Module:Affixes/data
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return {
["offense.strength"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Strong",
nametype = "prefix",
minStrength = 10,
maxStrength = 40,
displaytype = "number",
statBuffs = { {
path = "weapon.strength",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101"
},
["offense.strength_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Mighty",
nametype = "prefix",
minStrength = 40,
maxStrength = 80,
displaytype = "number",
statBuffs = { {
path = "weapon.strength",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.dexterity"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Dextrous",
nametype = "prefix",
minStrength = 10,
maxStrength = 40,
displaytype = "number",
statBuffs = { {
path = "weapon.dexterity",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102"
},
["offense.dexterity_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Agile",
nametype = "prefix",
minStrength = 40,
maxStrength = 80,
displaytype = "number",
statBuffs = { {
path = "weapon.dexterity",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.intellect"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Wise",
nametype = "prefix",
minStrength = 10,
maxStrength = 40,
displaytype = "number",
statBuffs = { {
path = "weapon.intellect",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103"
},
["offense.intellect_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Enlightened",
nametype = "prefix",
minStrength = 40,
maxStrength = 80,
displaytype = "number",
statBuffs = { {
path = "weapon.intellect",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.attack_speed"] = {
type = "multiplicative",
rarity = "legendary",
hook = "afterStatBuffs",
name = "of Haste",
nametype = "suffix",
minStrength = 0.1,
maxStrength = 0.35,
displaytype = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" }
},
["offense.attack_speed_rare"] = {
type = "multiplicative",
rarity = "rare",
hook = "afterStatBuffs",
name = "of Speed",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.05,
displaytype = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" }
},
["offense.critical_chance"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Precision",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveCritical.chance",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.critical_chance_epic"] = {
type = "multiplicative",
hook = "stats",
rarity = "epic",
name = "of Clarity",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.25,
displaytype = "percent",
statBuffs = { {
path = "offensiveCritical.chance",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.critical_damage"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Destruction",
nametype = "suffix",
minStrength = 0.25,
maxStrength = 0.5,
displaytype = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.critical_damage_epic"] = {
type = "multiplicative",
hook = "stats",
rarity = "epic",
name = "of Ruination",
nametype = "suffix",
minStrength = 0.25,
maxStrength = 0.5,
displaytype = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.additional_damage"] = {
type = "additive",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Wolf",
nametype = "suffix",
minStrength = 10,
maxStrength = 50,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107"
},
["offense.additional_damage_epic"] = {
type = "additive",
hook = "damageModifier",
rarity = "epic",
name = "of the Direwolf",
nametype = "suffix",
minStrength = 100,
maxStrength = 200,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Hawk",
nametype = "suffix",
minStrength = 1.1,
maxStrength = 1.25,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_108",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.elite_damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Eagle",
nametype = "suffix",
minStrength = 1.05,
maxStrength = 1.2,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109"
},
["offense.elite_damage_multiplier_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Griffin",
nametype = "suffix",
minStrength = 1.2,
maxStrength = 1.6,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Gladiator",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Archmage",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Marksman",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.melee_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Warrior",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.04,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110"
},
["offense.magic_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Student",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.04,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111"
},
["offense.ranged_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Archer",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.04,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "offensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112"
},
["offense.chance_on_hit_stun"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Stunning",
nametype = "prefix",
minStrength = 0.1,
maxStrength = 0.25,
displaytype = "percent",
targetBuff = {
onlyOnHit = true,
enchantmentApply = "enchantmentsIds.enhanced_stun",
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1
},
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_113",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.chance_on_hit_silence"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Silencing",
nametype = "prefix",
minStrength = 0.1,
maxStrength = 0.25,
displaytype = "percent",
targetBuff = {
onlyOnHit = true,
enchantmentApply = "enchantmentsIds.enhanced_silence",
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1
},
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_114",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.chance_on_hit_blind"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Blinding",
nametype = "prefix",
minStrength = 0.1,
maxStrength = 0.25,
displaytype = "percent",
targetBuff = {
onlyOnHit = true,
enchantmentApply = "enchantmentsIds.blind",
enchantmentAmount = 1,
enchantmentStrength = 5,
enchantmentChanceToApply = 1
},
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_115",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.chance_on_hit_vulnerability"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "of Vulnerability",
nametype = "suffix",
minStrength = 0.1,
maxStrength = 0.25,
displaytype = "percent",
targetBuff = {
onlyOnHit = true,
enchantmentApply = "enchantmentsIds.enhanced_vulnerability",
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1
},
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_116",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.chance_on_hit_weakness"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Weakening",
nametype = "prefix",
minStrength = 0.1,
maxStrength = 0.25,
displaytype = "percent",
targetBuff = {
onlyOnHit = true,
enchantmentApply = "enchantmentsIds.weakness",
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1
},
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_117",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_118",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_119",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_120",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_201",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_202",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_203",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_204",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_205",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_206",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_207",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["offense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_208",
slots = { "weapon" },
reducedEffectSlots = { "shield" }
},
["defense.protection_and_resistance"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Turtle",
nametype = "suffix",
minStrength = 10,
maxStrength = 30,
displaytype = "number",
statBuffs = { {
path = "armor.protection",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "armor.resistance",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209"
},
["defense.protection_and_resistance_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Armadillo",
nametype = "suffix",
minStrength = 25,
maxStrength = 75,
displaytype = "number",
statBuffs = { {
path = "armor.protection",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "armor.resistance",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209",
slots = { "body", "legs", "helm" }
},
["defense.agility"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Rat",
nametype = "suffix",
minStrength = 10,
maxStrength = 25,
displaytype = "number",
statBuffs = { {
path = "armor.agility",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210"
},
["defense.agility_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Rabbit",
nametype = "suffix",
minStrength = 25,
maxStrength = 75,
displaytype = "number",
statBuffs = { {
path = "armor.agility",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210",
slots = { "legs" }
},
["defense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Guard",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.02,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211"
},
["defense.melee_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Knight",
nametype = "suffix",
minStrength = 0.03,
maxStrength = 0.06,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211",
slots = { "body", "legs", "helm" }
},
["defense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Druid",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.02,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212"
},
["defense.magic_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Magus",
nametype = "suffix",
minStrength = 0.03,
maxStrength = 0.06,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212",
slots = { "body", "legs", "helm" }
},
["defense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Militiaman",
nametype = "suffix",
minStrength = 0.01,
maxStrength = 0.02,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213"
},
["defense.ranged_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Warden",
nametype = "suffix",
minStrength = 0.03,
maxStrength = 0.06,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
}, {
path = "defensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213",
slots = { "body", "legs", "helm" }
},
["defense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_214",
slots = { "body", "legs", "helm" }
},
["defense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_215",
slots = { "body", "legs", "helm" }
},
["defense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_216",
slots = { "body", "legs", "helm" }
},
["defense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Slashing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_217",
slots = { "body", "legs", "helm" }
},
["defense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Piercing",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_218",
slots = { "body", "legs", "helm" }
},
["defense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Blunt",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_219",
slots = { "body", "legs", "helm" }
},
["defense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Fire",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_220",
slots = { "body", "legs", "helm" }
},
["defense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Ice",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_301",
slots = { "body", "legs", "helm" }
},
["defense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Lightning",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_302",
slots = { "body", "legs", "helm" }
},
["defense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Chaos",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_303",
slots = { "body", "legs", "helm" }
},
["defense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.2,
displaytype = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Nature",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_304",
slots = { "body", "legs", "helm" }
},
["defense.stamina"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Boar",
nametype = "suffix",
minStrength = 10,
maxStrength = 50,
displaytype = "number",
statBuffs = { {
path = "armor.stamina",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305"
},
["defense.stamina_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Bear",
nametype = "suffix",
minStrength = 50,
maxStrength = 100,
displaytype = "number",
statBuffs = { {
path = "armor.stamina",
additivePerLevel = 0,
multiplicativePerLevel = 0
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm" }
},
["defense.health"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "common",
name = "of the Monkey",
nametype = "suffix",
minStrength = 50,
maxStrength = 150,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306"
},
["defense.health_rare"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "common",
name = "of the Gorilla",
nametype = "suffix",
minStrength = 200,
maxStrength = 1000,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306",
slots = { "body" }
},
["defense.health_multiplier"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Whale",
nametype = "suffix",
minStrength = 1.05,
maxStrength = 1.1,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307"
},
["defense.health_multiplier_legendary"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Leviathan",
nametype = "suffix",
minStrength = 1.5,
maxStrength = 2,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307",
slots = { "body" }
},
["defense.health_regen"] = {
type = "multiplicative",
hook = "healthRegen",
rarity = "rare",
name = "Healthy",
nametype = "prefix",
minStrength = 1.05,
maxStrength = 1.2,
displaytype = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_308"
},
["defense.health_per_resource_spent"] = {
type = "additive",
hook = "resourceConsumption",
rarity = "epic",
name = "Gluttonous",
nametype = "prefix",
minStrength = 3,
maxStrength = 9,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_309",
slots = { "weapon", "cape", "arrows" }
},
["defense.health_per_kill"] = {
type = "additive",
hook = "kill",
rarity = "epic",
name = "Apothecary's",
nametype = "prefix",
minStrength = 10,
maxStrength = 30,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_310",
slots = { "weapon", "cape", "arrows" }
},
["defense.life_steal"] = {
type = "multiplicative",
hook = "damageInflicted",
rarity = "epic",
name = "of the Vampire",
nametype = "suffix",
minStrength = 0.05,
maxStrength = 0.1,
displaytype = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_311",
slots = { "weapon", "cape", "arrows" }
},
["defense.elite_damage_reduction"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Champion",
nametype = "suffix",
minStrength = 0.02,
maxStrength = 0.06,
displaytype = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312"
},
["defense.elite_damage_reduction_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Conqueror",
nametype = "suffix",
minStrength = 0.1,
maxStrength = 0.4,
displaytype = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312",
slots = { "cape" }
},
["defense.thorns"] = {
type = "additive",
hook = "reactivePostHit",
rarity = "rare",
name = "of the Rose",
nametype = "suffix",
minStrength = 50,
maxStrength = 300,
displaytype = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_313",
slots = { "shield" },
reducedEffectSlots = { "body" }
},
["wealth.junk_multiplier"] = {
type = "multiplicative",
hook = "loot",
rarity = "uncommon",
name = "Scavenger",
nametype = "prefix",
minStrength = 1.05,
maxStrength = 1.3,
displaytype = "multiplier",
slots = { "necklace" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_401"
},
["experience.skill_experience_multiplier"] = {
type = "multiplicative",
hook = "experience",
rarity = "legendary",
name = "Skillful",
nametype = "prefix",
minStrength = 1.05,
maxStrength = 1.3,
displaytype = "multiplier",
slots = { "ring" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_402"
}
}