Module:Monsters stats normal/data
Revision as of 18:23, 31 March 2025 by Demcookies (talk | contribs) (Updated exsisting monster stats to the latest data. Added stats for missing monsters.)
return {
["1"] = {
name = "Chicken",
smallSplashDisplay = true,
attack = 1,
strength = 1,
defense = 2,
magic = 1,
range = 1,
constitution = 5,
tempHealth = 0,
monsterCurrentHealth = 50,
maxHealth = 50,
abilities = { {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 2,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -35,
resistance = -5,
agility = -15,
stamina = 0
},
species = { "beast" }
},
["2"] = {
name = "Cow",
attack = 1,
strength = 1,
defense = 4,
magic = 1,
range = 1,
constitution = 12,
tempHealth = 0,
monsterCurrentHealth = 120,
maxHealth = 120,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 3,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -10,
resistance = -3,
agility = -10,
stamina = 0
},
species = { "beast" }
},
["3"] = {
name = "Goblin",
attack = 1,
strength = 1,
defense = 5,
magic = 1,
range = 1,
constitution = 8,
tempHealth = 0,
monsterCurrentHealth = 80,
maxHealth = 80,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 5,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 0.9,
Range = 1.1,
Ice = 0.6666666666666666,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -5,
resistance = 0,
agility = 0,
stamina = 0
},
species = { "goblin" }
},
["4"] = {
name = "Rat",
smallSplashDisplay = true,
attack = 1,
strength = 1,
defense = 3,
magic = 1,
range = 1,
constitution = 3,
tempHealth = 0,
monsterCurrentHealth = 30,
maxHealth = 30,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.1
},
offensiveAccuracyAffinityRating = {
Piercing = 5
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 3,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -48,
resistance = -12,
agility = 16,
stamina = 0
},
species = { "beast" }
},
["5"] = {
name = "Guard",
attack = 20,
strength = 20,
defense = 28,
magic = 1,
range = 1,
constitution = 33,
tempHealth = 0,
monsterCurrentHealth = 330,
maxHealth = 330,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 124
}, {
id = 49
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 4
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Slashing = 1.1,
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Piercing = 1.05,
Blunt = 1.1,
Slashing = 1.25,
Magic = 0.85,
Fire = 0.6666666666666666,
Ice = 0.6666666666666666,
Range = 1.25,
Melee = 1.1,
Poison = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 33,
resistance = 27,
agility = 12,
stamina = 0
},
species = { "human" }
},
["6"] = {
name = "Militia Crossbowman",
attack = 20,
strength = 6,
defense = 22,
magic = 1,
range = 24,
constitution = 27,
tempHealth = 0,
monsterCurrentHealth = 270,
maxHealth = 270,
abilities = { {
id = 3
}, {
id = 27
}, {
id = 123
}, {
id = 3
}, {
id = 27
}, {
id = 21
}, {
id = 27
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Piercing = 1.1,
Melee = 1,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 0.9,
Range = 1.4,
Piercing = 0.6666666666666666,
Blunt = 1.05,
Slashing = 1.1,
Fire = 0.6666666666666666,
Ice = 0.6666666666666666,
Poison = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 25,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "human" }
},
["7"] = {
name = "Hobgoblin",
attack = 24,
strength = 14,
defense = 26,
magic = 1,
range = 1,
constitution = 33,
tempHealth = 0,
monsterCurrentHealth = 330,
maxHealth = 330,
abilities = { {
id = 54
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 6
}, {
id = 53
}, {
id = 6
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 6,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 0.8,
Range = 1.2,
Piercing = 0.6666666666666666,
Blunt = 1.1,
Slashing = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 24,
agility = 4,
stamina = 0
},
species = { "goblin" }
},
["8"] = {
name = "Greater Imp",
smallSplashDisplay = true,
attack = 13,
strength = 8,
defense = 16,
magic = 1,
range = 1,
constitution = 23,
tempHealth = 0,
monsterCurrentHealth = 230,
maxHealth = 230,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 30
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.1,
Fire = 1.25
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.5,
Range = 0.8,
Fire = 1.3,
Piercing = 0.6666666666666666,
Ice = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 40,
agility = 5,
stamina = 0
},
species = { "demon" }
},
["9"] = {
name = "Deadly Spider",
smallSplashDisplay = true,
attack = 30,
strength = 18,
defense = 48,
magic = 1,
range = 1,
constitution = 53,
tempHealth = 0,
monsterCurrentHealth = 530,
maxHealth = 530,
abilities = { {
id = 1
}, {
id = 5
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.1,
Poison = 1.1
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.1,
damageMultiplier = 1.33
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.3,
Magic = 0.85,
Range = 0.7,
Slashing = 1.1,
Blunt = 0.6666666666666666,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 18,
resistance = 25,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["10"] = {
name = "Deadly Red Spider",
smallSplashDisplay = true,
attack = 38,
strength = 18,
defense = 54,
magic = 1,
range = 1,
constitution = 57,
tempHealth = 0,
monsterCurrentHealth = 570,
maxHealth = 570,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 58
}, {
id = 55
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 5
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.25,
Poison = 1.25
},
offensiveAccuracyAffinityRating = { },
offensiveCritical = {
chance = 0.1,
damageMultiplier = 1.33
},
weapon = {
strength = 20,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.3,
Magic = 0.9,
Range = 0.75,
Slashing = 1.1,
Blunt = 0.6666666666666666,
Piercing = 0.6666666666666666,
Fire = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 22,
resistance = 25,
agility = 48,
stamina = 0
},
species = { "beast" }
},
["11"] = {
name = "Lesser Demon",
attack = 68,
strength = 45,
defense = 112,
magic = 56,
range = 45,
constitution = 122,
tempHealth = 0,
monsterCurrentHealth = 1220,
maxHealth = 1220,
abilities = { {
id = 2
}, {
id = 30
}, {
id = 2
}, {
id = 142
}, {
id = 30
}, {
id = 2
}, {
id = 78
} },
attackSpeed = 2.5,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 10,
intellect = 20,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 0.9
},
defensiveDamageAffinity = {
Magic = 1.4,
Range = 0.6666666666666666,
Melee = 1.2,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 50,
agility = -12,
stamina = 0
},
species = { "demon" }
},
["12"] = {
name = "Greater Demon",
attack = 88,
strength = 50,
defense = 122,
magic = 80,
range = 50,
constitution = 134,
tempHealth = 0,
monsterCurrentHealth = 1340,
maxHealth = 1340,
abilities = { {
id = 2
}, {
id = 30
}, {
id = 142
}, {
id = 2
}, {
id = 30
}, {
id = 7
}, {
id = 78
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 10,
intellect = 15,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Magic = 1.6,
Range = 0.7,
Melee = 1.2,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 36,
resistance = 66,
agility = -16,
stamina = 0
},
species = { "demon" }
},
["13"] = {
name = "Black Knight",
attack = 28,
strength = 24,
defense = 56,
magic = 1,
range = 1,
constitution = 63,
tempHealth = 0,
monsterCurrentHealth = 630,
maxHealth = 630,
abilities = { {
id = 4
}, {
id = 1
}, {
id = 125
}, {
id = 5
}, {
id = 4
}, {
id = 1
}, {
id = 65
}, {
id = 4
}, {
id = 22
}, {
id = 5
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.15,
Piercing = 1.15,
Poison = 0.6666666666666666,
Ice = 0.75,
Fire = 0.75
},
offensiveAccuracyAffinityRating = {
Slashing = 1.15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.2,
Blunt = 0.7,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 98,
resistance = 2,
agility = -20,
stamina = 0
},
species = { "golem" }
},
["14"] = {
name = "Moss Giant",
attack = 78,
strength = 53,
defense = 203,
magic = 44,
range = 35,
constitution = 225,
tempHealth = 0,
monsterCurrentHealth = 2250,
maxHealth = 2250,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 137
}, {
id = 1
}, {
id = 45
}, {
id = 1
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Nature = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Nature = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 28,
intellect = 16,
dexterity = 16
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.9,
Magic = 1.3,
Range = 1.5,
Chaos = 0.75,
Nature = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 90,
resistance = 70,
agility = -16,
stamina = 0
},
species = { "giant" }
},
["15"] = {
name = "Fire Giant",
attack = 62,
strength = 43,
defense = 173,
magic = 55,
range = 34,
constitution = 195,
tempHealth = 0,
monsterCurrentHealth = 1950,
maxHealth = 1950,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 7
}, {
id = 1
}, {
id = 142
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 25,
Fire = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 28,
intellect = 16,
dexterity = 16
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.9,
Magic = 1.3,
Range = 1.5,
Ice = 0.5,
Fire = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 70,
resistance = 90,
agility = -8,
stamina = 0
},
species = { "giant" }
},
["16"] = {
name = "Ice Giant",
attack = 86,
strength = 58,
defense = 218,
magic = 50,
range = 38,
constitution = 240,
tempHealth = 0,
monsterCurrentHealth = 2400,
maxHealth = 2400,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 67
}, {
id = 126
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.33,
Ice = 1.33
},
offensiveAccuracyAffinityRating = {
Piercing = 25,
Ice = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 28,
intellect = 16,
dexterity = 16
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.9,
Magic = 1.3,
Range = 1.5,
Fire = 0.5,
Ice = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 115,
resistance = 99,
agility = -20,
stamina = 0
},
species = { "giant" }
},
["17"] = {
name = "Bone Giant",
attack = 66,
strength = 45,
defense = 166,
magic = 38,
range = 34,
constitution = 188,
tempHealth = 0,
monsterCurrentHealth = 1880,
maxHealth = 1880,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 1
}, {
id = 37
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.2,
Poison = 1.2
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Poison = 5
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 20,
intellect = 10,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1,
Magic = 1.2,
Range = 1.5,
Lightning = 0.5,
Poison = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 35,
resistance = 66,
agility = -20,
stamina = 0
},
species = { "giant", "corrupted" }
},
["18"] = {
name = "Cursed Naga",
attack = 75,
strength = 50,
defense = 135,
magic = 35,
range = 30,
constitution = 150,
tempHealth = 0,
monsterCurrentHealth = 1500,
maxHealth = 1500,
abilities = { {
id = 1
}, {
id = 55
}, {
id = 4
}, {
id = 76
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Poison = 1.2,
Slashing = 1.1
},
offensiveAccuracyAffinityRating = {
Poison = 25
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.1,
Range = 1.1,
Slashing = 0.6666666666666666,
Lightning = 0.5,
Poison = 1.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 35,
resistance = 55,
agility = 45,
stamina = 0
},
species = { "beast", "corrupted" }
},
["19"] = {
name = "Corrupted Tree",
attack = 48,
strength = 43,
defense = 134,
magic = 25,
range = 20,
constitution = 143,
tempHealth = 0,
monsterCurrentHealth = 1430,
maxHealth = 1430,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 76
}, {
id = 1
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.1
},
offensiveAccuracyAffinityRating = {
Blunt = 25
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Range = 1.6,
Blunt = 1.3,
Slashing = 0.6666666666666666,
Piercing = 1.1,
Magic = 0.75,
Fire = 0.6666666666666666,
Lightning = 0.5,
Poison = 3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 66,
resistance = 66,
agility = -60,
stamina = 0
},
species = { "woodlike", "corrupted" }
},
["20"] = {
name = "Chaos Giant",
attack = 112,
strength = 77,
defense = 368,
magic = 70,
range = 54,
constitution = 450,
tempHealth = 0,
monsterCurrentHealth = 4500,
maxHealth = 4500,
abilities = { {
id = 78
}, {
id = 6
}, {
id = 6
}, {
id = 11
}, {
id = 6
}, {
id = 17
}, {
id = 6
}, {
id = 14
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Chaos = 12
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.75,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.6,
Magic = 0.85,
Range = 1.6,
Chaos = 2,
Lightning = 0.75,
Nature = 0.85
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 98,
resistance = 64,
agility = 0,
stamina = 0
},
species = { "giant", "chaotic" }
},
["21"] = {
name = "Chaotic Abomination",
attack = 100,
strength = 90,
defense = 468,
magic = 90,
range = 90,
constitution = 638,
tempHealth = 0,
monsterCurrentHealth = 6380,
maxHealth = 6380,
abilities = { {
id = 78
}, {
id = 1
}, {
id = 14
}, {
id = 17
}, {
id = 1
}, {
id = 11
}, {
id = 1
}, {
id = 10
}, {
id = 1
} },
attackSpeed = 3.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Chaos = 1.5
},
offensiveAccuracyAffinityRating = {
Chaos = 25
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.75,
Slashing = 0.75,
Piercing = 0.75,
Melee = 0.95,
Magic = 0.6,
Range = 0.95,
Chaos = 3,
Lightning = 0.75,
Nature = 0.8
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 20,
agility = 50,
stamina = 0
},
species = { "chaotic" }
},
["22"] = {
name = "Swordfish",
attack = 70,
strength = 38,
defense = 126,
magic = 24,
range = 14,
constitution = 147,
tempHealth = 0,
monsterCurrentHealth = 1470,
maxHealth = 1470,
abilities = { {
id = 4
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 20,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.75,
Lightning = 0.8
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 20,
resistance = 20,
agility = 15,
stamina = 0
},
species = { "beast" }
},
["23"] = {
name = "Ascended",
attack = 102,
strength = 50,
defense = 168,
magic = 50,
range = 1,
constitution = 177,
tempHealth = 0,
monsterCurrentHealth = 1770,
maxHealth = 1770,
abilities = { {
id = 31
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.6666666666666666,
Chaos = 3,
Lightning = 0.7,
Fire = 0.8,
Nature = 0.8,
Ice = 1.2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 30,
resistance = 40,
agility = 24,
stamina = 0
},
species = { "shrimp" }
},
["25"] = {
name = "Spriggan",
attack = 68,
strength = 42,
defense = 165,
magic = 42,
range = 1,
constitution = 113,
tempHealth = 0,
monsterCurrentHealth = 1130,
maxHealth = 1130,
abilities = { {
id = 2
}, {
id = 32
}, {
id = 2
}, {
id = 2
}, {
id = 9
}, {
id = 2
}, {
id = 2
}, {
id = 33
}, {
id = 2
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.2,
Range = 1,
Nature = 1.33
},
offensiveAccuracyAffinityRating = {
Magic = 5,
Nature = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.8,
Magic = 1.8,
Range = 0.8,
Chaos = 0.75,
Slashing = 0.75,
Nature = 1.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 20,
resistance = 40,
agility = -12,
stamina = 0
},
species = { "woodlike" }
},
["26"] = {
name = "Elven Hunter",
attack = 98,
strength = 26,
defense = 108,
magic = 1,
range = 53,
constitution = 200,
tempHealth = 0,
monsterCurrentHealth = 2000,
maxHealth = 2000,
abilities = { {
id = 27
}, {
id = 3
}, {
id = 21
}, {
id = 3
}, {
id = 3
}, {
id = 23
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1.3
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 0,
Range = 25
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.8,
Magic = 1.3,
Range = 1.5,
Nature = 1.2,
Chaos = 0.6666666666666666,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 44,
resistance = 44,
agility = 40,
stamina = 0
},
species = { "elf" }
},
["27"] = {
name = "Elven Warrior",
attack = 92,
strength = 61,
defense = 168,
magic = 1,
range = 1,
constitution = 275,
tempHealth = 0,
monsterCurrentHealth = 2750,
maxHealth = 2750,
abilities = { {
id = 1
}, {
id = 6
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.3,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 5,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.2,
Range = 1.6,
Nature = 1.1,
Chaos = 0.6666666666666666,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 128,
resistance = 30,
agility = 10,
stamina = 0
},
species = { "elf" }
},
["28"] = {
name = "Elven Mage",
attack = 90,
strength = 24,
defense = 148,
magic = 64,
range = 40,
constitution = 225,
tempHealth = 0,
monsterCurrentHealth = 2250,
maxHealth = 2250,
abilities = { {
id = 2
}, {
id = 32
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.5,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 10,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 6,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.8,
Magic = 1.6,
Range = 1.2,
Nature = 1.3,
Chaos = 0.6666666666666666,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 40,
resistance = 80,
agility = 20,
stamina = 0
},
species = { "elf" }
},
["29"] = {
name = "Elven Rider",
attack = 99,
strength = 66,
defense = 168,
magic = 26,
range = 26,
constitution = 300,
tempHealth = 0,
monsterCurrentHealth = 3000,
maxHealth = 3000,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 32
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Magic = 5,
Range = 5
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.7,
Magic = 1.5,
Range = 1.5,
Nature = 1.1,
Chaos = 0.6666666666666666,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 20,
resistance = 60,
agility = 60,
stamina = 0
},
species = { "elf" }
},
["30"] = {
name = "Wild Boar",
attack = 32,
strength = 18,
defense = 54,
magic = 1,
range = 1,
constitution = 60,
tempHealth = 0,
monsterCurrentHealth = 600,
maxHealth = 600,
abilities = { {
id = 1
}, {
id = 1
}, {
id = 1
}, {
id = 4
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 4,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.1,
Range = 0.8,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 40,
agility = 15,
stamina = 0
},
species = { "beast" }
},
["31"] = {
name = "Wolf",
attack = 42,
strength = 26,
defense = 70,
magic = 1,
range = 1,
constitution = 75,
tempHealth = 0,
monsterCurrentHealth = 750,
maxHealth = 750,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 11,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 5,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.1,
Range = 0.8,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 40,
resistance = 40,
agility = 25,
stamina = 0
},
smallSplashDisplay = true,
species = { "beast" }
},
["32"] = {
name = "Corpse Eater",
attack = 40,
strength = 24,
defense = 56,
magic = 1,
range = 1,
constitution = 66,
tempHealth = 0,
monsterCurrentHealth = 660,
maxHealth = 660,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Piercing = 1.25,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 1,
Piercing = 4,
Poison = 10
},
offensiveCritical = {
chance = 0.1,
damageMultiplier = 1.33
},
weapon = {
strength = 10,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Magic = 0.8,
Range = 0.8,
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 40,
agility = 64,
stamina = 0
},
species = { "beast" }
},
["33"] = {
name = "Dark Mage",
attack = 60,
strength = 10,
defense = 69,
magic = 40,
range = 1,
constitution = 110,
tempHealth = 0,
monsterCurrentHealth = 1100,
maxHealth = 1100,
abilities = { {
id = 2
}, {
id = 2
}, {
id = 143
}, {
id = 2
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.05,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 5,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 0.7
},
defensiveDamageAffinity = {
Melee = 0.75,
Magic = 1.4,
Range = 0.75,
Slashing = 0.8
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 6,
resistance = 88,
agility = 2,
stamina = 0
},
species = { "human" }
},
["34"] = {
name = "Reanimated Bones",
attack = 48,
strength = 64,
defense = 88,
magic = 1,
range = 1,
constitution = 114,
tempHealth = 0,
monsterCurrentHealth = 1140,
maxHealth = 1140,
abilities = { {
id = 1
} },
attackSpeed = 3.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 1.5,
Range = 1.5,
Blunt = 0.1,
Slashing = 2,
Piercing = 2,
Poison = 3,
Lightning = 0.33
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 66,
agility = -64,
stamina = 0
},
species = { "undead" }
},
["35"] = {
name = "Desiccated Priest",
attack = 116,
strength = 10,
defense = 128,
magic = 110,
range = 10,
constitution = 168,
tempHealth = 0,
monsterCurrentHealth = 1680,
maxHealth = 1680,
abilities = { {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 7
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 8
}, {
id = 2
}, {
id = 76
}, {
id = 2
}, {
id = 78
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.25,
Range = 1,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 15,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 9,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 2,
Range = 1.5,
Blunt = 0.1,
Slashing = 2,
Piercing = 2,
Poison = 3,
Lightning = 0.33
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 44,
resistance = 128,
agility = -12,
stamina = 0
},
species = { "undead" }
},
["36"] = {
name = "Glass Mage",
attack = 90,
strength = 80,
defense = 180,
magic = 80,
range = 80,
constitution = 120,
tempHealth = 0,
monsterCurrentHealth = 1200,
maxHealth = 1200,
abilities = { {
id = 2
}, {
id = 30
}, {
id = 2
}, {
id = 31
}, {
id = 2
}, {
id = 32
}, {
id = 2
}, {
id = 143
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.2,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 80,
agility = -40,
stamina = 0
},
species = { "golem" }
},
["37"] = {
name = "Glass Knight",
attack = 90,
strength = 80,
defense = 180,
magic = 80,
range = 80,
constitution = 120,
tempHealth = 0,
monsterCurrentHealth = 1200,
maxHealth = 1200,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 22
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 80,
agility = -40,
stamina = 0
},
species = { "golem" }
},
["38"] = {
name = "Glass Ranger",
attack = 90,
strength = 80,
defense = 180,
magic = 80,
range = 80,
constitution = 120,
tempHealth = 0,
monsterCurrentHealth = 1200,
maxHealth = 1200,
abilities = { {
id = 3
}, {
id = 29
}, {
id = 3
}, {
id = 28
}, {
id = 3
}, {
id = 23
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Range = 1.2
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 80,
agility = -40,
stamina = 0
},
species = { "golem" }
},
["500"] = {
name = "Ot_to's Prized Hen",
attack = 66,
strength = 48,
defense = 112,
magic = 1,
range = 1,
constitution = 135,
tempHealth = 0,
monsterCurrentHealth = 1350,
maxHealth = 1350,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 1.2,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 5
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Range = 0.8,
Magic = 0.8,
Blunt = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 40,
resistance = 40,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["501"] = {
name = "Chocolate Cow",
attack = 68,
strength = 88,
defense = 188,
magic = 1,
range = 1,
constitution = 240,
tempHealth = 0,
monsterCurrentHealth = 2400,
maxHealth = 2400,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Blunt = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Blunt = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Range = 0.8,
Magic = 0.8,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 30,
resistance = 50,
agility = -11,
stamina = 0
},
species = { "beast" }
},
["502"] = {
name = "Overseer Demon",
attack = 168,
strength = 220,
defense = 312,
magic = 256,
range = 180,
constitution = 1050,
tempHealth = 0,
monsterCurrentHealth = 10500,
maxHealth = 10500,
abilities = { {
id = 125
}, {
id = 2
}, {
id = 30
}, {
id = 2
}, {
id = 7
}, {
id = 2
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Fire = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 3,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.7,
Range = 0.7,
Magic = 1.3,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.9,
Ice = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 66,
resistance = 99,
agility = 8,
stamina = 0
},
species = { "demon" }
},
["503"] = {
name = "Blood Spider",
attack = 78,
strength = 90,
defense = 164,
magic = 1,
range = 1,
constitution = 300,
tempHealth = 0,
monsterCurrentHealth = 3000,
maxHealth = 3000,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 58
}, {
id = 55
}, {
id = 1
}, {
id = 76
}, {
id = 1
}, {
id = 5
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.33,
Poison = 1.33
},
offensiveAccuracyAffinityRating = {
Piercing = 15,
Poison = 5
},
offensiveCritical = {
chance = 0.1,
damageMultiplier = 1.5
},
weapon = {
strength = 12,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Magic = 1.15,
Range = 0.6666666666666666,
Blunt = 0.9,
Slashing = 1.1,
Piercing = 0.9,
Ice = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 33,
resistance = 44,
agility = 90,
stamina = 0
},
species = { "beast" }
},
["504"] = {
name = "Vassal Demon",
attack = 144,
strength = 188,
defense = 268,
magic = 196,
range = 128,
constitution = 825,
tempHealth = 0,
monsterCurrentHealth = 8250,
maxHealth = 8250,
abilities = { {
id = 2
}, {
id = 142
}, {
id = 18
}, {
id = 7
}, {
id = 2
}, {
id = 142
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Fire = 1.33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 22,
intellect = 33,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.6,
Range = 0.6666666666666666,
Fire = 1.5,
Blunt = 1.2,
Slashing = 0.9,
Ice = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 48,
resistance = 80,
agility = -4,
stamina = 0
},
species = { "demon" }
},
["505"] = {
name = "Marshall the Town Rat",
smallSplashDisplay = true,
attack = 44,
strength = 44,
defense = 78,
magic = 44,
range = 44,
constitution = 90,
tempHealth = 0,
monsterCurrentHealth = 900,
maxHealth = 900,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Magic = 1,
Range = 1,
Melee = 1.05,
Piercing = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Piercing = 5
},
offensiveCritical = {
chance = 0.15,
damageMultiplier = 1.33
},
weapon = {
strength = 6,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Range = 0.9,
Magic = 0.9,
Blunt = 0.8,
Piercing = 0.8,
Poison = 0.5
},
defensiveCritical = {
chance = 0.75,
damageMultiplier = 0.6
},
armor = {
protection = 15,
resistance = 40,
agility = 16,
stamina = 0
},
species = { "beast" }
},
["506"] = {
name = "Marshall the Town Rat",
smallSplashDisplay = true,
attack = 50,
strength = 50,
defense = 80,
magic = 50,
range = 50,
constitution = 90,
tempHealth = 0,
monsterCurrentHealth = 900,
maxHealth = 900,
abilities = { {
id = 3
} },
attackSpeed = 2.3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1.05
},
offensiveAccuracyAffinityRating = {
Range = 5
},
offensiveCritical = {
chance = 0.15,
damageMultiplier = 1.33
},
weapon = {
strength = 6,
intellect = 0,
dexterity = 9
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.8,
Range = 0.8,
Magic = 0.8,
Blunt = 0.8,
Piercing = 0.8,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.6
},
armor = {
protection = 15,
resistance = 40,
agility = 16,
stamina = 0
},
species = { "beast" }
},
["507"] = {
name = "Big Gobbo",
attack = 98,
strength = 144,
defense = 128,
magic = 1,
range = 1,
constitution = 200,
tempHealth = 0,
monsterCurrentHealth = 2000,
maxHealth = 2000,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 53
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1,
Blunt = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 30,
Blunt = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 32,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Range = 1.2,
Magic = 0.8,
Ice = 0.9,
Piercing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 32,
resistance = 40,
agility = 8,
stamina = 0
},
species = { "goblin" }
},
["508"] = {
name = "Elder Spriggan",
attack = 164,
strength = 188,
defense = 312,
magic = 188,
range = 188,
constitution = 1125,
tempHealth = 0,
monsterCurrentHealth = 11250,
maxHealth = 11250,
abilities = { {
id = 76
}, {
id = 2
}, {
id = 32
}, {
id = 2
}, {
id = 2
}, {
id = 9
}, {
id = 2
}, {
id = 2
}, {
id = 89
}, {
id = 2
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1,
Blunt = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 15,
Blunt = 20
},
offensiveCritical = {
chance = 0.025,
damageMultiplier = 1.1
},
weapon = {
strength = 25,
intellect = 25,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 2,
Range = 0.9,
Chaos = 0.6666666666666666,
Slashing = 0.6666666666666666,
Nature = 2,
Poison = 0.6666666666666666
},
defensiveCritical = {
chance = 0.9,
damageMultiplier = 0.9
},
armor = {
protection = 150,
resistance = 100,
agility = -100,
stamina = 0
},
species = { "woodlike" }
},
["509"] = {
name = "Perennial Giant",
attack = 216,
strength = 168,
defense = 388,
magic = 128,
range = 96,
constitution = 1800,
tempHealth = 0,
monsterCurrentHealth = 18000,
maxHealth = 18000,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 77
}, {
id = 137
}, {
id = 45
}, {
id = 1
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Nature = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 33,
Nature = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 44,
intellect = 22,
dexterity = 22
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.5,
Range = 1.75,
Chaos = 0.6666666666666666,
Nature = 2.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 120,
resistance = 100,
agility = -16,
stamina = 0
},
species = { "giant" }
},
["510"] = {
name = "Volcanic Giant",
attack = 188,
strength = 168,
defense = 312,
magic = 164,
range = 128,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 36
}, {
id = 1
}, {
id = 142
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33,
Fire = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 33,
Fire = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 40,
intellect = 30,
dexterity = 22
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.5,
Range = 1.75,
Ice = 0.6666666666666666,
Fire = 2.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 110,
agility = -24,
stamina = 0
},
species = { "giant" }
},
["511"] = {
name = "Glacial Giant",
attack = 188,
strength = 156,
defense = 336,
magic = 188,
range = 128,
constitution = 2025,
tempHealth = 0,
monsterCurrentHealth = 20250,
maxHealth = 20250,
abilities = { {
id = 59
}, {
id = 1
}, {
id = 5
}, {
id = 8
}, {
id = 1
}, {
id = 126
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Piercing = 1.33,
Ice = 1.33
},
offensiveAccuracyAffinityRating = {
Piercing = 33,
Ice = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 0.95,
Magic = 1.5,
Range = 1.75,
Fire = 0.6666666666666666,
Ice = 2.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 135,
resistance = 160,
agility = -50,
stamina = 0
},
species = { "giant" }
},
["512"] = {
name = "Imbued Black Knight",
attack = 99,
strength = 99,
defense = 216,
magic = 1,
range = 1,
constitution = 540,
tempHealth = 0,
monsterCurrentHealth = 5400,
maxHealth = 5400,
abilities = { {
id = 124
}, {
id = 4
}, {
id = 1
}, {
id = 125
}, {
id = 66
}, {
id = 4
}, {
id = 1
}, {
id = 65
}, {
id = 22
}, {
id = 1
}, {
id = 5
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.15,
Piercing = 1.15,
Poison = 0.8
},
offensiveAccuracyAffinityRating = {
Melee = 20
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 16,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.6666666666666666,
Range = 1.5,
Blunt = 0.6666666666666666,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 164,
resistance = 66,
agility = -64,
stamina = 0
},
species = { "golem" }
},
["513"] = {
name = "Ghastly Giant",
attack = 148,
strength = 168,
defense = 300,
magic = 118,
range = 88,
constitution = 1275,
tempHealth = 0,
monsterCurrentHealth = 12750,
maxHealth = 12750,
abilities = { {
id = 77
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 1
}, {
id = 55
}, {
id = 1
}, {
id = 76
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 1
}, {
id = 55
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.2,
Poison = 1.2
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Poison = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 35,
intellect = 10,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1,
Magic = 1.3,
Range = 1.6,
Lightning = 0.5,
Poison = 2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 99,
agility = -60,
stamina = 0
},
species = { "giant", "corrupted" }
},
["514"] = {
name = "Corrupted Naga",
attack = 128,
strength = 128,
defense = 256,
magic = 1,
range = 1,
constitution = 1088,
tempHealth = 0,
monsterCurrentHealth = 10880,
maxHealth = 10880,
abilities = { {
id = 1
}, {
id = 55
}, {
id = 4
}, {
id = 76
}, {
id = 1
}, {
id = 55
}, {
id = 4
}, {
id = 1
}, {
id = 77
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Poison = 1.2,
Slashing = 1.1
},
offensiveAccuracyAffinityRating = {
Poison = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 20,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Magic = 1.3,
Range = 1.3,
Slashing = 0.6666666666666666,
Lightning = 0.5,
Poison = 1.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 66,
agility = 50,
stamina = 0
},
species = { "beast", "corrupted" }
},
["515"] = {
name = "Swordfish Champion",
attack = 188,
strength = 156,
defense = 192,
magic = 1,
range = 1,
constitution = 1050,
tempHealth = 0,
monsterCurrentHealth = 10500,
maxHealth = 10500,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 144
}, {
id = 1
}, {
id = 4
}, {
id = 144
}, {
id = 4
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 20
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 1.5,
Range = 1.5,
Piercing = 0.3333333333333333,
Lightning = 0.5,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 80,
resistance = 30,
agility = 25,
stamina = 0
},
species = { "beast" }
},
["516"] = {
name = "Ancient Ascended",
attack = 312,
strength = 256,
defense = 356,
magic = 312,
range = 312,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 76
}, {
id = 1
}, {
id = 4
}, {
id = 76
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 20
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.3,
Magic = 1.3,
Range = 1.3,
Piercing = 0.4,
Lightning = 0.5,
Chaos = 2,
Fire = 0.67,
Nature = 0.67,
Ice = 1.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 40,
agility = 60,
stamina = 0
},
species = { "shrimp" }
},
["517"] = {
name = "Voidtouched Giant",
attack = 268,
strength = 244,
defense = 388,
magic = 266,
range = 222,
constitution = 2250,
tempHealth = 0,
monsterCurrentHealth = 22500,
maxHealth = 22500,
abilities = { {
id = 6
}, {
id = 6
}, {
id = 11
}, {
id = 6
}, {
id = 17
}, {
id = 10
}, {
id = 14
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Blunt = 33,
Chaos = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.75,
Magic = 0.75,
Range = 1.75,
Chaos = 2.5,
Lightning = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 75,
resistance = 100,
agility = -10,
stamina = 0
},
species = { "giant", "chaotic" }
},
["518"] = {
name = "Obsidian Mage",
attack = 150,
strength = 135,
defense = 300,
magic = 135,
range = 135,
constitution = 600,
tempHealth = 0,
monsterCurrentHealth = 6000,
maxHealth = 6000,
abilities = { {
id = 2
}, {
id = 77
}, {
id = 2
}, {
id = 31
}, {
id = 2
}, {
id = 32
}, {
id = 2
}, {
id = 143
}, {
id = 77
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 33,
intellect = 33,
dexterity = 33
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 120,
resistance = 120,
agility = -20,
stamina = 0
},
species = { "golem" }
},
["519"] = {
name = "Obsidian Knight",
attack = 150,
strength = 135,
defense = 300,
magic = 135,
range = 135,
constitution = 600,
tempHealth = 0,
monsterCurrentHealth = 6000,
maxHealth = 6000,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 22
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 33,
intellect = 33,
dexterity = 33
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 120,
resistance = 120,
agility = -20,
stamina = 0
},
species = { "golem" }
},
["520"] = {
name = "Obsidian Ranger",
attack = 150,
strength = 135,
defense = 300,
magic = 135,
range = 135,
constitution = 600,
tempHealth = 0,
monsterCurrentHealth = 6000,
maxHealth = 6000,
abilities = { {
id = 3
}, {
id = 29
}, {
id = 3
}, {
id = 28
}, {
id = 3
}, {
id = 27
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 10,
Magic = 10,
Range = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 15,
dexterity = 15
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.5,
Blunt = 0.5,
Slashing = 1.5,
Piercing = 1.5,
Chaos = 0.85,
Poison = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 120,
resistance = 120,
agility = -20,
stamina = 0
},
species = { "golem" }
},
["521"] = {
name = "Possessed Mage",
attack = 112,
strength = 1,
defense = 128,
magic = 138,
range = 1,
constitution = 525,
tempHealth = 0,
monsterCurrentHealth = 5250,
maxHealth = 5250,
abilities = { {
id = 77
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 7
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 18
}, {
id = 2
}, {
id = 2
}, {
id = 143
}, {
id = 2
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.1,
Range = 1,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 20,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 15,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.6,
Range = 0.75,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -10,
resistance = 128,
agility = 16,
stamina = 0
},
species = { "human" }
},
["522"] = {
name = "Pactbound Sorceror",
attack = 144,
strength = 10,
defense = 156,
magic = 188,
range = 1,
constitution = 600,
tempHealth = 0,
monsterCurrentHealth = 6000,
maxHealth = 6000,
abilities = { {
id = 125
}, {
id = 77
}, {
id = 143
}, {
id = 18
}, {
id = 143
}, {
id = 122
}, {
id = 131
} },
attackSpeed = 2.8,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.25,
Range = 1,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 20,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 19,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.6,
Range = 0.75,
Slashing = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = -10,
resistance = 180,
agility = 32,
stamina = 0
},
species = { "human" }
},
["523"] = {
name = "Nox Wolf",
attack = 99,
strength = 99,
defense = 168,
magic = 1,
range = 1,
constitution = 375,
tempHealth = 0,
monsterCurrentHealth = 3750,
maxHealth = 3750,
abilities = { {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 78
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 40
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 41
}, {
id = 1
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 11,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Magic = 1.2,
Range = 0.8,
Piercing = 0.6666666666666666,
Nature = 0.9,
Fire = 0.7,
Ice = 0.7
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 40,
agility = 66,
stamina = 0
},
smallSplashDisplay = true,
species = { "beast" }
},
["524"] = {
name = "Royal Elven Hunter",
attack = 256,
strength = 68,
defense = 228,
magic = 1,
range = 168,
constitution = 690,
tempHealth = 0,
monsterCurrentHealth = 6900,
maxHealth = 6900,
abilities = { {
id = 58
}, {
id = 3
}, {
id = 134
}, {
id = 21
}, {
id = 3
}, {
id = 134
}, {
id = 23
}, {
id = 3
}, {
id = 3
}, {
id = 47
}, {
id = 3
}, {
id = 134
}, {
id = 42
}, {
id = 60
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1.3
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Magic = 0,
Range = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 25
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.3,
Range = 1.5,
Nature = 1.2,
Chaos = 0.7,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 66,
resistance = 66,
agility = 180,
stamina = 0
},
species = { "elf" }
},
["525"] = {
name = "Royal Elven Warrior",
attack = 212,
strength = 180,
defense = 368,
magic = 1,
range = 1,
constitution = 1013,
tempHealth = 0,
monsterCurrentHealth = 10130,
maxHealth = 10130,
abilities = { {
id = 49
}, {
id = 4
}, {
id = 5
}, {
id = 6
}, {
id = 4
}, {
id = 66
}, {
id = 6
}, {
id = 22
}, {
id = 5
}, {
id = 6
}, {
id = 78
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.3,
Magic = 1,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 15,
Magic = 0,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 15,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.2,
Range = 1.6,
Nature = 1.1,
Chaos = 0.7,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 164,
resistance = 55,
agility = 120,
stamina = 0
},
species = { "elf" }
},
["526"] = {
name = "Royal Elven Mage",
attack = 188,
strength = 48,
defense = 312,
magic = 212,
range = 79,
constitution = 1050,
tempHealth = 0,
monsterCurrentHealth = 10500,
maxHealth = 10500,
abilities = { {
id = 77
}, {
id = 2
}, {
id = 32
}, {
id = 80
}, {
id = 2
}, {
id = 9
}, {
id = 79
}, {
id = 89
}, {
id = 2
}, {
id = 47
}, {
id = 2
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.5,
Range = 1
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 20,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 15,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.6,
Range = 1.2,
Nature = 1.3,
Chaos = 0.7,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 50,
resistance = 150,
agility = 80,
stamina = 0
},
species = { "elf" }
},
["527"] = {
name = "Royal Elven Rider",
attack = 150,
strength = 180,
defense = 400,
magic = 26,
range = 26,
constitution = 1275,
tempHealth = 0,
monsterCurrentHealth = 12750,
maxHealth = 12750,
abilities = { {
id = 4
}, {
id = 5
}, {
id = 6
}, {
id = 66
}, {
id = 4
}, {
id = 5
}, {
id = 6
}, {
id = 22
}, {
id = 5
}, {
id = 6
}, {
id = 78
} },
attackSpeed = 3.6,
offensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1
},
offensiveAccuracyAffinityRating = {
Melee = 15,
Magic = 15,
Range = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 8,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.7,
Magic = 1.5,
Range = 1.5,
Nature = 1.1,
Chaos = 0.7,
Blunt = 1.2,
Slashing = 0.8,
Piercing = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 40,
resistance = 55,
agility = 180,
stamina = 0
},
species = { "elf" }
},
["529"] = {
name = "Exiled Preceptor",
attack = 212,
strength = 48,
defense = 368,
magic = 288,
range = 1,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 125
}, {
id = 2
}, {
id = 131
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 122
}, {
id = 2
}, {
id = 2
}, {
id = 131
}, {
id = 2
}, {
id = 143
}, {
id = 2
}, {
id = 122
}, {
id = 2
}, {
id = 138
}, {
id = 2
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1.25,
Range = 1,
Poison = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 0,
Magic = 20,
Range = 0
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 32,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.5,
Magic = 2,
Range = 0.75,
Slashing = 0.6666666666666666,
Piercing = 0.6666666666666666,
Blunt = 0.6666666666666666
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 24,
resistance = 228,
agility = 32,
stamina = 0
},
species = { "human" }
},
["530"] = {
name = "Corrupted Elder Tree",
attack = 99,
strength = 128,
defense = 256,
magic = 35,
range = 30,
constitution = 750,
tempHealth = 0,
monsterCurrentHealth = 7500,
maxHealth = 7500,
abilities = { {
id = 1
}, {
id = 6
}, {
id = 76
}, {
id = 1
} },
attackSpeed = 2,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.1
},
offensiveAccuracyAffinityRating = {
Blunt = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 30,
intellect = 20,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Range = 1.8,
Blunt = 1.5,
Slashing = 0.6666666666666666,
Piercing = 1.2,
Magic = 1,
Fire = 0.5,
Lightning = 0.6666666666666666,
Poison = 3.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 81,
resistance = 77,
agility = -55,
stamina = 0
},
species = { "woodlike", "corrupted" }
},
["1006"] = {
name = "Giant King",
attack = 444,
strength = 256,
defense = 628,
magic = 288,
range = 212,
constitution = 15000,
tempHealth = 0,
monsterCurrentHealth = 150000,
maxHealth = 150000,
abilities = { {
id = 78
}, {
id = 4
}, {
id = 6
}, {
id = 4
}, {
id = 10
}, {
id = 65
}, {
id = 4
}, {
id = 6
}, {
id = 4
}, {
id = 11
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Blunt = 1.33,
Slashing = 1.33,
Chaos = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Slashing = 100,
Blunt = 100,
Chaos = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 23,
dexterity = 23
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.8,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.33,
Magic = 1.33,
Range = 1.33,
Chaos = 1.75
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.75
},
armor = {
protection = 40,
resistance = 20,
agility = 32,
stamina = 0
},
species = { "giant" }
},
["1007"] = {
name = "Giant King",
attack = 688,
strength = 300,
defense = 424,
magic = 300,
range = 300,
constitution = 3750,
tempHealth = 0,
monsterCurrentHealth = 37500,
maxHealth = 37500,
abilities = { {
id = 65
}, {
id = 4
}, {
id = 6
}, {
id = 10
}, {
id = 65
}, {
id = 77
}, {
id = 4
}, {
id = 6
}, {
id = 11
} },
attackSpeed = 2.8,
offensiveDamageAffinity = {
Melee = 1.33,
Magic = 1.33,
Blunt = 1.66,
Slashing = 1.75,
Chaos = 2
},
offensiveAccuracyAffinityRating = {
Melee = 25,
Magic = 25,
Slashing = 100,
Blunt = 100,
Chaos = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 23,
intellect = 23,
dexterity = 23
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.7,
Slashing = 1,
Piercing = 1,
Melee = 0.8,
Magic = 0.8,
Range = 0.8,
Chaos = 1.25
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.75
},
armor = {
protection = 10,
resistance = 10,
agility = 64,
stamina = 0
},
species = { "giant" }
},
["1008"] = {
name = "Just a Chicken",
smallSplashDisplay = true,
attack = 140,
strength = 164,
defense = 256,
magic = 99,
range = 66,
constitution = 450,
tempHealth = 0,
monsterCurrentHealth = 4500,
maxHealth = 4500,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Range = 0.8,
Magic = 0.8,
Fire = 3,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1009"] = {
name = "Phoenix",
smallSplashDisplay = true,
attack = 166,
strength = 188,
defense = 256,
magic = 99,
range = 99,
constitution = 750,
tempHealth = 0,
monsterCurrentHealth = 7500,
maxHealth = 7500,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.5,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Range = 0.8,
Magic = 0.8,
Fire = 3,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1010"] = {
name = "Phoenix",
smallSplashDisplay = true,
attack = 166,
strength = 188,
defense = 256,
magic = 99,
range = 99,
constitution = 1125,
tempHealth = 0,
monsterCurrentHealth = 11250,
maxHealth = 11250,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.6,
Range = 0.8,
Magic = 0.8,
Fire = 3,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1011"] = {
name = "Phoenix",
smallSplashDisplay = true,
attack = 166,
strength = 188,
defense = 256,
magic = 99,
range = 99,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 75
}, {
id = 1
} },
attackSpeed = 2.3,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.7,
Range = 0.8,
Magic = 0.8,
Fire = 3,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1012"] = {
name = "Phoenix",
smallSplashDisplay = true,
attack = 212,
strength = 228,
defense = 324,
magic = 156,
range = 99,
constitution = 1875,
tempHealth = 0,
monsterCurrentHealth = 18750,
maxHealth = 18750,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
}, {
id = 5
}, {
id = 36
}, {
id = 75
}, {
id = 135
} },
attackSpeed = 2.2,
offensiveDamageAffinity = {
Melee = 1.2,
Piercing = 1.33,
Fire = 2,
Magic = 1
},
offensiveAccuracyAffinityRating = {
Melee = 60
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 8,
dexterity = 8
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 2,
Range = 0.8,
Magic = 0.8,
Fire = 3,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 30,
stamina = 0
},
species = { "beast" }
},
["1013"] = {
name = "The Advisor",
attack = 300,
strength = 260,
defense = 400,
magic = 250,
range = 200,
constitution = 20000,
tempHealth = 0,
monsterCurrentHealth = 20000,
maxHealth = 20000,
abilities = { {
id = 76
}, {
id = 1
}, {
id = 122
}, {
id = 6
}, {
id = 77
}, {
id = 131
}, {
id = 143
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Blunt = 1.2,
Poison = 1.2
},
offensiveAccuracyAffinityRating = {
Blunt = 25,
Poison = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 48,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Blunt = 0.6666666666666666,
Slashing = 1.1,
Piercing = 1.1,
Melee = 1.5,
Magic = 0.8,
Range = 1.5,
Lightning = 0.25,
Poison = 3,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 90,
resistance = 90,
agility = -120,
stamina = 0
},
species = { "giant", "corrupted" }
},
["1018"] = {
name = "Storm Watcher",
attack = 478,
strength = 256,
defense = 512,
magic = 312,
range = 256,
constitution = 25000,
tempHealth = 0,
monsterCurrentHealth = 250000,
maxHealth = 250000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 2.4,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Chaos = 6,
Lightning = 0.5,
Fire = 0.8,
Nature = 0.8,
Ice = 1.2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 150,
resistance = 150,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1019"] = {
name = "The Shrimp God - Phase 1",
attack = 478,
strength = 256,
defense = 512,
magic = 312,
range = 256,
constitution = 25000,
tempHealth = 0,
monsterCurrentHealth = 250000,
maxHealth = 250000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Lightning = 0.5,
Fire = 0.8,
Nature = 0.8,
Ice = 1.2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 200,
resistance = 100,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1020"] = {
name = "The Shrimp God - Phase 2",
attack = 478,
strength = 256,
defense = 512,
magic = 312,
range = 256,
constitution = 35000,
tempHealth = 0,
monsterCurrentHealth = 350000,
maxHealth = 350000,
abilities = { {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 10
}, {
id = 2
}, {
id = 17
}, {
id = 2
}, {
id = 11
}, {
id = 77
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1.25,
Magic = 1.25,
Range = 1.25
},
offensiveAccuracyAffinityRating = {
Melee = 50,
Magic = 100,
Range = 50
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 75,
intellect = 75,
dexterity = 75
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.35,
Magic = 1.6,
Range = 0.9,
Lightning = 0.5,
Fire = 0.8,
Nature = 0.8,
Ice = 1.2
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 100,
resistance = 75,
agility = 0,
stamina = 0
},
species = { "shrimp", "chaotic" }
},
["1022"] = {
name = "Goblin Chef",
attack = 88,
strength = 78,
defense = 128,
magic = 1,
range = 1,
constitution = 350,
tempHealth = 0,
monsterCurrentHealth = 3500,
maxHealth = 3500,
abilities = { {
id = 6
}, {
id = 6
}, {
id = 39
}, {
id = 6
}, {
id = 6
}, {
id = 53
}, {
id = 6
}, {
id = 6
} },
attackSpeed = 2.6,
offensiveDamageAffinity = {
Melee = 1.2,
Blunt = 1.33,
Magic = 0.9
},
offensiveAccuracyAffinityRating = {
Melee = 60,
Blunt = 60,
Fire = 30
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 44,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Range = 0.9,
Magic = 0.8,
Fire = 0.75,
Ice = 0.75,
Poison = 1.3
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 48,
resistance = 44,
agility = 16,
stamina = 0
},
species = { "goblin" }
},
["1025"] = {
name = "Ancient Dwarven Golem",
attack = 99,
strength = 128,
defense = 216,
magic = 1,
range = 1,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 65
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 6
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 6
} },
attackSpeed = 3.4,
offensiveDamageAffinity = {
Melee = 1.3,
Magic = 0.9,
Range = 0.9,
Blunt = 1.7,
Fire = 1.3
},
offensiveAccuracyAffinityRating = {
Melee = 33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.2,
Magic = 0.9,
Range = 1.1,
Blunt = 0.7,
Fire = 1.5,
Ice = 0.6666666666666666
},
defensiveCritical = {
chance = 0.25,
damageMultiplier = 0.5
},
armor = {
protection = 164,
resistance = 64,
agility = -64,
stamina = 0
},
species = { "golem" }
},
["1026"] = {
name = "Living Wood Wolf",
attack = 99,
strength = 128,
defense = 248,
magic = 128,
range = 128,
constitution = 1125,
tempHealth = 0,
monsterCurrentHealth = 11250,
maxHealth = 11250,
abilities = { {
id = 76
}, {
id = 2
}, {
id = 32
}, {
id = 2
}, {
id = 2
}, {
id = 9
}, {
id = 2
}, {
id = 2
}, {
id = 33
}, {
id = 2
} },
attackSpeed = 3.2,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1,
Range = 1,
Blunt = 1.33
},
offensiveAccuracyAffinityRating = {
Melee = 15,
Blunt = 20
},
offensiveCritical = {
chance = 0.025,
damageMultiplier = 1.1
},
weapon = {
strength = 25,
intellect = 25,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 0.9,
Magic = 1.6,
Range = 0.9,
Chaos = 0.75,
Slashing = 0.5,
Nature = 3,
Fire = 0.33
},
defensiveCritical = {
chance = 0.9,
damageMultiplier = 0.9
},
armor = {
protection = 75,
resistance = 75,
agility = 50,
stamina = 0
},
species = { "beast", "woodlike" }
},
["1027"] = {
name = "Water Elemental",
attack = 99,
strength = 156,
defense = 128,
magic = 156,
range = 99,
constitution = 1500,
tempHealth = 0,
monsterCurrentHealth = 15000,
maxHealth = 15000,
abilities = { {
id = 1
}, {
id = 31
}, {
id = 2
}, {
id = 8
}, {
id = 1
} },
attackSpeed = 2.8,
offensiveDamageAffinity = {
Melee = 1.2,
Magic = 1.2,
Ice = 1.5
},
offensiveAccuracyAffinityRating = {
Melee = 5,
Ice = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 11,
intellect = 3,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.4,
Range = 0.8,
Magic = 1,
Ice = 2,
Blunt = 1.2,
Slashing = 0.9,
Fire = 0.33
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 48,
resistance = 128,
agility = -20,
stamina = 0
}
},
["1028"] = {
name = "Corrupted Titan",
attack = 410,
strength = 368,
defense = 512,
magic = 150,
range = 150,
constitution = 20000,
tempHealth = 0,
monsterCurrentHealth = 200000,
maxHealth = 200000,
abilities = { {
id = 124
}, {
id = 65
}, {
id = 125
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 15
}, {
id = 1
}, {
id = 4
}, {
id = 1
}, {
id = 22
}, {
id = 1
}, {
id = 6
}, {
id = 22
}, {
id = 1
} },
attackSpeed = 3,
offensiveDamageAffinity = {
Melee = 1.5,
Magic = 1,
Range = 1,
Slashing = 1.5,
Blunt = 1.5,
Piercing = 1.5
},
offensiveAccuracyAffinityRating = {
Melee = 33
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 2.5,
Magic = 0.8,
Range = 1.6,
Blunt = 0.5,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1,
Lightning = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 336,
resistance = 90,
agility = -256,
stamina = 0
},
species = { "giant", "corrupted", "golem" }
},
["1031"] = {
name = "Limpe K. Limpe",
smallSplashDisplay = true,
attack = 88,
strength = 88,
defense = 88,
magic = 88,
range = 88,
constitution = 7000,
tempHealth = 0,
monsterCurrentHealth = 7000,
maxHealth = 7000,
abilities = { {
id = 1
}, {
id = 5
}, {
id = 1
}, {
id = 7
}, {
id = 1
}, {
id = 53
}, {
id = 5
}, {
id = 1
}, {
id = 5
}, {
id = 18
}, {
id = 1
} },
attackSpeed = 2.5,
offensiveDamageAffinity = {
Melee = 1.1,
Piercing = 1.2,
Fire = 1.5,
Magic = 1.2
},
offensiveAccuracyAffinityRating = {
Melee = 10
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 10,
intellect = 10,
dexterity = 10
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1,
Range = 0.8,
Magic = 0.8,
Fire = 1.5,
Ice = 0.5
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 15,
resistance = 15,
agility = 45,
stamina = 0
},
species = { "beast" }
},
["2000"] = {
ignoreWaveKillCount = true,
name = "Summoned Shrimp",
attack = 33,
strength = 12,
defense = 512,
magic = 12,
range = 1,
constitution = 200,
tempHealth = 0,
monsterCurrentHealth = 2000,
maxHealth = 2000,
abilities = { {
id = 65
}, {
id = 54
}, {
id = 118
}, {
id = 1
}, {
id = 4
}, {
id = 1
} },
attackSpeed = 4.5,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.33
},
offensiveAccuracyAffinityRating = {
Slashing = 15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 0,
intellect = 0,
dexterity = 0
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.1,
Magic = 1.1,
Range = 1.1,
Piercing = 0.7,
Chaos = 3,
Lightning = 0.3,
Ice = 1.1,
Fire = 0.9
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 200,
resistance = 200,
agility = -360,
stamina = 0
},
species = { "shrimp" }
},
["2001"] = {
ignoreWaveKillCount = true,
name = "Corrupted Knight",
attack = 20,
strength = 16,
defense = 38,
magic = 1,
range = 1,
constitution = 45,
tempHealth = 0,
monsterCurrentHealth = 450,
maxHealth = 450,
abilities = { {
id = 65
}, {
id = 54
}, {
id = 118
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 4
}, {
id = 1
}, {
id = 65
}, {
id = 4
}, {
id = 1
}, {
id = 5
}, {
id = 22
}, {
id = 1
} },
attackSpeed = 5,
offensiveDamageAffinity = {
Melee = 1,
Magic = 1,
Range = 1,
Slashing = 1.15,
Piercing = 1.15
},
offensiveAccuracyAffinityRating = {
Slashing = 1.15
},
offensiveCritical = {
chance = 0.05,
damageMultiplier = 1.1
},
weapon = {
strength = 4,
intellect = 0,
dexterity = 4
},
hitMults = {
minimum = 0.5,
maximum = 1
},
defensiveDamageAffinity = {
Melee = 1.5,
Magic = 0.75,
Range = 1.2,
Blunt = 0.7,
Slashing = 1.25,
Piercing = 1.33,
Fire = 1.1,
Ice = 1.1,
Nature = 1.1,
Chaos = 1.1
},
defensiveCritical = {
chance = 0.05,
damageMultiplier = 0.9
},
armor = {
protection = 60,
resistance = 12,
agility = -60,
stamina = 0
},
species = { "corrupted", "golem" }
}
}