Module:Monsters stats/data

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Revision as of 16:01, 9 April 2025 by Demcookies (talk | contribs) (Add Ember Demon, Inferno Demon and Flame Demon under 'overrides' key in the object of the monster they share ID with. E.g. Vassal Demon and Flame Demon both use ID 504)
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return {
  ["1"] = {
    name = "Chicken",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 5,
    tempHealth = 0,
    monsterCurrentHealth = 50,
    maxHealth = 50,
    abilities = {
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 2,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -35,
      resistance = -5,
      agility = -15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["2"] = {
    name = "Cow",
    attack = 1,
    strength = 1,
    defense = 4,
    magic = 1,
    range = 1,
    constitution = 12,
    tempHealth = 0,
    monsterCurrentHealth = 120,
    maxHealth = 120,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = -3,
      agility = -10,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 5,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -5,
      resistance = 0,
      agility = 0,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["4"] = {
    name = "Rat",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 3,
    magic = 1,
    range = 1,
    constitution = 3,
    tempHealth = 0,
    monsterCurrentHealth = 30,
    maxHealth = 30,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -48,
      resistance = -12,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["5"] = {
    name = "Guard",
    attack = 20,
    strength = 20,
    defense = 28,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 124},
      {id = 49},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 4}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.85,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 27,
      agility = 12,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 20,
    strength = 6,
    defense = 22,
    magic = 1,
    range = 24,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = {
      {id = 3},
      {id = 27},
      {id = 123},
      {id = 3},
      {id = 27},
      {id = 21},
      {id = 27}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.6666666666666666,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.6666666666666666,
      Ice = 0.6666666666666666,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["7"] = {
    name = "Hobgoblin",
    attack = 24,
    strength = 14,
    defense = 26,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = {
      {id = 54},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 6},
      {id = 53},
      {id = 6}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.8,
      Range = 1.2,
      Piercing = 0.6666666666666666,
      Blunt = 1.1,
      Slashing = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 24,
      agility = 4,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 13,
    strength = 8,
    defense = 16,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 30}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.8,
      Fire = 1.3,
      Piercing = 0.6666666666666666,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = {
      "demon"
    }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 30,
    strength = 18,
    defense = 48,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = {
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.85,
      Range = 0.7,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 38,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 58},
      {id = 55},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Slashing = 1.1,
      Blunt = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Fire = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 68,
    strength = 45,
    defense = 112,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 142},
      {id = 30},
      {id = 2},
      {id = 78}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.6666666666666666,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = {
      "demon"
    }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 88,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 142},
      {id = 2},
      {id = 30},
      {id = 7},
      {id = 78}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.7,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Ember Demon"] = {
        name = "Ember Demon",
        attack = 88,
        strength = 50,
        defense = 122,
        magic = 80,
        range = 50,
        constitution = 134,
        tempHealth = 0,
        monsterCurrentHealth = 1340,
        maxHealth = 1340,
        abilities = {
          {id = 2},
          {id = 30},
          {id = 142},
          {id = 2},
          {id = 30},
          {id = 7},
          {id = 78}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
          Melee = 1,
          Magic = 1,
          Range = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Fire = 1.33
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 10,
          intellect = 15,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Magic = 1.6,
          Range = 0.7,
          Melee = 1.2,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 36,
          resistance = 66,
          agility = -16,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/ember_demon.png"
      }
    }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 28,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = {
      {id = 4},
      {id = 1},
      {id = 125},
      {id = 5},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 4},
      {id = 22},
      {id = 5},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.6666666666666666,
      Ice = 0.75,
      Fire = 0.75
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 2,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["14"] = {
    name = "Moss Giant",
    attack = 78,
    strength = 53,
    defense = 203,
    magic = 44,
    range = 35,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 137},
      {id = 1},
      {id = 45},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Nature = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Chaos = 0.75,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 70,
      agility = -16,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["15"] = {
    name = "Fire Giant",
    attack = 62,
    strength = 43,
    defense = 173,
    magic = 55,
    range = 34,
    constitution = 195,
    tempHealth = 0,
    monsterCurrentHealth = 1950,
    maxHealth = 1950,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 7},
      {id = 1},
      {id = 142},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 25,
      Fire = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Ice = 0.5,
      Fire = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 70,
      resistance = 90,
      agility = -8,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 218,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 67},
      {id = 126},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.5,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["17"] = {
    name = "Bone Giant",
    attack = 66,
    strength = 45,
    defense = 166,
    magic = 38,
    range = 34,
    constitution = 188,
    tempHealth = 0,
    monsterCurrentHealth = 1880,
    maxHealth = 1880,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 37}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 10,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.2,
      Range = 1.5,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 66,
      agility = -20,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["18"] = {
    name = "Cursed Naga",
    attack = 75,
    strength = 50,
    defense = 135,
    magic = 35,
    range = 30,
    constitution = 150,
    tempHealth = 0,
    monsterCurrentHealth = 1500,
    maxHealth = 1500,
    abilities = {
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.1,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 55,
      agility = 45,
      stamina = 0
    },
    species = {
      "beast",
      "corrupted"
    }
  },
  ["19"] = {
    name = "Corrupted Tree",
    attack = 48,
    strength = 43,
    defense = 134,
    magic = 25,
    range = 20,
    constitution = 143,
    tempHealth = 0,
    monsterCurrentHealth = 1430,
    maxHealth = 1430,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Range = 1.6,
      Blunt = 1.3,
      Slashing = 0.6666666666666666,
      Piercing = 1.1,
      Magic = 0.75,
      Fire = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = -60,
      stamina = 0
    },
    species = {
      "woodlike",
      "corrupted"
    }
  },
  ["20"] = {
    name = "Chaos Giant",
    attack = 112,
    strength = 77,
    defense = 368,
    magic = 70,
    range = 54,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = {
      {id = 78},
      {id = 6},
      {id = 6},
      {id = 11},
      {id = 6},
      {id = 17},
      {id = 6},
      {id = 14}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Chaos = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.6,
      Magic = 0.85,
      Range = 1.6,
      Chaos = 2,
      Lightning = 0.75,
      Nature = 0.85
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 98,
      resistance = 64,
      agility = 0,
      stamina = 0
    },
    species = {
      "giant",
      "chaotic"
    }
  },
  ["21"] = {
    name = "Chaotic Abomination",
    attack = 100,
    strength = 90,
    defense = 468,
    magic = 90,
    range = 90,
    constitution = 638,
    tempHealth = 0,
    monsterCurrentHealth = 6380,
    maxHealth = 6380,
    abilities = {
      {id = 78},
      {id = 1},
      {id = 14},
      {id = 17},
      {id = 1},
      {id = 11},
      {id = 1},
      {id = 10},
      {id = 1}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Chaos = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Chaos = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Melee = 0.95,
      Magic = 0.6,
      Range = 0.95,
      Chaos = 3,
      Lightning = 0.75,
      Nature = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 20,
      agility = 50,
      stamina = 0
    },
    species = {
      "chaotic"
    }
  },
  ["22"] = {
    name = "Swordfish",
    attack = 70,
    strength = 38,
    defense = 126,
    magic = 24,
    range = 14,
    constitution = 147,
    tempHealth = 0,
    monsterCurrentHealth = 1470,
    maxHealth = 1470,
    abilities = {
      {id = 4}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.75,
      Lightning = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 20,
      agility = 15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["23"] = {
    name = "Ascended",
    attack = 102,
    strength = 50,
    defense = 168,
    magic = 50,
    range = 1,
    constitution = 177,
    tempHealth = 0,
    monsterCurrentHealth = 1770,
    maxHealth = 1770,
    abilities = {
      {id = 31}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.6666666666666666,
      Chaos = 3,
      Lightning = 0.7,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 40,
      agility = 24,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["25"] = {
    name = "Spriggan",
    attack = 68,
    strength = 42,
    defense = 165,
    magic = 42,
    range = 1,
    constitution = 113,
    tempHealth = 0,
    monsterCurrentHealth = 1130,
    maxHealth = 1130,
    abilities = {
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 33},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Magic = 5,
      Nature = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.8,
      Range = 0.8,
      Chaos = 0.75,
      Slashing = 0.75,
      Nature = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 40,
      agility = -12,
      stamina = 0
    },
    species = {
      "woodlike"
    }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 108,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 27},
      {id = 3},
      {id = 21},
      {id = 3},
      {id = 3},
      {id = 23}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 40,
      stamina = 0
    },
    species = {"elf"}
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = {
      {id = 1},
      {id = 6}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 10,
      stamina = 0
    },
    species = {"elf"}
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 148,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = {
      {id = 2},
      {id = 32}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 20,
      stamina = 0
    },
    species = {"elf"}
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 168,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 32}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.6666666666666666,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 60,
      stamina = 0
    },
    species = {"elf"}
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 54,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = {
      {id = 1},
      {id = 1},
      {id = 1},
      {id = 4}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 70,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.1,
      Range = 0.8,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 56,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.8,
      Range = 0.8,
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 60,
    strength = 10,
    defense = 69,
    magic = 40,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = {
      {id = 2},
      {id = 2},
      {id = 143},
      {id = 2}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.75,
      Magic = 1.4,
      Range = 0.75,
      Slashing = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["34"] = {
    name = "Reanimated Bones",
    attack = 48,
    strength = 64,
    defense = 88,
    magic = 1,
    range = 1,
    constitution = 114,
    tempHealth = 0,
    monsterCurrentHealth = 1140,
    maxHealth = 1140,
    abilities = {
      {id = 1}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = {
      "undead"
    }
  },
  ["35"] = {
    name = "Desiccated Priest",
    attack = 116,
    strength = 10,
    defense = 128,
    magic = 110,
    range = 10,
    constitution = 168,
    tempHealth = 0,
    monsterCurrentHealth = 1680,
    maxHealth = 1680,
    abilities = {
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 7},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 8},
      {id = 2},
      {id = 76},
      {id = 2},
      {id = 78}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 15,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 9,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 2,
      Range = 1.5,
      Blunt = 0.1,
      Slashing = 2,
      Piercing = 2,
      Poison = 3,
      Lightning = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 128,
      agility = -12,
      stamina = 0
    },
    species = {
      "undead"
    }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 31},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 143}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 22}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 90,
    strength = 80,
    defense = 180,
    magic = 80,
    range = 80,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = {
      {id = 3},
      {id = 29},
      {id = 3},
      {id = 28},
      {id = 3},
      {id = 23}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["500"] = {
    name = "Ot_to's Prized Hen",
    attack = 66,
    strength = 48,
    defense = 112,
    magic = 1,
    range = 1,
    constitution = 135,
    tempHealth = 0,
    monsterCurrentHealth = 1350,
    maxHealth = 1350,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 1.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["501"] = {
    name = "Chocolate Cow",
    attack = 68,
    strength = 88,
    defense = 188,
    magic = 1,
    range = 1,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Blunt = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 50,
      agility = -11,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 168,
    strength = 220,
    defense = 312,
    magic = 256,
    range = 180,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 125},
      {id = 2},
      {id = 30},
      {id = 2},
      {id = 7},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.7,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Inferno Demon"] = {
        name = "Inferno Demon",
        attack = 168,
        strength = 220,
        defense = 312,
        magic = 256,
        range = 180,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
          {id = 125},
          {id = 2},
          {id = 30},
          {id = 2},
          {id = 7},
          {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
          Melee = 1.2,
          Magic = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Melee = 5,
          Fire = 10
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 11,
          intellect = 3,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Melee = 1.7,
          Range = 0.7,
          Magic = 1.3,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.9,
          Ice = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 66,
          resistance = 99,
          agility = 8,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/inferno_demon.png"
      }
    }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 78,
    strength = 90,
    defense = 164,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 58},
      {id = 55},
      {id = 1},
      {id = 76},
      {id = 1},
      {id = 5}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.6666666666666666,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 144,
    strength = 188,
    defense = 268,
    magic = 196,
    range = 128,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = {
      {id = 2},
      {id = 142},
      {id = 18},
      {id = 7},
      {id = 2},
      {id = 142}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.6666666666666666,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = {
      "demon"
    },
    overrides = {
      ["Flame Demon"] = {
        name = "Flame Demon",
        attack = 144,
        strength = 188,
        defense = 268,
        magic = 196,
        range = 128,
        constitution = 825,
        tempHealth = 0,
        monsterCurrentHealth = 8250,
        maxHealth = 8250,
        abilities = {
          {id = 2},
          {id = 142},
          {id = 18},
          {id = 7},
          {id = 2},
          {id = 142}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
          Melee = 1,
          Magic = 1,
          Range = 1,
          Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
          Fire = 1.33
        },
        offensiveCritical = {
          chance = 0.05,
          damageMultiplier = 1.1
        },
        weapon = {
          strength = 22,
          intellect = 33,
          dexterity = 0
        },
        hitMults = {
          minimum = 0.5,
          maximum = 1
        },
        defensiveDamageAffinity = {
          Melee = 1.2,
          Magic = 1.6,
          Range = 0.6666666666666666,
          Fire = 1.5,
          Blunt = 1.2,
          Slashing = 0.9,
          Ice = 0.6666666666666666
        },
        defensiveCritical = {
          chance = 0.05,
          damageMultiplier = 0.9
        },
        armor = {
          protection = 48,
          resistance = 80,
          agility = -4,
          stamina = 0
        },
        species = {
          "demon"
        },
        imageOverride = "/images/combat/monsters/flame_demon.png"
      }
    }
  },
  ["505"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 44,
    strength = 44,
    defense = 78,
    magic = 44,
    range = 44,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Magic = 1,
      Range = 1,
      Melee = 1.05,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.9,
      Magic = 0.9,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.75,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["506"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 50,
    strength = 50,
    defense = 80,
    magic = 50,
    range = 50,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = {
      {id = 3}
    },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.05
    },
    offensiveAccuracyAffinityRating = {
      Range = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 9
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 98,
    strength = 144,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 53}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["508"] = {
    name = "Elder Spriggan",
    attack = 164,
    strength = 188,
    defense = 312,
    magic = 188,
    range = 188,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 76},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 89},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 2,
      Range = 0.9,
      Chaos = 0.6666666666666666,
      Slashing = 0.6666666666666666,
      Nature = 2,
      Poison = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 100,
      agility = -100,
      stamina = 0
    },
    species = {
      "woodlike"
    }
  },
  ["509"] = {
    name = "Perennial Giant",
    attack = 216,
    strength = 168,
    defense = 388,
    magic = 128,
    range = 96,
    constitution = 1800,
    tempHealth = 0,
    monsterCurrentHealth = 18000,
    maxHealth = 18000,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 77},
      {id = 137},
      {id = 45},
      {id = 1}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Nature = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 22,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Chaos = 0.6666666666666666,
      Nature = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 100,
      agility = -16,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 188,
    strength = 168,
    defense = 312,
    magic = 164,
    range = 128,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 36},
      {id = 1},
      {id = 142},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.6666666666666666,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["511"] = {
    name = "Glacial Giant",
    attack = 188,
    strength = 156,
    defense = 336,
    magic = 188,
    range = 128,
    constitution = 2025,
    tempHealth = 0,
    monsterCurrentHealth = 20250,
    maxHealth = 20250,
    abilities = {
      {id = 59},
      {id = 1},
      {id = 5},
      {id = 8},
      {id = 1},
      {id = 126},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 33,
      Ice = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Fire = 0.6666666666666666,
      Ice = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 135,
      resistance = 160,
      agility = -50,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 99,
    strength = 99,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = {
      {id = 124},
      {id = 4},
      {id = 1},
      {id = 125},
      {id = 66},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 22},
      {id = 1},
      {id = 5},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.6666666666666666,
      Range = 1.5,
      Blunt = 0.6666666666666666,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["513"] = {
    name = "Ghastly Giant",
    attack = 148,
    strength = 168,
    defense = 300,
    magic = 118,
    range = 88,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = {
      {id = 77},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 55},
      {id = 1},
      {id = 76},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 1},
      {id = 55},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 35,
      intellect = 10,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.3,
      Range = 1.6,
      Lightning = 0.5,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 99,
      agility = -60,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["514"] = {
    name = "Corrupted Naga",
    attack = 128,
    strength = 128,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 1088,
    tempHealth = 0,
    monsterCurrentHealth = 10880,
    maxHealth = 10880,
    abilities = {
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 76},
      {id = 1},
      {id = 55},
      {id = 4},
      {id = 1},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.3,
      Range = 1.3,
      Slashing = 0.6666666666666666,
      Lightning = 0.5,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 66,
      agility = 50,
      stamina = 0
    },
    species = {
      "beast",
      "corrupted"
    }
  },
  ["515"] = {
    name = "Swordfish Champion",
    attack = 188,
    strength = 156,
    defense = 192,
    magic = 1,
    range = 1,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 144},
      {id = 1},
      {id = 4},
      {id = 144},
      {id = 4}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 1.5,
      Piercing = 0.3333333333333333,
      Lightning = 0.5,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 30,
      agility = 25,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["516"] = {
    name = "Ancient Ascended",
    attack = 312,
    strength = 256,
    defense = 356,
    magic = 312,
    range = 312,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 76},
      {id = 1},
      {id = 4},
      {id = 76}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1.3,
      Range = 1.3,
      Piercing = 0.4,
      Lightning = 0.5,
      Chaos = 2,
      Fire = 0.67,
      Nature = 0.67,
      Ice = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 60,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["517"] = {
    name = "Voidtouched Giant",
    attack = 268,
    strength = 244,
    defense = 388,
    magic = 266,
    range = 222,
    constitution = 2250,
    tempHealth = 0,
    monsterCurrentHealth = 22500,
    maxHealth = 22500,
    abilities = {
      {id = 6},
      {id = 6},
      {id = 11},
      {id = 6},
      {id = 17},
      {id = 10},
      {id = 14}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Chaos = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.75,
      Magic = 0.75,
      Range = 1.75,
      Chaos = 2.5,
      Lightning = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 100,
      agility = -10,
      stamina = 0
    },
    species = {
      "giant",
      "chaotic"
    }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 2},
      {id = 77},
      {id = 2},
      {id = 31},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 143},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 22}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 150,
    strength = 135,
    defense = 300,
    magic = 135,
    range = 135,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 3},
      {id = 29},
      {id = 3},
      {id = 28},
      {id = 3},
      {id = 27}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 112,
    strength = 1,
    defense = 128,
    magic = 138,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = {
      {id = 77},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 7},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 18},
      {id = 2},
      {id = 2},
      {id = 143},
      {id = 2}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["522"] = {
    name = "Pactbound Sorceror",
    attack = 144,
    strength = 10,
    defense = 156,
    magic = 188,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = {
      {id = 125},
      {id = 77},
      {id = 143},
      {id = 18},
      {id = 143},
      {id = 122},
      {id = 131}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 99,
    strength = 99,
    defense = 168,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 78},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 41},
      {id = 1},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 1.2,
      Range = 0.8,
      Piercing = 0.6666666666666666,
      Nature = 0.9,
      Fire = 0.7,
      Ice = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 256,
    strength = 68,
    defense = 228,
    magic = 1,
    range = 168,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = {
      {id = 58},
      {id = 3},
      {id = 134},
      {id = 21},
      {id = 3},
      {id = 134},
      {id = 23},
      {id = 3},
      {id = 3},
      {id = 47},
      {id = 3},
      {id = 134},
      {id = 42},
      {id = 60}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.3,
      Range = 1.5,
      Nature = 1.2,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 180,
      stamina = 0
    },
    species = {"elf"}
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 212,
    strength = 180,
    defense = 368,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = {
      {id = 49},
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 4},
      {id = 66},
      {id = 6},
      {id = 22},
      {id = 5},
      {id = 6},
      {id = 78}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.2,
      Range = 1.6,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = {"elf"}
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 188,
    strength = 48,
    defense = 312,
    magic = 212,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = {
      {id = 77},
      {id = 2},
      {id = 32},
      {id = 80},
      {id = 2},
      {id = 9},
      {id = 79},
      {id = 89},
      {id = 2},
      {id = 47},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 1.2,
      Nature = 1.3,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 80,
      stamina = 0
    },
    species = {"elf"}
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 150,
    strength = 180,
    defense = 400,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = {
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 66},
      {id = 4},
      {id = 5},
      {id = 6},
      {id = 22},
      {id = 5},
      {id = 6},
      {id = 78}
    },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.7,
      Magic = 1.5,
      Range = 1.5,
      Nature = 1.1,
      Chaos = 0.7,
      Blunt = 1.2,
      Slashing = 0.8,
      Piercing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 180,
      stamina = 0
    },
    species = {"elf"}
  },
  ["528"] = {
    name = "Black Knight Titan",
    attack = 128,
    strength = 212,
    defense = 256,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = {
      {id = 124},
      {id = 65},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 15},
      {id = 6},
      {id = 1},
      {id = 4},
      {id = 66},
      {id = 22},
      {id = 1},
      {id = 6},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.05,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Blunt = 1.4,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Magic = 0.5,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.33,
      Piercing = 1.33,
      Fire = 1.2,
      Ice = 1.2,
      Nature = 1.2,
      Chaos = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 24,
      agility = -64,
      stamina = 0
    },
    species = {
      "giant",
      "golem"
    }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 212,
    strength = 48,
    defense = 368,
    magic = 288,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 125},
      {id = 2},
      {id = 131},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 122},
      {id = 2},
      {id = 2},
      {id = 131},
      {id = 2},
      {id = 143},
      {id = 2},
      {id = 122},
      {id = 2},
      {id = 138},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.6666666666666666,
      Piercing = 0.6666666666666666,
      Blunt = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = {
      "human"
    }
  },
  ["530"] = {
    name = "Corrupted Elder Tree",
    attack = 99,
    strength = 128,
    defense = 256,
    magic = 35,
    range = 30,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 76},
      {id = 1}
    },
    attackSpeed = 2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 1.8,
      Blunt = 1.5,
      Slashing = 0.6666666666666666,
      Piercing = 1.2,
      Magic = 1,
      Fire = 0.5,
      Lightning = 0.6666666666666666,
      Poison = 3.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 81,
      resistance = 77,
      agility = -55,
      stamina = 0
    },
    species = {
      "woodlike",
      "corrupted"
    }
  },
  ["1006"] = {
    name = "Giant King",
    attack = 444,
    strength = 256,
    defense = 628,
    magic = 288,
    range = 212,
    constitution = 15000,
    tempHealth = 0,
    monsterCurrentHealth = 150000,
    maxHealth = 150000,
    abilities = {
      {id = 78},
      {id = 4},
      {id = 6},
      {id = 4},
      {id = 10},
      {id = 65},
      {id = 4},
      {id = 6},
      {id = 4},
      {id = 11}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Blunt = 1.33,
      Slashing = 1.33,
      Chaos = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.33,
      Magic = 1.33,
      Range = 1.33,
      Chaos = 1.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 20,
      agility = 32,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["1007"] = {
    name = "Giant King",
    attack = 688,
    strength = 300,
    defense = 424,
    magic = 300,
    range = 300,
    constitution = 3750,
    tempHealth = 0,
    monsterCurrentHealth = 37500,
    maxHealth = 37500,
    abilities = {
      {id = 65},
      {id = 4},
      {id = 6},
      {id = 10},
      {id = 65},
      {id = 77},
      {id = 4},
      {id = 6},
      {id = 11}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1.33,
      Blunt = 1.66,
      Slashing = 1.75,
      Chaos = 2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Slashing = 100,
      Blunt = 100,
      Chaos = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1,
      Piercing = 1,
      Melee = 0.8,
      Magic = 0.8,
      Range = 0.8,
      Chaos = 1.25
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 10,
      resistance = 10,
      agility = 64,
      stamina = 0
    },
    species = {
      "giant"
    }
  },
  ["1008"] = {
    name = "Just a Chicken",
    smallSplashDisplay = true,
    attack = 140,
    strength = 164,
    defense = 256,
    magic = 99,
    range = 66,
    constitution = 450,
    tempHealth = 0,
    monsterCurrentHealth = 4500,
    maxHealth = 4500,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1009"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1010"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1011"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 166,
    strength = 188,
    defense = 256,
    magic = 99,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 75},
      {id = 1}
    },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1012"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 212,
    strength = 228,
    defense = 324,
    magic = 156,
    range = 99,
    constitution = 1875,
    tempHealth = 0,
    monsterCurrentHealth = 18750,
    maxHealth = 18750,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1},
      {id = 5},
      {id = 36},
      {id = 75},
      {id = 135}
    },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1013"] = {
    name = "The Advisor",
    attack = 300,
    strength = 260,
    defense = 400,
    magic = 250,
    range = 200,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 20000,
    maxHealth = 20000,
    abilities = {
      {id = 76},
      {id = 1},
      {id = 122},
      {id = 6},
      {id = 77},
      {id = 131},
      {id = 143},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 48,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.6666666666666666,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.5,
      Magic = 0.8,
      Range = 1.5,
      Lightning = 0.25,
      Poison = 3,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 90,
      agility = -120,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted"
    }
  },
  ["1014"] = {
    name = "Elven King",
    attack = 512,
    strength = 256,
    defense = 456,
    magic = 256,
    range = 256,
    constitution = 11250,
    tempHealth = 0,
    monsterCurrentHealth = 112500,
    maxHealth = 112500,
    abilities = {
      {id = 3},
      {id = 134},
      {id = 3},
      {id = 42},
      {id = 3},
      {id = 23},
      {id = 21},
      {id = 134},
      {id = 32},
      {id = 134}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.25,
      Nature = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 0.9,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.15,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 128,
      stamina = 0
    },
    species = {"elf"}
  },
  ["1015"] = {
    name = "The Regent",
    attack = 356,
    strength = 212,
    defense = 356,
    magic = 212,
    range = 212,
    constitution = 7500,
    tempHealth = 0,
    monsterCurrentHealth = 75000,
    maxHealth = 75000,
    abilities = {
      {id = 22},
      {id = 5},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 41},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 36},
      {id = 1},
      {id = 5},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1,
      Magic = 1.6,
      Range = 1.6,
      Nature = 2,
      Fire = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 50,
      agility = 64,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1016"] = {
    name = "ANGY WOLF",
    attack = 128,
    strength = 188,
    defense = 212,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 40},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 41}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Nature = 0.75,
      Fire = 2,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 80,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = {
      "beast"
    }
  },
  ["1017"] = {
    name = "ANGY BOAR",
    attack = 99,
    strength = 256,
    defense = 190,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = {
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 40},
      {id = 135},
      {id = 6},
      {id = 142},
      {id = 41}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 0.9,
      Fire = 2,
      Nature = 0.75,
      Ice = 0.5,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 80,
      agility = 33,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["1018"] = {
    name = "Storm Watcher",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 6,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 150,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1019"] = {
    name = "The Shrimp God - Phase 1",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 100,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1020"] = {
    name = "The Shrimp God - Phase 2",
    attack = 478,
    strength = 256,
    defense = 512,
    magic = 312,
    range = 256,
    constitution = 35000,
    tempHealth = 0,
    monsterCurrentHealth = 350000,
    maxHealth = 350000,
    abilities = {
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 10},
      {id = 2},
      {id = 17},
      {id = 2},
      {id = 11},
      {id = 77}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5,
      Fire = 0.8,
      Nature = 0.8,
      Ice = 1.2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 100,
      resistance = 75,
      agility = 0,
      stamina = 0
    },
    species = {
      "shrimp",
      "chaotic"
    }
  },
  ["1022"] = {
    name = "Goblin Chef",
    attack = 88,
    strength = 78,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 350,
    tempHealth = 0,
    monsterCurrentHealth = 3500,
    maxHealth = 3500,
    abilities = {
      {id = 6},
      {id = 6},
      {id = 39},
      {id = 6},
      {id = 6},
      {id = 53},
      {id = 6},
      {id = 6}
    },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33,
      Magic = 0.9
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60,
      Blunt = 60,
      Fire = 30
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.9,
      Magic = 0.8,
      Fire = 0.75,
      Ice = 0.75,
      Poison = 1.3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 44,
      agility = 16,
      stamina = 0
    },
    species = {
      "goblin"
    }
  },
  ["1025"] = {
    name = "Ancient Dwarven Golem",
    attack = 99,
    strength = 128,
    defense = 216,
    magic = 1,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 65},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 6}
    },
    attackSpeed = 3.4,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 1.7,
      Fire = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 0.9,
      Range = 1.1,
      Blunt = 0.7,
      Fire = 1.5,
      Ice = 0.6666666666666666
    },
    defensiveCritical = {
      chance = 0.25,
      damageMultiplier = 0.5
    },
    armor = {
      protection = 164,
      resistance = 64,
      agility = -64,
      stamina = 0
    },
    species = {
      "golem"
    }
  },
  ["1026"] = {
    name = "Living Wood Wolf",
    attack = 99,
    strength = 128,
    defense = 248,
    magic = 128,
    range = 128,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = {
      {id = 76},
      {id = 2},
      {id = 32},
      {id = 2},
      {id = 2},
      {id = 9},
      {id = 2},
      {id = 2},
      {id = 33},
      {id = 2}
    },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Blunt = 20
    },
    offensiveCritical = {
      chance = 0.025,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 25,
      intellect = 25,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 0.75,
      Slashing = 0.5,
      Nature = 3,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.9,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 75,
      resistance = 75,
      agility = 50,
      stamina = 0
    },
    species = {
      "beast",
      "woodlike"
    }
  },
  ["1027"] = {
    name = "Water Elemental",
    attack = 99,
    strength = 156,
    defense = 128,
    magic = 156,
    range = 99,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = {
      {id = 1},
      {id = 31},
      {id = 2},
      {id = 8},
      {id = 1}
    },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Ice = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Ice = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 0.8,
      Magic = 1,
      Ice = 2,
      Blunt = 1.2,
      Slashing = 0.9,
      Fire = 0.33
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 128,
      agility = -20,
      stamina = 0
    }
  },
  ["1028"] = {
    name = "Corrupted Titan",
    attack = 410,
    strength = 368,
    defense = 512,
    magic = 150,
    range = 150,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 200000,
    maxHealth = 200000,
    abilities = {
      {id = 124},
      {id = 65},
      {id = 125},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 15},
      {id = 1},
      {id = 4},
      {id = 1},
      {id = 22},
      {id = 1},
      {id = 6},
      {id = 22},
      {id = 1}
    },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1,
      Range = 1,
      Slashing = 1.5,
      Blunt = 1.5,
      Piercing = 1.5
    },
    offensiveAccuracyAffinityRating = {
      Melee = 33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2.5,
      Magic = 0.8,
      Range = 1.6,
      Blunt = 0.5,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 336,
      resistance = 90,
      agility = -256,
      stamina = 0
    },
    species = {
      "giant",
      "corrupted",
      "golem"
    }
  },
  ["1031"] = {
    name = "Limpe K. Limpe",
    smallSplashDisplay = true,
    attack = 88,
    strength = 88,
    defense = 88,
    magic = 88,
    range = 88,
    constitution = 7000,
    tempHealth = 0,
    monsterCurrentHealth = 7000,
    maxHealth = 7000,
    abilities = {
      {id = 1},
      {id = 5},
      {id = 1},
      {id = 7},
      {id = 1},
      {id = 53},
      {id = 5},
      {id = 1},
      {id = 5},
      {id = 18},
      {id = 1}
    },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Piercing = 1.2,
      Fire = 1.5,
      Magic = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 10,
      dexterity = 10
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 0.8,
      Magic = 0.8,
      Fire = 1.5,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 45,
      stamina = 0
    },
    species = {
      "beast"
    }
  },
  ["2000"] = {
    ignoreWaveKillCount = true,
    name = "Summoned Shrimp",
    attack = 33,
    strength = 12,
    defense = 512,
    magic = 12,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = {
      {id = 65},
      {id = 54},
      {id = 118},
      {id = 1},
      {id = 4},
      {id = 1}
    },
    attackSpeed = 4.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.3,
      Ice = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 200,
      agility = -360,
      stamina = 0
    },
    species = {
      "shrimp"
    }
  },
  ["2001"] = {
    ignoreWaveKillCount = true,
    name = "Corrupted Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 45,
    tempHealth = 0,
    monsterCurrentHealth = 450,
    maxHealth = 450,
    abilities = {
      {id = 65},
      {id = 54},
      {id = 118},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 4},
      {id = 1},
      {id = 65},
      {id = 4},
      {id = 1},
      {id = 5},
      {id = 22},
      {id = 1}
    },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = {
      "corrupted",
      "golem"
    }
  }
}