Module:Monsters stats/data

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Revision as of 04:09, 25 June 2024 by Silent1 (talk | contribs) (1010-2000 test)
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Documentation for this module may be created at Module:Monsters stats/data/doc

return
{  ["1010"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 157,
    strength = 182,
    defense = 252,
    magic = 77,
    range = 38,
    constitution = 1125,
    tempHealth = 0,
    monsterCurrentHealth = 11250,
    maxHealth = 11250,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1011"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 157,
    strength = 205,
    defense = 258,
    magic = 77,
    range = 38,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 75
    }, {
      id = 1
    } },
    attackSpeed = 2.3,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1012"] = {
    name = "Phoenix",
    smallSplashDisplay = true,
    attack = 182,
    strength = 205,
    defense = 318,
    magic = 77,
    range = 38,
    constitution = 1875,
    tempHealth = 0,
    monsterCurrentHealth = 18750,
    maxHealth = 18750,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 36
    }, {
      id = 75
    }, {
      id = 135
    } },
    attackSpeed = 2.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33,
      Fire = 2,
      Magic = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 8,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 2,
      Range = 0.8,
      Magic = 0.8,
      Fire = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1013"] = {
    name = "The Advisor",
    attack = 200,
    strength = 180,
    defense = 333,
    magic = 150,
    range = 125,
    constitution = 20000,
    tempHealth = 0,
    monsterCurrentHealth = 20000,
    maxHealth = 20000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 48,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1.5,
      Magic = 0.8,
      Range = 1.5,
      Lightning = 0.75,
      Poison = 3,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 90,
      resistance = 90,
      agility = -120,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["1014"] = {
    name = "Elven King",
    attack = 410,
    strength = 125,
    defense = 384,
    magic = 154,
    range = 205,
    constitution = 11250,
    tempHealth = 0,
    monsterCurrentHealth = 112500,
    maxHealth = 112500,
    abilities = { {
      id = 3
    }, {
      id = 134
    }, {
      id = 3
    }, {
      id = 42
    }, {
      id = 3
    }, {
      id = 23
    }, {
      id = 21
    }, {
      id = 134
    }, {
      id = 32
    }, {
      id = 134
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.25,
      Nature = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 23,
      intellect = 23,
      dexterity = 23
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1.6,
      Magic = 1.6,
      Range = 1,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.15,
      damageMultiplier = 0.75
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 128,
      stamina = 0
    },
    species = { "elf" }
  },
  ["1015"] = {
    name = "The Regent",
    attack = 282,
    strength = 173,
    defense = 288,
    magic = 149,
    range = 172,
    constitution = 7500,
    tempHealth = 0,
    monsterCurrentHealth = 75000,
    maxHealth = 75000,
    abilities = { {
      id = 22
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Piercing = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 25,
      Magic = 25,
      Piercing = 100,
      Nature = 75
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 1.1,
      Slashing = 1.1,
      Piercing = 0.8,
      Melee = 1.6,
      Magic = 1.6,
      Range = 1,
      Nature = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 50,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1016"] = {
    name = "ANGY WOLF",
    attack = 111,
    strength = 122,
    defense = 176,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1,
      Range = 1.5,
      Fire = 2,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 80,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["1017"] = {
    name = "ANGY BOAR",
    attack = 99,
    strength = 156,
    defense = 188,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 135
    }, {
      id = 6
    }, {
      id = 142
    }, {
      id = 41
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.33,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1,
      Range = 1.5,
      Fire = 2,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 80,
      agility = 33,
      stamina = 0
    },
    species = { "beast" }
  },
  ["1018"] = {
    name = "Storm Watcher",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Chaos = 6,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 150,
      resistance = 150,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1019"] = {
    name = "The Shrimp God - Phase 1",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 250000,
    maxHealth = 250000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 100,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1020"] = {
    name = "The Shrimp God - Phase 2",
    attack = 375,
    strength = 196,
    defense = 512,
    magic = 256,
    range = 172,
    constitution = 25000,
    tempHealth = 0,
    monsterCurrentHealth = 350000,
    maxHealth = 350000,
    abilities = { {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 10
    }, {
      id = 2
    }, {
      id = 17
    }, {
      id = 2
    }, {
      id = 11
    }, {
      id = 77
    } },
    attackSpeed = 5,
    offensiveDamageAffinity = {
      Melee = 1.25,
      Magic = 1.25,
      Range = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 50,
      Magic = 100,
      Range = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 75,
      intellect = 75,
      dexterity = 75
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.35,
      Magic = 1.6,
      Range = 0.9,
      Lightning = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 100,
      resistance = 75,
      agility = 0,
      stamina = 0
    },
    species = { "shrimp", "chaotic" }
  },
  ["1022"] = {
    name = "Goblin Chef",
    attack = 88,
    strength = 78,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 350,
    tempHealth = 0,
    monsterCurrentHealth = 3500,
    maxHealth = 3500,
    abilities = { {
      id = 6
    }, {
      id = 6
    }, {
      id = 39
    }, {
      id = 6
    }, {
      id = 6
    }, {
      id = 53
    }, {
      id = 6
    }, {
      id = 6
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33,
      Magic = 0.9
    },
    offensiveAccuracyAffinityRating = {
      Melee = 60,
      Blunt = 60,
      Fire = 30
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Range = 0.9,
      Magic = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 44,
      agility = 16,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["2000"] = {
    ignoreWaveKillCount = true,
    name = "Summoned Shrimp",
    attack = 33,
    strength = 12,
    defense = 512,
    magic = 12,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 65
    }, {
      id = 54
    }, {
      id = 118
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 4.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1,
      Piercing = 0.7,
      Chaos = 3,
      Lightning = 0.3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 200,
      resistance = 200,
      agility = -360,
      stamina = 0
    },
    species = { "shrimp" }
  }
}