Module:Monsters stats/data

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Revision as of 10:27, 12 April 2025 by Demcookies (talk | contribs) (Add stump /comatinfo data for Shrimp God Tentacle)
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return {
    ["1"] = {
        name = "Chicken",
        smallSplashDisplay = true,
        attack = 1,
        strength = 1,
        defense = 2,
        magic = 1,
        range = 1,
        constitution = 5,
        tempHealth = 0,
        monsterCurrentHealth = 50,
        maxHealth = 50,
        abilities = {
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 2,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -35,
            resistance = -5,
            agility = -15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["2"] = {
        name = "Cow",
        attack = 1,
        strength = 1,
        defense = 4,
        magic = 1,
        range = 1,
        constitution = 12,
        tempHealth = 0,
        monsterCurrentHealth = 120,
        maxHealth = 120,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 3,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -10,
            resistance = -3,
            agility = -10,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["3"] = {
        name = "Goblin",
        attack = 1,
        strength = 1,
        defense = 5,
        magic = 1,
        range = 1,
        constitution = 8,
        tempHealth = 0,
        monsterCurrentHealth = 80,
        maxHealth = 80,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 0.9,
            Range = 1.1,
            Ice = 0.6666666666666666,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -5,
            resistance = 0,
            agility = 0,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["4"] = {
        name = "Rat",
        smallSplashDisplay = true,
        attack = 1,
        strength = 1,
        defense = 3,
        magic = 1,
        range = 1,
        constitution = 3,
        tempHealth = 0,
        monsterCurrentHealth = 30,
        maxHealth = 30,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 3,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -48,
            resistance = -12,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["5"] = {
        name = "Guard",
        attack = 20,
        strength = 20,
        defense = 28,
        magic = 1,
        range = 1,
        constitution = 33,
        tempHealth = 0,
        monsterCurrentHealth = 330,
        maxHealth = 330,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 124},
            {id = 49},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 4}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Slashing = 1.1,
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Piercing = 1.05,
            Blunt = 1.1,
            Slashing = 1.25,
            Magic = 0.85,
            Fire = 0.6666666666666666,
            Ice = 0.6666666666666666,
            Range = 1.25,
            Melee = 1.1,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 33,
            resistance = 27,
            agility = 12,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["6"] = {
        name = "Militia Crossbowman",
        attack = 20,
        strength = 6,
        defense = 22,
        magic = 1,
        range = 24,
        constitution = 27,
        tempHealth = 0,
        monsterCurrentHealth = 270,
        maxHealth = 270,
        abilities = {
            {id = 3},
            {id = 27},
            {id = 123},
            {id = 3},
            {id = 27},
            {id = 21},
            {id = 27}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Piercing = 1.1,
            Melee = 1,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 0.9,
            Range = 1.4,
            Piercing = 0.6666666666666666,
            Blunt = 1.05,
            Slashing = 1.1,
            Fire = 0.6666666666666666,
            Ice = 0.6666666666666666,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 25,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["7"] = {
        name = "Hobgoblin",
        attack = 24,
        strength = 14,
        defense = 26,
        magic = 1,
        range = 1,
        constitution = 33,
        tempHealth = 0,
        monsterCurrentHealth = 330,
        maxHealth = 330,
        abilities = {
            {id = 54},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 6},
            {id = 53},
            {id = 6}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 0.8,
            Range = 1.2,
            Piercing = 0.6666666666666666,
            Blunt = 1.1,
            Slashing = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 24,
            agility = 4,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["8"] = {
        name = "Greater Imp",
        smallSplashDisplay = true,
        attack = 13,
        strength = 8,
        defense = 16,
        magic = 1,
        range = 1,
        constitution = 23,
        tempHealth = 0,
        monsterCurrentHealth = 230,
        maxHealth = 230,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 30}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1,
            Fire = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.5,
            Range = 0.8,
            Fire = 1.3,
            Piercing = 0.6666666666666666,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 5,
            stamina = 0
        },
        species = {
            "demon"
        }
    },
    ["9"] = {
        name = "Deadly Spider",
        smallSplashDisplay = true,
        attack = 30,
        strength = 18,
        defense = 48,
        magic = 1,
        range = 1,
        constitution = 53,
        tempHealth = 0,
        monsterCurrentHealth = 530,
        maxHealth = 530,
        abilities = {
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.1,
            Poison = 1.1
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.85,
            Range = 0.7,
            Slashing = 1.1,
            Blunt = 0.6666666666666666,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 18,
            resistance = 25,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["10"] = {
        name = "Deadly Red Spider",
        smallSplashDisplay = true,
        attack = 38,
        strength = 18,
        defense = 54,
        magic = 1,
        range = 1,
        constitution = 57,
        tempHealth = 0,
        monsterCurrentHealth = 570,
        maxHealth = 570,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 58},
            {id = 55},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.25,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {},
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 20,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.9,
            Range = 0.75,
            Slashing = 1.1,
            Blunt = 0.6666666666666666,
            Piercing = 0.6666666666666666,
            Fire = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 22,
            resistance = 25,
            agility = 48,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["11"] = {
        name = "Lesser Demon",
        attack = 68,
        strength = 45,
        defense = 112,
        magic = 56,
        range = 45,
        constitution = 122,
        tempHealth = 0,
        monsterCurrentHealth = 1220,
        maxHealth = 1220,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 142},
            {id = 30},
            {id = 2},
            {id = 78}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 20,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 0.9
        },
        defensiveDamageAffinity = {
            Magic = 1.4,
            Range = 0.6666666666666666,
            Melee = 1.2,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 50,
            agility = -12,
            stamina = 0
        },
        species = {
            "demon"
        }
    },
    ["12"] = {
        name = "Greater Demon",
        attack = 88,
        strength = 50,
        defense = 122,
        magic = 80,
        range = 50,
        constitution = 134,
        tempHealth = 0,
        monsterCurrentHealth = 1340,
        maxHealth = 1340,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 142},
            {id = 2},
            {id = 30},
            {id = 7},
            {id = 78}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 15,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Magic = 1.6,
            Range = 0.7,
            Melee = 1.2,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 36,
            resistance = 66,
            agility = -16,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Ember Demon"] = {
                name = "Ember Demon",
                attack = 88,
                strength = 50,
                defense = 122,
                magic = 80,
                range = 50,
                constitution = 134,
                tempHealth = 0,
                monsterCurrentHealth = 1340,
                maxHealth = 1340,
                abilities = {
                    {id = 2},
                    {id = 30},
                    {id = 142},
                    {id = 2},
                    {id = 30},
                    {id = 7},
                    {id = 78}
                },
                attackSpeed = 2.6,
                offensiveDamageAffinity = {
                    Melee = 1,
                    Magic = 1,
                    Range = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Fire = 1.33
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 10,
                    intellect = 15,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Magic = 1.6,
                    Range = 0.7,
                    Melee = 1.2,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 36,
                    resistance = 66,
                    agility = -16,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/ember_demon.png"
            }
        }
    },
    ["13"] = {
        name = "Black Knight",
        attack = 28,
        strength = 24,
        defense = 56,
        magic = 1,
        range = 1,
        constitution = 63,
        tempHealth = 0,
        monsterCurrentHealth = 630,
        maxHealth = 630,
        abilities = {
            {id = 4},
            {id = 1},
            {id = 125},
            {id = 5},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 4},
            {id = 22},
            {id = 5},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15,
            Poison = 0.6666666666666666,
            Ice = 0.75,
            Fire = 0.75
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 1.15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.2,
            Blunt = 0.7,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 98,
            resistance = 2,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["14"] = {
        name = "Moss Giant",
        attack = 78,
        strength = 53,
        defense = 203,
        magic = 44,
        range = 35,
        constitution = 225,
        tempHealth = 0,
        monsterCurrentHealth = 2250,
        maxHealth = 2250,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 137},
            {id = 1},
            {id = 45},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Nature = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Chaos = 0.75,
            Nature = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 90,
            resistance = 70,
            agility = -16,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["15"] = {
        name = "Fire Giant",
        attack = 62,
        strength = 43,
        defense = 173,
        magic = 55,
        range = 34,
        constitution = 195,
        tempHealth = 0,
        monsterCurrentHealth = 1950,
        maxHealth = 1950,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 7},
            {id = 1},
            {id = 142},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 25,
            Fire = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Ice = 0.5,
            Fire = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 70,
            resistance = 90,
            agility = -8,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["16"] = {
        name = "Ice Giant",
        attack = 86,
        strength = 58,
        defense = 218,
        magic = 50,
        range = 38,
        constitution = 240,
        tempHealth = 0,
        monsterCurrentHealth = 2400,
        maxHealth = 2400,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 67},
            {id = 126},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Ice = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 25,
            Ice = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 28,
            intellect = 16,
            dexterity = 16
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Fire = 0.5,
            Ice = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 115,
            resistance = 99,
            agility = -20,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["17"] = {
        name = "Bone Giant",
        attack = 66,
        strength = 45,
        defense = 166,
        magic = 38,
        range = 34,
        constitution = 188,
        tempHealth = 0,
        monsterCurrentHealth = 1880,
        maxHealth = 1880,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 37}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 20,
            intellect = 10,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1,
            Magic = 1.2,
            Range = 1.5,
            Lightning = 0.5,
            Poison = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 35,
            resistance = 66,
            agility = -20,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted"
        }
    },
    ["18"] = {
        name = "Cursed Naga",
        attack = 75,
        strength = 50,
        defense = 135,
        magic = 35,
        range = 30,
        constitution = 150,
        tempHealth = 0,
        monsterCurrentHealth = 1500,
        maxHealth = 1500,
        abilities = {
            {id = 1},
            {id = 55},
            {id = 4},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Poison = 1.2,
            Slashing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Poison = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.1,
            Range = 1.1,
            Slashing = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 1.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 35,
            resistance = 55,
            agility = 45,
            stamina = 0
        },
        species = {
            "beast",
            "corrupted"
        }
    },
    ["19"] = {
        name = "Corrupted Tree",
        attack = 48,
        strength = 43,
        defense = 134,
        magic = 25,
        range = 20,
        constitution = 143,
        tempHealth = 0,
        monsterCurrentHealth = 1430,
        maxHealth = 1430,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Range = 1.6,
            Blunt = 1.3,
            Slashing = 0.6666666666666666,
            Piercing = 1.1,
            Magic = 0.75,
            Fire = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 3
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 66,
            resistance = 66,
            agility = -60,
            stamina = 0
        },
        species = {
            "woodlike",
            "corrupted"
        }
    },
    ["20"] = {
        name = "Chaos Giant",
        attack = 112,
        strength = 77,
        defense = 368,
        magic = 70,
        range = 54,
        constitution = 450,
        tempHealth = 0,
        monsterCurrentHealth = 4500,
        maxHealth = 4500,
        abilities = {
            {id = 78},
            {id = 6},
            {id = 6},
            {id = 11},
            {id = 6},
            {id = 17},
            {id = 6},
            {id = 14}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Chaos = 12
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.75,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.6,
            Magic = 0.85,
            Range = 1.6,
            Chaos = 2,
            Lightning = 0.75,
            Nature = 0.85
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 98,
            resistance = 64,
            agility = 0,
            stamina = 0
        },
        species = {
            "giant",
            "chaotic"
        }
    },
    ["21"] = {
        name = "Chaotic Abomination",
        attack = 100,
        strength = 90,
        defense = 468,
        magic = 90,
        range = 90,
        constitution = 638,
        tempHealth = 0,
        monsterCurrentHealth = 6380,
        maxHealth = 6380,
        abilities = {
            {id = 78},
            {id = 1},
            {id = 14},
            {id = 17},
            {id = 1},
            {id = 11},
            {id = 1},
            {id = 10},
            {id = 1}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Chaos = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Chaos = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.75,
            Slashing = 0.75,
            Piercing = 0.75,
            Melee = 0.95,
            Magic = 0.6,
            Range = 0.95,
            Chaos = 3,
            Lightning = 0.75,
            Nature = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 20,
            agility = 50,
            stamina = 0
        },
        species = {
            "chaotic"
        }
    },
    ["22"] = {
        name = "Swordfish",
        attack = 70,
        strength = 38,
        defense = 126,
        magic = 24,
        range = 14,
        constitution = 147,
        tempHealth = 0,
        monsterCurrentHealth = 1470,
        maxHealth = 1470,
        abilities = {
            {id = 4}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 20,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.75,
            Lightning = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 20,
            agility = 15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["23"] = {
        name = "Ascended",
        attack = 102,
        strength = 50,
        defense = 168,
        magic = 50,
        range = 1,
        constitution = 177,
        tempHealth = 0,
        monsterCurrentHealth = 1770,
        maxHealth = 1770,
        abilities = {
            {id = 31}
        },
        attackSpeed = 2.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.6666666666666666,
            Chaos = 3,
            Lightning = 0.7,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 30,
            resistance = 40,
            agility = 24,
            stamina = 0
        },
        species = {
            "shrimp"
        }
    },
    ["24"] = {
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
        name = "Aberrant Shrimp",
        maxHealth = 4500,
        attackSpeed = 2.4,
        attack = 64,
        defense = 45,
        strength = 40,
        range = 1,
        magic = 40,
        armor = {
            protection = 75,
            resistance = 60,
            agility = 12,
            stamina = 0
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 25,
            Chaos = 10
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Blunt = 0.6666666666666666,
            Slashing = 1.25,
            Piercing = 1.1,
            Chaos = 1.75,
            Lightning = 0.7,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        species = {
            "shrimp"
        }
    },
    ["25"] = {
        name = "Spriggan",
        attack = 68,
        strength = 42,
        defense = 165,
        magic = 42,
        range = 1,
        constitution = 113,
        tempHealth = 0,
        monsterCurrentHealth = 1130,
        maxHealth = 1130,
        abilities = {
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 33},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.2,
            Range = 1,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Magic = 5,
            Nature = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.8,
            Range = 0.8,
            Chaos = 0.75,
            Slashing = 0.75,
            Nature = 1.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 40,
            agility = -12,
            stamina = 0
        },
        species = {
            "woodlike"
        }
    },
    ["26"] = {
        name = "Elven Hunter",
        attack = 98,
        strength = 26,
        defense = 108,
        magic = 1,
        range = 53,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 27},
            {id = 3},
            {id = 21},
            {id = 3},
            {id = 3},
            {id = 23}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1.3
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 0,
            Range = 25
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.3,
            Range = 1.5,
            Nature = 1.2,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 44,
            resistance = 44,
            agility = 40,
            stamina = 0
        },
        species = {"elf"}
    },
    ["27"] = {
        name = "Elven Warrior",
        attack = 92,
        strength = 61,
        defense = 168,
        magic = 1,
        range = 1,
        constitution = 275,
        tempHealth = 0,
        monsterCurrentHealth = 2750,
        maxHealth = 2750,
        abilities = {
            {id = 1},
            {id = 6}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.2,
            Range = 1.6,
            Nature = 1.1,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 128,
            resistance = 30,
            agility = 10,
            stamina = 0
        },
        species = {"elf"}
    },
    ["28"] = {
        name = "Elven Mage",
        attack = 90,
        strength = 24,
        defense = 148,
        magic = 64,
        range = 40,
        constitution = 225,
        tempHealth = 0,
        monsterCurrentHealth = 2250,
        maxHealth = 2250,
        abilities = {
            {id = 2},
            {id = 32}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.5,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 10,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 6,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Magic = 1.6,
            Range = 1.2,
            Nature = 1.3,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 80,
            agility = 20,
            stamina = 0
        },
        species = {"elf"}
    },
    ["29"] = {
        name = "Elven Rider",
        attack = 99,
        strength = 66,
        defense = 168,
        magic = 26,
        range = 26,
        constitution = 300,
        tempHealth = 0,
        monsterCurrentHealth = 3000,
        maxHealth = 3000,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 32}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Magic = 5,
            Range = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.7,
            Magic = 1.5,
            Range = 1.5,
            Nature = 1.1,
            Chaos = 0.6666666666666666,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 20,
            resistance = 60,
            agility = 60,
            stamina = 0
        },
        species = {"elf"}
    },
    ["30"] = {
        name = "Wild Boar",
        attack = 32,
        strength = 18,
        defense = 54,
        magic = 1,
        range = 1,
        constitution = 60,
        tempHealth = 0,
        monsterCurrentHealth = 600,
        maxHealth = 600,
        abilities = {
            {id = 1},
            {id = 1},
            {id = 1},
            {id = 4}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 4,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.1,
            Range = 0.8,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 40,
            agility = 15,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["31"] = {
        name = "Wolf",
        attack = 42,
        strength = 26,
        defense = 70,
        magic = 1,
        range = 1,
        constitution = 75,
        tempHealth = 0,
        monsterCurrentHealth = 750,
        maxHealth = 750,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 5,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.1,
            Range = 0.8,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 25,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["32"] = {
        name = "Corpse Eater",
        attack = 40,
        strength = 24,
        defense = 56,
        magic = 1,
        range = 1,
        constitution = 66,
        tempHealth = 0,
        monsterCurrentHealth = 660,
        maxHealth = 660,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Piercing = 1.25,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 1,
            Piercing = 4,
            Poison = 10
        },
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 10,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Magic = 0.8,
            Range = 0.8,
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 40,
            agility = 64,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["33"] = {
        name = "Dark Mage",
        attack = 60,
        strength = 10,
        defense = 69,
        magic = 40,
        range = 1,
        constitution = 110,
        tempHealth = 0,
        monsterCurrentHealth = 1100,
        maxHealth = 1100,
        abilities = {
            {id = 2},
            {id = 2},
            {id = 143},
            {id = 2}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.05,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 5,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 0.7
        },
        defensiveDamageAffinity = {
            Melee = 0.75,
            Magic = 1.4,
            Range = 0.75,
            Slashing = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 6,
            resistance = 88,
            agility = 2,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["34"] = {
        name = "Reanimated Bones",
        attack = 48,
        strength = 64,
        defense = 88,
        magic = 1,
        range = 1,
        constitution = 114,
        tempHealth = 0,
        monsterCurrentHealth = 1140,
        maxHealth = 1140,
        abilities = {
            {id = 1}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1.5,
            Range = 1.5,
            Blunt = 0.1,
            Slashing = 2,
            Piercing = 2,
            Poison = 3,
            Lightning = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 66,
            agility = -64,
            stamina = 0
        },
        species = {
            "undead"
        }
    },
    ["35"] = {
        name = "Desiccated Priest",
        attack = 116,
        strength = 10,
        defense = 128,
        magic = 110,
        range = 10,
        constitution = 168,
        tempHealth = 0,
        monsterCurrentHealth = 1680,
        maxHealth = 1680,
        abilities = {
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 7},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 8},
            {id = 2},
            {id = 76},
            {id = 2},
            {id = 78}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 15,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 9,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 2,
            Range = 1.5,
            Blunt = 0.1,
            Slashing = 2,
            Piercing = 2,
            Poison = 3,
            Lightning = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 44,
            resistance = 128,
            agility = -12,
            stamina = 0
        },
        species = {
            "undead"
        }
    },
    ["36"] = {
        name = "Glass Mage",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 31},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 143}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.2,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["37"] = {
        name = "Glass Knight",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 22}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["38"] = {
        name = "Glass Ranger",
        attack = 90,
        strength = 80,
        defense = 180,
        magic = 80,
        range = 80,
        constitution = 120,
        tempHealth = 0,
        monsterCurrentHealth = 1200,
        maxHealth = 1200,
        abilities = {
            {id = 3},
            {id = 29},
            {id = 3},
            {id = 28},
            {id = 3},
            {id = 23}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Range = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 80,
            agility = -40,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["500"] = {
        name = "Ot_to's Prized Hen",
        attack = 66,
        strength = 48,
        defense = 112,
        magic = 1,
        range = 1,
        constitution = 135,
        tempHealth = 0,
        monsterCurrentHealth = 1350,
        maxHealth = 1350,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 1.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["501"] = {
        name = "Chocolate Cow",
        attack = 68,
        strength = 88,
        defense = 188,
        magic = 1,
        range = 1,
        constitution = 240,
        tempHealth = 0,
        monsterCurrentHealth = 2400,
        maxHealth = 2400,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Blunt = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 30,
            resistance = 50,
            agility = -11,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["502"] = {
        name = "Overseer Demon",
        attack = 168,
        strength = 220,
        defense = 312,
        magic = 256,
        range = 180,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
            {id = 125},
            {id = 2},
            {id = 30},
            {id = 2},
            {id = 7},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Fire = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 3,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.7,
            Range = 0.7,
            Magic = 1.3,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 66,
            resistance = 99,
            agility = 8,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Inferno Demon"] = {
                name = "Inferno Demon",
                attack = 168,
                strength = 220,
                defense = 312,
                magic = 256,
                range = 180,
                constitution = 1050,
                tempHealth = 0,
                monsterCurrentHealth = 10500,
                maxHealth = 10500,
                abilities = {
                    {id = 125},
                    {id = 2},
                    {id = 30},
                    {id = 2},
                    {id = 7},
                    {id = 2}
                },
                attackSpeed = 2.4,
                offensiveDamageAffinity = {
                    Melee = 1.2,
                    Magic = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Melee = 5,
                    Fire = 10
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 11,
                    intellect = 3,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Melee = 1.7,
                    Range = 0.7,
                    Magic = 1.3,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.9,
                    Ice = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 66,
                    resistance = 99,
                    agility = 8,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/inferno_demon.png"
            }
        }
    },
    ["503"] = {
        name = "Blood Spider",
        attack = 78,
        strength = 90,
        defense = 164,
        magic = 1,
        range = 1,
        constitution = 300,
        tempHealth = 0,
        monsterCurrentHealth = 3000,
        maxHealth = 3000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 58},
            {id = 55},
            {id = 1},
            {id = 76},
            {id = 1},
            {id = 5}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Poison = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 15,
            Poison = 5
        },
        offensiveCritical = {
            chance = 0.1,
            damageMultiplier = 1.5
        },
        weapon = {
            strength = 12,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Magic = 1.15,
            Range = 0.6666666666666666,
            Blunt = 0.9,
            Slashing = 1.1,
            Piercing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 33,
            resistance = 44,
            agility = 90,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["504"] = {
        name = "Vassal Demon",
        attack = 144,
        strength = 188,
        defense = 268,
        magic = 196,
        range = 128,
        constitution = 825,
        tempHealth = 0,
        monsterCurrentHealth = 8250,
        maxHealth = 8250,
        abilities = {
            {id = 2},
            {id = 142},
            {id = 18},
            {id = 7},
            {id = 2},
            {id = 142}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Fire = 1.33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 22,
            intellect = 33,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.6,
            Range = 0.6666666666666666,
            Fire = 1.5,
            Blunt = 1.2,
            Slashing = 0.9,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 80,
            agility = -4,
            stamina = 0
        },
        species = {
            "demon"
        },
        overrides = {
            ["Flame Demon"] = {
                name = "Flame Demon",
                attack = 144,
                strength = 188,
                defense = 268,
                magic = 196,
                range = 128,
                constitution = 825,
                tempHealth = 0,
                monsterCurrentHealth = 8250,
                maxHealth = 8250,
                abilities = {
                    {id = 2},
                    {id = 142},
                    {id = 18},
                    {id = 7},
                    {id = 2},
                    {id = 142}
                },
                attackSpeed = 2.4,
                offensiveDamageAffinity = {
                    Melee = 1,
                    Magic = 1,
                    Range = 1,
                    Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                    Fire = 1.33
                },
                offensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 1.1
                },
                weapon = {
                    strength = 22,
                    intellect = 33,
                    dexterity = 0
                },
                hitMults = {
                    minimum = 0.5,
                    maximum = 1
                },
                defensiveDamageAffinity = {
                    Melee = 1.2,
                    Magic = 1.6,
                    Range = 0.6666666666666666,
                    Fire = 1.5,
                    Blunt = 1.2,
                    Slashing = 0.9,
                    Ice = 0.6666666666666666
                },
                defensiveCritical = {
                    chance = 0.05,
                    damageMultiplier = 0.9
                },
                armor = {
                    protection = 48,
                    resistance = 80,
                    agility = -4,
                    stamina = 0
                },
                species = {
                    "demon"
                },
                imageOverride = "/images/combat/monsters/flame_demon.png"
            }
        }
    },
    ["505"] = {
        name = "Marshall the Town Rat",
        smallSplashDisplay = true,
        attack = 44,
        strength = 44,
        defense = 78,
        magic = 44,
        range = 44,
        constitution = 90,
        tempHealth = 0,
        monsterCurrentHealth = 900,
        maxHealth = 900,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Magic = 1,
            Range = 1,
            Melee = 1.05,
            Piercing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Piercing = 5
        },
        offensiveCritical = {
            chance = 0.15,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.9,
            Magic = 0.9,
            Blunt = 0.8,
            Piercing = 0.8,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.75,
            damageMultiplier = 0.6
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["506"] = {
        name = "Marshall the Town Rat",
        smallSplashDisplay = true,
        attack = 50,
        strength = 50,
        defense = 80,
        magic = 50,
        range = 50,
        constitution = 90,
        tempHealth = 0,
        monsterCurrentHealth = 900,
        maxHealth = 900,
        abilities = {
            {id = 3}
        },
        attackSpeed = 2.3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1.05
        },
        offensiveAccuracyAffinityRating = {
            Range = 5
        },
        offensiveCritical = {
            chance = 0.15,
            damageMultiplier = 1.33
        },
        weapon = {
            strength = 6,
            intellect = 0,
            dexterity = 9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.8,
            Range = 0.8,
            Magic = 0.8,
            Blunt = 0.8,
            Piercing = 0.8,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.6
        },
        armor = {
            protection = 15,
            resistance = 40,
            agility = 16,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["507"] = {
        name = "Big Gobbo",
        attack = 98,
        strength = 144,
        defense = 128,
        magic = 1,
        range = 1,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 53}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 30,
            Blunt = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 32,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 1.2,
            Magic = 0.8,
            Ice = 0.9,
            Piercing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 32,
            resistance = 40,
            agility = 8,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["508"] = {
        name = "Elder Spriggan",
        attack = 164,
        strength = 188,
        defense = 312,
        magic = 188,
        range = 188,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 76},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 89},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Blunt = 20
        },
        offensiveCritical = {
            chance = 0.025,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 25,
            intellect = 25,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 2,
            Range = 0.9,
            Chaos = 0.6666666666666666,
            Slashing = 0.6666666666666666,
            Nature = 2,
            Poison = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.9,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 150,
            resistance = 100,
            agility = -100,
            stamina = 0
        },
        species = {
            "woodlike"
        }
    },
    ["509"] = {
        name = "Perennial Giant",
        attack = 216,
        strength = 168,
        defense = 388,
        magic = 128,
        range = 96,
        constitution = 1800,
        tempHealth = 0,
        monsterCurrentHealth = 18000,
        maxHealth = 18000,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 77},
            {id = 137},
            {id = 45},
            {id = 1}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 33,
            Nature = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 44,
            intellect = 22,
            dexterity = 22
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Chaos = 0.6666666666666666,
            Nature = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 100,
            agility = -16,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["510"] = {
        name = "Volcanic Giant",
        attack = 188,
        strength = 168,
        defense = 312,
        magic = 164,
        range = 128,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 36},
            {id = 1},
            {id = 142},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Fire = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 33,
            Fire = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 40,
            intellect = 30,
            dexterity = 22
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Ice = 0.6666666666666666,
            Fire = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 110,
            agility = -24,
            stamina = 0
        },
        species = {
            "giant"
        },
        overrides = {
            ["Inferno Giant"] = {
                name = "Inferno Giant",
                attack = 188,
                strength = 168,
                defense = 312,
                magic = 164,
                range = 128,
                constitution = 1500,
                tempHealth = 0,
                monsterCurrentHealth = 15000,
                maxHealth = 15000,
                abilities = {
                    {id = 1},
                    {id = 4},
                    {id = 36},
                    {id = 1},
                    {id = 142},
                    {id = 1}
                },
                attackSpeed = 3,
                offensiveDamageAffinity = {
                  Melee = 1,
                  Magic = 1,
                  Range = 1,
                  Slashing = 1.33,
                  Fire = 1.33
                },
                offensiveAccuracyAffinityRating = {
                  Slashing = 33,
                  Fire = 15
                },
                offensiveCritical = {
                  chance = 0.05,
                  damageMultiplier = 1.1
                },
                weapon = {
                  strength = 40,
                  intellect = 30,
                  dexterity = 22
                },
                hitMults = {
                  minimum = 0.5,
                  maximum = 1
                },
                defensiveDamageAffinity = {
                  Blunt = 0.6666666666666666,
                  Slashing = 1.1,
                  Piercing = 1.1,
                  Melee = 0.95,
                  Magic = 1.5,
                  Range = 1.75,
                  Ice = 0.6666666666666666,
                  Fire = 2.5
                },
                defensiveCritical = {
                  chance = 0.05,
                  damageMultiplier = 0.9
                },
                armor = {
                  protection = 80,
                  resistance = 110,
                  agility = -24,
                  stamina = 0
                },
                species = { "giant" },
                imageOverride = "/images/combat/monsters/elite/fire_giant_elite.png"
              }
        }
    },
    ["511"] = {
        name = "Glacial Giant",
        attack = 188,
        strength = 156,
        defense = 336,
        magic = 188,
        range = 128,
        constitution = 2025,
        tempHealth = 0,
        monsterCurrentHealth = 20250,
        maxHealth = 20250,
        abilities = {
            {id = 59},
            {id = 1},
            {id = 5},
            {id = 8},
            {id = 1},
            {id = 126},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Piercing = 1.33,
            Ice = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Piercing = 33,
            Ice = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 0.95,
            Magic = 1.5,
            Range = 1.75,
            Fire = 0.6666666666666666,
            Ice = 2.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 135,
            resistance = 160,
            agility = -50,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["512"] = {
        name = "Imbued Black Knight",
        attack = 99,
        strength = 99,
        defense = 216,
        magic = 1,
        range = 1,
        constitution = 540,
        tempHealth = 0,
        monsterCurrentHealth = 5400,
        maxHealth = 5400,
        abilities = {
            {id = 124},
            {id = 4},
            {id = 1},
            {id = 125},
            {id = 66},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 22},
            {id = 1},
            {id = 5},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15,
            Poison = 0.8
        },
        offensiveAccuracyAffinityRating = {
            Melee = 20
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 16,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.6666666666666666,
            Range = 1.5,
            Blunt = 0.6666666666666666,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 164,
            resistance = 66,
            agility = -64,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["513"] = {
        name = "Ghastly Giant",
        attack = 148,
        strength = 168,
        defense = 300,
        magic = 118,
        range = 88,
        constitution = 1275,
        tempHealth = 0,
        monsterCurrentHealth = 12750,
        maxHealth = 12750,
        abilities = {
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            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 55},
            {id = 1},
            {id = 76},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 1},
            {id = 55},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 35,
            intellect = 10,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1,
            Magic = 1.3,
            Range = 1.6,
            Lightning = 0.5,
            Poison = 2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 99,
            agility = -60,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted"
        }
    },
    ["514"] = {
        name = "Corrupted Naga",
        attack = 128,
        strength = 128,
        defense = 256,
        magic = 1,
        range = 1,
        constitution = 1088,
        tempHealth = 0,
        monsterCurrentHealth = 10880,
        maxHealth = 10880,
        abilities = {
            {id = 1},
            {id = 55},
            {id = 4},
            {id = 76},
            {id = 1},
            {id = 55},
            {id = 4},
            {id = 1},
            {id = 77}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Poison = 1.2,
            Slashing = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Poison = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 30,
            intellect = 20,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.3,
            Range = 1.3,
            Slashing = 0.6666666666666666,
            Lightning = 0.5,
            Poison = 1.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 66,
            agility = 50,
            stamina = 0
        },
        species = {
            "beast",
            "corrupted"
        }
    },
    ["515"] = {
        name = "Swordfish Champion",
        attack = 188,
        strength = 156,
        defense = 192,
        magic = 1,
        range = 1,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 144},
            {id = 1},
            {id = 4},
            {id = 144},
            {id = 4}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 20
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 30,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1.5,
            Range = 1.5,
            Piercing = 0.3333333333333333,
            Lightning = 0.5,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 80,
            resistance = 30,
            agility = 25,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["516"] = {
        name = "Ancient Ascended",
        attack = 312,
        strength = 256,
        defense = 356,
        magic = 312,
        range = 312,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 76},
            {id = 1},
            {id = 4},
            {id = 76}
        },
        attackSpeed = 2.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 20
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 30,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 1.3,
            Range = 1.3,
            Piercing = 0.4,
            Lightning = 0.5,
            Chaos = 2,
            Fire = 0.67,
            Nature = 0.67,
            Ice = 1.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 40,
            agility = 60,
            stamina = 0
        },
        species = {
            "shrimp"
        }
    },
    ["517"] = {
        name = "Voidtouched Giant",
        attack = 268,
        strength = 244,
        defense = 388,
        magic = 266,
        range = 222,
        constitution = 2250,
        tempHealth = 0,
        monsterCurrentHealth = 22500,
        maxHealth = 22500,
        abilities = {
            {id = 6},
            {id = 6},
            {id = 11},
            {id = 6},
            {id = 17},
            {id = 10},
            {id = 14}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 33,
            Chaos = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.75,
            Magic = 0.75,
            Range = 1.75,
            Chaos = 2.5,
            Lightning = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 75,
            resistance = 100,
            agility = -10,
            stamina = 0
        },
        species = {
            "giant",
            "chaotic"
        }
    },
    ["518"] = {
        name = "Obsidian Mage",
        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
            {id = 2},
            {id = 77},
            {id = 2},
            {id = 31},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 143},
            {id = 77}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 33,
            intellect = 33,
            dexterity = 33
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["519"] = {
        name = "Obsidian Knight",
        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 22}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 33,
            intellect = 33,
            dexterity = 33
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["520"] = {
        name = "Obsidian Ranger",
        attack = 150,
        strength = 135,
        defense = 300,
        magic = 135,
        range = 135,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
            {id = 3},
            {id = 29},
            {id = 3},
            {id = 28},
            {id = 3},
            {id = 27}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10,
            Magic = 10,
            Range = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 15,
            dexterity = 15
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.5,
            Blunt = 0.5,
            Slashing = 1.5,
            Piercing = 1.5,
            Chaos = 0.85,
            Poison = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 120,
            agility = -20,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["521"] = {
        name = "Possessed Mage",
        attack = 112,
        strength = 1,
        defense = 128,
        magic = 138,
        range = 1,
        constitution = 525,
        tempHealth = 0,
        monsterCurrentHealth = 5250,
        maxHealth = 5250,
        abilities = {
            {id = 77},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 7},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 18},
            {id = 2},
            {id = 2},
            {id = 143},
            {id = 2}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.1,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 15,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 0.75,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -10,
            resistance = 128,
            agility = 16,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["522"] = {
        name = "Pactbound Sorceror",
        attack = 144,
        strength = 10,
        defense = 156,
        magic = 188,
        range = 1,
        constitution = 600,
        tempHealth = 0,
        monsterCurrentHealth = 6000,
        maxHealth = 6000,
        abilities = {
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            {id = 77},
            {id = 143},
            {id = 18},
            {id = 143},
            {id = 122},
            {id = 131}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 19,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 0.75,
            Slashing = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = -10,
            resistance = 180,
            agility = 32,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["523"] = {
        name = "Nox Wolf",
        attack = 99,
        strength = 99,
        defense = 168,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 78},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 41},
            {id = 1},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Magic = 1.2,
            Range = 0.8,
            Piercing = 0.6666666666666666,
            Nature = 0.9,
            Fire = 0.7,
            Ice = 0.7
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 40,
            agility = 66,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["524"] = {
        name = "Royal Elven Hunter",
        attack = 256,
        strength = 68,
        defense = 228,
        magic = 1,
        range = 168,
        constitution = 690,
        tempHealth = 0,
        monsterCurrentHealth = 6900,
        maxHealth = 6900,
        abilities = {
            {id = 58},
            {id = 3},
            {id = 134},
            {id = 21},
            {id = 3},
            {id = 134},
            {id = 23},
            {id = 3},
            {id = 3},
            {id = 47},
            {id = 3},
            {id = 134},
            {id = 42},
            {id = 60}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1.3
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Magic = 0,
            Range = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 25
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.3,
            Range = 1.5,
            Nature = 1.2,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 66,
            resistance = 66,
            agility = 180,
            stamina = 0
        },
        species = {"elf"}
    },
    ["525"] = {
        name = "Royal Elven Warrior",
        attack = 212,
        strength = 180,
        defense = 368,
        magic = 1,
        range = 1,
        constitution = 1013,
        tempHealth = 0,
        monsterCurrentHealth = 10130,
        maxHealth = 10130,
        abilities = {
            {id = 49},
            {id = 4},
            {id = 5},
            {id = 6},
            {id = 4},
            {id = 66},
            {id = 6},
            {id = 22},
            {id = 5},
            {id = 6},
            {id = 78}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.2,
            Range = 1.6,
            Nature = 1.1,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 164,
            resistance = 55,
            agility = 120,
            stamina = 0
        },
        species = {"elf"}
    },
    ["526"] = {
        name = "Royal Elven Mage",
        attack = 188,
        strength = 48,
        defense = 312,
        magic = 212,
        range = 79,
        constitution = 1050,
        tempHealth = 0,
        monsterCurrentHealth = 10500,
        maxHealth = 10500,
        abilities = {
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            {id = 2},
            {id = 32},
            {id = 80},
            {id = 2},
            {id = 9},
            {id = 79},
            {id = 89},
            {id = 2},
            {id = 47},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.5,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 15,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 1.2,
            Nature = 1.3,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 150,
            agility = 80,
            stamina = 0
        },
        species = {"elf"}
    },
    ["527"] = {
        name = "Royal Elven Rider",
        attack = 150,
        strength = 180,
        defense = 400,
        magic = 26,
        range = 26,
        constitution = 1275,
        tempHealth = 0,
        monsterCurrentHealth = 12750,
        maxHealth = 12750,
        abilities = {
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            {id = 5},
            {id = 6},
            {id = 66},
            {id = 4},
            {id = 5},
            {id = 6},
            {id = 22},
            {id = 5},
            {id = 6},
            {id = 78}
        },
        attackSpeed = 3.6,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Magic = 15,
            Range = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 8,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.7,
            Magic = 1.5,
            Range = 1.5,
            Nature = 1.1,
            Chaos = 0.7,
            Blunt = 1.2,
            Slashing = 0.8,
            Piercing = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 40,
            resistance = 55,
            agility = 180,
            stamina = 0
        },
        species = {"elf"}
    },
    ["528"] = {
        name = "Black Knight Titan",
        attack = 128,
        strength = 212,
        defense = 256,
        magic = 1,
        range = 1,
        constitution = 540,
        tempHealth = 0,
        monsterCurrentHealth = 5400,
        maxHealth = 5400,
        abilities = {
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            {id = 65},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 15},
            {id = 6},
            {id = 1},
            {id = 4},
            {id = 66},
            {id = 22},
            {id = 1},
            {id = 6},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.05,
            Magic = 1,
            Range = 1,
            Slashing = 1.33,
            Blunt = 1.4,
            Poison = 0.8
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2,
            Magic = 0.5,
            Range = 1.6,
            Blunt = 0.5,
            Slashing = 1.33,
            Piercing = 1.33,
            Fire = 1.2,
            Ice = 1.2,
            Nature = 1.2,
            Chaos = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 164,
            resistance = 24,
            agility = -64,
            stamina = 0
        },
        species = {
            "giant",
            "golem"
        }
    },
    ["529"] = {
        name = "Exiled Preceptor",
        attack = 212,
        strength = 48,
        defense = 368,
        magic = 288,
        range = 1,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
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            {id = 2},
            {id = 131},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 122},
            {id = 2},
            {id = 2},
            {id = 131},
            {id = 2},
            {id = 143},
            {id = 2},
            {id = 122},
            {id = 2},
            {id = 138},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1.25,
            Range = 1,
            Poison = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 0,
            Magic = 20,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 32,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.5,
            Magic = 2,
            Range = 0.75,
            Slashing = 0.6666666666666666,
            Piercing = 0.6666666666666666,
            Blunt = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 24,
            resistance = 228,
            agility = 32,
            stamina = 0
        },
        species = {
            "human"
        }
    },
    ["530"] = {
        name = "Corrupted Elder Tree",
        attack = 99,
        strength = 128,
        defense = 256,
        magic = 35,
        range = 30,
        constitution = 750,
        tempHealth = 0,
        monsterCurrentHealth = 7500,
        maxHealth = 7500,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 76},
            {id = 1}
        },
        attackSpeed = 2,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.1
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 30,
            intellect = 20,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Range = 1.8,
            Blunt = 1.5,
            Slashing = 0.6666666666666666,
            Piercing = 1.2,
            Magic = 1,
            Fire = 0.5,
            Lightning = 0.6666666666666666,
            Poison = 3.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 81,
            resistance = 77,
            agility = -55,
            stamina = 0
        },
        species = {
            "woodlike",
            "corrupted"
        }
    },
    ["1006"] = {
        name = "Giant King",
        attack = 444,
        strength = 256,
        defense = 628,
        magic = 288,
        range = 212,
        constitution = 15000,
        tempHealth = 0,
        monsterCurrentHealth = 150000,
        maxHealth = 150000,
        abilities = {
            {id = 78},
            {id = 4},
            {id = 6},
            {id = 4},
            {id = 10},
            {id = 65},
            {id = 4},
            {id = 6},
            {id = 4},
            {id = 11}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Blunt = 1.33,
            Slashing = 1.33,
            Chaos = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Slashing = 100,
            Blunt = 100,
            Chaos = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.8,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.33,
            Magic = 1.33,
            Range = 1.33,
            Chaos = 1.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 40,
            resistance = 20,
            agility = 32,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["1007"] = {
        name = "Giant King",
        attack = 688,
        strength = 300,
        defense = 424,
        magic = 300,
        range = 300,
        constitution = 3750,
        tempHealth = 0,
        monsterCurrentHealth = 37500,
        maxHealth = 37500,
        abilities = {
            {id = 65},
            {id = 4},
            {id = 6},
            {id = 10},
            {id = 65},
            {id = 77},
            {id = 4},
            {id = 6},
            {id = 11}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1.33,
            Blunt = 1.66,
            Slashing = 1.75,
            Chaos = 2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Slashing = 100,
            Blunt = 100,
            Chaos = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.7,
            Slashing = 1,
            Piercing = 1,
            Melee = 0.8,
            Magic = 0.8,
            Range = 0.8,
            Chaos = 1.25
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 10,
            resistance = 10,
            agility = 64,
            stamina = 0
        },
        species = {
            "giant"
        }
    },
    ["1008"] = {
        name = "Just a Chicken",
        smallSplashDisplay = true,
        attack = 140,
        strength = 164,
        defense = 256,
        magic = 99,
        range = 66,
        constitution = 450,
        tempHealth = 0,
        monsterCurrentHealth = 4500,
        maxHealth = 4500,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1009"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 750,
        tempHealth = 0,
        monsterCurrentHealth = 7500,
        maxHealth = 7500,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1010"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.6,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1011"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 166,
        strength = 188,
        defense = 256,
        magic = 99,
        range = 99,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 75},
            {id = 1}
        },
        attackSpeed = 2.3,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.7,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1012"] = {
        name = "Phoenix",
        smallSplashDisplay = true,
        attack = 212,
        strength = 228,
        defense = 324,
        magic = 156,
        range = 99,
        constitution = 1875,
        tempHealth = 0,
        monsterCurrentHealth = 18750,
        maxHealth = 18750,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1},
            {id = 5},
            {id = 36},
            {id = 75},
            {id = 135}
        },
        attackSpeed = 2.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Piercing = 1.33,
            Fire = 2,
            Magic = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 8,
            dexterity = 8
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2,
            Range = 0.8,
            Magic = 0.8,
            Fire = 3,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 30,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1013"] = {
        name = "The Advisor",
        attack = 300,
        strength = 260,
        defense = 400,
        magic = 250,
        range = 200,
        constitution = 20000,
        tempHealth = 0,
        monsterCurrentHealth = 20000,
        maxHealth = 20000,
        abilities = {
            {id = 76},
            {id = 1},
            {id = 122},
            {id = 6},
            {id = 77},
            {id = 131},
            {id = 143},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Blunt = 1.2,
            Poison = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Blunt = 25,
            Poison = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 48,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 0.6666666666666666,
            Slashing = 1.1,
            Piercing = 1.1,
            Melee = 1.5,
            Magic = 0.8,
            Range = 1.5,
            Lightning = 0.25,
            Poison = 3,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 90,
            resistance = 90,
            agility = -120,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted"
        }
    },
    ["1014"] = {
        name = "Elven King",
        attack = 512,
        strength = 256,
        defense = 456,
        magic = 256,
        range = 256,
        constitution = 11250,
        tempHealth = 0,
        monsterCurrentHealth = 112500,
        maxHealth = 112500,
        abilities = {
            {id = 3},
            {id = 134},
            {id = 3},
            {id = 42},
            {id = 3},
            {id = 23},
            {id = 21},
            {id = 134},
            {id = 32},
            {id = 134}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Piercing = 1.25,
            Nature = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Piercing = 100,
            Nature = 75
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 23,
            intellect = 23,
            dexterity = 23
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 1.1,
            Slashing = 0.9,
            Piercing = 0.8,
            Melee = 1,
            Magic = 1.6,
            Range = 1.6,
            Nature = 2,
            Fire = 0.8
        },
        defensiveCritical = {
            chance = 0.15,
            damageMultiplier = 0.75
        },
        armor = {
            protection = 40,
            resistance = 40,
            agility = 128,
            stamina = 0
        },
        species = {"elf"}
    },
    ["1015"] = {
        name = "The Regent",
        attack = 356,
        strength = 212,
        defense = 356,
        magic = 212,
        range = 212,
        constitution = 7500,
        tempHealth = 0,
        monsterCurrentHealth = 75000,
        maxHealth = 75000,
        abilities = {
            {id = 22},
            {id = 5},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 41},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 36},
            {id = 1},
            {id = 5},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Piercing = 1.33,
            Nature = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 25,
            Magic = 25,
            Piercing = 100,
            Nature = 75
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Blunt = 1.1,
            Slashing = 1.1,
            Piercing = 0.8,
            Melee = 1,
            Magic = 1.6,
            Range = 1.6,
            Nature = 2,
            Fire = 0.8
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 50,
            resistance = 50,
            agility = 64,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1016"] = {
        name = "ANGY WOLF",
        attack = 128,
        strength = 188,
        defense = 212,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 40},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 41}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 0.9,
            Nature = 0.75,
            Fire = 2,
            Ice = 0.5,
            Piercing = 0.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 80,
            agility = 66,
            stamina = 0
        },
        smallSplashDisplay = true,
        species = {
            "beast"
        }
    },
    ["1017"] = {
        name = "ANGY BOAR",
        attack = 99,
        strength = 256,
        defense = 190,
        magic = 1,
        range = 1,
        constitution = 375,
        tempHealth = 0,
        monsterCurrentHealth = 3750,
        maxHealth = 3750,
        abilities = {
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 40},
            {id = 135},
            {id = 6},
            {id = 142},
            {id = 41}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.33,
            Magic = 1,
            Range = 1
        },
        offensiveAccuracyAffinityRating = {
            Melee = 11,
            Magic = 0,
            Range = 0
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 15,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 0.9,
            Fire = 2,
            Nature = 0.75,
            Ice = 0.5,
            Piercing = 0.75
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 120,
            resistance = 80,
            agility = 33,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["1018"] = {
        name = "Storm Watcher",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 25000,
        tempHealth = 0,
        monsterCurrentHealth = 250000,
        maxHealth = 250000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 2.4,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Chaos = 6,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 150,
            resistance = 150,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1019"] = {
        name = "The Shrimp God - Phase 1",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 25000,
        tempHealth = 0,
        monsterCurrentHealth = 250000,
        maxHealth = 250000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 200,
            resistance = 100,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1020"] = {
        name = "The Shrimp God - Phase 2",
        attack = 478,
        strength = 256,
        defense = 512,
        magic = 312,
        range = 256,
        constitution = 35000,
        tempHealth = 0,
        monsterCurrentHealth = 350000,
        maxHealth = 350000,
        abilities = {
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 10},
            {id = 2},
            {id = 17},
            {id = 2},
            {id = 11},
            {id = 77}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1.25,
            Magic = 1.25,
            Range = 1.25
        },
        offensiveAccuracyAffinityRating = {
            Melee = 50,
            Magic = 100,
            Range = 50
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 75,
            intellect = 75,
            dexterity = 75
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.35,
            Magic = 1.6,
            Range = 0.9,
            Lightning = 0.5,
            Fire = 0.8,
            Nature = 0.8,
            Ice = 1.2
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 100,
            resistance = 75,
            agility = 0,
            stamina = 0
        },
        species = {
            "shrimp",
            "chaotic"
        }
    },
    ["1022"] = {
        name = "Goblin Chef",
        attack = 88,
        strength = 78,
        defense = 128,
        magic = 1,
        range = 1,
        constitution = 350,
        tempHealth = 0,
        monsterCurrentHealth = 3500,
        maxHealth = 3500,
        abilities = {
            {id = 6},
            {id = 6},
            {id = 39},
            {id = 6},
            {id = 6},
            {id = 53},
            {id = 6},
            {id = 6}
        },
        attackSpeed = 2.6,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Blunt = 1.33,
            Magic = 0.9
        },
        offensiveAccuracyAffinityRating = {
            Melee = 60,
            Blunt = 60,
            Fire = 30
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 44,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Range = 0.9,
            Magic = 0.8,
            Fire = 0.75,
            Ice = 0.75,
            Poison = 1.3
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 44,
            agility = 16,
            stamina = 0
        },
        species = {
            "goblin"
        }
    },
    ["1025"] = {
        name = "Ancient Dwarven Golem",
        attack = 99,
        strength = 128,
        defense = 216,
        magic = 1,
        range = 1,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 65},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 6}
        },
        attackSpeed = 3.4,
        offensiveDamageAffinity = {
            Melee = 1.3,
            Magic = 0.9,
            Range = 0.9,
            Blunt = 1.7,
            Fire = 1.3
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 0.9,
            Range = 1.1,
            Blunt = 0.7,
            Fire = 1.5,
            Ice = 0.6666666666666666
        },
        defensiveCritical = {
            chance = 0.25,
            damageMultiplier = 0.5
        },
        armor = {
            protection = 164,
            resistance = 64,
            agility = -64,
            stamina = 0
        },
        species = {
            "golem"
        }
    },
    ["1026"] = {
        name = "Living Wood Wolf",
        attack = 99,
        strength = 128,
        defense = 248,
        magic = 128,
        range = 128,
        constitution = 1125,
        tempHealth = 0,
        monsterCurrentHealth = 11250,
        maxHealth = 11250,
        abilities = {
            {id = 76},
            {id = 2},
            {id = 32},
            {id = 2},
            {id = 2},
            {id = 9},
            {id = 2},
            {id = 2},
            {id = 33},
            {id = 2}
        },
        attackSpeed = 3.2,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1,
            Range = 1,
            Blunt = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Melee = 15,
            Blunt = 20
        },
        offensiveCritical = {
            chance = 0.025,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 25,
            intellect = 25,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 0.9,
            Magic = 1.6,
            Range = 0.9,
            Chaos = 0.75,
            Slashing = 0.5,
            Nature = 3,
            Fire = 0.33
        },
        defensiveCritical = {
            chance = 0.9,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 75,
            resistance = 75,
            agility = 50,
            stamina = 0
        },
        species = {
            "beast",
            "woodlike"
        }
    },
    ["1027"] = {
        name = "Water Elemental",
        attack = 99,
        strength = 156,
        defense = 128,
        magic = 156,
        range = 99,
        constitution = 1500,
        tempHealth = 0,
        monsterCurrentHealth = 15000,
        maxHealth = 15000,
        abilities = {
            {id = 1},
            {id = 31},
            {id = 2},
            {id = 8},
            {id = 1}
        },
        attackSpeed = 2.8,
        offensiveDamageAffinity = {
            Melee = 1.2,
            Magic = 1.2,
            Ice = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Melee = 5,
            Ice = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 11,
            intellect = 3,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.4,
            Range = 0.8,
            Magic = 1,
            Ice = 2,
            Blunt = 1.2,
            Slashing = 0.9,
            Fire = 0.33
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 48,
            resistance = 128,
            agility = -20,
            stamina = 0
        }
    },
    ["1028"] = {
        name = "Corrupted Titan",
        attack = 410,
        strength = 368,
        defense = 512,
        magic = 150,
        range = 150,
        constitution = 20000,
        tempHealth = 0,
        monsterCurrentHealth = 200000,
        maxHealth = 200000,
        abilities = {
            {id = 124},
            {id = 65},
            {id = 125},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 15},
            {id = 1},
            {id = 4},
            {id = 1},
            {id = 22},
            {id = 1},
            {id = 6},
            {id = 22},
            {id = 1}
        },
        attackSpeed = 3,
        offensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1,
            Range = 1,
            Slashing = 1.5,
            Blunt = 1.5,
            Piercing = 1.5
        },
        offensiveAccuracyAffinityRating = {
            Melee = 33
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 2.5,
            Magic = 0.8,
            Range = 1.6,
            Blunt = 0.5,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1,
            Lightning = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 336,
            resistance = 90,
            agility = -256,
            stamina = 0
        },
        species = {
            "giant",
            "corrupted",
            "golem"
        }
    },
    ["1031"] = {
        name = "Limpe K. Limpe",
        smallSplashDisplay = true,
        attack = 88,
        strength = 88,
        defense = 88,
        magic = 88,
        range = 88,
        constitution = 7000,
        tempHealth = 0,
        monsterCurrentHealth = 7000,
        maxHealth = 7000,
        abilities = {
            {id = 1},
            {id = 5},
            {id = 1},
            {id = 7},
            {id = 1},
            {id = 53},
            {id = 5},
            {id = 1},
            {id = 5},
            {id = 18},
            {id = 1}
        },
        attackSpeed = 2.5,
        offensiveDamageAffinity = {
            Melee = 1.1,
            Piercing = 1.2,
            Fire = 1.5,
            Magic = 1.2
        },
        offensiveAccuracyAffinityRating = {
            Melee = 10
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 10,
            intellect = 10,
            dexterity = 10
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1,
            Range = 0.8,
            Magic = 0.8,
            Fire = 1.5,
            Ice = 0.5
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 15,
            resistance = 15,
            agility = 45,
            stamina = 0
        },
        species = {
            "beast"
        }
    },
    ["2000"] = {
        ignoreWaveKillCount = true,
        name = "Summoned Shrimp",
        attack = 33,
        strength = 12,
        defense = 512,
        magic = 12,
        range = 1,
        constitution = 200,
        tempHealth = 0,
        monsterCurrentHealth = 2000,
        maxHealth = 2000,
        abilities = {
            {id = 65},
            {id = 54},
            {id = 118},
            {id = 1},
            {id = 4},
            {id = 1}
        },
        attackSpeed = 4.5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.33
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.7,
            Chaos = 3,
            Lightning = 0.3,
            Ice = 1.1,
            Fire = 0.9
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 200,
            resistance = 200,
            agility = -360,
            stamina = 0
        },
        species = {
            "shrimp"
        }
    },
    ["2001"] = {
        ignoreWaveKillCount = true,
        name = "Corrupted Knight",
        attack = 20,
        strength = 16,
        defense = 38,
        magic = 1,
        range = 1,
        constitution = 45,
        tempHealth = 0,
        monsterCurrentHealth = 450,
        maxHealth = 450,
        abilities = {
            {id = 65},
            {id = 54},
            {id = 118},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 4},
            {id = 1},
            {id = 65},
            {id = 4},
            {id = 1},
            {id = 5},
            {id = 22},
            {id = 1}
        },
        attackSpeed = 5,
        offensiveDamageAffinity = {
            Melee = 1,
            Magic = 1,
            Range = 1,
            Slashing = 1.15,
            Piercing = 1.15
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 1.15
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        weapon = {
            strength = 4,
            intellect = 0,
            dexterity = 4
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        },
        defensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 0.75,
            Range = 1.2,
            Blunt = 0.7,
            Slashing = 1.25,
            Piercing = 1.33,
            Fire = 1.1,
            Ice = 1.1,
            Nature = 1.1,
            Chaos = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        armor = {
            protection = 60,
            resistance = 12,
            agility = -60,
            stamina = 0
        },
        species = {
            "corrupted",
            "golem"
        }
    },
    ["2002"] = {
        --TODO: Add data. This is converted from /combatinfo chat command unlike most entries that are from bestiary
        name = "Shrimp God Tentacle",
        maxHealth = 50000,
        attackSpeed = 4.5,
        attack = 99,
        defense = 256,
        strength = 99,
        range = 99,
        magic = 99,
        armor = {
            protection = 200,
            resistance = 200,
            agility = -360,
            stamina = 0
        },
        weapon = {
            strength = 0,
            intellect = 0,
            dexterity = 0
        },
        offensiveDamageAffinity = {
            Melee = 1.5,
            Magic = 1.5,
            Range = 1.5,
            Poison = 2,
            Chaos = 2
        },
        offensiveAccuracyAffinityRating = {
            Slashing = 15
        },
        defensiveDamageAffinity = {
            Melee = 1.1,
            Magic = 1.1,
            Range = 1.1,
            Piercing = 0.7,
            Chaos = 3,
            Lightning = 0.3
        },
        offensiveCritical = {
            chance = 0.05,
            damageMultiplier = 1.1
        },
        defensiveCritical = {
            chance = 0.05,
            damageMultiplier = 0.9
        },
        hitMults = {
            minimum = 0.5,
            maximum = 1
        }
    }
}