Difference between revisions of "User:HeckYea"
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'''Ability Books''' are special consumable items that drop primarily from dungeons and elite challenges, with some exceptions. By consuming them, or ‘learning’ an ability, the user is capable to use that ability permanently in any ability rotation they create, regardless of their equipped loadout. | '''Ability Books''' are special consumable items that drop primarily from dungeons and elite challenges, with some exceptions. By consuming them, or ‘learning’ an ability, the user is capable to use that ability permanently in any ability rotation they create, regardless of their equipped loadout. | ||
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There are currently 23 abilities that can be learned from ability books, including abilities for all three combat styles, defensive abilities and team support abilities. | There are currently 23 abilities that can be learned from ability books, including abilities for all three combat styles, defensive abilities and team support abilities. | ||
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|RFI | |RFI | ||
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Revision as of 02:25, 2 September 2023
Ability Books are special consumable items that drop primarily from dungeons and elite challenges, with some exceptions. By consuming them, or ‘learning’ an ability, the user is capable to use that ability permanently in any ability rotation they create, regardless of their equipped loadout.
There are currently 23 abilities that can be learned from ability books, including abilities for all three combat styles, defensive abilities and team support abilities.
Book Icon/Name | Style | Description | Drop Location |
---|---|---|---|
Splash an enemy with acid, heavily reducing their defenses. | Fallen Academy | ||
Splash your enemies with acid, heavily reducing their defenses. | Fallen Academy | ||
Release a hellish wave of sulfuric flames to destroy nearly everything in its wake. Magic of this scale may destroy the entire enemy party, but the incredibly long incantation time leaves the caster wide open to counter attacks. | RFI | ||
Tear at the enemy armor, reducing its effectiveness. | RFI | ||
Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets. | RFI | ||
Bandage the lowest HP member of your party to heal them for 300 health over 15 seconds. | RFI | ||
Wait, where did you go? Makes you harder to hit but does not inherently decrease your threat generation. | RFI | ||
Focus your entire being into striking true; massively decreases your ability to dodge attacks but increases your range damage output. Drains quickly. | RFI | ||
Increase the defenses of an ally at the expense of your own. | RFI | ||
Launch a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage. | RFI | ||
Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very quickly! | RFI | ||
Actually, you're probably closer to just a little translucent, but if you claim to be invisible to sound cooler, that's okay too. | RFI | ||
Fire a distraction shot and retreat from the frontline temporarily, significantly reducing your threat. | RFI | ||
Sets a trap that significantly reduces agility of an enemy if they are hit by it. | RFI | ||
Quickly fire up to three arrows at the enemy party! Inherently incredibly inaccurate. | RFI | ||
Taunts the enemy, significantly increasing your threat level. | RFI | ||
An impaling attack that can hit up to 2 enemies at once. | RFI | ||
Use the tip of your weapon to stab your target. | RFI | ||
Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack. | RFI | ||
Use the weight of your weapon to crush your target. | RFI | ||
Harness a ball of fire to throw at your enemies. Not a good idea to play catch with. | RFI | ||
Fire an intense gout of flame! | RFI | ||
Use the blade of your weapon to slash at your target. | RFI |