User:Schaftolas
This guide is intended to help players understand many of the nuances of Range. This is guide will target the different difficulties and strenghts of the ranged combat skill.
Contents
Gear and Enchants
All the ranged gear is made from foraging ressources so unless you want to buy everything or play NGIM, foraging as your main task beside fighting is recommended.
Armor:
- Click on the ranged tab in the crafting menu and choose a set you can afford.
- All the armor sets require ressources from traps which can be crafted in the farming tab.
- As soon as you are strong enough for the Elven Encampment combat you can get crystal scales or the armor pieces dropped by the enemies.
Weapons:
There are one-handed and two-handed weapons for ranged damage. Usually the two-handed ones are better for damage while the one-handed leave room for a defensive offhand item and have more accuracy.
- Use the shortbow for more damage in areas where accuracy is not needed and the longbow in areas where enemies have a lot of agility.
- Use the one-handed weapons if you plan on taking the damage in duo zones so you can equip a shield.
Other useful gear:
- Hunters Band is a great item for damage and accuracy with a good spell to use if you have enough agility to spare for damage.
- Bestial Shawl gives you agility and more ranged affinity.
- Air Amulet has usefull spells and a bit of extra damage.
- Magic Quiver/Elven Quiver are also a good source for extra damage and accuracy.
Enchantments:
- Reinforcement to increase your agility since dodging is the main part of surviving as a ranged user.
- Resistance for the combat areas where ranged damage is the most effective like Fallen Academy or Lava Maze.
- Patience for spells like Deadshot.
- Critical strike on your weapon.
- On the offhand you can go Finesse for extra damage or Fortitude for more survivability.
The endgame gear consists of the Royal Elven Set, Elven Quiver, Bestial Shawl, Air Amulet, Awakened World Shapers and Elven Boots. For the ring you can choose between Hunter Band and Devourers Band, depending on ur budget/liking. The weapons of choice are either Elven King Longbow for much damage and accuracy or Forgotten Sadness and Shrimp Stinger for more survivability from the Soul Steal ability.
Ability Rotation
Always try to use an auto attack that fits your weapon like piercing ammo, even if you only crafted shoddy ammo yet. Also don´t forget to equip enough Ammunition or you will deal way less damage.
- Deadshot and Triple Shot should always be in your ability rotation.
- Use Sniping Stance if you do not need to tank the enemy hits or if you have enough agility to survive, if you take a lot of damage try using no stance.
- Put your stance at the end of your rotation since you do not need as much stacks as the ability gives.
- Camouflage or Invisibility are great for tanking or solo combat.
Talents and Affixes
Useful Talents are:
- Ammunition Overload and Ammunition Over-Overload
- Piercing Ammo Specialisation if you are using the Elven King Longbow
- Arrow Expenditure if you are using Forgotten Sadness and Shrimp Stinger
Affixes can be chosen to ones liking but stats like Agility and Protection/Resistance for the armor and Attackspeed and Critical Strike Chance/Damage for the weapon are preferred.
Preferred Combat Zones
The Zones weak to ranged damage are Fallen Academy, Lava Maze and Elven Encampment
- Fallen Academy is the easiest of these three, where you can already do well with maple gear. It is usefull for some early game money or if you want to farm Ancient Stones.
- Lava Maze is the main source for Ichor and Cursed Spade Heads. It is a quite difficult zone to survive especially after difficulty 9 so elven gear is recommended.
- Elven Encampment is a zone where enemies have much agility, but is needed for the best armor and other ranged gear. Items like Hunters Band are recommended and the best gear you can bring, aswell as someone who can tank the big hits from enemies.
- guide written by Schaftolas, the mighty Kiwi Ender.