Future Updates
Revision as of 08:45, 3 February 2022 by SponBot (talk | contribs) (Minor fixes, added uncategorised tag)
This page is a list of potential Idlescape updates. Everything on this list is subject to change, even if the developers confirm it.
Schedule [1]
The dates and specific order of the updates are highly speculative and may not be accurate.
Date | Update |
---|---|
Combat Rework | |
Smithing Rework | |
Marketplace Rework | |
Monetization Model | |
Steam and Mobile | |
LAUNCH |
Combat rework
A new combat rework is in the works. It will drastically change the way combat works, below is a list of changes that is coming with it:
- Rings will be changed and have an effect in combat.[2]
- New weapons has been mentioned as a possibility, not yet confirmed.[3]
- Combat skills may or may not be reset, this has yet to be decided.[4]
- Scroll of Weakening enchant is confirmed to be removed.[5]
- Bosses are confirmed.[6]
- Satchels will be adjusted.[7]
- Multiplayer is confirmed for group bosses.[8]
- Multiplayer loot will not be based on the percentage of damage you deal.[9]
- Chickens will keep their current drop table.[10]
- Trade banned accounts will not be able to participate in multiplayer combat.[11]
- The source item transformation of the Infernal Lance might be changed.[12]
- Notifications potentially being added to combat.[13]
- Different weapon types and roles will play a big part. This will likely be used in multiplayer boss combat.[14]
References
- ↑ Idlescape - Updated Roadmap to v1.0
- ↑ Changes to rings in combat? Confirmed.
- ↑ Getting new weapons in the combat rework? Not yet confirmed. We've mentioned it as a possibility.
- ↑ For the combat reset, if it happens, just constitution/attack/strength/defense would be reset to 0 but all current exp you have would be dumped into mastery.
- ↑ Weakening wont be in the rework
- ↑ Well you can easily just go do solo bosses.
- ↑ On satchels, they will be adjusted in the combat rework.
- ↑ Plus with multiplayer combat 100% being part of the combat rework, that opens the way for things like being able to decide if youre in the front line or the back for a boss fight.
- ↑ Hell no. Why would I do something that stupid.
- ↑ I dunno. I haven't done any drops yet. Everything just drops satchels so far minus chicken which kept its drop table.
- ↑ Nope. No alting. You will be banned from multi-player interactions.
- ↑ I'm pretty sure I'll be able to change the source of the transform in the combat rework and get it pushed out before anyone finds it honestly.
- ↑ And I just did a thing for potentially adding notifications for the combat rework
- ↑ Different weapon types will support different roles which will likely be used in multiplayer boss combat.