Difference between revisions of "Module:Infobox Item"
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(Crit chance %, base affinity to 0%) |
Demcookies (talk | contribs) (Feature add research success and failure outputs and item transforms to both research and augmentation) |
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local data_module_names = { | local data_module_names = { | ||
− | + | item = 'Module:Items/data', | |
− | + | enchantment = 'Module:Enchantment/data', | |
− | + | location = 'Module:Location/data', | |
− | + | craftaug = 'Module:CraftingAugmenting/data', | |
− | + | farming = 'Module:Farming/data', | |
+ | augloot = 'Module:Augmenting loot/data', | ||
} | } | ||
Line 16: | Line 17: | ||
local function h() | local function h() | ||
− | + | local s = "header" .. headerCount | |
− | + | headerCount = headerCount + 1 | |
− | + | labelCount = headerCount | |
− | + | dataCount = headerCount | |
− | + | return s | |
end | end | ||
local function sbreak() | local function sbreak() | ||
− | + | local s = "sbreak" .. headerCount | |
− | + | headerCount = headerCount + 1 | |
− | + | labelCount = headerCount | |
− | + | dataCount = headerCount | |
− | + | return s | |
end | end | ||
local function l() | local function l() | ||
− | + | local s = "label" .. labelCount | |
− | + | dataCount = labelCount | |
− | + | labelCount = labelCount + 1 | |
− | + | headerCount = labelCount | |
− | + | return s | |
end | end | ||
− | local function d() | + | local function d() |
− | + | local s = "data" .. dataCount | |
− | + | dataCount = dataCount + 1 | |
− | + | headerCount = dataCount | |
− | + | labelCount = dataCount | |
− | + | return s | |
end | end | ||
local function sl() | local function sl() | ||
− | + | local s = "s" .. l{} | |
− | + | return s | |
end | end | ||
local function sd() | local function sd() | ||
− | + | local s = "s" .. d{} | |
− | + | return s | |
end | end | ||
− | function p.loadData(data_type) | + | function p.loadData(data_type) |
− | + | local module_name = data_module_names[data_type] | |
− | + | if loaded_data_modules[module_name] == nil then | |
− | + | loaded_data_modules[module_name] = mw.loadData(module_name) | |
− | + | end | |
− | + | ||
− | + | return loaded_data_modules[module_name] | |
end | end | ||
local function findItem(name) | local function findItem(name) | ||
− | + | local lname = name:lower() | |
− | + | ||
− | + | --Remove leading and trailing spaces. | |
− | + | lname = lname:gsub('^%s*(.-)%s*$', '%1') | |
− | + | for key, item in pairs(p.loadData("item")) do | |
− | + | if lname == item.name:lower() then | |
− | + | return item | |
− | + | end | |
− | + | end | |
− | + | return 0 | |
end | end | ||
local function getItem(id) | local function getItem(id) | ||
− | + | return p.loadData("item")[tostring(id)] | |
end | end | ||
local function getEnchantmentName(id) | local function getEnchantmentName(id) | ||
− | + | return p.loadData("enchantment")[tostring(id)].name | |
end | end | ||
local function getEnchantment(id) | local function getEnchantment(id) | ||
− | + | return p.loadData("enchantment")[tostring(id)] | |
end | end | ||
local function getItemName(id) | local function getItemName(id) | ||
− | + | return p.loadData("item")[tostring(id)].name | |
end | end | ||
local function getCraftAug(id) | local function getCraftAug(id) | ||
− | + | return p.loadData("craftaug")[tostring(id)] | |
+ | end | ||
+ | |||
+ | |||
+ | ---@param id string|number | ||
+ | ---@return AugmentingLoot|nil | ||
+ | local function getAugLoot(id) | ||
+ | return p.loadData("augloot")[tostring(id)] | ||
end | end | ||
local function fullUrl(url) | local function fullUrl(url) | ||
− | + | local newUrl = url | |
− | + | if url:sub(1,5) == "https" then | |
− | + | return newUrl | |
− | + | end | |
− | + | ||
− | + | if url:sub(1,1) ~= "/" then | |
− | + | newUrl = "/" .. newUrl | |
− | + | end | |
− | + | ||
− | + | newUrl = "https://www.play.idlescape.com" .. newUrl | |
− | + | return newUrl | |
end | end | ||
local function icon(name, url, word) | local function icon(name, url, word) | ||
− | + | local s = fullUrl(url) | |
− | + | s = "[[" .. name .. "|<img src=\"" .. s | |
− | + | s = s .. "\" alt=\"" .. name .. "\" width=\"20\">" | |
− | + | if word then | |
− | + | s = s .. name | |
− | + | end | |
− | + | s = s .. "]]" | |
− | + | return s | |
end | end | ||
local function itemImage(id, word) | local function itemImage(id, word) | ||
− | + | local item = p.loadData("item")[tostring(id)] | |
− | + | local url = "" | |
− | + | if item.itemIcon then | |
− | + | url = item.itemIcon | |
− | + | else | |
− | + | url = item.itemImage | |
− | + | end | |
− | + | return icon(item.name, url, word) | |
end | end | ||
local function locationImage(id, word) | local function locationImage(id, word) | ||
− | + | local loc = p.loadData("location")[tostring(id)] | |
− | + | local url = "" | |
− | + | if loc.locationImage then | |
− | + | url = loc.locationImage | |
− | + | else | |
− | + | return "[[" .. loc.name .. "]]" | |
− | + | end | |
− | + | return icon(loc.name, url, word) | |
end | end | ||
local function img(id) | local function img(id) | ||
− | + | local url = "" | |
− | + | if item.itemIcon then | |
− | + | url = item.itemIcon | |
− | + | else | |
− | + | url = item.itemImage | |
− | + | end | |
− | + | return fullUrl(url) | |
end | end | ||
local function addSeparator(num) | local function addSeparator(num) | ||
− | + | return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse() | |
end | end | ||
local function gatheringSource(id) | local function gatheringSource(id) | ||
− | + | local s = "" | |
− | + | for key, loc in pairs(p.loadData('location')) do | |
− | + | if loc.loot then | |
− | + | for key2, loot in pairs(loc.loot) do | |
− | + | if id == loot.id then | |
− | + | s = s .. locationImage(loc.locID, true) | |
− | + | s = s .. "<br>" | |
− | + | end | |
− | + | end | |
− | + | end | |
− | + | end | |
− | + | return s | |
end | end | ||
-- local function farmingSource(id) | -- local function farmingSource(id) | ||
-- local s = "" | -- local s = "" | ||
− | + | ||
-- for key, item in pairs(p.loadData('item')) do | -- for key, item in pairs(p.loadData('item')) do | ||
-- if item.farmingStats then | -- if item.farmingStats then | ||
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local function smithingSource(id) | local function smithingSource(id) | ||
− | + | local s = "" | |
− | + | local item = getItem(id) | |
− | + | if item.skill == "smithing" and item.name ~= 'Ichor' then | |
− | + | s = '[[Smithing]]<br>' | |
− | + | end | |
− | + | return s | |
end | end | ||
local function cookingSource(id) | local function cookingSource(id) | ||
− | + | local s = "" | |
− | + | local item = getItem(id) | |
− | + | if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then | |
− | + | s = '[[Cooking]]<br>' | |
− | + | end | |
− | + | return s | |
end | end | ||
local function runecraftingSource(id) | local function runecraftingSource(id) | ||
− | + | local s = "" | |
− | + | local item = getItem(id) | |
− | + | if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then | |
− | + | s = '[[Runecrafting]]<br>' | |
− | + | end | |
− | + | return s | |
end | end | ||
local function scrollcraftingSource(id) | local function scrollcraftingSource(id) | ||
− | + | local s = "" | |
− | + | local item = getItem(id) | |
− | + | if item.class == "enchanted-scroll" and item.level and item.level < 100 then | |
− | + | s = '[[Scrollcrafting]]<br>' | |
− | + | end | |
− | + | return s | |
end | end | ||
local function craftingSource(id) | local function craftingSource(id) | ||
− | + | local s = "" | |
− | + | local item = getItem(id) | |
− | + | if item.craftable then | |
− | + | s = '[[Crafting]]<br>' | |
− | + | end | |
− | + | return s | |
end | end | ||
local function findSource(id) | local function findSource(id) | ||
− | + | local s = "" | |
− | + | s = s .. gatheringSource(id) | |
− | + | -- s = s .. farmingSource(id) | |
− | + | s = s .. scrollcraftingSource(id) | |
− | + | s = s .. runecraftingSource(id) | |
− | + | s = s .. smithingSource(id) | |
− | + | s = s .. craftingSource(id) | |
− | + | s = s .. cookingSource(id) | |
− | + | if s:len() > 4 then | |
− | + | s = s:sub(1,s:len()-4) | |
− | + | end | |
− | + | return s | |
+ | end | ||
+ | |||
+ | ---@param item Item | ||
+ | ---@return integer | ||
+ | local function getItemTier(item) | ||
+ | local maxRequiredLevel | ||
+ | if item.requiredLevel then | ||
+ | for _, level in pairs(item.requiredLevel) do | ||
+ | if maxRequiredLevel == nil or maxRequiredLevel < level then | ||
+ | maxRequiredLevel = level | ||
+ | end | ||
+ | end | ||
+ | maxRequiredLevel = math.floor(math.floor(maxRequiredLevel / 10)) | ||
+ | end | ||
+ | return item.overrideItemTier or maxRequiredLevel or item.enchantmentTier or 1 | ||
+ | end | ||
+ | |||
+ | local function getDustId(tier) | ||
+ | local AFFIX_DUST_PER_ITEM_TIER = { | ||
+ | 550, | ||
+ | 550, | ||
+ | 550, | ||
+ | 551, | ||
+ | 552, | ||
+ | 553, | ||
+ | 554, | ||
+ | 554, | ||
+ | 554, | ||
+ | } | ||
+ | tier = (tonumber(tier) or 0) + 1 -- +1 for lua indexing | ||
+ | tier = math.floor(tier) | ||
+ | tier = math.min(math.max(tier, 1), 9) | ||
+ | return AFFIX_DUST_PER_ITEM_TIER[tier] | ||
+ | end | ||
+ | |||
+ | ---@param rarity string|nil | ||
+ | ---@return integer | ||
+ | local function getScrapId(rarity) | ||
+ | rarity = rarity or "common" | ||
+ | local scrapIds = { | ||
+ | common = 555, | ||
+ | uncommon = 556, | ||
+ | rare = 557, | ||
+ | epic = 558, | ||
+ | legendary = 559 | ||
+ | } | ||
+ | return scrapIds[rarity] | ||
+ | end | ||
+ | |||
+ | ---@param args table | ||
+ | ---@param title string | ||
+ | ---@param id string|number | ||
+ | ---@param scrapping table|nil # data.chance, data.itemID (AugmentingLoot scrappingSuccess or scrappingFail) | ||
+ | local function addScrapping(args, title, id, scrapping) | ||
+ | local text = itemImage(id, true) .. "<br>" | ||
+ | if scrapping then | ||
+ | if scrapping.chance and scrapping.chance ~= 1 then | ||
+ | text = text .. scrapping.chance * 100 .. "% " | ||
+ | end | ||
+ | text = text .. itemImage(scrapping.itemID, true) | ||
+ | end | ||
+ | args[sl()] = title | ||
+ | args[sd()] = text | ||
+ | end | ||
+ | |||
+ | ---@param args table | ||
+ | ---@param transforms ItemTransform[] | ||
+ | local function addTransforms(args, augTransform, transforms) | ||
+ | local text = "" | ||
+ | local added = false | ||
+ | for _, transform in ipairs(transforms) do | ||
+ | if (transform.augmentingTransform or false) == augTransform then | ||
+ | added = true | ||
+ | if transform.augmentingTransform then | ||
+ | text = text .. "At level " .. (transform.augmentationLevel or 1) .. " to " | ||
+ | else | ||
+ | text = text .. transform.chance * 100 .. "% " | ||
+ | end | ||
+ | text = text .. itemImage(transform.newItemID, true) .. "<br>" | ||
+ | end | ||
+ | end | ||
+ | if added then | ||
+ | text = text:sub(1, text:len()-4) | ||
+ | end | ||
+ | if text:len() > 0 then | ||
+ | args[sbreak()] = "yes" | ||
+ | args[sl()] = "Transforms" | ||
+ | args[sd()] = text | ||
+ | end | ||
+ | end | ||
+ | |||
+ | ---@param args table | ||
+ | ---@param id string|number | ||
+ | ---@param addHeader boolean | ||
+ | ---@return boolean | ||
+ | local function addResearch(args, id, addHeader) | ||
+ | ---@type Item|nil | ||
+ | local item = getItem(id) | ||
+ | local craftAug = getCraftAug(id) | ||
+ | local augLoot = getAugLoot(id) | ||
+ | if item and craftAug then | ||
+ | if addHeader then | ||
+ | args[h()] = "Research" | ||
+ | end | ||
+ | local tier = getItemTier(item) | ||
+ | local dustId = getDustId(tier) | ||
+ | local success = augLoot and augLoot.scrappingSuccess or nil | ||
+ | addScrapping(args, "Success", dustId, success) | ||
+ | local scrapId = getScrapId(item.rarity) | ||
+ | local fail = augLoot and augLoot.scrappingFail or nil | ||
+ | addScrapping(args, "Fail", scrapId, fail) | ||
+ | local transforms = augLoot and augLoot.transforms or {} | ||
+ | addTransforms(args, false, transforms) | ||
+ | return true | ||
+ | end | ||
+ | return false | ||
end | end | ||
local function createInfobox(item) | local function createInfobox(item) | ||
− | + | local args = {} | |
− | + | local url = "" | |
− | + | local text = "" | |
− | + | args.autoheaders = "y" | |
− | + | args.subbox = "no" | |
− | + | args.bodystyle = " " | |
− | + | args.title = item.name | |
− | + | ||
− | + | if item.itemIcon then | |
− | + | url = item.itemIcon | |
− | + | else | |
− | + | url = item.itemImage | |
− | + | end | |
− | + | args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">" | |
− | + | ||
− | + | if item.value then | |
− | + | args[l()] = icon('Gold', "/images/gold_coin.png") | |
− | + | args[d()] = addSeparator(item.value) | |
− | + | end | |
− | + | ||
− | + | if item.tradeable then | |
− | + | args[l()] = icon('Market', "/images/ui/marketplace_icon.png") | |
− | + | local market = require("Module:Market")["_price"]({item.name, 1, 1}) | |
− | + | if market then | |
− | + | args[d()] = addSeparator(market) | |
− | + | else | |
− | + | args[d()] = "Yes" | |
− | + | end | |
− | + | end | |
− | + | ||
− | + | if item.requiredLevel then | |
− | + | text = "" | |
− | + | for skill, level in pairs(item.requiredLevel) do | |
− | + | text = text .. level .. " " .. skill .. "<br>" | |
− | + | end | |
− | + | text = text:sub(1,text:len()-4) | |
− | + | args[l()] = "Level Required" | |
− | + | args[d()] = text | |
− | + | end | |
− | + | ||
− | + | args[l()] = "Source" | |
− | + | args[d()] = findSource(item.id) | |
− | + | ||
− | + | if item.heat then | |
− | + | args[l()] = itemImage(2) | |
− | + | args[d()] = addSeparator(item.heat) | |
− | + | end | |
− | + | ||
− | + | local stats = item.equipmentStats | |
− | + | if stats then | |
− | + | args[l()] = "Slot" | |
− | + | args[d()] = stats.slot | |
− | + | ||
− | + | if item.enchantmentTier then | |
− | + | args[l()] = "Enchantment Slots" | |
− | + | args[d()] = item.enchantmentTier | |
− | + | end | |
− | + | ||
− | + | if item.forcedEnchant then | |
− | + | args[l()] = "Enchantments" | |
− | + | args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]" | |
− | + | end | |
− | + | ||
− | + | if stats.toolBoost then | |
− | + | text = "" | |
− | + | for key, stat in pairs(stats.toolBoost) do | |
− | + | text = text .. stat.boost .. " " | |
− | + | text = text .. stat.skill .. "<br>" | |
− | + | end | |
− | + | text = text:sub(1,text:len()-4) | |
− | + | args[l()] = "Stats" | |
− | + | args[d()] = text | |
− | + | end | |
− | + | ||
− | + | if stats.oneHanded == false then | |
− | + | args[l()] = "Two-handed" | |
− | + | args[d()] = "Yes" | |
− | + | end | |
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− | + | if stats.attackSpeed then | |
− | + | args[l()] = "Attack Speed" | |
− | + | args[d()] = stats.attackSpeed | |
− | + | end | |
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− | + | args[h()] = "Offensive Stats" | |
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− | + | stat = stats.offensiveCritical | |
− | + | if stat then | |
− | + | args[l()] = "Crit Chance" | |
− | + | args[d()] = stat.chance * 100 .. "%" | |
− | + | args[l()] = "Crit Multiplier" | |
− | + | args[d()] = stat.damageMultiplier | |
− | + | end | |
− | + | ||
− | + | stat = stats.weaponBonus | |
− | + | if stat then | |
− | + | args[sl()] = "Str" | |
− | + | args[sd()] = stat.strength | |
− | + | args[sl()] = "Int" | |
− | + | args[sd()] = stat.intellect | |
− | + | args[sl()] = "Dex" | |
− | + | args[sd()] = stat.dexterity | |
− | + | end | |
− | + | ||
− | + | args[h()] = "Offensive Affinity" | |
− | + | stat = stats.offensiveDamageAffinity | |
− | + | if stat then | |
− | + | args[sl()] = "Melee" | |
− | + | args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" | |
− | + | args[sl()] = "Magic" | |
− | + | args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" | |
− | + | args[sl()] = "Range" | |
− | + | args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" | |
− | + | args[sbreak()] = "yes" | |
− | + | ||
− | + | args[sl()] = "Piercing" | |
− | + | args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" | |
− | + | args[sl()] = "Blunt" | |
− | + | args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" | |
− | + | args[sl()] = "Slashing" | |
− | + | args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" | |
− | + | args[sl()] = "Fire" | |
− | + | args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" | |
− | + | args[sl()] = "Ice" | |
− | + | args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" | |
− | + | args[sl()] = "Nature" | |
− | + | args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" | |
− | + | args[sl()] = "Chaos" | |
− | + | args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" | |
− | + | args[sbreak()] = "yes" | |
− | + | end | |
− | + | ||
− | + | args[h()] = "Accuracy" | |
− | + | stat = stats.offensiveAccuracyAffinityRating | |
− | + | if stat then | |
− | + | args[sl()] = "Melee" | |
− | + | args[sd()] = stat.Melee | |
− | + | args[sl()] = "Magic" | |
− | + | args[sd()] = stat.Magic | |
− | + | args[sl()] = "Range" | |
− | + | args[sd()] = stat.Range | |
− | + | args[sbreak()] = "yes" | |
− | + | ||
− | + | args[sl()] = "Piercing" | |
− | + | args[sd()] = stat.Piercing | |
− | + | args[sl()] = "Blunt" | |
− | + | args[sd()] = stat.Blunt | |
− | + | args[sl()] = "Slashing" | |
− | + | args[sd()] = stat.Slashing | |
− | + | args[sl()] = "Fire" | |
− | + | args[sd()] = stat.Fire | |
− | + | args[sl()] = "Ice" | |
− | + | args[sd()] = stat.Ice | |
− | + | args[sl()] = "Nature" | |
− | + | args[sd()] = stat.Nature | |
− | + | args[sl()] = "Chaos" | |
− | + | args[sd()] = stat.Chaos | |
− | + | args[sbreak()] = "yes" | |
− | + | end | |
− | + | ||
− | + | args[h()] = "Defensive Stats" | |
− | + | ||
− | + | stat = stats.defensiveCritical | |
− | + | if stat then | |
− | + | args[l()] = "Crit Avoidance" | |
− | + | args[d()] = stat.chance * 100 .. "%" | |
− | + | args[l()] = "Crit Reduction" | |
− | + | args[d()] = stat.damageMultiplier | |
− | + | end | |
− | + | ||
− | + | stat = stats.armorBonus | |
− | + | if stat then | |
− | + | args[sl()] = "Protection" | |
− | + | args[sd()] = stat.protection | |
− | + | args[sl()] = "Resistance" | |
− | + | args[sd()] = stat.resistance | |
− | + | args[sl()] = "Agility" | |
− | + | args[sd()] = stat.agility | |
− | + | args[sl()] = "Stamina" | |
− | + | args[sd()] = stat.stamina | |
− | + | end | |
− | + | ||
− | + | args[h()] = "Defensive Affinity" | |
− | + | stat = stats.defensiveDamageAffinity | |
− | + | if stat then | |
− | + | args[sl()] = "Melee" | |
− | + | args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" | |
+ | args[sl()] = "Magic" | ||
+ | args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" | ||
+ | args[sl()] = "Range" | ||
+ | args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" | ||
+ | args[sbreak()] = "yes" | ||
+ | |||
+ | args[sl()] = "Piercing" | ||
+ | args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" | ||
+ | args[sl()] = "Blunt" | ||
+ | args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" | ||
+ | args[sl()] = "Slashing" | ||
+ | args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" | ||
+ | args[sl()] = "Fire" | ||
+ | args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" | ||
+ | args[sl()] = "Ice" | ||
+ | args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" | ||
+ | args[sl()] = "Nature" | ||
+ | args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" | ||
+ | args[sl()] = "Chaos" | ||
+ | args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" | ||
+ | args[sbreak()] = "yes" | ||
+ | end | ||
+ | |||
+ | args[h()] = "Set Bonus" | ||
+ | stat = stats.itemSet | ||
+ | if stat then | ||
+ | for _i, enchId in pairs(stat) do | ||
+ | local enchant = getEnchantment(enchId) | ||
+ | text = "" | ||
+ | if enchant.setRequirements then | ||
+ | for _i2, req in pairs(enchant.setRequirements) do | ||
+ | if (req.strength > 0) then | ||
+ | text = text .. req.count .. ", " | ||
+ | end | ||
+ | end | ||
+ | text = text:sub(1, -3) | ||
+ | text = "[" .. text .. "]" | ||
+ | args[sl()] = "[[" .. enchant.name .. "]] " .. text | ||
+ | args[sd()] = enchant.desc | ||
+ | args[sbreak()] = "yes" | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | |||
+ | local ammoStat = item.ammunitionMults | ||
+ | |||
+ | if ammoStat then | ||
+ | args[h()] = "Ammo Stats" | ||
+ | args[sl()] = 'Type' | ||
+ | args[sd()] = ammoStat.style | ||
+ | args[sl()] = 'Damage' | ||
+ | args[sd()] = ammoStat.damageMult .. 'x' | ||
+ | args[sl()] = 'Accuracy' | ||
+ | args[sd()] = ammoStat.accuracyMult .. 'x' | ||
+ | end | ||
+ | |||
+ | if item.blockAugmenting then | ||
+ | args[h()] = "Research" | ||
+ | else | ||
+ | args[h()] = "Augmentation" | ||
+ | end | ||
+ | local craftAug = getCraftAug(item.id) | ||
+ | |||
+ | if craftAug and craftAug.scrapping then | ||
+ | if item.equipmentStats then | ||
+ | text = "" | ||
+ | for key, bonus in pairs(item.equipmentStats.augmentationBonus) do | ||
+ | text = text .. "+" .. bonus.value .. " " | ||
+ | text = text .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" | ||
+ | end | ||
+ | text = text:sub(1,text:len()-4) | ||
+ | args[sl()] = "Aug Bonus" | ||
+ | args[sd()] = text | ||
+ | end | ||
+ | |||
+ | text = "" | ||
+ | for key, cost in pairs(craftAug.scrapping) do | ||
+ | text = text .. cost .. " " | ||
+ | text = text .. itemImage(key, true) .. "<br>" | ||
+ | end | ||
+ | text = text:sub(1,text:len()-4) | ||
+ | args[sl()] = "Cost" | ||
+ | args[sd()] = text | ||
+ | |||
+ | local augLoot = getAugLoot(item.id) | ||
+ | local transforms = augLoot and augLoot.transforms or {} | ||
+ | addTransforms(args, true, transforms) --only add transforms if the item transforms by augmenting | ||
+ | addResearch(args, item.id, not item.blockAugmenting) | ||
+ | end | ||
+ | |||
+ | args[h()] = "Cooking" | ||
+ | |||
+ | if item.size then | ||
+ | args[l()] = "Size" | ||
+ | args[d()] = item.size | ||
+ | end | ||
+ | |||
+ | if item.difficulty then | ||
+ | args[l()] = "Difficulty" | ||
+ | args[d()] = item.difficulty | ||
+ | end | ||
+ | |||
+ | if item.ingredientTags then | ||
+ | text = "" | ||
+ | for key, tag in pairs(item.ingredientTags) do | ||
+ | text = text .. tag .. "<br>" | ||
+ | end | ||
+ | text = text:sub(1,text:len()-4) | ||
+ | args[l()] = "Category" | ||
+ | args[d()] = text | ||
+ | end | ||
+ | |||
+ | if item.cookingEnchantment then | ||
+ | args[l()] = "Buff" | ||
+ | args[d()] = getEnchantmentName(item.cookingEnchantment) | ||
+ | end | ||
+ | |||
+ | args[h()] = "Seeds" | ||
+ | |||
+ | local farming = item.farmingStats | ||
+ | if farming then | ||
+ | local farmingData = p.loadData('farming') | ||
+ | local seedData = farmingData[item.id] | ||
+ | if seedData then | ||
+ | text = "" | ||
+ | for key, yield in pairs(seedData) do | ||
+ | text = text .. yield.min .. "-" .. yield.max .. " " | ||
+ | text = text .. itemImage(yield.id, true) | ||
+ | if yield.chance ~= 1 then | ||
+ | text = text .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" | ||
+ | end | ||
+ | text = text .. "<br>" | ||
+ | end | ||
+ | text = text:sub(1,text:len()-4) | ||
+ | args[l()] = "Level Required" | ||
+ | args[d()] = farming.requiredLevel | ||
+ | args[l()] = "Experience" | ||
+ | args[d()] = addSeparator(farming.experience) | ||
+ | args[l()] = "Plot Size" | ||
+ | args[d()] = farming.height .. "x" .. farming.width | ||
+ | args[l()] = "Harvest Time" | ||
+ | args[d()] = farming.time .. " minutes" | ||
+ | args[l()] = "Yield" | ||
+ | args[d()] = text | ||
+ | end | ||
+ | end | ||
+ | |||
+ | local args2 = {} | ||
+ | |||
+ | args2.subbox = "yes" | ||
+ | args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center" | ||
+ | args2.data1 = item.extraTooltipInfo | ||
+ | args[h()] = "Tooltip" | ||
+ | args[d()] = require('Module:Infobox').infobox(args2) | ||
+ | |||
+ | for key, data in pairs(args) do | ||
+ | if string.find(key, "data") then | ||
+ | args[key] = tostring(data) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | return require('Module:Infobox').infobox(args) | ||
end | end | ||
function p.item(frame) | function p.item(frame) | ||
− | + | local args = frame:getParent().args | |
− | + | return p._item(args) | |
end | end | ||
function p._item(args) | function p._item(args) | ||
− | + | local name = "" | |
− | + | local item = 0 | |
− | + | local infobox = "" | |
− | + | ||
− | + | if args[1] then | |
− | + | name = args[1] | |
− | + | else | |
− | + | name = mw.title.getCurrentTitle().text | |
− | + | end | |
− | + | ||
− | + | item = findItem(name) | |
− | + | ||
− | + | if item == 0 then | |
− | + | return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated." | |
− | + | end | |
− | + | ||
− | + | infobox = createInfobox(item) | |
− | + | return infobox | |
end | end | ||
return p | return p |
Revision as of 16:26, 28 April 2025
local p = {} local data_module_names = { item = 'Module:Items/data', enchantment = 'Module:Enchantment/data', location = 'Module:Location/data', craftaug = 'Module:CraftingAugmenting/data', farming = 'Module:Farming/data', augloot = 'Module:Augmenting loot/data', } local loaded_data_modules = {} local headerCount = 1 local labelCount = 1 local dataCount = 1 local function h() local s = "header" .. headerCount headerCount = headerCount + 1 labelCount = headerCount dataCount = headerCount return s end local function sbreak() local s = "sbreak" .. headerCount headerCount = headerCount + 1 labelCount = headerCount dataCount = headerCount return s end local function l() local s = "label" .. labelCount dataCount = labelCount labelCount = labelCount + 1 headerCount = labelCount return s end local function d() local s = "data" .. dataCount dataCount = dataCount + 1 headerCount = dataCount labelCount = dataCount return s end local function sl() local s = "s" .. l{} return s end local function sd() local s = "s" .. d{} return s end function p.loadData(data_type) local module_name = data_module_names[data_type] if loaded_data_modules[module_name] == nil then loaded_data_modules[module_name] = mw.loadData(module_name) end return loaded_data_modules[module_name] end local function findItem(name) local lname = name:lower() --Remove leading and trailing spaces. lname = lname:gsub('^%s*(.-)%s*$', '%1') for key, item in pairs(p.loadData("item")) do if lname == item.name:lower() then return item end end return 0 end local function getItem(id) return p.loadData("item")[tostring(id)] end local function getEnchantmentName(id) return p.loadData("enchantment")[tostring(id)].name end local function getEnchantment(id) return p.loadData("enchantment")[tostring(id)] end local function getItemName(id) return p.loadData("item")[tostring(id)].name end local function getCraftAug(id) return p.loadData("craftaug")[tostring(id)] end ---@param id string|number ---@return AugmentingLoot|nil local function getAugLoot(id) return p.loadData("augloot")[tostring(id)] end local function fullUrl(url) local newUrl = url if url:sub(1,5) == "https" then return newUrl end if url:sub(1,1) ~= "/" then newUrl = "/" .. newUrl end newUrl = "https://www.play.idlescape.com" .. newUrl return newUrl end local function icon(name, url, word) local s = fullUrl(url) s = "[[" .. name .. "|<img src=\"" .. s s = s .. "\" alt=\"" .. name .. "\" width=\"20\">" if word then s = s .. name end s = s .. "]]" return s end local function itemImage(id, word) local item = p.loadData("item")[tostring(id)] local url = "" if item.itemIcon then url = item.itemIcon else url = item.itemImage end return icon(item.name, url, word) end local function locationImage(id, word) local loc = p.loadData("location")[tostring(id)] local url = "" if loc.locationImage then url = loc.locationImage else return "[[" .. loc.name .. "]]" end return icon(loc.name, url, word) end local function img(id) local url = "" if item.itemIcon then url = item.itemIcon else url = item.itemImage end return fullUrl(url) end local function addSeparator(num) return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse() end local function gatheringSource(id) local s = "" for key, loc in pairs(p.loadData('location')) do if loc.loot then for key2, loot in pairs(loc.loot) do if id == loot.id then s = s .. locationImage(loc.locID, true) s = s .. "<br>" end end end end return s end -- local function farmingSource(id) -- local s = "" -- for key, item in pairs(p.loadData('item')) do -- if item.farmingStats then -- for key2, yield in pairs(item.farmingStats.yield) do -- if id == yield.id then -- s = s .. itemImage(item.id, true) -- s = s .. "<br>" -- end -- end -- end -- end -- return s -- end local function smithingSource(id) local s = "" local item = getItem(id) if item.skill == "smithing" and item.name ~= 'Ichor' then s = '[[Smithing]]<br>' end return s end local function cookingSource(id) local s = "" local item = getItem(id) if (item.class == "cooking-ingredient" and not item.ingredientTags) or item.class == 'cookedFish' or item.name=='Ashes' then s = '[[Cooking]]<br>' end return s end local function runecraftingSource(id) local s = "" local item = getItem(id) if item.class == "cloth" or (item.class == 'rune' and item.requiredResources) then s = '[[Runecrafting]]<br>' end return s end local function scrollcraftingSource(id) local s = "" local item = getItem(id) if item.class == "enchanted-scroll" and item.level and item.level < 100 then s = '[[Scrollcrafting]]<br>' end return s end local function craftingSource(id) local s = "" local item = getItem(id) if item.craftable then s = '[[Crafting]]<br>' end return s end local function findSource(id) local s = "" s = s .. gatheringSource(id) -- s = s .. farmingSource(id) s = s .. scrollcraftingSource(id) s = s .. runecraftingSource(id) s = s .. smithingSource(id) s = s .. craftingSource(id) s = s .. cookingSource(id) if s:len() > 4 then s = s:sub(1,s:len()-4) end return s end ---@param item Item ---@return integer local function getItemTier(item) local maxRequiredLevel if item.requiredLevel then for _, level in pairs(item.requiredLevel) do if maxRequiredLevel == nil or maxRequiredLevel < level then maxRequiredLevel = level end end maxRequiredLevel = math.floor(math.floor(maxRequiredLevel / 10)) end return item.overrideItemTier or maxRequiredLevel or item.enchantmentTier or 1 end local function getDustId(tier) local AFFIX_DUST_PER_ITEM_TIER = { 550, 550, 550, 551, 552, 553, 554, 554, 554, } tier = (tonumber(tier) or 0) + 1 -- +1 for lua indexing tier = math.floor(tier) tier = math.min(math.max(tier, 1), 9) return AFFIX_DUST_PER_ITEM_TIER[tier] end ---@param rarity string|nil ---@return integer local function getScrapId(rarity) rarity = rarity or "common" local scrapIds = { common = 555, uncommon = 556, rare = 557, epic = 558, legendary = 559 } return scrapIds[rarity] end ---@param args table ---@param title string ---@param id string|number ---@param scrapping table|nil # data.chance, data.itemID (AugmentingLoot scrappingSuccess or scrappingFail) local function addScrapping(args, title, id, scrapping) local text = itemImage(id, true) .. "<br>" if scrapping then if scrapping.chance and scrapping.chance ~= 1 then text = text .. scrapping.chance * 100 .. "% " end text = text .. itemImage(scrapping.itemID, true) end args[sl()] = title args[sd()] = text end ---@param args table ---@param transforms ItemTransform[] local function addTransforms(args, augTransform, transforms) local text = "" local added = false for _, transform in ipairs(transforms) do if (transform.augmentingTransform or false) == augTransform then added = true if transform.augmentingTransform then text = text .. "At level " .. (transform.augmentationLevel or 1) .. " to " else text = text .. transform.chance * 100 .. "% " end text = text .. itemImage(transform.newItemID, true) .. "<br>" end end if added then text = text:sub(1, text:len()-4) end if text:len() > 0 then args[sbreak()] = "yes" args[sl()] = "Transforms" args[sd()] = text end end ---@param args table ---@param id string|number ---@param addHeader boolean ---@return boolean local function addResearch(args, id, addHeader) ---@type Item|nil local item = getItem(id) local craftAug = getCraftAug(id) local augLoot = getAugLoot(id) if item and craftAug then if addHeader then args[h()] = "Research" end local tier = getItemTier(item) local dustId = getDustId(tier) local success = augLoot and augLoot.scrappingSuccess or nil addScrapping(args, "Success", dustId, success) local scrapId = getScrapId(item.rarity) local fail = augLoot and augLoot.scrappingFail or nil addScrapping(args, "Fail", scrapId, fail) local transforms = augLoot and augLoot.transforms or {} addTransforms(args, false, transforms) return true end return false end local function createInfobox(item) local args = {} local url = "" local text = "" args.autoheaders = "y" args.subbox = "no" args.bodystyle = " " args.title = item.name if item.itemIcon then url = item.itemIcon else url = item.itemImage end args.image = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">" if item.value then args[l()] = icon('Gold', "/images/gold_coin.png") args[d()] = addSeparator(item.value) end if item.tradeable then args[l()] = icon('Market', "/images/ui/marketplace_icon.png") local market = require("Module:Market")["_price"]({item.name, 1, 1}) if market then args[d()] = addSeparator(market) else args[d()] = "Yes" end end if item.requiredLevel then text = "" for skill, level in pairs(item.requiredLevel) do text = text .. level .. " " .. skill .. "<br>" end text = text:sub(1,text:len()-4) args[l()] = "Level Required" args[d()] = text end args[l()] = "Source" args[d()] = findSource(item.id) if item.heat then args[l()] = itemImage(2) args[d()] = addSeparator(item.heat) end local stats = item.equipmentStats if stats then args[l()] = "Slot" args[d()] = stats.slot if item.enchantmentTier then args[l()] = "Enchantment Slots" args[d()] = item.enchantmentTier end if item.forcedEnchant then args[l()] = "Enchantments" args[d()] = "[[" .. getEnchantmentName(item.forcedEnchant) .. "]]" end if stats.toolBoost then text = "" for key, stat in pairs(stats.toolBoost) do text = text .. stat.boost .. " " text = text .. stat.skill .. "<br>" end text = text:sub(1,text:len()-4) args[l()] = "Stats" args[d()] = text end if stats.oneHanded == false then args[l()] = "Two-handed" args[d()] = "Yes" end if stats.attackSpeed then args[l()] = "Attack Speed" args[d()] = stats.attackSpeed end args[h()] = "Offensive Stats" stat = stats.offensiveCritical if stat then args[l()] = "Crit Chance" args[d()] = stat.chance * 100 .. "%" args[l()] = "Crit Multiplier" args[d()] = stat.damageMultiplier end stat = stats.weaponBonus if stat then args[sl()] = "Str" args[sd()] = stat.strength args[sl()] = "Int" args[sd()] = stat.intellect args[sl()] = "Dex" args[sd()] = stat.dexterity end args[h()] = "Offensive Affinity" stat = stats.offensiveDamageAffinity if stat then args[sl()] = "Melee" args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" args[sl()] = "Magic" args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" args[sl()] = "Range" args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" args[sl()] = "Blunt" args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" args[sl()] = "Slashing" args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" args[sl()] = "Fire" args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" args[sl()] = "Ice" args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" args[sl()] = "Nature" args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" args[sl()] = "Chaos" args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" args[sbreak()] = "yes" end args[h()] = "Accuracy" stat = stats.offensiveAccuracyAffinityRating if stat then args[sl()] = "Melee" args[sd()] = stat.Melee args[sl()] = "Magic" args[sd()] = stat.Magic args[sl()] = "Range" args[sd()] = stat.Range args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing args[sl()] = "Blunt" args[sd()] = stat.Blunt args[sl()] = "Slashing" args[sd()] = stat.Slashing args[sl()] = "Fire" args[sd()] = stat.Fire args[sl()] = "Ice" args[sd()] = stat.Ice args[sl()] = "Nature" args[sd()] = stat.Nature args[sl()] = "Chaos" args[sd()] = stat.Chaos args[sbreak()] = "yes" end args[h()] = "Defensive Stats" stat = stats.defensiveCritical if stat then args[l()] = "Crit Avoidance" args[d()] = stat.chance * 100 .. "%" args[l()] = "Crit Reduction" args[d()] = stat.damageMultiplier end stat = stats.armorBonus if stat then args[sl()] = "Protection" args[sd()] = stat.protection args[sl()] = "Resistance" args[sd()] = stat.resistance args[sl()] = "Agility" args[sd()] = stat.agility args[sl()] = "Stamina" args[sd()] = stat.stamina end args[h()] = "Defensive Affinity" stat = stats.defensiveDamageAffinity if stat then args[sl()] = "Melee" args[sd()] = stat.Melee and stat.Melee * 100 - 100 .. "%" args[sl()] = "Magic" args[sd()] = stat.Magic and stat.Magic * 100 - 100 .. "%" args[sl()] = "Range" args[sd()] = stat.Range and stat.Range * 100 - 100 .. "%" args[sbreak()] = "yes" args[sl()] = "Piercing" args[sd()] = stat.Piercing and stat.Piercing * 100 - 100 .. "%" args[sl()] = "Blunt" args[sd()] = stat.Blunt and stat.Blunt * 100 - 100 .. "%" args[sl()] = "Slashing" args[sd()] = stat.Slashing and stat.Slashing * 100 - 100 .. "%" args[sl()] = "Fire" args[sd()] = stat.Fire and stat.Fire * 100 - 100 .. "%" args[sl()] = "Ice" args[sd()] = stat.Ice and stat.Ice * 100 - 100 .. "%" args[sl()] = "Nature" args[sd()] = stat.Nature and stat.Nature * 100 - 100 .. "%" args[sl()] = "Chaos" args[sd()] = stat.Chaos and stat.Chaos * 100 - 100 .. "%" args[sbreak()] = "yes" end args[h()] = "Set Bonus" stat = stats.itemSet if stat then for _i, enchId in pairs(stat) do local enchant = getEnchantment(enchId) text = "" if enchant.setRequirements then for _i2, req in pairs(enchant.setRequirements) do if (req.strength > 0) then text = text .. req.count .. ", " end end text = text:sub(1, -3) text = "[" .. text .. "]" args[sl()] = "[[" .. enchant.name .. "]] " .. text args[sd()] = enchant.desc args[sbreak()] = "yes" end end end end local ammoStat = item.ammunitionMults if ammoStat then args[h()] = "Ammo Stats" args[sl()] = 'Type' args[sd()] = ammoStat.style args[sl()] = 'Damage' args[sd()] = ammoStat.damageMult .. 'x' args[sl()] = 'Accuracy' args[sd()] = ammoStat.accuracyMult .. 'x' end if item.blockAugmenting then args[h()] = "Research" else args[h()] = "Augmentation" end local craftAug = getCraftAug(item.id) if craftAug and craftAug.scrapping then if item.equipmentStats then text = "" for key, bonus in pairs(item.equipmentStats.augmentationBonus) do text = text .. "+" .. bonus.value .. " " text = text .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>" end text = text:sub(1,text:len()-4) args[sl()] = "Aug Bonus" args[sd()] = text end text = "" for key, cost in pairs(craftAug.scrapping) do text = text .. cost .. " " text = text .. itemImage(key, true) .. "<br>" end text = text:sub(1,text:len()-4) args[sl()] = "Cost" args[sd()] = text local augLoot = getAugLoot(item.id) local transforms = augLoot and augLoot.transforms or {} addTransforms(args, true, transforms) --only add transforms if the item transforms by augmenting addResearch(args, item.id, not item.blockAugmenting) end args[h()] = "Cooking" if item.size then args[l()] = "Size" args[d()] = item.size end if item.difficulty then args[l()] = "Difficulty" args[d()] = item.difficulty end if item.ingredientTags then text = "" for key, tag in pairs(item.ingredientTags) do text = text .. tag .. "<br>" end text = text:sub(1,text:len()-4) args[l()] = "Category" args[d()] = text end if item.cookingEnchantment then args[l()] = "Buff" args[d()] = getEnchantmentName(item.cookingEnchantment) end args[h()] = "Seeds" local farming = item.farmingStats if farming then local farmingData = p.loadData('farming') local seedData = farmingData[item.id] if seedData then text = "" for key, yield in pairs(seedData) do text = text .. yield.min .. "-" .. yield.max .. " " text = text .. itemImage(yield.id, true) if yield.chance ~= 1 then text = text .. " " .. tonumber(string.format('%.2f', yield.chance * 100)) .. "%" end text = text .. "<br>" end text = text:sub(1,text:len()-4) args[l()] = "Level Required" args[d()] = farming.requiredLevel args[l()] = "Experience" args[d()] = addSeparator(farming.experience) args[l()] = "Plot Size" args[d()] = farming.height .. "x" .. farming.width args[l()] = "Harvest Time" args[d()] = farming.time .. " minutes" args[l()] = "Yield" args[d()] = text end end local args2 = {} args2.subbox = "yes" args2.bodystyle = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center" args2.data1 = item.extraTooltipInfo args[h()] = "Tooltip" args[d()] = require('Module:Infobox').infobox(args2) for key, data in pairs(args) do if string.find(key, "data") then args[key] = tostring(data) end end return require('Module:Infobox').infobox(args) end function p.item(frame) local args = frame:getParent().args return p._item(args) end function p._item(args) local name = "" local item = 0 local infobox = "" if args[1] then name = args[1] else name = mw.title.getCurrentTitle().text end item = findItem(name) if item == 0 then return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated." end infobox = createInfobox(item) return infobox end return p