Module:Monsters stats normal/data

From Idlescape Wiki
Revision as of 02:44, 15 December 2024 by HASH (talk | contribs) (Add Limpe K. Limpe)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Documentation for this module may be created at Module:Monsters stats normal/data/doc

return {
  ["1"] = {
    name = "Chicken",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 5,
    tempHealth = 0,
    monsterCurrentHealth = 50,
    maxHealth = 50,
    abilities = { {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 2,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -45,
      resistance = -15,
      agility = -35,
      stamina = 0
    },
    species = { "beast" }
  },
  ["2"] = {
    name = "Cow",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 12,
    tempHealth = 0,
    monsterCurrentHealth = 120,
    maxHealth = 120,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -21,
      resistance = -3,
      agility = -21,
      stamina = 0
    },
    species = { "beast" }
  },
  ["4"] = {
    name = "Rat",
    smallSplashDisplay = true,
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 3,
    tempHealth = 0,
    monsterCurrentHealth = 30,
    maxHealth = 30,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 3,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -42,
      resistance = -11,
      agility = 8,
      stamina = 0
    },
    species = { "beast" }
  },
  ["3"] = {
    name = "Goblin",
    attack = 1,
    strength = 1,
    defense = 2,
    magic = 1,
    range = 1,
    constitution = 8,
    tempHealth = 0,
    monsterCurrentHealth = 80,
    maxHealth = 80,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 0.9,
      Range = 1.1,
      Ice = 0.75,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -15,
      resistance = -5,
      agility = -10,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["5"] = {
    name = "Guard",
    attack = 15,
    strength = 14,
    defense = 21,
    magic = 1,
    range = 1,
    constitution = 33,
    tempHealth = 0,
    monsterCurrentHealth = 330,
    maxHealth = 330,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 124
    }, {
      id = 49
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Slashing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Piercing = 1.05,
      Blunt = 1.1,
      Slashing = 1.25,
      Magic = 0.9,
      Fire = 0.75,
      Ice = 0.75,
      Range = 1.25,
      Melee = 1.1,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 30,
      agility = 3,
      stamina = 0
    },
    species = { "human" }
  },
  ["6"] = {
    name = "Militia Crossbowman",
    attack = 14,
    strength = 6,
    defense = 18,
    magic = 1,
    range = 14,
    constitution = 27,
    tempHealth = 0,
    monsterCurrentHealth = 270,
    maxHealth = 270,
    abilities = { {
      id = 3
    }, {
      id = 27
    }, {
      id = 123
    }, {
      id = 3
    }, {
      id = 27
    }, {
      id = 21
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Piercing = 1.1,
      Melee = 1,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 0.9,
      Range = 1.4,
      Piercing = 0.75,
      Blunt = 1.05,
      Slashing = 1.1,
      Fire = 0.75,
      Poison = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 25,
      resistance = 20,
      agility = 22,
      stamina = 0
    },
    species = { "human" }
  },
  ["8"] = {
    name = "Greater Imp",
    smallSplashDisplay = true,
    attack = 9,
    strength = 8,
    defense = 7,
    magic = 1,
    range = 1,
    constitution = 23,
    tempHealth = 0,
    monsterCurrentHealth = 230,
    maxHealth = 230,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 30
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Fire = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.5,
      Range = 0.9,
      Piercing = 0.75,
      Fire = 1.3,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 5,
      stamina = 0
    },
    species = { "demon" }
  },
  ["9"] = {
    name = "Deadly Spider",
    smallSplashDisplay = true,
    attack = 24,
    strength = 14,
    defense = 45,
    magic = 1,
    range = 1,
    constitution = 53,
    tempHealth = 0,
    monsterCurrentHealth = 530,
    maxHealth = 530,
    abilities = { {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.1,
      Poison = 1.1
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 18,
      resistance = 25,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["10"] = {
    name = "Deadly Red Spider",
    smallSplashDisplay = true,
    attack = 26,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 57,
    tempHealth = 0,
    monsterCurrentHealth = 570,
    maxHealth = 570,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {},
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 20,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 0.9,
      Range = 0.75,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75,
      Fire = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 22,
      resistance = 25,
      agility = 48,
      stamina = 0
    },
    species = { "beast" }
  },
  ["11"] = {
    name = "Lesser Demon",
    attack = 54,
    strength = 45,
    defense = 107,
    magic = 56,
    range = 45,
    constitution = 122,
    tempHealth = 0,
    monsterCurrentHealth = 1220,
    maxHealth = 1220,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 142
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 78
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 20,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.9
    },
    defensiveDamageAffinity = {
      Magic = 1.4,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 50,
      agility = -12,
      stamina = 0
    },
    species = { "demon" }
  },
  ["12"] = {
    name = "Greater Demon",
    attack = 61,
    strength = 50,
    defense = 122,
    magic = 80,
    range = 50,
    constitution = 134,
    tempHealth = 0,
    monsterCurrentHealth = 1340,
    maxHealth = 1340,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 142
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 7
    }, {
      id = 78
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Magic = 1.6,
      Range = 0.75,
      Melee = 1.2,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 36,
      resistance = 66,
      agility = -16,
      stamina = 0
    },
    species = { "demon" }
  },
  ["13"] = {
    name = "Black Knight",
    attack = 20,
    strength = 16,
    defense = 38,
    magic = 1,
    range = 1,
    constitution = 63,
    tempHealth = 0,
    monsterCurrentHealth = 630,
    maxHealth = 630,
    abilities = { {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 4
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 1.15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.2,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 12,
      agility = -60,
      stamina = 0
    },
    species = { "golem" }
  },
  ["17"] = {
    name = "Bone Giant",
    attack = 66,
    strength = 45,
    defense = 150,
    magic = 38,
    range = 34,
    constitution = 188,
    tempHealth = 0,
    monsterCurrentHealth = 1880,
    maxHealth = 1880,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 37
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 20,
      intellect = 10,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.2,
      Range = 1.5,
      Lightning = 0.66,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 66,
      agility = -20,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["18"] = {
    name = "Cursed Naga",
    attack = 75,
    strength = 50,
    defense = 120,
    magic = 35,
    range = 30,
    constitution = 150,
    tempHealth = 0,
    monsterCurrentHealth = 1500,
    maxHealth = 1500,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.1,
      Slashing = 0.7,
      Lightning = 0.66,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 35,
      resistance = 55,
      agility = 45,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["19"] = {
    name = "Corrupted Tree",
    attack = 48,
    strength = 43,
    defense = 133,
    magic = 25,
    range = 20,
    constitution = 143,
    tempHealth = 0,
    monsterCurrentHealth = 1430,
    maxHealth = 1430,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Range = 1.6,
      Blunt = 1.3,
      Slashing = 0.75,
      Piercing = 1.1,
      Magic = 0.8,
      Fire = 0.7,
      Lightning = 0.66,
      Poison = 3
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = -60,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["26"] = {
    name = "Elven Hunter",
    attack = 98,
    strength = 26,
    defense = 50,
    magic = 1,
    range = 53,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 27
    }, {
      id = 3
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 25
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 8
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 44,
      resistance = 44,
      agility = 80,
      stamina = 0
    },
    species = { "elf" }
  },
  ["27"] = {
    name = "Elven Warrior",
    attack = 92,
    strength = 61,
    defense = 218,
    magic = 1,
    range = 1,
    constitution = 275,
    tempHealth = 0,
    monsterCurrentHealth = 2750,
    maxHealth = 2750,
    abilities = { {
      id = 1
    }, {
      id = 6
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 128,
      resistance = 30,
      agility = 40,
      stamina = 0
    },
    species = { "elf" }
  },
  ["28"] = {
    name = "Elven Mage",
    attack = 90,
    strength = 24,
    defense = 165,
    magic = 64,
    range = 40,
    constitution = 225,
    tempHealth = 0,
    monsterCurrentHealth = 2250,
    maxHealth = 2250,
    abilities = { {
      id = 2
    }, {
      id = 32
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 10,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 6,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 80,
      agility = 30,
      stamina = 0
    },
    species = { "elf" }
  },
  ["29"] = {
    name = "Elven Rider",
    attack = 99,
    strength = 66,
    defense = 180,
    magic = 26,
    range = 26,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 32
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 5,
      Range = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 20,
      resistance = 60,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["30"] = {
    name = "Wild Boar",
    attack = 32,
    strength = 18,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 60,
    tempHealth = 0,
    monsterCurrentHealth = 600,
    maxHealth = 600,
    abilities = { {
      id = 1
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 4
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 4,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 60,
      resistance = 40,
      agility = 15,
      stamina = 0
    },
    species = { "beast" }
  },
  ["31"] = {
    name = "Wolf",
    attack = 42,
    strength = 26,
    defense = 66,
    magic = 1,
    range = 1,
    constitution = 75,
    tempHealth = 0,
    monsterCurrentHealth = 750,
    maxHealth = 750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 5,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.1,
      Range = 1.4,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 25,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["32"] = {
    name = "Corpse Eater",
    attack = 40,
    strength = 24,
    defense = 50,
    magic = 1,
    range = 1,
    constitution = 66,
    tempHealth = 0,
    monsterCurrentHealth = 660,
    maxHealth = 660,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Piercing = 1.25,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 1,
      Piercing = 4,
      Poison = 10
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 10,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Magic = 0.9,
      Range = 0.9,
      Blunt = 0.75,
      Slashing = 1.1,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 40,
      agility = 64,
      stamina = 0
    },
    species = { "beast" }
  },
  ["33"] = {
    name = "Dark Mage",
    attack = 48,
    strength = 10,
    defense = 38,
    magic = 30,
    range = 1,
    constitution = 110,
    tempHealth = 0,
    monsterCurrentHealth = 1100,
    maxHealth = 1100,
    abilities = { {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.05,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 5,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 0.7
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.4,
      Range = 0.8,
      Slashing = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 6,
      resistance = 88,
      agility = 2,
      stamina = 0
    },
    species = { "human" }
  },
  ["36"] = {
    name = "Glass Mage",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.2,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.05,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["37"] = {
    name = "Glass Knight",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["38"] = {
    name = "Glass Ranger",
    attack = 78,
    strength = 53,
    defense = 150,
    magic = 53,
    range = 53,
    constitution = 120,
    tempHealth = 0,
    monsterCurrentHealth = 1200,
    maxHealth = 1200,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 23
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.2,
      Range = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 80,
      agility = -40,
      stamina = 0
    },
    species = { "golem" }
  },
  ["500"] = {
    name = "Ot_to's Prized Hen",
    attack = 48,
    strength = 48,
    defense = 90,
    magic = 1,
    range = 1,
    constitution = 135,
    tempHealth = 0,
    monsterCurrentHealth = 1350,
    maxHealth = 1350,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 1.2,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Piercing = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 4,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 40,
      agility = 30,
      stamina = 0
    },
    species = { "beast" }
  },
  ["501"] = {
    name = "Chocolate Cow",
    attack = 36,
    strength = 72,
    defense = 135,
    magic = 1,
    range = 1,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Blunt = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.8,
      Magic = 0.8,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 30,
      resistance = 50,
      agility = -11,
      stamina = 0
    },
    species = { "beast" }
  },
  ["502"] = {
    name = "Overseer Demon",
    attack = 104,
    strength = 160,
    defense = 165,
    magic = 220,
    range = 120,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 30
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Fire = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 11,
      intellect = 3,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.7,
      Range = 0.75,
      Magic = 1.3,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 99,
      agility = 8,
      stamina = 0
    },
    species = { "demon" }
  },
  ["503"] = {
    name = "Blood Spider",
    attack = 53,
    strength = 45,
    defense = 99,
    magic = 1,
    range = 1,
    constitution = 300,
    tempHealth = 0,
    monsterCurrentHealth = 3000,
    maxHealth = 3000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 58
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 5
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Poison = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 15,
      Poison = 5
    },
    offensiveCritical = {
      chance = 0.1,
      damageMultiplier = 1.5
    },
    weapon = {
      strength = 12,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.15,
      Range = 0.7,
      Blunt = 0.9,
      Slashing = 1.1,
      Piercing = 0.9,
      Ice = 0.8
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 33,
      resistance = 44,
      agility = 90,
      stamina = 0
    },
    species = { "beast" }
  },
  ["504"] = {
    name = "Vassal Demon",
    attack = 96,
    strength = 128,
    defense = 149,
    magic = 156,
    range = 99,
    constitution = 825,
    tempHealth = 0,
    monsterCurrentHealth = 8250,
    maxHealth = 8250,
    abilities = { {
      id = 2
    }, {
      id = 142
    }, {
      id = 18
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 142
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Fire = 1.33
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 22,
      intellect = 33,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.75,
      Fire = 1.5,
      Blunt = 1.2,
      Slashing = 0.9,
      Ice = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 48,
      resistance = 80,
      agility = -4,
      stamina = 0
    },
    species = { "demon" }
  },
  ["505"] = {
    name = "Marshall the Town Rat",
    smallSplashDisplay = true,
    attack = 36,
    strength = 36,
    defense = 68,
    magic = 1,
    range = 1,
    constitution = 90,
    tempHealth = 0,
    monsterCurrentHealth = 900,
    maxHealth = 900,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Magic = 1,
      Range = 1,
      Melee = 1.05,
      Piercing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Piercing = 5
    },
    offensiveCritical = {
      chance = 0.15,
      damageMultiplier = 1.33
    },
    weapon = {
      strength = 6,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Range = 0.9,
      Magic = 0.9,
      Blunt = 0.8,
      Piercing = 0.8,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.75,
      damageMultiplier = 0.6
    },
    armor = {
      protection = 15,
      resistance = 40,
      agility = 16,
      stamina = 0
    },
    species = { "beast" }
  },
  ["507"] = {
    name = "Big Gobbo",
    attack = 68,
    strength = 72,
    defense = 98,
    magic = 1,
    range = 1,
    constitution = 200,
    tempHealth = 0,
    monsterCurrentHealth = 2000,
    maxHealth = 2000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 53
    } },
    attackSpeed = 2.6,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1,
      Blunt = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Melee = 30,
      Blunt = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 32,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.4,
      Range = 1.2,
      Magic = 0.8,
      Ice = 0.9,
      Piercing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 32,
      resistance = 40,
      agility = 8,
      stamina = 0
    },
    species = { "goblin" }
  },
  ["16"] = {
    name = "Ice Giant",
    attack = 86,
    strength = 58,
    defense = 188,
    magic = 50,
    range = 38,
    constitution = 240,
    tempHealth = 0,
    monsterCurrentHealth = 2400,
    maxHealth = 2400,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 67
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 25,
      Ice = 12
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 28,
      intellect = 16,
      dexterity = 16
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.7,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.3,
      Range = 1.5,
      Fire = 0.75,
      Ice = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 115,
      resistance = 99,
      agility = -20,
      stamina = 0
    },
    species = { "giant" }
  },
  ["509"] = {
    name = "Perennial Giant",
    attack = 152,
    strength = 136,
    defense = 345,
    magic = 98,
    range = 56,
    constitution = 1800,
    tempHealth = 0,
    monsterCurrentHealth = 18000,
    maxHealth = 18000,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 77
    }, {
      id = 137
    }, {
      id = 45
    }, {
      id = 1
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.33,
      Nature = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 33,
      Nature = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 44,
      intellect = 22,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Chaos = 0.75,
      Nature = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 100,
      agility = -16,
      stamina = 0
    },
    species = { "giant" }
  },
  ["510"] = {
    name = "Volcanic Giant",
    attack = 132,
    strength = 124,
    defense = 293,
    magic = 111,
    range = 88,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 36
    }, {
      id = 1
    }, {
      id = 142
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.33,
      Fire = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Slashing = 33,
      Fire = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 40,
      intellect = 30,
      dexterity = 22
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Ice = 0.75,
      Fire = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 110,
      agility = -24,
      stamina = 0
    },
    species = { "giant" }
  },
  ["511"] = {
    name = "Glacial Giant",
    attack = 160,
    strength = 144,
    defense = 330,
    magic = 120,
    range = 88,
    constitution = 2025,
    tempHealth = 0,
    monsterCurrentHealth = 20250,
    maxHealth = 20250,
    abilities = { {
      id = 59
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 8
    }, {
      id = 1
    }, {
      id = 126
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Piercing = 1.33,
      Ice = 1.33
    },
    offensiveAccuracyAffinityRating = {
      Piercing = 33,
      Ice = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 0.95,
      Magic = 1.5,
      Range = 1.75,
      Fire = 0.75,
      Ice = 2.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 135,
      resistance = 160,
      agility = -50,
      stamina = 0
    },
    species = { "giant" }
  },
  ["512"] = {
    name = "Imbued Black Knight",
    attack = 68,
    strength = 68,
    defense = 128,
    magic = 1,
    range = 1,
    constitution = 540,
    tempHealth = 0,
    monsterCurrentHealth = 5400,
    maxHealth = 5400,
    abilities = { {
      id = 124
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 125
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 65
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Slashing = 1.15,
      Piercing = 1.15,
      Poison = 0.8
    },
    offensiveAccuracyAffinityRating = {
      Melee = 20
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 16,
      intellect = 0,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.75,
      Range = 1.5,
      Blunt = 0.7,
      Slashing = 1.25,
      Piercing = 1.33,
      Fire = 1.1,
      Ice = 1.1,
      Nature = 1.1,
      Chaos = 1.1
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 66,
      agility = -64,
      stamina = 0
    },
    species = { "golem" }
  },
  ["513"] = {
    name = "Ghastly Giant",
    attack = 120,
    strength = 124,
    defense = 263,
    magic = 96,
    range = 72,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 77
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 6
    }, {
      id = 1
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 1
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.2,
      Poison = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 25,
      Poison = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 35,
      intellect = 10,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Blunt = 0.8,
      Slashing = 1.1,
      Piercing = 1.1,
      Melee = 1,
      Magic = 1.3,
      Range = 1.6,
      Lightning = 0.66,
      Poison = 2
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 80,
      resistance = 99,
      agility = -60,
      stamina = 0
    },
    species = { "giant", "corrupted" }
  },
  ["514"] = {
    name = "Corrupted Naga",
    attack = 96,
    strength = 96,
    defense = 195,
    magic = 1,
    range = 1,
    constitution = 1088,
    tempHealth = 0,
    monsterCurrentHealth = 10880,
    maxHealth = 10880,
    abilities = { {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 76
    }, {
      id = 1
    }, {
      id = 55
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Poison = 1.2,
      Slashing = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Poison = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.3,
      Range = 1.3,
      Slashing = 0.75,
      Lightning = 0.66,
      Poison = 1.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 66,
      agility = 50,
      stamina = 0
    },
    species = { "beast", "corrupted" }
  },
  ["518"] = {
    name = "Obsidian Mage",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 2
    }, {
      id = 77
    }, {
      id = 2
    }, {
      id = 31
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 77
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["519"] = {
    name = "Obsidian Knight",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 22
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 33,
      intellect = 33,
      dexterity = 33
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["520"] = {
    name = "Obsidian Ranger",
    attack = 112,
    strength = 112,
    defense = 210,
    magic = 112,
    range = 112,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 3
    }, {
      id = 29
    }, {
      id = 3
    }, {
      id = 28
    }, {
      id = 3
    }, {
      id = 27
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10,
      Magic = 10,
      Range = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 15,
      dexterity = 15
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 0.9,
      Range = 1.5,
      Blunt = 0.5,
      Slashing = 1.5,
      Piercing = 1.5,
      Chaos = 0.85,
      Poison = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 120,
      resistance = 120,
      agility = -20,
      stamina = 0
    },
    species = { "golem" }
  },
  ["521"] = {
    name = "Possessed Mage",
    attack = 96,
    strength = 10,
    defense = 90,
    magic = 79,
    range = 1,
    constitution = 525,
    tempHealth = 0,
    monsterCurrentHealth = 5250,
    maxHealth = 5250,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 7
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 18
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.1,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 128,
      agility = 16,
      stamina = 0
    },
    species = { "human" }
  },
  ["522"] = {
    name = "Pactbound Sorcerer",
    attack = 125,
    strength = 10,
    defense = 120,
    magic = 102,
    range = 1,
    constitution = 600,
    tempHealth = 0,
    monsterCurrentHealth = 6000,
    maxHealth = 6000,
    abilities = { {
      id = 125
    }, {
      id = 77
    }, {
      id = 143
    }, {
      id = 18
    }, {
      id = 143
    }, {
      id = 122
    }, {
      id = 131
    } },
    attackSpeed = 2.8,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 19,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.9,
      Magic = 1.6,
      Range = 0.75,
      Slashing = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = -10,
      resistance = 180,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["523"] = {
    name = "Nox Wolf",
    attack = 70,
    strength = 56,
    defense = 114,
    magic = 1,
    range = 1,
    constitution = 375,
    tempHealth = 0,
    monsterCurrentHealth = 3750,
    maxHealth = 3750,
    abilities = { {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    }, {
      id = 78
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 40
    }, {
      id = 1
    }, {
      id = 22
    }, {
      id = 1
    }, {
      id = 41
    }, {
      id = 1
    }, {
      id = 4
    }, {
      id = 1
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 11,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.8,
      Magic = 1.2,
      Range = 1.4,
      Piercing = 0.75,
      Nature = 1.1,
      Fire = 0.9
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 40,
      agility = 66,
      stamina = 0
    },
    smallSplashDisplay = true,
    species = { "beast" }
  },
  ["524"] = {
    name = "Royal Elven Hunter",
    attack = 125,
    strength = 53,
    defense = 99,
    magic = 1,
    range = 131,
    constitution = 690,
    tempHealth = 0,
    monsterCurrentHealth = 6900,
    maxHealth = 6900,
    abilities = { {
      id = 58
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 21
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 23
    }, {
      id = 3
    }, {
      id = 3
    }, {
      id = 47
    }, {
      id = 3
    }, {
      id = 134
    }, {
      id = 42
    }, {
      id = 60
    } },
    attackSpeed = 2.4,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1.3
    },
    offensiveAccuracyAffinityRating = {
      Melee = 5,
      Magic = 0,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 0,
      dexterity = 25
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.3,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 66,
      resistance = 66,
      agility = 150,
      stamina = 0
    },
    species = { "elf" }
  },
  ["525"] = {
    name = "Royal Elven Warrior",
    attack = 144,
    strength = 131,
    defense = 323,
    magic = 1,
    range = 1,
    constitution = 1013,
    tempHealth = 0,
    monsterCurrentHealth = 10130,
    maxHealth = 10130,
    abilities = { {
      id = 49
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 4
    }, {
      id = 66
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3,
    offensiveDamageAffinity = {
      Melee = 1.3,
      Magic = 1,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 0,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 15,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.6,
      Magic = 1.2,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 164,
      resistance = 55,
      agility = 60,
      stamina = 0
    },
    species = { "elf" }
  },
  ["526"] = {
    name = "Royal Elven Mage",
    attack = 131,
    strength = 48,
    defense = 282,
    magic = 168,
    range = 79,
    constitution = 1050,
    tempHealth = 0,
    monsterCurrentHealth = 10500,
    maxHealth = 10500,
    abilities = { {
      id = 77
    }, {
      id = 2
    }, {
      id = 32
    }, {
      id = 80
    }, {
      id = 2
    }, {
      id = 9
    }, {
      id = 79
    }, {
      id = 89
    }, {
      id = 2
    }, {
      id = 47
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.5,
      Range = 1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 15,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.2,
      Magic = 1.6,
      Range = 0.9,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 50,
      resistance = 150,
      agility = 50,
      stamina = 0
    },
    species = { "elf" }
  },
  ["527"] = {
    name = "Royal Elven Rider",
    attack = 133,
    strength = 152,
    defense = 300,
    magic = 26,
    range = 26,
    constitution = 1275,
    tempHealth = 0,
    monsterCurrentHealth = 12750,
    maxHealth = 12750,
    abilities = { {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 66
    }, {
      id = 4
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 22
    }, {
      id = 5
    }, {
      id = 6
    }, {
      id = 78
    } },
    attackSpeed = 3.6,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Magic = 1.1,
      Range = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Melee = 15,
      Magic = 15,
      Range = 15
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 8,
      intellect = 0,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1.5,
      Magic = 1.5,
      Range = 0.7,
      Nature = 1.5,
      Chaos = 0.7
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 40,
      resistance = 55,
      agility = 120,
      stamina = 0
    },
    species = { "elf" }
  },
  ["529"] = {
    name = "Exiled Preceptor",
    attack = 156,
    strength = 48,
    defense = 188,
    magic = 164,
    range = 1,
    constitution = 1500,
    tempHealth = 0,
    monsterCurrentHealth = 15000,
    maxHealth = 15000,
    abilities = { {
      id = 125
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 2
    }, {
      id = 131
    }, {
      id = 2
    }, {
      id = 143
    }, {
      id = 2
    }, {
      id = 122
    }, {
      id = 2
    }, {
      id = 138
    }, {
      id = 2
    } },
    attackSpeed = 3.2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1.25,
      Range = 1,
      Poison = 1.25
    },
    offensiveAccuracyAffinityRating = {
      Melee = 0,
      Magic = 20,
      Range = 0
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 0,
      intellect = 32,
      dexterity = 0
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 0.5,
      Magic = 2,
      Range = 0.75,
      Slashing = 0.75,
      Piercing = 0.75,
      Blunt = 0.75
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 24,
      resistance = 228,
      agility = 32,
      stamina = 0
    },
    species = { "human" }
  },
  ["530"] = {
    name = "Corrupted Elder Tree",
    attack = 69,
    strength = 69,
    defense = 208,
    magic = 35,
    range = 30,
    constitution = 750,
    tempHealth = 0,
    monsterCurrentHealth = 7500,
    maxHealth = 7500,
    abilities = { {
      id = 1
    }, {
      id = 6
    }, {
      id = 76
    }, {
      id = 1
    } },
    attackSpeed = 2,
    offensiveDamageAffinity = {
      Melee = 1,
      Magic = 1,
      Range = 1,
      Blunt = 1.1
    },
    offensiveAccuracyAffinityRating = {
      Blunt = 50
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 30,
      intellect = 20,
      dexterity = 4
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 1.8,
      Blunt = 1.5,
      Slashing = 0.75,
      Piercing = 1.2,
      Magic = 1,
      Fire = 0.9,
      Lightning = 0.77,
      Poison = 3.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 81,
      resistance = 77,
      agility = -55,
      stamina = 0
    },
    species = { "woodlike", "corrupted" }
  },
  ["1031"] = {
    name = "Limpe K. Limpe",
    smallSplashDisplay = true,
    attack = 88,
    strength = 88,
    defense = 88,
    magic = 88,
    range = 88,
    constitution = 7000,
    tempHealth = 0,
    monsterCurrentHealth = 7000,
    maxHealth = 7000,
    abilities = { {
      id = 1
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 7
    }, {
      id = 1
    }, {
      id = 53
    }, {
      id = 5
    }, {
      id = 1
    }, {
      id = 5
    }, {
      id = 18
    }, {
      id = 1
    } },
    attackSpeed = 2.5,
    offensiveDamageAffinity = {
      Melee = 1.1,
      Piercing = 1.2,
      Fire = 1.5,
      Magic = 1.2
    },
    offensiveAccuracyAffinityRating = {
      Melee = 10
    },
    offensiveCritical = {
      chance = 0.05,
      damageMultiplier = 1.1
    },
    weapon = {
      strength = 10,
      intellect = 10,
      dexterity = 10
    },
    hitMults = {
      minimum = 0.5,
      maximum = 1
    },
    defensiveDamageAffinity = {
      Melee = 1,
      Range = 0.8,
      Magic = 0.8,
      Fire = 1.5,
      Ice = 0.5
    },
    defensiveCritical = {
      chance = 0.05,
      damageMultiplier = 0.9
    },
    armor = {
      protection = 15,
      resistance = 15,
      agility = 45,
      stamina = 0
    },
    species = { "beast" }
  }
}