Goblin Club
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| Vendor Value | 2,000 | ||||||
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| Level | 15 Strength | ||||||
| Enchantment | Weakening | ||||||
| Enchantment Level | 3 | ||||||
| Enchantment Slots | 1 | ||||||
| Slot | Weapon | ||||||
| Attack Speed | 3s | ||||||
| Offensive Stats | |||||||
| Crit Chance | 3.5% | ||||||
| Crit Multiplier | 1.13x | ||||||
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| Offensive Affinity | |||||||
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| Accuracy | |||||||
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| Enchanting | |||||||
| Base XP | 20 | ||||||
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| Research | |||||||
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| Crafting | |||||||
| Category | Melee | ||||||
| Level | 10 | ||||||
| Experience | 1,000 | ||||||
| Tooltip | |||||||
A club typically wielded by goblins. Its crude nature lets it be more easily wielded by amateurs. | |||||||
The Goblin Club is an early game melee weapon.
Acquisition
This item is tradeable at the Marketplace or crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|---|---|---|---|
![]() | Goblin Club | 1,000 | x30, x30, x30, x1 |
Enchanting
Although this club only has 1 enchantment slot, it possesses Weakening 3 which can be easily disenchanted to salvage the silver, scrolls and runes.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
| helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. | |
| weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | |
| weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. | |
| cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. | |
| cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). | |
| weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. | |
| shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% | |
| weapon | 100 | Apply poison for 1 damage per second. | ||||
| weapon | 100 | Has a 3% chance to speed up attack speed by 33%. |





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