(args, title, id, scrapping) | ||
| + | local text = itemImage(id, true) .. "<br>" | ||
| + | if scrapping then | ||
| + | if scrapping.chance and scrapping.chance ~= 1 then | ||
| + | text = text .. scrapping.chance * 100 .. "% " | ||
| + | end | ||
| + | text = text .. itemImage(scrapping.itemID, true) | ||
| + | end | ||
| + | args[sl()] = title | ||
| + | args[sd()] = text | ||
| + | end | ||
| + | |||
| + | ---@param args table | ||
| + | ---@param transforms ItemTransform[] | ||
| + | local function addTransforms(args, augTransform, transforms) | ||
| + | local text = "" | ||
| + | local added = false | ||
| + | for _, transform in ipairs(transforms) do | ||
| + | if (transform.augmentingTransform or false) == augTransform then | ||
| + | added = true | ||
| + | if transform.augmentingTransform then | ||
| + | text = text .. "At level " .. (transform.augmentationLevel or 1) .. " to " | ||
| + | else | ||
| + | text = text .. transform.chance * 100 .. "% " | ||
| + | end | ||
| + | text = text .. itemImage(transform.newItemID, true) .. "<br>" | ||
| + | end | ||
| + | end | ||
| + | if added then | ||
| + | text = text:sub(1, text:len()-4) | ||
| + | end | ||
| + | if text:len() > 0 then | ||
| + | args[sbreak()] = "yes" | ||
| + | args[sl()] = "Transforms" | ||
| + | args[sd()] = text | ||
| + | end | ||
| + | end | ||
| + | |||
| + | ---@param args table | ||
| + | ---@param id string|number | ||
| + | ---@param addHeader boolean | ||
| + | ---@return boolean | ||
| + | local function addResearch(args, id, addHeader) | ||
| + | ---@type Item|nil | ||
| + | local item = getItem(id) | ||
| + | local craftAug = getCraftAug(id) | ||
| + | local augLoot = getAugLoot(id) | ||
| + | if item and craftAug then | ||
| + | if addHeader then | ||
| + | args[h()] = "Research" | ||
| + | end | ||
| + | local tier = getItemTier(item) | ||
| + | local dustId = getDustId(tier) | ||
| + | local success = augLoot and augLoot.scrappingSuccess or nil | ||
| + | addScrapping(args, "Success", dustId, success) | ||
| + | local scrapId = getScrapId(item.rarity) | ||
| + | local fail = augLoot and augLoot.scrappingFail or nil | ||
| + | addScrapping(args, "Fail", scrapId, fail) | ||
| + | local transforms = augLoot and augLoot.transforms or {} | ||
| + | addTransforms(args, false, transforms) | ||
| + | return true | ||
| + | end | ||
| + | return false | ||
end | end | ||
local function createInfobox(item) | local function createInfobox(item) | ||
| − | + | local args = {} | |
| − | + | local url = "" | |
| − | + | local text = "" | |
| − | + | args.autoheaders = "y" | |
| − | + | args.subbox = "no" | |
| − | + | args.bodystyle = " " | |
| − | + | args.title = item.name | |
| − | + | ||
| − | + | if item.itemIcon then | |
| − | + | url = item.itemIcon | |
| − | + | else | |
| − | + | url = item.itemImage | |
| − | + | end | |
| − | + | args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">" | |
| − | + | ||
| − | + | if item.value then | |
| − | + | args[l()] = icon('Gold', "/images/gold_coin.png") | |
| − | + | args[d()] = addSeparator(item.value) | |
| − | + | end | |
| − | + | ||
| − | + | if item.tradeable then | |
| − | + | args[l()] = icon('Market', "/images/ui/marketplace_icon.png") | |
| − | + | local market = require("Module:Market")["_price"]({item.name, 1, 1}) | |
| − | + | if market then | |
| − | + | args[d()] = addSeparator(market) | |
| − | + | else | |
| − | + | args[d()] = "Yes" | |
| − | + | end | |
| − | + | end | |
| − | + | ||
| − | + | if item.requiredLevel then | |
| − | + | text = "" | |
| − | + | for skill, level in pairs(item.requiredLevel) do | |
| − | + | text = text .. level .. " " .. skill .. "<br>" | |
| − | + | end | |
| − | + | text = text:sub(1,text:len()-4) | |
| − | + | args[l()] = "Level Required" | |
| − | + | args[d()] = text | |
| − | + | end | |
| − | + | ||
| − | + | args[l()] = "Source" | |
| − | + | args[d()] = findSource(item.id) | |
| − | + | ||
| − | + | if item.heat then | |
| − | + | args[l()] = itemImage(2) | |
| − | + | args[d()] = addSeparator(item.heat) | |
| − | + | end | |
| − | + | ||
| − | + | local stats = item.equipmentStats | |
| − | + | if stats then | |
| − | + | args[l()] = "Slot" | |
| − | + | args[d()] = stats.slot | |
| − | + | ||
| − | + | if item.enchantmentTier then | |
| − | + | args[l()] = "Enchantment Slots" | |
| − | + | args[d()] = item.enchantmentTier | |
| − | + | end | |
| − | + | ||
| − | + | if item.forcedEnchant then | |
| − | + | args[l()] = "Enchantments" | |
| − | + | args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]" | |
| − | + | end | |
| − | + | ||
| − | + | if stats.toolBoost then | |
| − | + | text = "" | |
| − | + | for key, stat in pairs(stats.toolBoost) do | |
| − | + | text = text .. stat.boost .. " " | |
| − | + | text = text .. stat.skill .. "<br>" | |
| − | + | end | |
| − | + | text = text:sub(1,text:len()-4) | |
| − | + | args[l()] = "Stats" | |
| − | + | args[d()] = text | |
| − | + | end | |
| − | + | ||
| − | + | if stats.oneHanded == false then | |
| − | + | args[l()] = "Two-handed" | |
| − | + | args[d()] = "Yes" | |
| − | + | end | |
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| − | + | if stats.attackSpeed then | |
| − | + | args[l()] = "Attack Speed" | |
| − | + | args[d()] = stats.attackSpeed | |
| − | + | end | |
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| − | + | args[h()] = "Offensive Stats" | |
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| − | + | stat = stats.offensiveCritical | |
| − | + | if stat then | |
| − | + | args[l()] = "Crit Chance" | |
| − | + | args[d()] = stat.chance * 100 .. "%" | |
| − | + | args[l()] = "Crit Multiplier" | |
| − | + | args[d()] = stat.damageMultiplier | |
| − | + | end | |
| − | + | ||
| − | + | stat = stats.weaponBonus | |
| − | + | if stat then | |
| − | + | args[sl()] = "Str" | |
| − | + | args[sd()] = stat.strength | |
| − | + | args[sl()] = "Int" | |
| − | + | args[sd()] = stat.intellect | |
| − | + | args[sl()] = "Dex" | |
| − | + | args[sd()] = stat.dexterity | |
| − | + | end | |
| − | + | ||
| − | + | args[h()] = "Offensive Affinity" | |
| − | + | stat = stats.offensiveDamageAffinity | |
| − | + | if stat then | |
| − | + | args[sl()] = "Melee" | |
| − | + | args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Magic" | |
| − | + | args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Range" | |
| − | + | args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" | |
| − | + | args[sbreak()] = "yes" | |
| − | + | ||
| − | + | args[sl()] = "Piercing" | |
| − | + | args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Blunt" | |
| − | + | args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Slashing" | |
| − | + | args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Fire" | |
| − | + | args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Ice" | |
| − | + | args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Nature" | |
| − | + | args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" | |
| − | + | args[sl()] = "Chaos" | |
| − | + | args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" | |
| − | + | args[sbreak()] = "yes" | |
| − | + | end | |
| − | + | ||
| − | + | args[h()] = "Accuracy" | |
| − | + | stat = stats.offensiveAccuracyAffinityRating | |
| − | + | if stat then | |
| − | + | args[sl()] = "Melee" | |
| − | + | args[sd()] = stat.Melee | |
| − | + | args[sl()] = "Magic" | |
| − | + | args[sd()] = stat.Magic | |
| − | + | args[sl()] = "Range" | |
| − | + | args[sd()] = stat.Range | |
| − | + | args[sbreak()] = "yes" | |
| − | + | ||
| − | + | args[sl()] = "Piercing" | |
| − | + | args[sd()] = stat.Piercing | |
| − | + | args[sl()] = "Blunt" | |
| − | + | args[sd()] = stat.Blunt | |
| − | + | args[sl()] = "Slashing" | |
| − | + | args[sd()] = stat.Slashing | |
| − | + | args[sl()] = "Fire" | |
| − | + | args[sd()] = stat.Fire | |
| − | + | args[sl()] = "Ice" | |
| − | + | args[sd()] = stat.Ice | |
| − | + | args[sl()] = "Nature" | |
| − | + | args[sd()] = stat.Nature | |
| − | + | args[sl()] = "Chaos" | |
| − | + | args[sd()] = stat.Chaos | |
| − | + | args[sbreak()] = "yes" | |
| − | + | end | |
| − | + | ||
| − | + | args[h()] = "Defensive Stats" | |
| − | + | ||
| − | + | stat = stats.defensiveCritical | |
| − | + | if stat then | |
| − | + | args[l()] = "Crit Avoidance" | |
| − | + | args[d()] = stat.chance * 100 .. "%" | |
| − | + | args[l()] = "Crit Reduction" | |
| − | + | args[d()] = stat.damageMultiplier | |
| − | + | end | |
| − | + | ||
| − | + | stat = stats.armorBonus | |
| − | + | if stat then | |
| − | + | args[sl()] = "Protection" | |
| − | + | args[sd()] = stat.protection | |
| − | + | args[sl()] = "Resistance" | |
| − | + | args[sd()] = stat.resistance | |
| − | + | args[sl()] = "Agility" | |
| − | + | args[sd()] = stat.agility | |
| − | + | args[sl()] = "Stamina" | |
| − | + | args[sd()] = stat.stamina | |
| − | + | end | |
| − | + | ||
| − | + | args[h()] = "Defensive Affinity" | |
| − | + | stat = stats.defensiveDamageAffinity | |
| − | + | if stat then | |
| − | + | args[sl()] = "Melee" | |
| − | + | args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" | |
| + | args[sl()] = "Magic" | ||
| + | args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" | ||
| + | args[sl()] = "Range" | ||
| + | args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" | ||
| + | args[sbreak()] = "yes" | ||
| + | |||
| + | args[sl()] = "Piercing" | ||
| + | args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" | ||
| + | args[sl()] = "Blunt" | ||
| + | args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" | ||
| + | args[sl()] = "Slashing" | ||
| + | args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" | ||
| + | args[sl()] = "Fire" | ||
| + | args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" | ||
| + | args[sl()] = "Ice" | ||
| + | args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" | ||
| + | args[sl()] = "Nature" | ||
| + | args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" | ||
| + | args[sl()] = "Chaos" | ||
| + | args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" | ||
| + | args[sbreak()] = "yes" | ||
| + | end | ||
| + | |||
| + | args[h()] = "Set Bonus" | ||
| + | stat = stats.itemSet | ||
| + | if stat then | ||
| + | for _i, enchId in pairs(stat) do | ||
| + | local enchant = getEnchantment(enchId) | ||
| + | text = "" | ||
| + | if enchant.setRequirements then | ||
| + | for _i2, req in pairs(enchant.setRequirements) do | ||
| + | if (req.strength > 0) then | ||
| + | text = text .. req.count .. ", " | ||
| + | end | ||
| + | end | ||
| + | text = text:sub(1, -3) | ||
| + | text = "[" .. text .. "]" | ||
| + | args[sl()] = "[[" .. enchant.name .. "]] " .. text | ||
| + | args[sd()] = enchant.desc | ||
| + | args[sbreak()] = "yes" | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local ammoStat = item.ammunitionMults | ||
| + | |||
| + | if ammoStat then | ||
| + | args[h()] = "Ammo Stats" | ||
| + | args[sl()] = 'Type' | ||
| + | args[sd()] = ammoStat.style | ||
| + | args[sl()] = 'Damage' | ||
| + | args[sd()] = ammoStat.damageMult .. 'x' | ||
| + | args[sl()] = 'Accuracy' | ||
| + | args[sd()] = ammoStat.accuracyMult .. 'x' | ||
| + | end | ||
| + | |||
| + | if item.blockAugmenting then | ||
| + | args[h()] = "Research" | ||
| + | else | ||
| + | args[h()] = "Augmentation" | ||
| + | end | ||
| + | local craftAug = getCraftAug(item.id) | ||
| + | |||
| + | if craftAug and craftAug.scrapping then | ||
| + | if item.equipmentStats then | ||
| + | text = "" | ||
| + | for key, bonus in pairs(item.equipmentStats.augmentationBonus) do | ||
| + | text = text .. "+" .. bonus.value .. " " | ||
| + | text = text .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" | ||
| + | end | ||
| + | text = text:sub(1,text:len()-4) | ||
| + | args[sl()] = "Aug Bonus" | ||
| + | args[sd()] = text | ||
| + | end | ||
| + | |||
| + | text = "" | ||
| + | for key, cost in pairs(craftAug.scrapping) do | ||
| + | text = text .. cost .. " " | ||
| + | text = text .. itemImage(key, true) .. "<br>" | ||
| + | end | ||
| + | text = text:sub(1,text:len()-4) | ||
| + | args[sl()] = "Cost" | ||
| + | args[sd()] = text | ||
| + | |||
| + | local augLoot = getAugLoot(item.id) | ||
| + | local transforms = augLoot and augLoot.transforms or {} | ||
| + | addTransforms(args, true, transforms) --only add transforms if the item transforms by augmenting | ||
| + | addResearch(args, item.id, not item.blockAugmenting) | ||
| + | end | ||
| + | |||
| + | args[h()] = "Cooking" | ||
| + | |||
| + | if item.size then | ||
| + | args[l()] = "Size" | ||
| + | args[d()] = item.size | ||
| + | end | ||
| + | |||
| + | if item.difficulty then | ||
| + | args[l()] = "Difficulty" | ||
| + | args[d()] = item.difficulty | ||
| + | end | ||
| + | |||
| + | if item.ingredientTags then | ||
| + | text = "" | ||
| + | for key, tag in pairs(item.ingredientTags) do | ||
| + | text = text .. tag .. "<br>" | ||
| + | end | ||
| + | text = text:sub(1,text:len()-4) | ||
| + | args[l()] = "Category" | ||
| + | args[d()] = text | ||
| + | end | ||
| + | |||
| + | if item.cookingEnchantment then | ||
| + | args[l()] = "Buff" | ||
| + | args[d()] = getEnchantmentName(item.cookingEnchantment) | ||
| + | end | ||
| + | |||
| + | args[h()] = "Seeds" | ||
| + | |||
| + | local farming = item.farmingStats | ||
| + | if farming then | ||
| + | local farmingData = p.loadData('farming') | ||
| + | local seedData = farmingData[item.id] | ||
| + | if seedData then | ||
| + | text = "" | ||
| + | for key, yield in pairs(seedData) do | ||
| + | text = text .. yield.min .. "-" .. yield.max .. " " | ||
| + | text = text .. itemImage(yield.id, true) | ||
| + | if yield.chance ~= 1 then | ||
| + | text = text .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" | ||
| + | end | ||
| + | text = text .. "<br>" | ||
| + | end | ||
| + | text = text:sub(1,text:len()-4) | ||
| + | args[l()] = "Level Required" | ||
| + | args[d()] = farming.requiredLevel | ||
| + | args[l()] = "Experience" | ||
| + | args[d()] = addSeparator(farming.experience) | ||
| + | args[l()] = "Plot Size" | ||
| + | args[d()] = farming.height .. "x" .. farming.width | ||
| + | args[l()] = "Harvest Time" | ||
| + | args[d()] = farming.time .. " minutes" | ||
| + | args[l()] = "Yield" | ||
| + | args[d()] = text | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local args2 = {} | ||
| + | |||
| + | args2.subbox = "yes" | ||
| + | args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center" | ||
| + | args2.data1 = item.extraTooltipInfo | ||
| + | args[h()] = "Tooltip" | ||
| + | args[d()] = require('Module:Infobox').infobox(args2) | ||
| + | |||
| + | for key, data in pairs(args) do | ||
| + | if string.find(key, "data") then | ||
| + | args[key] = tostring(data) | ||
| + | end | ||
| + | end | ||
| + | |||
| + | return require('Module:Infobox').infobox(args) | ||
end | end | ||
function p.item(frame) | function p.item(frame) | ||
| − | + | local args = frame:getParent().args | |
| − | + | return p._item(args) | |
end | end | ||
function p._item(args) | function p._item(args) | ||
| − | + | local name = "" | |
| − | + | local item = 0 | |
| − | + | local infobox = "" | |
| − | + | ||
| − | + | if args[1] then | |
| − | + | name = args[1] | |
| − | + | else | |
| − | + | name = mw.title.getCurrentTitle().text | |
| − | + | end | |
| − | + | ||
| − | + | item = findItem(name) | |
| − | + | ||
| − | + | if item == 0 then | |
| − | + | return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated." | |
| − | + | end | |
| − | + | ||
| − | + | infobox = createInfobox(item) | |
| − | + | return infobox | |
end | end | ||
return p | return p | ||
Revision as of 16:26, 28 April 2025
local p = {}
local data_module_names = {
item = 'Module:Items/data',
enchantment = 'Module:Enchantment/data',
location = 'Module:Location/data',
craftaug = 'Module:CraftingAugmenting/data',
farming = 'Module:Farming/data',
augloot = 'Module:Augmenting loot/data',
}
local loaded_data_modules = {}
local headerCount = 1
local labelCount = 1
local dataCount = 1
local function h()
local s = "header" .. headerCount
headerCount = headerCount + 1
labelCount = headerCount
dataCount = headerCount
return s
end
local function sbreak()
local s = "sbreak" .. headerCount
headerCount = headerCount + 1
labelCount = headerCount
dataCount = headerCount
return s
end
local function l()
local s = "label" .. labelCount
dataCount = labelCount
labelCount = labelCount + 1
headerCount = labelCount
return s
end
local function d()
local s = "data" .. dataCount
dataCount = dataCount + 1
headerCount = dataCount
labelCount = dataCount
return s
end
local function sl()
local s = "s" .. l{}
return s
end
local function sd()
local s = "s" .. d{}
return s
end
function p.loadData(data_type)
local module_name = data_module_names[data_type]
if loaded_data_modules[module_name] == nil then
loaded_data_modules[module_name] = mw.loadData(module_name)
end
return loaded_data_modules[module_name]
end
local function findItem(name)
local lname = name:lower()
--Remove leading and trailing spaces.
lname = lname:gsub('^%s*(.-)%s*$', '%1')
for key, item in pairs(p.loadData("item")) do
if lname == item.name:lower() then
return item
end
end
return 0
end
local function getItem(id)
return p.loadData("item")[tostring(id)]
end
local function getEnchantmentName(id)
return p.loadData("enchantment")[tostring(id)].name
end
local function getEnchantment(id)
return p.loadData("enchantment")[tostring(id)]
end
local function getItemName(id)
return p.loadData("item")[tostring(id)].name
end
local function getCraftAug(id)
return p.loadData("craftaug")[tostring(id)]
end
---@param id string|number
---@return AugmentingLoot|nil
local function getAugLoot(id)
return p.loadData("augloot")[tostring(id)]
end
local function fullUrl(url)
local newUrl = url
if url:sub(1,5) == "https" then
return newUrl
end
if url:sub(1,1) ~= "/" then
newUrl = "/" .. newUrl
end
newUrl = "https://www.play.idlescape.com" .. newUrl
return newUrl
end
local function icon(name, url, word)
local s = fullUrl(url)
s = "[[" .. name .. "|<img src=\"" .. s
s = s .. "\" alt=\"" .. name .. "\" width=\"20\">"
if word then
s = s .. name
end
s = s .. "]]"
return s
end
local function itemImage(id, word)
local item = p.loadData("item")[tostring(id)]
local url = ""
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
return icon(item.name, url, word)
end
local function locationImage(id, word)
local loc = p.loadData("location")[tostring(id)]
local url = ""
if loc.locationImage then
url = loc.locationImage
else
return "[[" .. loc.name .. "]]"
end
return icon(loc.name, url, word)
end
local function img(id)
local url = ""
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
return fullUrl(url)
end
local function addSeparator(num)
return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse()
end
local function gatheringSource(id)
local s = ""
for key, loc in pairs(p.loadData('location')) do
if loc.loot then
for key2, loot in pairs(loc.loot) do
if id == loot.id then
s = s .. locationImage(loc.locID, true)
s = s .. "<br>"
end
end
end
end
return s
end
-- local function farmingSource(id)
-- local s = ""
-- for key, item in pairs(p.loadData('item')) do
-- if item.farmingStats then
-- for key2, yield in pairs(item.farmingStats.yield) do
-- if id == yield.id then
-- s = s .. itemImage(item.id, true)
-- s = s .. "<br>"
-- end
-- end
-- end
-- end
-- return s
-- end
local function smithingSource(id)
local s = ""
local item = getItem(id)
if item.skill == "smithing" and item.name ~= 'Ichor' then
s = '[[Smithing]]<br>'
end
return s
end
local function cookingSource(id)
local s = ""
local item = getItem(id)
if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then
s = '[[Cooking]]<br>'
end
return s
end
local function runecraftingSource(id)
local s = ""
local item = getItem(id)
if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then
s = '[[Runecrafting]]<br>'
end
return s
end
local function scrollcraftingSource(id)
local s = ""
local item = getItem(id)
if item.class == "enchanted-scroll" and item.level and item.level < 100 then
s = '[[Scrollcrafting]]<br>'
end
return s
end
local function craftingSource(id)
local s = ""
local item = getItem(id)
if item.craftable then
s = '[[Crafting]]<br>'
end
return s
end
local function findSource(id)
local s = ""
s = s .. gatheringSource(id)
-- s = s .. farmingSource(id)
s = s .. scrollcraftingSource(id)
s = s .. runecraftingSource(id)
s = s .. smithingSource(id)
s = s .. craftingSource(id)
s = s .. cookingSource(id)
if s:len() > 4 then
s = s:sub(1,s:len()-4)
end
return s
end
---@param item Item
---@return integer
local function getItemTier(item)
local maxRequiredLevel
if item.requiredLevel then
for _, level in pairs(item.requiredLevel) do
if maxRequiredLevel == nil or maxRequiredLevel < level then
maxRequiredLevel = level
end
end
maxRequiredLevel = math.floor(math.floor(maxRequiredLevel / 10))
end
return item.overrideItemTier or maxRequiredLevel or item.enchantmentTier or 1
end
local function getDustId(tier)
local AFFIX_DUST_PER_ITEM_TIER = {
550,
550,
550,
551,
552,
553,
554,
554,
554,
}
tier = (tonumber(tier) or 0) + 1 -- +1 for lua indexing
tier = math.floor(tier)
tier = math.min(math.max(tier, 1), 9)
return AFFIX_DUST_PER_ITEM_TIER[tier]
end
---@param rarity string|nil
---@return integer
local function getScrapId(rarity)
rarity = rarity or "common"
local scrapIds = {
common = 555,
uncommon = 556,
rare = 557,
epic = 558,
legendary = 559
}
return scrapIds[rarity]
end
---@param args table
---@param title string
---@param id string|number
---@param scrapping table|nil # data.chance, data.itemID (AugmentingLoot scrappingSuccess or scrappingFail)
local function addScrapping(args, title, id, scrapping)
local text = itemImage(id, true) .. "<br>"
if scrapping then
if scrapping.chance and scrapping.chance ~= 1 then
text = text .. scrapping.chance * 100 .. "% "
end
text = text .. itemImage(scrapping.itemID, true)
end
args[sl()] = title
args[sd()] = text
end
---@param args table
---@param transforms ItemTransform[]
local function addTransforms(args, augTransform, transforms)
local text = ""
local added = false
for _, transform in ipairs(transforms) do
if (transform.augmentingTransform or false) == augTransform then
added = true
if transform.augmentingTransform then
text = text .. "At level " .. (transform.augmentationLevel or 1) .. " to "
else
text = text .. transform.chance * 100 .. "% "
end
text = text .. itemImage(transform.newItemID, true) .. "<br>"
end
end
if added then
text = text:sub(1, text:len()-4)
end
if text:len() > 0 then
args[sbreak()] = "yes"
args[sl()] = "Transforms"
args[sd()] = text
end
end
---@param args table
---@param id string|number
---@param addHeader boolean
---@return boolean
local function addResearch(args, id, addHeader)
---@type Item|nil
local item = getItem(id)
local craftAug = getCraftAug(id)
local augLoot = getAugLoot(id)
if item and craftAug then
if addHeader then
args[h()] = "Research"
end
local tier = getItemTier(item)
local dustId = getDustId(tier)
local success = augLoot and augLoot.scrappingSuccess or nil
addScrapping(args, "Success", dustId, success)
local scrapId = getScrapId(item.rarity)
local fail = augLoot and augLoot.scrappingFail or nil
addScrapping(args, "Fail", scrapId, fail)
local transforms = augLoot and augLoot.transforms or {}
addTransforms(args, false, transforms)
return true
end
return false
end
local function createInfobox(item)
local args = {}
local url = ""
local text = ""
args.autoheaders = "y"
args.subbox = "no"
args.bodystyle = " "
args.title = item.name
if item.itemIcon then
url = item.itemIcon
else
url = item.itemImage
end
args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">"
if item.value then
args[l()] = icon('Gold', "/images/gold_coin.png")
args[d()] = addSeparator(item.value)
end
if item.tradeable then
args[l()] = icon('Market', "/images/ui/marketplace_icon.png")
local market = require("Module:Market")["_price"]({item.name, 1, 1})
if market then
args[d()] = addSeparator(market)
else
args[d()] = "Yes"
end
end
if item.requiredLevel then
text = ""
for skill, level in pairs(item.requiredLevel) do
text = text .. level .. " " .. skill .. "<br>"
end
text = text:sub(1,text:len()-4)
args[l()] = "Level Required"
args[d()] = text
end
args[l()] = "Source"
args[d()] = findSource(item.id)
if item.heat then
args[l()] = itemImage(2)
args[d()] = addSeparator(item.heat)
end
local stats = item.equipmentStats
if stats then
args[l()] = "Slot"
args[d()] = stats.slot
if item.enchantmentTier then
args[l()] = "Enchantment Slots"
args[d()] = item.enchantmentTier
end
if item.forcedEnchant then
args[l()] = "Enchantments"
args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]"
end
if stats.toolBoost then
text = ""
for key, stat in pairs(stats.toolBoost) do
text = text .. stat.boost .. " "
text = text .. stat.skill .. "<br>"
end
text = text:sub(1,text:len()-4)
args[l()] = "Stats"
args[d()] = text
end
if stats.oneHanded == false then
args[l()] = "Two-handed"
args[d()] = "Yes"
end
if stats.attackSpeed then
args[l()] = "Attack Speed"
args[d()] = stats.attackSpeed
end
args[h()] = "Offensive Stats"
stat = stats.offensiveCritical
if stat then
args[l()] = "Crit Chance"
args[d()] = stat.chance * 100 .. "%"
args[l()] = "Crit Multiplier"
args[d()] = stat.damageMultiplier
end
stat = stats.weaponBonus
if stat then
args[sl()] = "Str"
args[sd()] = stat.strength
args[sl()] = "Int"
args[sd()] = stat.intellect
args[sl()] = "Dex"
args[sd()] = stat.dexterity
end
args[h()] = "Offensive Affinity"
stat = stats.offensiveDamageAffinity
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%"
args[sl()] = "Magic"
args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%"
args[sl()] = "Range"
args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%"
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%"
args[sl()] = "Blunt"
args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%"
args[sl()] = "Slashing"
args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%"
args[sl()] = "Fire"
args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%"
args[sl()] = "Ice"
args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%"
args[sl()] = "Nature"
args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%"
args[sl()] = "Chaos"
args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%"
args[sbreak()] = "yes"
end
args[h()] = "Accuracy"
stat = stats.offensiveAccuracyAffinityRating
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee
args[sl()] = "Magic"
args[sd()] = stat.Magic
args[sl()] = "Range"
args[sd()] = stat.Range
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing
args[sl()] = "Blunt"
args[sd()] = stat.Blunt
args[sl()] = "Slashing"
args[sd()] = stat.Slashing
args[sl()] = "Fire"
args[sd()] = stat.Fire
args[sl()] = "Ice"
args[sd()] = stat.Ice
args[sl()] = "Nature"
args[sd()] = stat.Nature
args[sl()] = "Chaos"
args[sd()] = stat.Chaos
args[sbreak()] = "yes"
end
args[h()] = "Defensive Stats"
stat = stats.defensiveCritical
if stat then
args[l()] = "Crit Avoidance"
args[d()] = stat.chance * 100 .. "%"
args[l()] = "Crit Reduction"
args[d()] = stat.damageMultiplier
end
stat = stats.armorBonus
if stat then
args[sl()] = "Protection"
args[sd()] = stat.protection
args[sl()] = "Resistance"
args[sd()] = stat.resistance
args[sl()] = "Agility"
args[sd()] = stat.agility
args[sl()] = "Stamina"
args[sd()] = stat.stamina
end
args[h()] = "Defensive Affinity"
stat = stats.defensiveDamageAffinity
if stat then
args[sl()] = "Melee"
args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%"
args[sl()] = "Magic"
args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%"
args[sl()] = "Range"
args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%"
args[sbreak()] = "yes"
args[sl()] = "Piercing"
args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%"
args[sl()] = "Blunt"
args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%"
args[sl()] = "Slashing"
args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%"
args[sl()] = "Fire"
args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%"
args[sl()] = "Ice"
args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%"
args[sl()] = "Nature"
args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%"
args[sl()] = "Chaos"
args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%"
args[sbreak()] = "yes"
end
args[h()] = "Set Bonus"
stat = stats.itemSet
if stat then
for _i, enchId in pairs(stat) do
local enchant = getEnchantment(enchId)
text = ""
if enchant.setRequirements then
for _i2, req in pairs(enchant.setRequirements) do
if (req.strength > 0) then
text = text .. req.count .. ", "
end
end
text = text:sub(1, -3)
text = "[" .. text .. "]"
args[sl()] = "[[" .. enchant.name .. "]] " .. text
args[sd()] = enchant.desc
args[sbreak()] = "yes"
end
end
end
end
local ammoStat = item.ammunitionMults
if ammoStat then
args[h()] = "Ammo Stats"
args[sl()] = 'Type'
args[sd()] = ammoStat.style
args[sl()] = 'Damage'
args[sd()] = ammoStat.damageMult .. 'x'
args[sl()] = 'Accuracy'
args[sd()] = ammoStat.accuracyMult .. 'x'
end
if item.blockAugmenting then
args[h()] = "Research"
else
args[h()] = "Augmentation"
end
local craftAug = getCraftAug(item.id)
if craftAug and craftAug.scrapping then
if item.equipmentStats then
text = ""
for key, bonus in pairs(item.equipmentStats.augmentationBonus) do
text = text .. "+" .. bonus.value .. " "
text = text .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>"
end
text = text:sub(1,text:len()-4)
args[sl()] = "Aug Bonus"
args[sd()] = text
end
text = ""
for key, cost in pairs(craftAug.scrapping) do
text = text .. cost .. " "
text = text .. itemImage(key, true) .. "<br>"
end
text = text:sub(1,text:len()-4)
args[sl()] = "Cost"
args[sd()] = text
local augLoot = getAugLoot(item.id)
local transforms = augLoot and augLoot.transforms or {}
addTransforms(args, true, transforms) --only add transforms if the item transforms by augmenting
addResearch(args, item.id, not item.blockAugmenting)
end
args[h()] = "Cooking"
if item.size then
args[l()] = "Size"
args[d()] = item.size
end
if item.difficulty then
args[l()] = "Difficulty"
args[d()] = item.difficulty
end
if item.ingredientTags then
text = ""
for key, tag in pairs(item.ingredientTags) do
text = text .. tag .. "<br>"
end
text = text:sub(1,text:len()-4)
args[l()] = "Category"
args[d()] = text
end
if item.cookingEnchantment then
args[l()] = "Buff"
args[d()] = getEnchantmentName(item.cookingEnchantment)
end
args[h()] = "Seeds"
local farming = item.farmingStats
if farming then
local farmingData = p.loadData('farming')
local seedData = farmingData[item.id]
if seedData then
text = ""
for key, yield in pairs(seedData) do
text = text .. yield.min .. "-" .. yield.max .. " "
text = text .. itemImage(yield.id, true)
if yield.chance ~= 1 then
text = text .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%"
end
text = text .. "<br>"
end
text = text:sub(1,text:len()-4)
args[l()] = "Level Required"
args[d()] = farming.requiredLevel
args[l()] = "Experience"
args[d()] = addSeparator(farming.experience)
args[l()] = "Plot Size"
args[d()] = farming.height .. "x" .. farming.width
args[l()] = "Harvest Time"
args[d()] = farming.time .. " minutes"
args[l()] = "Yield"
args[d()] = text
end
end
local args2 = {}
args2.subbox = "yes"
args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center"
args2.data1 = item.extraTooltipInfo
args[h()] = "Tooltip"
args[d()] = require('Module:Infobox').infobox(args2)
for key, data in pairs(args) do
if string.find(key, "data") then
args[key] = tostring(data)
end
end
return require('Module:Infobox').infobox(args)
end
function p.item(frame)
local args = frame:getParent().args
return p._item(args)
end
function p._item(args)
local name = ""
local item = 0
local infobox = ""
if args[1] then
name = args[1]
else
name = mw.title.getCurrentTitle().text
end
item = findItem(name)
if item == 0 then
return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated."
end
infobox = createInfobox(item)
return infobox
end
return p