Combat (Pre-Refactor)
Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.
There are 4 skills to level in combat.
Contents
Skills
Constitution
Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.
The amount of health left can be seen next to the heart icon in the combat page.
Attack
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance.
Defence
Defence is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance.
Strength
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
Combat level
Combat level is not a skill directly, it is a representation of the other combat skills.
Combat level = (Constitution + Defence) / 4 + (Strength + Attack ) * 0.325
Stats
There are various stats that can affect combat. These stats are determined by the equipment(armor and weapon).
Accuracy
Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.
Attack Type
There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.
Defence
Defence from equipment bonus determines the dodge rate along with defence level. Defence level supports dodge chance a lot more than defence from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defence to their attack type.
Attack Speed
Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.
Strength
Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
Zones table
There are currently 5 zones; Farm, Caves, City, Lava Maze, Valley of Giants.
Zone | Recommended
combat level |
Recommended gear | |
---|---|---|---|
Farm | 0 - 20 | None - Bronze | |
CAves | |||
Recommended gear for farm is between none and bronze, with levels
Zones | Mobs | Stats | Drops (Estimate) | Encounter rate (Estimate) |
---|---|---|---|---|
Farm | Chicken | 3 HP | Raw Chicken, Feather, Egg | 25% |
Rat | 2 HP | No drops | 25% | |
Cow | 8 HP | Raw Beef, Milk | 25% | |
Goblin | 5 HP | Goblin Brain | 25% | |
Caves | Goblin | 5 HP | Currency (2400%), Goblin Brain (25%), Tin ore (10%) | 45% |
Imp | 10 HP | Currency (300%), Burnt Fish (25%), Ashes (33%),
gold ore (<5%), Nature runes (<1%), Death rune (<1%) |
45% | |
Greater Imp | 20 HP | Currency (300%), Burnt Fish (25%), Ashes (15%) | 10% | |
City | Guard | 22 HP | Gold | 50% |
Black Knight | 42 HP | Gold, various pieces of
Obsidian armor and weapons |
50% | |
Lava Maze | Deadly Red Spider | 35 HP | Spider Legs, Gems | 50% |
Lesser demon | 81 HP | Gold ore, Burnt Fish, Ichor, Earth Rune,
Fire Rune, Cosmic Rune, Nature Rune, Mind Rune |
50% | |
Valley of Giants | Fire Giant | 130 HP | Coal(1500%), Burnt Fish (66%), Fire Runes(150%),
Stygian Boots (<3%), All Runes(<3% per rune), Fire Talisman(Rare), Fire Orb(Rare), |
33% |
Moss Giant | 150 HP | Nature Rune(200%), Stygian Boots(<3%),
All Runes(<3% per rune), Moss Maul(Rare), Earth Talisman(Rare) |
33% | |
Ice Giant | 160 HP | Water Rune (300%), All Raw Fish (200%-30% in order of rarity),
Stygian Boots(<3%), All Runes(<3% per rune), Water Talisman(Rare), Kalanahmatti(Rare), King's Crown(Rare) |
33% |
Drop rates and encounter rates are based on relatively small tests, real values might differ.
Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.