Enchantment Guide

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Scroll of Nature - Very good. This should go on your axe if you are foraging. More logs = more good.

Scroll of Root Digging - Eh. This isn't a bad enchant, but it isn't great either. Only worth using if you have a foraging armor set. Replace the nature enchant on your lumberjack's vest with this, or Embers if you need heat.

Scroll of Seed Harvesting - Another mediocre one. Not bad enough to replace though. I'd recommend keeping it on your foraging set but it isn't worth using apart from that. If you have an abundance of seeds, you can swap this out with root digging or embers.

Scroll of Archaeology - I've heard people say this enchantment sucks. Those people are WRONG and trying to steal your profits. I mean, it does suck if it use it in its intended way, but it has a quirk that makes it completely broken if you take advantage of it. Archaeology can go on most tools. If you forage, put it on your pickaxe. If you mine, put it on your axe. You get the idea. It can activate even if it is on a tool for a different skill. If you do gathering, use this enchantment.

Scroll of the Herbalist - It's fine. Keep it on your foraging set, but not great otherwise.

Scroll of Embers - This is either a must-have or completely useless. If you need heat, use it. If you don't care about cooking or smithing, don't. If you do a lot of smithing, you can put this on your axe but I prefer to keep it on my foraging set.

Scroll of Destructive Testing - Useless. Destroys stone, and you want to keep all that for your castle. If you want more mining xp, just mine in a higher level zone.

Scroll of the Prospector - It's okay. You can put it on your mining set, probably pants or hat. Will add a bit of profit.

Scroll of Supercooling - I don't mine enough to have a good understanding of this one.

Scroll of Superheating - From what I've heard it is good in deep pit, but I don't know much about this one either.

Scroll of Dwarven Engineering - Top tier. Best pickaxe enchant by a landslide. Use this.

Scroll of Cultivation - Scroll of Farming, but worse.

Scroll of the Gold Digger - Theoretically good if you plant a lot of small fast-growing crops, but you shouldn't be doing that anyway.

Scroll of Farming - The best hoe enchant. Use this.

Scroll of Fertilizing - Good, especially on giant crops with high yields, but inferior to scroll of farming.

Scroll of Weakening - Only decreases the level requirement by 1, so not worth it. Maaaybe worth it in low-level combat if you have the materials to make better gear, but this is an enchant meant to be replaced by something better as soon as you have the levels for it.

Scroll of Reinforcement - Pretty good. Getting hit less is always a positive. Generally worth using.

Scroll of Taunting - Unnecessary. Just use taunt and tank taunt skills.

Scroll of Protection - Taking less damage is good, but not as good as avoiding it outright. Good on a tank merc but otherwise a pass.

Scroll of Resistance - Good if magic enemies are a problem for you. Otherwise, pass.

Scroll of Recklessness - The best offense is a good defense. Your enemies can't hit you if they're dead. Always use this.

Scroll of False Equilibrium - Same story as above. Always use.

Scroll of Patience - Almost always worth using for the damage increase, but it can actually decrease your damage on fast attacking weapons like daggers or zero edge. In that case, use something else.

Scroll of the Shrimp Lord - s h r i m p . Getting 7 levels of this while cooking will give you a chance getting shrimp baubles, which when researched will let you fight a secret boss. Actually good? No. But very fun.

Scroll of Fiber Snagging -

Scroll of Junk Snagging -

Scroll of Refining - This is the best enchantment in the game, especially early on. Use this whenever you are smithing.

Scroll of Cooking -

Scroll of Runecrafting - Using less essence is always good. Use it when runecrafting.

Scroll of Fishy Fortune -

Scroll of Naturalist - More chests is amazing while gathering. Always use this.

Scroll of Inferno - Faster actions means more money. Always use.

Scroll of Scrapper - Worse than useless. Scraps have limited use and dust is way more useful, so skip this.

Scroll of Fishing -

Scroll of Prolonging - Incredibly good late game for preserving buffs. Not necessary early on but you will want to get this eventually.

Scroll of Essence Concentration - Waste of essence. Not worth it.

Scroll of Crafting - Does literally nothing, lol.

Scroll of Chances - Very good if you are going for a transform like gargoyle gear, but otherwise not that important.

Scroll of Enlightenment - Not great, but not bad either. Use this if you have some open enchantment slots on your gloves or boots where no other enchant would be helpful.

Scroll of Duster - Researching an item without it breaking is good. This helps with that. Always use when researching.

Scroll of the Treasure Hunter - More loot from monsters. I don't think I need to explain why this is great. Use it.

Scroll of Efficiency - Not bad on its own, but outclassed by other enchants that go in the same slot. Pass.

Scroll of Quick Study - Inferno, but for enchanting. Always worth using.

Scroll of Overhealing - Just bring food instead. Is on slayer's pendant by default and is fine there, otherwise unnecessary.

Scroll of Accuracy - Use one of the two below instead.

Scroll of Elemental Accuracy - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Mages only.

Scroll of Physical Accuracy - Good for dungeons where enemies are hard to hit. Otherwise outclassed. Melee and range.

Scroll of Endless Ammo - The best in slot option for rangers, mainly due to the alternative being scroll of immunity. Use it on your cloak.

Scroll of Rune Reserves - Same as above, but for mages.

Scroll of Critical Strike - More damage = more good. Almost always the best option for your weapon.

Scroll of Healing - Until the very late game where you can afford food that will heal you to max, this is your best option.

Scroll of Fortitude - Good on a combat talisman, but awful everywhere else.

Scroll of Force - Not particularly useful. If you have a protection based build, your damage is going to be bad either way.

Scroll of Convergence - The best option for mages, a slight damage increase. Use on your book of death.

Scroll of Finesse - Obscenely good on ranger builds that use an offhand item, especially personal cannon.

Scroll of Pyromancy - Better than nothing when smithing. Might as well use it.

Scroll of Wealth - Awful. Never use this. Despite the name, this enchantment loses you money. If you need money on ironman, run overgrown woods or valley of giants.

Scroll of Gathering - Extra materials while gathering is great. Just make sure to have enough runes to fuel it. Has to go on ring for reasons.

Scroll of the Scholar - Only matters if you are going for leaderboard ranks.

Scroll of Haste - Makes all gathering an production actions faster. Always worth using. Has to go on the necklace.

Scroll of Pungent Bait -

Scroll of Reinforced Line -

Scroll of Fishing Magnetism -

Scroll of Fiber Finder -

Scroll of Oil Spill -

Scroll of Deadliest Catch -

Scroll of Overly Well Done -

Scroll of Blitzing -

Scroll of Leftovers -

Scroll of the Master Chef -

Scroll of Metallurgy -

Scroll of Crucible -

Scroll of Forge Maintenance -

Scroll of Forge Enhancement -

Scroll of Pure Metals -

Scroll of Immunity - The best in slot option for melee capes, but only because it is the only option. Better than nothing.

Scroll of Engraving - Runecrafting is an enigma