Module:Monsters stats dungeon/data
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Documentation for this module may be created at Module:Monsters stats dungeon/data/doc
return { ["7"] = { name = "Hobgoblin", attack = 14, strength = 6, defense = 18, magic = 1, range = 14, constitution = 33, tempHealth = 0, monsterCurrentHealth = 330, maxHealth = 330, abilities = { { id = 54 }, { id = 1 }, { id = 6 }, { id = 1 }, { id = 6 }, { id = 53 }, { id = 6 } }, attackSpeed = 3.2, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Blunt = 1.1 }, offensiveAccuracyAffinityRating = { }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 6, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.2, Magic = 0.9, Range = 1.2, Piercing = 0.75, Blunt = 1.1, Slashing = 1.1 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 24, resistance = 24, agility = 4, stamina = 0 }, species = { "goblin" } }, ["14"] = { name = "Moss Giant", attack = 78, strength = 53, defense = 203, magic = 44, range = 35, constitution = 225, tempHealth = 0, monsterCurrentHealth = 2250, maxHealth = 2250, abilities = { { id = 1 }, { id = 6 }, { id = 137 }, { id = 1 }, { id = 45 }, { id = 1 } }, attackSpeed = 3.6, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Blunt = 1.33, Nature = 1.33 }, offensiveAccuracyAffinityRating = { Blunt = 25, Nature = 12 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 28, intellect = 16, dexterity = 16 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.7, Slashing = 1.1, Piercing = 1.1, Melee = 0.95, Magic = 1.3, Range = 1.5, Chaos = 0.75, Nature = 2 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 90, resistance = 70, agility = -16, stamina = 0 }, species = { "giant" } }, ["15"] = { name = "Fire Giant", attack = 62, strength = 43, defense = 173, magic = 55, range = 34, constitution = 195, tempHealth = 0, monsterCurrentHealth = 1950, maxHealth = 1950, abilities = { { id = 1 }, { id = 4 }, { id = 7 }, { id = 1 }, { id = 142 }, { id = 1 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33, Fire = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 25, Fire = 12 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 28, intellect = 16, dexterity = 16 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.7, Slashing = 1.1, Piercing = 1.1, Melee = 0.95, Magic = 1.3, Range = 1.5, Ice = 0.75, Fire = 2 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 70, resistance = 90, agility = -8, stamina = 0 }, species = { "giant" } }, ["20"] = { name = "Chaos Giant", attack = 112, strength = 77, defense = 256, magic = 70, range = 54, constitution = 450, tempHealth = 0, monsterCurrentHealth = 4500, maxHealth = 4500, abilities = { { id = 78 }, { id = 6 }, { id = 6 }, { id = 11 }, { id = 6 }, { id = 17 }, { id = 6 }, { id = 14 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Blunt = 1.33, Chaos = 1.33 }, offensiveAccuracyAffinityRating = { Blunt = 25, Chaos = 12 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 8, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 1.1, Piercing = 1.1, Melee = 1.6, Magic = 0.9, Range = 1.6, Chaos = 2, Lightning = 0.8, Nature = 0.9 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 98, resistance = 64, agility = 0, stamina = 0 }, species = { "giant", "chaotic" } }, ["21"] = { name = "Chaotic Abomination", attack = 100, strength = 90, defense = 276, magic = 90, range = 90, constitution = 638, tempHealth = 0, monsterCurrentHealth = 6380, maxHealth = 6380, abilities = { { id = 78 }, { id = 1 }, { id = 14 }, { id = 17 }, { id = 1 }, { id = 11 }, { id = 1 }, { id = 10 }, { id = 1 } }, attackSpeed = 3.4, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Chaos = 1.5 }, offensiveAccuracyAffinityRating = { Chaos = 25 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 15, intellect = 15, dexterity = 15 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 0.8, Piercing = 0.8, Melee = 0.95, Magic = 0.6, Range = 0.95, Chaos = 3, Lightning = 0.8, Nature = 0.9 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 60, resistance = 20, agility = 50, stamina = 0 }, species = { "chaotic" } }, ["22"] = { name = "Swordfish", attack = 70, strength = 38, defense = 114, magic = 24, range = 14, constitution = 147, tempHealth = 0, monsterCurrentHealth = 1470, maxHealth = 1470, abilities = { { id = 4 } }, attackSpeed = 2.6, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 20, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.1, Magic = 1.1, Range = 1.1, Piercing = 0.8, Lightning = 0.9 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 20, resistance = 20, agility = 15, stamina = 0 }, species = { "beast" } }, ["23"] = { name = "Ascended", attack = 102, strength = 50, defense = 168, magic = 50, range = 1, constitution = 177, tempHealth = 0, monsterCurrentHealth = 1770, maxHealth = 1770, abilities = { { id = 31 } }, attackSpeed = 2.2, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 0, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.1, Magic = 1.1, Range = 1.1, Piercing = 0.7, Chaos = 3, Lightning = 0.9 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 30, resistance = 40, agility = 24, stamina = 0 }, species = { "shrimp" } }, ["34"] = { name = "Reanimated Bones", attack = 38, strength = 35, defense = 60, magic = 1, range = 1, constitution = 114, tempHealth = 0, monsterCurrentHealth = 1140, maxHealth = 1140, abilities = { { id = 1 } }, attackSpeed = 3.4, offensiveDamageAffinity = { Melee = 1.2, Magic = 1, Range = 1 }, offensiveAccuracyAffinityRating = { Melee = 5, Magic = 0, Range = 0 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 4, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Magic = 1.5, Range = 1.5, Blunt = 0.33, Slashing = 2, Piercing = 2, Poison = 3, Lightning = 0.33 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 24, resistance = 66, agility = -64, stamina = 0 }, species = { "undead" } }, ["35"] = { name = "Desiccated Priest", attack = 92, strength = 10, defense = 90, magic = 70, range = 10, constitution = 168, tempHealth = 0, monsterCurrentHealth = 1680, maxHealth = 1680, abilities = { { id = 2 }, { id = 143 }, { id = 2 }, { id = 7 }, { id = 2 }, { id = 143 }, { id = 2 }, { id = 8 }, { id = 2 }, { id = 76 }, { id = 2 }, { id = 78 } }, attackSpeed = 3.2, offensiveDamageAffinity = { Melee = 1, Magic = 1.25, Range = 1, Poison = 1.25 }, offensiveAccuracyAffinityRating = { Melee = 0, Magic = 15, Range = 0 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 0, intellect = 9, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Magic = 2, Range = 1.5, Blunt = 0.33, Slashing = 2, Piercing = 2, Poison = 3, Lightning = 0.33 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 44, resistance = 128, agility = -12, stamina = 0 }, species = { "undead" } }, ["515"] = { name = "Swordfish Champion", attack = 125, strength = 102, defense = 192, magic = 1, range = 1, constitution = 1050, tempHealth = 0, monsterCurrentHealth = 10500, maxHealth = 10500, abilities = { { id = 1 }, { id = 4 }, { id = 144 }, { id = 1 }, { id = 4 }, { id = 144 }, { id = 4 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 20 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 30, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.05, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Magic = 1.5, Range = 1.5, Piercing = 0.5, Lightning = 0.6, Chaos = 1.1 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 80, resistance = 30, agility = 25, stamina = 0 }, species = { "beast" } }, ["516"] = { name = "Ancient Ascended", attack = 174, strength = 142, defense = 270, magic = 1, range = 1, constitution = 1500, tempHealth = 0, monsterCurrentHealth = 15000, maxHealth = 15000, abilities = { { id = 76 }, { id = 1 }, { id = 4 }, { id = 76 } }, attackSpeed = 2.2, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 20 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 30, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.3, Magic = 1.3, Range = 1.3, Piercing = 0.5, Lightning = 0.6, Chaos = 2 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 50, resistance = 40, agility = 60, stamina = 0 }, species = { "shrimp" } }, ["517"] = { name = "Voidtouched Giant", attack = 148, strength = 180, defense = 315, magic = 147, range = 125, constitution = 2250, tempHealth = 0, monsterCurrentHealth = 22500, maxHealth = 22500, abilities = { { id = 6 }, { id = 6 }, { id = 11 }, { id = 6 }, { id = 17 }, { id = 10 }, { id = 14 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Blunt = 1.33, Chaos = 1.33 }, offensiveAccuracyAffinityRating = { Blunt = 33, Chaos = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 23, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 1.1, Piercing = 1.1, Melee = 1.75, Magic = 0.9, Range = 1.75, Chaos = 2.5, Lightning = 0.9 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 75, resistance = 100, agility = -10, stamina = 0 }, species = { "giant", "chaotic" } }, ["528"] = { name = "Black Knight Titan", attack = 68, strength = 68, defense = 128, magic = 1, range = 1, constitution = 540, tempHealth = 0, monsterCurrentHealth = 5400, maxHealth = 5400, abilities = { { id = 124 }, { id = 65 }, { id = 1 }, { id = 4 }, { id = 1 }, { id = 22 }, { id = 15 }, { id = 6 }, { id = 1 }, { id = 4 }, { id = 66 }, { id = 22 }, { id = 1 }, { id = 6 }, { id = 4 }, { id = 1 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1.05, Magic = 1, Range = 1, Slashing = 1.33, Blunt = 1.4, Poison = 0.8 }, offensiveAccuracyAffinityRating = { Melee = 33 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 4, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 2, Magic = 0.8, Range = 1.6, Blunt = 0.7, Slashing = 1.25, Piercing = 1.33, Fire = 1.1, Ice = 1.1, Nature = 1.1, Chaos = 1.1 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 164, resistance = 24, agility = -64, stamina = 0 }, species = { "giant", "golem" } }, ["1006"] = { name = "Giant King", attack = 410, strength = 173, defense = 468, magic = 181, range = 144, constitution = 15000, tempHealth = 0, monsterCurrentHealth = 150000, maxHealth = 150000, abilities = { { id = 78 }, { id = 4 }, { id = 6 }, { id = 4 }, { id = 10 }, { id = 65 }, { id = 4 }, { id = 6 }, { id = 4 }, { id = 11 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1.2, Magic = 1.2, Blunt = 1.33, Slashing = 1.33, Chaos = 1.33 }, offensiveAccuracyAffinityRating = { Melee = 25, Magic = 25, Slashing = 100, Blunt = 100, Chaos = 50 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 23, intellect = 23, dexterity = 23 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 1.1, Piercing = 1.1, Melee = 1.33, Magic = 1.33, Range = 1.33, Chaos = 1.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.75 }, armor = { protection = 40, resistance = 20, agility = 32, stamina = 0 }, species = { "giant" } }, ["1007"] = { name = "Giant King", attack = 525, strength = 250, defense = 384, magic = 262, range = 181, constitution = 3750, tempHealth = 0, monsterCurrentHealth = 37500, maxHealth = 37500, abilities = { { id = 65 }, { id = 4 }, { id = 6 }, { id = 10 }, { id = 65 }, { id = 77 }, { id = 4 }, { id = 6 }, { id = 11 } }, attackSpeed = 2.8, offensiveDamageAffinity = { Melee = 1.33, Magic = 1.33, Blunt = 1.66, Slashing = 1.75, Chaos = 2 }, offensiveAccuracyAffinityRating = { Melee = 25, Magic = 25, Slashing = 100, Blunt = 100, Chaos = 50 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 23, intellect = 23, dexterity = 23 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.7, Slashing = 1, Piercing = 1, Melee = 0.8, Magic = 0.8, Range = 0.8, Chaos = 1.25 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.75 }, armor = { protection = 10, resistance = 10, agility = 64, stamina = 0 }, species = { "giant" } }, ["1008"] = { name = "Just a Chicken", smallSplashDisplay = true, attack = 125, strength = 146, defense = 192, magic = 77, range = 38, constitution = 450, tempHealth = 0, monsterCurrentHealth = 4500, maxHealth = 4500, abilities = { { id = 1 }, { id = 5 }, { id = 1 } }, attackSpeed = 2.6, offensiveDamageAffinity = { Melee = 1.2, Piercing = 1.33, Fire = 2, Magic = 1 }, offensiveAccuracyAffinityRating = { Melee = 60 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 4, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.4, Range = 0.8, Magic = 0.8, Fire = 3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 15, resistance = 15, agility = 30, stamina = 0 }, species = { "beast" } }, ["1009"] = { name = "Phoenix", smallSplashDisplay = true, attack = 149, strength = 173, defense = 234, magic = 77, range = 38, constitution = 750, tempHealth = 0, monsterCurrentHealth = 7500, maxHealth = 7500, abilities = { { id = 1 }, { id = 5 }, { id = 1 }, { id = 7 }, { id = 5 }, { id = 1 }, { id = 5 }, { id = 18 }, { id = 1 }, { id = 5 }, { id = 1 }, { id = 75 }, { id = 1 } }, attackSpeed = 2.5, offensiveDamageAffinity = { Melee = 1.2, Piercing = 1.33, Fire = 2, Magic = 1 }, offensiveAccuracyAffinityRating = { Melee = 60 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 11, intellect = 8, dexterity = 8 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Range = 0.8, Magic = 0.8, Fire = 3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 15, resistance = 15, agility = 30, stamina = 0 }, species = { "beast" } }, ["1010"] = { name = "Phoenix 2", smallSplashDisplay = true, attack = 157, strength = 182, defense = 252, magic = 77, range = 38, constitution = 1125, tempHealth = 0, monsterCurrentHealth = 11250, maxHealth = 11250, abilities = { { id = 1 }, { id = 5 }, { id = 1 }, { id = 7 }, { id = 5 }, { id = 1 }, { id = 5 }, { id = 18 }, { id = 1 }, { id = 5 }, { id = 1 }, { id = 75 }, { id = 1 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1.2, Piercing = 1.33, Fire = 2, Magic = 1 }, offensiveAccuracyAffinityRating = { Melee = 60 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 11, intellect = 8, dexterity = 8 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.6, Range = 0.8, Magic = 0.8, Fire = 3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 15, resistance = 15, agility = 30, stamina = 0 }, species = { "beast" } }, ["1011"] = { name = "Phoenix 3", smallSplashDisplay = true, attack = 157, strength = 205, defense = 258, magic = 77, range = 38, constitution = 1500, tempHealth = 0, monsterCurrentHealth = 15000, maxHealth = 15000, abilities = { { id = 1 }, { id = 5 }, { id = 1 }, { id = 7 }, { id = 5 }, { id = 1 }, { id = 5 }, { id = 18 }, { id = 1 }, { id = 5 }, { id = 1 }, { id = 75 }, { id = 1 } }, attackSpeed = 2.3, offensiveDamageAffinity = { Melee = 1.2, Piercing = 1.33, Fire = 2, Magic = 1 }, offensiveAccuracyAffinityRating = { Melee = 60 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 11, intellect = 8, dexterity = 8 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.7, Range = 0.8, Magic = 0.8, Fire = 3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 15, resistance = 15, agility = 30, stamina = 0 }, species = { "beast" } }, ["1012"] = { name = "Phoenix 4", smallSplashDisplay = true, attack = 182, strength = 205, defense = 318, magic = 77, range = 38, constitution = 1875, tempHealth = 0, monsterCurrentHealth = 18750, maxHealth = 18750, abilities = { { id = 1 }, { id = 5 }, { id = 1 }, { id = 7 }, { id = 5 }, { id = 1 }, { id = 5 }, { id = 18 }, { id = 1 }, { id = 5 }, { id = 36 }, { id = 75 }, { id = 135 } }, attackSpeed = 2.2, offensiveDamageAffinity = { Melee = 1.2, Piercing = 1.33, Fire = 2, Magic = 1 }, offensiveAccuracyAffinityRating = { Melee = 60 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 11, intellect = 8, dexterity = 8 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 2, Range = 0.8, Magic = 0.8, Fire = 3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 15, resistance = 15, agility = 30, stamina = 0 }, species = { "beast" } }, ["1013"] = { name = "The Advisor", attack = 200, strength = 180, defense = 333, magic = 150, range = 125, constitution = 20000, tempHealth = 0, monsterCurrentHealth = 20000, maxHealth = 20000, abilities = { { id = 1 }, { id = 6 }, { id = 1 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Blunt = 1.2, Poison = 1.2 }, offensiveAccuracyAffinityRating = { Blunt = 25, Poison = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 48, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 1.1, Piercing = 1.1, Melee = 1.5, Magic = 0.8, Range = 1.5, Lightning = 0.75, Poison = 3, Chaos = 1.1 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 90, resistance = 90, agility = -120, stamina = 0 }, species = { "giant", "corrupted" } }, ["1014"] = { name = "Elven King", attack = 410, strength = 125, defense = 384, magic = 154, range = 205, constitution = 11250, tempHealth = 0, monsterCurrentHealth = 112500, maxHealth = 112500, abilities = { { id = 3 }, { id = 134 }, { id = 3 }, { id = 42 }, { id = 3 }, { id = 23 }, { id = 21 }, { id = 134 }, { id = 32 }, { id = 134 } }, attackSpeed = 2.8, offensiveDamageAffinity = { Melee = 1.2, Magic = 1.2, Piercing = 1.25, Nature = 1.25 }, offensiveAccuracyAffinityRating = { Melee = 25, Magic = 25, Piercing = 100, Nature = 75 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 23, intellect = 23, dexterity = 23 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 1.1, Slashing = 1.1, Piercing = 0.8, Melee = 1.6, Magic = 1.6, Range = 1, Nature = 2 }, defensiveCritical = { chance = 0.15, damageMultiplier = 0.75 }, armor = { protection = 40, resistance = 40, agility = 128, stamina = 0 }, species = { "elf" } }, ["1015"] = { name = "The Regent", attack = 282, strength = 173, defense = 288, magic = 149, range = 172, constitution = 7500, tempHealth = 0, monsterCurrentHealth = 75000, maxHealth = 75000, abilities = { { id = 22 }, { id = 5 }, { id = 1 }, { id = 40 }, { id = 1 }, { id = 5 }, { id = 1 }, { id = 41 }, { id = 1 }, { id = 5 }, { id = 1 }, { id = 36 }, { id = 1 }, { id = 5 }, { id = 1 } }, attackSpeed = 2.5, offensiveDamageAffinity = { Melee = 1.2, Magic = 1.2, Piercing = 1.33, Nature = 1.33 }, offensiveAccuracyAffinityRating = { Melee = 25, Magic = 25, Piercing = 100, Nature = 75 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 0, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 1.1, Slashing = 1.1, Piercing = 0.8, Melee = 1.6, Magic = 1.6, Range = 1, Nature = 2 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 50, resistance = 50, agility = 64, stamina = 0 }, species = { "beast" } }, ["1016"] = { name = "ANGY WOLF", attack = 111, strength = 122, defense = 176, magic = 1, range = 1, constitution = 375, tempHealth = 0, monsterCurrentHealth = 3750, maxHealth = 3750, abilities = { { id = 1 }, { id = 4 }, { id = 1 }, { id = 40 }, { id = 1 }, { id = 4 }, { id = 1 }, { id = 41 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1.33, Magic = 1, Range = 1 }, offensiveAccuracyAffinityRating = { Melee = 11, Magic = 0, Range = 0 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 15, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 0.9, Magic = 1, Range = 1.5, Fire = 2, Ice = 0.75, Piercing = 0.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 60, resistance = 80, agility = 66, stamina = 0 }, smallSplashDisplay = true, species = { "beast" } }, ["1017"] = { name = "ANGY BOAR", attack = 99, strength = 156, defense = 188, magic = 1, range = 1, constitution = 375, tempHealth = 0, monsterCurrentHealth = 3750, maxHealth = 3750, abilities = { { id = 1 }, { id = 6 }, { id = 1 }, { id = 40 }, { id = 135 }, { id = 6 }, { id = 142 }, { id = 41 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1.33, Magic = 1, Range = 1 }, offensiveAccuracyAffinityRating = { Melee = 11, Magic = 0, Range = 0 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 15, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 0.9, Magic = 1, Range = 1.5, Fire = 2, Ice = 0.75, Piercing = 0.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 120, resistance = 80, agility = 33, stamina = 0 }, species = { "beast" } }, ["1018"] = { name = "Storm Watcher", attack = 375, strength = 196, defense = 512, magic = 256, range = 172, constitution = 25000, tempHealth = 0, monsterCurrentHealth = 250000, maxHealth = 250000, abilities = { { id = 2 }, { id = 17 }, { id = 2 }, { id = 10 }, { id = 2 }, { id = 17 }, { id = 2 }, { id = 11 }, { id = 77 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1.25, Magic = 1.25, Range = 1.25 }, offensiveAccuracyAffinityRating = { Melee = 50, Magic = 100, Range = 50 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 75, intellect = 75, dexterity = 75 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.35, Magic = 1.6, Range = 0.9, Chaos = 6, Lightning = 0.5 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 150, resistance = 150, agility = 0, stamina = 0 }, species = { "shrimp", "chaotic" } }, ["1019"] = { name = "The Shrimp God - Phase 1", attack = 375, strength = 196, defense = 512, magic = 256, range = 172, constitution = 25000, tempHealth = 0, monsterCurrentHealth = 250000, maxHealth = 250000, abilities = { { id = 2 }, { id = 17 }, { id = 2 }, { id = 10 }, { id = 2 }, { id = 17 }, { id = 2 }, { id = 11 }, { id = 77 } }, attackSpeed = 5, offensiveDamageAffinity = { Melee = 1.25, Magic = 1.25, Range = 1.25 }, offensiveAccuracyAffinityRating = { Melee = 50, Magic = 100, Range = 50 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 75, intellect = 75, dexterity = 75 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.35, Magic = 1.6, Range = 0.9, Lightning = 0.5 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 200, resistance = 100, agility = 0, stamina = 0 }, species = { "shrimp", "chaotic" } }, ["1020"] = { name = "The Shrimp God - Phase 2", attack = 375, strength = 196, defense = 512, magic = 256, range = 172, constitution = 25000, tempHealth = 0, monsterCurrentHealth = 350000, maxHealth = 350000, abilities = { { id = 2 }, { id = 17 }, { id = 2 }, { id = 10 }, { id = 2 }, { id = 17 }, { id = 2 }, { id = 11 }, { id = 77 } }, attackSpeed = 5, offensiveDamageAffinity = { Melee = 1.25, Magic = 1.25, Range = 1.25 }, offensiveAccuracyAffinityRating = { Melee = 50, Magic = 100, Range = 50 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 75, intellect = 75, dexterity = 75 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.35, Magic = 1.6, Range = 0.9, Lightning = 0.5 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 100, resistance = 75, agility = 0, stamina = 0 }, species = { "shrimp", "chaotic" } }, ["1022"] = { name = "Goblin Chef", attack = 88, strength = 78, defense = 128, magic = 1, range = 1, constitution = 350, tempHealth = 0, monsterCurrentHealth = 3500, maxHealth = 3500, abilities = { { id = 6 }, { id = 6 }, { id = 39 }, { id = 6 }, { id = 6 }, { id = 53 }, { id = 6 }, { id = 6 } }, attackSpeed = 2.6, offensiveDamageAffinity = { Melee = 1.2, Blunt = 1.33, Magic = 0.9 }, offensiveAccuracyAffinityRating = { Melee = 60, Blunt = 60, Fire = 30 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 44, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Range = 0.9, Magic = 0.8 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 48, resistance = 44, agility = 16, stamina = 0 }, species = { "goblin" } }, ["1028"] = { name = "Corrupted Titan", attack = 410, strength = 256, defense = 512, magic = 150, range = 150, constitution = 20000, tempHealth = 0, monsterCurrentHealth = 200000, maxHealth = 200000, abilities = { { id = 124 }, { id = 65 }, { id = 125 }, { id = 1 }, { id = 4 }, { id = 1 }, { id = 22 }, { id = 1 }, { id = 15 }, { id = 1 }, { id = 4 }, { id = 1 }, { id = 22 }, { id = 1 }, { id = 6 }, { id = 22 }, { id = 1 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1.5, Magic = 1, Range = 1, Slashing = 1.5, Blunt = 1.5, Piercing = 1.5 }, offensiveAccuracyAffinityRating = { Melee = 33 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 4, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 2.5, Magic = 0.8, Range = 1.6, Blunt = 0.7, Slashing = 1.25, Piercing = 1.33, Fire = 1.1, Ice = 1.1, Nature = 1.1, Chaos = 1.1, Lightning = 0.5 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 336, resistance = 90, agility = -256, stamina = 0 }, species = { "giant", "corrupted", "golem" } }, ["2000"] = { ignoreWaveKillCount = true, name = "Summoned Shrimp", attack = 33, strength = 12, defense = 512, magic = 12, range = 1, constitution = 200, tempHealth = 0, monsterCurrentHealth = 2000, maxHealth = 2000, abilities = { { id = 65 }, { id = 54 }, { id = 118 }, { id = 1 }, { id = 4 }, { id = 1 } }, attackSpeed = 4.5, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 0, intellect = 0, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.1, Magic = 1.1, Range = 1.1, Piercing = 0.7, Chaos = 3, Lightning = 0.3 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 200, resistance = 200, agility = -360, stamina = 0 }, species = { "shrimp" } }, ["2001"] = { ignoreWaveKillCount = true, name = "Corrupted Knight", attack = 20, strength = 16, defense = 38, magic = 1, range = 1, constitution = 45, tempHealth = 0, monsterCurrentHealth = 450, maxHealth = 450, abilities = { { id = 65 }, { id = 54 }, { id = 118 }, { id = 4 }, { id = 1 }, { id = 5 }, { id = 4 }, { id = 1 }, { id = 65 }, { id = 4 }, { id = 1 }, { id = 5 }, { id = 22 }, { id = 1 } }, attackSpeed = 5, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.15, Piercing = 1.15 }, offensiveAccuracyAffinityRating = { Slashing = 1.15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 4, intellect = 0, dexterity = 4 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.5, Magic = 0.75, Range = 1.2, Blunt = 0.7, Slashing = 1.25, Piercing = 1.33, Fire = 1.1, Ice = 1.1, Nature = 1.1, Chaos = 1.1 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 60, resistance = 12, agility = -60, stamina = 0 }, species = { "corrupted", "golem" } }, ["2002"] = { name = "Flame Demon", attack = 96, strength = 128, defense = 149, magic = 156, range = 99, constitution = 825, tempHealth = 0, monsterCurrentHealth = 8250, maxHealth = 8250, abilities = { { id = 2 }, { id = 142 }, { id = 18 }, { id = 7 }, { id = 2 }, { id = 142 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Fire = 1.33 }, offensiveAccuracyAffinityRating = { Fire = 1.33 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 22, intellect = 33, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.2, Magic = 1.6, Range = 0.75, Fire = 1.5, Blunt = 1.2, Slashing = 0.9, Ice = 0.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 48, resistance = 80, agility = -4, stamina = 0 }, species = { "demon" } }, ["2003"] = { name = "Inferno Demon", attack = 104, strength = 160, defense = 165, magic = 220, range = 120, constitution = 1050, tempHealth = 0, monsterCurrentHealth = 10500, maxHealth = 10500, abilities = { { id = 125 }, { id = 2 }, { id = 30 }, { id = 2 }, { id = 7 }, { id = 2 } }, attackSpeed = 2.4, offensiveDamageAffinity = { Melee = 1.2, Magic = 1, Fire = 1.33 }, offensiveAccuracyAffinityRating = { Melee = 5, Fire = 10 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 11, intellect = 3, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Melee = 1.7, Range = 0.75, Magic = 1.3, Fire = 1.5, Blunt = 1.2, Slashing = 0.9, Ice = 0.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 66, resistance = 99, agility = 8, stamina = 0 }, species = { "demon" } }, ["2004"] = { name = "Ember Demon", attack = 61, strength = 50, defense = 122, magic = 80, range = 50, constitution = 134, tempHealth = 0, monsterCurrentHealth = 1340, maxHealth = 1340, abilities = { { id = 2 }, { id = 30 }, { id = 142 }, { id = 2 }, { id = 30 }, { id = 7 }, { id = 78 } }, attackSpeed = 2.6, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Fire = 1.33 }, offensiveAccuracyAffinityRating = { Fire = 1.33 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 10, intellect = 15, dexterity = 0 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Magic = 1.6, Range = 0.75, Melee = 1.2, Fire = 1.5, Blunt = 1.2, Slashing = 0.75 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 36, resistance = 66, agility = -16, stamina = 0 }, species = { "demon" } }, ["2005"] = { name = "Inferno Giant", attack = 132, strength = 124, defense = 293, magic = 111, range = 88, constitution = 1500, tempHealth = 0, monsterCurrentHealth = 15000, maxHealth = 15000, abilities = { { id = 1 }, { id = 4 }, { id = 36 }, { id = 1 }, { id = 142 }, { id = 1 } }, attackSpeed = 3, offensiveDamageAffinity = { Melee = 1, Magic = 1, Range = 1, Slashing = 1.33, Fire = 1.33 }, offensiveAccuracyAffinityRating = { Slashing = 33, Fire = 15 }, offensiveCritical = { chance = 0.05, damageMultiplier = 1.1 }, weapon = { strength = 40, intellect = 30, dexterity = 22 }, hitMults = { minimum = 0.5, maximum = 1 }, defensiveDamageAffinity = { Blunt = 0.8, Slashing = 1.1, Piercing = 1.1, Melee = 0.95, Magic = 1.5, Range = 1.75, Ice = 0.75, Fire = 2.5 }, defensiveCritical = { chance = 0.05, damageMultiplier = 0.9 }, armor = { protection = 80, resistance = 110, agility = -24, stamina = 0 }, species = { "giant" } } }