Difference between revisions of "Levels"

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{{Incomplete|[[Refactor]] March 02, 2023}}'''Levels''' track a player's progress in a skill. Performing an action grants experience in a skill, and with [[Experience Table|enough experience]] gained, the player will level up in that skill. The maximum level is 99, with mastery levels after that.
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{{Incomplete|[[Refactor]] March 02, 2023}}
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'''Levels''' track a player's progress in a skill. Performing an action grants experience in a skill, and with [[Experience Table|enough experience]] gained, the player will level up in that skill. The maximum level is 99, with mastery levels starting at 0 after that.
  
 
If a player's level is boosted (e.g. with equipment or mastery levels), the '''effective level''' is usually used to calculate the effects of a player's level, except for [[combat]] skills, scrollcrafting, etc.
 
If a player's level is boosted (e.g. with equipment or mastery levels), the '''effective level''' is usually used to calculate the effects of a player's level, except for [[combat]] skills, scrollcrafting, etc.
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==Mastery Levels==
 
==Mastery Levels==
'''Mastery levels''' track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels. The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.
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'''Mastery levels''' track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels (starting at 0). The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.
  
==See also==
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==See Also==
 
*[[Experience Table]]
 
*[[Experience Table]]
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 00:01, 29 May 2025

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Reason: Refactor March 02, 2023
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Levels track a player's progress in a skill. Performing an action grants experience in a skill, and with enough experience gained, the player will level up in that skill. The maximum level is 99, with mastery levels starting at 0 after that.

If a player's level is boosted (e.g. with equipment or mastery levels), the effective level is usually used to calculate the effects of a player's level, except for combat skills, scrollcrafting, etc.

Effect

Levels can affect a skill in many different ways depending on the skill.

Mastery Levels

Mastery levels track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels (starting at 0). The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.

See Also