Difference between revisions of "Guard"

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|+
 
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!Guard
 
!Guard
(Chance of item per kill,
 
larger than 1 means mulitple)
 
 
!No treasure hunter  
 
!No treasure hunter  
 
(sample size of 854)
 
(sample size of 854)

Revision as of 16:03, 1 December 2020

Guards can be fought in the city, and make up 80% of the monsters fought in the city.

Guard
Guard
ZonesCity
Offensive Stats
Attack SpeedDPSCrit ChanceCrit Multiplier
2.4nil5%110%
Offensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
0%0%0%
Stab splash.pngCrush splash.pngSlash splash.png
0%0%10%
Fire splash.pngIce splash.pngNature splash.png
0%0%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%
Defensive Stats
ThreatCrit AvoidanceCrit Reduction
16095%90%
Defensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
10%-10%25%
Stab splash.pngCrush splash.pngSlash splash.png
5%10%25%
Fire splash.pngIce splash.pngNature splash.png
-25%-25%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%

Drops

Main drops

Image Item Quantity Rarity Price
Gold 50-1010 -
Iron Boots 1 8,000
Sapphire 1 1,000
Emerald 1 2,000
Ruby 1 5,000
Diamond 1 10,000
Black Opal 1 50,000

Universal drops

Image Item Quantity Rarity Price
Satchel.png Satchel 1 Very rare 1000
Mysterious Seed 1 Very rare 7


Community drop table

This table contains the loot tables determined by a community effort of logging the loot tables. While all data is checked for feasibility, the data might not reflect the game correctly due to bad data being supplied. Furthermore, the data is based on submitted drop rates and this might be off due to small sample sizes.

Guard No treasure hunter

(sample size of 854)

Treasure Hunter 5

(sample size of 10762)

Treasure Hunter 6

(sample size of 14775)

Gold 43107 50740 51700
Iron Boots 0.117% 0.13% 0.108%
Sapphire 0.065% 0.088%
Emerald 0.019% 0.007%
Black Opal 0.007%
Diamond 0.007%
Ruby 0.007%

Changes