Module:Affixes/data
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return { ["offense.strength"] = { type = "additive", hook = "stats", rarity = "common", name = "Strong", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "weapon.strength" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_101", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Strength stat by a flat amount." }, ["offense.strength_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Mighty", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 20 }, { tier = 3, requiredItemTier = 7, minStrength = 20, maxStrength = 30 } }, displayType = "number", statBuffs = { { path = "weapon.strength" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_101", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Strength stat by a flat amount." }, ["offense.dexterity"] = { type = "additive", hook = "stats", rarity = "common", name = "Dextrous", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "weapon.dexterity" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_102", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Dexterity stat by a flat amount." }, ["offense.dexterity_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Agile", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 20 }, { tier = 3, requiredItemTier = 7, minStrength = 20, maxStrength = 30 } }, displayType = "number", statBuffs = { { path = "weapon.dexterity" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_102", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Dexterity stat by a flat amount." }, ["offense.intellect"] = { type = "additive", hook = "stats", rarity = "common", name = "Wise", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "weapon.intellect" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_103", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Intellect stat by a flat amount." }, ["offense.intellect_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Enlightened", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 20 }, { tier = 3, requiredItemTier = 7, minStrength = 20, maxStrength = 30 } }, displayType = "number", statBuffs = { { path = "weapon.intellect" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_103", slots = { "weapon", "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Intellect stat by a flat amount." }, ["offense.attack_speed"] = { type = "multiplicative", rarity = "legendary", hook = "afterStatBuffs", name = "of Haste", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 6, minStrength = 0.03, maxStrength = 0.06 }, { tier = 3, requiredItemTier = 8, minStrength = 0.06, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_104", slots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Decreases the cooldown between attacks, making you attack faster." }, ["offense.attack_speed_rare"] = { type = "multiplicative", rarity = "rare", hook = "afterStatBuffs", name = "of Speed", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.005, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 6, minStrength = 0.01, maxStrength = 0.02 }, { tier = 3, requiredItemTier = 8, minStrength = 0.02, maxStrength = 0.04 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_104", slots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Decreases the cooldown between attacks, making you attack faster." }, ["offense.critical_chance"] = { type = "additive", hook = "stats", rarity = "rare", name = "of Precision", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 6, minStrength = 0.02, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 8, minStrength = 0.04, maxStrength = 0.06 } }, displayType = "percent", statBuffs = { { path = "offensiveCritical.chance" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_105", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Critical Chance by a flat amount." }, ["offense.critical_chance_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Clarity", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 6, minStrength = 0.05, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 8, minStrength = 0.08, maxStrength = 0.12 } }, displayType = "percent", statBuffs = { { path = "offensiveCritical.chance" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_105", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Critical Chance by a flat amount." }, ["offense.critical_damage"] = { type = "additive", hook = "stats", rarity = "rare", name = "of Destruction", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.08 }, { tier = 2, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.12 }, { tier = 3, requiredItemTier = 8, minStrength = 0.12, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "offensiveCritical.damageMultiplier" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_106", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Critical Damage stat by a flat amount." }, ["offense.critical_damage_epic"] = { type = "multiplicative", hook = "stats", rarity = "epic", name = "of Ruination", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 }, { tier = 3, requiredItemTier = 8, minStrength = 0.15, maxStrength = 0.2 } }, displayType = "percent", statBuffs = { { path = "offensiveCritical.damageMultiplier" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_106", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Critical Damage stat by a flat amount." }, ["offense.additional_damage"] = { type = "additive", hook = "damageModifier", rarity = "uncommon", name = "of the Wolf", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 3, minStrength = 20, maxStrength = 40 }, { tier = 3, requiredItemTier = 5, minStrength = 40, maxStrength = 60 }, { tier = 4, requiredItemTier = 7, minStrength = 75, maxStrength = 100 }, { tier = 5, requiredItemTier = 8, minStrength = 100, maxStrength = 150 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_107", slots = { "weapon" }, reducedEffectSlots = { "shield", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." }, ["offense.additional_damage_epic"] = { type = "additive", hook = "damageModifier", rarity = "epic", name = "of the Direwolf", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 30, maxStrength = 50 }, { tier = 2, requiredItemTier = 3, minStrength = 50, maxStrength = 75 }, { tier = 3, requiredItemTier = 5, minStrength = 75, maxStrength = 150 }, { tier = 4, requiredItemTier = 7, minStrength = 150, maxStrength = 250 }, { tier = 5, requiredItemTier = 8, minStrength = 250, maxStrength = 400 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_107", slots = { "weapon" }, reducedEffectSlots = { "shield", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." }, ["offense.damage_multiplier"] = { type = "multiplicative", hook = "damageModifier", rarity = "rare", name = "of the Hawk", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.01, maxStrength = 1.02 }, { tier = 2, requiredItemTier = 6, minStrength = 1.02, maxStrength = 1.04 }, { tier = 3, requiredItemTier = 8, minStrength = 1.04, maxStrength = 1.06 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_108", slots = { "weapon" }, reducedEffectSlots = { "shield", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Multiplies damage dealt by directly attacking an enemy, not affecting over time effects." }, ["offense.elite_damage_multiplier"] = { type = "multiplicative", hook = "damageModifier", rarity = "rare", name = "of the Eagle", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.01, maxStrength = 1.02 }, { tier = 2, requiredItemTier = 6, minStrength = 1.02, maxStrength = 1.04 }, { tier = 3, requiredItemTier = 8, minStrength = 1.04, maxStrength = 1.06 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_109", slots = { "weapon" }, reducedEffectSlots = { "shield", "ring", "arrows", "necklace", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." }, ["offense.elite_damage_multiplier_epic"] = { type = "multiplicative", hook = "damageModifier", rarity = "epic", name = "of the Griffin", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.03, maxStrength = 1.06 }, { tier = 2, requiredItemTier = 6, minStrength = 1.06, maxStrength = 1.08 }, { tier = 3, requiredItemTier = 8, minStrength = 1.08, maxStrength = 1.12 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_109", slots = { "weapon" }, reducedEffectSlots = { "shield", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." }, ["offense.melee_affinities"] = { type = "additive", hook = "stats", rarity = "epic", name = "of the Gladiator", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 6, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 8, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Melee" }, { path = "offensiveDamageAffinity.Piercing" }, { path = "offensiveDamageAffinity.Blunt" }, { path = "offensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_110", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." }, ["offense.magic_affinities"] = { type = "additive", hook = "stats", rarity = "epic", name = "of the Archmage", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 6, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 8, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Magic" }, { path = "offensiveDamageAffinity.Chaos" }, { path = "offensiveDamageAffinity.Nature" }, { path = "offensiveDamageAffinity.Fire" }, { path = "offensiveDamageAffinity.Ice" }, { path = "offensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_111", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." }, ["offense.ranged_affinities"] = { type = "additive", hook = "stats", rarity = "epic", name = "of the Marksman", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 6, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 8, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Range" }, { path = "offensiveDamageAffinity.Piercing" }, { path = "offensiveDamageAffinity.Blunt" }, { path = "offensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_112", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." }, ["offense.melee_affinities_uncommon"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Warrior", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 6, minStrength = 0.02, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 8, minStrength = 0.04, maxStrength = 0.06 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Melee" }, { path = "offensiveDamageAffinity.Piercing" }, { path = "offensiveDamageAffinity.Blunt" }, { path = "offensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_110", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." }, ["offense.magic_affinities_uncommon"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Student", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 6, minStrength = 0.02, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 8, minStrength = 0.04, maxStrength = 0.06 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Magic" }, { path = "offensiveDamageAffinity.Chaos" }, { path = "offensiveDamageAffinity.Nature" }, { path = "offensiveDamageAffinity.Fire" }, { path = "offensiveDamageAffinity.Ice" }, { path = "offensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_111", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." }, ["offense.ranged_affinities_uncommon"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Archer", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 6, minStrength = 0.02, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 8, minStrength = 0.04, maxStrength = 0.06 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Range" }, { path = "offensiveDamageAffinity.Piercing" }, { path = "offensiveDamageAffinity.Blunt" }, { path = "offensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_112", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." }, ["offense.chance_on_hit_stun"] = { type = "additive", hook = "hit", rarity = "rare", name = "Stunning", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.4 } }, targetBuff = { onlyOnHit = true, enchantmentApply = 8025, enchantmentAmount = 1, enchantmentStrength = 1, enchantmentChanceToApply = 1, refreshToAmount = 1 }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_113", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a chance to apply Enhanced Stun to an enemy on each hit; Enhanced Stun almost guarantees the enemy will miss on their next attack." }, ["offense.chance_on_hit_silence"] = { type = "additive", hook = "hit", rarity = "rare", name = "Silencing", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.4 } }, targetBuff = { onlyOnHit = true, enchantmentApply = 8026, enchantmentAmount = 1, enchantmentStrength = 1, enchantmentChanceToApply = 1, refreshToAmount = 1 }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_114", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a chance to apply Enhanced Silence to an enemy on each hit; Enhanced Silence forces an enemy to cast an auto-attack instead of an ability on their next attack." }, ["offense.chance_on_hit_blind"] = { type = "additive", hook = "hit", rarity = "rare", name = "Blinding", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.4 } }, targetBuff = { onlyOnHit = true, enchantmentApply = 8003, enchantmentAmount = 1, enchantmentStrength = 5, enchantmentChanceToApply = 1, refreshToAmount = 1 }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_115", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a chance to apply Blind to an enemy on each hit; Blind reduces the accuracy of the enemy's next attack by 50%." }, ["offense.chance_on_hit_vulnerability"] = { type = "additive", hook = "hit", rarity = "rare", name = "of Vulnerability", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.4 } }, targetBuff = { onlyOnHit = true, enchantmentApply = 8027, enchantmentAmount = 1, enchantmentStrength = 3, enchantmentChanceToApply = 1, refreshToAmount = 1 }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_116", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a chance to apply Enhanced Vulnerability to an enemy on each hit; Enhanced Vulnerability increases the damage dealt to enemies by the player by 30%." }, ["offense.chance_on_hit_weakness"] = { type = "additive", hook = "hit", rarity = "rare", name = "Weakening", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.05, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.4 } }, targetBuff = { onlyOnHit = true, enchantmentApply = 8000, enchantmentAmount = 1, enchantmentStrength = 3, enchantmentChanceToApply = 1, refreshToAmount = 1 }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_117", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Adds a chance to apply Weakness to an enemy on each hit; Weakness decreases the damage dealt to the player by enemies by 30%." }, ["offense.melee_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Melee", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.04, maxStrength = 0.08 }, { tier = 2, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.15 }, { tier = 3, requiredItemTier = 8, minStrength = 0.15, maxStrength = 0.2 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Melee" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_118", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive melee affinity by a flat amount." }, ["offense.magic_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Magic", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.04, maxStrength = 0.08 }, { tier = 2, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.15 }, { tier = 3, requiredItemTier = 8, minStrength = 0.15, maxStrength = 0.2 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Magic" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_119", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive magic affinity by a flat amount." }, ["offense.ranged_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Ranged", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.04, maxStrength = 0.08 }, { tier = 2, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.15 }, { tier = 3, requiredItemTier = 8, minStrength = 0.15, maxStrength = 0.2 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Range" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_120", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive range affinity by a flat amount." }, ["offense.slashing_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Slashing", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_201", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive slashing affinity by a flat amount." }, ["offense.piercing_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Piercing", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Piercing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_202", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive piercing affinity by a flat amount." }, ["offense.blunt_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Blunt", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Blunt" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_203", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive blunt affinity by a flat amount." }, ["offense.fire_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Fire", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Fire" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_204", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive fire affinity by a flat amount." }, ["offense.ice_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Ice", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Ice" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_205", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive ice affinity by a flat amount." }, ["offense.lightning_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Lightning", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_206", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive lightning affinity by a flat amount." }, ["offense.chaos_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Chaos", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Chaos" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_207", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive chaos affinity by a flat amount." }, ["offense.nature_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Nature", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Nature" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_208", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive nature affinity by a flat amount." }, ["offense.melee_accuracy"] = { type = "additive", hook = "stats", rarity = "common", name = "Brawler's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Melee" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_101", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Melee accuracy stat by a flat amount." }, ["offense.ranged_accuracy"] = { type = "additive", hook = "stats", rarity = "common", name = "Hunter's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Range" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_102", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Ranged accuracy stat by a flat amount." }, ["offense.magic_accuracy"] = { type = "additive", hook = "stats", rarity = "common", name = "Mage's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 2, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Magic" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_103", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Magic accuracy stat by a flat amount." }, ["offense.melee_accuracy_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Warrior's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 22, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 32, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Melee" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_104", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Melee accuracy stat by a flat amount." }, ["offense.ranged_accuracy_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Ranger's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 22, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 32, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Range" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_105", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Ranged accuracy stat by a flat amount." }, ["offense.magic_accuracy_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "Preceptor's", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 22, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 32, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Magic" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_106", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Magic accuracy stat by a flat amount." }, ["offense.primary_accuracy_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Accuracy", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 15, maxStrength = 25 }, { tier = 2, requiredItemTier = 4, minStrength = 26, maxStrength = 35 }, { tier = 3, requiredItemTier = 7, minStrength = 36, maxStrength = 50 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Melee" }, { path = "offensiveAccuracyAffinityRating.Magic" }, { path = "offensiveAccuracyAffinityRating.Range" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_107", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." }, ["offense.primary_accuracy_legendary"] = { type = "additive", hook = "stats", rarity = "legendary", name = "of Precision", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 25, maxStrength = 40 }, { tier = 2, requiredItemTier = 4, minStrength = 41, maxStrength = 60 }, { tier = 3, requiredItemTier = 7, minStrength = 61, maxStrength = 80 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Melee" }, { path = "offensiveAccuracyAffinityRating.Magic" }, { path = "offensiveAccuracyAffinityRating.Range" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_108", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." }, ["offense.physical_accuracy"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "Physical", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 22, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 32, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Piercing" }, { path = "offensiveAccuracyAffinityRating.Slashing" }, { path = "offensiveAccuracyAffinityRating.Blunt" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_109", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." }, ["offense.physical_accuracy_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "Physical", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 15, maxStrength = 25 }, { tier = 2, requiredItemTier = 4, minStrength = 26, maxStrength = 35 }, { tier = 3, requiredItemTier = 7, minStrength = 36, maxStrength = 50 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Piercing" }, { path = "offensiveAccuracyAffinityRating.Slashing" }, { path = "offensiveAccuracyAffinityRating.Blunt" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_110", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." }, ["offense.elemental_accuracy"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "Elemental", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 22, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 32, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Ice" }, { path = "offensiveAccuracyAffinityRating.Fire" }, { path = "offensiveAccuracyAffinityRating.Nature" }, { path = "offensiveAccuracyAffinityRating.Lightning" }, { path = "offensiveAccuracyAffinityRating.Chaos" }, { path = "offensiveAccuracyAffinityRating.Poison" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_111", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." }, ["offense.elemental_accuracy_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "Elemental", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 15, maxStrength = 25 }, { tier = 2, requiredItemTier = 4, minStrength = 26, maxStrength = 35 }, { tier = 3, requiredItemTier = 7, minStrength = 36, maxStrength = 50 } }, displayType = "number", statBuffs = { { path = "offensiveAccuracyAffinityRating.Ice" }, { path = "offensiveAccuracyAffinityRating.Fire" }, { path = "offensiveAccuracyAffinityRating.Nature" }, { path = "offensiveAccuracyAffinityRating.Lightning" }, { path = "offensiveAccuracyAffinityRating.Chaos" }, { path = "offensiveAccuracyAffinityRating.Poison" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_112", slots = { "weapon", "shield", "gloves" }, reducedEffectSlots = { "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." }, ["offense.ammo_preservation"] = { type = "additive", hook = "stats", rarity = "common", name = "Retaining", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.07 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_113", slots = { "cape", "arrows" }, reducedEffectSlots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Gives a chance to preserve a stat boosting ammo." }, ["offense.ammo_preservation_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "Preserving", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.05, maxStrength = 0.09 }, { tier = 2, requiredItemTier = 4, minStrength = 0.1, maxStrength = 0.14 }, { tier = 3, requiredItemTier = 7, minStrength = 0.15, maxStrength = 0.19 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_114", slots = { "cape", "arrows" }, reducedEffectSlots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Gives a larger chance to preserve a stat boosting ammo." }, ["offense.rune_preservation"] = { type = "additive", hook = "stats", rarity = "common", name = "Rune Retaining", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.07 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_115", slots = { "cape", "arrows" }, reducedEffectSlots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Gives a chance to preserve runes while casting abilities." }, ["offense.rune_preservation_epic"] = { type = "additive", hook = "stats", rarity = "epic", name = "Rune Preserving", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.05, maxStrength = 0.09 }, { tier = 2, requiredItemTier = 4, minStrength = 0.1, maxStrength = 0.14 }, { tier = 3, requiredItemTier = 7, minStrength = 0.15, maxStrength = 0.19 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_116", slots = { "cape", "arrows" }, reducedEffectSlots = { "weapon" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Gives a larger chance to preserve runes while casting abilities." }, ["offense.poison_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Poison", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.06, maxStrength = 0.1 }, { tier = 2, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.2 }, { tier = 3, requiredItemTier = 8, minStrength = 0.2, maxStrength = 0.25 } }, displayType = "percent", statBuffs = { { path = "offensiveDamageAffinity.Poison" } }, imageSheetCSS = "affix_runes_sprite_8", imageCSS = "affix_rune_117", slots = { "weapon" }, reducedEffectSlots = { "shield" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases only the offensive poison affinity by a flat amount." }, ["defense.protection_and_resistance"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Turtle", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 15 }, { tier = 3, requiredItemTier = 7, minStrength = 15, maxStrength = 20 } }, displayType = "number", statBuffs = { { path = "armor.protection" }, { path = "armor.resistance" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_209", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases the Protection and Resistance stats by a flat amount." }, ["defense.protection_and_resistance_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Armadillo", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 20, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 30, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "armor.protection" }, { path = "armor.resistance" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_209", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases the Protection and Resistance stats by a flat amount." }, ["defense.agility"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Rat", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 15 }, { tier = 3, requiredItemTier = 7, minStrength = 15, maxStrength = 20 } }, displayType = "number", statBuffs = { { path = "armor.agility" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_210", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases the Agility stat by a flat amount." }, ["defense.agility_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Rabbit", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 4, minStrength = 20, maxStrength = 30 }, { tier = 3, requiredItemTier = 7, minStrength = 30, maxStrength = 40 } }, displayType = "number", statBuffs = { { path = "armor.agility" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_210", slots = { "legs" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases the Agility stat by a flat amount." }, ["defense.melee_affinities"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Guard", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 6, minStrength = 0.05, maxStrength = 0.07 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Melee" }, { path = "defensiveDamageAffinity.Piercing" }, { path = "defensiveDamageAffinity.Blunt" }, { path = "defensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_211", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." }, ["defense.melee_affinities_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Knight", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 4, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Melee" }, { path = "defensiveDamageAffinity.Piercing" }, { path = "defensiveDamageAffinity.Blunt" }, { path = "defensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_211", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." }, ["defense.magic_affinities"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Druid", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 6, minStrength = 0.05, maxStrength = 0.07 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Magic" }, { path = "defensiveDamageAffinity.Chaos" }, { path = "defensiveDamageAffinity.Nature" }, { path = "defensiveDamageAffinity.Fire" }, { path = "defensiveDamageAffinity.Ice" }, { path = "defensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_212", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." }, ["defense.magic_affinities_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Magus", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 4, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Magic" }, { path = "defensiveDamageAffinity.Chaos" }, { path = "defensiveDamageAffinity.Nature" }, { path = "defensiveDamageAffinity.Fire" }, { path = "defensiveDamageAffinity.Ice" }, { path = "defensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_212", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." }, ["defense.ranged_affinities"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "of the Militiaman", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 6, minStrength = 0.05, maxStrength = 0.07 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Range" }, { path = "defensiveDamageAffinity.Piercing" }, { path = "defensiveDamageAffinity.Blunt" }, { path = "defensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_213", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." }, ["defense.ranged_affinities_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Warden", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.04 }, { tier = 2, requiredItemTier = 4, minStrength = 0.04, maxStrength = 0.08 }, { tier = 3, requiredItemTier = 6, minStrength = 0.08, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Range" }, { path = "defensiveDamageAffinity.Piercing" }, { path = "defensiveDamageAffinity.Blunt" }, { path = "defensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_213", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." }, ["defense.melee_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Melee", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Melee" } }, imageSheetCSS = "affix_runes_sprite_1", imageCSS = "affix_rune_214", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.magic_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Magic", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Magic" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_215", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.ranged_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Ranged", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Range" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_216", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.slashing_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Slashing", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Slashing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_217", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.piercing_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Piercing", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Piercing" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_218", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.blunt_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Blunt", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Blunt" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_219", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.fire_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Fire", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Fire" } }, imageSheetCSS = "affix_runes_sprite_2", imageCSS = "affix_rune_220", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.ice_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Ice", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Ice" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_301", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.lightning_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Lightning", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Lightning" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_302", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.chaos_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Chaos", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Chaos" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_303", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.nature_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Nature", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Nature" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_304", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["defense.stamina"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Boar", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 3, minStrength = 10, maxStrength = 15 }, { tier = 3, requiredItemTier = 6, minStrength = 15, maxStrength = 20 }, { tier = 4, requiredItemTier = 7, minStrength = 20, maxStrength = 30 } }, displayType = "number", statBuffs = { { path = "armor.stamina" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_305", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Stamina stat by a flat amount." }, ["defense.stamina_rare"] = { type = "additive", hook = "stats", rarity = "rare", name = "of the Bear", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 10, maxStrength = 20 }, { tier = 2, requiredItemTier = 3, minStrength = 20, maxStrength = 30 }, { tier = 3, requiredItemTier = 6, minStrength = 30, maxStrength = 40 }, { tier = 4, requiredItemTier = 7, minStrength = 40, maxStrength = 50 } }, displayType = "number", statBuffs = { { path = "armor.stamina" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_305", slots = { "shield" }, reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your Stamina stat by a flat amount." }, ["defense.health"] = { type = "additive", hook = "afterStatBuffs", rarity = "common", name = "of the Monkey", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 10, maxStrength = 30 }, { tier = 2, requiredItemTier = 3, minStrength = 30, maxStrength = 60 }, { tier = 3, requiredItemTier = 6, minStrength = 60, maxStrength = 90 }, { tier = 4, requiredItemTier = 7, minStrength = 90, maxStrength = 120 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_306", slots = { "shield" }, reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your maximum health by a flat amount." }, ["defense.health_rare"] = { type = "additive", hook = "afterStatBuffs", rarity = "uncommon", name = "of the Gorilla", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 40, maxStrength = 80 }, { tier = 2, requiredItemTier = 3, minStrength = 80, maxStrength = 150 }, { tier = 3, requiredItemTier = 6, minStrength = 150, maxStrength = 250 }, { tier = 4, requiredItemTier = 7, minStrength = 250, maxStrength = 350 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_306", slots = { "shield" }, reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your maximum health by a flat amount." }, ["defense.health_multiplier"] = { type = "multiplicative", hook = "afterStatBuffs", rarity = "uncommon", name = "of the Whale", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.005, maxStrength = 1.01 }, { tier = 2, requiredItemTier = 4, minStrength = 1.01, maxStrength = 1.05 }, { tier = 3, requiredItemTier = 6, minStrength = 1.05, maxStrength = 1.08 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_307", slots = { "shield" }, reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your maximum health by a multiplier." }, ["defense.health_multiplier_legendary"] = { type = "multiplicative", hook = "afterStatBuffs", rarity = "legendary", name = "of the Leviathan", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.05, maxStrength = 1.1 }, { tier = 2, requiredItemTier = 4, minStrength = 1.1, maxStrength = 1.2 }, { tier = 3, requiredItemTier = 6, minStrength = 1.2, maxStrength = 1.3 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_307", slots = { "shield" }, reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Increases your maximum health by a multiplier." }, ["defense.health_regen"] = { type = "multiplicative", hook = "healthRegen", rarity = "rare", name = "Healthy", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.01, maxStrength = 1.05 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_308", combatAffix = true, relatedCategory = { "combat" }, inactive = true }, ["defense.health_per_resource_spent"] = { type = "additive", hook = "resourceConsumption", rarity = "epic", name = "Gluttonous", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 2, maxStrength = 4 }, { tier = 2, requiredItemTier = 4, minStrength = 4, maxStrength = 6 }, { tier = 3, requiredItemTier = 6, minStrength = 6, maxStrength = 8 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_309", slots = { "weapon", "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Heals you for a flat amount for each unique item, a rune or ammo, consumed during combat. For example, if you consume 2 runes and a charm, this will trigger 3 times, once for each unique item consumed." }, ["defense.health_per_kill"] = { type = "additive", hook = "kill", rarity = "epic", name = "Apothecary's", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 5, maxStrength = 10 }, { tier = 2, requiredItemTier = 4, minStrength = 10, maxStrength = 15 }, { tier = 3, requiredItemTier = 6, minStrength = 15, maxStrength = 20 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_310", slots = { "weapon", "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Heals you for a flat amount when you defeat an enemy." }, ["defense.life_steal"] = { type = "multiplicative", hook = "damageInflicted", rarity = "epic", name = "of the Vampire", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_311", slots = { "weapon", "cape", "arrows" }, combatAffix = true, relatedCategory = { "combat" }, inactive = true }, ["defense.elite_damage_reduction"] = { type = "multiplicative", hook = "damageModifier", rarity = "uncommon", name = "of the Champion", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 3, minStrength = 0.02, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 6, minStrength = 0.04, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_312", slots = { "cape" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Reduces damage taken when hit by an elite." }, ["defense.elite_damage_reduction_epic"] = { type = "multiplicative", hook = "damageModifier", rarity = "epic", name = "of the Conqueror", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.03, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 3, minStrength = 0.05, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_312", slots = { "cape" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Reduces damage taken when hit by an elite." }, ["defense.thorns"] = { type = "additive", hook = "reactivePostHit", rarity = "rare", name = "of the Rose", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 15, maxStrength = 30 }, { tier = 2, requiredItemTier = 3, minStrength = 30, maxStrength = 50 }, { tier = 3, requiredItemTier = 5, minStrength = 50, maxStrength = 80 }, { tier = 4, requiredItemTier = 7, minStrength = 80, maxStrength = 120 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_313", slots = { "shield" }, reducedEffectSlots = { "body" }, combatAffix = true, relatedCategory = { "combat" }, longDescription = "Reflects a flat amount of damage back to your attacker when you are hit." }, ["defense.poison_affinity"] = { type = "additive", hook = "stats", rarity = "epic", name = "of Poison", nameType = "suffix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 0.02, maxStrength = 0.06 }, { tier = 2, requiredItemTier = 4, minStrength = 0.06, maxStrength = 0.1 }, { tier = 3, requiredItemTier = 6, minStrength = 0.1, maxStrength = 0.15 } }, displayType = "percent", statBuffs = { { path = "defensiveDamageAffinity.Poison" } }, imageSheetCSS = "affix_runes_sprite_3", imageCSS = "affix_rune_314", slots = { "body", "legs", "helm", "boots" }, reducedEffectSlots = { "shield", "gloves" }, combatAffix = true, relatedCategory = { "combat" } }, ["wealth.junk_multiplier"] = { type = "multiplicative", hook = "loot", rarity = "uncommon", name = "Scavenger", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.01, maxStrength = 1.05 }, { tier = 2, requiredItemTier = 4, minStrength = 1.05, maxStrength = 1.1 } }, displayType = "multiplier", slots = { "necklace", "combat-talisman" }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_401", longDescription = "Increases amount of junk looted when junk is rolled. Does not increase base chance to loot junk.", relatedCategory = { "combat" } }, ["experience.skill_experience_multiplier"] = { type = "multiplicative", hook = "experience", rarity = "legendary", name = "Skillful", nameType = "prefix", tiers = { { tier = 1, requiredItemTier = 1, minStrength = 1.005, maxStrength = 1.02 }, { tier = 2, requiredItemTier = 5, minStrength = 1.04, maxStrength = 1.08 }, { tier = 2, requiredItemTier = 6, minStrength = 1.08, maxStrength = 1.12 } }, displayType = "multiplier", slots = { "ring" }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_402", relatedCategory = { "combat", "skilling" } }, ["experience.item_experience_multiplier"] = { type = "multiplicative", hook = "scripted", rarity = "legendary", name = "Ensouled", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 } }, displayType = "percent", slots = { "arrows" }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_403", inactive = true, relatedCategory = { "combat", "skilling" } }, ["mining.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Miner", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "mining" } }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_404", slots = { "pickaxe" }, reducedEffectSlots = { "ring", "necklace", "miningset", "arrows" }, skillingAffix = true, relatedCategory = { "mining" } }, ["mining.original_superheat"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Dwarven Superheating", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 4, minStrength = 0.02, maxStrength = 0.03 }, { tier = 3, requiredItemTier = 7, minStrength = 0.03, maxStrength = 0.04 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_405", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, longDescription = "Gives a chance to instantly smelt an ore into a bar while mining.", relatedCategory = { "mining" } }, ["mining.minimum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Minimum Mining Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_406", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, relatedCategory = { "mining" } }, ["mining.maximum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Maximum Mining Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_406", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, relatedCategory = { "mining" } }, ["mining.yield_bonus"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Mining Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_407", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, relatedCategory = { "mining" } }, ["mining.inferno_effect"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Dwarven Quick Mining", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_408", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, longDescription = "Gives a chance to instantly complete another mining action when one is completed.", relatedCategory = { "mining" } }, ["mining.trash_heap"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of the Trash Heap", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 2 }, { tier = 2, requiredItemTier = 7, minStrength = 2, maxStrength = 3 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_409", slots = { "pickaxe" }, reducedEffectSlots = { "miningset" }, skillingAffix = true, longDescription = "Increases amount collected when you mine Clay, Stone, Sand, Rune Slate, Coal, or Salt.", relatedCategory = { "mining" } }, ["foraging.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Forager", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "foraging" } }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_410", slots = { "hatchet" }, reducedEffectSlots = { "ring", "necklace", "foragingset", "arrows" }, skillingAffix = true, relatedCategory = { "foraging" } }, ["foraging.minimum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Minimum Foraging Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_411", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, relatedCategory = { "foraging" } }, ["foraging.maximum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Maximum Foraging Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_412", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, relatedCategory = { "foraging" } }, ["foraging.yield_bonus"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Foraging Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_413", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, relatedCategory = { "foraging" } }, ["foraging.node_bonus_size"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Foraging Node Size", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_414", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, longDescription = "Multiplies the size of found Foraging nodes.", relatedCategory = { "foraging" } }, ["foraging.original_nature"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Natural Foraging", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.04 }, { tier = 3, requiredItemTier = 7, minStrength = 0.04, maxStrength = 0.05 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_415", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, longDescription = "Gives you a chance whilst foraging to produce an additional log relevant to the zone you are gathering in.", relatedCategory = { "foraging" } }, ["fishing.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Fisher", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "fishing" } }, imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_416", slots = { "tacklebox" }, reducedEffectSlots = { "ring", "necklace", "fishingset", "arrows" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.fishing_stats"] = { type = "additive", hook = "stats", rarity = "legendary", name = "Prepared", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "fishingBaitPower" }, { path = "fishingReelPower" }, { path = "fishingRarityPower" } }, longDescription = "Increases your bait, reel, and bonus rarity by a flat amount.", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_417", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.fishing_stats_reel"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "Reeling", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "fishingReelPower" } }, imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_712", slots = { "tacklebox" }, reducedEffectSlots = { "ring", "necklace", "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.fishing_stats_bait"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "Baiting", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "fishingBaitPower" } }, imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_713", slots = { "tacklebox" }, reducedEffectSlots = { "ring", "necklace", "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.fishing_stats_bonus"] = { type = "additive", hook = "stats", rarity = "uncommon", name = "Detecting", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "fishingRarityPower" } }, imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_714", slots = { "tacklebox" }, reducedEffectSlots = { "ring", "necklace", "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.success_chance"] = { type = "additive", hook = "scripted", rarity = "common", name = "of the Successful Fisher", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_418", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, longDescription = "Increases your success chance for any fishing action by a flat amount.", relatedCategory = { "fishing" } }, ["fishing.minimum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Minimum Fishing Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_419", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.maximum_yield"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Maximum Fishing Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_4", imageCSS = "affix_rune_420", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.yield_bonus"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Fishing Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_501", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["fishing.node_bonus_size"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Fishing Node Size", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_502", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, relatedCategory = { "fishing" } }, ["farming.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Farmer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "farming" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_503", slots = { "hoe" }, reducedEffectSlots = { "ring", "necklace", "arrows" }, skillingAffix = true, relatedCategory = { "farming" } }, ["fishing.instant_node_search"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Instant Node Finding", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_504", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, longDescription = "Gives a chance to instantly find a fishing node when you begin searching for one.", relatedCategory = { "fishing" } }, ["enchanting.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Enchanter", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 2, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 5, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "enchanting" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_505", slots = { "tome" }, reducedEffectSlots = { "ring", "necklace", "arrows" }, skillingAffix = true, relatedCategory = { "enchanting" } }, ["enchanting.augmenting_success_chance"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Gambling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.005, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 2, minStrength = 0.01, maxStrength = 0.015 }, { tier = 3, requiredItemTier = 5, minStrength = 0.01, maxStrength = 0.02 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_506", slots = { "tome" }, skillingAffix = true, longDescription = "Increases the chance for a critical augment.", relatedCategory = { "enchanting" } }, ["enchanting.augmenting_transform_chance_bonus"] = { type = "additive", hook = "scripted", rarity = "epic", name = "Transforming", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 2, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 5, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_507", slots = { "tome" }, skillingAffix = true, longDescription = "Multiplies the chance to transform an item. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform. Additive to Chances Enchantment.", relatedCategory = { "enchanting" } }, ["enchanting.chance_to_preserve"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Scrollcrafting Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 2, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 5, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_508", slots = { "tome" }, skillingAffix = true, relatedCategory = { "enchanting" } }, ["enchanting.critical_augmenting"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Critical Augmenting", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.0025, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 2, minStrength = 0.01, maxStrength = 0.0125 }, { tier = 3, requiredItemTier = 5, minStrength = 0.0125, maxStrength = 0.015 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_509", slots = { "tome" }, skillingAffix = true, longDescription = "Gives a flat chance to increase the augment level of an item twice when successfully augmenting an item. i.e. +3 -> +5", relatedCategory = { "enchanting" } }, ["enchanting.chance_to_save_item"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Item Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.0025, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 2, minStrength = 0.01, maxStrength = 0.0125 }, { tier = 3, requiredItemTier = 5, minStrength = 0.0125, maxStrength = 0.015 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_510", slots = { "tome" }, skillingAffix = true, longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", relatedCategory = { "enchanting" } }, ["enchanting.chance_to_save_item_but_downgrade"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Item Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.0025, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 2, minStrength = 0.01, maxStrength = 0.0125 }, { tier = 3, requiredItemTier = 5, minStrength = 0.0125, maxStrength = 0.015 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_511", slots = { "tome" }, skillingAffix = true, longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", relatedCategory = { "enchanting" }, inactive = true }, ["enchanting.soul_wisdom"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Soul Wisdom", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 2, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 5, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_512", slots = { "tome" }, skillingAffix = true, inactive = true, relatedCategory = { "enchanting" } }, ["enchanting.research_bonus_attempts_per_fail"] = { type = "additive", hook = "stats", rarity = "rare", name = "Careful", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 4 }, { requiredItemTier = 2, tier = 2, minStrength = 3, maxStrength = 12 }, { requiredItemTier = 5, tier = 3, minStrength = 5, maxStrength = 20 } }, displayType = "number", statBuffs = { { path = "researchAttemptsPerFail" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_520", slots = { "tome" }, skillingAffix = true, longDescription = "Increases the average number of research attempts before an item is destroyed.", relatedCategory = { "enchanting" } }, ["enchanting.research_less_attempts_per_fail"] = { type = "additive", hook = "stats", rarity = "rare", name = "of Brute Forcing", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0, maxStrength = -1 }, { requiredItemTier = 2, tier = 2, minStrength = -1, maxStrength = -3 }, { requiredItemTier = 5, tier = 3, minStrength = -2, maxStrength = -5 } }, displayType = "number", statBuffs = { { path = "researchAttemptsPerFail" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_712", slots = { "tome" }, skillingAffix = true, longDescription = "Decreases the average number of research attempts before an item is destroyed.", relatedCategory = { "enchanting" } }, ["runecrafting.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Runecrafter", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "runecrafting" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_513", slots = { "chisel" }, reducedEffectSlots = { "ring", "necklace", "runecraftingset", "arrows" }, skillingAffix = true, relatedCategory = { "runecrafting" } }, ["runecrafting.bonus_gathering_essence"] = { type = "additive", hook = "scripted", rarity = "uncommon", name = "of Bonus Gathering Essence", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 3 }, { tier = 2, requiredItemTier = 4, minStrength = 3, maxStrength = 4 }, { tier = 3, requiredItemTier = 7, minStrength = 4, maxStrength = 5 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_514", slots = { "chisel" }, reducedEffectSlots = { "runecraftingset" }, skillingAffix = true, longDescription = "Increases essence given whilst gathering by a flat amount.", relatedCategory = { "runecrafting" } }, ["runecrafting.bonus_combat_essence"] = { type = "additive", hook = "scripted", rarity = "uncommon", name = "of Bonus Combat Essence", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 3 }, { tier = 2, requiredItemTier = 4, minStrength = 3, maxStrength = 4 }, { tier = 3, requiredItemTier = 7, minStrength = 4, maxStrength = 5 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_515", slots = { "chisel" }, reducedEffectSlots = { "runecraftingset" }, skillingAffix = true, longDescription = "Increases essence given whilst fighting by a flat amount.", relatedCategory = { "runecrafting" } }, ["runecrafting.bonus_production_essence"] = { type = "additive", hook = "scripted", rarity = "uncommon", name = "of Bonus Production Essence", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 3 }, { tier = 2, requiredItemTier = 4, minStrength = 3, maxStrength = 4 }, { tier = 3, requiredItemTier = 7, minStrength = 4, maxStrength = 5 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_516", slots = { "chisel" }, reducedEffectSlots = { "runecraftingset" }, skillingAffix = true, longDescription = "Increases essence given whilst producing by a flat amount.", relatedCategory = { "runecrafting" } }, ["smithing.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Smith", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "smithing" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_517", slots = { "tongs" }, reducedEffectSlots = { "ring", "necklace", "smithingset", "arrows" }, skillingAffix = true, relatedCategory = { "smithing" } }, ["cooking.effective_level"] = { type = "additive", hook = "stats", rarity = "common", name = "of the Chef", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 5 }, { tier = 2, requiredItemTier = 4, minStrength = 6, maxStrength = 10 }, { tier = 3, requiredItemTier = 7, minStrength = 11, maxStrength = 15 } }, displayType = "number", statBuffs = { { path = "cooking" } }, imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_518", slots = { "ladle" }, reducedEffectSlots = { "ring", "necklace", "cookingset", "arrows" }, skillingAffix = true, relatedCategory = { "cooking" } }, ["gathering.haste"] = { type = "additive", hook = "skillingDuration", rarity = "legendary", name = "of the Quick Gatherer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_519", slots = { "necklace" }, skillingAffix = true, longDescription = "Increases action speed while gathering by an additive amount.", relatedCategory = { "gathering" } }, ["gathering.yield_bonus"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Gathering Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_5", imageCSS = "affix_rune_519", slots = { "ring" }, skillingAffix = true, relatedCategory = { "gathering" } }, ["gathering.effective_level_mult"] = { type = "multiplicative", hook = "stats", rarity = "legendary", name = "of the Ultimate Gatherer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "mining" }, { path = "foraging" }, { path = "fishing" }, { path = "fishingBaitPower" }, { path = "fishingReelPower" }, { path = "fishingRarityPower" } }, imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_601", slots = { "ring" }, skillingAffix = true, longDescription = "Multiplicatively boosts your Mining, Foraging and Fishing effective levels (Excludes personal levels)", relatedCategory = { "gathering" } }, ["gathering.greater_chest_chance"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Greater Chests", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_602", slots = { "ring" }, skillingAffix = true, longDescription = "Increases the chance to convert a normal chest into a greater chest in gathering.", relatedCategory = { "gathering" } }, ["gathering.arch_bonus_chance"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Greater Archaeology", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_603", slots = { "arrows" }, skillingAffix = true, longDescription = "Multiplicatively boosts the strength of your Archaeology enchantment. Does nothing if you do not have Archaeology active.", relatedCategory = { "gathering" } }, ["gathering.chance_to_double"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Gathering Doubling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_604", slots = { "arrows" }, skillingAffix = true, relatedCategory = { "gathering" } }, ["gathering.dangerous_zone_chance"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of the Dangerous Gatherer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.3 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_605", slots = { "cape" }, skillingAffix = true, longDescription = "Multiplicatively boosts the chance for a dangerous gathering encounter.", relatedCategory = { "gathering" } }, ["gathering.dangerous_zone_chance_inverted"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of the Sneaky Gatherer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.3 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_605", slots = { "cape" }, skillingAffix = true, longDescription = "Multiplicatively decreases the chance for a dangerous gathering encounter.", relatedCategory = { "gathering" } }, ["gathering.bonus_shard_chance"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Gathering Shards", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_606", slots = { "cape" }, skillingAffix = true, longDescription = "Gives a chance to produce an extra gathering shard when one is created.", relatedCategory = { "gathering" } }, ["production.haste"] = { type = "additive", hook = "skillingDuration", rarity = "legendary", name = "of the Quick Producer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_607", slots = { "necklace" }, skillingAffix = true, longDescription = "Increases action speed while producing by an additive amount.", relatedCategory = { "production" } }, ["production.bonus_shard_chance"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Production Shards", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_608", slots = { "cape" }, skillingAffix = true, longDescription = "Gives a chance to produce an extra production shard when one is created.", relatedCategory = { "production" } }, ["production.effective_level_mult"] = { type = "multiplicative", hook = "stats", rarity = "legendary", name = "of the Ultimate Producer", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", statBuffs = { { path = "farming" }, { path = "enchanting" }, { path = "runecrafting" }, { path = "smithing" }, { path = "cooking" } }, imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_609", slots = { "necklace" }, skillingAffix = true, longDescription = "Multiplicatively boosts your Farming, Enchanting, Runecrafting, Smithing, and Cooking effective levels. (Excludes personal levels)", relatedCategory = { "production" } }, ["production.chance_to_double"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Production Doubling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_610", slots = { "arrows" }, skillingAffix = true, relatedCategory = { "production" } }, ["production.chance_to_preserve"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Production Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_611", slots = { "arrows" }, skillingAffix = true, relatedCategory = { "production" } }, ["runecrafting.chance_to_double"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Runecrafting Doubling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_612", slots = { "chisel" }, reducedEffectSlots = { "runecraftingset" }, skillingAffix = true, relatedCategory = { "runecrafting" } }, ["runecrafting.chance_to_preserve"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Runecrafting Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_613", slots = { "chisel" }, reducedEffectSlots = { "runecraftingset" }, skillingAffix = true, relatedCategory = { "runecrafting" } }, ["smithing.chance_to_double"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Smithing Doubling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_614", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, relatedCategory = { "smithing" } }, ["smithing.chance_to_preserve"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Smithing Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_615", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, relatedCategory = { "smithing" } }, ["smithing.heat_cost_reduction"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Smithing Heat Cost Reduction", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_616", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, relatedCategory = { "smithing" } }, ["smithing.material_cost_reduction"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Smithing Material Cost Reduction", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_617", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, relatedCategory = { "smithing" } }, ["cooking.chance_to_double"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Cooking Doubling", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_618", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, relatedCategory = { "cooking" } }, ["cooking.chance_to_preserve"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Cooking Preservation", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.03 }, { tier = 2, requiredItemTier = 4, minStrength = 0.03, maxStrength = 0.05 }, { tier = 3, requiredItemTier = 7, minStrength = 0.05, maxStrength = 0.06 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_619", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, relatedCategory = { "cooking" } }, ["cooking.food_quality_bonus"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Food Quality", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 2 }, { tier = 2, requiredItemTier = 5, minStrength = 2, maxStrength = 3 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_6", imageCSS = "affix_rune_620", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, longDescription = "Increases the quality of food produced by a flat amount.", relatedCategory = { "cooking" } }, ["cooking.food_quality_bonus_chance"] = { type = "additive", hook = "scripted", rarity = "uncommon", name = "of Food Quality Chance", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.1, maxStrength = 1.1 }, { tier = 2, requiredItemTier = 4, minStrength = 0.2, maxStrength = 1.5 }, { tier = 3, requiredItemTier = 7, minStrength = 0.3, maxStrength = 1.8 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_701", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, longDescription = "Gives a chance to increase quality of food. Chances over 100% give a chance to increase quality by more than one tier.", relatedCategory = { "cooking" } }, ["cooking.alchemy_quality_bonus"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Alchemy Amount", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1, maxStrength = 2 }, { tier = 2, requiredItemTier = 5, minStrength = 2, maxStrength = 3 } }, displayType = "number", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_702", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, longDescription = "Increases the amount of potions produced by a flat amount. Only affects potions, not food.", relatedCategory = { "cooking" } }, ["cooking.alchemy_quality_bonus_chance"] = { type = "additive", hook = "scripted", rarity = "uncommon", name = "of Alchemy Amount Chance", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.1, maxStrength = 1.1 }, { tier = 2, requiredItemTier = 4, minStrength = 0.2, maxStrength = 1.5 }, { tier = 3, requiredItemTier = 7, minStrength = 0.3, maxStrength = 1.8 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_703", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, longDescription = "Gives a chance to increase amount of potions. Chances over 100% give a chance to increase amount by more than one. Only affect potions, not food.", relatedCategory = { "cooking" } }, ["cooking.heat_cost_reduction"] = { type = "additive", hook = "scripted", rarity = "rare", name = "of Heat Cost Reduction", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_704", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, relatedCategory = { "cooking" } }, ["cooking.miracle_chance"] = { type = "additive", hook = "scripted", rarity = "epic", name = "of Miraculous Cooking", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_705", slots = { "ladle" }, reducedEffectSlots = { "cookingset" }, skillingAffix = true, longDescription = "Gives a chance to not burn an item whilst cooking.", relatedCategory = { "cooking" } }, ["foraging.instant_node_clear"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Speedster Foraging", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.005, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 4, minStrength = 0.01, maxStrength = 0.015 }, { tier = 3, requiredItemTier = 7, minStrength = 0.015, maxStrength = 0.02 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_706", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", relatedCategory = { "foraging" } }, ["fishing.instant_node_clear"] = { type = "additive", hook = "scripted", rarity = "legendary", name = "of Speedster Fishing", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.005, maxStrength = 0.01 }, { tier = 2, requiredItemTier = 4, minStrength = 0.01, maxStrength = 0.015 }, { tier = 3, requiredItemTier = 7, minStrength = 0.015, maxStrength = 0.02 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_707", slots = { "tacklebox" }, reducedEffectSlots = { "fishingset" }, skillingAffix = true, longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", relatedCategory = { "fishing" } }, ["farming.water_totem"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "Water Totem Enhancing", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_708", slots = { "hoe" }, skillingAffix = true, longDescription = "Multiplicatively increases the potency of the totem.", relatedCategory = { "farming" } }, ["farming.earth_totem"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "Earth Totem Enhancing", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_709", slots = { "hoe" }, skillingAffix = true, longDescription = "Multiplicatively increases the potency of the totem.", relatedCategory = { "farming" } }, ["farming.nature_totem"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "Nature Totem Enhancing", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_710", slots = { "hoe" }, skillingAffix = true, longDescription = "Multiplicatively increases the potency of the totem.", relatedCategory = { "farming" } }, ["farming.coalescing_totem"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "Coalescing Totem Enhancing", nameType = "prefix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.05 }, { tier = 2, requiredItemTier = 4, minStrength = 0.05, maxStrength = 0.07 }, { tier = 3, requiredItemTier = 7, minStrength = 0.07, maxStrength = 0.1 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_711", slots = { "hoe" }, skillingAffix = true, longDescription = "Multiplicatively increases the potency of the totem.", relatedCategory = { "farming" } }, ["foraging.fresh_forager"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "of the Fresh Forager", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.001, maxStrength = 0.005 }, { tier = 2, requiredItemTier = 4, minStrength = 0.005, maxStrength = 0.007 }, { tier = 3, requiredItemTier = 7, minStrength = 0.007, maxStrength = 0.01 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_713", slots = { "hatchet" }, reducedEffectSlots = { "foragingset" }, skillingAffix = true, longDescription = "Gives a % chance to instantly prepare an ingredient while foraging.", relatedCategory = { "foraging" } }, ["smithing.slag_bonus"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "of Slag Yield", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 1.05, maxStrength = 1.1 }, { tier = 2, requiredItemTier = 4, minStrength = 1.1, maxStrength = 1.2 }, { tier = 3, requiredItemTier = 7, minStrength = 1.2, maxStrength = 1.3 } }, displayType = "multiplier", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_714", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, longDescription = "Increases slag yield while Smithing.", relatedCategory = { "smithing" } }, ["smithing.slag_refinement"] = { type = "multiplicative", hook = "scripted", rarity = "epic", name = "of Slag Refinement", nameType = "suffix", tiers = { { requiredItemTier = 1, tier = 1, minStrength = 0.01, maxStrength = 0.02 }, { tier = 2, requiredItemTier = 4, minStrength = 0.02, maxStrength = 0.03 }, { tier = 3, requiredItemTier = 7, minStrength = 0.03, maxStrength = 0.05 } }, displayType = "percent", imageSheetCSS = "affix_runes_sprite_7", imageCSS = "affix_rune_715", slots = { "tongs" }, reducedEffectSlots = { "smithingset" }, skillingAffix = true, longDescription = "Gives a chance to reroll Slag while Smithing.", relatedCategory = { "smithing" } } }