Module:Monsters stats normal/data

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Revision as of 04:14, 25 June 2024 by HASH (talk | contribs) (Normal zones enemies)
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Documentation for this module may be created at Module:Monsters stats normal/data/doc

return {
    ["3"] = {
      name = "Goblin",
      attack = 1,
      strength = 1,
      defense = 2,
      magic = 1,
      range = 1,
      constitution = 8,
      tempHealth = 0,
      monsterCurrentHealth = 80,
      maxHealth = 80,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 5,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 0.9,
        Range = 1.1,
        Ice = 0.75,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = -15,
        resistance = -5,
        agility = -10,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["5"] = {
      name = "Guard",
      attack = 15,
      strength = 14,
      defense = 21,
      magic = 1,
      range = 1,
      constitution = 33,
      tempHealth = 0,
      monsterCurrentHealth = 330,
      maxHealth = 330,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 124
      }, {
        id = 49
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 4
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Slashing = 1.1,
        Melee = 1,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Piercing = 1.05,
        Blunt = 1.1,
        Slashing = 1.25,
        Magic = 0.9,
        Fire = 0.75,
        Ice = 0.75,
        Range = 1.25,
        Melee = 1.1,
        Poison = 0.8
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 33,
        resistance = 30,
        agility = 3,
        stamina = 0
      },
      species = { "human" }
    },
    ["6"] = {
      name = "Militia Crossbowman",
      attack = 14,
      strength = 6,
      defense = 18,
      magic = 1,
      range = 14,
      constitution = 27,
      tempHealth = 0,
      monsterCurrentHealth = 270,
      maxHealth = 270,
      abilities = { {
        id = 3
      }, {
        id = 27
      }, {
        id = 123
      }, {
        id = 3
      }, {
        id = 27
      }, {
        id = 21
      }, {
        id = 27
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Piercing = 1.1,
        Melee = 1,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 0.9,
        Range = 1.4,
        Piercing = 0.75,
        Blunt = 1.05,
        Slashing = 1.1,
        Fire = 0.75,
        Poison = 0.8
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 25,
        resistance = 20,
        agility = 22,
        stamina = 0
      },
      species = { "human" }
    },
    ["8"] = {
      name = "Greater Imp",
      smallSplashDisplay = true,
      attack = 9,
      strength = 8,
      defense = 7,
      magic = 1,
      range = 1,
      constitution = 23,
      tempHealth = 0,
      monsterCurrentHealth = 230,
      maxHealth = 230,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 30
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Piercing = 1.1,
        Fire = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.5,
        Range = 0.9,
        Piercing = 0.75,
        Fire = 1.3,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 40,
        agility = 5,
        stamina = 0
      },
      species = { "demon" }
    },
    ["9"] = {
      name = "Deadly Spider",
      smallSplashDisplay = true,
      attack = 24,
      strength = 14,
      defense = 45,
      magic = 1,
      range = 1,
      constitution = 53,
      tempHealth = 0,
      monsterCurrentHealth = 530,
      maxHealth = 530,
      abilities = { {
        id = 1
      }, {
        id = 5
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Piercing = 1.1,
        Poison = 1.1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.1,
        damageMultiplier = 1.33
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 0.9,
        Range = 0.75,
        Blunt = 0.75,
        Slashing = 1.1,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 18,
        resistance = 25,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["10"] = {
      name = "Deadly Red Spider",
      smallSplashDisplay = true,
      attack = 26,
      strength = 18,
      defense = 50,
      magic = 1,
      range = 1,
      constitution = 57,
      tempHealth = 0,
      monsterCurrentHealth = 570,
      maxHealth = 570,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 58
      }, {
        id = 55
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Piercing = 1.25,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.1,
        damageMultiplier = 1.33
      },
      weapon = {
        strength = 20,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 0.9,
        Range = 0.75,
        Blunt = 0.75,
        Slashing = 1.1,
        Piercing = 0.75,
        Fire = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 22,
        resistance = 25,
        agility = 48,
        stamina = 0
      },
      species = { "beast" }
    },
    ["11"] = {
      name = "Lesser Demon",
      attack = 54,
      strength = 45,
      defense = 107,
      magic = 56,
      range = 45,
      constitution = 122,
      tempHealth = 0,
      monsterCurrentHealth = 1220,
      maxHealth = 1220,
      abilities = { {
        id = 2
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 142
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 78
      } },
      attackSpeed = 2.5,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 10,
        intellect = 20,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 0.9
      },
      defensiveDamageAffinity = {
        Magic = 1.4,
        Range = 0.75,
        Melee = 1.2,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 50,
        agility = -12,
        stamina = 0
      },
      species = { "demon" }
    },
    ["12"] = {
      name = "Greater Demon",
      attack = 61,
      strength = 50,
      defense = 122,
      magic = 80,
      range = 50,
      constitution = 134,
      tempHealth = 0,
      monsterCurrentHealth = 1340,
      maxHealth = 1340,
      abilities = { {
        id = 2
      }, {
        id = 30
      }, {
        id = 142
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 7
      }, {
        id = 78
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 10,
        intellect = 15,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Magic = 1.6,
        Range = 0.75,
        Melee = 1.2,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 36,
        resistance = 66,
        agility = -16,
        stamina = 0
      },
      species = { "demon" }
    },
    ["13"] = {
      name = "Black Knight",
      attack = 20,
      strength = 16,
      defense = 38,
      magic = 1,
      range = 1,
      constitution = 63,
      tempHealth = 0,
      monsterCurrentHealth = 630,
      maxHealth = 630,
      abilities = { {
        id = 4
      }, {
        id = 1
      }, {
        id = 125
      }, {
        id = 5
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 65
      }, {
        id = 4
      }, {
        id = 22
      }, {
        id = 5
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.15,
        Piercing = 1.15,
        Poison = 0.8
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 1.15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.75,
        Range = 1.2,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 12,
        agility = -60,
        stamina = 0
      },
      species = { "golem" }
    },
    ["26"] = {
      name = "Elven Hunter",
      attack = 98,
      strength = 26,
      defense = 50,
      magic = 1,
      range = 53,
      constitution = 200,
      tempHealth = 0,
      monsterCurrentHealth = 2000,
      maxHealth = 2000,
      abilities = { {
        id = 27
      }, {
        id = 3
      }, {
        id = 21
      }, {
        id = 3
      }, {
        id = 3
      }, {
        id = 23
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1.3
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 0,
        Range = 25
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.3,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 44,
        resistance = 44,
        agility = 80,
        stamina = 0
      },
      species = { "elf" }
    },
    ["27"] = {
      name = "Elven Warrior",
      attack = 92,
      strength = 61,
      defense = 218,
      magic = 1,
      range = 1,
      constitution = 275,
      tempHealth = 0,
      monsterCurrentHealth = 2750,
      maxHealth = 2750,
      abilities = { {
        id = 1
      }, {
        id = 6
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 5,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.6,
        Magic = 1.2,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 128,
        resistance = 30,
        agility = 40,
        stamina = 0
      },
      species = { "elf" }
    },
    ["28"] = {
      name = "Elven Mage",
      attack = 90,
      strength = 24,
      defense = 165,
      magic = 64,
      range = 40,
      constitution = 225,
      tempHealth = 0,
      monsterCurrentHealth = 2250,
      maxHealth = 2250,
      abilities = { {
        id = 2
      }, {
        id = 32
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.5,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 10,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 6,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.6,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 40,
        resistance = 80,
        agility = 30,
        stamina = 0
      },
      species = { "elf" }
    },
    ["29"] = {
      name = "Elven Rider",
      attack = 99,
      strength = 66,
      defense = 180,
      magic = 26,
      range = 26,
      constitution = 300,
      tempHealth = 0,
      monsterCurrentHealth = 3000,
      maxHealth = 3000,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 32
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Magic = 5,
        Range = 5
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 0.7,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 20,
        resistance = 60,
        agility = 120,
        stamina = 0
      },
      species = { "elf" }
    },
    ["30"] = {
      name = "Wild Boar",
      attack = 32,
      strength = 18,
      defense = 50,
      magic = 1,
      range = 1,
      constitution = 60,
      tempHealth = 0,
      monsterCurrentHealth = 600,
      maxHealth = 600,
      abilities = { {
        id = 1
      }, {
        id = 1
      }, {
        id = 1
      }, {
        id = 4
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 4,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 8,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1.1,
        Range = 1.4,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 40,
        agility = 15,
        stamina = 0
      },
      species = { "beast" }
    },
    ["31"] = {
      name = "Wolf",
      attack = 42,
      strength = 26,
      defense = 66,
      magic = 1,
      range = 1,
      constitution = 75,
      tempHealth = 0,
      monsterCurrentHealth = 750,
      maxHealth = 750,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 5,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1.1,
        Range = 1.4,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 40,
        resistance = 40,
        agility = 25,
        stamina = 0
      },
      smallSplashDisplay = true,
      species = { "beast" }
    },
    ["32"] = {
      name = "Corpse Eater",
      attack = 40,
      strength = 24,
      defense = 50,
      magic = 1,
      range = 1,
      constitution = 66,
      tempHealth = 0,
      monsterCurrentHealth = 660,
      maxHealth = 660,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Piercing = 1.25,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 1,
        Piercing = 4,
        Poison = 10
      },
      offensiveCritical = {
        chance = 0.1,
        damageMultiplier = 1.33
      },
      weapon = {
        strength = 10,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.4,
        Magic = 0.9,
        Range = 0.9,
        Blunt = 0.75,
        Slashing = 1.1,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 40,
        agility = 64,
        stamina = 0
      },
      species = { "beast" }
    },
    ["33"] = {
      name = "Dark Mage",
      attack = 48,
      strength = 10,
      defense = 38,
      magic = 30,
      range = 1,
      constitution = 110,
      tempHealth = 0,
      monsterCurrentHealth = 1100,
      maxHealth = 1100,
      abilities = { {
        id = 2
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.05,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 5,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 0.7
      },
      defensiveDamageAffinity = {
        Melee = 0.8,
        Magic = 1.4,
        Range = 0.8,
        Slashing = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 6,
        resistance = 88,
        agility = 2,
        stamina = 0
      },
      species = { "human" }
    },
    ["36"] = {
      name = "Glass Mage",
      attack = 78,
      strength = 53,
      defense = 150,
      magic = 53,
      range = 53,
      constitution = 120,
      tempHealth = 0,
      monsterCurrentHealth = 1200,
      maxHealth = 1200,
      abilities = { {
        id = 2
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 31
      }, {
        id = 2
      }, {
        id = 32
      }, {
        id = 2
      }, {
        id = 143
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.2,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.05,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 80,
        agility = -40,
        stamina = 0
      },
      species = { "golem" }
    },
    ["37"] = {
      name = "Glass Knight",
      attack = 78,
      strength = 53,
      defense = 150,
      magic = 53,
      range = 53,
      constitution = 120,
      tempHealth = 0,
      monsterCurrentHealth = 1200,
      maxHealth = 1200,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 22
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 80,
        agility = -40,
        stamina = 0
      },
      species = { "golem" }
    },
    ["38"] = {
      name = "Glass Ranger",
      attack = 78,
      strength = 53,
      defense = 150,
      magic = 53,
      range = 53,
      constitution = 120,
      tempHealth = 0,
      monsterCurrentHealth = 1200,
      maxHealth = 1200,
      abilities = { {
        id = 3
      }, {
        id = 29
      }, {
        id = 3
      }, {
        id = 28
      }, {
        id = 3
      }, {
        id = 23
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Range = 1.2
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 80,
        agility = -40,
        stamina = 0
      },
      species = { "golem" }
    },
    ["502"] = {
      name = "Overseer Demon",
      attack = 104,
      strength = 160,
      defense = 165,
      magic = 220,
      range = 120,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 125
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Fire = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 3,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.7,
        Range = 0.75,
        Magic = 1.3,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 66,
        resistance = 99,
        agility = 8,
        stamina = 0
      },
      species = { "demon" }
    },
    ["503"] = {
      name = "Blood Spider",
      attack = 53,
      strength = 45,
      defense = 99,
      magic = 1,
      range = 1,
      constitution = 300,
      tempHealth = 0,
      monsterCurrentHealth = 3000,
      maxHealth = 3000,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 58
      }, {
        id = 55
      }, {
        id = 1
      }, {
        id = 76
      }, {
        id = 1
      }, {
        id = 5
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Piercing = 1.33,
        Poison = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Piercing = 15,
        Poison = 5
      },
      offensiveCritical = {
        chance = 0.1,
        damageMultiplier = 1.5
      },
      weapon = {
        strength = 12,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.6,
        Magic = 1.15,
        Range = 0.7,
        Blunt = 0.9,
        Slashing = 1.1,
        Piercing = 0.9,
        Ice = 0.8
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 33,
        resistance = 44,
        agility = 90,
        stamina = 0
      },
      species = { "beast" }
    },
    ["504"] = {
      name = "Vassal Demon",
      attack = 96,
      strength = 128,
      defense = 149,
      magic = 156,
      range = 99,
      constitution = 825,
      tempHealth = 0,
      monsterCurrentHealth = 8250,
      maxHealth = 8250,
      abilities = { {
        id = 2
      }, {
        id = 142
      }, {
        id = 18
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 142
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 22,
        intellect = 33,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.6,
        Range = 0.75,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 48,
        resistance = 80,
        agility = -4,
        stamina = 0
      },
      species = { "demon" }
    },
    ["507"] = {
      name = "Big Gobbo",
      attack = 68,
      strength = 72,
      defense = 98,
      magic = 1,
      range = 1,
      constitution = 200,
      tempHealth = 0,
      monsterCurrentHealth = 2000,
      maxHealth = 2000,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 53
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1,
        Blunt = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 30,
        Blunt = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 32,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.4,
        Range = 1.2,
        Magic = 0.8,
        Ice = 0.9,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 32,
        resistance = 40,
        agility = 8,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["512"] = {
      name = "Imbued Black Knight",
      attack = 68,
      strength = 68,
      defense = 128,
      magic = 1,
      range = 1,
      constitution = 540,
      tempHealth = 0,
      monsterCurrentHealth = 5400,
      maxHealth = 5400,
      abilities = { {
        id = 124
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 125
      }, {
        id = 66
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 65
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.15,
        Piercing = 1.15,
        Poison = 0.8
      },
      offensiveAccuracyAffinityRating = {
        Melee = 20
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 16,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.75,
        Range = 1.5,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 164,
        resistance = 66,
        agility = -64,
        stamina = 0
      },
      species = { "golem" }
    },
    ["518"] = {
      name = "Obsidian Mage",
      attack = 112,
      strength = 112,
      defense = 210,
      magic = 112,
      range = 112,
      constitution = 600,
      tempHealth = 0,
      monsterCurrentHealth = 6000,
      maxHealth = 6000,
      abilities = { {
        id = 2
      }, {
        id = 77
      }, {
        id = 2
      }, {
        id = 31
      }, {
        id = 2
      }, {
        id = 32
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 77
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 33,
        intellect = 33,
        dexterity = 33
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 120,
        resistance = 120,
        agility = -20,
        stamina = 0
      },
      species = { "golem" }
    },
    ["519"] = {
      name = "Obsidian Knight",
      attack = 112,
      strength = 112,
      defense = 210,
      magic = 112,
      range = 112,
      constitution = 600,
      tempHealth = 0,
      monsterCurrentHealth = 6000,
      maxHealth = 6000,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 22
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 33,
        intellect = 33,
        dexterity = 33
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 120,
        resistance = 120,
        agility = -20,
        stamina = 0
      },
      species = { "golem" }
    },
    ["520"] = {
      name = "Obsidian Ranger",
      attack = 112,
      strength = 112,
      defense = 210,
      magic = 112,
      range = 112,
      constitution = 600,
      tempHealth = 0,
      monsterCurrentHealth = 6000,
      maxHealth = 6000,
      abilities = { {
        id = 3
      }, {
        id = 29
      }, {
        id = 3
      }, {
        id = 28
      }, {
        id = 3
      }, {
        id = 27
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 10,
        Magic = 10,
        Range = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.9,
        Range = 1.5,
        Blunt = 0.5,
        Slashing = 1.5,
        Piercing = 1.5,
        Chaos = 0.85,
        Poison = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 120,
        resistance = 120,
        agility = -20,
        stamina = 0
      },
      species = { "golem" }
    },
    ["521"] = {
      name = "Possessed Mage",
      attack = 96,
      strength = 10,
      defense = 90,
      magic = 79,
      range = 1,
      constitution = 525,
      tempHealth = 0,
      monsterCurrentHealth = 5250,
      maxHealth = 5250,
      abilities = { {
        id = 77
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 18
      }, {
        id = 2
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.1,
        Range = 1,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 20,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 15,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1.6,
        Range = 0.75,
        Slashing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = -10,
        resistance = 128,
        agility = 16,
        stamina = 0
      },
      species = { "human" }
    },
    ["522"] = {
      name = "Pactbound Sorceror",
      attack = 125,
      strength = 10,
      defense = 120,
      magic = 102,
      range = 1,
      constitution = 600,
      tempHealth = 0,
      monsterCurrentHealth = 6000,
      maxHealth = 6000,
      abilities = { {
        id = 125
      }, {
        id = 77
      }, {
        id = 143
      }, {
        id = 18
      }, {
        id = 143
      }, {
        id = 122
      }, {
        id = 131
      } },
      attackSpeed = 2.8,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.25,
        Range = 1,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 20,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 19,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1.6,
        Range = 0.75,
        Slashing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = -10,
        resistance = 180,
        agility = 32,
        stamina = 0
      },
      species = { "human" }
    },
    ["523"] = {
      name = "Nox Wolf",
      attack = 70,
      strength = 56,
      defense = 114,
      magic = 1,
      range = 1,
      constitution = 375,
      tempHealth = 0,
      monsterCurrentHealth = 3750,
      maxHealth = 3750,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 78
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 41
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.8,
        Magic = 1.2,
        Range = 1.4,
        Piercing = 0.75,
        Nature = 1.1,
        Fire = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 40,
        agility = 66,
        stamina = 0
      },
      smallSplashDisplay = true,
      species = { "beast" }
    },
    ["524"] = {
      name = "Royal Elven Hunter",
      attack = 125,
      strength = 53,
      defense = 99,
      magic = 1,
      range = 131,
      constitution = 690,
      tempHealth = 0,
      monsterCurrentHealth = 6900,
      maxHealth = 6900,
      abilities = { {
        id = 58
      }, {
        id = 3
      }, {
        id = 134
      }, {
        id = 21
      }, {
        id = 3
      }, {
        id = 134
      }, {
        id = 23
      }, {
        id = 3
      }, {
        id = 3
      }, {
        id = 47
      }, {
        id = 3
      }, {
        id = 134
      }, {
        id = 42
      }, {
        id = 60
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1.3
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Magic = 0,
        Range = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 25
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.3,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 66,
        resistance = 66,
        agility = 150,
        stamina = 0
      },
      species = { "elf" }
    },
    ["525"] = {
      name = "Royal Elven Warrior",
      attack = 144,
      strength = 131,
      defense = 323,
      magic = 1,
      range = 1,
      constitution = 1013,
      tempHealth = 0,
      monsterCurrentHealth = 10130,
      maxHealth = 10130,
      abilities = { {
        id = 49
      }, {
        id = 4
      }, {
        id = 5
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 66
      }, {
        id = 6
      }, {
        id = 22
      }, {
        id = 5
      }, {
        id = 6
      }, {
        id = 78
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 15,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.6,
        Magic = 1.2,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 164,
        resistance = 55,
        agility = 60,
        stamina = 0
      },
      species = { "elf" }
    },
    ["526"] = {
      name = "Royal Elven Mage",
      attack = 131,
      strength = 48,
      defense = 282,
      magic = 168,
      range = 79,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 77
      }, {
        id = 2
      }, {
        id = 32
      }, {
        id = 80
      }, {
        id = 2
      }, {
        id = 9
      }, {
        id = 79
      }, {
        id = 89
      }, {
        id = 2
      }, {
        id = 47
      }, {
        id = 2
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.5,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 20,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 15,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.6,
        Range = 0.9,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 150,
        agility = 50,
        stamina = 0
      },
      species = { "elf" }
    },
    ["527"] = {
      name = "Royal Elven Rider",
      attack = 133,
      strength = 152,
      defense = 300,
      magic = 26,
      range = 26,
      constitution = 1275,
      tempHealth = 0,
      monsterCurrentHealth = 12750,
      maxHealth = 12750,
      abilities = { {
        id = 4
      }, {
        id = 5
      }, {
        id = 6
      }, {
        id = 66
      }, {
        id = 4
      }, {
        id = 5
      }, {
        id = 6
      }, {
        id = 22
      }, {
        id = 5
      }, {
        id = 6
      }, {
        id = 78
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 15,
        Magic = 15,
        Range = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 8,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 0.7,
        Nature = 1.5,
        Chaos = 0.7
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 40,
        resistance = 55,
        agility = 120,
        stamina = 0
      },
      species = { "elf" }
    },
    ["529"] = {
      name = "Exiled Preceptor",
      attack = 156,
      strength = 48,
      defense = 188,
      magic = 164,
      range = 1,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 125
      }, {
        id = 2
      }, {
        id = 131
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 122
      }, {
        id = 2
      }, {
        id = 2
      }, {
        id = 131
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 122
      }, {
        id = 2
      }, {
        id = 138
      }, {
        id = 2
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.25,
        Range = 1,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 20,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 32,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.5,
        Magic = 2,
        Range = 0.75,
        Slashing = 0.75,
        Piercing = 0.75,
        Blunt = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 228,
        agility = 32,
        stamina = 0
      },
      species = { "human" }
    }
  }