Difference between revisions of "Overgrown Castle"

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(Added more details on the Overgrown castle.)
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{{Infobox Location|title=OverGrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=|recommended-stats=50+|recommended-gear=|recommended-style=Melee, piercing}}
+
{{Infobox Location|title=Overgrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=[[Wild Boar]], [[Wolf]], [[Nox Wolf]], [[ANGY BOAR]], [[ANGY WOLF]]|recommended-stats=50+|recommended-gear=At least a base armor set and a +5 weapon |recommended-style=Range,Piercing}}
 +
 
  
 
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key.
 
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key.
  
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries.  
+
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.  
 +
 
 +
Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing. 
  
Range is recommended because the monsters in the dungeon except the boss have -20% range defensive affinity and -33.3% piercing defensive affinity. That means, you are recommended to take a range loadout that does piercing and range damage.   
+
That means, you are recommended to take a range loadout that does piercing and range damage.   
  
 
==Dungeon Key==
 
==Dungeon Key==
Line 14: Line 17:
 
|-
 
|-
 
|{{img|Castle Map|45|45|word=1}}||3
 
|{{img|Castle Map|45|45|word=1}}||3
|{{img|1=Range|2=25|3=25|word=1}}Level 50+
+
|{{img|1=Range|2=25|3=25|word=1}} (Level 50+)
 
|}
 
|}
  
 
==Dungeon Info==
 
==Dungeon Info==
 +
There are three waves in this dungeon. Their details are:
 +
 +
======1st wave======
 +
This will always spawn 40 monsters of two types, either the wolves or the wild boars.
  
'''The first Stage''' of enemies will always be 40 wolfs or Wild boars.  
+
Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.  
They both have a
 
  
50% spawn chance, on average 20 spawn of each but isn't guaranteed.
+
The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.  
 
  
'''The Second Stage''' Will always spawn 2 Nox wolves until you have killed 12 of them in total.
+
======2nd wave======
 +
This will always 12 Nox wolves. This is a 100% spawn rate.  
  
 +
======3rd wave======
 +
This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.
  
'''The Third/Final Stage''' Will always spawn 2 ANGY BOARS OR ANGY WOLVES.  
+
Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.  
  
They both have around 50% chance to spawn which means sometimes you might only face 2 ANGY BOARS or only 2 ANGY WOLF in the last stage instead of 1 of each.
 
 
===Monsters===
 
===Monsters===
  
{| class="wikitable"
+
{| class="wikitable mw-collapsible mw-collapsed "
 
!Monster
 
!Monster
 
!Encounters
 
!Encounters
!Max Hit
+
!Offensive Affinities
!Base HP
+
!Defensive Affinities
!List of All Drops Available with their drop rate
+
!Notable Drops with their drop rate
 
|-
 
|-
 
|{{Img|wild boar|60|auto|word=1}}
 
|{{Img|wild boar|60|auto|word=1}}
 
|0-40
 
|0-40
|{{?}}
+
|Melee: 20%
|600-1716
+
Magic: 0%
|{{img|Monster Tooth|25|25|word=1}}(10%)
 
{{img|Tusk|25|25|word=1}}(10%)
 
  
{{img|Valuable Furs|25|25|word=1}}(10%)
+
Range: 0%
 +
|Melee: 20%
 +
Magic: 10%
  
{{img|Bone Shards|25|25|word=1}}(5%)
+
Range: -20%
  
{{img|Bone|25|25|word=1}}(4%)
+
Piercing: -33.3%
 
+
|{{img|Partial Map|25|25|word=1}}(6.7/10k)
{{img|Fur|25|25|word=1}}(2%)
+
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
 
{{img|Hide|25|25|word=1}}(1.33%)
 
 
 
{{img|Rough Hide|25|25|word=1}}(1%)
 
 
 
{{img|Basic Runic Dust|25|25|word=1}}(1%)
 
 
 
{{img|Partial Map|25|25|word=1}}(6.7/10k)
 
  
{{img|Book|25|25|word=1}}(1.0/10k)
 
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
 
|-
 
|-
 
|{{Img|wolf|60|auto|word=1}}
 
|{{Img|wolf|60|auto|word=1}}
 
|0-40
 
|0-40
|{{?}}
+
|Melee: 20%
|750-2145
+
Magic: 0%
|{{img|Monster Tooth|25|25|word=1}}(40%)
 
{{img|Bone Shards|25|25|word=1}}(40%)
 
  
{{img|Valuable Furs|25|25|word=1}}(20%)
+
Range: 0%
 +
|Melee: 20%
 +
Magic: 10%
  
{{img|Bone|25|25|word=1}}(5%)
+
Range: -20%
 
 
{{img|Fur|25|25|word=1}}(2.5%)
 
 
 
{{img|Hide|25|25|word=1}}(1.67%)
 
 
 
{{img|Rough Hide|25|25|word=1}}(1.33%)
 
 
 
{{img|Unusual Runic Dust|25|25|word=1}}(1%)
 
 
 
{{img|Partial Map|25|25|word=1}}(6.7/10k)
 
  
 +
Piercing: -33.3%
 +
|{{img|Partial Map|25|25|word=1}}(6.7/10k)
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
 
|-
 
|-
 
|{{Img|nox wolf|60|auto|word=1}}
 
|{{Img|nox wolf|60|auto|word=1}}
 
|12
 
|12
|{{?}}
+
|Melee: 20%
|3750-10727
+
Magic: 0%
|{{img|Valuable Furs|25|25|word=1}}(66% for 1-8)
 
{{img|Monster Tooth|25|25|word=1}}(50% for 1-8)
 
  
{{img|Bone Shards|25|25|word=1}}(50% for 1-8)
+
Range: 0%
 +
|Melee: 40%
 +
Magic: 20%
  
{{img|Monster Tooth|25|25|word=1}}(10% for 1-8)
+
Nature: -10%
  
{{img|Bone Shards|25|25|word=1}}(10% for 1-8)
+
Range: -20%
  
{{img|Valuable Furs|25|25|word=1}}(10% for 1-8)
+
Fire: -30%  
  
{{img|Unusual Runic Dust|25|25|word=1}}(10%)
+
Ice: -30%
 
 
{{img|Bone|25|25|word=1}}(8.33%)
 
 
 
{{img|Fur|25|25|word=1}}(4.17%)
 
 
 
{{img|Hide|25|25|word=1}}(3.33%)
 
 
 
{{img|Rough Hide|25|25|word=1}}(2.27%)
 
 
 
{{img|Partial Map|25|25|word=1}}(2%)
 
  
 +
Piercing: -33.3%
 +
|{{img|Partial Map|25|25|word=1}}(2%)
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.2%)
 
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.2%)
  
 
{{img|Charred Pelt|25|25|word=1}}(0.1%)
 
{{img|Charred Pelt|25|25|word=1}}(0.1%)
  
{{img|Armor and its Weakness|25|25|word=1}}(0.1%)
+
{{img|Armor and its Weaknesses|25|25|word=1}}(0.1%)
 
|-
 
|-
 
|{{Img|ANGY WOLF|60|auto|word=1}}
 
|{{Img|ANGY WOLF|60|auto|word=1}}
 
|0-2
 
|0-2
|{{?}}
+
|Melee: 33%
|3750
+
Magic: 0%
|{{img|Prime Runic Dust|25|25|word=1}}(10%)
 
{{img|Bone|25|25|word=1}}(8.33%)
 
  
{{img|Fur|25|25|word=1}}(4.17%)
+
Range: 0%
 +
|Fire: 100%
 +
Melee: 50%
  
{{img|Hide|25|25|word=1}}(3.33%)
+
Magic: 0%
  
{{img|Rough Hide|25|25|word=1}}(2.27%)
+
Range: -10%
  
{{img|Bestial Dagger|25|25|word=1}}(1%)
+
Nature: -25%
  
 +
Piercing: -25%
 +
 +
Ice: -50%
 +
|{{img|Bestial Dagger|25|25|word=1}}(1%)
 
{{img|Bestial Defender|25|25|word=1}}(1%)
 
{{img|Bestial Defender|25|25|word=1}}(1%)
  
Line 144: Line 128:
 
|{{Img|Angy boar|60|auto|word=1}}
 
|{{Img|Angy boar|60|auto|word=1}}
 
|0-2
 
|0-2
|{{?}}
+
|Melee: 33%
|3750
+
Magic: 0%
|{{img|Prime Runic Dust|25|25|word=1}}(10%)
+
 
{{img|Bone|25|25|word=1}}(8.33%)
+
Range: 0%
 +
|Fire: 100%
 +
Melee: 50%
  
{{img|Fur|25|25|word=1}}(4.17%)
+
Magic: 0%
  
{{img|Hide|25|25|word=1}}(3.33%)
+
Range: -10%
  
{{img|Rough Hide|25|25|word=1}}(2.27%)
+
Nature: -25%
  
{{img|Bestial Dagger|25|25|word=1}}(1%)
+
Piercing: -25%
  
 +
Ice: -50%
 +
|{{img|Bestial Dagger|25|25|word=1}}(1%)
 
{{img|Bestial Defender|25|25|word=1}}(1%)
 
{{img|Bestial Defender|25|25|word=1}}(1%)
  
 
{{img|Charred Pelt|25|25|word=1}}(1%)
 
{{img|Charred Pelt|25|25|word=1}}(1%)
 
|}
 
|}
 +
 
==Some Important Info on the dungeon:==
 
==Some Important Info on the dungeon:==
This dungeon primarily has beasts from the [[Overgrown woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Tax ring]] will give a big boost on profit from the dungeon, as it boosts junk drop chance.  
+
This dungeon primarily has beasts from the [[Overgrown Woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Ring of Taxes]] will give a big boost on profit from the dungeon, as it boosts junk drop chance.  
 +
 
 +
Talents like  [[Lucky looter]], [[Loaded Dice]] give double junk drop chance. 
 +
 
 +
Talents like [[Novice Treasure Hunter]], [[Master Treasure Hunter]] give more chance to find items in the combat. 
  
Affixes like [[Lucky looter]], [[Loaded Dice]], [[Beast Hunter]], [[Beast Slayer]], [[Novice Treasure Hunter]], [[Master Treasure Hunter]] help a lot on clearing the dungeon faster, and give more junk/drops from it.
+
Talents like [[Beast Hunter]], [[Beast Slayer]] help kill the beasts faster.
  
 
The achievement "[[Castle Hunting]]" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.
 
The achievement "[[Castle Hunting]]" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.

Latest revision as of 12:37, 28 March 2025

Overgrown Castle
Release DateRefactor
Type of zoneCombat
Dangerousyes
Encounters
Max Players3
MonstersWild Boar, Wolf, Nox Wolf, ANGY BOAR, ANGY WOLF
Zone Recommendations
Rec. Combat Levels50+
Rec. GearAt least a base armor set and a +5 weapon
Rec. Combat StyleRange,Piercing


The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed by using the Castle Map Dungeon key.

The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.

Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing.

That means, you are recommended to take a range loadout that does piercing and range damage.

Dungeon Key

Item Max Players Recommended Level
Castle Map Castle Map 3 Range Range (Level 50+)

Dungeon Info

There are three waves in this dungeon. Their details are:

1st wave

This will always spawn 40 monsters of two types, either the wolves or the wild boars.

Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.

The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.

2nd wave

This will always 12 Nox wolves. This is a 100% spawn rate.

3rd wave

This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.

Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.

Monsters

Monster Encounters Offensive Affinities Defensive Affinities Notable Drops with their drop rate
Wild Boar Wild Boar 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map(6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll(0.7/10k)

Wolf Wolf 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map(6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll(0.7/10k)

Nox Wolf Nox Wolf 12 Melee: 20%

Magic: 0%

Range: 0%

Melee: 40%

Magic: 20%

Nature: -10%

Range: -20%

Fire: -30%

Ice: -30%

Piercing: -33.3%

Partial Map Partial Map(2%)

Overgrown Woods Scroll Overgrown Woods Scroll(0.2%)

Charred Pelt Charred Pelt(0.1%)

Armor And Its Weaknesses Armor And Its Weaknesses(0.1%)

Angy Wolf Angy Wolf 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger(1%)

Bestial Defender Bestial Defender(1%)

Charred Pelt Charred Pelt(1%)

Angy Boar Angy Boar 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger(1%)

Bestial Defender Bestial Defender(1%)

Charred Pelt Charred Pelt(1%)

Some Important Info on the dungeon:

This dungeon primarily has beasts from the Overgrown Woods combat zone. That means they'll be dropping a lot of junk. Taking the Ring of Taxes will give a big boost on profit from the dungeon, as it boosts junk drop chance.

Talents like Lucky looter, Loaded Dice give double junk drop chance.

Talents like Novice Treasure Hunter, Master Treasure Hunter give more chance to find items in the combat.

Talents like Beast Hunter, Beast Slayer help kill the beasts faster.

The achievement "Castle Hunting" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.