Combat (Pre-Refactor)

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Revision as of 08:04, 5 May 2020 by White (talk | contribs) (Added skills and giants drops)
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Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.

There are 4 skills to level in combat.


Skills

Constitution

Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.

The amount of health left can be seen next to the heart icon in the combat page.

Attack

Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Defense

Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Strength

Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.


Zones Mobs and Drops
Farm Chicken (3 HP) - Raw Chicken, Feather, Egg

Rat (2 HP) - No drops

Cow(8 HP) - Raw Beef, Milk

Goblin (5 HP) - Goblin Brain

Caves Goblin (5 HP) - Gold (currency), Goblin Brain

Imp (10 HP) - Burnt Fish, gold, Ashes

Greater Imp (20 HP) - Burnt Fish, Ashes, gold

City Guard (22 HP) - Gold

Black Knight (42 HP) - Gold, various pieces of Obsidian

armor and weapons

Lava Maze Deadly Red Spider (35 HP) - Spider Legs, Gems

Lesser demon (81 HP) - Gold ore, Burnt Fish, Ichor, Earth Rune,

Fire Rune, Cosmic Rune, Nature Rune, Mind Rune

Valley of Giants Fire Giant (130 HP) - Burnt Fish, Coal, Fire Orb(Rare), Fire Runes, All Runes(Rare), Fire Talisman(Rare)

Moss Giant (150 HP) - Nature Rune, All Runes(Rare), Moss Maul(Rare), Earth Talisman(Rare)

Ice Giant (160 HP) - All Raw Fish, Water Rune, All Runes(Rare), Kalanahmatti(Rare), King's Crown(Rare), Water Talisman(Rare)

Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.