Difference between revisions of "Guard"

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m (. changed to , in prices)
(Added information on guards)
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|rangeStr = 0
 
|rangeStr = 0
 
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|magicStr = 0
}}'''Guards'''.
+
}}'''Guards can be fought in the city, and make up 80% of the monsters fought in the city'''.
 
==Drops==
 
==Drops==
 
===Main drops===
 
===Main drops===

Revision as of 18:18, 21 September 2020

Guard
Guard
ZonesCity
Offensive Stats
Attack SpeedDPSCrit ChanceCrit Multiplier
2.4nil5%110%
Offensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
0%0%0%
Stab splash.pngCrush splash.pngSlash splash.png
0%0%10%
Fire splash.pngIce splash.pngNature splash.png
0%0%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%
Defensive Stats
ThreatCrit AvoidanceCrit Reduction
16095%90%
Defensive Affinities
Melee splash.pngMagic splash.pngRange splash.png
10%-10%25%
Stab splash.pngCrush splash.pngSlash splash.png
5%10%25%
Fire splash.pngIce splash.pngNature splash.png
-25%-25%0%
Chaos splash.pngPoison splash.pngLightning splash.png
0%0%0%

Guards can be fought in the city, and make up 80% of the monsters fought in the city.

Drops

Main drops

Image Item Quantity Rarity Price
Gold 50-1000 -
Iron Boots 1 8,000
Sapphire 1 1,000
Emerald 1 2,000
Ruby 1 5,000
Diamond 1 10,000

Universal drops

Image Item Quantity Rarity Price
Satchel.png Satchel 1 Very rare 1000

Changes