Module:Affixes/data
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return {
["offense.strength"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Strong",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.strength"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Strength",
longDescription = "Increases your Strength stat by a flat amount."
},
["offense.strength_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Mighty",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.strength"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Strength",
longDescription = "Increases your Strength stat by a flat amount."
},
["offense.dexterity"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Dextrous",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.dexterity"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Dexterity",
longDescription = "Increases your Dexterity stat by a flat amount."
},
["offense.dexterity_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Agile",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.dexterity"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Dexterity",
longDescription = "Increases your Dexterity stat by a flat amount."
},
["offense.intellect"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Wise",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.intellect"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Intellect",
longDescription = "Increases your Intellect stat by a flat amount."
},
["offense.intellect_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Enlightened",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.intellect"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Intellect",
longDescription = "Increases your Intellect stat by a flat amount."
},
["offense.attack_speed"] = {
type = "multiplicative",
rarity = "legendary",
hook = "afterStatBuffs",
name = "of Haste",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.03,
maxStrength = 0.06
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.06,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Attack Speed",
longDescription = "Decreases the cooldown between attacks, making you attack faster."
},
["offense.attack_speed_rare"] = {
type = "multiplicative",
rarity = "rare",
hook = "afterStatBuffs",
name = "of Speed",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.02,
maxStrength = 0.04
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Attack Speed",
longDescription = "Decreases the cooldown between attacks, making you attack faster."
},
["offense.critical_chance"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Precision",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.chance"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Chance",
longDescription = "Increases your Critical Chance by a flat amount."
},
["offense.critical_chance_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Clarity",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.12
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.chance"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Chance",
longDescription = "Increases your Critical Chance by a flat amount."
},
["offense.critical_damage"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Destruction",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.12
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.12,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Damage",
longDescription = "Increases your Critical Damage stat by a flat amount."
},
["offense.critical_damage_epic"] = {
type = "multiplicative",
hook = "stats",
rarity = "epic",
name = "of Ruination",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Damage Multiplier",
longDescription = "Increases your Critical Damage stat by a flat amount."
},
["offense.additional_damage"] = {
type = "additive",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Wolf",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 20,
maxStrength = 40
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 40,
maxStrength = 60
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 75,
maxStrength = 100
}, {
tier = 5,
requiredItemTier = 8,
minStrength = 100,
maxStrength = 150
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Damage",
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage."
},
["offense.additional_damage_epic"] = {
type = "additive",
hook = "damageModifier",
rarity = "epic",
name = "of the Direwolf",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 30,
maxStrength = 50
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 50,
maxStrength = 75
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 75,
maxStrength = 150
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 150,
maxStrength = 250
}, {
tier = 5,
requiredItemTier = 8,
minStrength = 250,
maxStrength = 400
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Damage",
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage."
},
["offense.damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Hawk",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.02,
maxStrength = 1.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.04,
maxStrength = 1.06
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_108",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking an enemy, not affecting over time effects."
},
["offense.elite_damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Eagle",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.02,
maxStrength = 1.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.04,
maxStrength = 1.06
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109",
slots = { "weapon" },
reducedEffectSlots = { "shield", "ring", "arrows", "necklace", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monsters Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects."
},
["offense.elite_damage_multiplier_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Griffin",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.03,
maxStrength = 1.06
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.06,
maxStrength = 1.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.08,
maxStrength = 1.12
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monsters Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects."
},
["offense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Gladiator",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Archmage",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
}, {
path = "offensiveDamageAffinity.Chaos"
}, {
path = "offensiveDamageAffinity.Nature"
}, {
path = "offensiveDamageAffinity.Fire"
}, {
path = "offensiveDamageAffinity.Ice"
}, {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount."
},
["offense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Marksman",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.melee_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Warrior",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.magic_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Student",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
}, {
path = "offensiveDamageAffinity.Chaos"
}, {
path = "offensiveDamageAffinity.Nature"
}, {
path = "offensiveDamageAffinity.Fire"
}, {
path = "offensiveDamageAffinity.Ice"
}, {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount."
},
["offense.ranged_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Archer",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.chance_on_hit_stun"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Stunning",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8025,
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_113",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Stun",
longDescription = "Adds a chance to apply Enhanced Stun to an enemy on each hit; Enhanced Stun almost guarantees the enemy will miss on their next attack."
},
["offense.chance_on_hit_silence"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Silencing",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8026,
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_114",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Silence",
longDescription = "Adds a chance to apply Enhanced Silence to an enemy on each hit; Enhanced Silence forces an enemy to cast an auto-attack instead of an ability on their next attack."
},
["offense.chance_on_hit_blind"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Blinding",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8003,
enchantmentAmount = 1,
enchantmentStrength = 5,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_115",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Blind",
longDescription = "Adds a chance to apply Blind to an enemy on each hit; Blind reduces the accuracy of the enemy's next attack by 50%."
},
["offense.chance_on_hit_vulnerability"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "of Vulnerability",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8027,
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_116",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Vulnerability",
longDescription = "Adds a chance to apply Enhanced Vulnerability to an enemy on each hit; Enhanced Vulnerability increases the damage dealt to enemies by the player by 30%."
},
["offense.chance_on_hit_weakness"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Weakening",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8000,
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_117",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Weakness",
longDescription = "Adds a chance to apply Weakness to an enemy on each hit; Weakness decreases the damage dealt to the player by enemies by 30%."
},
["offense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_118",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinity",
longDescription = "Increases only the offensive melee affinity by a flat amount."
},
["offense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_119",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinity",
longDescription = "Increases only the offensive magic affinity by a flat amount."
},
["offense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_120",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinity",
longDescription = "Increases only the offensive range affinity by a flat amount."
},
["offense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_201",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Slashing Affinity",
longDescription = "Increases only the offensive slashing affinity by a flat amount."
},
["offense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Piercing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_202",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Piercing Affinity",
longDescription = "Increases only the offensive piercing affinity by a flat amount."
},
["offense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_203",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Blunt Affinity",
longDescription = "Increases only the offensive blunt affinity by a flat amount."
},
["offense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Fire"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_204",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Fire Affinity",
longDescription = "Increases only the offensive fire affinity by a flat amount."
},
["offense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Ice"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_205",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ice Affinity",
longDescription = "Increases only the offensive ice affinity by a flat amount."
},
["offense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_206",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Lightning Affinity",
longDescription = "Increases only the offensive lightning affinity by a flat amount."
},
["offense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Chaos"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_207",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Chaos Affinity",
longDescription = "Increases only the offensive chaos affinity by a flat amount."
},
["offense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Nature"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_208",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Nature Affinity",
longDescription = "Increases only the offensive nature affinity by a flat amount."
},
["offense.poison_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Poison",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_117",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Poison Affinity",
longDescription = "Increases only the offensive poison affinity by a flat amount."
},
["offense.melee_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Brawler's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Melee Accuracy",
longDescription = "Increases your Melee accuracy stat by a flat amount."
},
["offense.ranged_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Hunter's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Magic Accuracy",
longDescription = "Increases your Ranged accuracy stat by a flat amount."
},
["offense.magic_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Mage's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Magic"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Ranged Accuracy",
longDescription = "Increases your Magic accuracy stat by a flat amount."
},
["offense.melee_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Warrior's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_104",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Melee Accuracy",
longDescription = "Increases your Melee accuracy stat by a flat amount."
},
["offense.ranged_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Ranger's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_105",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Magic Accuracy",
longDescription = "Increases your Ranged accuracy stat by a flat amount."
},
["offense.magic_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Preceptor's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Magic"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_106",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Ranged Accuracy",
longDescription = "Increases your Magic accuracy stat by a flat amount."
},
["offense.primary_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Accuracy",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
}, {
path = "offensiveAccuracyAffinityRating.Magic"
}, {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_107",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Primary Accuracy",
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount."
},
["offense.primary_accuracy_legendary"] = {
type = "additive",
hook = "stats",
rarity = "legendary",
name = "of Precision",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 25,
maxStrength = 40
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 41,
maxStrength = 60
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 61,
maxStrength = 80
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
}, {
path = "offensiveAccuracyAffinityRating.Magic"
}, {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_108",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Legendary Primary Accuracy",
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount."
},
["offense.physical_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Physical",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Piercing"
}, {
path = "offensiveAccuracyAffinityRating.Slashing"
}, {
path = "offensiveAccuracyAffinityRating.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_109",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Physical Accuracy",
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount."
},
["offense.physical_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Physical",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Piercing"
}, {
path = "offensiveAccuracyAffinityRating.Slashing"
}, {
path = "offensiveAccuracyAffinityRating.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_110",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Physical Accuracy",
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount."
},
["offense.elemental_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Elemental",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Ice"
}, {
path = "offensiveAccuracyAffinityRating.Fire"
}, {
path = "offensiveAccuracyAffinityRating.Nature"
}, {
path = "offensiveAccuracyAffinityRating.Lightning"
}, {
path = "offensiveAccuracyAffinityRating.Chaos"
}, {
path = "offensiveAccuracyAffinityRating.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_111",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elemental Accuracy",
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount."
},
["offense.elemental_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Elemental",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Ice"
}, {
path = "offensiveAccuracyAffinityRating.Fire"
}, {
path = "offensiveAccuracyAffinityRating.Nature"
}, {
path = "offensiveAccuracyAffinityRating.Lightning"
}, {
path = "offensiveAccuracyAffinityRating.Chaos"
}, {
path = "offensiveAccuracyAffinityRating.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_112",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Elemental Accuracy",
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount."
},
["offense.ammo_preservation"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Retaining",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_113",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Ammo Preservation",
longDescription = "Gives a chance to preserve a stat boosting ammo."
},
["offense.ammo_preservation_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Preserving",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.05,
maxStrength = 0.09
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.1,
maxStrength = 0.14
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.15,
maxStrength = 0.19
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_114",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Ammo Preservation",
longDescription = "Gives a larger chance to preserve a stat boosting ammo."
},
["offense.rune_preservation"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Rune Retaining",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_115",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rune Preservation",
longDescription = "Gives a chance to preserve runes while casting abilities."
},
["offense.rune_preservation_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Rune Preserving",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.05,
maxStrength = 0.09
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.1,
maxStrength = 0.14
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.15,
maxStrength = 0.19
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_116",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Rune Preservation",
longDescription = "Gives a larger chance to preserve runes while casting abilities."
},
["defense.protection_and_resistance"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Turtle",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "armor.protection"
}, {
path = "armor.resistance"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Protection/Resistance",
longDescription = "Increases the Protection and Resistance stats by a flat amount."
},
["defense.protection_and_resistance_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Armadillo",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 30,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "armor.protection"
}, {
path = "armor.resistance"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Protection and Resistance",
longDescription = "Increases the Protection and Resistance stats by a flat amount."
},
["defense.agility"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Rat",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "armor.agility"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Agility",
longDescription = "Increases the Agility stat by a flat amount."
},
["defense.agility_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Rabbit",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 30,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "armor.agility"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210",
slots = { "legs" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Agility",
longDescription = "Increases the Agility stat by a flat amount."
},
["defense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Guard",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.melee_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Knight",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Druid",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
}, {
path = "defensiveDamageAffinity.Chaos"
}, {
path = "defensiveDamageAffinity.Nature"
}, {
path = "defensiveDamageAffinity.Fire"
}, {
path = "defensiveDamageAffinity.Ice"
}, {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount."
},
["defense.magic_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Magus",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
}, {
path = "defensiveDamageAffinity.Chaos"
}, {
path = "defensiveDamageAffinity.Nature"
}, {
path = "defensiveDamageAffinity.Fire"
}, {
path = "defensiveDamageAffinity.Ice"
}, {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount."
},
["defense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Militiaman",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.ranged_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Warden",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_214",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinity"
},
["defense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_215",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinity"
},
["defense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_216",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinity"
},
["defense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_217",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Slashing Affinity"
},
["defense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Piercing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_218",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Piercing Affinity"
},
["defense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_219",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Blunt Affinity"
},
["defense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Fire"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_220",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Fire Affinity"
},
["defense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Ice"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_301",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ice Affinity"
},
["defense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_302",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Lightning Affinity"
},
["defense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Chaos"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_303",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Chaos Affinity"
},
["defense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Nature"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_304",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Nature Affinity"
},
["defense.poison_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Poison",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Poison"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_314",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Poison Affinity"
},
["defense.stamina"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Boar",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 15,
maxStrength = 20
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "armor.stamina"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Stamina",
longDescription = "Increases your Stamina stat by a flat amount."
},
["defense.stamina_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Bear",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 30,
maxStrength = 40
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 40,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "armor.stamina"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Enduring Stamina",
longDescription = "Increases your Stamina stat by a flat amount."
},
["defense.health"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "common",
name = "of the Monkey",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 30
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 30,
maxStrength = 60
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 60,
maxStrength = 90
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 90,
maxStrength = 120
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Health",
longDescription = "Increases your maximum health by a flat amount."
},
["defense.health_rare"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Gorilla",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 40,
maxStrength = 80
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 80,
maxStrength = 150
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 150,
maxStrength = 250
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 250,
maxStrength = 350
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Vital Health",
longDescription = "Increases your maximum health by a flat amount."
},
["defense.health_multiplier"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Whale",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.005,
maxStrength = 1.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.01,
maxStrength = 1.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 1.05,
maxStrength = 1.08
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health %",
longDescription = "Increases your maximum health by a multiplier."
},
["defense.health_multiplier_legendary"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "legendary",
name = "of the Leviathan",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.05,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.1,
maxStrength = 1.2
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 1.2,
maxStrength = 1.3
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Multiplier",
longDescription = "Increases your maximum health by a multiplier."
},
["defense.health_regen"] = {
type = "multiplicative",
hook = "healthRegen",
rarity = "rare",
name = "Healthy",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.05
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_308",
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Regen %",
inactive = true
},
["defense.health_per_resource_spent"] = {
type = "additive",
hook = "resourceConsumption",
rarity = "epic",
name = "Gluttonous",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 2,
maxStrength = 4
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 4,
maxStrength = 6
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 6,
maxStrength = 8
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_309",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Per Resource Spent",
longDescription = "Heals you for a flat amount for each unique item, a rune or ammo, consumed during combat. For example, if you consume 2 runes and a charm, this will trigger 3 times, once for each unique item consumed."
},
["defense.health_per_kill"] = {
type = "additive",
hook = "kill",
rarity = "epic",
name = "Apothecary's",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_310",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Per Kill",
longDescription = "Heals you for a flat amount when you defeat an enemy."
},
["defense.life_steal"] = {
type = "multiplicative",
hook = "damageInflicted",
rarity = "epic",
name = "of the Vampire",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_311",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Life Steal %",
inactive = true
},
["defense.elite_damage_reduction"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Champion",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312",
slots = { "cape" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monster Damage Reduction",
longDescription = "Reduces damage taken when hit by an elite."
},
["defense.elite_damage_reduction_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Conqueror",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312",
slots = { "cape" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Damage Reduction",
longDescription = "Reduces damage taken when hit by an elite."
},
["defense.thorns"] = {
type = "additive",
hook = "reactivePostHit",
rarity = "rare",
name = "of the Rose",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 15,
maxStrength = 30
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 30,
maxStrength = 50
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 50,
maxStrength = 80
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 80,
maxStrength = 120
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_313",
slots = { "shield" },
reducedEffectSlots = { "body" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Thorns",
longDescription = "Reflects a flat amount of damage back to your attacker when you are hit."
},
["wealth.junk_multiplier"] = {
type = "multiplicative",
hook = "loot",
rarity = "uncommon",
name = "Scavenger",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.05,
maxStrength = 1.1
} },
displayType = "multiplier",
slots = { "necklace", "combat-talisman" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_401",
longDescription = "Increases amount of junk looted when junk is rolled. Does not increase base chance to loot junk.",
relatedCategory = { "combat" },
tooltipDescription = "Junk Multiplier"
},
["experience.skill_experience_multiplier"] = {
type = "multiplicative",
hook = "experience",
rarity = "legendary",
name = "Skillful",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.005,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 1.04,
maxStrength = 1.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.08,
maxStrength = 1.12
} },
displayType = "multiplier",
slots = { "ring" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_402",
relatedCategory = { "combat", "skilling" },
tooltipDescription = "Experience Multiplier"
},
["experience.item_experience_multiplier"] = {
type = "multiplicative",
hook = "scripted",
rarity = "legendary",
name = "Ensouled",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
} },
displayType = "percent",
slots = { "arrows" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_403",
inactive = true,
relatedCategory = { "combat", "skilling" },
tooltipDescription = "Soulbound Experience Multiplier"
},
["mining.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Miner",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "mining"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_404",
slots = { "pickaxe" },
reducedEffectSlots = { "ring", "necklace", "miningset", "arrows" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Effective Level"
},
["mining.original_superheat"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Dwarven Superheating",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.02,
maxStrength = 0.03
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.03,
maxStrength = 0.04
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_405",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly smelt an ore into a bar while mining.",
relatedCategory = { "mining" },
tooltipDescription = "Original Superheat"
},
["mining.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_406",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Min Yield"
},
["mining.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_406",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Max Yield"
},
["mining.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_407",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Yield"
},
["mining.inferno_effect"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Dwarven Quick Mining",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_408",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly complete another mining action when one is completed.",
relatedCategory = { "mining" },
tooltipDescription = "Inferno Effect in Mining"
},
["mining.trash_heap"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of the Trash Heap",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 7,
minStrength = 2,
maxStrength = 3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_409",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Increases amount collected when you mine Clay, Stone, Sand, Rune Slate, Coal, or Salt.",
relatedCategory = { "mining" },
tooltipDescription = "Increased Non-Metal Materials Chance"
},
["foraging.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Forager",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "foraging"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_410",
slots = { "hatchet" },
reducedEffectSlots = { "ring", "necklace", "foragingset", "arrows" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Effective Level"
},
["foraging.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_411",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Min Yield"
},
["foraging.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_412",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Max Yield"
},
["foraging.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_413",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Yield"
},
["foraging.node_bonus_size"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Foraging Node Size",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_414",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Multiplies the size of found Foraging nodes.",
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Node Size"
},
["foraging.original_nature"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Natural Foraging",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.04,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_415",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives you a chance whilst foraging to produce an additional log relevant to the zone you are gathering in.",
relatedCategory = { "foraging" },
tooltipDescription = "Find Random Logs"
},
["foraging.instant_node_clear"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Speedster Foraging",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.015,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_706",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.",
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Near-Instant Node Clear"
},
["foraging.fresh_forager"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of the Fresh Forager",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.001,
maxStrength = 0.005
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.005,
maxStrength = 0.007
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.007,
maxStrength = 0.01
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives a % chance to instantly prepare an ingredient while foraging.",
relatedCategory = { "foraging" },
tooltipDescription = "Prepare Foraged Ingredients"
},
["fishing.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Fisher",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishing"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_416",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset", "arrows" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Effective Level"
},
["fishing.fishing_stats"] = {
type = "additive",
hook = "stats",
rarity = "legendary",
name = "Prepared",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingBaitPower"
}, {
path = "fishingReelPower"
}, {
path = "fishingRarityPower"
} },
longDescription = "Increases your bait, reel, and bonus rarity by a flat amount.",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_417",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Stats"
},
["fishing.fishing_stats_reel"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Reeling",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingReelPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_712",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Reel"
},
["fishing.fishing_stats_bait"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Baiting",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingBaitPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Bait"
},
["fishing.fishing_stats_bonus"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Detecting",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingRarityPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Bonus Rarity"
},
["fishing.success_chance"] = {
type = "additive",
hook = "scripted",
rarity = "common",
name = "of the Successful Fisher",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_418",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Increases your success chance for any fishing action by a flat amount.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Success Chance"
},
["fishing.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_419",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Min Yield"
},
["fishing.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_420",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Max Yield"
},
["fishing.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_501",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Yield"
},
["fishing.node_bonus_size"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Fishing Node Size",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_502",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Node Size"
},
["fishing.instant_node_search"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Instant Node Finding",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_504",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly find a fishing node when you begin searching for one.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Near-Instant Node Clear"
},
["fishing.instant_node_clear"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Speedster Fishing",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.015,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_707",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Instant Node Search"
},
["farming.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Farmer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "farming"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_503",
slots = { "hoe" },
reducedEffectSlots = { "ring", "necklace", "arrows" },
skillingAffix = true,
relatedCategory = { "farming" },
tooltipDescription = "Farming Effective Level"
},
["farming.water_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Water",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_708",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Water Totem Enhanced"
},
["farming.earth_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Earth",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_709",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Earth Totem Enhanced"
},
["farming.nature_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Nature",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_710",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Nature Totem Enhanced"
},
["farming.coalescing_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Coalescing",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_711",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Coalescing Totem Enhanced"
},
["farming.seed_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Composting",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_712",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of small seeds.",
relatedCategory = { "farming" },
tooltipDescription = "Small Seed Growth Rate"
},
["farming.tree_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Forester",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of trees.",
relatedCategory = { "farming" },
tooltipDescription = "Tree Growth Rate"
},
["farming.trap_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Hunter",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of traps.",
relatedCategory = { "farming" },
tooltipDescription = "Trap Growth Rate"
},
["farming.totem_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Druid",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_715",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of totems.",
relatedCategory = { "farming" },
tooltipDescription = "Totem Growth Rate"
},
["enchanting.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Enchanter",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "enchanting"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_505",
slots = { "tome" },
reducedEffectSlots = { "ring", "necklace", "arrows" },
skillingAffix = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Enchanting Effective Level"
},
["enchanting.augmenting_success_chance"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Gambling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.01,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_506",
slots = { "tome" },
skillingAffix = true,
longDescription = "Increases the chance for a critical augment.",
relatedCategory = { "enchanting" },
tooltipDescription = "Augmenting Crit Chance"
},
["enchanting.augmenting_transform_chance_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Transforming",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_507",
slots = { "tome" },
skillingAffix = true,
longDescription = "Multiplies the chance to transform an item. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform. Additive to Chances Enchantment.",
relatedCategory = { "enchanting" },
tooltipDescription = "Researching Transform Chance"
},
["enchanting.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Scrollcrafting Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_508",
slots = { "tome" },
skillingAffix = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Scrollcrafting Mat Preserve"
},
["enchanting.critical_augmenting"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Critical Augmenting",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_509",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to increase the augment level of an item twice when successfully augmenting an item. i.e. +3 -> +5",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance for 2 Augmentation Levels"
},
["enchanting.chance_to_save_item"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Item Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_510",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance to Save Researched Item"
},
["enchanting.chance_to_save_item_but_downgrade"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Item Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_511",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance to Save Researched Item",
inactive = true
},
["enchanting.soul_wisdom"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Soul Wisdom",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_512",
slots = { "tome" },
skillingAffix = true,
inactive = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Soulbound Experience Multiplier"
},
["enchanting.research_bonus_attempts_per_fail"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Careful",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 4
}, {
requiredItemTier = 2,
tier = 2,
minStrength = 3,
maxStrength = 12
}, {
requiredItemTier = 5,
tier = 3,
minStrength = 5,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "researchAttemptsPerFail"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_520",
slots = { "tome" },
skillingAffix = true,
longDescription = "Increases the average number of research attempts before an item is destroyed.",
relatedCategory = { "enchanting" },
tooltipDescription = "Bonus Research Attempts"
},
["enchanting.research_less_attempts_per_fail"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Brute Forcing",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0,
maxStrength = -1
}, {
requiredItemTier = 2,
tier = 2,
minStrength = -1,
maxStrength = -3
}, {
requiredItemTier = 5,
tier = 3,
minStrength = -2,
maxStrength = -5
} },
displayType = "number",
statBuffs = { {
path = "researchAttemptsPerFail"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_712",
slots = { "tome" },
skillingAffix = true,
longDescription = "Decreases the average number of research attempts before an item is destroyed.",
relatedCategory = { "enchanting" },
tooltipDescription = "Less Research Attempts"
},
["runecrafting.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Runecrafter",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "runecrafting"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_513",
slots = { "chisel" },
reducedEffectSlots = { "ring", "necklace", "runecraftingset", "arrows" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting Effective Level"
},
["runecrafting.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Runecrafting Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_612",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting: Chance to Double"
},
["runecrafting.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Runecrafting Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_613",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting: Chance to Preserve"
},
["runecrafting.bonus_gathering_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Gathering Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_514",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst gathering by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Gathering Essence"
},
["runecrafting.bonus_combat_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Combat Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_515",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst fighting by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Combat Essence"
},
["runecrafting.bonus_production_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Production Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_516",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst producing by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Production Essence"
},
["smithing.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Smith",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "smithing"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_517",
slots = { "tongs" },
reducedEffectSlots = { "ring", "necklace", "smithingset", "arrows" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Effective Level"
},
["smithing.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Smithing Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_614",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing: Chance to Double"
},
["smithing.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Smithing Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_615",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing: Chance to Preserve"
},
["smithing.heat_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Smithing Heat Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_616",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Heat Cost Reduction"
},
["smithing.material_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Smithing Material Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_617",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Material Cost Reduction"
},
["smithing.slag_bonus"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of Slag Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1.05,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.1,
maxStrength = 1.2
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 1.2,
maxStrength = 1.3
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
longDescription = "Increases slag yield while Smithing.",
relatedCategory = { "smithing" },
tooltipDescription = "Slag Yield"
},
["smithing.slag_refinement"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of Slag Refinement",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.02,
maxStrength = 0.03
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.03,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_715",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
longDescription = "Gives a chance to reroll Slag while Smithing.",
relatedCategory = { "smithing" },
tooltipDescription = "Slag Reroll"
},
["cooking.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Chef",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "cooking"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_518",
slots = { "ladle" },
reducedEffectSlots = { "ring", "necklace", "cookingset", "arrows" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking Effective Level"
},
["cooking.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Cooking Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_618",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking: Chance to Double"
},
["cooking.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Cooking Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_619",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking: Chance to Preserve"
},
["cooking.food_quality_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Food Quality",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 2,
maxStrength = 3
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_620",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Increases the quality of food produced by a flat amount.",
relatedCategory = { "cooking" },
tooltipDescription = "Food Quality Bonus"
},
["cooking.food_quality_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Food Quality Chance",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.1,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.2,
maxStrength = 1.5
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.3,
maxStrength = 1.8
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_701",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to increase quality of food. Chances over 100% give a chance to increase quality by more than one tier.",
relatedCategory = { "cooking" },
tooltipDescription = "Food Quality Bonus Chance"
},
["cooking.alchemy_quality_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Alchemy Amount",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 2,
maxStrength = 3
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_702",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Increases the amount of potions produced by a flat amount. Only affects potions, not food.",
relatedCategory = { "cooking" },
tooltipDescription = "Alchemy Amount Bonus"
},
["cooking.alchemy_quality_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Alchemy Amount Chance",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.1,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.2,
maxStrength = 1.5
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.3,
maxStrength = 1.8
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_703",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to increase amount of potions. Chances over 100% give a chance to increase amount by more than one. Only affect potions, not food.",
relatedCategory = { "cooking" },
tooltipDescription = "Alchemy Amount Bonus Chance"
},
["cooking.heat_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Heat Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_704",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking Heat Cost Reduction"
},
["cooking.miracle_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Miraculous Cooking",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_705",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to not burn an item whilst cooking.",
relatedCategory = { "cooking" },
tooltipDescription = "Chance to Unburn Cooking"
},
["gathering.haste"] = {
type = "additive",
hook = "skillingDuration",
rarity = "legendary",
name = "of the Quick Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_519",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Increases action speed while gathering by an additive amount.",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Haste"
},
["gathering.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Gathering Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_519",
slots = { "ring" },
skillingAffix = true,
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Yield Bonus"
},
["gathering.effective_level_mult"] = {
type = "multiplicative",
hook = "stats",
rarity = "legendary",
name = "of the Ultimate Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "mining"
}, {
path = "foraging"
}, {
path = "fishing"
}, {
path = "fishingBaitPower"
}, {
path = "fishingReelPower"
}, {
path = "fishingRarityPower"
} },
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_601",
slots = { "ring" },
skillingAffix = true,
longDescription = "Multiplicatively boosts your Mining, Foraging and Fishing effective levels (Excludes personal levels)",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Bonus Level Multiplier"
},
["gathering.greater_chest_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Greater Chests",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_602",
slots = { "ring" },
skillingAffix = true,
longDescription = "Increases the chance to convert a normal chest into a greater chest in gathering.",
relatedCategory = { "gathering" },
tooltipDescription = "Greater Chest Chance"
},
["gathering.arch_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Greater Archaeology",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_603",
slots = { "arrows" },
skillingAffix = true,
longDescription = "Multiplicatively boosts the strength of your Archaeology enchantment. Does nothing if you do not have Archaeology active.",
relatedCategory = { "gathering" },
tooltipDescription = "Arch Bonus Chance"
},
["gathering.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Gathering Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_604",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Chance to Double"
},
["gathering.dangerous_zone_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of the Dangerous Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_605",
slots = { "cape" },
skillingAffix = true,
longDescription = "Multiplicatively boosts the chance for a dangerous gathering encounter.",
relatedCategory = { "gathering" },
tooltipDescription = "Dangerous Zone Increased Chance"
},
["gathering.dangerous_zone_chance_inverted"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of the Sneaky Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_605",
slots = { "cape" },
skillingAffix = true,
longDescription = "Multiplicatively decreases the chance for a dangerous gathering encounter.",
relatedCategory = { "gathering" },
tooltipDescription = "Dangerous Zone Decreased Chance"
},
["gathering.bonus_shard_chance"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Gathering Shards",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_606",
slots = { "cape" },
skillingAffix = true,
longDescription = "Gives a chance to produce an extra gathering shard when one is created.",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Bonus Shard Chance"
},
["production.haste"] = {
type = "additive",
hook = "skillingDuration",
rarity = "legendary",
name = "of the Quick Producer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_607",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Increases action speed while producing by an additive amount.",
relatedCategory = { "production" },
tooltipDescription = "Production Haste"
},
["production.bonus_shard_chance"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Production Shards",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_608",
slots = { "cape" },
skillingAffix = true,
longDescription = "Gives a chance to produce an extra production shard when one is created.",
relatedCategory = { "production" },
tooltipDescription = "Production Bonus Shard Chance"
},
["production.effective_level_mult"] = {
type = "multiplicative",
hook = "stats",
rarity = "legendary",
name = "of the Ultimate Producer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "farming"
}, {
path = "enchanting"
}, {
path = "runecrafting"
}, {
path = "smithing"
}, {
path = "cooking"
} },
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_609",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Multiplicatively boosts your Farming, Enchanting, Runecrafting, Smithing, and Cooking effective levels. (Excludes personal levels)",
relatedCategory = { "production" },
tooltipDescription = "Production Bonus Level Multiplier"
},
["production.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Production Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_610",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "production" },
tooltipDescription = "Production Chance to Double"
},
["production.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Production Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_611",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "production" },
tooltipDescription = "Production Chance to Preserve"
}
}