Difference between revisions of "Combat (Pre-Refactor)"

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!Mobs
 
!Mobs
 
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!Stats
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!Drops (Might not be complete,
!Encounter rate
+
being worked on)
 +
!Encounter rate (Estimate,
 +
being worked on)
 
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|rowspan="4"|Farm
 
|rowspan="4"|Farm

Revision as of 07:31, 6 May 2020

Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.

There are 4 skills to level in combat.


Skills

Constitution

Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.

The amount of health left can be seen next to the heart icon in the combat page.

Attack

Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Defense

Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Strength

Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Stats

There are various stats that can affect combat. These stats are determined by the equipment(armor and weapon).

Accuracy

Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.

Attack Type

There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.

Defense

Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.

Attack Speed

Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.

Strength

Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.


Zones table

Zones Mobs Stats Drops (Might not be complete,

being worked on)

Encounter rate (Estimate,

being worked on)

Farm Chicken 3 HP Raw Chicken, Feather, Egg 25%
Rat 2 HP No drops 25%
Cow 8 HP Raw Beef, Milk 25%
Goblin 5 HP Goblin Brain 25%
Caves Goblin 5 HP Gold (currency), Goblin Brain >33%
Imp 10 HP Burnt Fish, gold, Ashes >33%
Greater Imp 20 HP Burnt Fish, Ashes, gold <33%
City Guard 22 HP Gold 50%
Black Knight 42 HP Gold, various pieces of

Obsidian armor and weapons

50%
Lava Maze Deadly Red Spider 35 HP Spider Legs, Gems 50%
Lesser demon 81 HP Gold ore, Burnt Fish, Ichor, Earth Rune,

Fire Rune, Cosmic Rune, Nature Rune, Mind Rune

50%
Valley of Giants Fire Giant 130 HP Burnt Fish, Coal, Stygian Boots, Fire Orb(Rare),

Fire Runes, All Runes(Rare), Fire Talisman(Rare)

33%
Moss Giant 150 HP Nature Rune, Stygian Boots, All Runes(Rare),

Moss Maul(Rare), Earth Talisman(Rare)

33%
Ice Giant 160 HP All Raw Fish, Water Rune, Stygian Boots, All Runes(Rare),

Kalanahmatti(Rare), King's Crown(Rare), Water Talisman(Rare)

33%

Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.